I'm Back
- Joined
- May 14, 2007
- Messages
- 292
- Reaction score
- 2
Anyone can do that with spritebatch and a couple of eventhandlers.
And to stop d/cing? That's another story...
really i thought this thread was for random gibberish...IWannaWin is making a custom client.
really i thought this thread was for random gibberish...
@OP
any new updates?
Seems your back about the same time i am. o-o, Get on msn we needa talk,
On topic: Looks good thoe you need to work on getting backgrounds in
Haha, Nice not seen it myself, and ok make sure your on then!Yes, animation is pretty much done.: I've also started working on the windows (items, char info, etc) and the menu. I just need to clean up the map rendering code and finish the background rendering. Once I got all this done, I will make a video to prove my progress. Note: Character rendering will come later on.
Also, since this is a custom client, there will be no WZ files. I will make my own archives.
Hey. I've been busy lately studying for exams, but I'll try to go on tomorrow. Today I'm going to watch Daybreakers since it's half price.
Yes, animation is pretty much done.: I've also started working on the windows (items, char info, etc) and the menu. I just need to clean up the map rendering code and finish the background rendering. Once I got all this done, I will make a video to prove my progress. Note: Character rendering will come later on.
Also, since this is a custom client, there will be no WZ files. I will make my own archives.
Hey. I've been busy lately studying for exams, but I'll try to go on tomorrow. Today I'm going to watch Daybreakers since it's half price.
For the idiots claiming I'm full of poop
If you don't know who I am, then of course you would doubt this. About a year ago, yea, I spent a couple of days making a map renderer - that turned into a full game renderer which just read packets incoming/outgoing to make a more efficient render than Maple (yea, ok, not hard, Maple is poorly coded), that was resizeable and viewable in a manner that was efficient for botting multiple clients.
Once Maple switched to Hackshield, the entire game was emulated in a client, with Lua scripting capabilities added to do anything a normal player can do, and still is working with current servers.
In all reality, however, 1 second is -far- too long to load a map, if it is taking that long you're simply put an amateur. Rendering a map is really, really easy. The sad part is you haven't even got Z-levels done right in your screenshots, how do you expect to display mobs, characters and NPCs on the right Z-levels and go about changing between Z-levels if you can't even do simple map tiles?
For the idiots claiming I'm full of poop, just remember you're on Ragezone, one of the worst reputed forums, and there's a reason you're on Ragezone. It's because you have no credibility or skill to enter the private communities.
At the end of the day, I can bot 12 characters unattended, on the same PC, at once for weeks at a time, have them sell items at automatically scanned market prices, and you can't. In effect your opinion becomes moot until you can prove you're worth more than the leftovers spilled on your shirt.
If you really want to get an indepth knowledge of how the game works (which it looks like you need to study up on), you could get XPI. It's a pretty amazing packet editor that long ago was private, and helped me do a lot of my datamining for my client. You'll be able to find infos on the GGCRCBYPASS forum which you can google for.
For c-sharp it's pretty fast, but it can still be improved which is why I'm most likely going to switch to Direct X. Also, the z-levels have been implemented, those screen-shots are old, as noted.
For the idiots claiming I'm full of poop, just remember you're on Ragezone, one of the worst reputed forums, and there's a reason you're on Ragezone. It's because you have no credibility or skill to enter the private communities.
So you're telling me that this was a real project:
http://forum.ragezone.com/f425/discussion-this-person-named-moose-made-a-custom-client-568149/
instead of just a random show-off?
If that's the case, i will take back what i've said.