[Development] Project Vulcan

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I'm most likely going to have multiple downloads available, for people who want a lower level cap, higher level cap, etc.

Also I'll be posting an update later on tonight.

Edit: The update is postponed a day or two.
 
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I've updated the map image on the first topic showing progress, I haven't been able to get much work done due to my job but work has resumed and I'll have a huge update in a day or two.

Adler - [Development] Project Vulcan - RaGEZONE Forums
 
I've updated the map image on the first topic showing progress, I haven't been able to get much work done due to my job but work has resumed and I'll have a huge update in a day or two.

Adler - [Development] Project Vulcan - RaGEZONE Forums

nice, now I see progress :) When i first saw that thread I wasn't sure it will success but well we can see it. Good Job Adler.
 
howwwwwww saddd no update in 2 weeks :(
another dead project , what a waste of forum space :)
i think you just did this for the "likes"

:lol:

There, fixed the update status.

I didn't do this for likes and it's not a dead project. I'm doing this for fun. I'm currently finishing up the terrain for the rest of the continents and then I'll update the status and start on the objects. If you're going to troll this topic because it's taking a while to update, please leave.
 
Logical it takes time to make a map, I'd like to ask Hells to make a map of this size by himself. Good luck making that within 2 weeks when you are having other duties as well.
I just wish Adler good luck on this project for the time she is working on it.
 
Logical it takes time to make a map, I'd like to ask Hells to make a map of this size by himself. Good luck making that within 2 weeks when you are having other duties as well.
I just wish Adler good luck on this project for the time she is working on it.

Also it's hard to make only terrains w/o any objects and imagine how everything is gonna look like so... you know it's hard.
 
Also it's hard to make only terrains w/o any objects and imagine how everything is gonna look like so... you know it's hard.

There's actually one area I can't start the terrain yet because the terrain is almost 100% based on the object placement. ;-;
 
Updated first post with an image of the completed area, a.k.a. the huge update I had planned to release:

Adler - [Development] Project Vulcan - RaGEZONE Forums
 
This project is not dead. I'm adding another update within a week to showcase another continent's completion.
 
Adler - [Development] Project Vulcan - RaGEZONE Forums

Credits: Adler (a.k.a. Rivera/Bridget)

Notice: I WILL POST MORE PREVIEWS SOON! ALL STATS IN BLACK/BOLD WILL BE UPDATED REGULARLY

Dimensions: 30x30
Current Size: 410 MB (430,125,400 bytes)
Textures: 38
Objects: 0

Terrain Completion: 80%
Object Completion: 5%
Mob Completion: 0%
NPC Completion: 0%
World Map Completion: 50%
Dungeon Completion: 0%
Instance Completion: 0%

Public Version Released: NO
Private Version Released: NO

About: I had decided to start a new project five days ago that is going to be released here on Ragezone. Since I'm seeing more improvements of this forum I now don't feel so resistant to help out anymore. This project will be an entire new world developed by myself, including dungeons, instances, towns, mobs, NPC's and a full world map with individual world maps. Unlike 90% of the threads here, this project will be released as soon as it's complete, with many updates and previews posted until that day. However, there will be multiple versions of this map, private and public. The public release will include the terrain and objects, the private versions will either have all content included, or be completely custom. Contact me privately if you're interested in the private versions when I release this project. This is to avoid all servers from having the exact same content.

Features:
  • Full world with 13 continents and multiple dungeons.
  • Two paths to go in the world.
  • World x2 the size of Madrigal
  • Multiple themes to provide diversity.
  • Music, NPC's, mobs, world map, navigator, etc.
  • High resolution terrain.
  • Map is clean, will be very easy to edit and move around in Beast.
  • No texture painting glitches that exist in eFlyff.

Themes:
  • 1. Crystal Forest
  • 2. Snow/Ice
  • 3.A. Normal Forest
  • 4.A. Desert
  • 5.A. Swamp/Jungle
  • 6.A. Volcano
  • 7.A. Beach/Ocean
  • The rest is not complete yet.

Map's Current Status (Updated October 14th, 2011):


Adler - [Development] Project Vulcan - RaGEZONE Forums


Completed Areas (Updated October 23rd, 2011):


Adler - [Development] Project Vulcan - RaGEZONE Forums

If you have any more questions please post them below or message me here on Ragezone. If you would like to contact me regarding the private version, please PM me.

i wish i have a team mate that can focus on editing maps...
 
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