Junior Spellweaver
- Joined
- Apr 3, 2013
- Messages
- 184
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- 11
Peace Guys so a lot of people asking around how to add new Weapons, Skins or Cloths.
So first of all you need The War Inc Extractor, this tool Converts your Bin Files from War Inc to his Source ( YOU MUST HAVE WAR INC INSTALLED), you can find the Source files in you Extractor Directory Under Out.
Next step is to convert your SCB files to Sco files, You cant use Scb Files in Warz So you must convert it.
To Convert your files you need this
Just put that on your Server in your SRC folder and replace it, this is a new Source code from NeoZero Thanks again for that dude =). If you replaced everything and build it, you put your Objecktsdepot/ Weapons folder from your Extracted War Inc ( For example) in your Warz Server Objecktsdepot/ Weapons folder ( Dont forget to Copy past your Data/Weapons folder from your Extracted War Inc or you dont have any Store icons).
Now just Run Rsbuild and it will convert all your New past in Scb Files to Sco, after that you will find all Convert Sco Files in your Objeckts/Weapons Directory.
Step III.
Now we Must Insert your new Created objeckts into Warz For that You open your ItemDb.xml
I give you an Example.
Look at
Under That you past ( for a Red Smoke nade for example)
Now you Insert Your new Item ( dont foregt to add your Item to Your Language Files, or you have no Name Ingame)
Sooo Now open Navicat ( I Use Navicat for That ) and Open Items_Weapons and add a New String Down there.
Now open Items_LootData and add a New record or replace a old One.
Insert
Now save and Rsbuild Everything. After that go Ingame and Tipp /gi 101410 and Wollahh A Working Smoke Grenade.
All Other items Like Guilie Suit or any Other Armor/ Cloth Will work on the exackt Same Way Just Create a New Line under Items_Gear for Cloth.
To use Map Assets you must create new Collision for some items or you just Walk Trougth Them.
So i hope that helps Everyone here a Big Thx To NeoZero For your Source and FolkZ For some help to figure out how it works =).
To add new items from Other Games you Need to figure Out how to convert Obj To Sco for that Look at the Help section there are Some nice Topics about it =).
Edit: if you find any Faults tell me =).
Here the Complete files
So first of all you need The War Inc Extractor, this tool Converts your Bin Files from War Inc to his Source ( YOU MUST HAVE WAR INC INSTALLED), you can find the Source files in you Extractor Directory Under Out.
You must be registered to see links
Next step is to convert your SCB files to Sco files, You cant use Scb Files in Warz So you must convert it.
To Convert your files you need this
You must be registered to see links
Just put that on your Server in your SRC folder and replace it, this is a new Source code from NeoZero Thanks again for that dude =). If you replaced everything and build it, you put your Objecktsdepot/ Weapons folder from your Extracted War Inc ( For example) in your Warz Server Objecktsdepot/ Weapons folder ( Dont forget to Copy past your Data/Weapons folder from your Extracted War Inc or you dont have any Store icons).
Now just Run Rsbuild and it will convert all your New past in Scb Files to Sco, after that you will find all Convert Sco Files in your Objeckts/Weapons Directory.
Step III.
Now we Must Insert your new Created objeckts into Warz For that You open your ItemDb.xml
I give you an Example.
Look at
<Weapon itemID="101310" category="27" upgrade="1" FNAME="EXP_M26" Weight="180">
<Model file="Data/ObjectsDepot/Weapons/EXP_M26.sco" AnimPrefix="EXP_M26" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
<MuzzleModel file="" />
<HudIcon file="$Data/Weapons/HudIcons/EXP_M26.dds" />
<Store name="Frag Grenade" icon="$Data/Weapons/StoreIcons/EXP_M26.dds" desc="The fragmentation grenade is used to spray shrapnel upon exploding. Pull the pin and dont forget to throw it far.. Fire in the hole!" LevelRequired="0" />
<PrimaryFire bullet="grenade" damage="50" immediate="false" mass="10" decay="50" speed="20" area="10" delay="4" timeout="0" numShells="1" clipSize="1" reloadTime="1" activeReloadTick="0" rateOfFire="60" spread="1" recoil="1" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
<Animation type="grenade" />
<Sound shoot="" reload="" />
<FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
</Weapon>
Under That you past ( for a Red Smoke nade for example)
<Weapon itemID="101410" category="27" upgrade="1" FNAME="Exp_SmokeG_Red" Weight="180">
<Model file="Data/ObjectsDepot/Weapons/Exp_SmokeG_Red.sco" AnimPrefix="EXP_M26" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
<MuzzleModel file="" />
<HudIcon file="$Data/Weapons/HudIcons/Exp_SmokeG_Red.dds" />
<Store name="Red Smoke Grenade" icon="$Data/Weapons/StoreIcons/Exp_SmokeG_Red.dds" desc="A Red Smoke Grenade can be used for marking a location or obscuring you from your enemy's sight" LevelRequired="0" />
<PrimaryFire bullet="smoke_grenade_red" damage="50" immediate="false" mass="10" decay="50" speed="20" area="10" delay="4" timeout="0" numShells="1" clipSize="1" reloadTime="1" activeReloadTick="0" rateOfFire="60" spread="1" recoil="1" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
<Animation type="grenade" />
<Sound shoot="" reload="" />
<FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
</Weapon>
Now you Insert Your new Item ( dont foregt to add your Item to Your Language Files, or you have no Name Ingame)
Sooo Now open Navicat ( I Use Navicat for That ) and Open Items_Weapons and add a New String Down there.
Close and Save.101410 Exp_SmokeG_Red 27 red smoke grenade 0 0 0 grenade grenade 50 0 10 20 50 10 4 0 1 1 1 0 60 1 1 0 asr_grenade 100 30 default 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Exp_SmokeG_Red 180
Now open Items_LootData and add a New record or replace a old One.
Insert
555 301160 0.75 101410 10 50 smoke nade
Now save and Rsbuild Everything. After that go Ingame and Tipp /gi 101410 and Wollahh A Working Smoke Grenade.
All Other items Like Guilie Suit or any Other Armor/ Cloth Will work on the exackt Same Way Just Create a New Line under Items_Gear for Cloth.
To use Map Assets you must create new Collision for some items or you just Walk Trougth Them.
So i hope that helps Everyone here a Big Thx To NeoZero For your Source and FolkZ For some help to figure out how it works =).
To add new items from Other Games you Need to figure Out how to convert Obj To Sco for that Look at the Help section there are Some nice Topics about it =).
Edit: if you find any Faults tell me =).
Here the Complete files
You must be registered to see links
Last edited: