Adding maps issue

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Hi all I hope you can help me,

I've just created my server and was going well. Server was all public and had a couple friends do some tests and all was well in the world.
I used this guide to get myself all up and running (Source)

I've been trying to add a new map that I created in studio and give it a test I've followed This guide add new maps but in doing so my server (worlds) no longer works and Now I get this error. Even if I keep the original it just seems to no longer work and break the sever.
I have tried the code with WZ_mapname and without. I've looked at all of the help pages but cant find anyone with my specific issue.

Code:
000000.010| permgame: ID:1, Colorado, MAPID_WZ_Colorado
000000.011| permgame: ID:4, Area51, MAPID_area_51
000000.012| API: (blanked public IP)
000000.012| r3dNetwork: Creating host at port 34000
000000.135|  IP: 192.168.0.32
000000.162| MasterGameServer started at port 34000
000000.162| r3dNetwork: Creating host at port 34001
000000.288|  IP: 192.168.0.32
000000.302| MasterUserServer started at port 34001, 20 CCU, need 0 servers to start
000000.303| CMSAsyncApiMgr starting
000000.334| Supervisors: 0, Games:0|0
000000.506| master: supervisor registered 'WARZ'[1] ip:(Blanked Public IP) sessions, type:1, map:255
000000.849| starting game 1 at WARZ[0], id:0x10100, name 'Colorado', pwd '', owner:0
000001.896| starting game 2 at WARZ[1], id:0x10201, name 'Area51', pwd '', owner:0
000010.365| Supervisors: 1, Games:0|0
000015.037| WO_API: http timeout
000015.037| !!!! CJobGetServerList failed, code: 8
000015.052| CMSAsyncApiWorker 0 job CMSJobGetServerList 028E65A8 failed
000020.396| Supervisors: 1, Games:0|0
000026.858| Control-c ...

I made a back up of my bin and restored it and it works again (with the map removed)
Am I missing something?
 
Server Information
ISS V2
Solution
Solved:

Issue 1 and Solution:
The issue with XML was purely being silly I had coded the Dir that my map was looking at to a non 'WZ' format when my map was 'WZ_mapname' after correcting that rebuilding, WarZ, WarZ Server, RSUpdate and RSBuild and then running RSBuild.exe after to patch over my game files using to make the process quicker and at least for me making the bug/troubleshooting easier.

Issue 2 and Solution:
Map kept crashing when loading running MS and SS after the code being completely fine. This is what was the issue in the SS Logs.
Code:
r3d_assert 'gAutodeskNavMesh.GetWorld()' at .\Sources\ObjectsCode\Zombies\ZombieNavAgent.cpp line 23
000001.616|  !!! crashed, thread 2628

Solution: Copying the entire WarZ...
Solved:

Issue 1 and Solution:
The issue with XML was purely being silly I had coded the Dir that my map was looking at to a non 'WZ' format when my map was 'WZ_mapname' after correcting that rebuilding, WarZ, WarZ Server, RSUpdate and RSBuild and then running RSBuild.exe after to patch over my game files using to make the process quicker and at least for me making the bug/troubleshooting easier.

Issue 2 and Solution:
Map kept crashing when loading running MS and SS after the code being completely fine. This is what was the issue in the SS Logs.
Code:
r3d_assert 'gAutodeskNavMesh.GetWorld()' at .\Sources\ObjectsCode\Zombies\ZombieNavAgent.cpp line 23
000001.616|  !!! crashed, thread 2628

Solution: Copying the entire WarZ folder (post studio build) to my main PC that I'm editing maps on. Removing all zombies and re-adding then.
Once they have been readded you NEED (especially in V3 Source) to create Navigation for your zombies as without the server will keep crashing and give you this error.

To do this do the following:

Open Studio.exe - open your map - go to the gameplay tab - then go to 'Navigation' tab - create a region - modify the region and click on parts of your map ( do this to wherever you want zombies to be able to move about kind of like an aggro range )-- once this is done go to the Navmesh tab next to it -- Click build Navigation Mesh (this will tab you out and pop up a CMD box that will auto close) once this is done open your map up again Save and exit. Move Map back to wherever you're hosting you're hosting your sever and Start your servers again.

I Hope this helps as I could not find anything about this on the forum.

Special thanks to:

olcay21, QuietCode and ES3N1N​

 
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