- Joined
- Aug 14, 2006
- Messages
- 144
- Reaction score
- 9
It goes in Players.cpp not player. :] also dark, i made mine like this, theres no need to specify the accesslevel for each command.
Code:
bool Players::chatProcessor(Player* player, char* msg, int len){
if(player->getAccessLevel() <= 100)
return false;
else if((msg[0] == '!') || (msg[0] == '/')){

