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- Dec 9, 2011
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how to increase the damage of the towers.?
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//AlidevGame Present structure 223.2 make by myself
//debug header zoneserver with idapro 6.1
//Do not edit this part and thx to dpman
[filemask="GuardTowerItem.dat"]
struct GuardTowerItemFile
{
u32 nBlocks;
u32 nColumns;
u32 nSize;
child GuardTowerItemBlock [count=nBlocks];
}
struct GuardTowerItemBlock [preload=1]
{
u32 nCount;
cstr [len=64] ItemName;
cstr[len=64] m_strModle;
cstr[len=64] m_strcstrCharMeshID;
cstr[len=64] m_strName;
cstr[len=64] m_strCivil;
i32 m_nLevelLim;
i32 m_nUpLevelLim;
i32 m_nExpertLim;
i32 m_nExpTime;
i32 m_nEffectGroup;
i32 m_nIconIDX;
i32 m_nLevel;
i32 m_nHeight;
i32 m_nWidth;
float m_fAttGap;
i32 m_nAttack_DP;
i32 m_nGADst;
i32 m_nGASpd;
i32 m_nAttSklUnit;
i32 m_nGAMinAF;
i32 m_nGAMaxAF;
i32 m_nGAMinSelProb;
i32 m_nGAMaxSelProb;
i32 m_nDefSklUnit;
i32 m_nDefFc;
float m_fDefGap;
float m_fDefFacing;
i32 m_nProperty;
i32 m_nFireTol;
i32 m_nWaterTol;
i32 m_nSoilTol;
i32 m_nWindTol;
i32 m_nEff1Code;
float m_fEff1Unit;
i32 m_nEff2Code;
float m_fEff2Unit;
i32 m_nDuration;
i32 m_nMaxHP;
i32 m_nMoney;
i32 m_nStdPrice;
i32 m_nStdPoi32;
i32 m_nGoldPoi32;
i32 m_nKillPoi32;
i32 m_nProcPoi32;
i32 m_nStoragePrice;
repeat 3
{
cstr[len=64] strMaterialCode;
i32 nMaterialNum;
}
i32 m_bSell;
i32 m_bExchange;
i32 m_bGround;
i32 m_bStoragePossible;
i32 m_bUseableNormalAcc;
i32 m_bUpgrade;
cstr[len=64] m_strTooltipIndex;
i32 m_nAttEffType;
i32 m_nDefEffType;
i32 m_bIsTime;
}
/