No dc at all..didnt change anythg..can afk 1 hour no problem..my problem is field server crash when cast skill [emoji25]
Do you host your server yet?
or your hosting Local?
No dc at all..didnt change anythg..can afk 1 hour no problem..my problem is field server crash when cast skill [emoji25]
No dc at all..didnt change anythg..can afk 1 hour no problem..my problem is field server crash when cast skill [emoji25]
Do you Ep 11 Source Code??
Using this sourceNo dc at all..didnt change anythg..can afk 1 hour no problem..my problem is field server crash when cast skill [emoji25]
Do you Ep 11 Source Code??
Using this source
can you share cfg?
No dc at all..didnt change anythg..can afk 1 hour no problem..my problem is field server crash when cast skill [emoji25]
Please update ur result..tq..not skill prob?we have same problem sir, I have try to use rancrypt from ep10 source no luck
but I have found that the dc cost not in map but in mob. but not all mobs I am using gg client, I am try to replace the gg animation and chf later after work result will be post once I have succeed![]()
spp working bro..im using this source and no problem at all
Anyone knows how to fix this?
In source.....
Normal: Burr
High: Fine Burr
Highest: Ganil Piece
Problem: Ganil Piece is not working on upgrading on +10 - +15 but if I set (GRADE_HIGH=15) it works but its not ok because Fine Burr will be useless.
thanks![]()
I got the same problem. I tried to a create character (extreme class). Learned new skills, then use the skills and the FieldServer will crash. I didn't tried other class yet.No dc at all..didnt change anythg..can afk 1 hour no problem..my problem is field server crash when cast skill [emoji25]
The problem i detect..u cant skill building like training doll/tower..other mob is ok..ur field will crash..try and u will find out this problem..I got the same problem. I tried create character (extreme class). after learn new skills, use the skills then FieldServer will crash. I didn't tried other class yet.
GRADE_HIGH = 15,
GRADE_HIGH = 9,
GRADE_LIMIT_MAX = 50,
float fDAMAGE_GRADE_TOP[GRADE_LIMIT_MAX-GRADE_HIGH]
float fDAMAGE_GRADE_TOP[GRADE_LIMIT_MAX-GRADE_HIGH] = // 최상위 등급 공격력 증가율
{
1.0f, 1.0f, 1.0f, 1.0f, 1.0f,1.0f,
1.0f, 1.0f, 1.0f, 1.0f,1.0f,
1.0f, 1.0f, 1.0f, 1.0f,1.0f,
1.0f, 1.0f, 1.0f, 1.0f,1.0f,
1.0f, 1.0f, 1.0f, 1.0f,1.0f,
1.0f, 1.0f, 1.0f, 1.0f,1.0f,
1.0f, 1.0f, 1.0f, 1.0f,1.0f,
1.0f, 1.0f, 1.0f, 1.0f,1.0f,
};
float fDEFENSE_GRADE_TOP[GRADE_LIMIT_MAX-GRADE_HIGH] = // 최상위 등급 공격력 증가율
{
1.0f, 1.0f, 1.0f, 1.0f, 1.0f,1.0f,
1.0f, 1.0f, 1.0f, 1.0f,1.0f,
1.0f, 1.0f, 1.0f, 1.0f,1.0f,
1.0f, 1.0f, 1.0f, 1.0f,1.0f,
1.0f, 1.0f, 1.0f, 1.0f,1.0f,
1.0f, 1.0f, 1.0f, 1.0f,1.0f,
1.0f, 1.0f, 1.0f, 1.0f,1.0f,
1.0f, 1.0f, 1.0f, 1.0f,1.0f,
};
WORD wUSE_GRADE_NUM[GRADE_LIMIT_MAX-GRADE_HIGH] = // 최상위 등급시 필요한 연마제 갯수
{
1, 2, 3, 4, 5, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6
};
float fGRADE_RATE[GRADE_LIMIT_MAX]
float fGRADE_RATE[GRADE_LIMIT_MAX] = { 100, 100, 100, 100, 33.33f,
25.00f, 20.00f, 16.67f, 15.00f, 15.00f,
15.00f, 15.00f, 15.00f, 15.00f, 15.00f,
15.00f, 15.00f, 15.00f, 15.00f, 15.00f,
15.00f, 15.00f, 15.00f, 15.00f, 15.00f,
15.00f, 15.00f, 15.00f, 15.00f, 15.00f,
15.00f, 15.00f, 15.00f, 15.00f, 15.00f,
15.00f, 15.00f, 15.00f, 15.00f, 15.00f,
15.00f, 15.00f, 15.00f, 15.00f, 15.00f,
15.00f, 15.00f, 15.00f, 15.00f, 15.00f,
};
float fGRADE_RESET_RATE[GRADE_LIMIT_MAX] = { 0, 0, 0, 0, 10.00f,
20.00f, 30.00f, 40.00f, 50.00f, 50.00f,
50.00f, 50.00f, 50.00f, 50.00f, 50.00f,
50.00f, 50.00f, 50.00f, 50.00f, 50.00f,
50.00f, 50.00f, 50.00f, 50.00f, 50.00f,
50.00f, 50.00f, 50.00f, 50.00f, 50.00f,
50.00f, 50.00f, 50.00f, 50.00f, 50.00f,
50.00f, 50.00f, 50.00f, 50.00f, 50.00f,
50.00f, 50.00f, 50.00f, 50.00f, 50.00f,
50.00f, 50.00f, 50.00f, 50.00f, 50.00f,
};
float fGRADE_TERMINATE_RATE[GRADE_LIMIT_MAX] = { 0, 0, 0, 0, 40.00f,
50.00f, 60.00f, 70.00f, 70.00f, 70.00f,
70.00f, 70.00f, 70.00f, 70.00f, 70.00f,
70.00f, 70.00f, 70.00f, 70.00f, 70.00f,
70.00f, 70.00f, 70.00f, 70.00f, 70.00f,
70.00f, 70.00f, 70.00f, 70.00f, 70.00f,
70.00f, 70.00f, 70.00f, 70.00f, 70.00f,
70.00f, 70.00f, 70.00f, 70.00f, 70.00f,
70.00f, 70.00f, 70.00f, 70.00f, 70.00f,
70.00f, 70.00f, 70.00f, 70.00f, 70.00f,
};
wUSE_GRADE_NUM
fDAMAGE_GRADE_TOP
fDEFENSE_GRADE_TOP
wUSE_GRADE_NUM { 1, 2, 3, 4, 5, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6 }
// 10 11 12 13 14 15 16 8 9 10 11 12 13 14 15
fDAMAGE_GRADE_TOP { 1.5f, 1.7f, 1.9f, 2.1f, 2.3f, 2.5f, 2.7f, 2.9f, 3.1f, 3.3f, 3.5f, 3.7f, 3.9f, 4.1f, 4.3f, 4.5f, 4.7f, 4.9f, 5.1f, 5.3f, 5.5f, 5.7f, 5.9f, 6.1f, 6.3f, 6.5f, 6.7f, 6.9f, 7.1f, 7.3f, 7.5f, 7.7f, 7.9f, 8.1f, 8.3f, 8.5f, 8.7f, 8.9f, 9.1f, 9.3f, 9.5f}
fDEFENSE_GRADE_TOP { 1.3f, 1.5f, 1.7f, 1.9f, 2.1f, 2.3f, 2.5f, 2.7f, 2.9f, 3.1f, 3.3f, 3.5f, 3.7f, 3.9f, 4.1f, 4.3f, 4.5f, 4.7f, 4.9f, 5.1f, 5.3f, 5.5f, 5.7f, 5.9f, 6.1f, 6.3f, 6.5f, 6.7f, 6.9f, 7.1f, 7.3f, 7.5f, 7.7f, 7.9f, 8.1f, 8.3f, 8.5f, 8.7f, 8.9f, 9.1f, 9.3f}
fGRADE_RATE { 100, 100, 100, 100, 90.00f, 85.00f, 75.00f, 70.00f, 70.00f, 55.00f, 45.00f, 35.00f, 30.00f, 15.00f, 5.00f, 100.00f, 100.00f, 100.00f, 100.00f, 100.00f, 100.00f, 100.00f, 100.00f, 100.00f, 100.00f, 100.00f, 100.00f, 100.00f, 100.00f, 100.00f, 100.00f, 100.00f, 100.00f, 100.00f, 100.00f, 100.00f, 100.00f, 100.00f, 100.00f, 100.00f, 100.00f, 90.00f, 80.00f, 70.00f, 60.00f, 50.00f, 40.00f, 30.00f, 20.00f, 10.00f}
fGRADE_RESET_RATE { 0, 0, 0, 0, 0.00f, 0.00f, 5.00f, 5.00f, 5.00f, 7.00f, 15.00f, 20.00f, 25.00f, 30.00f, 35.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 00.00f, 00.00f, 00.00f, 00.00f, 00.00f, 00.00f, 00.00f, 00.00f, 00.00f, 00.00f, 00.00f, 00.00f, 00.00f, 00.00f, 00.00f, 00.00f, 00.00f, 00.00f, 00.00f, 00.00f, 00.00f, 00.00f, 30.00f, 35.00f, 40.00f, 45.00f, 50.00f}
fGRADE_TERMINATE_RATE { 0, 0, 0, 0, 0.00f, 5.00f, 10.00f, 15.00f, 25.00f, 30.00f, 35.00f, 35.00f, 35.00f, 30.00f, 30.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 20.00f, 100.00f, 20.00f, 30.00f, 40.00f, 50.00f}
November Man Tsukaima
Guide fix Upgrade Item with Burr and Ganil
Open GLogicData.h
Find
Code:GRADE_HIGH = 15,
Change to
Code:GRADE_HIGH = 9, GRADE_LIMIT_MAX = 50,
GLogicData.cpp
Find
Code:float fDAMAGE_GRADE_TOP[GRADE_LIMIT_MAX-GRADE_HIGH]
Change to
Code:float fDAMAGE_GRADE_TOP[GRADE_LIMIT_MAX-GRADE_HIGH] = // 최상위 등급 공격력 증가율 { 1.0f, 1.0f, 1.0f, 1.0f, 1.0f,1.0f, 1.0f, 1.0f, 1.0f, 1.0f,1.0f, 1.0f, 1.0f, 1.0f, 1.0f,1.0f, 1.0f, 1.0f, 1.0f, 1.0f,1.0f, 1.0f, 1.0f, 1.0f, 1.0f,1.0f, 1.0f, 1.0f, 1.0f, 1.0f,1.0f, 1.0f, 1.0f, 1.0f, 1.0f,1.0f, 1.0f, 1.0f, 1.0f, 1.0f,1.0f, }; float fDEFENSE_GRADE_TOP[GRADE_LIMIT_MAX-GRADE_HIGH] = // 최상위 등급 공격력 증가율 { 1.0f, 1.0f, 1.0f, 1.0f, 1.0f,1.0f, 1.0f, 1.0f, 1.0f, 1.0f,1.0f, 1.0f, 1.0f, 1.0f, 1.0f,1.0f, 1.0f, 1.0f, 1.0f, 1.0f,1.0f, 1.0f, 1.0f, 1.0f, 1.0f,1.0f, 1.0f, 1.0f, 1.0f, 1.0f,1.0f, 1.0f, 1.0f, 1.0f, 1.0f,1.0f, 1.0f, 1.0f, 1.0f, 1.0f,1.0f, }; WORD wUSE_GRADE_NUM[GRADE_LIMIT_MAX-GRADE_HIGH] = // 최상위 등급시 필요한 연마제 갯수 { 1, 2, 3, 4, 5, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6 };
And find
Code:float fGRADE_RATE[GRADE_LIMIT_MAX]
Change to :
Code:float fGRADE_RATE[GRADE_LIMIT_MAX] = { 100, 100, 100, 100, 33.33f, 25.00f, 20.00f, 16.67f, 15.00f, 15.00f, 15.00f, 15.00f, 15.00f, 15.00f, 15.00f, 15.00f, 15.00f, 15.00f, 15.00f, 15.00f, 15.00f, 15.00f, 15.00f, 15.00f, 15.00f, 15.00f, 15.00f, 15.00f, 15.00f, 15.00f, 15.00f, 15.00f, 15.00f, 15.00f, 15.00f, 15.00f, 15.00f, 15.00f, 15.00f, 15.00f, 15.00f, 15.00f, 15.00f, 15.00f, 15.00f, 15.00f, 15.00f, 15.00f, 15.00f, 15.00f, }; float fGRADE_RESET_RATE[GRADE_LIMIT_MAX] = { 0, 0, 0, 0, 10.00f, 20.00f, 30.00f, 40.00f, 50.00f, 50.00f, 50.00f, 50.00f, 50.00f, 50.00f, 50.00f, 50.00f, 50.00f, 50.00f, 50.00f, 50.00f, 50.00f, 50.00f, 50.00f, 50.00f, 50.00f, 50.00f, 50.00f, 50.00f, 50.00f, 50.00f, 50.00f, 50.00f, 50.00f, 50.00f, 50.00f, 50.00f, 50.00f, 50.00f, 50.00f, 50.00f, 50.00f, 50.00f, 50.00f, 50.00f, 50.00f, 50.00f, 50.00f, 50.00f, 50.00f, 50.00f, }; float fGRADE_TERMINATE_RATE[GRADE_LIMIT_MAX] = { 0, 0, 0, 0, 40.00f, 50.00f, 60.00f, 70.00f, 70.00f, 70.00f, 70.00f, 70.00f, 70.00f, 70.00f, 70.00f, 70.00f, 70.00f, 70.00f, 70.00f, 70.00f, 70.00f, 70.00f, 70.00f, 70.00f, 70.00f, 70.00f, 70.00f, 70.00f, 70.00f, 70.00f, 70.00f, 70.00f, 70.00f, 70.00f, 70.00f, 70.00f, 70.00f, 70.00f, 70.00f, 70.00f, 70.00f, 70.00f, 70.00f, 70.00f, 70.00f, 70.00f, 70.00f, 70.00f, 70.00f, 70.00f, };
Build your source
**// Glogic.rcc //**
Open Default.charclass
Find
Code:wUSE_GRADE_NUM fDAMAGE_GRADE_TOP fDEFENSE_GRADE_TOP
Change to :
Code:wUSE_GRADE_NUM { 1, 2, 3, 4, 5, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6 } // 10 11 12 13 14 15 16 8 9 10 11 12 13 14 15 fDAMAGE_GRADE_TOP { 1.5f, 1.7f, 1.9f, 2.1f, 2.3f, 2.5f, 2.7f, 2.9f, 3.1f, 3.3f, 3.5f, 3.7f, 3.9f, 4.1f, 4.3f, 4.5f, 4.7f, 4.9f, 5.1f, 5.3f, 5.5f, 5.7f, 5.9f, 6.1f, 6.3f, 6.5f, 6.7f, 6.9f, 7.1f, 7.3f, 7.5f, 7.7f, 7.9f, 8.1f, 8.3f, 8.5f, 8.7f, 8.9f, 9.1f, 9.3f, 9.5f} fDEFENSE_GRADE_TOP { 1.3f, 1.5f, 1.7f, 1.9f, 2.1f, 2.3f, 2.5f, 2.7f, 2.9f, 3.1f, 3.3f, 3.5f, 3.7f, 3.9f, 4.1f, 4.3f, 4.5f, 4.7f, 4.9f, 5.1f, 5.3f, 5.5f, 5.7f, 5.9f, 6.1f, 6.3f, 6.5f, 6.7f, 6.9f, 7.1f, 7.3f, 7.5f, 7.7f, 7.9f, 8.1f, 8.3f, 8.5f, 8.7f, 8.9f, 9.1f, 9.3f} fGRADE_RATE { 100, 100, 100, 100, 90.00f, 85.00f, 75.00f, 70.00f, 70.00f, 55.00f, 45.00f, 35.00f, 30.00f, 15.00f, 5.00f, 100.00f, 100.00f, 100.00f, 100.00f, 100.00f, 100.00f, 100.00f, 100.00f, 100.00f, 100.00f, 100.00f, 100.00f, 100.00f, 100.00f, 100.00f, 100.00f, 100.00f, 100.00f, 100.00f, 100.00f, 100.00f, 100.00f, 100.00f, 100.00f, 100.00f, 100.00f, 90.00f, 80.00f, 70.00f, 60.00f, 50.00f, 40.00f, 30.00f, 20.00f, 10.00f} fGRADE_RESET_RATE { 0, 0, 0, 0, 0.00f, 0.00f, 5.00f, 5.00f, 5.00f, 7.00f, 15.00f, 20.00f, 25.00f, 30.00f, 35.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 00.00f, 00.00f, 00.00f, 00.00f, 00.00f, 00.00f, 00.00f, 00.00f, 00.00f, 00.00f, 00.00f, 00.00f, 00.00f, 00.00f, 00.00f, 00.00f, 00.00f, 00.00f, 00.00f, 00.00f, 00.00f, 00.00f, 30.00f, 35.00f, 40.00f, 45.00f, 50.00f} fGRADE_TERMINATE_RATE { 0, 0, 0, 0, 0.00f, 5.00f, 10.00f, 15.00f, 25.00f, 30.00f, 35.00f, 35.00f, 35.00f, 30.00f, 30.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 20.00f, 100.00f, 20.00f, 30.00f, 40.00f, 50.00f}
NOTE : Dont forget change Item Abrasive to Highest
do you know how to disable SW bonus on source??
You can disable buff SW and Tyranny on Default.charclass
//SW_FILE[/QUOTi know it but i dont want sw or tw OFF,,ijust want my sw Still ON but after SW finish not buff for winner the winner just got item not buff