Beholder

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Re: [Release] Beholder

Not sure if this is right but...
Is this as simple as looking at another skill(like booster for instance) and using that code as a "template" to write beholder using the information given from xSLaYaHx's first post?(that's what i was taught to do in VB.Net...not sure if it's the same) Yes I'm new to C++, but it can't be that hard to understand, please tell me if that's the right step to take.

[Edit]
I'll make backups of my files then try to get it working.
 
Re: [Release] Beholder

Not sure if this is right but...
Is this as simple as looking at another skill(like booster for instance) and using that code as a "template" to write beholder using the information given from xSLaYaHx's first post?(that's what i was taught to do in VB.Net...not sure if it's the same) Yes I'm new to C++, but it can't be that hard to understand, please tell me if that's the right step to take.

[Edit]
I'll make backups of my files then try to get it working.

hmm i think its more like
need to see the packet of the skill (correct me if im wrong)
and then in the temple its send the packet using a method maybe useSkillpacket:: and then it happen?

i wanna start how to code stuff using packets and some...
(any1 can give me quick guide? i can be usefull )(and i do know coding :P)
 
Re: [Release] Beholder

I tried using xSLaYaHx's code for Echo of Hero(http://forum.ragezone.com/f427/release-echo-hero-388610/)
as a template to build beholder from, but got an error:
Code:
------ Build started: Project: MapleStoryServer, Configuration: Release Win32 ------
Compiling...
Skills.cpp
.\Skills.cpp(501) : error C2065: 'next_token' : undeclared identifier
Players.cpp
Build log was saved at "file://c:\Documents and Settings\Chris\Desktop\mySQL version Kryticalv5FIXED\MapleStoryServer\Release\BuildLog.htm"
MapleStoryServer - 1 error(s), 0 warning(s)
========== Build: 0 succeeded, 1 failed, 2 up-to-date, 0 skipped ==========
Not sure what that should be... :(
 
Re: [Release] Beholder

For all these leechers getting mad b/c they dont know how to use it you shouldn't be running your mouth, you should already know what to do to add beholder specially when your always leeching.
 
Re: [Release] Beholder

I tried using xSLaYaHx's code for Echo of Hero(http://forum.ragezone.com/f427/release-echo-hero-388610/)
as a template to build beholder from, but got an error:
Code:
------ Build started: Project: MapleStoryServer, Configuration: Release Win32 ------
Compiling...
Skills.cpp
.\Skills.cpp(501) : error C2065: 'next_token' : undeclared identifier
Players.cpp
Build log was saved at "file://c:\Documents and Settings\Chris\Desktop\mySQL version Kryticalv5FIXED\MapleStoryServer\Release\BuildLog.htm"
MapleStoryServer - 1 error(s), 0 warning(s)
========== Build: 0 succeeded, 1 failed, 2 up-to-date, 0 skipped ==========
Not sure what that should be... :(

Isn't next_token commonly found in Players.cpp? Example:
Code:
else if(strcmp(command, "kill") == 0){
			if(strcmp(next_token, "all") == 0){
				for (unsigned int x=0; x<Maps::info[player->getMap()].Players.size(); x++){
					Player* killpsa;
					killpsa = Maps::info[player->getMap()].Players[x];
					if(killpsa != player){
						killpsa->setHP(0);
					}
				}
			}
Am I understanding this correctly?

If I'm understanding the code correctly, on 1st look it appears to be a command not a skill. In fact, you haven't even released the skill, you've just told us how to find out what info you'd need to release. But that doesn't help me very much because I lack any character than can summon.
 
Re: [Release] Beholder

i dont get it
where to put? in players.cpp ?
and what is this supposed to do for the hell?!
use the skill beholder!?
 
Re: [Release] Beholder

I got them in skills and compiles perfectly but they dont show up in the corner xD so close though.

I'm in the exact same position as you f3

What I understand:

You two have got them to summon, but the skill doesn't show up in the box. If so, PM me the code and I'll reward you with the icon. You're the only ones who've gotten this far >_>.
 
Re: [Release] Beholder

lol I won't do so well because I have no idea what those 1st commands you posted have to do with anything else in this thread..........or anything else for that matter.
Edit: Wait nevermind. I actually LOOKED at the commands and realized how amazing that is, and I can't believe I never made a command like that myself.
Edit2: I still don't see complete relation between this and Beholder but no matter.
 
Re: [Release] Beholder

Hey Slayah, you said it had to do with type6, type7 or type8 was it?
I've got 5 Beholder icons xD and no Beholder -.- can't be stuffed going through the rest.
But thanks heaps for this release, 'tis heaps useful.
 
Re: [Release] Beholder

SLaYaH nice work on making people do it :), even though i figure this out, I'm not adding it to my thread unless someone releases the thing already done ;)
 
Re: [Release] Beholder

ok so maybe i didnt got it god dam...
i have a way... but for some dam reason i get stuck -_-
SLaYaH
can i pm u and tell u my way and tell me if its correct?
 
Re: [Release] Beholder

We might learn all the type chars FASTER if someone were to release the antiantileech of this command, ;o-
 
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