[HELP] A.v.A 2008

Newbie Spellweaver
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Hello everyone,

First of all, I apologize if I haven't posted my message in the right place, and I would be grateful if a moderator could move my thread.

My achievement was fixing the re-connection problem on the 2008 A.v.A Source Code. I relaunched my client, and everything works.

See YouTube videos:




Unfortunately, the game is quite old, with very few modes and no AI missions.

I don't want to stop there, which is why I'm asking for the community's help.

I downloaded a 2021 client and found a way to launch the game without anti-cheat software, so I was able to dump the SDK.

Now I need to update my 2008 engine to run the 2021 client.

After studying the dump, there are many changes between 2008 and 2021, but it's not impossible to reproduce. My only problems will be update here.


1. I'm looking for the Scaleform GFxUI (32-bit) libraries and headers for Visual Studio 2005 SP1 (vc80) to implement in my engine.
✅Done big thanks to : RageDeveloper !

2. I need to find out the compression type used for the 2021 .upk files and probably the headers modified by game developpers.
✅Done big thanks to : gildor !

3. I'm looking for SDK Awesomium 1.7.1 Win32

4. I'm looking for vivox 4.7

All this work is just for my own learning :)

I WILL UPDATE THIS THREAD

My Discord: EscroTyuTyu
 
Last edited:
I've encountered a problem and am unable to log back in.
It's because i fixed it my self, patched the database 12 times, and build website + made a token connection, there is not relog in the source because it's a dev source and not release :1 client, Redduck dev the game, and Pmang dev the rest.

Good luck with that
 
For SDK Awesomium 1.7.1 Win32 you can check this
 
For SDK Awesomium 1.7.1 Win32 you can check this
Thanks u very much friend, i finish to update all my classes and i will take a look at this :reeeee:
 
sorry for the late reply but any updates on this? im interested
 
sorry for the late reply but any updates on this? im interested
Hello, still in progresse.

FMaterial::Serialize — 100% BINARY PARITY: Zero serial size mismatch. The 2021 binary extraction and Red Duck gate alignment work flawlessly.

Comprehensive documentation: .PLAN.md (1946 lines), CHANGELOG.md, NATIVEWORK.md, TFL_TYPES_TO_ALIGN.md (9037 lines), CLASSESLOGIC+.md (1666 lines). Everything is mapped.

7 packages loaded: Core, Engine, EngineFonts, NodeBuddies, EditorMeshes, EngineMaterials, GameFramework — the engine deciphers and reads .u 2021 files.

Need more work, but i take a break.

If u have any competence tell me.
 
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