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MoverSkill.cpp
\New Folder (4)\Official Source\_Common\MoverSkill.cpp(2336) : warning C4018: '>' : signed/unsigned mismatch
\New Folder (4)\Official Source\_Common\MoverSkill.cpp(2336) : warning C4018: '<' : signed/unsigned mismatch
\New Folder (4)\Official Source\_Common\MoverSkill.cpp(2540) : warning C4018: '>' : signed/unsigned mismatch
\New Folder (4)\Official Source\_Common\MoverSkill.cpp(2540) : warning C4018: '<' : signed/unsigned mismatch
AttackArbiter.cpp
AttackArbiter.cpp(541) : warning C4244: 'return' : conversion from 'float' to 'int', possible loss of data
AttackArbiter.cpp(543) : warning C4244: 'return' : conversion from 'float' to 'int', possible loss of data
AttackArbiter.cpp(734) : warning C4244: 'initializing' : conversion from 'float' to 'int', possible loss of data
LINK : warning LNK4089: all references to 'NeuzD.dll' discarded by /OPT:REF
LINK : warning LNK4089: all references to 'SHELL32.dll' discarded by /OPT:REF
LINK : warning LNK4089: all references to 'SHLWAPI.dll' discarded by /OPT:REF
LINK : warning LNK4089: all references to 'comdlg32.dll' discarded by /OPT:REF
LINK : warning LNK4089: all references to 'ole32.dll' discarded by /OPT:REF
Build log was saved at "file://d:\New Folder (4)\Output\WorldServer\Release\BuildLog.htm"
WorldServer - 0 error(s), 12 warning(s)
MoverSkill.cpp
\New Folder (4)\Official Source\_Common\MoverSkill.cpp(2336) : warning C4018: '>' : signed/unsigned mismatch
\New Folder (4)\Official Source\_Common\MoverSkill.cpp(2336) : warning C4018: '<' : signed/unsigned mismatch
\New Folder (4)\Official Source\_Common\MoverSkill.cpp(2540) : warning C4018: '>' : signed/unsigned mismatch
\New Folder (4)\Official Source\_Common\MoverSkill.cpp(2540) : warning C4018: '<' : signed/unsigned mismatch
AttackArbiter.cpp
AttackArbiter.cpp(541) : warning C4244: 'return' : conversion from 'float' to 'int', possible loss of data
AttackArbiter.cpp(543) : warning C4244: 'return' : conversion from 'float' to 'int', possible loss of data
AttackArbiter.cpp(734) : warning C4244: 'initializing' : conversion from 'float' to 'int', possible loss of data
LINK : warning LNK4089: all references to 'NeuzD.dll' discarded by /OPT:REF
LINK : warning LNK4089: all references to 'SHELL32.dll' discarded by /OPT:REF
LINK : warning LNK4089: all references to 'SHLWAPI.dll' discarded by /OPT:REF
LINK : warning LNK4089: all references to 'comdlg32.dll' discarded by /OPT:REF
LINK : warning LNK4089: all references to 'ole32.dll' discarded by /OPT:REF
Build log was saved at "file://d:\New Folder (4)\Output\WorldServer\Release\BuildLog.htm"
WorldServer - 0 error(s), 12 warning(s)
MoverSkill.cpp
\New Folder (4)\Official Source\_Common\MoverSkill.cpp(2336) : warning C4018: '>' : signed/unsigned mismatch
\New Folder (4)\Official Source\_Common\MoverSkill.cpp(2336) : warning C4018: '<' : signed/unsigned mismatch
\New Folder (4)\Official Source\_Common\MoverSkill.cpp(2540) : warning C4018: '>' : signed/unsigned mismatch
\New Folder (4)\Official Source\_Common\MoverSkill.cpp(2540) : warning C4018: '<' : signed/unsigned mismatch
AttackArbiter.cpp
AttackArbiter.cpp(541) : warning C4244: 'return' : conversion from 'float' to 'int', possible loss of data
AttackArbiter.cpp(543) : warning C4244: 'return' : conversion from 'float' to 'int', possible loss of data
AttackArbiter.cpp(734) : warning C4244: 'initializing' : conversion from 'float' to 'int', possible loss of data
LINK : warning LNK4089: all references to 'NeuzD.dll' discarded by /OPT:REF
LINK : warning LNK4089: all references to 'SHELL32.dll' discarded by /OPT:REF
LINK : warning LNK4089: all references to 'SHLWAPI.dll' discarded by /OPT:REF
LINK : warning LNK4089: all references to 'comdlg32.dll' discarded by /OPT:REF
LINK : warning LNK4089: all references to 'ole32.dll' discarded by /OPT:REF
Build log was saved at "file://d:\New Folder (4)\Output\WorldServer\Release\BuildLog.htm"
WorldServer - 0 error(s), 12 warning(s)
Hmmm... my server exes seem to be working perfectly, but for some peculiar reason, Neuz won't run right. It just has the white loading screen forever. It doesn't even generate any error files or popups. It's using the exact same resources as the server, so I'm not sure what the deal is.
Use "Search entire solution" and typ in the name of the Hero icon.
Then you should find something related to LEGEND_HERO or something, and just change that the Hero icon name to the Legend icon name.
Hmmm... my server exes seem to be working perfectly, but for some peculiar reason, Neuz won't run right. It just has the white loading screen forever. It doesn't even generate any error files or popups. It's using the exact same resources as the server, so I'm not sure what the deal is.
i manage to add coliseum and some other stuff, tried compiling and build whitout errors, then i tried to add pet filter, and i comipled all server files EXCEPT Neuz D:
when i tried to compile before the pet it worked fine, like i got a backup before adding the pet.
mostly this are the ones
NOT ALL OF THEM, i found that picture on internet but mostly are those Dx and also some of the colosseum, BUT as far as i understand, it reffers to a certan file, and i realized that i didnt touched those files, so whats wrong with them?
dont tell me to go and look @ google, i got 2 days searching for an answer, and readed all forums where those errors are, and still no solution.