Here is the showcase of a little tool i built, precisely it allows you to edit the .x files inside any .obj files as well and .bin files in objectinfo.inf, that way you can change animations, sizes, surfaces or just check how different animations look like. On a further scale i would like to allow new animations beside stop, wolk (lmao masang) and running but that also requires codechanges in the source.
The tool allows
- To just open .obj files to load the .x file and related png files in that .obj file.
- You can set the path to the objectinfo.inf to get the related .bin file.
- You can see any states and their animations.
- You can edit bones to create/change animations or to edit the meshes directly without a third party tool.
- You can directly save the edited .obj file as well as updating the objectinfo.inf file (the .bin file inside).
- You can edit any triangles/surfaces of the meshes to change the actual object.
Its a fun little tool to that could be used to create emotes for example or to just change/create/extend animations. Its just an early build as i want to extend it a little more but the foundation is already set.
Heres a little preview
The tool allows
- To just open .obj files to load the .x file and related png files in that .obj file.
- You can set the path to the objectinfo.inf to get the related .bin file.
- You can see any states and their animations.
- You can edit bones to create/change animations or to edit the meshes directly without a third party tool.
- You can directly save the edited .obj file as well as updating the objectinfo.inf file (the .bin file inside).
- You can edit any triangles/surfaces of the meshes to change the actual object.
Its a fun little tool to that could be used to create emotes for example or to just change/create/extend animations. Its just an early build as i want to extend it a little more but the foundation is already set.
Heres a little preview
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