[Add-on] [NPC] Custom MSI Npc

Re: [NPC] Custom MSI Npc

if (cm.getPlayer().getStr() > 29999 && cm.getPlayer().getDex() > 29999 && cm.getPlayer().getInt() >= 29999 && cm.getPlayer().getLuk() >= 29999 && cm.getPlayer().getReborns() > 99)

change 99 to 50

Actually i found how to change already >< forget to edit. Haha
Thanks anyways Ryann.
 
Re: [NPC] Custom MSI Npc

Why do you think the I put the stats too 29999 then? Or why do you think I put 99 as reborns?
 
Re: [NPC] Custom MSI Npc

where can i find MapleInventoryManipulator? i added da code in 1 of da npc but my server don hav rebirth script? can any1 help me? sorry for being a noob ><
 
Re: [NPC] Custom MSI Npc

where can i find MapleInventoryManipulator? i added da code in 1 of da npc but my server don hav rebirth script? can any1 help me? sorry for being a noob ><

find the MapleInventoryManipulator in your Source Folder\src\net\sf\odinms

as for the npc, just add it into the script of the npc you want and then add the npc ingame so ppl can access it :)
 
Re: [NPC] Custom MSI Npc

mmmmm anyways nice i like the coding deserves a thanks.
 
Re: [NPC] Custom MSI Npc

Since it was already bumped, and was only 3 weeks ago, i assume it wasn't "Necro-Bumping" cause it wasn't a month.. anyways..

Actually it's 49, since 0 = 1 in java.

Actually your thinking of Javascript, when you cause the the status++; so when you put status = 50; it goes to status 50++; thus causing it to go up one. So status = 50; = status 51. Thats the only time i can think of when 0 = 1, 1 = 2, Etc.

@Poster Above
You DC? Post Error please.
 
Re: [NPC] Custom MSI Npc

Since it was already bumped, and was only 3 weeks ago, i assume it wasn't "Necro-Bumping" cause it wasn't a month.. anyways..



Actually your thinking of Javascript, when you cause the the status++; so when you put status = 50; it goes to status 50++; thus causing it to go up one. So status = 50; = status 51. Thats the only time i can think of when 0 = 1, 1 = 2, Etc.

@Poster Above
You DC? Post Error please.

You completely misunderstood what Accurate was saying. He said it had to be 49 and he was right. If you had > 50, then the minimum required to be true would be 51. With > 49 like he said, 50 is the minimum requirement for it to be true.
 
Re: Custom MSI Npc

Very nice, Great job. I'm adding this to my server.

i need help D: i'm new... soo, where do yuh place the first code?:mellow:

---------- Post added at 07:59 PM ---------- Previous post was at 07:21 PM ----------

How are yuh supposed to make an npc be the MSI person? D: i'm new :S
 
Re: Custom MSI Npc

i need help D: i'm new... soo, where do yuh place the first code?:mellow:

---------- Post added at 07:59 PM ---------- Previous post was at 07:21 PM ----------

How are yuh supposed to make an npc be the MSI person? D: i'm new :S

This is quite an old thread, but to answer your question, (all though it is against the rules to bump an old thread), you place it into your scripts folder in your source. Find the ID of the NPC you wish for this script to be with, open its script, replace all the code with the one here, and save. (Server restart not needed).
 
Back