Arcane Trace Release

after running cabal-start.bat file, cabal open, and after sec crash, im using win7 64bit. Anyone have same problem? When I use old data folder it load without problem

Edit I found problem, cabal crash after replacing file ui.dat from data folder
 
how to enter AT because when click on warp it auto dc

Onplay - dont copy folder language, and file ui.dat from data folder. Rest of files from client are ok, replace with urs, and shouldnt crash
 
Last edited:
edit2: AT working, just had to change nation to procyon or capella, cannot be gm, and warp also work now. Like and reputation for u matrixfinity, but got small advice for u. When u make such topic do it step by step, and give all files, not like this ok? If u do sth pls do it good and put some effort to it. Regardless of that, thx for ur relase and looking forward for mobs, and other stuff that is missing in AT ;)

Cabal(130213-0015-Ver374-0000) - Arcane Trace Release - RaGEZONE Forums

ps. I have nice name of map, flooded old city ;) but where is this water? ^^
 
client crash we dont no why every time release file still have problem ?????

we dont no if you test is ok or not .......

thnks

We don't need your smart remark, fyi I do test them. I know you are just someone who want to be spoonfed LOL!!! YOU BIATCH AT EVERYTHING EVEN WHEN EP2 HAHAHAH. ANYWAY I have uploaded all enc and my server file, YES I DID TEST FROM A FRESH SIMP CLIENT AND REPLACE FILE AND ALL WORKS!!! IF YOU GOT A PROBLEM JUST STOP OK.
 
I didn't see any corresponding mobs in your client for this particular map matrix eg. arcane_golem, arcane_guardian_cap, etc. Will you add the mobs in client and and server side? I would also suggest if you can make the Levenson guard and Reison guard in PL as entrance for this map.
 
I didn't see any corresponding mobs in your client for this particular map matrix eg. arcane_golem, arcane_guardian_cap, etc. Will you add the mobs in client and and server side? I would also suggest if you can make the Levenson guard and Reison guard in PL as entrance for this map.

I'll do that once I've add mobs, thanks for suggestion
 
How to fix No Nation warp?

edit here in client side
Code:
		[CENTER]warp_index	x="[COLOR="#FF0000"]-1[/COLOR]"	y="[COLOR="#FF0000"]-1[/COLOR]"	nation1x="225"	nation1y="41"	nation2x="31"	nation2y="216"	w_code="1"	Fee="0"	WorldIdx="12"	level="180" [/CENTER]


and here in server side
Code:
[CENTER]506	12	0	[COLOR="#FF0000"]-1[/COLOR]	[COLOR="#FF0000"]-1[/COLOR]	225	41	31	216	180	0[/CENTER]
 
Back