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Mob Skills

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Experienced Elementalist
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Re: [Release] Mob Skills

well garvorious my GM haste doesnt work all the sudden so hm i never thought about it but maybe it could be teh code =O hm
 
Newbie Spellweaver
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Re: [Release] Mob Skills

theonendonly i don't think its the code, it happened to me, only MY char skills didn't work so i had to remake one
 
Experienced Elementalist
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Re: [Release] Mob Skills

theonendonly i don't think its the code, it happened to me, only MY char skills didn't work so i had to remake one

=O but it worked earlier when i had the same character imma remake it anyways tho because yea this is happened to me before like mounts didnt work for me until i remade char
 
Newbie Spellweaver
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Re: [Release] Mob Skills

theonendonly i had the exact same thing everything working fine then rebuff and nothing happend/get skill timer max >.>
 
Newbie Spellweaver
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Re: [Release] Mob Skills

hmm like the skill appear after i use it like 5 time and its like all black ish like if the skill was ending =\
 
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Re: [Release] Mob Skills

yep >.> but hmm you know the thing idk the name but its like timer fix or something, but it fix it =)
 
Experienced Elementalist
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Re: [Release] Mob Skills

Are you serious?! All we needed to do is change one letter. Wtf, Klook? :p
 
Delta
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Re: [Release] Mob Skills

So which scripts did they post? Anyone mind linking me to the page?

I quickly just looked thro all the pages, i found zouker's but not reinstates.
 
Experienced Elementalist
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Re: [Release] Mob Skills

you guys want the mobs to attack all players on screen add this

packet = Packet();
packet.addHeader(0x9C);
packet.addInt(mob->getID());
packet.addShort(getShort(pack+4));
packet.addByte(1);
packet.addInt(mob->getMP());
packet.sendTo(player, players, 0);

AFTER

packet.addBytesHex(pack+17, pla-17);
packet.sendTo(player, players, 0);

in mobspacket.cpp under void MobsPacket::moveMob

enjoy. btw the mobs dont use the same skills for everyone, aka zakum for instance but all players get hit with spells with NO LAG. tested it with 2 ppl.

heres resinates post for you
 
Newbie Spellweaver
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Re: [Release] Mob Skills

So with all the fixes it should look like this?? Or is this STILL not right?...
Code:
void MobsPacket::moveMob(Player* player, Mob* mob ,vector <Player*> players, unsigned char* pack, int pla){
	Packet packet = Packet();
	packet.addHeader(0x9C);
	packet.addInt(mob->getID());
	packet.addShort(getShort(pack+4));
	packet.addByte(1);
	packet.addInt(mob->getMP());
	packet.packetSend(player);
	packet = Packet();
	packet.addHeader(0x97);
	packet.addInt(mob->getID());
	packet.addByte(1);
	packet.addInt(getInt(pack+7));
	packet.addByte(0);
	packet.addBytesHex(pack+17, pla-17);
	packet.sendTo(player, players, 0);
	packet = Packet();
	packet.addHeader(0x9C);
	packet.addInt(mob->getID());
	packet.addShort(getShort(pack+4));
	packet.addByte(1);
	packet.addInt(mob->getMP());
	packet.sendTo(player, players, 0);
}
 
Newbie Spellweaver
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Re: [Release] Mob Skills

It seems like some boss's attack can 1 hit kill players even if the damage given is lesser than the player's max HP, is this a bug, or did i do something wrong >.<
 
Newbie Spellweaver
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Re: [Release] Mob Skills

Love it, Awesome release. Thanks ;]
 
Newbie Spellweaver
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Re: [Release] Mob Skills

Thanks zouker, your code works and Mob Skills work flawlessly now.

Lots of thanks to the thread starter as well!
 
Newbie Spellweaver
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Re: [Release] Mob Skills

listen why when you change map and go back to the map the Monster Stop Use Skill on you..
 
Kaotic Owner
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Re: [Release] Mob Skills

if u use the code i added in here everything works, 100%.

i have to fix mysql server lol it currpoted last night. but ill make more fixes when i fix this.
 
Newbie Spellweaver
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Re: [Release] Mob Skills

Only player who summons it sees it attacking.. BTW and if summoner DC and other player starts attink only (s)he sees it attacking :D this sux
 
Master Summoner
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Re: [Release] Mob Skills

This should be closed, everything is being repeated and all you have to do is read certain posts to get it working. -.-
 
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