[Docu] Monsterprototype Explanations

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Couldnt find a complete list on ragezone so here is my own.
Credits to Tyfix & this thread

A: ID
B: Name
C: Model
D: LOD
E: Nation (0 = Neutral, 1 = KR, 2 = MK, 3 = GP
F: Class
G: Siege something (O = set, X = not set) [Set for all siege mobs, unset for everything else]
H: Walking Frame
I: Walking Distance
J: Running Frame
K: Running Distance
L: Attack Frame
M: Skill Frame
N: X+
O: X-
P: Z+
Q: Z-
R: Attack Range (cm)
S: Attack Angle
T: Base XP (Bonus 10% skill something / Bonus 10% per 1 something)
U: Level
V: Min Damage
W: Max Damage
X: Hit Rate
Y: Defence
Z: Evade
AA: Blockrate
AB: DRC (Attack Frame / 18 * (50 + Level) / 120)
AC: Critical
AD: Critical Type (Only applies to siege types)
AE: Magic Power
AF: Magic Resist
AG: Speed
AH: HP
AI: MP
AJ: HP Regen
AK: MP Regen
AL: Model Size
AM: Skill Casting Time ([More than 10: 2 step casting] - [At least 16: 3 step casting] - [>22: 4 step casting])
AN: Conflict Handling (Statues) [O = set, X = not set]
AO: Aggressive [O = set, X = not set]
AP: Attacks back when being attacked [O = set, X = not set]
AQ: Modifier Switch
AR: Modifier
AS: Using Skills (Probability of use: 0-100)
AT: Skill
AU: Skill
AV: Skill
AW: Skill
AX: Skill
AY: SkillID #6 (Grant) [Special - look at bottom of this file]
AZ: SkillID #7 (Chant) [Special - look at bottom of this file]
BA: Skill Effect / Blood (Float 1.00 = normal)
BB: Spawn Time (10 x miliseconds)
BC: Special Item ID #1 to drop.
BD: Special Item ID #2 to drop.
BE: Special Item ID #3 to drop.
BF: Special Item ID #4 to drop.
BG: Special Item ID #5 to drop.
BH: Droprate for Special Item #1
BI: Droprate for Special Item #2
BJ: Droprate for Special Item #3
BK: Droprate for Special Item #4
BL: Droprate for Special Item #5
BM: Gold.
BN: Gems.
BO: Metals (Type determined by level).
BP: bread/meat/bacon.
BQ: Skillbooks
BR: Stone of Oblivion.
BS: Lottery Event Drop Chance
BT: F Equipment (Not Helmets).
BU: D/F Equipment (Not Helmets).
BV: C/D Equipment (Not Helmets).
BW: B/C Equipment (Not Helmets).
BX: A/B Equipment (Not Helmets).
BY: Helmets. (F)
BZ: Helmets. (D)
CA: Helmets. (C)
CB: Helmets. (B)
CC: Helmets. (A)
CD: Boots & Gloves.
CE: Rings. (F)
CF: Rings. (D)
CG: Rings. (C)
CH: Rings. (B)
CI: Rings. (A)
CJ: Necklaces. (F)
CK: Necklaces. (D)
CL: Necklaces. (C)
CM: Necklaces. (B)
CN: Necklaces. (A)
CO: Rune F Grade Drop Chance
CP: Rune D Grade Drop Chance
CQ: Rune C Grade Drop Chance
CR: Rune B Grade Drop Chance
CS: Rune A Grade Drop Chance
CT: Unknown (Disappearance?) [Always 0]
CU: Item Option Base (Standard EQ)
CV: Item Option Base (Helmet)
CW: Statue Type (HP,MP,EXP,DropRate) [Only used on Statues]
CX: Statue Bonus in percentage (Default 5% bonus) [Only used on Statues]
CY: Statue Toggle (O = set, X = unset) [Only set for Statues & World Weapons]
CZ: Siege/Fort Options (Development Cost)
DA: Siege/Fort Options (Development Speed [Minutes])
DB: Siege/Fort Options (Upgrade Cost)
DC: Siege/Fort Options (Upgrade Speed [Minutes])
DD: Siege Weapon Options (Development Cost R)
DE: Siege Weapon Options (Development Speed R)
DF: Siege Weapon Options (Upgrade Cost R)
DG: Siege Weapon Options (Upgrade Speed R)
DH: Siege Weapon Options (Arms Defense R)
DI: Siege Weapon Options (Arms Attack R)
DJ: Siege Weapon Options (Arms HP R)
DK: Siege Weapon Options (Income R)
DL: Siege Weapon Options (PC Q R)

Special Handling for columns AY & AZ

if Column AV = then set AY
0x8101 : 25
0x9301 : 25
0x9302 : 24
0x9303 : 23
0x9103 : 22
0x8B04 : 21
0x8A05 : 20
0x9606 : 20
0x9210 : 19
0x8404 : 19
0x8304 : 18
Anything else : 0
if Column AX = then set AZ
0x8602 : 1
0x9404 : 1
0x8B02 : 2
0x9708 : 2
0x8B03 : 3
0x9709 : 3
0x8C08 : 4
0x9209 : 4
Anything else : 0
 

Attachments

wow..nice!!btw this one is for monster to drop the SELECTED ITEM ID?i mean we select the item that we want the monster to drop?
BC: Special Item ID #1 to drop.
BD: Special Item ID #2 to drop.
BE: Special Item ID #3 to drop.
BF: Special Item ID #4 to drop.
BG: Special Item ID #5 to drop.
 
i would like to know how to edit statue (BG) drop area, in my RYL1 server the statue gave medal in quietly wide area, not arround the statue itself. i am trying to find in monsterprototype file, but only drop item and drop rate, how can i reduce the area?
 
the description from ryl1 or ryl2 ,row?
look different from ryl1 my special drop is from column BO->BS.correct or not?
 
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