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How to change the attribute of the weapon ?

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Hello there.
So i want to change the value of any weapon , lets say at lvl 70 +10 instead of having +356 intelligence i want to change it to have 200 intelligence or even 1000 intelligence what folder should i look into it?
 
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Okay thank you so much , I just need it for weapons tho



So ItemGetMAttr is the main attribute depends on the character whether its a wizz or a sin but what i wanna know the weapon how to change it like to have more intelligence / dex / vit and so on


Find in attrib.csv item (usually starting from top)
FactorType should be 3;4;5;6;7;8 (1=Weapon, 2=Assistant, 3=Armor etc)
FactorColor will be color of quality (1=green;7=platinum)
You will figure out rest
There will be more than 1 that means attributes for item are chosen random from these attributes lists
Some of them may have Dodge, some of them not, ItemGetMAttr is the main attribute it will be set automatically depending on item type
For example assassin=dex, wizard=int, monk=str
 
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Okay so i got it now if i need to double it, it should be "ItemGetMAttr*2" that's it? So if i want it to have random number like 245
Also ItemGetMAttr should be in pMAttr
If you use 200 in pMAttr then assassins armor for example will have 200 but it wont depend on item level that means 2lvl item will have same as 20lvl thats why expressions are in talisman ItemGetMAttr, ItemGetCon, ItemGetWiz....

*UPDATE*

Expressions are parsed, if you know any programming language u will understand easily.
If u want higher Int/Str/Dex for example use ItemGetMAttr*2 (2x more attr, etc.. (simple arithmetic))

*UPDATE*

I cant give you full information cause of private servers competetion
 
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And another question any weapon got 3 phases Like (vitality / Intelligence and vitality / Intelligence) is there a way do add a 4th one? or modify the 3 of them
 
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