- Joined
- Dec 7, 2011
- Messages
- 557
- Reaction score
- 472
Hello guys,
It's been a while; Been looking in RAN Developments and so on.
It's improving, however some are against modernization of the source code itself I guess. But Juver, Geger and many others is like me. Looking to port it into a different RHI, Have C++ 20 Standards and have the latest libraries for the RAN Source itself, I've been always an open-source guy since that's where I grew and learned a lot. XD "Stealing yo sh*ts thingy" ( This is just a joke ) HAHAHA.
I think it's time to go and give back to the community what I have been keeping to myself, but take note this is a prototype and I will only update it when I feel that it would be a good practice or I have a good mood.
What has been done:
- Changes to support x64
- Removed inline asm changed to intristics
- Changed the basestream of RAN to support x64
- Removed NProtect sh*ts
- Removed deprecated stuffs
- Updated DirectX SDK - June 2010
- Removed Directxof as it is x32 only
What I have is POC/POW of x64 RAN Online that has less memory leaks now,
Note: This is not for git cloning and run instant.
Some "Proof of Work/Proof Of Concept" Video :
We would start at closed source first when we reached the stable release we could let the others join and It will be public.
Currently Approved Contributors :
- SeiferXIII
- Geger009
- Enryuuu25
- kongouchandev
If you want to be part of the development team for this kindly join the discord server, and in the text channel drop in your Github username so I can add it to the private repo.
Discord link :
It's been a while; Been looking in RAN Developments and so on.
It's improving, however some are against modernization of the source code itself I guess. But Juver, Geger and many others is like me. Looking to port it into a different RHI, Have C++ 20 Standards and have the latest libraries for the RAN Source itself, I've been always an open-source guy since that's where I grew and learned a lot. XD "Stealing yo sh*ts thingy" ( This is just a joke ) HAHAHA.
I think it's time to go and give back to the community what I have been keeping to myself, but take note this is a prototype and I will only update it when I feel that it would be a good practice or I have a good mood.
What has been done:
- Changes to support x64
- Removed inline asm changed to intristics
- Changed the basestream of RAN to support x64
- Removed NProtect sh*ts
- Removed deprecated stuffs
- Updated DirectX SDK - June 2010
- Removed Directxof as it is x32 only
What I have is POC/POW of x64 RAN Online that has less memory leaks now,
Note: This is not for git cloning and run instant.
Some "Proof of Work/Proof Of Concept" Video :
We would start at closed source first when we reached the stable release we could let the others join and It will be public.
Currently Approved Contributors :
- SeiferXIII
- Geger009
- Enryuuu25
- kongouchandev
If you want to be part of the development team for this kindly join the discord server, and in the text channel drop in your Github username so I can add it to the private repo.
Discord link :
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