- Joined
- Apr 12, 2008
- Messages
- 1,000
- Reaction score
- 615
Re: [Release] Hyper Body
Pretty sneaky sis.
Nice anti-leach.
Pretty sneaky sis.
Nice anti-leach.
hmmm
some ppl says they cant raise the hp when using hyper body...
why is that?
Leech protections are awsome. You don't realize it but your actually doing somethign helpful for everyone. With Leech protection people will have to figure out what to do and eventually it teaches everyone how to import scripts and debug <3
Code:else if(strcmp(name, "end1301007") == 0) Skills::end1301007(player); // Hyper Body - Spearman
Code:else if(skillid == 1301007){ // Hyper Body - Spearman timer->stop(player, "end1301007"); end1301007(player); }
Code:else if(skillid == 1301007){ // Hyper Body - Spearman vals.push_back(skills[skillid][level].x); vals.push_back(skills[skillid][level].y); timer->stop(player, "end1301007"); SkillsPacket::useSkill(player, Maps::info[player->getMap()].Players , skillid, skills[skillid][level].time*1000, 0, (char) 0x20, 0, 0, 0, 0, 0, 0, vals, 1); timer->setSkillTimer(player, "end1301007", skills[skillid][level].time*1000); }
Code:void Skills::end1301007(Player* player){ // Hyper Body - Spearman SkillsPacket::endSkill(player, Maps::info[player->getMap()].Players, 0, (char) 0x20, 0, 0, 0, 0, 0, 0, 1); }
Code:static void end1301007(Player* player); // Hyper Body - Spearman
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Code:else if(strcmp(name, "end1301007") == 0) Skills::end1301007(player); // Hyper Body - Spearman
Code:else if(skillid == 1301007){ // Hyper Body - Spearman timer->stop(player, "end1301007"); end1301007(player); }
Code:else if(skillid == 1301007){ // Hyper Body - Spearman vals.push_back(skills[skillid][level].x); vals.push_back(skills[skillid][level].y); timer->stop(player, "end1301007"); SkillsPacket::useSkill(player, Maps::info[player->getMap()].Players , skillid, skills[skillid][level].time*1000, 0, (char) 0x20, 0, 0, 0, 0, 0, 0, vals, 1); timer->setSkillTimer(player, "end1301007", skills[skillid][level].time*1000); }
Code:void Skills::end1333337(Player* player){ // Hyper Body - Spearman SkillsPacket::endSkill(player, Maps::info[player->getMap()].Players, 0, (char) 0x20, 0, 0, 0, 0, 0, 0, 1); }
Code:static void end1301007(Player* player); // Hyper Body - Spearman
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where do we put all these?
static void end1301007(Player* player); // Hyper Body - Spearman
else if(strcmp(name, "end1301007") == 0) Skills::end1301007(player); // Hyper Body - Spearman
else if(skillid == 1301007){ // Hyper Body - Spearman
timer->stop(player, "end1301007");
end1301007(player);
}
else if(skillid == 1301007){ // Hyper Body - Spearman
vals.push_back(skills[skillid][level].x);
vals.push_back(skills[skillid][level].y);
timer->stop(player, "end1301007");
SkillsPacket::useSkill(player, Maps::info[player->getMap()].Players , skillid, skills[skillid][level].time*1000, 0, (char) 0x20, 0, 0, 0, 0, 0, 0, vals, 1);
timer->setSkillTimer(player, "end1301007", skills[skillid][level].time*1000);
}
void Skills::end1333337(Player* player){ // Hyper Body - Spearman
SkillsPacket::endSkill(player, Maps::info[player->getMap()].Players, 0, (char) 0x20, 0, 0, 0, 0, 0, 0, 1);
}