Newbie Spellweaver
- Joined
- Jul 13, 2019
- Messages
- 87
- Reaction score
- 37
fix display damage, hp, mp, sd, ag
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fix display damage, hp, mp, sd, ag
I damage in Rage Fighter?
Will you be overflowing with ignore, critical and double hit?
Or don't you enable RF at all?
I don't have RF enabled, but I'll try it now
WORD Damage; //<= Change it int
I try downgrade to season 3
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you already have it, just change in newuimainframe to older shapes and adjust its positionshare sources?)
thanksyou already have it, just change in newuimainframe to older shapes and adjust its position
I found a bug, can't display item info in inventory, has anyone reviewed it yet
Do you even have other Heras items equipped? ;-)
BYTE *pSeek = Buffer;
for(int i=0;i<MAX_ITEM;i++)
{
BuxConvert(pSeek,Size);
memcpy(&ItemAttribute[i],pSeek,Size);
pSeek += Size;
}
BYTE *pSeek = Buffer;
for(int i=0;i<MAX_ITEM;i++)
{
BuxConvert(pSeek,Size);
memcpy(&ItemAttribute[i],pSeek,Size);
ItemAttribute[i].Width = MAX(1, ItemAttribute[i].Width);
ItemAttribute[i].Height = MAX(1, ItemAttribute[i].Height);
pSeek += Size;
}
const char* CQuestMng::GetWords(int nWordsIndex)
{
QuestWordsMap::const_iterator iter = m_mapQuestWords.find(nWordsIndex);
if (iter == m_mapQuestWords.end())
return NULL;
return iter->second.c_str();
}
const char* CQuestMng::GetNPCDlgNPCWords(DWORD dwDlgState)
{
if (0 == m_nNPCIndex)
return NULL;
DWORD dwNPCDlgIndex = (DWORD)m_nNPCIndex * 0x10000 + dwDlgState;
NPCDialogueMap::const_iterator iter = m_mapNPCDialogue.find(dwNPCDlgIndex);
if (iter == m_mapNPCDialogue.end())
return NULL;
return GetWords(iter->second.m_nNPCWords);
}
const char* CQuestMng::GetNPCDlgAnswer(DWORD dwDlgState, int nAnswer)
{
if (0 == m_nNPCIndex)
return NULL;
_ASSERT(0 <= nAnswer || nAnswer < QM_MAX_ND_ANSWER);
DWORD dwNPCDlgIndex = (DWORD)m_nNPCIndex * 0x10000 + dwDlgState;
NPCDialogueMap::const_iterator iter = m_mapNPCDialogue.find(dwNPCDlgIndex);
if (iter == m_mapNPCDialogue.end())
return NULL;
DWORD nNowAnswer = iter->second.m_anAnswer[nAnswer*2];
if (0 == nNowAnswer)
return NULL;
return GetWords(nNowAnswer);
}
const char* CQuestMng::GetWords(int nWordsIndex)
{
QuestWordsMap::const_iterator iter = m_mapQuestWords.find(nWordsIndex);
if (iter == m_mapQuestWords.end())
return "";
return iter->second.c_str();
}
const char* CQuestMng::GetNPCDlgNPCWords(DWORD dwDlgState)
{
if (0 == m_nNPCIndex)
return "";
DWORD dwNPCDlgIndex = (DWORD)m_nNPCIndex * 0x10000 + dwDlgState;
NPCDialogueMap::const_iterator iter = m_mapNPCDialogue.find(dwNPCDlgIndex);
if (iter == m_mapNPCDialogue.end())
return "";
return GetWords(iter->second.m_nNPCWords);
}
const char* CQuestMng::GetNPCDlgAnswer(DWORD dwDlgState, int nAnswer)
{
if (0 == m_nNPCIndex)
return "";
_ASSERT(0 <= nAnswer || nAnswer < QM_MAX_ND_ANSWER);
DWORD dwNPCDlgIndex = (DWORD)m_nNPCIndex * 0x10000 + dwDlgState;
NPCDialogueMap::const_iterator iter = m_mapNPCDialogue.find(dwNPCDlgIndex);
if (iter == m_mapNPCDialogue.end())
return "";
DWORD nNowAnswer = iter->second.m_anAnswer[nAnswer*2];
if (0 == nNowAnswer)
return "";
return GetWords(nNowAnswer);
}
if (NULL == pszAnswer)
break;
if (NULL == pszAnswer || "" == pszAnswer)
break;
char* getMonsterName ( int type )
{
for ( int i=0; i<MAX_MONSTER; ++i )
{
if ( MonsterScript[i].Type==type )
{
return MonsterScript[i].Name;
}
}
return "Unknown";
}
if(c != NULL)
{
if(c != NULL)
{
strcpy(c->ID, ::getMonsterName(Type));
0 1 "Bull Fighter"
1 1 "Hound"
2 1 "Budge Dragon"
3 1 "Spider"
4 1 "Elite Bull Fighter"
5 1 "Hell Hound"
6 1 "LIch"
7 1 "Giant"
8 1 "Poison Bull Fighter"
9 1 "Thunder Lich"
10 1 "Dark Knight"
11 1 "Ghost"
12 1 "Larva"
13 1 "Hell Spider"
14 1 "Skeleton"
15 1 "Skeleton Archer"
16 1 "Chief Skeleton Warrior"
17 1 "Cyclops"
18 1 "Gorgon"
19 1 "Yeti"
20 1 "Elite Yeti"
21 1 "Assassin"
22 1 "Ice Monster"
23 1 "Hommerd"
24 1 "Worm"
25 1 "Ice Queen"
26 1 "Goblin"
27 1 "Chain Scorpion"
28 1 "Beetle Monster"
29 1 "Hunter"
30 1 "Forest Monster"
31 1 "Agon"
32 1 "Stone Golem"
33 1 "Elite Goblin"
34 1 "Cursed Wizard"
35 1 "Death Gorgon"
36 1 "Shadow"
37 1 "Devil"
38 1 "Balrog"
39 1 "Poison Shadow"
40 1 "Death Knight"
41 1 "Death Cow"
43 1 "Golden Budge Dragon"
44 1 "Dragon"
45 1 "Bahamut"
46 1 "Vepar"
47 1 "Valkyrie"
48 1 "Lizard King"
49 1 "Hydra"
50 1 "Sea Worm"
51 1 "Great Bahamut"
52 1 "Silver Valkyrie"
53 1 "Golden Titan"
54 1 "Golden Soldier"
55 1 "Death King"
56 1 "Death Bone"
57 1 "Iron Wheel"
58 1 "Tantalos"
59 1 "Zaikan"
60 1 "Bloody wolf"
61 1 "Beam Knight"
62 1 "Mutant"
63 1 "Death Beam Knight"
64 1 "Ogre archer"
65 1 "Elite Ogre"
66 1 "Cursed king"
67 1 "Metal Balrog"
68 1 "Molt"
69 1 "Alquamos"
70 1 "Queen Rainier"
71 1 "Mega Crust"
72 1 "Phantom Knight"
73 1 "Drakan"
74 1 "Alpha Crust"
75 1 "Great Drakan"
76 1 "Phoenix Darkness shield"
77 1 "Phoenix of Darkness"
78 1 "Golden Goblin"
79 1 "Golden Derkon"
80 1 "Golden Lizard King"
81 1 "Golden Vepar"
82 1 "Golden Tantalos"
83 1 "Golden Wheel"
84 1 "Chief Skeleton Warrior"
85 1 "Chief Skeleton Archer"
86 1 "Dark Skull Soldier"
87 1 "Giant Ogre"
88 1 "Red Skeleton Knight"
89 1 "Magic Skeleton"
90 1 "Chief Skeleton Warrior"
91 1 "Chief Skeleton Archer"
92 1 "Dark Skull Soldier"
93 1 "Giant Ogre"
94 1 "Red Skeleton Knight"
95 1 "Magic Skeleton"
96 1 "Chief Skeleton Warrior"
97 1 "Chief Skeleton Archer"
98 1 "Dark Skull Soldier"
99 1 "Giant Ogre"
100 1 "Lance"
101 1 "Iron Stick"
102 1 "Fire"
103 1 "Meteorite"
104 1 "Trap"
105 1 "Canon Trap"
106 1 "Laser Trap"
111 1 "Red Skeleton Knight"
112 1 "Magic Skeleton"
113 1 "Chief Skeleton Warrior"
114 1 "Chief Skeleton Archer"
115 1 "Dark Skull Soldier"
116 1 "Giant Ogre"
117 1 "Red Skeleton Knight"
118 1 "Magic Skeleton"
119 1 "Chief Skeleton Warrior"
120 1 "Chief Skeleton Archer"
121 1 "Dark Skull Soldier"
122 1 "Giant Ogre"
123 1 "Red Skeleton Knight"
124 1 "Magic Skeleton"
125 1 "Chief Skeleton Warrior"
126 1 "Chief Skeleton Archer"
127 1 "Dark Skull Soldier"
128 1 "Giant Ogre"
129 1 "Red Skeleton Knight"
130 1 "Magic Skeleton"
131 1 "Castle Gate"
132 1 "Statue of Saint"
133 1 "Statue of Saint"
134 1 "Statue of Saint"
135 1 "White wizard"
136 1 "Destructive ogre soldier"
137 1 "Destructive ogre archer"
138 1 "Chief Skeleton Warrior"
139 1 "Chief Skeleton Archer"
140 1 "Dark Skull Soldier"
141 1 "Giant Ogre"
142 1 "Red Skeleton Knight"
143 1 "Magic Skeleton"
144 1 "Death Angel"
145 1 "Death Centurion"
146 1 "Blood Soldier"
147 1 "Aegis"
148 1 "Rogue Centurion"
149 1 "Necron"
150 1 "Bali"
151 1 "Soldier"
152 1 "Magic stone of %s "
153 1 "Magic stone of %s "
154 1 "Magic stone of %s "
155 1 "Magic stone of %s "
156 1 "Magic stone of %s "
157 1 "Magic stone of %s "
158 1 "Magic stone of %s "
160 1 "Schriker"
161 1 "Illusion of Kundun"
162 1 "Chaos Castle 1"
163 1 "Chaos Castle 2"
164 1 "Chaos Castle 3"
165 1 "Chaos Castle 4"
166 1 "Chaos Castle 5"
167 1 "Chaos Castle 6"
168 1 "Chaos Castle 7"
169 1 "Chaos Castle 8"
170 1 "Chaos Castle 9"
171 1 "Chaos Castle 10"
172 1 "Chaos Castle 11"
173 1 "Chaos Castle 12"
174 1 "Death Angel"
175 1 "Death Centurion"
176 1 "Blood Soldier"
177 1 "Aegis"
178 1 "Rogue Centurion"
179 1 "Necron"
180 1 "Schriker"
181 1 "Illusion of Kundun"
182 1 "Death Angel"
183 1 "Death Centurion"
184 1 "Blood Soldier"
185 1 "Aegis"
186 1 "Rogue Centurion"
187 1 "Necron"
188 1 "Schriker"
189 1 "Illusion of Kundun"
190 1 "Death Angel"
191 1 "Death Centurion"
192 1 "Blood Soldier"
193 1 "Aegis"
194 1 "Rogue Centurion"
195 1 "Necron"
196 1 "Schriker"
197 1 "Illusion of Kundun"
200 1 "Soccer Ball"
204 1 "Wolf Status"
205 1 "Wolf Altar1"
206 1 "Wolf Altar2"
207 1 "Wolf Altar3"
208 1 "Wolf Altar4"
209 1 "Wolf Altar5"
215 1 "Shield"
216 1 "Crown"
217 1 "Crown Switch2"
218 1 "Crown Switch1"
219 1 "Castle Gate Switch"
220 1 "Gatekeeper"
221 1 "Slingshot attack"
222 1 "Slingshot defense"
223 1 "Senior"
224 1 "Guardsman"
226 1 "Trainer"
229 1 "Marlon"
230 1 "Wandering Merchant Alex"
231 1 "Thompson Kenel"
232 1 "Archangel"
233 1 "Messenger of Archangel"
234 1 "Pet Trainer"
235 1 "Sebina the Priest"
236 1 "Golden Archer"
237 1 "Charon"
238 1 "Chaos Goblin"
239 1 "Arena Guard"
240 1 "Safety Guardian"
241 1 "Royal Guard Captain Lorence"
242 1 "Elf Lala"
243 1 "Eo the Craftsman"
244 1 "Caren the Barmaid"
245 1 "Wizard Izabel"
246 1 "Weapons Merchant Zienna"
247 1 "Guard"
248 1 "Wandering Merchant Martin"
249 1 "Guard"
250 1 "Wandering Merchant"
251 1 "Hanzo the Blacksmith"
252 1 ""
253 1 "Potion Girl Amy"
254 1 "Pasi the Mage"
255 1 "Lumen the Barmaid"
256 1 "Lahap"
257 1 "Shadow Phantom Soldier"
258 1 "Luke the Helper"
259 1 "Oracle Layla"
260 1 "Death Angel"
261 1 "Death Centurion"
262 1 "Blood Soldier"
263 1 "Aegis"
264 1 "Rogue Centurion"
265 1 "Necron"
266 1 "Schriker"
267 1 "Illusion of Kundun"
268 1 "Death Angel"
269 1 "Death Centurion"
270 1 "Blood Soldier"
271 1 "Aegis"
272 1 "Rogue Centurion"
273 1 "Necron"
274 1 "Schriker"
275 1 "Kundun"
277 1 "Castle Gate"
278 1 "Life Stone"
283 1 "Guardian Statue"
285 1 "Guardian"
286 1 "Archer"
287 1 "Spearman"
288 1 "Canon Tower"
290 1 "Lizard Warrior"
291 1 "Fire Golem"
292 1 "Queen Bee"
293 1 "Poison Golem"
294 1 "Ax Warrior"
295 1 "Erohim"
296 1 "Monster7"
300 1 "Hero Mutant"
301 1 "Omega Wing"
302 1 "Axl Hero"
303 1 "Gigas Golem"
304 1 "Witch Queen"
305 1 "Blue Golem"
306 1 "Death Rider"
307 1 "Forest Orc"
308 1 "Death Tree"
309 1 "Hell Maine"
310 1 "Hammer Scout"
311 1 "Lance Scout"
312 1 "Bow Scout"
313 1 "Werewolf"
314 1 "Scout(Hero)"
315 1 "Werewolf(Hero)"
316 1 "Balram"
317 1 "Soram"
331 1 "Aegis"
332 1 "Rogue Centurion"
333 1 "Blood Soldier"
334 1 "Death Angel"
335 1 "Necron"
336 1 "Death Centurion"
337 1 "Schriker"
338 1 "Illusion of Kundun"
340 1 "Dark Elf"
341 1 "Soram"
344 1 "Balram"
345 1 "Death spirit"
348 1 "Tanker"
349 1 "Balgass"
350 1 "Berserker"
351 1 "Splinter Wolf"
352 1 "Iron Rider"
353 1 "Satyros"
354 1 "Blade Hunter"
355 1 "Kentauros"
356 1 "Gigantis"
357 1 "Genocider"
358 1 "Persona"
359 1 "Twin Tale"
360 1 "Dreadfear"
361 1 "Nightmare"
362 1 "Maya Hand"
363 1 "Maya Hand"
364 1 "Maya"
365 1 "Pouch of Blessing"
367 1 "Gateway Machine"
368 1 "Elpis"
369 1 "Osbourne"
370 1 "Jerridon"
371 1 "Leo the Helper"
372 1 "Elite Skull Soldier"
373 1 "Jack Olantern"
374 1 "Santa"
375 1 "Chaos Card Master"
376 1 "Pamela the Supplier"
377 1 "Angela the Supplier"
378 1 "GameMaster"
379 1 "Natasha the Firecracker Merchant"
380 1 "Stone Statue"
381 1 "MU Allies General"
382 1 "Illusion Sorcerer Elder"
383 1 "Alliance Sacred Item Storage"
384 1 "Illusion Castle Sacred Item Storage"
385 1 "Mirage"
386 1 "Illusion Sorcerer Spirit"
387 1 "Illusion Sorcerer Spirit"
388 1 "Illusion Sorcerer Spirit"
389 1 "Illusion Sorcerer Spirit"
390 1 "Illusion Sorcerer Spirit"
391 1 "Illusion Sorcerer Spirit"
392 1 "Illusion Sorcerer Spirit"
393 1 "Illusion Sorcerer Spirit"
394 1 "Illusion Sorcerer Spirit"
395 1 "Illusion Sorcerer Spirit"
396 1 "Illusion Sorcerer Spirit"
397 1 "Illusion Sorcerer Spirit"
398 1 "Illusion Sorcerer Spirit"
399 1 "Illusion Sorcerer Spirit"
400 1 "Illusion Sorcerer Spirit"
401 1 "Illusion Sorcerer Spirit"
402 1 "Illusion Sorcerer Spirit"
403 1 "Illusion Sorcerer Spirit"
404 1 "MU Allies"
405 1 "Illusion Sorcerer"
406 1 "Apostle Devin"
407 1 "Werewolf Quarel"
408 1 "Gatekeeper"
409 1 "Balram (Trainee Soldier)"
410 1 "Death Spirit (Trainee Soldier)"
411 1 "Soram (Trainee Soldier)"
412 1 "Dark Elf (Trainee Soldier)"
413 1 "Lunar Rabbit"
414 1 "Helper Ellen"
415 1 "Silvia"
416 1 "Rhea"
417 1 "Marce"
418 1 "Strange Rabbit"
419 1 "Hideous Rabbit"
420 1 "Werewolf"
421 1 "Polluted Butterfly"
422 1 "Cursed Lich"
423 1 "Totem Golem"
424 1 "Grizzly"
425 1 "Captain Grizzly"
426 1 "Chaos Castle13"
427 1 "Chaos Castle14"
428 1 "Chief Skeleton Warrior"
429 1 "Chief Skeleton Archer"
430 1 "Dark Skull Soldier"
431 1 "Giant Ogre"
432 1 "Red Skeleton Knight"
433 1 "Magic Skeleton"
434 1 "Gigantis"
435 1 "Berserker"
436 1 "Balram (Trainee Soldier)"
437 1 "Soram (Trainee Soldier)"
438 1 "Persona"
439 1 "Dreadfear"
440 1 "Dark Elf"
441 1 "Sapi-Unus"
442 1 "Sapi-Duo"
443 1 "Sapi-Tres"
444 1 "Shadow Pawn"
445 1 "Shadow Knight"
446 1 "Shadow Look"
447 1 "Thunder Napin"
448 1 "Ghost Napin"
449 1 "Blaze Napin"
450 1 "Cherry Blossom Spirit"
451 1 "Cherry Blossom Tree"
452 1 "Seed Master"
453 1 "Seed Researcher"
454 1 "Ice Walker"
455 1 "Giant Mammoth"
456 1 "Ice Giant"
457 1 "Coolutin"
458 1 "Iron Knight"
459 1 "Selupan"
460 1 "Spider Eggs"
461 1 "Spider Eggs"
462 1 "Spider Eggs"
463 1 "Fire Flame Ghost"
465 1 "Santa Claus"
466 1 "Cursed Goblin"
467 1 "Snowman"
468 1 "Dasher"
469 1 "Kermit"
470 1 "Little Santa"
471 1 "Cupid"
472 1 "Prancer"
473 1 "Donner"
474 1 "Vixen"
475 1 "Blitzen"
476 1 "Cursed Santa"
477 1 "Transformed Snowman"
478 1 "Delgado"
479 1 "Doorkeeper Titus"
480 1 "Zombie Fighter"
481 1 "Zombie Fighter"
482 1 "Resurrected Gladiator"
483 1 "Resurrected Gladiator"
484 1 "Ash Slaughterer"
485 1 "Ash Slaughterer"
486 1 "Blood Assassin"
487 1 "Cruel Blood Assassin"
488 1 "Cruel Blood Assassin"
489 1 "Burning Lava Giant"
490 1 "Ruthless Lava Giant"
491 1 "Ruthless Lava Giant"
492 1 "Moss"
493 1 "Golden Dark Knight"
494 1 "Golden Devil"
495 1 "Golden Stone Golem"
496 1 "Golden Crust"
497 1 "Golden Satyros"
498 1 "Golden Twin Tail"
499 1 "Golden Iron Knight"
500 1 "Golden Napin"
501 1 "Great Golden Dragon"
502 1 "Golden Rabbit"
503 1 "Transformed Panda"
504 1 "Gaion Kharein"
505 1 "Jerint"
506 1 "Raymond"
507 1 "Erkanne"
508 1 "Destler"
509 1 "Vermont"
510 1 "Kato"
511 1 "Galia"
512 1 "Quartermaster"
513 1 "Combat Instructor"
514 1 "Knight Commander"
515 1 "Grand Wizard"
516 1 "Master Assassin"
517 1 "Cavalry Captain"
518 1 "Shield Bearer"
519 1 "Medic"
520 1 "Knights"
521 1 "Bodyguard"
522 1 "Jerint the Assistant"
523 1 "Trap"
524 1 "Castle Gate 1"
525 1 "Castle Gate 2"
526 1 "Stone Statue 1"
527 1 "Castle Gate 3"
528 1 "Castle Gate 4"
529 1 "Furious Slaughterer"
530 1 "Slaughterer"
531 1 "Ice Walker"
532 1 "Larva"
533 1 "Doppelganger"
534 1 "Doppelganger Elf"
535 1 "Doppelganger Knight"
536 1 "Doppelganger Wizard"
537 1 "Doppelganger Magic Gladiator"
538 1 "Doppelganger Dark Lord"
539 1 "Doppelganger Summoner"
540 1 "Lugard"
541 1 "Interim Reward Chest"
542 1 "Final Reward Chest"
543 1 "Gens Duprian Steward"
544 1 "Gens Vanert Steward"
545 1 "Christine the General Goods Merchant"
546 1 "Jeweler Raul"
547 1 "Market Union Member Julia"
548 1 "Transformed Skeleton"
549 1 "Bloody Orc"
550 1 "Bloody Death Rider"
551 1 "Bloody Golem"
552 1 "Bloody Witch Queen"
553 1 "Berserker Warrior"
554 1 "Kentauros Warrior"
555 1 "Gigantis Warrior"
556 1 "Genocider Warrior"
557 1 "Sapi Queen"
558 1 "Ice Napin"
559 1 "Shadow Master"
560 1 "Sapi Queen"
561 1 "Medusa"
562 1 "Dark Mammoth"
563 1 "Dark Giant"
564 1 "Dark Coolutin"
565 1 "Dark Iron Knight"
566 1 "Mercenary Guild Manager Tercia"
567 1 "Priestess Veina"
568 1 "Wandering Merchant Zyro"
569 1 "Venomous Chain Scorpion"
570 1 "Bone Scorpion"
571 1 "Orcus"
572 1 "Gollock"
573 1 "Crypta"
574 1 "Crypos"
575 1 "Condra"
576 1 "Narcondra"
577 1 "Leina the General Goods Merchant"
578 1 "Weapons Merchant Bolo"
579 1 "David"
end
bool CMapManager::InChaosCastle()
{
if((this->WorldActive >= WD_18CHAOS_CASTLE && this->WorldActive <= WD_18CHAOS_CASTLE_END)|| this->WorldActive == WD_53CAOSCASTLE_MASTER_LEVEL)
{
return true;
}
return false;
}
bool CMapManager::InBloodCastle()
{
if((this->WorldActive >= WD_11BLOODCASTLE1 && this->WorldActive <= WD_11BLOODCASTLE_END)|| this->WorldActive == WD_52BLOODCASTLE_MASTER_LEVEL)
{
return true;
}
return false;
}
bool CMapManager::InDevilSquare()
{
return WD_9DEVILSQUARE == this->WorldActive ? true : false;
}
bool CMapManager::InKalima()
{
return ((this->WorldActive>=WD_24KALIMA && this->WorldActive<=WD_24KALIMA_END) || (this->WorldActive==WD_24HELLAS_7));
}
bool CMapManager::InHiddenHellas()
{
return this->WorldActive == WD_24HELLAS_7 ? true : false;
}
bool CMapManager::IsPKField()
{
return (this->WorldActive == WD_63PK_FIELD) ? true : false;
}
bool CMapManager::IsCursedTemple()
{
return ( this->WorldActive >= WD_45CURSEDTEMPLE_LV1 && this->WorldActive <= WD_45CURSEDTEMPLE_LV6) ? true : false;
}
bool CMapManager::IsEmpireGuardian1()
{
return (this->WorldActive==WD_69EMPIREGUARDIAN1) ? true : false;
}
bool CMapManager::IsEmpireGuardian2()
{
return (this->WorldActive==WD_70EMPIREGUARDIAN2) ? true : false;
}
bool CMapManager::IsEmpireGuardian3()
{
return (this->WorldActive==WD_71EMPIREGUARDIAN3) ? true : false;
}
bool CMapManager::IsEmpireGuardian4()
{
if(this->WorldActive == WD_72EMPIREGUARDIAN4 || this->WorldActive == WD_73NEW_LOGIN_SCENE || this->WorldActive == WD_74NEW_CHARACTER_SCENE )
{
return true;
}
return false;
}
bool CMapManager::IsEmpireGuardian()
{
if( this->IsEmpireGuardian1() == false &&
this->IsEmpireGuardian2() == false &&
this->IsEmpireGuardian3() == false &&
this->IsEmpireGuardian4() == false )
{
return false;
}
return true;
}
bool CMapManager::InBattleCastle ()
{
return this->WorldActive == WD_30BATTLECASTLE ? true : false;
}
const char* CMapManager::GetMapName( int iMap)
{
if(iMap == WD_34CRYWOLF_1ST)
{
return( GlobalText[1851]);
}
else if( iMap == WD_33AIDA )
{
return( GlobalText[1850]);
}
else if( iMap == WD_37KANTURU_1ST )
{
return( GlobalText[2177]);
}
else if( iMap == WD_38KANTURU_2ND )
{
return( GlobalText[2178]);
}
else if( iMap == WD_39KANTURU_3RD )
{
return( GlobalText[2179]);
}
else if( iMap == WD_40AREA_FOR_GM)
{
return( GlobalText[2324]);
}
else if( iMap == WD_51HOME_6TH_CHAR)
{
return( GlobalText[1853]);
}
else if(iMap == WD_57ICECITY)
{
return( GlobalText[1855]);
}
else if(iMap == WD_58ICECITY_BOSS)
{
return( GlobalText[1856]);
}
if (iMap == WD_30BATTLECASTLE)
{
return ( GlobalText[669] );
}
if ( iMap == WD_31HUNTING_GROUND )
{
return ( GlobalText[59] );
}
if ((iMap >= WD_18CHAOS_CASTLE && iMap <= WD_18CHAOS_CASTLE_END) || iMap == WD_53CAOSCASTLE_MASTER_LEVEL)
{
return ( GlobalText[57] );
}
if ((iMap >= WD_24KALIMA && iMap <= WD_24KALIMA_END) || (iMap == WD_24HELLAS_7))
{
if (iMap == WD_24HELLAS_7)
return ( GlobalText[1852] );
return ( GlobalText[58] );
}
if ((iMap >= WD_11BLOODCASTLE1 && iMap <= WD_11BLOODCASTLE_END) || iMap == WD_52BLOODCASTLE_MASTER_LEVEL)
{
return ( GlobalText[56] );
}
if ( iMap==WD_10HEAVEN )
{
return ( GlobalText[55+iMap-WD_10HEAVEN]);
}
if ( iMap==32 )
{
return ( GlobalText[39]);
}
if (SEASON3A::CGM3rdChangeUp::Instance().IsBalgasBarrackMap())
return GlobalText[1678];
else if (SEASON3A::CGM3rdChangeUp::Instance().IsBalgasRefugeMap())
return GlobalText[1679];
if( this->IsCursedTemple() )
{
return ( GlobalText[2369] );
}
if( iMap == WD_51HOME_6TH_CHAR )
{
return ( GlobalText[1853] );
}
if( iMap == WD_56MAP_SWAMP_OF_QUIET )
{
return ( GlobalText[1854] );
}
if( iMap == WD_62SANTA_TOWN )
{
return ( GlobalText[2611] );
}
if( iMap == WD_64DUELARENA)
{
return ( GlobalText[2703] );
}
if( iMap == WD_63PK_FIELD)
{
return (GlobalText[2686]);
}
if( iMap == WD_65DOPPLEGANGER1)
{
return (GlobalText[3057]);
}
if( iMap == WD_66DOPPLEGANGER2)
{
return (GlobalText[3057]);
}
if( iMap == WD_67DOPPLEGANGER3)
{
return (GlobalText[3057]);
}
if( iMap == WD_68DOPPLEGANGER4)
{
return (GlobalText[3057]);
}
if( iMap == WD_69EMPIREGUARDIAN1)
{
return (GlobalText[2806]);
}
if( iMap == WD_70EMPIREGUARDIAN2)
{
return (GlobalText[2806]);
}
if( iMap == WD_71EMPIREGUARDIAN3)
{
return (GlobalText[2806]);
}
if( iMap == WD_72EMPIREGUARDIAN4)
{
return (GlobalText[2806]);
}
if( iMap == WD_79UNITEDMARKETPLACE )
{
return (GlobalText[3017]);
}
if (iMap == WD_80KARUTAN1 || iMap == WD_81KARUTAN2)
{
return (GlobalText[3285]);
}
return ( GlobalText[30+iMap] );
}
#define KJW_FIX_SOCKET_BONUS_BIT_OPERATION
WORD iExp = CharacterAttribute->NextExperince - CharacterAttribute->Experience;
[B]D[/B]WORD iExp = CharacterAttribute->NextExperince - CharacterAttribute->Experience;
BYTE RequireClass[MAX_CLASS+1];
#ifdef PBG_ADD_NEWCHAR_MONK_SKILL
BYTE RequireClass[MAX_CLASS];
#else //PBG_ADD_NEWCHAR_MONK_SKILL
BYTE RequireClass[MAX_CLASS+1];
#endif //PBG_ADD_NEWCHAR_MONK_SKILL
BYTE byRequireClass[MAX_CLASS];
#ifdef PBG_ADD_NEWCHAR_MONK_SKILL
BYTE byRequireClass[MAX_CLASS];
#else //PBG_ADD_NEWCHAR_MONK_SKILL
BYTE byRequireClass[MAX_CLASS + 1];
#endif //PBG_ADD_NEWCHAR_MONK_SKILL
#ifdef PBG_ADD_NEWCHAR_MONK_SKILL
WORD Special [MAX_ITEM_SPECIAL];
#else //PBG_ADD_NEWCHAR_MONK_SKILL
BYTE Special [MAX_ITEM_SPECIAL];
#endif //PBG_ADD_NEWCHAR_MONK_SKILL
WORD Special [MAX_ITEM_SPECIAL];
#ifdef PBG_ADD_NEWCHAR_MONK_SKILL
void GetSpecialOptionText ( int Type, char* Text, WORD Option, BYTE Value, int iMana )
#else //PBG_ADD_NEWCHAR_MONK_SKILL
void GetSpecialOptionText ( int Type, char* Text, WORD Option, BYTE Value, int iMana )
#endif //PBG_ADD_NEWCHAR_MONK_SKILL
void GetSpecialOptionText ( int Type, char* Text, WORD Option, BYTE Value, int iMana )
#ifdef PBG_ADD_NEWCHAR_MONK_SKILL
void GetSpecialOptionText ( int Type, char* Text, WORD Option, BYTE Value, int iMana );
#else //PBG_ADD_NEWCHAR_MONK_SKILL
void GetSpecialOptionText ( int Type, char* Text, BYTE Option, BYTE Value, int iMana );
#endif //PBG_ADD_NEWCHAR_MONK_SKILL
void GetSpecialOptionText ( int Type, char* Text, WORD Option, BYTE Value, int iMana );
void CMsgWin::ManageOKClick()
{
CUIMng& rUIMng = CUIMng::Instance();
rUIMng.HideWin(this);
switch (m_nMsgCode)
{
case MESSAGE_SERVER_LOST:
case MESSAGE_VERSION:
case RECEIVE_LOG_IN_FAIL_ERROR:
case RECEIVE_LOG_IN_FAIL_VERSION:
void CMsgWin::ManageOKClick()
{
CUIMng& rUIMng = CUIMng::Instance();
rUIMng.HideWin(this);
switch (m_nMsgCode)
{
case MESSAGE_SERVER_LOST:
case MESSAGE_VERSION:
case RECEIVE_LOG_IN_FAIL_ERROR:
case RECEIVE_LOG_IN_FAIL_VERSION:
::PostMessage(g_hWnd, WM_CLOSE, 0, 0);
break;
void OpenPersonalShop(int iType); have no sourcecode
#define MAX_INVENTORY (COLUMN_INVENTORY*ROW_INVENTORY)+((COLUMN_INVENTORY*2)*ROW_INVENTORY)
struct PMSG_PSHOP_OPEN_RECV
{
PSBMSG_HEAD header; // C1:3F:02
char text[36];
};
Not working. I cant even put item into personal shop. Inventory is 8*8. You trying tell me that should be increased of personal shop size? + (4*8)? I dont think it will work.
SendRequestCreatePersonalShop(name) is probably sending right packet
Code:struct PMSG_PSHOP_OPEN_RECV { PSBMSG_HEAD header; // C1:3F:02 char text[36]; };
I dont know.
When you are bored and want to have the best game
The camera works fine, but I can't find the monster display.
Monsters will show a maximum of 15 forward and backward coordinates.