CRACK DEALER
- Joined
- Apr 13, 2008
- Messages
- 365
- Reaction score
- 12
good luck on this project.
youll be the second person with a client they made themself, next to moose.
good luck on this project.
youll be the second person with a client they made themself, next to moose.
Yes let's all make maplestory map renders.
I did this to show haha01haha01 that it doesn't take 5 seconds to render the Henesys map with C#. Also, the character rendering is almost done (only skills and effects left) and I am working on the mob rendering.
good luck on this project.
youll be the second person with a client they made themself, next to moose.
moose made a map renderer, not a client.
moose was full of poop
and iwannawin
please do NOT use XNA, it's good for nothing
if you want to have a real client,
hardcode it
it will be harder, will take longer, but will also be worth the effort <_<
then explain why he/she (big fight about this on CE) was able to get in game (GMS v??) and play with other people. the rendering was not that bad, but the point of the "client" was to prove that you can play MapleStory without their client and bypass their hackshield.
Well I'm converting it as it loads with the function below. I found it on some site and it works pretty fast. I could probably get the henesys map to load everything in around 1000-1100ms.Even 1 sec+ is far too long. If you can cut it down to a few ms then I'd honestly love to know how you're loading files. Texture2D.FromFile is way way way too slow and converting everything to xnb format would be hell (but at least it would load fast ha)
One thing I'd like to see is the correct rendering of backgrounds. Their initial position has always been off for me.
private Texture2D BitmapToTexture(GraphicsDevice graphics, System.Drawing.Bitmap bitmap)
{
Texture2D texture = new Texture2D(graphics, bitmap.Width, bitmap.Height, 0, TextureUsage.None, SurfaceFormat.Color);
System.Drawing.Imaging.BitmapData data = bitmap.LockBits(new System.Drawing.Rectangle(0, 0, bitmap.Width, bitmap.Height), System.Drawing.Imaging.ImageLockMode.ReadOnly, bitmap.PixelFormat);
int bufferSize = data.Height * data.Stride;
byte[] bytes = new byte[bufferSize];
Marshal.Copy(data.Scan0, bytes, 0, bytes.Length);
texture.SetData(bytes);
bitmap.UnlockBits(data);
bitmap.Dispose();
return texture;
}
Thanks for the support.GL on this, looks interesting.
Silv3rbullet already made one with Csharp and the others with direct x.
It is pretty easy lol.
It's making it smooth and not d/c that's hard.
lol
And BTW, XNA = DirectX wrapper and DX for C#.
And Martin, didn't you just say that you can't guarantee that this will be completed?
then explain why he/she (big fight about this on CE) was able to get in game (GMS v??) and play with other people. the rendering was not that bad, but the point of the "client" was to prove that you can play MapleStory without their client and bypass their hackshield.
please i read that 30+ page thread. it was mainly fighting about the gender of moose and what language it was programmed in. i think he/she said it was programmed in delphi.
EDIT:
found a thread on RaGEZONE to prove my point: http://forum.ragezone.com/f425/discussion-this-person-named-moose-made-a-custom-client-568149/
my bad not coded in delphi, some other language.