Newbie Spellweaver
- Joined
- Mar 19, 2026
- Messages
- 13
- Reaction score
- 2
Hello everyone,
First of all, I apologize if I haven't posted my message in the right place, and I would be grateful if a moderator could move my thread.
My achievement was fixing the re-connection problem on the 2008 A.v.A Source Code. I relaunched my client, and everything works.
See YouTube videos:
Unfortunately, the game is quite old, with very few modes and no AI missions.
I don't want to stop there, which is why I'm asking for the community's help.
I downloaded a 2021 client and found a way to launch the game without anti-cheat software, so I was able to dump the SDK.
Now I need to update my 2008 engine to run the 2021 client.
After studying the dump, there are many changes between 2008 and 2021, but it's not impossible to reproduce. My only problems will be update here.
1. I'm looking for the Scaleform GFxUI (32-bit) libraries and headers for Visual Studio 2005 SP1 (vc80) to implement in my engine.
Done big thanks to : RageDeveloper !
2. I need to find out the compression type used for the 2021 .upk files and probably the headers modified by game developpers.
Done big thanks to : gildor !
3. I'm looking for SDK Awesomium 1.7.1 Win32
4. I'm looking for vivox 4.7
All this work is just for my own learning
I WILL UPDATE THIS THREAD
My Discord: EscroTyuTyu
First of all, I apologize if I haven't posted my message in the right place, and I would be grateful if a moderator could move my thread.
My achievement was fixing the re-connection problem on the 2008 A.v.A Source Code. I relaunched my client, and everything works.
See YouTube videos:
Unfortunately, the game is quite old, with very few modes and no AI missions.
I don't want to stop there, which is why I'm asking for the community's help.
I downloaded a 2021 client and found a way to launch the game without anti-cheat software, so I was able to dump the SDK.
Now I need to update my 2008 engine to run the 2021 client.
After studying the dump, there are many changes between 2008 and 2021, but it's not impossible to reproduce. My only problems will be update here.
1. I'm looking for the Scaleform GFxUI (32-bit) libraries and headers for Visual Studio 2005 SP1 (vc80) to implement in my engine.
2. I need to find out the compression type used for the 2021 .upk files and probably the headers modified by game developpers.
3. I'm looking for SDK Awesomium 1.7.1 Win32
4. I'm looking for vivox 4.7
All this work is just for my own learning
I WILL UPDATE THIS THREAD
My Discord: EscroTyuTyu
Last edited:


