DeadZ Maps Map 

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- Maps
Comes with
Area 51
Castle Rock
Chaos
Event
OswestryCity
PvPTotal
WaterWayV3
Zombies
Colorado
ColoradoV2
MattersCity
PvPevent
Terra

Didn't know if these were released or what not i tryed searching but found nothing so if they are please remove this and sorry. Otherwise enjoy.
I take 0 credit for these maps.
Shout out to NextWave for making his beast Area 51 map!

 
Last edited:
Re: [Release] DeadZ Maps.

error map loading;

000001.760| !!! r3d_assert 'm_NumSpawnPoints >=0 && m_NumSpawnPoints <= MAX_SPAWN_POINTS' at ..\..\EclipseStudio\Sources\ObjectsCode\Gameplay\BasePlayerSpawnPoint.cpp line 28
000001.760| !!! crashed

and ...

000001.438| !!! r3d_assert '!spawnNode.empty()' at ..\..\EclipseStudio\Sources\ObjectsCode\Gameplay\BasePlayerSpawnPoint.cpp line 43


help fix ?



obj_ZombieSpawn

help?
 
Re: [Release] DeadZ Maps.

error map loading;

000001.760| !!! r3d_assert 'm_NumSpawnPoints >=0 && m_NumSpawnPoints <= MAX_SPAWN_POINTS' at ..\..\EclipseStudio\Sources\ObjectsCode\Gameplay\BasePlayerSpawnPoint.cpp line 28
000001.760| !!! crashed

and ...

000001.438| !!! r3d_assert '!spawnNode.empty()' at ..\..\EclipseStudio\Sources\ObjectsCode\Gameplay\BasePlayerSpawnPoint.cpp line 43


help fix ?



obj_ZombieSpawn

help?

also received this error a while ago when I was testing these maps
 
Re: [Release] DeadZ Maps.

m_NumSpawnPoints >=0 && m_NumSpawnPoints <= MAX_SPAWN_POINTS

Really guys?

Just search that code in WarZ.SLN and increase the value.
 
Re: [Release] DeadZ Maps.

error map loading;

000001.760| !!! r3d_assert 'm_NumSpawnPoints >=0 && m_NumSpawnPoints <= MAX_SPAWN_POINTS' at ..\..\EclipseStudio\Sources\ObjectsCode\Gameplay\BasePlayerSpawnPoint.cpp line 28
000001.760| !!! crashed

and ...

000001.438| !!! r3d_assert '!spawnNode.empty()' at ..\..\EclipseStudio\Sources\ObjectsCode\Gameplay\BasePlayerSpawnPoint.cpp line 43


help fix ?



obj_ZombieSpawn

help?

in LevelData.xml
Delete ALL
obj_PlayerSpawnPoint
 
Re: [Release] DeadZ Maps.

The Username - DeadZ Maps - RaGEZONE Forums

Thank you
 
Re: [Release] DeadZ Maps.

what you did for work?

in LevelData.xml
Delete ALL
obj_PlayerSpawnPoint

?

What you said is just a part of it.
0.Use a whole Data from DeadZ. (http://forum.ragezone.com/f790/release-deadz-weapons-1023441/)
1.Delete ALL obj_PlayerSpawnPoint.
2.Delete ALL obj_ZombieSpawnPoint. <<I delete it just for sure
3.Delete a few missing object (It's a plane f117 because it has no material.)
4.Booha loaded in but you must change the night colour correction becuase of colour bugs..
 
Re: [Release] DeadZ Maps.

What you said is just a part of it.
0.Use a whole Data from DeadZ. (http://forum.ragezone.com/f790/release-deadz-weapons-1023441/)
1.Delete ALL obj_PlayerSpawnPoint.
2.Delete ALL obj_ZombieSpawnPoint. <<I delete it just for sure
3.Delete a few missing object (It's a plane f117 because it has no material.)
4.Booha loaded in but you must change the night colour correction becuase of colour bugs..

know why the game finish these maps?

DZ_Area51
DZ_Chaos
DZ_WaterWayV3
DZ_Zombies
WZ_colorado

would be by obj_ZombieSpawnPoint?

and in Area51 lack
elements.bin
 
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