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i really dont think that you can export maya in a way that blender or 3ds can manage it
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Join Today!I've already exported it as an obj and imported that same model into blender. The question is, why can't I select it? (unless of course, that's what you meant)i really dont think that you can export maya in a way that blender or 3ds can manage it
thats what i am thinking, so now imma try to figure out how to fix the issue with exporting clothing which i am assuming uses a diff method then what we currently have available (at least for those who can't utilize the shader option in their clients)i think any development past what is given is private to the developers of 2 private servers in particular
ah i see well im styll gunna mess with the exporter i got now untill it works rightwe use a different exporter actually, it seems complex to me, since i still havent been able to get it to work, im guessing Phantom developed it and gave it to iced/ Sushi Ninja then they gave it out further, with the "HOW TO" on the subject.
Basically I and some others have the tool without the instructions so its worthless to us.
is this the most up to date exporter uve made? (private or public)
Yes, I've moved onto other projects for the time being. It should be significant enough to create items (weapons, armor, etc.), npcs, and monsters albeit they have to be binded to existing animations.
* Now that RaGEZONE is running it's own private server I MAY pick up from where I left off.
<3 ty I started messing with armor/NPC's a while ago, since my friend helped me get back into blender.
but anyways, im being told your update is just the source code. If thats true how do you use it?
It has always been in source form as a *.py file (plain text). *.pyc are compiled *.py files. I'm just sick of re-uploading all the time and it's easier to copy and paste.
Copy and paste the source into Notepad and save as "gunz_export.py" which you can copy to your Blender scripts directory as before.
Could You ever find the time to make a second one With shader 1.0 compatibility???
I'd love you so much....
(I sent Something on your acc page)
Got a interessting Error ive never encounterd befor ...
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Some info, its a Rifle with 458 Verts and 766 Faces.
Has Muzzle_Flash and the bullet Dummy, but its not their fault, caus i cant
export the mesh at all (into elu).
I've tested the current code and it still requires us to tick on the shader option for clothing exports, While the regular clothing doesn't and which shader do you have it using?I've never played the game so I don't know what you're talking about... There are vertex and pixel shaders, which is it? Have you even tried the current code? What I do know is that I've not determined a few byte patterns which will need further work. That's an open invitation...
There is a function called elu_triangulate_mesh which converts a quad mesh to a tri mesh but it sounds like it hasn't done it's job so do it manually before exporting.
I've never played the game so I don't know what you're talking about... There are vertex and pixel shaders, which is it? Have you even tried the current code? What I do know is that I've not determined a few byte patterns which will need further work. That's an open invitation...