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¤ The Complete PW Package ¤

Initiate Mage
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Here is the video on how to setup the server and client. I hope this could be helpful to someone in need. If there are some mistake or skipped step, please inform me. It actually just picture with real time step. I can't do full video because it takes too much time just to record it. My PC not that powerful enough to do multitasking.
 
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Newbie Spellweaver
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What could cause the pack quest to que up as not enough bag space when there is more then half the bag available for space?


Also is there a way to fix the playerpanel that was released by Bola to match the account ID's with the correct character ID's for some odd reason when I try to use his shop the characters that are displayed are not on the account at all.

for example the account ID is 1296 but the character ID is 1040, is there a way to correct it so that the account ID points to the right character ID's?
 
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Newbie Spellweaver
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Here is the video on how to setup the server and client. I hope this could be helpful to someone in need. If there are some mistake or skipped step, please inform me. It actually just picture with real time step. I can't do full video because it takes too much time just to record it. My PC not that powerful enough to do multitasking.


343

It would be great if you update your thread to add this video. It will help a lot of people on making a server with this release.
Having that video on your thread will save you & others a lot of time for already answered questions on how to make a private server.
 
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Hi can someone help me, i tried to restart the vmware and try again but i cannot log in
, i havent change this log-in password before.
usually i just type root in the log in. but now its not working .


 
Newbie Spellweaver
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FW server

I have been happily playing 151 for ages now, but really wanted to play Forsaken World again, just for fun. Remembering that 343 had an FW package in here I decided to give it a try......

First up, I used VirtualBox (5.0.10) on my Windows 10 pc.
Ubtuntu installed really easily as it has many times before from 343's iso.
Then I found that Virtual Box simply refused to mount the pw and fw server iso's downloaded from mega.nz
The error is the same one you get for a corrupted iso, but Windows 10 was happy to open them. Odd.

It turned out that VirtualBox had decided to be quite strict with mounting iso's in recent releases. (You can google it - something to do with an iso needing to be a multiple of 2048 bytes.)
So I used Windows to extract the files and then ImgBurn to repackage them as an iso. Then I was able to mount them and install the 136 and the fw servers from the iso mount point.

After I looked hard I then saw that fw had to be installed as a service.
After that it all worked, except that the fw client is not compatible with Windows 10. Oh well, at least I have an old laptop :)

The only reason for this post is in case someone has problems with the mega downloads and VirtualBox.
 
Newbie Spellweaver
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I am new as you can tell by the date I joined I am attempting the 151 server all has gone well I got Gshop running and CWP working maps are good but I ran in to 1 little problem when I double click on the Launch.exe or the patcher.exe it fires up does the proper update every thing work and then it says click start to launch game like it is suppose to now here is the problem I click start and the patcher disappears like it is suppose to but and the game don't launch the only way I can launch game is using the startbypatcher game:cpw nocheck command for some reason the patcher is not connected to the elementclient.exe to launch game can someone tell me what I need to do to get the start button working in patcher
 
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Here is the video on how to setup the server and client. I hope this could be helpful to someone in need. If there are some mistake or skipped step, please inform me. It actually just picture with real time step. I can't do full video because it takes too much time just to record it. My PC not that powerful enough to do multitasking.


Sorry, just now seen this (was on vacation)! Will add straight away! Good vid!
 
Initiate Mage
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i've done everything and everything is working, but i still can't put the server online... any help :c
 
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What could cause the pack quest to que up as not enough bag space when there is more then half the bag available for space?


Also is there a way to fix the playerpanel that was released by Bola to match the account ID's with the correct character ID's for some odd reason when I try to use his shop the characters that are displayed are not on the account at all.

for example the account ID is 1296 but the character ID is 1040, is there a way to correct it so that the account ID points to the right character ID's?

If you use the DB (dbo) from this release you wont have that issue. That is an old issue with the old DB that was set to create the first account as ID=32, so you'd wind up with mismatched accounts and toons. The current version (DB) of this release the first account AND first toon is 1024.

Hi can someone help me, i tried to restart the vmware and try again but i cannot log in
, i havent change this log-in password before.
usually i just type root in the log in. but now its not working .



If you're having problems with the pwAdmin password you can reset it manually by editing .pwadminconf.jsp @ /opt/apache-tomcat-5.5.28/webapps/pwAdmin/WEB-INF/

As indicated in that file "63a9f0ea7bb98050796b649e85481845" is the default password ("root")

If it's not the password itself that's the issue, then it's a dynamic IP issue - make sure your server uses a STATIC IP!

I am new as you can tell by the date I joined I am attempting the 151 server all has gone well I got Gshop running and CWP working maps are good but I ran in to 1 little problem when I double click on the Launch.exe or the patcher.exe it fires up does the proper update every thing work and then it says click start to launch game like it is suppose to now here is the problem I click start and the patcher disappears like it is suppose to but and the game don't launch the only way I can launch game is using the startbypatcher game:cpw nocheck command for some reason the patcher is not connected to the elementclient.exe to launch game can someone tell me what I need to do to get the start button working in patcher

No clue, and odd (haven't heard of that to date) =\

i've done everything and everything is working, but i still can't put the server online... any help :c

If you have it working 100% locally on your LAN, then this is a simple networking issue :wink: IE: I have no clue what your issue would be without being in/on your LAN! One of the most common issues I've seen or heard of is people not setting their server machine (or VM) to be a STATIC IP (you do NOT want dynamic because then you have to reconfigure upon every reboot/every new IP reassignment)... The second biggest "problem" would be not having the proper ports forwarded to the proper IP (again, if running a dynamic IP, port forwarding also has to be reconfigured upon every reboot or IP reassignment!); assuming your server is behind a router, you have to forward the proper ports to the proper (server) IP...



If anyone needs it I have my network tut here: https://forum.ragezone.com/f695/absolute-basics-networking-tcp-ip-709746/#post6038760
 
Initiate Mage
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If you have it working 100% locally on your LAN, then this is a simple networking issue :wink: IE: I have no clue what your issue would be without being in/on your LAN! One of the most common issues I've seen or heard of is people not setting their server machine (or VM) to be a STATIC IP (you do NOT want dynamic because then you have to reconfigure upon every reboot/every new IP reassignment)... The second biggest "problem" would be not having the proper ports forwarded to the proper IP (again, if running a dynamic IP, port forwarding also has to be reconfigured upon every reboot or IP reassignment!); assuming your server is behind a router, you have to forward the proper ports to the proper (server) IP...



If anyone needs it I have my network tut here: https://forum.ragezone.com/f695/absolute-basics-networking-tcp-ip-709746/#post6038760

This is what i did:

1- i opened 29000 and 80 ports to the WAN IP in my modem

2- i configured my WAN and server IP in the fallowing file /opt/lampp/htdocs/config.php

3- i configured my server IP in the serverlist.txt
(is the server IP that one that shows me when logg in VM, right?)

4- i choose NAT in network conection


-so am i doing something wrong or missing something?
- i can log in the game, but can't using a different pc and different internet
 
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This is what i did:

1- i opened 29000 and 80 ports to the WAN IP in my modem

2- i configured my WAN and server IP in the fallowing file /opt/lampp/htdocs/config.php

3- i configured my server IP in the serverlist.txt
(is the server IP that one that shows me when logg in VM, right?)

4- i choose NAT in network conection


-so am i doing something wrong or missing something?
- i can log in the game, but can't using a different pc and different internet

your #4 is wrong, in a VM you want bridged/replicate a physical network connection so that the VM has it's own IP separate from the host OS.
 
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it can works if network provider gives more IP then one. like UPC in Hungary
 
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it can works if network provider gives more IP then one. like UPC in Hungary

I'm not sure that using NAT in a VM could work. Maybe there is a way, but not that I'm aware of, and I've never tried. But when you set the VM to NAT your HOST and GUEST OS's share the same IP. So maybe it could be done if there's a way to make sure it's the "guest OS" that received traffic from port 29000 etc... I'd assume IF this was possible, this would be configured somewhere in the VM host (vmware/vbox etc). Much easier to use bridged so that your VM receives it's own IP and truly acts and behaves like a separate physical machine. However, yes, if your ISP only provides one public IP, and you're NOT behind a router - bridged would not work either (but then again, who has internets and no router)!? It would still work if you weren't "behind a router" and your ISP provides more than one public IP... of course... Like you said.

The most simple (and likely common) set up is as follows:

INTERNETS (modem) => ROUTER => Physical PC (ex-192.168.1.1) => VM (bridged ex-192.168.1.2)

Of course some ISP's devices aren't mere modems any longer, and they're actually "gateways" - which for anyone who doesn't know, is actually pretty much a modem and router in one... Many even w/ wifi built in too! This is why I say it's almost unbelievable that anyone, especially now-a-days, would be running a network w/o a router! Especially since that would mean they have only ONE PC hooked up to the "interwebs"! (or more than one public IP available to use [but even then they'd still need a switch/hub])
 
Newbie Spellweaver
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If you use the DB (dbo) from this release you wont have that issue. That is an old issue with the old DB that was set to create the first account as ID=32, so you'd wind up with mismatched accounts and toons. The current version (DB) of this release the first account AND first toon is 1024.



I used your DB, or at least I think i did when i installed 1.4.6 how can i be sure? if that is the case? also would it not cause problems if people create accounts and not create toons on them as well?
 
Newbie Spellweaver
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Just updating my last post I finally got PW 151 up and running every thing runs great I only have 1 problem left at least so far and that is in the PWServer/151/gamed/config/world folder there are 3 files npcgen.dat and npcgen.data and npcgen.data.bk now the npcgen.data file works with client but I cannot edit it to add new NPCs I get LOADING ERROR! invalidArgument=Value of'1870" is not valid for'index' so I renamed it and changed npcgen.data.bk to just npcgen.data and I tried to edit it and I got LOADING ERROR invalidArgument=Value of'1753' is not valid for'index' so I renamed it back to npcgen.data.bk and move on to the next one named npcgen.dat and added the (a) making it npcgen.data tried to open and success it worked the problem is that file is missing a good bit of NPCs so i have to manually add NPCs that should already be active now the original npcgen.data file has all the NPCs active and it does work just fine with client but i cant edit it or add new NPCs the npcgen.dat file after adding the (a) making it npcgen.data has a lot of the NPCs and i can edit and add new NPCs but there is still a lot of NPCs missing that i have to put in manualy so is there any npcedit.exe that will read the original npcgen.data file so i can edit and add the new NPCs i want and not have as many missing NPCs that i have to manually add because the 2 npcgen editor and the 1 sNPCedit in the dev_PWtools.iso will not read it for some reason thank you vary much in advance for any help or downloads that you can offer
 
Newbie Spellweaver
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I might be wrong with this but I believe for sNPCedit to work properly it will need the offsets of the game version that you are trying to use. I do not know if anyone has shared that information at this time but I believe that is what the problem is.
 
Newbie Spellweaver
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I think I have the right offsets here is my collection...........................

Name=PW 1.5.1 v101
00C76DCC 0000002C 00001420
0000015C
00000160
00000164
00000180
00000184
00000188
Name=PWI 1.5.1 v101
00C76DCC 0000002C 0000141C
00000160
00000164
00000168
00000180
00000184
00000188
Name=PWI 1.4.6 v80
00BBC9CC 00000034 000012B4
0000015C
00000160
00000164
0000017C
00000180
00000184
Name=PWI 1.4.5 v615
00A52AAC 00000034 00001134
0000015C
00000160
00000164
0000017C
00000180
00000184
Name=PWI 1.4.4 v606
00B29184 00000034 000010E8
0000015C
00000160
00000164
0000017C
00000180
00000184
Name=PWI 1.4.2 v456
00a5bfcc 00000020 00001088
0000015C
00000160
00000164
0000017C
00000180
00000184
Name=CN 1.3.6 v101
0092764C 00000020 00000C30
0000015C
00000160
00000164
0000017C
00000180
00000184
 
Newbie Spellweaver
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I might be wrong but try this,

Name=PW 1.5.1 v101
00C76DCC 0000002C 00001420
0000015C
00000160
00000164
0000017C
00000180
00000184
 
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