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- Jun 30, 2011
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Good old times
INFO] 2013-01-25 21:03:49 - com.aionemu.commons.utils.AEInfos:106 - +----
[INFO] 2013-01-25 21:03:49 - com.aionemu.commons.utils.AEInfos:106 - | Global Memory Informations at 21:03:49:
[INFO] 2013-01-25 21:03:49 - com.aionemu.commons.utils.AEInfos:106 - | |
[INFO] 2013-01-25 21:03:49 - com.aionemu.commons.utils.AEInfos:106 - | Allowed Memory: 1520448 KB
[INFO] 2013-01-25 21:03:49 - com.aionemu.commons.utils.AEInfos:106 - | |= Allocated Memory: 1375272 KB (90,4518%)
[INFO] 2013-01-25 21:03:49 - com.aionemu.commons.utils.AEInfos:106 - | |= Non-Allocated Memory: 145176 KB (9,5482%)
[INFO] 2013-01-25 21:03:49 - com.aionemu.commons.utils.AEInfos:106 - | Allocated Memory: 1375272 KB
[INFO] 2013-01-25 21:03:49 - com.aionemu.commons.utils.AEInfos:106 - | |= Used Memory: 554052 KB (36,4400%)
[INFO] 2013-01-25 21:03:49 - com.aionemu.commons.utils.AEInfos:106 - | |= Unused (cached) Memory: 821220 KB (54,0117%)
[INFO] 2013-01-25 21:03:49 - com.aionemu.commons.utils.AEInfos:106 - | Useable Memory: 966396 KB (63,5600%)
[INFO] 2013-01-25 21:03:49 - com.aionemu.commons.utils.AEInfos:106 - +----
[INFO] 2013-01-25 21:03:49 - gameserver.GameServer:172 - GameServer started at Server Version: 2.7.0.1
[INFO] 2013-01-25 21:03:49 - gameserver.GameServer:175 - Game Server started in 72 seconds.
[INFO] 2013-01-25 21:03:49 - com.aionemu.commons.network.NioServer:115 - Server listening on IP: 127.0.0.1 Port 7777 for Game Connections
[INFO] 2013-01-25 21:03:49 - gameserver.network.loginserver.LoginServer:90 - Connecting to LoginServer: /127.0.0.1:9014
[INFO] 2013-01-25 21:03:49 - gameserver.network.loginserver.LoginServerConnection:82 - Connected to LoginServer!
[INFO] 2013-01-25 21:03:49 - gameserver.network.loginserver.LoginServerConnection:168 - sending packet:0x00 SM_GS_AUTH
[INFO] 2013-01-25 21:03:49 - gameserver.network.rdc.commands.impl.AbyssStatus:30 - RDC-CMD: Registered RDC Command: AbyssStatus
[INFO] 2013-01-25 21:03:49 - com.aionengine.commons.network.Server:86 - Started Server RDC Server listening on 127.0.0.1:732 with 1 readers (maximum retries: 3) and 1 writers (maximum retries: 3)
[INFO] 2013-01-25 21:03:49 - gameserver.network.loginserver.LoginServerConnection:99 - recived packet: [C] 0x00 CM_GS_AUTH_RESPONSE
[FATAL] 2013-01-25 21:03:49 - gameserver.network.loginserver.clientpackets.CM_GS_AUTH_RESPONSE:78 - GameServer is not authenticated at LoginServer side, shutting down!
[INFO] 2013-01-25 21:03:49 - gameserver.network.loginserver.LoginServer:329 - GameServer disconnected from the Login Server...
[INFO] 2013-01-25 21:03:50 - gameserver.ShutdownHook:117 - Runtime is shutting down now ...
[INFO] 2013-01-25 21:03:50 - gameserver.ShutdownHook:146 - All players are disconnected...
[INFO] 2013-01-25 21:03:50 - gameserver.services.PeriodicSaveService:103 - Starting data save on shutdown.
[INFO] 2013-01-25 21:03:50 - gameserver.services.PeriodicSaveService:58 - Legion WH update task started.
[INFO] 2013-01-25 21:03:50 - gameserver.services.PeriodicSaveService:95 - Legion WH update: 16 ms, legions: 0.
[INFO] 2013-01-25 21:03:50 - gameserver.services.PeriodicSaveService:107 - Data successfully saved.
[INFO] 2013-01-25 21:03:50 - gameserver.utils.gametime.GameTimeManager:71 - Game time saved...
[INFO] 2013-01-25 21:03:50 - gameserver.utils.ThreadPoolManager:253 - ThreadPoolManager: Shutting down.
[INFO] 2013-01-25 21:03:50 - gameserver.utils.ThreadPoolManager:254 - ... executing 18101 scheduled tasks.
[INFO] 2013-01-25 21:03:50 - gameserver.utils.ThreadPoolManager:255 - ... executing 1 instant tasks.
[INFO] 2013-01-25 21:03:50 - gameserver.utils.ThreadPoolManager:256 - ... executing 0 long running tasks.
[WARN] 2013-01-25 21:03:51 - gameserver.network.loginserver.LoginServer:108 - Connection with LoginServer lost...
[INFO] 2013-01-25 21:04:06 - gameserver.utils.ThreadPoolManager:275 - ... success: false in 16063 msec.
[INFO] 2013-01-25 21:04:06 - gameserver.utils.ThreadPoolManager:276 - ... 0 scheduled tasks left.
[INFO] 2013-01-25 21:04:06 - gameserver.utils.ThreadPoolManager:277 - ... 1 instant tasks left.
[INFO] 2013-01-25 21:04:06 - gameserver.utils.ThreadPoolManager:278 - ... 0 long running tasks left.
I would like to ask for some assistance. I've got the Server up and running with no problems whatsoever, yet, I've stumbled across something that I simply can't find.
The issue is about the Ascension Quests where you're forced to stay on LV9 until you Ascend into a Specific Class. My purpose is to have Instant Level 55 upon logging in, and so far I have only managed to change the Level Requirement for the Ascension quests to "55".
I can't find where it restricts you from going above LV9, I've literally looked everywhere. Anyone got a clue?
I tried what you said, Kreeate, and this is the outcome:
1. Create new character -> //set level 55
2. New Level -> 9
3. Level 9 -> Window pop-up choose class (Ranger/Assassin)
4. Chose Class
5. //set level 55
6. Character LV55 + Class.
Based on this experiment, do you logically think that changing the Ascension quest to LV55 instead of LV9 would allow you to pass to LV55 without LV9 restriction?
Also, still very confused as to how to make instant LV55 when you create a new character.
) private boolean setPlayerClass(QuestCookie env, QuestState qs, PlayerClass playerClass) {
Player player = env.getPlayer();
player.getCommonData().setPlayerClass(playerClass);
player.getCommonData().upgradePlayer();
qs.setStatus(QuestStatus.REWARD);
updateQuestStatus(env);
SkillLearnService.addMissingSkills(player);
sendQuestDialog(env, 5);[color="red"]
player.getCommonData().setExp(1);[/color]
return true;
}
case 10006:
if (var == 6)
return setPlayerClass(env, qs, PlayerClass.GLADIATOR);
Right now, if I create a new character, he will be Level 55 in the character selection screen, but, when I login he returns back down to LV9.. So confused.
I'm kind of confused tho, because I don't have a folder ./model/gameobjects/player, and I'm using the gameserver provided in this topic.