This is a post that contains some info you need to know about this project. Lets get started!
------
I'm still waiting for Domo's reply, though haven't sent him message in past few days. Since I'm the only one developing this emulator at this moment, updates can come fast, or slow... very slow. Now, taking in account that this game is not an easy one to emulate, it will take a quite some time to finish this project finally. I know you've been waiting for something like this for years, and now that 2 years passed since this project has been founded, I feel very disappointed with myself about inability to provide you guys an alternate way of playing this awesome game. Things will change, yes, but I'm not able to hold this project on my own. It would be a lot easier with Domo, but he's busy now most likely. The concept of which this emulator would work is very simple - everything is completely free. No P2W (as you guys like to call them) weapons, no exclusive premium-members-only item (this game doesn't even have premium, to be exact), and possibly - no legal issues. The feature that would also be provided is own district instances hosting, but that would, of course, be available to only a small group of players who would need to have either powerfull PC or spare VPS and such. Next thing to deal with are cheaters. Since this is cheating forum, won't be posting much info regarding this, but be sure there will be an anticheat when and IF this emulator gets released. I will continue to work on this emulator as much as I can. I still have some other projects in my mind which I'm also working on, but that really shouldn't slow me down too much. That would be it, update time!
-----
Revision 113 (client + server):
- Added proper client DLL retrieving of current client build -> sending it to client server where our build check gets performed
- Updated client server project file -> some changes to properties, where the project creates and such
- Updated login code -> re-added code for client disconnect on error
- Removed 'extrn_login' value reset from login server -> later on will be added to main client server
Update is small, but better something then nothing.
-----
Next thing I am going to work on is actual authorization on both client and server side. Things will get complicated due to me having to change how SRP6a works since I'm going to implement a password hashing which changes few things a lot. That said, when I finish the authorization, I can dedicate myself to researching the game and such.
At some time ago, Domo claimed he has a working map editor, as well as a script compiler. This would allow us to make core game changes and add new items and features. BUT, since we would be touching/modifying game files, legal issues could knock on our door. This is still not confirmed by either side (me and/or Domo). At some point in future, we may re-write complete emulator in C++, but that's also not confirmed. New developers will be more than welcome to join us and help us out. Client DLL / Emulator code tweaking, fixing, updating and polishing will be present as long as this project runs. If this project fails again though, files may get released somewhere on the Internet.
I hope you guys understood what I just wrote in here, and I really hope I still got your support. I'm sorry for any inconvinience, though!
-----
Best regards,
Fiki!
(taken from UnkownCheats forum post, don't mind the 'cheaters' thing I mention)