Junior Spellweaver
- Joined
- Oct 12, 2013
- Messages
- 128
- Reaction score
- 10
That was to everyone working on balance... it's a good question to ask as for most people the idea of balance is that every class is equal... That's not how balance is done in spell based games(games with skills) the games where every class is equal are player skill based games(games like FPS and RTS and such) those games the idea is to give the player skin options so they feel that each class/faction is different when they are really the same thing.That for me Hunin?
If so I've only just started and I haven't completed the first run through of the skills yet. I certainly don't want to take established roles away, in fact I'm trying to keep most damage values as close to original as possible while fixing any longstanding UP and OP crap.
Also worth noting is that I'm using PvE values to balance the damages out. PvP damage can be adjusted in other ways if necessary.
I was more surprised than anyone that PvP might not need as much adjusting as I thought.
Blunt Mastery
Level 1 : 20% boost in One handed mace damage. Lasts 18 mins.
Level 2 : 30% boost in One handed mace damage. Lasts 21 mins.
Level 3 : 40% boost in One handed mace damage. Lasts 24 mins.
Level 4 : 50% boost in One handed mace damage. Lasts 27 mins.
Level 5 : 60% boost in One handed mace damage. Lasts 30 mins.
Level 6 : 70% boost in One handed mace damage. Lasts 30 mins.
Level 7 : 90% boost in One handed mace damage. Lasts 30 mins.
You will receive bonus damage according to your Magic Attack and Intelligence.
-> Attack Speed boost removed.
-> Modifier ( -> * ( int / 1000 ) ) removed.
Marea's Hammer - Active
Level 1 : Each regular attack adds a stack which grants 1% attackspeed.
Level 2 : Each regular attack adds a stack which grants 2% attackspeed.
Level 3 : Each regular attack adds a stack which grants 3% attackspeed.
Level 4 : Each regular attack adds a stack which grants 4% attackspeed.
Level 5 : Each regular attack adds a stack which grants 5% attackspeed.
Level 6 : Each regular attack adds a stack which grants 7% attackspeed.
Level 7 : Each regular attack adds a stack which grants 9% attackspeed.
Lasts 10 seconds.
30 stacks maximum.
Illusive Mind - Hero
Level 1 : Grants your party members a 10% chance to block up to 1 negative effect.
Level 2 : Grants your party members a 20% chance to block up to 1 negative effect.
Level 3 : Grants your party members a 20% chance to block up to 2 negative effects.
Level 4 : Grants your party members a 30% chance to block up to 2 negative effects.
Level 5 : Grants your party members a 40% chance to block up to 3 negative effects.
Level 6 : Grants your party members a 50% chance to block up to 3 negative effects.
Level 7 : Grants your party members a 60% chance to block up to 4 negative effects.
Lasts 8 seconds.
Flaring Power - Hero
Level 1 : Increases your and your party members attack by 10% of your intelligence.
Level 2 : Increases your and your party members attack by 20% of your intelligence.
Level 3 : Increases your and your party members attack by 30% of your intelligence.
Level 4 : Increases your and your party members attack by 40% of your intelligence.
Level 5 : Increases your and your party members attack by 50% of your intelligence.
Level 6 : Increases your and your party members attack by 60% of your intelligence.
Level 7 : Increases your and your party members attack by 70% of your intelligence.
Lasts 13 seconds.
Group Intelligence Blow - Hero
Level 1 : Increases your party members intelligence by 2%. Lasts 6 minutes.
Level 2 : Increases your party members intelligence by 4%. Lasts 12 minutes.
Level 3 : Increases your party members intelligence by 6%. Lasts 18 minutes.
Level 4 : Increases your party members intelligence by 8%. Lasts 24 minutes.
Level 5 : Increases your party members intelligence by 10%. Lasts 30 minutes.
Level 6 : Increases your party members intelligence by 12%. Lasts 60 minutes.
Level 7 : Increases your party members intelligence by 15%. Lasts 90 minutes.
Holy Shield - Hero
Level 1 : Adds a shield to you and your party members, absorbing 100% of your intelligence as damage.
Level 2 : Adds a shield to you and your party members, absorbing 150% of your intelligence as damage.
Level 3 : Adds a shield to you and your party members, absorbing 200% of your intelligence as damage.
Level 4 : Adds a shield to you and your party members, absorbing 250% of your intelligence as damage.
Level 5 : Adds a shield to you and your party members, absorbing 300% of your intelligence as damage.
Level 6 : Adds a shield to you and your party members, absorbing 400% of your intelligence as damage.
Level 7 : Adds a shield to you and your party members, absorbing 500% of your intelligence as damage.
Lasts 7 seconds.
Now we really are all here lol. Hunin know anyone else who can come to the party? I've seen Todd (Rabbi) floating around
On the subject of the pure > inflated debate, that's essentially just a straight up reduction of the blunt dump by 75% which means only the most fiercely geared and buffed temps will be able to do any meaningful damage. Changing the int coefficient from 10 to 40 would have pretty much the same effect.
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