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Aion 5.8 emulator improvement community project

Newbie Spellweaver
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Two bugs reported
Visual bug the return spell does not display the location where we are bound.
It is not possible to abandon event quests (pink)
 
Newbie Spellweaver
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Guys, can you please tell me what is the path of java file/files where all admin commands are listed? I've seen it two days ago AND NOW I CAN'T FIND IT!!!🤬
As i remember they were one java for one command.
 
Newbie Spellweaver
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Ребята, подскажите пожалуйста, какой путь к java-файлу/файлам, в которых перечислены все команды администратора? Я видел это два дня назад И СЕЙЧАС НЕ МОГУ НАЙТИ!!!🤬
Насколько я помню, это была одна Java для одной команды.
 
Skilled Illusionist
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I am doing the Miragent Holy Templar quest called Loyalty [03940]. The quest says ''Defeat Mission to Kill the Unavarun Legion at the Tempest Islands (0/300) But I can't find the mobs I need to kill anywhere😟
 
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Can anyone please tell how do you open and decode file formats such as:
lst, st5, dat, ctc, bin, h32?
I tried to decode lst i was intrested in by renaming it in txt, and it was encrypted. I also tried to open cgf with CryengineSDK, but with no success, SDK just won't let it happen...
 
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There is a problem with the gold prizes they are linked to the characters normally they should be for the account.
 
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Yesterday, while adding some experience items ranging from level 66 to 83, I ran into a problem: I could use the level 69 item even though I was at level 65. It wasn't restricting the level, so I discovered the reason for that . Now the question is: should I include the items I mentioned in the game, or should I leave them out? Would you like to expand the game to allow the use of items up to level 83? This won't affect anything, I'll just change one value.
-----------------------------------------------------
The current code limits item usage to only level 66. Now, I'm extending this restriction to level 83.
Code:
    /**
     * @param playerClass
     * @param level
     * @return
     */
    public int getRequiredLevel(PlayerClass playerClass) {
        int requiredLevel = restricts[playerClass.ordinal()];
        // A player can equip item between 66-83 but have not full stats apply.
        if (requiredLevel >= 66 && requiredLevel <= 83) {
            return requiredLevel;
        }
        if (requiredLevel == 0) {
            return -1;
        } else {
            return requiredLevel;
        }
    }
--------------------------------------------------------------------------
This is the code for the items I mentioned.
Code:
  <item_template id="188900034" name="Growth Serum (Level 66)" level="1" mask="12364" category="NONE" max_stack_count="1000" item_type="NORMAL" quality="UNIQUE" price="1" race="PC_ALL" restrict="65,65,65,65,65,65,65,65,65,65,65,65,65,65,65,65,65" restrict_max="66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66" desc="1762131" activate_target="STANDALONE" activate_count="1" name_desc="world_event_item_addexp_eu_66_100_a" >
    <actions>
      <bonusexp rate="1" />
    </actions>
  </item_template>
  <item_template id="188900035" name="Growth Serum (Level 67)" level="1" mask="12364" category="NONE" max_stack_count="1000" item_type="NORMAL" quality="UNIQUE" price="1" race="PC_ALL" restrict="66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66" restrict_max="67,67,67,67,67,67,67,67,67,67,67,67,67,67,67,67,67" desc="1762133" activate_target="STANDALONE" activate_count="1" name_desc="world_event_item_addexp_eu_67_100_a" >
    <actions>
      <bonusexp rate="1" />
    </actions>
  </item_template>
  <item_template id="188900036" name="Growth Serum (Level 68)" level="1" mask="12364" category="NONE" max_stack_count="1000" item_type="NORMAL" quality="UNIQUE" price="1" race="PC_ALL" restrict="67,67,67,67,67,67,67,67,67,67,67,67,67,67,67,67,67" restrict_max="68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68" desc="1762135" activate_target="STANDALONE" activate_count="1" name_desc="world_event_item_addexp_eu_68_100_a" >
    <actions>
      <bonusexp rate="1" />
    </actions>
  </item_template>
  <item_template id="188900037" name="Growth Serum (Level 69))" level="1" mask="12364" category="NONE" max_stack_count="1000" item_type="NORMAL" quality="UNIQUE" price="1" race="PC_ALL" restrict="68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68" restrict_max="69,69,69,69,69,69,69,69,69,69,69,69,69,69,69,69,69" desc="1762137" activate_target="STANDALONE" activate_count="1" name_desc="world_event_item_addexp_eu_69_100_a" >
    <actions>
      <bonusexp rate="1" />
    </actions>
  </item_template>
  <item_template id="188900038" name="Growth Serum (Level 70)" level="1" mask="12364" category="NONE" max_stack_count="1000" item_type="NORMAL" quality="UNIQUE" price="1" race="PC_ALL" restrict="69,69,69,69,69,69,69,69,69,69,69,69,69,69,69,69,69" restrict_max="70,70,70,70,70,70,70,70,70,70,70,70,70,70,70,70,70" desc="1762139" activate_target="STANDALONE" activate_count="1" name_desc="world_event_item_addexp_eu_70_100_a" >
    <actions>
      <bonusexp rate="1" />
    </actions>
  </item_template>

Some new items were added, I changed how the percentage of use of "medicine" XP potions works and I also modified the level that restricts the use of these potions. " "
It's in testing, but all the items added today appear to be working well. I need to find out if there will be any side effects.
The changes needed to be made due to the absence of certain types of items in the game, such as items and , and those that existed were not working correctly with the use of percentage. Additionally, another item was granting an incorrect amount of XP, which was also not working as expected.
 

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Added level 71 weapons and shields that weren't in the box and added a few more items that were missing, as well as activating a few more boxes that were having problems. " "
__________________________________________________________
I discovered a big problem with the animation when opening all the " " boxes and bags. They get stuck in infinite loading, and I don't know how to solve it.

-------------------------------------------------------------------------
The problem with the animation when opening " " type boxes has been fixed.
 
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Newbie Spellweaver
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can anyone share a client that don't have this error on game server?

15:35:28.819 INFO [PacketProcessor:0]: - [PAK][MODIFIED,5818.823.622.13189,F] data\animationmarkers\animationmarkers.pak 14723975 14706200 [1:OK]
15:35:28.898 INFO [PacketProcessor:1]: - [PAK][MODIFIED,5818.823.622.13189,F] data\bm\bm.pak 14070 8410 [1:OK]
15:35:28.898 INFO [PacketProcessor:1]: - [PAK][MODIFIED,5818.823.622.13189,F] data\china\items\items.pak 2032148 686925 [1:OK]
15:35:28.901 INFO [PacketProcessor:1]: - [PAK][MODIFIED,5818.823.622.13189,F] data\china\npcs\npcs.pak 1412667 348203 [1:OK]
15:35:28.902 INFO [PacketProcessor:1]: - [PAK][MODIFIED,5818.823.622.13189,F] data\dialogs\20000_29999\20000_29999.pak 12120821 12120714 [1:OK]
 
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There is a problem with the enchantment system in the game. The limit is up to +15, and once you reach that level, the item turns green, indicating you've reached the limit, right? But later, if you pick up the same item again and try to enchant it, it seems like there are no limits anymore. I believe this is a problem.

Some items were added, some boxes were activated and some IDs I had placed were numerically reordered. " "

---------------------------------------------------------
Some more items were added and some more problem boxes were activated. Item 190100335 has a problem with the animation when using it. " "
 

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Skilled Illusionist
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Can anyone please tell how do you open and decode file formats such as:
lst, st5, dat, ctc, bin, h32?
I tried to decode lst i was intrested in by renaming it in txt, and it was encrypted. I also tried to open cgf with CryengineSDK, but with no success, SDK just won't let it happen...
read it binary, thats all. Im still working on an terrain overhaul. :D But im alone, so it will take time XD
 
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changes made to the code to limit item enchantment for normal players up to +15 and for admins/GMs up to +255:
Added logic to limit item enchantment for normal players up to level +15 and for admins/GMs up to level +255.
Implemented conditional checks in the code to differentiate between normal players and admins/GMs.
For normal players:
If the player attempts to enchant an item beyond level +15 or attempts to enchant wings (WING) beyond level +15, an error message is sent and the enchantment attempt is cancelled.
For admins/GMs:
If the player attempts to enchant an item beyond level +255 or attempts to enchant wings (WING) beyond level +255, an error message is sent and the enchantment attempt is cancelled.
Added clear explanations in code comments to indicate the logic behind the checks performed.
These changes were made to ensure that normal players cannot enchant beyond level +15, while admins/GMs are allowed to enchant up to level +255 as per established rules. These changes aim to improve the game experience and maintain balance in the item enchantment system. " ". With the changes implemented, the issue of normal players being able to enchant any item up to +255 has been resolved. Now, only admins and GMs are allowed to enchant items up to +255, while regular players are limited to enchanting up to +15. ----> "I would like someone with programming knowledge to review my work to identify possible errors or flaws in the code or what could be improved." <------
 

TNT

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is the torrent for not aion 5.8 client still the best one to use ? or is there one that provides a better download speed or just any clean 5.8 client would work
 
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is the torrent for not aion 5.8 client still the best one to use ? or is there one that provides a better download speed or just any clean 5.8 client would work
This is not the "Not Aion 5.8 client", but rather a version with few modifications.
The rewritten text would be:
It's hosted on Terabox, but I don't know if it will have a good speed for you. You need an account to download it, and if it's too slow, you can open it on your phone and watch some ads to get VIP for free, which It helps a lot to improve download speed.
"Please also take a look at this "post" as there is a download to resolve some issues. I'm not sure, but I believe this was the most recent, correct DainAvenger ?"

The crafting system is working, yes, but after accepting the mission you need to restart the game to display what you need to craft. We need to figure out how to solve this problem.
 

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Newbie Spellweaver
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changes made to the code to limit item enchantment for normal players up to +15 and for admins/GMs up to +255:
Added logic to limit item enchantment for normal players up to level +15 and for admins/GMs up to level +255.
Implemented conditional checks in the code to differentiate between normal players and admins/GMs.
For normal players:
If the player attempts to enchant an item beyond level +15 or attempts to enchant wings (WING) beyond level +15, an error message is sent and the enchantment attempt is cancelled.
For admins/GMs:
If the player attempts to enchant an item beyond level +255 or attempts to enchant wings (WING) beyond level +255, an error message is sent and the enchantment attempt is cancelled.
Added clear explanations in code comments to indicate the logic behind the checks performed.
These changes were made to ensure that normal players cannot enchant beyond level +15, while admins/GMs are allowed to enchant up to level +255 as per established rules. These changes aim to improve the game experience and maintain balance in the item enchantment system. " ". With the changes implemented, the issue of normal players being able to enchant any item up to +255 has been resolved. Now, only admins and GMs are allowed to enchant items up to +255, while regular players are limited to enchanting up to +15. ----> "I would like someone with programming knowledge to review my work to identify possible errors or flaws in the code or what could be improved." <------
Good afternoon. Unfortunately this is not how it should work. Read information about version Aion 4.75 Here is the link
 
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Good afternoon. Unfortunately this is not how it should work. Read information about version Aion 4.75 Here is the link
In the case of 4.7, does it go up to +20 and in the case of 5.8 up to +25 or does it continue up to +20?" If so, then just change the value from 15 to 20 or 25. It was going up to +255, which is too absurd a value.


;(
 The equipment evolution after reaching the maximum enchantment level has been
removed.

I will now roll back the update on GitHub. Now I understand why most people stopped playing in 4.3.

update undone. I'll leave the code here in case anyone uses it.
Code:
        if (!player.isGM()) { // If the player is not a GM
        if (targetItem.getEnchantLevel() >= 15 || (targetItem.getEnchantLevel() == 15 && targetItem.getItemTemplate().getArmorType() == ArmorType.WING)) {
            PacketSendUtility.sendPacket(player, SM_SYSTEM_MESSAGE.STR_ENCHANT_ITEM_IT_CAN_NOT_BE_ENCHANTED_MORE_TIME(targetItem.getNameId()));
            return false;
            }
        }
        else { // If the player is GM
        if (targetItem.getEnchantLevel() >= 255 || (targetItem.getEnchantLevel() == 255 && !parentItem.getItemTemplate().isManaStone() && !(targetItem.getItemTemplate().getArmorType() == ArmorType.WING))) {
            PacketSendUtility.sendPacket(player, SM_SYSTEM_MESSAGE.STR_ENCHANT_ITEM_IT_CAN_NOT_BE_ENCHANTED_MORE_TIME(targetItem.getNameId()));
            return false;
            }
        }


something isn't right. hahahahahahahahaha.

I'm reaching the end of the list of items that still need to be packed in boxes and these types of anomalies have appeared

Code:
    <id>190100294</id>
    <name>world_idrun_rider_item_01</name>
    <desc>STR_WORLD_CASH_RIDER_TIGER_01</desc>
    <item_type>normal</item_type>
    <icon_name>icon_cash_rider_tiger_01</icon_name>
    <price>5</price>
    <extra_inventory>2</extra_inventory>
It's default in the client, I believe they planned to convert this mount ID into some kind of currency for events. the same with , 190100295, 190100296, 190100297
----------------> <extra_inventory>2</extra_inventory> <----------------

can anyone share a client that don't have this error on game server?

15:35:28.819 INFO [PacketProcessor:0]: - [PAK][MODIFIED,5818.823.622.13189,F] data\animationmarkers\animationmarkers.pak 14723975 14706200 [1:OK]
15:35:28.898 INFO [PacketProcessor:1]: - [PAK][MODIFIED,5818.823.622.13189,F] data\bm\bm.pak 14070 8410 [1:OK]
15:35:28.898 INFO [PacketProcessor:1]: - [PAK][MODIFIED,5818.823.622.13189,F] data\china\items\items.pak 2032148 686925 [1:OK]
15:35:28.901 INFO [PacketProcessor:1]: - [PAK][MODIFIED,5818.823.622.13189,F] data\china\npcs\npcs.pak 1412667 348203 [1:OK]
15:35:28.902 INFO [PacketProcessor:1]: - [PAK][MODIFIED,5818.823.622.13189,F] data\dialogs\20000_29999\20000_29999.pak 12120821 12120714 [1:OK]
NotAion 5.8 client - torrent If I'm not mistaken, this client doesn't face this problem.
 

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