2026 some test

Newbie Spellweaver
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First of all, thanks to these wonderful people for their help:
Delteros https://forum.ragezone.com/threads/christmas-release-entity-attributes.1157172/
vinplayer https://forum.ragezone.com/threads/release-gsl-clone-without-modding-restrictions.1127980/
ArtykWolf https://forum.ragezone.com/threads/all-in-one-server-and-client-setup-script-server-files.1264679/
agsdoom12 https://forum.ragezone.com/threads/reverseclient-in-progress.1264442/
Kudv https://forum.ragezone.com/threads/release-hfs-extractor-v4.1275331/
Ekey https://forum.ragezone.com/threads/release-hfs-extractor-v2.1200385/
ZeroLegion for his English patch!

I’ve done some research recently, and I can finally complete a battle.

server, client patch, launcher, and tools repo:



You can test it directly using the launcher with the following client.
This project relies heavily on AiAgent.
please check: https://forum.ragezone.com/threads/some-ai-agents-notes.1276262/ first please

client:

SHA256: 711778f2d65f6296b19b0f0023a51601f4887bcfb5aa6e6a0e2d996c2daef6e7




The main purpose of this project is to provide the resources for anyone who wants to develop a newer vindictus.

forks are totally fine, and we're looking for maintainers for this repo!

main features:
- select a character to log in, wander around Colhen, and depart(solo).
- custom assets in __hfs, such as heroes.db3, mdl, txt, etc.
- there is a skill let agent create a char for you
- there is a skill let agent extract mdl and decompile it to let you edit. and then compile and depoly
- you can play with others in local network in Colhen
- in game, you can type cmd in chatbox to use emote, like

/DJ



known issue:
- almost readonly, but you can change the equipment
- you can't create a char by game UI
- some battle will be block by NPC's chat or hidden wall.
- Object(L)
- Redeemers
- Partholon
- Decorations
- Party

---


what i want:

latest kr client, na client, or tw client



maintainer to develop normalization and CRUD. and then other functions

actually i will leave for a while. i am tired now

and now i got a discord




model editor: to add new customs or equipments





---

Basically, I'm simply sharing the results of my research, which also builds upon a lot of information and work from those who came before me.

Every client is different, and it's impossible for me to verify every single one individually.

You're also free to fork the repo or modify it to suit your own needs.

There's no need to notify me or any credit.

I'd even be more than happy to see someone develop a repo that's more powerful than mine.





launcher - 2026 some test - RaGEZONE Forums
img1 - 2026 some test - RaGEZONE Forums
img2 - 2026 some test - RaGEZONE Forums
img3 - 2026 some test - RaGEZONE Forums
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Some advices on how to start it? managed to download all but no way to play it
 
ok i will try, tried once but is not launching, maybe i do smth wrong

maybe im silly, but what does "sn" stands for?

Thank you for all the help an effort!

i do wonder how the launch looks like? u use the cmd? _launch thing?
-------------------------------------------------------------------------

Vindictus TW 261001 (villains) – small setup guide + English client (this worked for me fast)

A small guide + how to get the client in English.
The English text was extracted from the Steam depot of the latest Vindictus release (23.10.2026).

Downloads
In here you have archive


1. Server
Follow villains\server\README.md (certificate + firewall, admin PowerShell), then start it and keep the window open:
Code:
node src\index.js <your LAN IP> "C:\path\to\game"

2. Client
- Copy everything from villains\client\release\ into the game folder (where heroes_x64.exe is).
- Set your server IP in nexon_api_proxy.ini → [redirect] ip=<your LAN IP>

3. English
Extract the English pack into the game folder, so you get:
Code:
<game>\__hfs\resource\localized_text\taiwan\heroes_text_taiwan.txt
Delete that file to go back to Chinese.

4. Start the game – IMPORTANT
Remove "-nexonapi" from the launch arguments, or the game closes after 2 seconds (it looks for the Nexon Launcher).
Optional: add "-w 2560 -h 1440" for 2K. On a scaled screen (125% etc.) also tick "Override high DPI scaling" in heroes_x64.exe → Properties → Compatibility.
Test account: 000000001 / second password 000001

Known issues
- Story dungeons with NPC dialog inside (e.g. Eweca Nightmare / Selren) can lock you in the dialog – being worked on.
- Normal raids (e.g. Iron Fist) work fine.

Thanks to copydog for villains and everyone in the original thread.
 
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ok i will try, tried once but is not launching, maybe i do smth wrong

maybe im silly, but what does "sn" stands for?

Thank you for all the help an effort!

i do wonder how the launch looks like? u use the cmd? _launch thing?
-------------------------------------------------------------------------

Vindictus TW 261001 (villains) – small setup guide + English client (this worked for me fast)

A small guide + how to get the client in English.
The English text was extracted from the Steam depot of the latest Vindictus release (23.10.2026).

Downloads
In here you have archive


1. Server
Follow villains\server\README.md (certificate + firewall, admin PowerShell), then start it and keep the window open:
Code:
node src\index.js <your LAN IP> "C:\path\to\game"

2. Client
- Copy everything from villains\client\release\ into the game folder (where heroes_x64.exe is).
- Set your server IP in nexon_api_proxy.ini → [redirect] ip=<your LAN IP>

3. English
Extract the English pack into the game folder, so you get:
Code:
<game>\__hfs\resource\localized_text\taiwan\heroes_text_taiwan.txt
Delete that file to go back to Chinese.

4. Start the game – IMPORTANT
Remove "-nexonapi" from the launch arguments, or the game closes after 2 seconds (it looks for the Nexon Launcher).
Optional: add "-w 2560 -h 1440" for 2K. On a scaled screen (125% etc.) also tick "Override high DPI scaling" in heroes_x64.exe → Properties → Compatibility.
Test account: 000000001 / second password 000001

Known issues
- Story dungeons with NPC dialog inside (e.g. Eweca Nightmare / Selren) can lock you in the dialog – being worked on.
- Normal raids (e.g. Iron Fist) work fine.

Thanks to copydog for villains and everyone in the original thread.
Many thanks. Would it be possible for me to pack your text file into the repository?
 
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the guide is pretty much unclear and I struggle to set it up, even after following the guide with powershell something is off

Edit

I got it working, but its not intuitive at all and basically I had to guess
 
Last edited:
the guide is pretty much unclear and I struggle to set it up, even after following the guide with powershell something is off

Edit

I got it working, but its not intuitive at all and basically I had to guess
Certainly. This is intended for AI agents.Human users should use villains-launcher.exe.
 
Certainly. This is intended for AI agents.Human users should use villains-launcher.exe.
Sounds creepy, however is this possible to recreate this on mulitplayer? I see multiple systems have been skipped in order to make it work so it makes me wonder if there is a possibility to create an online server with full database, access, etc
 
Sounds creepy, however is this possible to recreate this on mulitplayer? I see multiple systems have been skipped in order to make it work so it makes me wonder if there is a possibility to create an online server with full database, access, etc
1. It’s already a multiplayer version. Village multiplayer should work normally, but party-based battle is still under development.
2. The database is currently read-only or stored only in memory for development purposes. The plan is to properly implement and integrate a database later. It would be great if someone could help with this, if possible.


Forks are welcome, and we're looking for maintainers!
 
Hi! First of all, thank you for sharing your Vindictus 2026 project. I really appreciate the work you've put into it!

I've successfully set up your release locally and can log in and enter town. However, character creation doesn't seem to work, and I noticed that the database system is still read-only or memory-based.

I'd like to ask if you have a more complete server build or development branch that supports:

  • Character creation and permanent database saving
  • Character progression, inventory, items, and equipment persistence
  • Multiplayer parties and battles
I'm planning to build my own customized Vindictus server using the 2026 version as a foundation, rather than porting newer content into an older version.

I don't mind if some features are unfinished, as I'm willing to continue developing and fixing things myself.

Do you have a more complete version available, or perhaps source code or a development branch you would recommend starting from?

Any advice would be greatly appreciated. Thank you!
 
Hi! First of all, thank you for sharing your Vindictus 2026 project. I really appreciate the work you've put into it!

I've successfully set up your release locally and can log in and enter town. However, character creation doesn't seem to work, and I noticed that the database system is still read-only or memory-based.

I'd like to ask if you have a more complete server build or development branch that supports:

  • Character creation and permanent database saving
  • Character progression, inventory, items, and equipment persistence
  • Multiplayer parties and battles
I'm planning to build my own customized Vindictus server using the 2026 version as a foundation, rather than porting newer content into an older version.

I don't mind if some features are unfinished, as I'm willing to continue developing and fixing things myself.

Do you have a more complete version available, or perhaps source code or a development branch you would recommend starting from?

Any advice would be greatly appreciated. Thank you!
  1. This is the most complete version so far.
  2. The read-only functionality is intentionally designed this way because it makes development easier.
  3. You can use an AI agent with a skill to create a character. There are some commits that include the diff needed for character creation.
  4. I estimate that the overall project is only about 15% complete at this point. The data still needs to be normalized, and the database CRUD functionality has not been implemented yet.
  5. It includes a game-search tool which can be used by AI.
The proj now is designed to be used by aiagent.You should be able to perf it easily.
If you want, you can create a Discord or QQ group.I don’t have time to manage community spaces.
 
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Hey! Good news! 😆

I managed to get character creation working on my local 2026 server! I successfully created a new Lann character and entered Colhen. Everything looks good so far!

Thanks for explaining how your project is designed around AI agents. I'm using an AI coding agent to continue developing it, and it's been really helpful.

I understand the project is still in its early stages, especially with database persistence and CRUD.

My next goal is to make character data save permanently, then gradually work on the other core systems.

By the way, could you point me to the AI skill and game-search tool you mentioned? I'd love to use the workflow you designed instead of reinventing things you've already built.

Really appreciate your work on this project! I'm excited to see how far I can take it. 😄
สกรีนช็อต 2026-10-24 213203 - 2026 some test - RaGEZONE Forums
 
Hey! Good news! 😆

I managed to get character creation working on my local 2026 server! I successfully created a new Lann character and entered Colhen. Everything looks good so far!

Thanks for explaining how your project is designed around AI agents. I'm using an AI coding agent to continue developing it, and it's been really helpful.

I understand the project is still in its early stages, especially with database persistence and CRUD.

My next goal is to make character data save permanently, then gradually work on the other core systems.

By the way, could you point me to the AI skill and game-search tool you mentioned? I'd love to use the workflow you designed instead of reinventing things you've already built.

Really appreciate your work on this project! I'm excited to see how far I can take it. 😄View attachment 315101
Good to hear it!

Character creation skill:

Game data search tool:

Note: Both the AI model and the harness are important.Here are some common, affordable, effective combinations I've tried:

  • GPT-6 Luna + codex
  • claude-haiku-5-5 + claude
  • opencode + deepseek-v4.1-flash-free / GLM-5.3-Flash Free
  • zcode + GLM5.3 / GLM5.3 flash
  • GPT-6 Luna + vscode github copilot — expensive, but great for code completion
Not Gemini! Gemini works better for testing if the harness is robust enough. It’s not a good pick for this use case
.And actually, you can also just ask the AI to locate and run them for you.
All AI models should use high effort mode at least.
 
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Good to hear it!

Character creation skill:

Game data search tool:

Note: Both the AI model and the harness are important.Here are some common, affordable, effective combinations I've tried:

  • GPT-6 Luna + codex
  • claude-haiku-5-5 + claude
  • opencode + deepseek-v4.1-flash-free / GLM-5.3-Flash Free
  • zcode + GLM5.3 / GLM5.3 flash
  • GPT-6 Luna + vscode github copilot — expensive, but great for code completion
Not Gemini! Gemini works better for testing if the harness is robust enough. It’s not a good pick for this use case
.And actually, you can also just ask the AI to locate and run them for you.
Hey! Another update! 😄

I managed to get character creation working for Miri too! Both Lann and Miri can now be created successfully.

I've also updated the character creation and loading systems to support all 28 classes, although I haven't tested every class in-game yet.

I'm really enjoying working on your project. It's been a fun challenge, and I'm learning a lot along the way!

My next goal is to improve the core systems, especially database persistence, multiplayer functionality, and other unfinished features.

Eventually, I'd love to turn this into a fully playable customized server.

Thanks again for sharing your project and helping me get started. I really appreciate it! 😄
 
Hey! Another update! 😄

I managed to get character creation working for Miri too! Both Lann and Miri can now be created successfully.

I've also updated the character creation and loading systems to support all 28 classes, although I haven't tested every class in-game yet.

I'm really enjoying working on your project. It's been a fun challenge, and I'm learning a lot along the way!

My next goal is to improve the core systems, especially database persistence, multiplayer functionality, and other unfinished features.

Eventually, I'd love to turn this into a fully playable customized server.

Thanks again for sharing your project and helping me get started. I really appreciate it! 😄
I’m curious: once you finish your fixes, are you planning to release the related files or an AI summary packaged as an MD? Or do you intend to use this project as the foundation to run a live server? Also, would you consider creating a Discord discussion group?
 
Hey! Good news! 😆

I managed to get character creation working on my local 2026 server! I successfully created a new Lann character and entered Colhen. Everything looks good so far!

Thanks for explaining how your project is designed around AI agents. I'm using an AI coding agent to continue developing it, and it's been really helpful.

I understand the project is still in its early stages, especially with database persistence and CRUD.

My next goal is to make character data save permanently, then gradually work on the other core systems.

By the way, could you point me to the AI skill and game-search tool you mentioned? I'd love to use the workflow you designed instead of reinventing things you've already built.

Really appreciate your work on this project! I'm excited to see how far I can take it. 😄View attachment 315101

The girls are so amazing!!!

How did you do that?
 
Is this project enabling the edit of the feature matrix to edit the system and event, the edit of the game .txt file to change the pattern of monsters on each phase, the edit of the motion file to change the value and effect of each animation, the edit of animation frame data, the edit of map connection via database, and the edit of map mechanic and boss mechanic via .bsp file?

Basically it is a clone of with preconfig settings that turn into an open-source project in a new environment, like the JFTSE project with source code, or it will act like a 1.69 setup on steroids?
 
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