Welcome!

Join our community of MMO enthusiasts and game developers! By registering, you'll gain access to discussions on the latest developments in MMO server files and collaborate with like-minded individuals. Join us today and unlock the potential of MMO server development!

Join Today!

010 Sweetscape Template for mobserver.bin

RaGEZONE VIP
[VIP] Member
Joined
Feb 24, 2024
Messages
18
Reaction score
81
Here is an unfinished 010 Sweetscape Template for the new mobserver.bin file inside the clients.
To make it work with the KR Version you need to append 4 bytes at the end of the structure.

//------------------------------------------------
//--- 010 Editor v11.0.1 Binary Template
//
// File: mobserver.bt
// Authors: notestsoft
// Version: 1.0.0
// Purpose: education
// Category: file format
// File Mask:
// ID Bytes:
// History:
//------------------------------------------------

struct SkillProperty {
int KnockBackImmunity : 1;
int DownImmunity : 1;
int StunImmunity : 1;
int UnknownProperty : 1;
int Unknown : 28;
};

struct MobSpecies {
int Level;
double HP;
int HPRecharge;
int AttackRate;
int DefenseRate;
int Defense;
int DefaultSkillPhysicalAttackMin;
int DefaultSkillPhysicalAttackMax;
int DefaultSkillReach;
int DefaultSkillRange;
float DefaultSkillInterval;
int SpecialSkillPhysicalAttackMin;
int SpecialSkillPhysicalAttackMax;
int SpecialSkillReach;
int SpecialSkillRange;
float SpecialSkillInterval;
int AlertRange;
int ChaseRange;
int FindCount;
float FindInterval;
int AttackPattern;
uint Aggressive;
uint Cooperative;
uint64 Exp;
int DefaultSkillStance;
int SpecialSkillStance;
float MovementSpeed;
float ChaseSpeed;
int Scale;
int DefaultSkillGroup;
int SpecialSkillGroup;
SkillProperty Property;
int D[4];
int DmgDsc;
int MoveInterval;
int Accuracy;
int Penetration;
int ResistCriticalRate;
int AggroPattern;
int AttackCountAmp;
int LimitRangeB;
int IgnoreAccuracy;
int IgnoreDamageReduction;
int IgnorePenetration;
int AbsoluteDamage;
int AttackSignalValue;
int ResistSkillAmp;
int ResistCriticalDamage;
int ResistSuppression;
int ResistSilence;
int HPDmgProp;
int O[2];
ubyte K[3];
int L[6];
};

FSeek(0);

MobSpecies Mobs[FileSize() / sizeof(MobSpecies)];
 
Last edited:
Back
Top