- Joined
- Feb 19, 2013
- Messages
- 131
- Reaction score
- 1
tnx for this i try
[/QUOTE]how about this?
also with selling window?
View attachment 141613
how to fix this? when i drag down the window it will look like this..
View attachment 141614
also this
View attachment 141615
requested by hakimi93 - characterwindow
![]()
CharacterWindow.cpp
Code:#include "StdAfx.h" #include "./CharacterWindow.h" #include "DxGlobalStage.h" #include "./GLCharClient.h" #include "./GLFactEffect.h" #include "./GLGaeaClient.h" #include "../EngineUILib/GUInterface/BasicTextBox.h" #include "../EngineUILib/GUInterface/BasicProgressBar.h" #include "../EngineUILib/GUInterface/BasicButton.h" #include "../EngineLib/DxCommon/d3dfont.h" #include "GLCharacter.h" #include "DxGameStage.h" #include "../RanClientUILib/Interface/InnerInterface.h" #include "../Interface/BasicTextButton.h" #include "../Interface/UITextControl.h" #include "../Interface/GameTextControl.h" #include "../RanClientLib/G-Logic/GLGaeaClient.h" #include "BasicComboBox.h" #include "BasicComboBoxRollOver.h" #include "DxEffectMan.h" #include "DxEnvironment.h" #include "DxSurfaceTex.h" #include "DxGlowMan.h" #include "DxPostProcess.h" #include "DxCubeMap.h" #include "DxSkyMan.h" #include "DxEffGroupPlayer.h" #include "../EngineLib/DxCommon/DxViewPort.h" #include "../EngineLib/DxCommon/DxFontMan.h" #include "../EngineLib/DxCommon/DxInputDevice.h" #include "../EngineLib/DxCommon/DxLightMan.h" #include "DxSkinChar.h" #include "BasicLineBox.h" #include "BasicTextBoxEx.h" #include "InventoryPageWear.h" #include "InventoryPageWearEx.h" #ifdef _DEBUG #define new DEBUG_NEW #endif CCharacterWindow::CCharacterWindow () : m_pNameText ( NULL ), m_pLevelText ( NULL ), m_pButtonOk ( NULL ), m_pButtonCancel ( NULL ), m_pPageWear( NULL ), m_pPageWearEx( NULL ), m_pPointText ( NULL ), //Left m_pPowText ( NULL ), m_pDexText ( NULL ), m_pSpiText ( NULL ), //m_pIntText ( NULL ), m_pStrText ( NULL ), m_pStaText ( NULL ), //Right m_pPowTextUp ( NULL ), m_pDexTextUp ( NULL ), m_pSpiTextUp ( NULL ), m_pIntTextUp ( NULL ), m_pStrTextUp ( NULL ), m_pStaTextUp ( NULL ), m_pClubText ( NULL ), m_pNewPow ( 0 ), m_pNewDex ( 0 ), m_pNewSpi ( 0 ), m_pNewStr ( 0 ), m_pNewSta ( 0 ), m_pNewPoint ( 0 ), nIndex ( 0 ), //Left m_pDamageHighText ( NULL ), //¤ÇÒÁáçÊÙ§ÊØ´ m_pDamageLowText ( NULL ), //¤ÇÒÁáçµèÓÊØ´ m_pDefenseText ( NULL ), //»éͧ¡Ñ¹ m_pReqPaText ( NULL ), //¶¹Ñ´ m_pReqSaText ( NULL ), //àÅç§ m_pReqMaText ( NULL ), //¾Åѧ§Ò¹ m_pHitRateText ( NULL ), //â¨ÁµÕ m_pAvoidRateText ( NULL ), //ËźËÅÕ¡ m_pHPText ( NULL ), //HP m_pMPText ( NULL ), //MP m_pSPText ( NULL ), //SP //Right m_pDamageHighTextUp ( NULL ), //¤ÇÒÁáçÊÙ§ÊØ´ m_pDamageLowTextUp ( NULL ), //¤ÇÒÁáçµèÓÊØ´ m_pDefenseTextUp ( NULL ), //»éͧ¡Ñ¹ m_pReqPaTextUp ( NULL ), //¶¹Ñ´ m_pReqSaTextUp ( NULL ), //àÅç§ m_pReqMaTextUp ( NULL ), //¾Åѧ§Ò¹ m_pHitRateTextUp ( NULL ), //â¨ÁµÕ m_pAvoidRateTextUp ( NULL ), //ËźËÅÕ¡ m_pHPTextUp ( NULL ), //HP m_pMPTextUp ( NULL ), //MP m_pSPTextUp ( NULL ), //SP m_pFireText ( NULL ), //ä¿ m_pColdText ( NULL ), //¹éÓá¢ç§ m_pElectricText ( NULL ), //ä¿¿éÒ m_pPoisonText ( NULL ), //¾ÔÉ m_pSpiritText ( NULL ), //àÇ·Âì m_pPKStateText ( NULL ), m_pGradeText ( NULL ), //ª×èÍàÊÕ§ m_pGradeValue ( NULL ), //ª×èÍàÊÕ§ m_pBrightSlider ( NULL ), //¤ÇÒÁ´Õ m_pActivityPointText ( NULL ), //¼Å§Ò¹ m_pActivityPointValue ( NULL ), //¼Å§Ò¹ m_pAcademy_Department ( NULL ), //ʶҺѹ //ÊÒÂÍÒªªÕ¾ m_pd3dDevice ( NULL ), m_pMobileText( NULL ), m_pSkinChar(NULL) { memset ( m_pPageButton, 0, sizeof ( m_pPageButton ) ); memset ( m_pButtonPlus, 0, sizeof ( m_pButtonPlus ) ); memset ( m_pButtonMinus, 0, sizeof ( m_pButtonMinus ) ); D3DXMatrixIdentity( &m_matTrans ); } CCharacterWindow::~CCharacterWindow () { } CBasicTextBox* CCharacterWindow::CreateStaticControl ( char* szControlKeyword, CD3DFontPar* pFont, int nAlign, const UIGUID& cID ) { CBasicTextBox* pStaticText = new CBasicTextBox; pStaticText->CreateSub ( this, szControlKeyword, UI_FLAG_DEFAULT, cID ); pStaticText->SetFont ( pFont ); pStaticText->SetTextAlign ( nAlign ); RegisterControl ( pStaticText ); return pStaticText; } CBasicTextButton* CCharacterWindow::CreateTextButton23 ( const char* szButton, UIGUID ControlID, const char* szText ) { const int nBUTTONSIZE = CBasicTextButton::SIZE23; CBasicTextButton* pTextButton = new CBasicTextButton; pTextButton->CreateSub ( this, "BASIC_TEXT_BUTTON23", UI_FLAG_XSIZE, ControlID ); pTextButton->CreateBaseButton ( szButton, nBUTTONSIZE, CBasicButton::RADIO_FLIP, szText ,_DEFAULT_FONT_SHADOW_FLAG ); RegisterControl ( pTextButton ); return pTextButton; } CBasicTextButton* CCharacterWindow::CreateTextButton24 ( const char* szButton, UIGUID ControlID, const char* szText ) { const int nBUTTONSIZE = CBasicTextButton::SIZE24; CBasicTextButton* pTextButton = new CBasicTextButton; pTextButton->CreateSub ( this, "BASIC_TEXT_BUTTON24", UI_FLAG_XSIZE, ControlID ); pTextButton->CreateBaseButton ( szButton, nBUTTONSIZE, CBasicButton::CLICK_FLIP, szText , _DEFAULT_FONT_SHADOW_FLAG ); RegisterControl ( pTextButton ); return pTextButton; } CBasicTextButton* CCharacterWindow::CreateTextButton25 ( const char* szButton, UIGUID ControlID, const char* szText ) { const int nBUTTONSIZE = CBasicTextButton::SIZE25; CBasicTextButton* pTextButton = new CBasicTextButton; pTextButton->CreateSub ( this, "BASIC_TEXT_BUTTON25", UI_FLAG_XSIZE, ControlID ); pTextButton->CreateBaseButton ( szButton, nBUTTONSIZE, CBasicButton::CLICK_FLIP, szText , _DEFAULT_FONT_SHADOW_FLAG ); RegisterControl ( pTextButton ); return pTextButton; } void CCharacterWindow::CreateSubControl () { CD3DFontPar* pFont6Shadow = DxFontMan::GetInstance().LoadDxFont ( _DEFAULT_FONT, 7, _DEFAULT_FONT_SHADOW_FLAG ); CD3DFontPar* pFont8Shadow = DxFontMan::GetInstance().LoadDxFont ( _DEFAULT_FONT, 8, _DEFAULT_FONT_SHADOW_FLAG ); CD3DFontPar* pFont = DxFontMan::GetInstance().LoadDxFont ( _DEFAULT_FONT, 9, _DEFAULT_FONT_SHADOW_FLAG ); CD3DFontPar* pFont10 = DxFontMan::GetInstance().LoadDxFont ( _DEFAULT_FONT, 10, _DEFAULT_FONT_SHADOW_FLAG ); const EMCHARCLASS emCharClass = DxGlobalStage::GetInstance().GetGameStage()->GetCharJoinData().m_CharData2.m_emClass; const int nClassType = CharClassToIndex ( emCharClass ); const int nAlignLeft = TEXT_ALIGN_LEFT; const int nAlignCenter = TEXT_ALIGN_CENTER_X; const DWORD& dwSilver = NS_UITEXTCOLOR::SILVER; const DWORD& dwWhite = NS_UITEXTCOLOR::WHITE; const DWORD& dwSubTitle = NS_UITEXTCOLOR::PALEGOLDENROD; //¾×é¹ËÅѧÊÕ¢ÒÇ { m_bg_white = new CUIControl; m_bg_white->CreateSub ( this, "RNCHARACTER_WINDOW_REGION", UI_FLAG_DEFAULT); m_bg_white->SetVisibleSingle ( TRUE ); RegisterControl ( m_bg_white ); } CString strPageKeyword[2] = { "RNCHARACTER_WINDOW_CHAR_TAP", //"RNCHARACTER_WINDOW_VEHICLE_TAP", //"RNCHARACTER_WINDOW_PET_TAP", }; for ( int i = 0; i < 2; i++ ) { m_pPageButton[i] = CreateTextButton23 ( strPageKeyword[i].GetString (), RNCHARACTER_WINDOW_CHAR_TAP + i, (char*)ID2GAMEWORD ( "RNCHARACTER_WINDOW_CHAR_TAP", i ) ); } { // ¾×é¹ËÅѧ µÑÇÅФà m_pBackLine1 = new CBasicLineBox; m_pBackLine1->CreateSub ( this, "BASIC_LINE_BOX_SKILL", UI_FLAG_XSIZE | UI_FLAG_YSIZE ); m_pBackLine1->CreateBaseBoxSkill ( "RNCHARACTER_WINDOW_EQUIP_REGION" ); RegisterControl ( m_pBackLine1 ); //¾×é¹ËÅѧ ¢éÍÁÙÅÊèǹÅèÒ§ m_pBackLine2 = new CBasicLineBox; m_pBackLine2->CreateSub ( this, "BASIC_LINE_BOX_SKILL", UI_FLAG_XSIZE | UI_FLAG_YSIZE ); m_pBackLine2->CreateBaseBoxSkill ( "RNCHARACTER_WINDOW_SCHOOL_REGION" ); RegisterControl ( m_pBackLine2 ); } { m_pStatusLine1 = new CBasicLineBox; m_pStatusLine1->CreateSub ( this, "BASIC_LINE_BOX_SKILL", UI_FLAG_XSIZE | UI_FLAG_YSIZE ); m_pStatusLine1->CreateBaseBoxSkill ( "RNCHARACTER_WINDOW_STAT_POINT1_REGION" ); RegisterControl ( m_pStatusLine1 ); m_pStatusLine2 = new CBasicLineBox; m_pStatusLine2->CreateSub ( this, "BASIC_LINE_BOX_SKILL", UI_FLAG_XSIZE | UI_FLAG_YSIZE ); m_pStatusLine2->CreateBaseBoxSkill ( "RNCHARACTER_WINDOW_STAT_POINT2_REGION" ); RegisterControl ( m_pStatusLine2 ); m_pStatusLine3 = new CBasicLineBox; m_pStatusLine3->CreateSub ( this, "BASIC_LINE_BOX_SKILL", UI_FLAG_XSIZE | UI_FLAG_YSIZE ); m_pStatusLine3->CreateBaseBoxSkill ( "RNCHARACTER_WINDOW_STAT_POINT3_REGION" ); RegisterControl ( m_pStatusLine3 ); } { m_pStatusLine4 = new CBasicLineBox; m_pStatusLine4->CreateSub ( this, "BASIC_LINE_BOX_SKILL", UI_FLAG_XSIZE | UI_FLAG_YSIZE ); m_pStatusLine4->CreateBaseBoxSkill ( "RNCHARACTER_WINDOW_STAT_POINT4_REGION" ); RegisterControl ( m_pStatusLine4 ); m_pStatusLine5 = new CBasicLineBox; m_pStatusLine5->CreateSub ( this, "BASIC_LINE_BOX_SKILL", UI_FLAG_XSIZE | UI_FLAG_YSIZE ); m_pStatusLine5->CreateBaseBoxSkill ( "RNCHARACTER_WINDOW_STAT_POINT5_REGION" ); RegisterControl ( m_pStatusLine5 ); m_pStatusLine6 = new CBasicLineBox; m_pStatusLine6->CreateSub ( this, "BASIC_LINE_BOX_SKILL", UI_FLAG_XSIZE | UI_FLAG_YSIZE ); m_pStatusLine6->CreateBaseBoxSkill ( "RNCHARACTER_WINDOW_STAT_POINT6_REGION" ); RegisterControl ( m_pStatusLine6 ); } { m_pStatusLine7 = new CBasicLineBox; m_pStatusLine7->CreateSub ( this, "BASIC_LINE_BOX_SKILL", UI_FLAG_XSIZE | UI_FLAG_YSIZE ); m_pStatusLine7->CreateBaseBoxSkill ( "RNCHARACTER_WINDOW_STAT_POINT7_REGION" ); RegisterControl ( m_pStatusLine7 ); m_pStatusLine8 = new CBasicLineBox; m_pStatusLine8->CreateSub ( this, "BASIC_LINE_BOX_SKILL", UI_FLAG_XSIZE | UI_FLAG_YSIZE ); m_pStatusLine8->CreateBaseBoxSkill ( "RNCHARACTER_WINDOW_STAT_POINT8_REGION" ); RegisterControl ( m_pStatusLine8 ); m_pStatusLine9 = new CBasicLineBox; m_pStatusLine9->CreateSub ( this, "BASIC_LINE_BOX_SKILL", UI_FLAG_XSIZE | UI_FLAG_YSIZE ); m_pStatusLine9->CreateBaseBoxSkill ( "RNCHARACTER_WINDOW_STAT_POINT9_REGION" ); RegisterControl ( m_pStatusLine9 ); } m_pPageWear = new CInventoryPageWear; m_pPageWear->CreateSub ( this, "RNCHARACTER_WINDOW_WEAR_WINDOW", UI_FLAG_DEFAULT, CHARACTER_WINDOW_INVENTORY_PAGEWEAR ); m_pPageWear->CreateSubControl ( nClassType ); RegisterControl ( m_pPageWear ); CreateControl ( "CHARACTER_REGIST_FIRE_ICON" ); CreateControl ( "CHARACTER_REGIST_ICE_ICON" ); CreateControl ( "CHARACTER_REGIST_ELECTRIC_ICON" ); CreateControl ( "CHARACTER_REGIST_POISON_ICON" ); CreateControl ( "CHARACTER_REGIST_SPIRIT_ICON" ); m_pAcademy_Department = CreateStaticControl ( "RNCHARACTER_WINDOW_ACADEMY_DEPARTMENT_TEXT", pFont, nAlignLeft ); CBasicTextBox* pTextBox = CreateStaticControl ( "RNCHARACTER_WINDOW_BRIGHT_TEXT", pFont8Shadow, nAlignLeft ); pTextBox->AddText ( ID2GAMEWORD("CHARACTER_SOCIAL_STATIC", 5), dwWhite ); pTextBox = CreateStaticControl ( "RNCHARACTER_WINDOW_COPYRIGHT_STATIC", pFont8Shadow, nAlignLeft ); pTextBox->AddText ( ID2GAMEWORD("COPYRIGHT_COMPANY_LOAD"), dwSilver ); m_pCopyrightText = CreateStaticControl ( "RNCHARACTER_WINDOW_COPYRIGHT_TEXT", pFont6Shadow, nAlignLeft ); m_pGradeText = CreateStaticControl ( "RNCHARACTER_WINDOW_CONTRIBUTION_POINT_TEXT", pFont8Shadow, nAlignLeft ); m_pGradeValue = CreateStaticControl ( "RNCHARACTER_WINDOW_CONTRIBUTION_POINT_VALUE", pFont8Shadow, nAlignLeft ); m_pActivityPointText = CreateStaticControl ( "RNCHARACTER_WINDOW_ACTIVITY_POINT_TEXT", pFont8Shadow, nAlignLeft ); m_pActivityPointValue = CreateStaticControl ( "RNCHARACTER_WINDOW_ACTIVITY_POINT_VALUE", pFont8Shadow, nAlignLeft ); m_pBrightFrame = CreateControl ( "RNCHARACTER_WINDOW_BRIGHTBAR",CHARACTER_BIRGHTER ); m_pBrightSlider = CreateControl ( "RNCHARACTER_WINDOW_BRIGHTBAR_THUMB" ); m_pPointTextStatic = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_1_POINT_TEXT", pFont, nAlignLeft ); m_pPointText = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_1_POINT_VALUE", pFont, nAlignLeft ); m_pPointTextStatic->AddText ( ID2GAMEWORD("CHARACTER_STAT_POINT"), dwWhite ); m_pPowTextStatic = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_1_POW_TEXT", pFont6Shadow, nAlignLeft ); m_pDexTextStatic = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_1_DEX_TEXT", pFont6Shadow, nAlignLeft ); m_pSpiTextStatic = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_1_SPI_TEXT", pFont6Shadow, nAlignLeft ); m_pStrTextStatic = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_1_STR_TEXT", pFont6Shadow, nAlignLeft ); m_pStaTextStatic = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_1_STA_TEXT", pFont6Shadow, nAlignLeft ); m_pPowTextStatic->AddText ( ID2GAMEWORD("CHARACTER_STAT_STATIC", 0), dwWhite ); m_pDexTextStatic->AddText ( ID2GAMEWORD("CHARACTER_STAT_STATIC", 1), dwWhite ); m_pSpiTextStatic->AddText ( ID2GAMEWORD("CHARACTER_STAT_STATIC", 2), dwWhite ); m_pStrTextStatic->AddText ( ID2GAMEWORD("CHARACTER_STAT_STATIC", 4), dwWhite ); m_pStaTextStatic->AddText ( ID2GAMEWORD("CHARACTER_STAT_STATIC", 5), dwWhite ); m_pPowText = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_1_POW_VALUE", pFont6Shadow, nAlignCenter ); m_pDexText = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_1_DEX_VALUE", pFont6Shadow, nAlignCenter ); m_pSpiText = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_1_SPI_VALUE", pFont6Shadow, nAlignCenter ); m_pStrText = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_1_STR_VALUE", pFont6Shadow, nAlignCenter ); m_pStaText = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_1_STA_VALUE", pFont6Shadow, nAlignCenter ); m_pPowTextUp = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_1_POW_UP_VALUE", pFont6Shadow, nAlignCenter ); m_pDexTextUp = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_1_DEX_UP_VALUE", pFont6Shadow, nAlignCenter ); m_pSpiTextUp = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_1_SPI_UP_VALUE", pFont6Shadow, nAlignCenter ); m_pStrTextUp = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_1_STR_UP_VALUE", pFont6Shadow, nAlignCenter ); m_pStaTextUp = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_1_STA_UP_VALUE", pFont6Shadow, nAlignCenter ); CString strButtonPlus[5] = { "RNCHARACTER_WINDOW_STAT_POW_PLUS_BUTTON", "RNCHARACTER_WINDOW_STAT_DEX_PLUS_BUTTON", "RNCHARACTER_WINDOW_STAT_SPI_PLUS_BUTTON", "RNCHARACTER_WINDOW_STAT_STR_PLUS_BUTTON", "RNCHARACTER_WINDOW_STAT_STA_PLUS_BUTTON" }; CString strButtonMinus[5] = { "RNCHARACTER_WINDOW_STAT_POW_MINUS_BUTTON", "RNCHARACTER_WINDOW_STAT_DEX_MINUS_BUTTON", "RNCHARACTER_WINDOW_STAT_SPI_MINUS_BUTTON", "RNCHARACTER_WINDOW_STAT_STR_MINUS_BUTTON", "RNCHARACTER_WINDOW_STAT_STA_MINUS_BUTTON" }; for ( int i = 0; i < 5; i++ ) { m_pButtonPlus[i] = CreateTextButton24 ( strButtonPlus[i].GetString (), CHARACTER_WINDOW_STAT_POW_PLUS_BUTTON + i, "+" ); m_pButtonMinus[i] = CreateTextButton24 ( strButtonMinus[i].GetString (), CHARACTER_WINDOW_STAT_POW_MINUS_BUTTON + i, "-" ); } m_pButtonOk = CreateTextButton25 ( "RNCHARACTER_WINDOW_STAT_APPLY_BUTTON", CHARACTER_WINDOW_STAT_OK , ID2GAMEWORD("CHARACTER_STAT_APPLY") ); m_pButtonCancel = CreateTextButton25 ( "RNCHARACTER_WINDOW_STAT_INIT_BUTTON", CHARACTER_WINDOW_STAT_CANCEL , ID2GAMEWORD("CHARACTER_STAT_INIT") ); m_pDamageHighTextStatic = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_ATTACK_MAX_TEXT", pFont6Shadow, nAlignLeft ); m_pDamageLowTextStatic = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_ATTACK_MIN_TEXT", pFont6Shadow, nAlignLeft ); m_pDefenseTextStatic = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_DEFENSE_TEXT", pFont6Shadow, nAlignLeft ); m_pReqPaTextStatic = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_FIGHT_TEXT", pFont6Shadow, nAlignLeft ); m_pReqSaTextStatic = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_SHOOT_TEXT", pFont6Shadow, nAlignLeft ); m_pReqMaTextStatic = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_STAMINA_TEXT", pFont6Shadow, nAlignLeft ); m_pHitRateTextStatic = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_HIT_TEXT", pFont6Shadow, nAlignLeft ); m_pAvoidRateTextv = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_AVOID_TEXT", pFont6Shadow, nAlignLeft ); m_pHPTextStatic = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_HP_TEXT", pFont6Shadow, nAlignLeft ); m_pMPTextStatic = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_MP_TEXT", pFont6Shadow, nAlignLeft ); m_pSPTextStatic = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_SP_TEXT", pFont6Shadow, nAlignLeft ); m_pDamageHighTextStatic->AddText ( ID2GAMEWORD("CHARACTER_STATUS_STATIC", 14), dwWhite ); m_pDamageLowTextStatic->AddText ( ID2GAMEWORD("CHARACTER_STATUS_STATIC", 15), dwWhite ); m_pDefenseTextStatic->AddText ( ID2GAMEWORD("CHARACTER_STATUS_STATIC", 3), dwWhite ); m_pReqPaTextStatic->AddText ( ID2GAMEWORD("CHARACTER_STATUS_STATIC", 4), dwWhite ); m_pReqSaTextStatic->AddText ( ID2GAMEWORD("CHARACTER_STATUS_STATIC", 5), dwWhite ); m_pReqMaTextStatic->AddText ( ID2GAMEWORD("CHARACTER_STATUS_STATIC", 11), dwWhite ); m_pHitRateTextStatic->AddText ( ID2GAMEWORD("CHARACTER_STATUS_STATIC", 9), dwWhite ); m_pAvoidRateTextv->AddText ( ID2GAMEWORD("CHARACTER_STATUS_STATIC", 10), dwWhite ); m_pHPTextStatic->AddText ( ID2GAMEWORD("CHARACTER_STATUS_STATIC", 16), dwWhite ); m_pMPTextStatic->AddText ( ID2GAMEWORD("CHARACTER_STATUS_STATIC", 17), dwWhite ); m_pSPTextStatic->AddText ( ID2GAMEWORD("CHARACTER_STATUS_STATIC", 18), dwWhite ); m_pDamageHighText = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_ATTACK_MAX_VALUE", pFont6Shadow, TEXT_ALIGN_RIGHT ); m_pDamageLowText = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_ATTACK_MIN_VALUE", pFont6Shadow, TEXT_ALIGN_RIGHT ); m_pDefenseText = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_DEFENSE_VALUE", pFont6Shadow, TEXT_ALIGN_RIGHT ); m_pReqPaText = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_FIGHT_VALUE", pFont6Shadow, TEXT_ALIGN_RIGHT ); m_pReqSaText = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_SHOOT_VALUE", pFont6Shadow, TEXT_ALIGN_RIGHT ); m_pReqMaText = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_STAMINA_VALUE", pFont6Shadow, TEXT_ALIGN_RIGHT ); m_pHitRateText = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_HIT_VALUE", pFont6Shadow, TEXT_ALIGN_RIGHT ); m_pAvoidRateText = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_AVOID_VALUE", pFont6Shadow, TEXT_ALIGN_RIGHT ); m_pHPText = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_HP_VALUE", pFont6Shadow, TEXT_ALIGN_RIGHT ); m_pMPText = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_MP_VALUE", pFont6Shadow, TEXT_ALIGN_RIGHT ); m_pSPText = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_SP_VALUE", pFont6Shadow, TEXT_ALIGN_RIGHT ); /*m_pDamageHighTextUp = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_ATTACK_MAX_UP_VALUE", pFont8Shadow, TEXT_ALIGN_RIGHT ); m_pDamageLowTextUp = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_ATTACK_MIN_UP_VALUE", pFont8Shadow, TEXT_ALIGN_RIGHT ); m_pDefenseTextUp = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_DEFENSE_UP_VALUE", pFont8Shadow, TEXT_ALIGN_RIGHT ); m_pReqPaTextUp = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_FIGHT_UP_VALUE", pFont8Shadow, TEXT_ALIGN_RIGHT ); m_pReqSaTextUp = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_SHOOT_UP_VALUE", pFont8Shadow, TEXT_ALIGN_RIGHT ); m_pReqMaTextUp = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_STAMINA_UP_VALUE", pFont8Shadow, TEXT_ALIGN_RIGHT ); m_pHitRateTextUp = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_HIT_UP_VALUE", pFont8Shadow, TEXT_ALIGN_RIGHT ); m_pAvoidRateTextUp = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_AVOID_UP_VALUE", pFont8Shadow, TEXT_ALIGN_RIGHT ); m_pHPTextUp = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_HP_UP_VALUE", pFont8Shadow, TEXT_ALIGN_RIGHT ); m_pMPTextUp = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_MP_UP_VALUE", pFont8Shadow, TEXT_ALIGN_RIGHT ); m_pSPTextUp = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_SP_UP_VALUE", pFont8Shadow, TEXT_ALIGN_RIGHT );*/ m_pFireTextStatic = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_3_FIRE_RESIST_TEXT", pFont6Shadow, nAlignLeft ); m_pColdTextStatic = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_3_COLD_RESIST_TEXT", pFont6Shadow, nAlignLeft ); m_pElectricTextStatic = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_3_ELECTRIC_RESIST_TEXT", pFont6Shadow, nAlignLeft ); m_pPoisonTextStatic = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_3_POISON_RESIST_TEXT", pFont6Shadow, nAlignLeft ); m_pSpiritTextStatic = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_3_SPIRIT_RESIST_TEXT", pFont6Shadow, nAlignLeft ); m_pFireTextStatic->AddText ( ID2GAMEWORD("CHARACTER_RESI_STATIC", 1), dwWhite ); m_pColdTextStatic->AddText ( ID2GAMEWORD("CHARACTER_RESI_STATIC", 2), dwWhite ); m_pElectricTextStatic->AddText ( ID2GAMEWORD("CHARACTER_RESI_STATIC", 3), dwWhite ); m_pPoisonTextStatic->AddText ( ID2GAMEWORD("CHARACTER_RESI_STATIC", 4), dwWhite ); m_pSpiritTextStatic->AddText ( ID2GAMEWORD("CHARACTER_RESI_STATIC", 5), dwWhite ); m_pFireText = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_3_FIRE_RESIST_VALUE", pFont6Shadow, nAlignLeft ); m_pColdText = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_3_COLD_RESIST_VALUE", pFont6Shadow, nAlignLeft ); m_pElectricText = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_3_ELECTRIC_RESIST_VALUE", pFont6Shadow, nAlignLeft ); m_pPoisonText = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_3_POISON_RESIST_VALUE", pFont6Shadow, nAlignLeft ); m_pSpiritText = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_3_SPIRIT_RESIST_VALUE", pFont6Shadow, nAlignLeft ); m_pLevelText = CreateStaticControl ( "CHARACTER_LEVEL_AND_NAME_TEXT", pFont8Shadow, TEXT_ALIGN_CENTER_X ); m_pClubText = CreateStaticControl ( "CHARACTER_CLUB_TEXT", pFont8Shadow, TEXT_ALIGN_CENTER_X ); { CUIControl TempControl; TempControl.Create ( 1, "CHARACTER_SCHOOL_MARK" ); const UIRECT& rcLocalPos = TempControl.GetLocalPos (); CString strSchoolMark[] = { "NAME_DISPLAY_SCHOOL1", "NAME_DISPLAY_SCHOOL2", "NAME_DISPLAY_SCHOOL3" }; for ( int i = 0; i < nSCHOOL_MARK; ++i ) { m_pSchoolMark[i] = CreateControl ( strSchoolMark[i].GetString() ); m_pSchoolMark[i]->SetLocalPos ( rcLocalPos ); m_pSchoolMark[i]->SetVisibleSingle ( FALSE ); } } } void CCharacterWindow::SetGlobalPos(const D3DXVECTOR2& vPos) { CUIGroup::SetGlobalPos( vPos ); const GLCHARLOGIC& sCharData = GLGaeaClient::GetInstance().GetCharacterLogic (); SetBright( sCharData ); } HRESULT CCharacterWindow::InitDeviceObjects ( LPDIRECT3DDEVICEQ pd3dDevice ) { GASSERT( pd3dDevice ); m_pd3dDevice = pd3dDevice; HRESULT hr = S_OK; { hr = CUIWindowEx::InitDeviceObjects( pd3dDevice ); //hr = m_pd3dDevice->GetDeviceCaps ( &m_d3dCaps ); if ( FAILED ( hr ) ) return hr; } m_CharacterNew = GLGaeaClient::GetInstance().GetCharacter(); D3DXVECTOR3 m_vPos = D3DXVECTOR3(12.0f,-135.0f,400.0f); D3DXVECTOR3 m_vDir = m_CharacterNew->GetDirectionVector(); // D3DXVECTOR3 m_vDirOrig = m_CharacterNew->GetOrig(); //D3DXMATRIX matTrans, matYRot; //D3DXMatrixTranslation ( &matTrans, m_vPos.x, m_vPos.y, m_vPos.z ); //float fThetaY = DXGetThetaYFromDirection ( m_vDir, m_vDirOrig ); //D3DXMatrixRotationY ( &matYRot, fThetaY ); EMCHARINDEX emIndex = CharClassToIndex( m_CharacterNew->m_emClass ); DxSkinCharData* pSkinChar = DxSkinCharDataContainer::GetInstance().LoadData( GLCONST_CHAR::szCharSkin[emIndex], m_pd3dDevice, TRUE ); if ( !pSkinChar ) return E_FAIL; SAFE_DELETE( m_pSkinChar ); m_pSkinChar = new DxSkinChar; m_pSkinChar->SetCharData ( pSkinChar, m_pd3dDevice, TRUE ); UpdateSuit (); return S_OK; } BOOL CCharacterWindow::IsCurUseArm( EMSLOT emSlot ) { if( IsUseArmSub() ) { if( emSlot == SLOT_RHAND || emSlot == SLOT_LHAND ) return FALSE; } else { if( emSlot == SLOT_RHAND_S || emSlot == SLOT_LHAND_S ) return FALSE; } return TRUE; } HRESULT CCharacterWindow::UpdateSuit () { GASSERT( m_pd3dDevice ); EMCHARINDEX emIndex = CharClassToIndex( m_CharacterNew->m_emClass ); DxSkinCharData* pSkinChar = DxSkinCharDataContainer::GetInstance().FindData ( GLCONST_CHAR::szCharSkin[emIndex] ); if ( !pSkinChar ) return E_FAIL; const GLCONST_CHARCLASS &sCONST = GLCONST_CHAR::cCONSTCLASS[emIndex]; if ( sCONST.dwHEADNUM > m_CharacterNew->m_wFace ) { std::string strHEAD_CPS = sCONST.strHEAD_CPS[m_CharacterNew->m_wFace]; PDXCHARPART pCharPart = NULL; pCharPart = m_pSkinChar->GetPiece(PIECE_HEAD); // ÇöÁ¦ ÀåÂø ½ºÅ². if ( pCharPart && strcmp(strHEAD_CPS.c_str(),pCharPart->GetFileName()) ) { m_pSkinChar->SetPiece ( strHEAD_CPS.c_str(), m_pd3dDevice, 0x0, 0, TRUE ); } } if ( sCONST.dwHAIRNUM > m_CharacterNew->m_wHair ) { std::string strHAIR_CPS = sCONST.strHAIR_CPS[m_CharacterNew->m_wHair]; PDXCHARPART pCharPart = NULL; pCharPart = m_pSkinChar->GetPiece(PIECE_HAIR); // ÇöÁ¦ ÀåÂø ½ºÅ². if ( pCharPart && strcmp(strHAIR_CPS.c_str(),pCharPart->GetFileName()) ) { m_pSkinChar->SetPiece ( strHAIR_CPS.c_str(), m_pd3dDevice, 0x0, 0, TRUE ); } } m_pSkinChar->SetHairColor( m_CharacterNew->m_wHairColor ); for ( int i=0; i<SLOT_NSIZE_S_2; i++ ) { // ÇöÀç ÀåÂøÁßÀÎ ¹«±â°¡ ¾Æ´Ï¸é ³Ñ¾î°£´Ù. if( !IsCurUseArm( EMSLOT(i) ) ) continue; SITEMCUSTOM &ItemClient = m_CharacterNew->m_PutOnItems[i]; SNATIVEID nidITEM = ItemClient.nidDISGUISE; if ( nidITEM==SNATIVEID(false) ) nidITEM = ItemClient.sNativeID; /*if ( !m_bVehicle && i == SLOT_VEHICLE ) nidITEM = SNATIVEID(false); else if ( i == SLOT_VEHICLE ) { nidITEM = m_sVehicle.GetSkinID(); if ( nidITEM == SNATIVEID(false) ) { m_sVehicle.m_sVehicleID = ItemClient.sNativeID; nidITEM = ItemClient.sNativeID; } }*/ if ( nidITEM == SNATIVEID(false) ) { // Note : ±âº» ½ºÅ²°ú Áö±Ý ÀåÂøµÈ ½ºÅ²ÀÌ Æ²¸± °æ¿ì. // SLOT->PIECE. PDXSKINPIECE pSkinPiece = NULL; // ±âº» ½ºÅ². PDXCHARPART pCharPart = NULL; // ÇöÁ¦ ÀåÂø ½ºÅ². EMPIECECHAR emPiece = SLOT_2_PIECE(EMSLOT(i)); if ( emPiece!=PIECE_SIZE ) { pSkinPiece = pSkinChar->GetPiece(emPiece); // ±âº» ½ºÅ². pCharPart = m_pSkinChar->GetPiece(emPiece); // ÇöÁ¦ ÀåÂø ½ºÅ². } if ( pSkinPiece ) { if ( pCharPart && strcmp(pSkinPiece->m_szFileName,pCharPart->GetFileName()) ) m_pSkinChar->SetPiece ( pSkinPiece->m_szFileName, m_pd3dDevice, 0x0, 0, TRUE ); } else { if ( pCharPart ) m_pSkinChar->ResetPiece(emPiece); } } else { SITEM* pItem = GLItemMan::GetInstance().GetItem ( nidITEM ); if ( pItem ) { m_pSkinChar->SetPiece ( pItem->GetWearingFile(emIndex), m_pd3dDevice, NULL, ItemClient.GETGRADE_EFFECT(), TRUE ); } } } /*if( m_dwTransfromSkill != SNATIVEID::ID_NULL ) { PGLSKILL pSkill = GLSkillMan::GetInstance().GetData ( m_sSKILLFACT[m_dwTransfromSkill].sNATIVEID.wMainID, m_sSKILLFACT[m_dwTransfromSkill].sNATIVEID.wSubID ); if( pSkill ) { for( BYTE i = 0; i < SKILL::EMTRANSFORM_NSIZE; i++ ) { if( m_CharData.wSex == 1 ) { m_pSkinChar->SetPiece ( pSkill->m_sSPECIAL_SKILL.strTransform_Man[i].c_str(), m_pd3dDevice, 0X0, 0, TRUE ); }else{ m_pSkinChar->SetPiece ( pSkill->m_sSPECIAL_SKILL.strTransform_Woman[i].c_str(), m_pd3dDevice, 0X0, 0, TRUE ); } } } } // Note : ½ºÅ³ ¹öÇÁ, »óÅÂÀÌ»ó È¿°ú »ý¼º. FACTEFF::ReNewEffect ( STARGETID(CROW_PC,m_dwGaeaID,m_vPos), m_pSkinChar, m_sSKILLFACT, m_sSTATEBLOWS, m_matTrans, m_vDir ); if( GLCONST_CHAR::cCONSTCLASS[emIndex].strCLASS_EFFECT.size() != 0 ) { DxEffcharDataMan::GetInstance().PutPassiveEffect ( m_pSkinChar, GLCONST_CHAR::cCONSTCLASS[emIndex].strCLASS_EFFECT.c_str(), &m_vDir ); }*/ return S_OK; } HRESULT CCharacterWindow::FrameMove ( float fTime, float fElapsedTime ) { GASSERT( m_pd3dDevice ); D3DXVECTOR3 vFromPt = DxViewPort::GetInstance().GetFromPt(); D3DXVECTOR3 vLookatPt = DxViewPort::GetInstance().GetLookatPt(); D3DXVECTOR3 vUpVec = D3DXVECTOR3( 0.0f, 1.0f, 0.0f ); m_pSkinChar->FrameMove( fTime,fElapsedTime ); D3DXMATRIX matTrans , matYRot; D3DXMatrixTranslation ( &matTrans, vLookatPt.x, vLookatPt.y, vLookatPt.z ); float fThetaY = DXGetThetaYFromDirection ( vUpVec, vFromPt ); D3DXMatrixRotationY ( &matYRot, fThetaY ); // Get D3DX to fill in the matrix values D3DXMATRIX matView; D3DXMatrixLookAtLH( &matView, &vFromPt, &vLookatPt, &vUpVec ); // Set our view matrix //m_pd3dDevice->SetTransform( D3DTS_VIEW, &matView ); m_matTrans = matTrans ; return S_OK; } HRESULT CCharacterWindow::Render ( LPDIRECT3DDEVICEQ pd3dDevice, CLIPVOLUME &cv, BOOL bRendAABB ) { GASSERT( pd3dDevice ); CLIPVOLUME &CV = DxViewPort::GetInstance().GetClipVolume (); // if ( m_bNeedData && !(m_dwRevData&RECEIVE_CHARDATA) ) return S_FALSE; if ( !m_pSkinChar ) return S_FALSE; if ( bRendAABB ) EDITMESHS::RENDERAABB ( pd3dDevice, m_vMax, m_vMin ); // Å×½ºÆ®¿ë. if( !IsVisible() ) return S_OK; HRESULT hr = S_OK; hr = CUIWindowEx::Render ( pd3dDevice ); if ( FAILED ( hr ) ) return hr; return S_OK; }
CharacterWindow.h
Code:#pragma once #include "../Interface/UIWindowEx.h" #include "DxCharSham.h" #include "DxLandMan.h" #include "GLCharacter.h" #include "../../EngineLib/Meshs/DxSkinChar.h" class CD3DFontPar; class CBasicProgressBar; class CBasicTextBox; class CBasicTextButton; class CBasicButton; class CBasicLineBox; struct GLCHARLOGIC; class CInventoryPageWear; class CInventoryPageWearEx; class GLCharacter; class DxCharSham; class CBasicComboBox; class CBasicComboBoxRollOver; class DxLandMan; class DxSkinCharData; class CCharacterWindow : public CUIWindowEx { protected: enum { RNCHARACTER_WINDOW_CHAR_TAP = ET_CONTROL_NEXT, RNCHARACTER_WINDOW_VEHICLE_TAP, RNCHARACTER_WINDOW_PET_TAP, CHARACTER_BIRGHTER, CHARACTER_WINDOW_STAT_POW_PLUS_BUTTON, CHARACTER_WINDOW_STAT_DEX_PLUS_BUTTON, CHARACTER_WINDOW_STAT_SPI_PLUS_BUTTON, CHARACTER_WINDOW_STAT_STR_PLUS_BUTTON, CHARACTER_WINDOW_STAT_STA_PLUS_BUTTON, CHARACTER_WINDOW_STAT_POW_MINUS_BUTTON, CHARACTER_WINDOW_STAT_DEX_MINUS_BUTTON, CHARACTER_WINDOW_STAT_SPI_MINUS_BUTTON, CHARACTER_WINDOW_STAT_STR_MINUS_BUTTON, CHARACTER_WINDOW_STAT_STA_MINUS_BUTTON, CHARACTER_WINDOW_STAT_OK, CHARACTER_WINDOW_STAT_CANCEL, CHARACTER_WINDOW_INVENTORY_PAGEWEAR, CHARACTER_WINDOW_INVENTORY_PAGEWEAR_EX, }; public: CCharacterWindow (); virtual ~CCharacterWindow (); public: virtual HRESULT InitDeviceObjects ( LPDIRECT3DDEVICEQ pd3dDevice ); virtual HRESULT Render ( LPDIRECT3DDEVICEQ pd3dDevice, CLIPVOLUME &cv, BOOL bRendAABB ); virtual void Update ( int x, int y, BYTE LB, BYTE MB, BYTE RB, int nScroll, float fElapsedTime, BOOL bFirstControl ); virtual void TranslateUIMessage ( UIGUID ControlID, DWORD dwMsg ); virtual void SetVisibleSingle ( BOOL bVisible ); virtual void SetGlobalPos(const D3DXVECTOR2& vPos); virtual HRESULT FrameMove ( float fTime, float fElapsedTime ); virtual HRESULT UpdateSuit (); public: void CreateSubControl (); void LoadComboData (); void LoadItem (); GLCharacter* m_CharacterNew; DxCharSham m_NewCharSham; D3DCAPSQ m_d3dCaps; D3DSURFACE_DESC m_d3dsdBackBuffer; DxLandMan m_LandLogin; DxSkinChar* m_pSkinChar; D3DXMATRIX m_matTrans; D3DXVECTOR3 m_vMaxOrg; D3DXVECTOR3 m_vMinOrg; D3DXVECTOR3 m_vDir; D3DXVECTOR3 m_vDirOrig; D3DXVECTOR3 m_vPos; D3DXVECTOR3 m_vMax; D3DXVECTOR3 m_vMin; BOOL IsCurUseArm( EMSLOT emSlot ); BOOL IsUseArmSub() const { return m_CharacterNew->m_bUseArmSub; } private: CBasicTextBox* CreateStaticControl ( char* szConatrolKeyword, CD3DFontPar* pFont, int nAlign, const UIGUID& cID = NO_ID ); CBasicTextButton* CreateTextButton23 ( const char* szButton, UIGUID ControlID, const char* szText ); CBasicTextButton* CreateTextButton24 ( const char* szButton, UIGUID ControlID, const char* szText ); CBasicTextButton* CreateTextButton25 ( const char* szButton, UIGUID ControlID, const char* szText ); //private: // void SetPointControl ( BOOL bPointUsable ); // private: // À̸§,Ŭ·¡½º void SetName ( const GLCHARLOGIC& sCharData ); void SetLevel ( const GLCHARLOGIC& sCharData ); // private: // Stat void SetPow ( const GLCHARLOGIC& sCharData ); void SetDex ( const GLCHARLOGIC& sCharData ); void SetSpi ( const GLCHARLOGIC& sCharData ); void SetStr ( const GLCHARLOGIC& sCharData ); void SetSta ( const GLCHARLOGIC& sCharData ); void SetPowUp ( int num,const GLCHARLOGIC& sCharData ); void SetDexUp ( int num,const GLCHARLOGIC& sCharData ); void SetSpiUp ( int num,const GLCHARLOGIC& sCharData ); void SetStrUp ( int num,const GLCHARLOGIC& sCharData ); void SetStaUp ( int num,const GLCHARLOGIC& sCharData ); void SetPoint ( const GLCHARLOGIC& sCharData ); // private: // Status void SetDamage ( const GLCHARLOGIC& sCharData ); void SetDefense ( const GLCHARLOGIC& sCharData ); void SetReqPa ( const GLCHARLOGIC& sCharData ); void SetReqSa ( const GLCHARLOGIC& sCharData ); void SetReqMa ( const GLCHARLOGIC& sCharData ); void SetHitRate ( const GLCHARLOGIC& sCharData ); void SetAvoidRate ( const GLCHARLOGIC& sCharData ); void SetHP ( const GLCHARLOGIC& sCharData ); void SetMP ( const GLCHARLOGIC& sCharData ); void SetSP ( const GLCHARLOGIC& sCharData ); void SetFireResi ( const GLCHARLOGIC& sCharData ); void SetColdResi ( const GLCHARLOGIC& sCharData ); void SetElectricResi ( const GLCHARLOGIC& sCharData ); void SetPoisonResi ( const GLCHARLOGIC& sCharData ); void SetSpiritResi ( const GLCHARLOGIC& sCharData ); void SetBright ( const GLCHARLOGIC& sCharData ); // void SetPKState ( const GLCHARLOGIC& sCharData ); void SetGrade ( const GLCHARLOGIC& sCharData ); void SetActivityPoint ( const GLCHARLOGIC& sCharData ); // »ýȰÁ¡¼ö void SetAcademy_Department ( const GLCHARLOGIC& sCharData ); // Çб³ void SetNumber2 ( int nIndex, int nNumber ); void SetNumber3 ( int nIndex, int nNumber ); void ResetNumber ( int nIndex ); private: LPDIRECT3DDEVICEQ m_pd3dDevice; GLCharacter* m_pCharacter; CBasicTextBox* m_pNameText; private: // Stats CBasicButton* m_pButtonPlus[5]; CBasicButton* m_pButtonMinus[5]; CBasicButton* m_pButtonOk; CBasicButton* m_pButtonCancel; CBasicTextBox* m_pPowText; CBasicTextBox* m_pDexText; CBasicTextBox* m_pSpiText; CBasicTextBox* m_pIntText; CBasicTextBox* m_pStrText; CBasicTextBox* m_pStaText; CBasicTextBox* m_pPowTextUp; CBasicTextBox* m_pDexTextUp; CBasicTextBox* m_pSpiTextUp; CBasicTextBox* m_pIntTextUp; CBasicTextBox* m_pStrTextUp; CBasicTextBox* m_pStaTextUp; CBasicTextBox* m_pPowTextStatic; CBasicTextBox* m_pDexTextStatic; CBasicTextBox* m_pSpiTextStatic; CBasicTextBox* m_pIntTextStatic; CBasicTextBox* m_pStrTextStatic; CBasicTextBox* m_pStaTextStatic; CBasicTextBox* m_pPointTextStatic; CBasicTextBox* m_pPointText; int m_pNewPow; int m_pNewDex; int m_pNewSpi; int m_pNewStr; int m_pNewSta; int m_pNewPoint; int nIndex; CInventoryPageWear* m_pPageWear; CInventoryPageWearEx* m_pPageWearEx; private: // Status CBasicTextBox* m_pLevelText; CBasicTextBox* m_pClubText; CBasicTextBox* m_pDamageHighTextStatic; CBasicTextBox* m_pDamageLowTextStatic; CBasicTextBox* m_pDefenseTextStatic; CBasicTextBox* m_pReqPaTextStatic; CBasicTextBox* m_pReqSaTextStatic; CBasicTextBox* m_pReqMaTextStatic; CBasicTextBox* m_pHitRateTextStatic; CBasicTextBox* m_pAvoidRateTextv; CBasicTextBox* m_pHPTextStatic; CBasicTextBox* m_pMPTextStatic; CBasicTextBox* m_pSPTextStatic; CBasicTextBox* m_pDamageHighText; CBasicTextBox* m_pDamageLowText; CBasicTextBox* m_pDefenseText; CBasicTextBox* m_pReqPaText; CBasicTextBox* m_pReqSaText; CBasicTextBox* m_pReqMaText; CBasicTextBox* m_pHitRateText; CBasicTextBox* m_pAvoidRateText; CBasicTextBox* m_pHPText; CBasicTextBox* m_pMPText; CBasicTextBox* m_pSPText; CBasicTextBox* m_pDamageHighTextUp; CBasicTextBox* m_pDamageLowTextUp; CBasicTextBox* m_pDefenseTextUp; CBasicTextBox* m_pReqPaTextUp; CBasicTextBox* m_pReqSaTextUp; CBasicTextBox* m_pReqMaTextUp; CBasicTextBox* m_pHitRateTextUp; CBasicTextBox* m_pAvoidRateTextUp; CBasicTextBox* m_pHPTextUp; CBasicTextBox* m_pMPTextUp; CBasicTextBox* m_pSPTextUp; private: // µéÒ¹·Ò¹ CBasicTextBox* m_pFireTextStatic; CBasicTextBox* m_pColdTextStatic; CBasicTextBox* m_pElectricTextStatic; CBasicTextBox* m_pPoisonTextStatic; CBasicTextBox* m_pSpiritTextStatic; CBasicTextBox* m_pFireText; CBasicTextBox* m_pColdText; CBasicTextBox* m_pElectricText; CBasicTextBox* m_pPoisonText; CBasicTextBox* m_pSpiritText; private: // ÊèǹµÑÇ CBasicTextBox* m_pAcademy_Department; CBasicTextBox* m_pActivityPointText; CBasicTextBox* m_pActivityPointValue; CBasicTextBox* m_pPKStateText; CBasicTextBox* m_pDepartment; CUIControl* m_pBrightFrame; CUIControl* m_pBrightSlider; CBasicTextBox* m_pGradeText; CBasicTextBox* m_pGradeValue; CBasicTextBox* m_pMobileText; CBasicTextBox* m_pCopyrightText; private: //Interface CUIControl* m_bg_white; CBasicTextButton* m_pPageButton[2]; CBasicLineBox* m_pBackLine1; CBasicLineBox* m_pBackLine2; CBasicLineBox* m_pStatusLine1; CBasicLineBox* m_pStatusLine2; CBasicLineBox* m_pStatusLine3; CBasicLineBox* m_pStatusLine4; CBasicLineBox* m_pStatusLine5; CBasicLineBox* m_pStatusLine6; CBasicLineBox* m_pStatusLine7; CBasicLineBox* m_pStatusLine8; CBasicLineBox* m_pStatusLine9; private: static const int nSCHOOL_MARK = 3; CUIControl* m_pSchoolMark[nSCHOOL_MARK]; };
CharacterWindowEx.cpp
for gui :Code:#include "StdAfx.h" #include "CharacterWindow.h" #include "../EngineUILib/GUInterface/BasicTextBox.h" #include "../EngineUILib/GUInterface/BasicProgressBar.h" #include "../EngineUILib/GUInterface/BasicButton.h" #include "GLGaeaClient.h" #include "UITextControl.h" #include "GameTextControl.h" #include "GLogicData.h" #include "ItemSlot.h" #ifdef _DEBUG #define new DEBUG_NEW #endif void CCharacterWindow::SetLevel ( const GLCHARLOGIC& sCharData ) { const WORD& wLevel = sCharData.m_wLevel; const DWORD& wClub = sCharData.m_dwGuild; CString strCombine; strCombine.Format ( "Lv.%d ", wLevel ); if ( m_pLevelText ) { m_pLevelText->SetOneLineText ( strCombine + sCharData.m_szName, NS_UITEXTCOLOR::WHITE ); } strCombine.Format ( "[%s]",wClub ); if ( m_pClubText ) { if(wClub == 0) { strCombine.Format ( "[%s]",ID2GAMEWORD("CLUB_TEXT_STATIC", 14) ); } m_pClubText->SetOneLineText ( strCombine, NS_UITEXTCOLOR::YELLOW ); } } void CCharacterWindow::SetName ( const GLCHARLOGIC& sCharData ) { if ( m_pNameText ) { m_pNameText->SetOneLineText ( sCharData.m_szName, NS_UITEXTCOLOR::ORANGE ); } } void CCharacterWindow::SetBright ( const GLCHARLOGIC& sCharData ) { const int nMIN = -100; const int nMAX = 100; const int nRANGE = nMAX - nMIN; int nPercent = sCharData.GETBRIGHTPER (); nPercent = -(nPercent); // À̹ÌÁö°¡ ¹Ý´ë·Î µÚÁýÇôÀÖ¾î¼. if ( nPercent < nMIN ) nPercent = nMIN; if ( nPercent > nMAX ) nPercent = nMAX; nPercent += nMAX; float fPercent = static_cast<float>(nPercent) / static_cast<float>(nRANGE); const UIRECT& rcFramePos = m_pBrightFrame->GetGlobalPos (); const UIRECT& rcThumbPos = m_pBrightSlider->GetGlobalPos (); float fMOVE = (rcFramePos.sizeX - rcThumbPos.sizeX) * fPercent; float fLeft = rcFramePos.left + fMOVE; m_pBrightSlider->SetGlobalPos ( D3DXVECTOR2 ( fLeft, rcThumbPos.top ) ); } void CCharacterWindow::SetGrade ( const GLCHARLOGIC& sCharData ) { if ( m_pGradeText && m_pGradeValue ) { CString strCombine; strCombine.Format ( "%d", sCharData.m_nLiving ); m_pGradeText->SetOneLineText ( ID2GAMEWORD("CHARACTER_SOCIAL_STATIC",7), NS_UITEXTCOLOR::SILVER ); m_pGradeValue->SetOneLineText ( strCombine , NS_UITEXTCOLOR::SILVER); } } void CCharacterWindow::SetActivityPoint ( const GLCHARLOGIC& sCharData ) { if ( m_pActivityPointText && m_pActivityPointValue) { CString strCombine; strCombine.Format ( "%d", sCharData.m_nLiving ); m_pActivityPointText->SetOneLineText ( ID2GAMEWORD("CHARACTER_SOCIAL_STATIC",2), NS_UITEXTCOLOR::SILVER ); m_pActivityPointValue->SetOneLineText ( strCombine, NS_UITEXTCOLOR::SILVER ); } } void CCharacterWindow::SetAcademy_Department ( const GLCHARLOGIC& sCharData ) { if ( m_pAcademy_Department ) { CString strCombine; strCombine.Format ( "%s,%s", ID2GAMEWORD("ACADEMY_NAME",sCharData.m_wSchool), COMMENT::CHARCLASS[CharClassToIndex(sCharData.m_emClass)].c_str() ); m_pAcademy_Department->SetOneLineText ( strCombine, NS_UITEXTCOLOR::SILVER ); } } void CCharacterWindow::SetPoint ( const GLCHARLOGIC& sCharData ) { if ( sCharData.m_wStatsPoint < 0) return; CString strCombine; strCombine.Format ( "%d", sCharData.m_wStatsPoint ); if ( m_pPointText ) m_pPointText->SetOneLineText ( strCombine, NS_UITEXTCOLOR::GOLD ); } void CCharacterWindow::SetPow ( const GLCHARLOGIC& sCharData ) { m_pPowText->ClearText (); CString strCombine; strCombine.Format ( "%d", sCharData.m_sSUMSTATS.wPow ); m_pPowText->AddText ( strCombine, NS_UITEXTCOLOR::SILVER ); } void CCharacterWindow::SetDex ( const GLCHARLOGIC& sCharData ) { m_pDexText->ClearText (); CString strCombine; strCombine.Format ( "%d", sCharData.m_sSUMSTATS.wDex ); m_pDexText->AddText ( strCombine, NS_UITEXTCOLOR::SILVER ); } void CCharacterWindow::SetSpi ( const GLCHARLOGIC& sCharData ) { m_pSpiText->ClearText (); CString strCombine; strCombine.Format ( "%d", sCharData.m_sSUMSTATS.wSpi ); m_pSpiText->AddText ( strCombine, NS_UITEXTCOLOR::SILVER ); } void CCharacterWindow::SetStr ( const GLCHARLOGIC& sCharData ) { m_pStrText->ClearText (); CString strCombine; strCombine.Format ( "%d", sCharData.m_sSUMSTATS.wStr ); m_pStrText->AddText ( strCombine, NS_UITEXTCOLOR::SILVER ); } void CCharacterWindow::SetSta ( const GLCHARLOGIC& sCharData ) { m_pStaText->ClearText (); CString strCombine; strCombine.Format ( "%d", sCharData.m_sSUMSTATS.wSta ); m_pStaText->AddText ( strCombine, NS_UITEXTCOLOR::SILVER ); } void CCharacterWindow::SetPowUp ( int num,const GLCHARLOGIC& sCharData ) { m_pPowTextUp->ClearText (); CString strCombine; strCombine.Format ( "(%d)", sCharData.m_sSUMSTATS.wPow + num ); m_pPowTextUp->AddText ( strCombine, NS_UITEXTCOLOR::SILVER ); } void CCharacterWindow::SetDexUp ( int num,const GLCHARLOGIC& sCharData ) { m_pDexTextUp->ClearText (); CString strCombine; strCombine.Format ( "(%d)", sCharData.m_sSUMSTATS.wDex + num ); m_pDexTextUp->AddText ( strCombine, NS_UITEXTCOLOR::SILVER ); } void CCharacterWindow::SetSpiUp ( int num,const GLCHARLOGIC& sCharData ) { m_pSpiTextUp->ClearText (); CString strCombine; strCombine.Format ( "(%d)", sCharData.m_sSUMSTATS.wSpi + num ); m_pSpiTextUp->AddText ( strCombine, NS_UITEXTCOLOR::SILVER ); } void CCharacterWindow::SetStrUp ( int num,const GLCHARLOGIC& sCharData ) { m_pStrTextUp->ClearText (); CString strCombine; strCombine.Format ( "(%d)", sCharData.m_sSUMSTATS.wStr + num ); m_pStrTextUp->AddText ( strCombine, NS_UITEXTCOLOR::SILVER ); } void CCharacterWindow::SetStaUp ( int num,const GLCHARLOGIC& sCharData ) { m_pStaTextUp->ClearText (); CString strCombine; strCombine.Format ( "(%d)", sCharData.m_sSUMSTATS.wSta + num ); m_pStaTextUp->AddText ( strCombine, NS_UITEXTCOLOR::SILVER ); } void CCharacterWindow::SetDamage ( const GLCHARLOGIC& sCharData ) { const int& nLow = sCharData.GETFORCE_LOW (); const int& nHigh = sCharData.GETFORCE_HIGH (); CString strCombine; strCombine.Format ( "%d", nLow ); if ( m_pDamageLowText ) m_pDamageLowText->SetOneLineText ( strCombine, NS_UITEXTCOLOR::SILVER ); strCombine.Format ( "%d", nHigh ); if ( m_pDamageHighText ) m_pDamageHighText->SetOneLineText ( strCombine, NS_UITEXTCOLOR::SILVER ); } void CCharacterWindow::SetDefense ( const GLCHARLOGIC& sCharData ) { CString strCombine; strCombine.Format ( "%d", sCharData.GETDEFENSE () ); if ( m_pDefenseText ) m_pDefenseText->SetOneLineText ( strCombine, NS_UITEXTCOLOR::SILVER ); } void CCharacterWindow::SetReqPa ( const GLCHARLOGIC& sCharData ) { CString strCombine; strCombine.Format ( "%d", sCharData.m_wSUM_PA ); if ( m_pReqPaText ) m_pReqPaText->SetOneLineText ( strCombine, NS_UITEXTCOLOR::SILVER ); } void CCharacterWindow::SetReqSa ( const GLCHARLOGIC& sCharData ) { CString strCombine; strCombine.Format ( "%d", sCharData.m_wSUM_SA ); if ( m_pReqSaText ) m_pReqSaText->SetOneLineText ( strCombine, NS_UITEXTCOLOR::SILVER ); } void CCharacterWindow::SetReqMa ( const GLCHARLOGIC& sCharData ) { CString strCombine; strCombine.Format ( "%d", sCharData.m_wSUM_MA ); if ( m_pReqMaText ) m_pReqMaText->SetOneLineText ( strCombine, NS_UITEXTCOLOR::SILVER ); } void CCharacterWindow::SetHitRate ( const GLCHARLOGIC& sCharData ) { CString strCombine; strCombine.Format ( "%d", sCharData.GETHIT () ); if ( m_pHitRateText ) m_pHitRateText->SetOneLineText ( strCombine, NS_UITEXTCOLOR::SILVER ); } void CCharacterWindow::SetHP ( const GLCHARLOGIC& sCharData ) { CString strCombine; strCombine.Format ( "%d", sCharData.GETMAXHP () ); if ( m_pHPText ) m_pHPText->SetOneLineText ( strCombine, NS_UITEXTCOLOR::SILVER ); } void CCharacterWindow::SetMP ( const GLCHARLOGIC& sCharData ) { CString strCombine; strCombine.Format ( "%d", sCharData.m_sMP.wHigh ); if ( m_pMPText ) m_pMPText->SetOneLineText ( strCombine, NS_UITEXTCOLOR::SILVER ); } void CCharacterWindow::SetSP ( const GLCHARLOGIC& sCharData ) { CString strCombine; strCombine.Format ( "%d", sCharData.m_sSP.wHigh ); if ( m_pSPText ) m_pSPText->SetOneLineText ( strCombine, NS_UITEXTCOLOR::SILVER ); } void CCharacterWindow::SetAvoidRate ( const GLCHARLOGIC& sCharData ) { CString strCombine; strCombine.Format ( "%d", sCharData.GETAVOID () ); if ( m_pAvoidRateText ) m_pAvoidRateText->SetOneLineText ( strCombine, NS_UITEXTCOLOR::SILVER ); } void CCharacterWindow::SetFireResi ( const GLCHARLOGIC& sCharData ) { CString strCombine; strCombine.Format ( "%d", sCharData.m_sSUMRESIST_SKILL.nFire ); if ( m_pFireText ) m_pFireText->SetOneLineText ( strCombine, NS_UITEXTCOLOR::SILVER ); } void CCharacterWindow::SetColdResi ( const GLCHARLOGIC& sCharData ) { CString strCombine; strCombine.Format ( "%d", sCharData.m_sSUMRESIST_SKILL.nIce ); if ( m_pColdText ) m_pColdText->SetOneLineText ( strCombine, NS_UITEXTCOLOR::SILVER ); } void CCharacterWindow::SetElectricResi ( const GLCHARLOGIC& sCharData ) { CString strCombine; strCombine.Format ( "%d", sCharData.m_sSUMRESIST_SKILL.nElectric ); if ( m_pElectricText ) m_pElectricText->SetOneLineText ( strCombine, NS_UITEXTCOLOR::SILVER ); } void CCharacterWindow::SetPoisonResi ( const GLCHARLOGIC& sCharData ) { CString strCombine; strCombine.Format ( "%d", sCharData.m_sSUMRESIST_SKILL.nPoison ); if ( m_pPoisonText ) m_pPoisonText->SetOneLineText ( strCombine, NS_UITEXTCOLOR::SILVER ); } void CCharacterWindow::SetSpiritResi ( const GLCHARLOGIC& sCharData ) { CString strCombine; strCombine.Format ( "%d", sCharData.m_sSUMRESIST_SKILL.nSpirit ); if ( m_pSpiritText ) m_pSpiritText->SetOneLineText ( strCombine, NS_UITEXTCOLOR::SILVER ); }
1. uiinnercfg01.xml
Code:<?xml version="1.0" encoding="UTF-8" ?> <INTERFACE> <CONTROL Local="Common" Id="BASIC_INFO_VIEW"> <WINDOW_POS X="42" Y="0" W="162" H="57" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="84" Y="163" W="162" H="57" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_INFO_VIEW_HP"> <WINDOW_POS X="31" Y="1" W="130" H="13" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_INFO_VIEW_HP_OVERIMAGE"> <WINDOW_POS X="0" Y="0" W="130" H="13" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="84" Y="221" W="130" H="13" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_INFO_VIEW_MP"> <WINDOW_POS X="31" Y="15" W="130" H="13" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_INFO_VIEW_MP_OVERIMAGE"> <WINDOW_POS X="0" Y="0" W="130" H="13" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="84" Y="235" W="130" H="13" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_INFO_VIEW_SP"> <WINDOW_POS X="31" Y="29" W="130" H="13" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_INFO_VIEW_SP_OVERIMAGE"> <WINDOW_POS X="0" Y="0" W="130" H="13" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="84" Y="249" W="130" H="13" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_INFO_VIEW_CP"> <WINDOW_POS X="0" Y="57" W="162" H="14" /> <TEXTURE SizeX="512" SizeY="256">CharInven02.dds</TEXTURE> <TEXTURE_POS X="136" Y="160" W="162" H="14" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_INFO_VIEW_CP_OVERIMAGE"> <WINDOW_POS X="31" Y="0" W="130" H="13" /> <TEXTURE SizeX="512" SizeY="256">CharInven02.dds</TEXTURE> <TEXTURE_POS X="136" Y="175" W="130" H="13" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_INFO_VIEW_EXP"> <WINDOW_POS X="31" Y="43" W="130" H="13" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_INFO_VIEW_EXP_OVERIMAGE"> <WINDOW_POS X="0" Y="0" W="130" H="13" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="84" Y="263" W="130" H="13" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_INFO_VIEW_HP_TEXT"> <WINDOW_POS X="108" Y="2" W="50" H="11" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_INFO_VIEW_MP_TEXT"> <WINDOW_POS X="108" Y="16" W="50" H="11" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_INFO_VIEW_SP_TEXT"> <WINDOW_POS X="108" Y="30" W="50" H="11" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_INFO_VIEW_CP_TEXT"> <WINDOW_POS X="108" Y="58" W="50" H="11" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_INFO_VIEW_EXP_TEXT"> <WINDOW_POS X="108" Y="44" W="50" H="11" /> </CONTROL> <!--CONTROL Local="cn" Id="BASIC_QUICK_SKILL_TRAY_LEFT"> <WINDOW_POS X="0" Y="0" W="63" H="41" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="215" Y="235" W="2" H="41" /> </CONTROL--> // New quick skill window ẇ֑鿍 <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_WINDOW"> <WINDOW_POS X="0" Y="0" W="41" H="79" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_SLOT"> <WINDOW_POS X="0" Y="0" W="41" H="41" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="0" Y="163" W="41" H="41" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_SLOT_END_CLOSE"> <WINDOW_POS X="0" Y="41" W="41" H="10" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="215" Y="235" W="41" H="3" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_UNLOCK_BUTTON_CLOSE"> <WINDOW_POS X="0" Y="43" W="41" H="20" /> <TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE> <TEXTURE_POS X="0" Y="20" W="41" H="20" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_UNLOCK_BUTTON_CLOSE_F"> <WINDOW_POS X="0" Y="0" W="41" H="20" /> <TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE> <TEXTURE_POS X="41" Y="20" W="41" H="20" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_LOCK_BUTTON_CLOSE"> <WINDOW_POS X="0" Y="43" W="41" H="20" /> <TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE> <TEXTURE_POS X="0" Y="0" W="41" H="20" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_LOCK_BUTTON_CLOSE_F"> <WINDOW_POS X="0" Y="0" W="41" H="20" /> <TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE> <TEXTURE_POS X="41" Y="0" W="41" H="20" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_OPEN_BUTTON_CLOSE"> <WINDOW_POS X="0" Y="63" W="41" H="16" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="0" Y="204" W="41" H="16" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_OPEN_BUTTON_CLOSE_F"> <WINDOW_POS X="0" Y="0" W="41" H="16" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="42" Y="204" W="41" H="16" /> </CONTROL> // ᶺʡԿẇ֑鿍 <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_TAB_WINDOW"> <WINDOW_POS X="0" Y="0" W="41" H="480" /> </CONTROL> <CONTROL Local="Common" Id="NEW_SKILL_TAB_WINDOW"> <WINDOW_POS X="0" Y="0" W="41" H="453" /> </CONTROL> // ܔ? <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_CLOSE_BUTTON"> <WINDOW_POS X="0" Y="464" W="41" H="16" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="0" Y="221" W="41" H="16" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_CLOSE_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="41" H="16" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="42" Y="221" W="41" H="16" /> </CONTROL> // ƍ?܅Յͤ <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_UNLOCK_BUTTON"> <WINDOW_POS X="0" Y="444" W="41" H="20" /> <TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE> <TEXTURE_POS X="0" Y="20" W="41" H="20" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_UNLOCK_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="41" H="20" /> <TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE> <TEXTURE_POS X="41" Y="20" W="41" H="20" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_LOCK_BUTTON"> <WINDOW_POS X="0" Y="444" W="41" H="20" /> <TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE> <TEXTURE_POS X="0" Y="0" W="41" H="20" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_LOCK_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="41" H="20" /> <TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE> <TEXTURE_POS X="41" Y="0" W="41" H="20" /> </CONTROL> //́ع <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_ROTATE_BUTTON"> <WINDOW_POS X="21" Y="422" W="20" H="20" /> <TEXTURE SizeX="64" SizeY="64">gui_rotatequickskill.dds</TEXTURE> <TEXTURE_POS X="0" Y="20" W="20" H="20" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_ROTATE_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="20" H="20" /> <TEXTURE SizeX="64" SizeY="64">gui_rotatequickskill.dds</TEXTURE> <TEXTURE_POS X="20" Y="20" W="20" H="20" /> </CONTROL> <!--CONTROL Local="cn" Id="BASIC_QUICK_SKILL_SLOT"> <WINDOW_POS X="170" Y="8" W="41" H="41" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="0" Y="163" W="41" H="41" /> </CONTROL--> <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY"> <WINDOW_POS X="0" Y="0" W="41" H="399" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_SLOT0"> <WINDOW_POS X="0" Y="41" W="41" H="38" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="215" Y="235" W="41" H="38" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_SLOT1"> <WINDOW_POS X="0" Y="79" W="41" H="38" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="215" Y="235" W="41" H="38" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_SLOT2"> <WINDOW_POS X="0" Y="117" W="41" H="38" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="215" Y="235" W="41" H="38" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_SLOT3"> <WINDOW_POS X="0" Y="155" W="41" H="38" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="215" Y="235" W="41" H="38" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_SLOT4"> <WINDOW_POS X="0" Y="193" W="41" H="38" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="215" Y="235" W="41" H="38" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_SLOT5"> <WINDOW_POS X="0" Y="231" W="41" H="38" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="215" Y="235" W="41" H="38" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_SLOT6"> <WINDOW_POS X="0" Y="269" W="41" H="38" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="215" Y="235" W="41" H="38" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_SLOT7"> <WINDOW_POS X="0" Y="307" W="41" H="38" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="215" Y="235" W="41" H="38" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_SLOT8"> <WINDOW_POS X="0" Y="345" W="41" H="38" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="215" Y="235" W="41" H="38" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_SLOT9"> <WINDOW_POS X="0" Y="383" W="41" H="38" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="215" Y="235" W="41" H="38" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_SLOT_END"> <WINDOW_POS X="0" Y="421" W="41" H="42" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="215" Y="235" W="41" H="3" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_TAB_BUTTON"> <WINDOW_POS X="3" Y="423" W="35" H="16" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TEXT_BUTTON14"> <WINDOW_POS X="0" Y="422" W="20" H="20" /> <TEXTURE SizeX="64" SizeY="64">gui_rotatequickskill.dds</TEXTURE> <TEXTURE_POS X="0" Y="0" W="20" H="20" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TEXT_BUTTON14_F"> <WINDOW_POS X="0" Y="0" W="20" H="20" /> <TEXTURE SizeX="64" SizeY="64">gui_rotatequickskill.dds</TEXTURE> <TEXTURE_POS X="20" Y="0" W="20" H="20" /> </CONTROL> <CONTROL Local="Common" Id="NEW_SKILL_PAGE_NUMBER"> <WINDOW_POS X="0" Y="422" W="20" H="20" /> </CONTROL> // New quick skill window ẇڍٍ <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_NEW_WINDOW"> <WINDOW_POS X="0" Y="0" W="79" H="41" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_SLOT_END_CLOSE_NEW"> <WINDOW_POS X="41" Y="0" W="10" H="41" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="413" Y="404" W="1" H="41" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_UNLOCK_BUTTON_CLOSE_NEW"> <WINDOW_POS X="43" Y="0" W="20" H="41" /> <TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE> <TEXTURE_POS X="40" Y="40" W="20" H="41" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_UNLOCK_BUTTON_CLOSE_NEW_F"> <WINDOW_POS X="0" Y="0" W="20" H="41" /> <TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE> <TEXTURE_POS X="60" Y="40" W="20" H="41" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_LOCK_BUTTON_CLOSE_NEW"> <WINDOW_POS X="43" Y="0" W="20" H="41" /> <TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE> <TEXTURE_POS X="0" Y="40" W="20" H="41" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_LOCK_BUTTON_CLOSE_NEW_F"> <WINDOW_POS X="0" Y="0" W="20" H="41" /> <TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE> <TEXTURE_POS X="20" Y="40" W="20" H="41" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_OPEN_BUTTON_CLOSE_NEW"> <WINDOW_POS X="63" Y="0" W="16" H="41" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="417" Y="404" W="16" H="41" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_OPEN_BUTTON_CLOSE_NEW_F"> <WINDOW_POS X="0" Y="0" W="16" H="41" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="433" Y="404" W="16" H="41" /> </CONTROL> //ᶺʡԿẇڍٍ <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_TAB_NEW_WINDOW"> <WINDOW_POS X="0" Y="559" W="490" H="41" /> </CONTROL> //ܔ? <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_CLOSE_NEW_BUTTON"> <WINDOW_POS X="474" Y="0" W="16" H="41" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="449" Y="404" W="16" H="41" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_CLOSE_NEW_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="16" H="41" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="465" Y="404" W="16" H="41" /> </CONTROL> // ƍ?܅Յͤ <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_UNLOCK_BUTTON_NEW"> <WINDOW_POS X="454" Y="0" W="20" H="41" /> <TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE> <TEXTURE_POS X="40" Y="40" W="20" H="41" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_UNLOCK_BUTTON_NEW_F"> <WINDOW_POS X="0" Y="0" W="20" H="41" /> <TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE> <TEXTURE_POS X="60" Y="40" W="20" H="41" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_LOCK_BUTTON_NEW"> <WINDOW_POS X="454" Y="0" W="20" H="41" /> <TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE> <TEXTURE_POS X="0" Y="40" W="20" H="41" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_LOCK_BUTTON_NEW_F"> <WINDOW_POS X="0" Y="0" W="20" H="41" /> <TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE> <TEXTURE_POS X="20" Y="40" W="20" H="41" /> </CONTROL> //́ع <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_ROTATE_NEW_BUTTON"> <WINDOW_POS X="432" Y="0" W="20" H="20" /> <TEXTURE SizeX="64" SizeY="64">gui_rotatequickskill.dds</TEXTURE> <TEXTURE_POS X="0" Y="20" W="20" H="20" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_ROTATE_NEW_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="20" H="20" /> <TEXTURE SizeX="64" SizeY="64">gui_rotatequickskill.dds</TEXTURE> <TEXTURE_POS X="20" Y="20" W="20" H="20" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW"> <WINDOW_POS X="41" Y="0" W="399" H="41" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW_SLOT0"> <WINDOW_POS X="0" Y="0" W="39" H="41" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="376" Y="404" W="39" H="41" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW_SLOT1"> <WINDOW_POS X="39" Y="0" W="39" H="41" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="376" Y="404" W="39" H="41" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW_SLOT2"> <WINDOW_POS X="78" Y="0" W="39" H="41" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="376" Y="404" W="39" H="41" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW_SLOT3"> <WINDOW_POS X="117" Y="0" W="39" H="41" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="376" Y="404" W="39" H="41" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW_SLOT4"> <WINDOW_POS X="156" Y="0" W="39" H="41" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="376" Y="404" W="39" H="41" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW_SLOT5"> <WINDOW_POS X="195" Y="0" W="39" H="41" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="376" Y="404" W="39" H="41" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW_SLOT6"> <WINDOW_POS X="234" Y="0" W="39" H="41" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="376" Y="404" W="39" H="41" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW_SLOT7"> <WINDOW_POS X="273" Y="0" W="39" H="41" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="376" Y="404" W="39" H="41" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW_SLOT8"> <WINDOW_POS X="312" Y="0" W="39" H="41" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="376" Y="404" W="39" H="41" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW_SLOT9"> <WINDOW_POS X="351" Y="0" W="39" H="41" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="376" Y="404" W="39" H="41" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW_SLOT_END"> <WINDOW_POS X="390" Y="0" W="24" H="41" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="376" Y="404" W="1" H="41" /> </CONTROL> <CONTROL Local="Common" Id="NEW_SKILL_PAGE_NUMBER_NEW"> <WINDOW_POS X="432" Y="22" W="20" H="20" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TEXT_BUTTON14_NEW"> <WINDOW_POS X="432" Y="21" W="20" H="20" /> <TEXTURE SizeX="64" SizeY="64">gui_rotatequickskill.dds</TEXTURE> <TEXTURE_POS X="0" Y="0" W="20" H="20" /> </CONTROL> <!--CONTROL Local="cn" Id="QUICK_SKILL_TRAY_TAB_BUTTON"> <WINDOW_POS X="3" Y="23" W="59" H="16" /> </CONTROL--> <CONTROL Local="Common" Id="QUICK_SKILL_IMAGE"> <WINDOW_POS X="3" Y="3" W="35" H="35" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_MOUSE_OVER"> <WINDOW_POS X="4" Y="4" W="33" H="33" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="42" Y="167" W="33" H="33" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_SLOT_NUMBER"> <WINDOW_POS X="27" Y="24" W="16" H="15" /> </CONTROL> <!--CONTROL Local="cn" Id="QUICK_SKILL_IMAGE"> <WINDOW_POS X="2" Y="3" W="35" H="35" /> </CONTROL--> <!--CONTROL Local="cn" Id="QUICK_SKILL_MOUSE_OVER"> <WINDOW_POS X="3" Y="4" W="33" H="33" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="42" Y="167" W="33" H="33" /> </CONTROL--> <!--CONTROL Local="cn" Id="QUICK_SKILL_SLOT_NUMBER"> <WINDOW_POS X="26" Y="24" W="16" H="15" /> </CONTROL--> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_OPEN_BUTTON"> <WINDOW_POS X="0" Y="41" W="41" H="16" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="0" Y="204" W="41" H="16" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_OPEN_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="41" H="16" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="42" Y="204" W="41" H="16" /> </CONTROL> <CONTROL Local="Common" Id="SKILL_IMAGE_PROGRESS"> <WINDOW_POS X="1" Y="1" W="33" H="33" /> </CONTROL> <CONTROL Local="Common" Id="SKILL_IMAGE_PROGRESS_OVER"> <WINDOW_POS X="2" Y="2" W="29" H="29" /> </CONTROL> <CONTROL Local="Common" Id="SKILL_IMAGE_PROGRESS33"> <WINDOW_POS X="0" Y="0" W="33" H="33" /> </CONTROL> <CONTROL Local="Common" Id="SKILL_IMAGE_PROGRESS33_OVER"> <WINDOW_POS X="1" Y="1" W="29" H="29" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_POTION_IMAGE"> <WINDOW_POS X="0" Y="3" W="35" H="35" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_POTION_MOUSE_OVER"> <WINDOW_POS X="1" Y="4" W="33" H="33" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="42" Y="167" W="33" H="33" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_POTION_SLOT_SHORTCUT_TEXT"> <WINDOW_POS X="3" Y="5" W="15" H="15" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_MINIMAP"> <WINDOW_POS X="460" Y="0" W="340" H="120" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_MAP_POS"> <WINDOW_POS X="152" Y="5" W="102" H="102" /> </CONTROL> <CONTROL Local="Common" Id="MINIMAP_BACK"> <WINDOW_POS X="216" Y="21" W="98" H="97" /> <TEXTURE SizeX="512" SizeY="512">CharInven.dds</TEXTURE> <TEXTURE_POS X="272" Y="414" W="98" H="98" /> </CONTROL> <CONTROL Local="Common" Id="MINIMAP_TIME_TEXT"> <WINDOW_POS X="215" Y="123" W="115" H="14" /> </CONTROL> <CONTROL Local="Common" Id="MINIMAP_SERVER_TIME_TEXT"> <WINDOW_POS X="0" Y="3" W="115" H="14" /> </CONTROL> <CONTROL Local="Common" Id="MINIMAP_AMMO_TEXT"> <WINDOW_POS X="215" Y="137" W="115" H="14" /> </CONTROL> <CONTROL Local="Common" Id="MINIMAP_CLUB_TIME_TEXT"> <WINDOW_POS X="215" Y="151" W="115" H="14" /> </CONTROL> <CONTROL Local="Common" Id="MINIMAP_DIRECTION"> <WINDOW_POS X="255" Y="29" W="22" H="82" /> <TEXTURE SizeX="512" SizeY="512">CharInven.dds</TEXTURE> <TEXTURE_POS X="372" Y="394" W="22" H="82" /> </CONTROL> <CONTROL Local="Common" Id="MINIMAP_CENTER_POINT"> <WINDOW_POS X="259" Y="63" W="14" H="14" /> <TEXTURE SizeX="512" SizeY="512">CharInven.dds</TEXTURE> <TEXTURE_POS X="397" Y="321" W="14" H="14" /> </CONTROL> <CONTROL Local="Common" Id="MINIMAP_FULLSCREEN"> <WINDOW_POS X="318" Y="0" W="22" H="22" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="381" Y="1" W="22" H="22" /> </CONTROL> <CONTROL Local="Common" Id="MINIMAP_INFO"> <WINDOW_POS X="128" Y="3" W="202" H="14" /> </CONTROL> <CONTROL Local="Common" Id="MINIMAP_INFO_LEFT"> <WINDOW_POS X="108" Y="3" W="202" H="14" /> </CONTROL> <CONTROL Local="Common" Id="MINIMAP_CHANNEL"> <WINDOW_POS X="0" Y="0" W="25" H="14" /> </CONTROL> <CONTROL Local="Common" Id="MINIMAP_CLUBMARK"> <WINDOW_POS X="0" Y="0" W="16" H="11" /> </CONTROL> <CONTROL Local="Common" Id="MINIMAP_POSITION"> <WINDOW_POS X="0" Y="0" W="202" H="14" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_GAME_TIME_IMAGE"> <WINDOW_POS X="2" Y="136" W="102" H="16" /> <TEXTURE SizeX="1" SizeY="1">Weather_bar.dds</TEXTURE> <TEXTURE_POS X="0" Y="0" W="1" H="1" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_GAME_TIME_TEXT"> <WINDOW_POS X="2" Y="138" W="102" H="14" /> </CONTROL> <CONTROL Local="Common" Id="GATE_MOVE"> <WINDOW_POS X="694" Y="156" W="104" H="22" /> </CONTROL> <CONTROL Local="Common" Id="MAP_MOVE_BUTTON"> <WINDOW_POS X="0" Y="0" W="104" H="22" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="298" Y="155" W="104" H="22" /> </CONTROL> <CONTROL Local="Common" Id="MAP_MOVE_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="104" H="22" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="298" Y="178" W="104" H="22" /> </CONTROL> <CONTROL Local="Common" Id="MAP_MOVE_BUTTON_MOVING_IMAGE"> <WINDOW_POS X="1" Y="2" W="26" H="18" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="404" Y="180" W="26" H="18" /> </CONTROL> <CONTROL Local="Common" Id="ESCMENU_OPEN"> <WINDOW_POS X="743" Y="574" W="57" H="26" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="169" Y="277" W="57" H="26" /> </CONTROL> <CONTROL Local="Common" Id="ESCMENU_OPEN_BUTTON"> <WINDOW_POS X="8" Y="3" W="41" H="20" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="177" Y="280" W="41" H="20" /> </CONTROL> <CONTROL Local="Common" Id="ESCMENU_OPEN_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="41" H="20" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="227" Y="280" W="41" H="20" /> </CONTROL> <!--CONTROL Local="cn" Id="ESCMENU_OPEN"> <WINDOW_POS X="774" Y="559" W="26" H="41" /> </CONTROL--> <!--CONTROL Local="cn" Id="ESCMENU_OPEN_BUTTON"> <WINDOW_POS X="0" Y="0" W="26" H="41" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="377" Y="49" W="26" H="41" /> </CONTROL--> <!--CONTROL Local="cn" Id="ESCMENU_OPEN_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="26" H="41" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="350" Y="49" W="26" H="41" /> </CONTROL--> <CONTROL Local="Common" Id="GAME_MENU_OPEN_BUTTON"> <WINDOW_POS X="727" Y="574" W="16" H="26" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="264" Y="172" W="16" H="26" /> </CONTROL> <CONTROL Local="Common" Id="GAME_MENU_OPEN_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="16" H="26" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="264" Y="199" W="16" H="26" /> </CONTROL> <CONTROL Local="Common" Id="GAME_MENU"> <WINDOW_POS X="426" Y="574" W="317" H="26" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="16" Y="277" W="2" H="26" /> </CONTROL> <CONTROL Local="Common" Id="MENU_CLOSE_BUTTON"> <WINDOW_POS X="0" Y="0" W="16" H="26" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="0" Y="277" W="16" H="26" /> </CONTROL> <CONTROL Local="Common" Id="MENU_CLOSE_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="16" H="26" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="247" Y="199" W="16" H="26" /> </CONTROL> <CONTROL Local="Common" Id="MENU_INVENTORY_BUTTON"> <WINDOW_POS X="18" Y="1" W="24" H="24" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="18" Y="278" W="24" H="24" /> </CONTROL> <CONTROL Local="Common" Id="MENU_CHARACTER_BUTTON"> <WINDOW_POS X="43" Y="1" W="24" H="24" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="43" Y="278" W="24" H="24" /> </CONTROL> <CONTROL Local="Common" Id="MENU_SKILL_BUTTON"> <WINDOW_POS X="68" Y="1" W="24" H="24" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="68" Y="278" W="24" H="24" /> </CONTROL> <CONTROL Local="Common" Id="MENU_PARTY_BUTTON"> <WINDOW_POS X="93" Y="1" W="24" H="24" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="93" Y="278" W="24" H="24" /> </CONTROL> <CONTROL Local="Common" Id="MENU_GUILD_BUTTON"> <WINDOW_POS X="118" Y="1" W="24" H="24" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="118" Y="278" W="24" H="24" /> </CONTROL> <CONTROL Local="Common" Id="MENU_QUEST_BUTTON"> <WINDOW_POS X="143" Y="1" W="24" H="24" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="143" Y="278" W="24" H="24" /> </CONTROL> <CONTROL Local="Common" Id="MENU_FRIEND_BUTTON"> <WINDOW_POS X="168" Y="1" W="24" H="24" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="202" Y="339" W="24" H="24" /> </CONTROL> <CONTROL Local="Common" Id="MENU_LARGEMAP_BUTTON"> <WINDOW_POS X="193" Y="1" W="24" H="24" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="477" Y="447" W="24" H="24" /> </CONTROL> <CONTROL Local="Common" Id="MENU_CHATMACRO_BUTTON"> <WINDOW_POS X="218" Y="1" W="24" H="24" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="331" Y="122" W="24" H="24" /> </CONTROL> <CONTROL Local="Common" Id="MENU_ITEMBANK_BUTTON"> <WINDOW_POS X="243" Y="1" W="24" H="24" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="477" Y="474" W="24" H="24" /> </CONTROL> <CONTROL Local="Common" Id="MENU_ITEMSHOP_BUTTON"> <WINDOW_POS X="268" Y="1" W="24" H="24" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="305" Y="122" W="24" H="24" /> </CONTROL> <CONTROL Local="Common" Id="MENU_RUN_BUTTON"> <WINDOW_POS X="293" Y="1" W="24" H="24" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="263" Y="148" W="24" H="24" /> </CONTROL> <CONTROL Local="Common" Id="MENU_RUN_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="24" H="24" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="257" Y="227" W="24" H="24" /> </CONTROL> <CONTROL Local="Common" Id="MENU_OVER_IMAGE"> <WINDOW_POS X="0" Y="0" W="24" H="24" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="0" Y="252" W="24" H="24" /> </CONTROL> <!--CONTROL Local="cn" Id="GAME_MENU"> <WINDOW_POS X="774" Y="254" W="26" H="304" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="257" Y="258" W="26" H="2" /> </CONTROL--> <!--CONTROL Local="cn" Id="GAME_MENU_TOP"> <WINDOW_POS X="0" Y="0" W="26" H="4" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="257" Y="253" W="26" H="4" /> </CONTROL--> <!--CONTROL Local="cn" Id="MENU_INVENTORY_BUTTON"> <WINDOW_POS X="1" Y="4" W="24" H="24" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="18" Y="278" W="24" H="24" /> </CONTROL--> <!--CONTROL Local="cn" Id="MENU_CHARACTER_BUTTON"> <WINDOW_POS X="1" Y="29" W="24" H="24" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="43" Y="278" W="24" H="24" /> </CONTROL--> <!--CONTROL Local="cn" Id="MENU_SKILL_BUTTON"> <WINDOW_POS X="1" Y="54" W="24" H="24" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="68" Y="278" W="24" H="24" /> </CONTROL--> <!--CONTROL Local="cn" Id="MENU_PARTY_BUTTON"> <WINDOW_POS X="1" Y="79" W="24" H="24" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="93" Y="278" W="24" H="24" /> </CONTROL--> <!--CONTROL Local="cn" Id="MENU_GUILD_BUTTON"> <WINDOW_POS X="1" Y="104" W="24" H="24" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="118" Y="278" W="24" H="24" /> </CONTROL--> <!--CONTROL Local="cn" Id="MENU_QUEST_BUTTON"> <WINDOW_POS X="1" Y="129" W="24" H="24" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="143" Y="278" W="24" H="24" /> </CONTROL--> <!--CONTROL Local="cn" Id="MENU_FRIEND_BUTTON"> <WINDOW_POS X="1" Y="154" W="24" H="24" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="202" Y="339" W="24" H="24" /> </CONTROL--> <!--CONTROL Local="cn" Id="MENU_LARGEMAP_BUTTON"> <WINDOW_POS X="1" Y="179" W="24" H="24" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="477" Y="447" W="24" H="24" /> </CONTROL--> <!--CONTROL Local="cn" Id="MENU_CHATMACRO_BUTTON"> <WINDOW_POS X="1" Y="204" W="24" H="24" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="477" Y="447" W="24" H="24" /> </CONTROL--> <!--CONTROL Local="cn" Id="MENU_ITEMBANK_BUTTON"> <WINDOW_POS X="1" Y="229" W="24" H="24" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="477" Y="474" W="24" H="24" /> </CONTROL--> <!--CONTROL Local="cn" Id="MENU_ITEMSHOP_BUTTON"> <WINDOW_POS X="1" Y="254" W="24" H="24" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="305" Y="122" W="24" H="24" /> </CONTROL--> <!--CONTROL Local="cn" Id="MENU_RUN_BUTTON"> <WINDOW_POS X="1" Y="279" W="24" H="24" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="263" Y="148" W="24" H="24" /> </CONTROL--> <!--CONTROL Local="cn" Id="MENU_RUN_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="24" H="24" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="257" Y="227" W="24" H="24" /> </CONTROL--> <CONTROL Local="Common" Id="BASIC_CHAT_BOX"> <WINDOW_POS X="0" Y="445" W="387" H="155" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_CHAT_MINBOX"> <WINDOW_POS X="0" Y="529" W="387" H="60" /> </CONTROL> <!--CONTROL Local="cn" Id="BASIC_CHAT_BOX"> <WINDOW_POS X="0" Y="404" W="387" H="155" /> </CONTROL--> <!--CONTROL Local="cn" Id="BASIC_CHAT_MINBOX"> <WINDOW_POS X="0" Y="488" W="387" H="60" /> </CONTROL--> <CONTROL Local="Common" Id="CHAT_LEFT_BAR"> <WINDOW_POS X="0" Y="0" W="19" H="60" /> </CONTROL> <CONTROL Local="Common" Id="CHAT_LEFT_BAR_TOP"> <WINDOW_POS X="0" Y="0" W="19" H="15" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="404" Y="0" W="19" H="15" /> </CONTROL> <CONTROL Local="Common" Id="CHAT_LEFT_BAR_BODY"> <WINDOW_POS X="0" Y="15" W="19" H="26" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="404" Y="15" W="19" H="37" /> </CONTROL> <CONTROL Local="Common" Id="CHAT_LEFT_BAR_BOTTOM"> <WINDOW_POS X="0" Y="41" W="19" H="19" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="404" Y="66" W="19" H="19" /> </CONTROL> <CONTROL Local="Common" Id="CHAT_RIGHT_BODY"> <WINDOW_POS X="19" Y="0" W="368" H="60" /> </CONTROL> <!--CONTROL Local="Common" Id="CHAT_RIGHT_BODY_LEFT_BAR"> <WINDOW_POS X="0" Y="0" W="1" H="60" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="424" Y="0" W="1" H="60" /> </CONTROL--> <CONTROL Local="Common" Id="CHAT_RIGHT_BODY_TOP_BAR"> <WINDOW_POS X="0" Y="0" W="366" H="2" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="425" Y="0" W="37" H="2" /> </CONTROL> <CONTROL Local="Common" Id="CHAT_RIGHT_BODY_MAIN"> <WINDOW_POS X="0" Y="2" W="366" H="39" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="432" Y="97" W="25" H="25" /> </CONTROL> <CONTROL Local="Common" Id="CHAT_RIGHT_BODY_UNDER"> <WINDOW_POS X="0" Y="41" W="366" H="19" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="427" Y="136" W="33" H="19" /> </CONTROL> <CONTROL Local="Common" Id="CHAT_RIGHT_BODY_RIGHT_BAR"> <WINDOW_POS X="366" Y="0" W="2" H="60" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="462" Y="0" W="2" H="60" /> </CONTROL> <CONTROL Local="Common" Id="CHAT_EDIT_BOX"> <WINDOW_POS X="1" Y="45" W="350" H="12" /> </CONTROL> <CONTROL Local="Common" Id="CHAT_EDIT_BOX_BACK"> <WINDOW_POS X="1" Y="42" W="349" H="15" /> </CONTROL> <CONTROL Local="Common" Id="CHAT_CARRAT"> <WINDOW_POS X="1" Y="0" W="2" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHAT_BOX_TEXT_BOX"> <WINDOW_POS X="4" Y="4" W="350" H="15" /> </CONTROL> <CONTROL Local="Common" Id="CHAT_BOX_TEXT_BOX_SYSTEM"> <WINDOW_POS X="4" Y="4" W="350" H="46" /> </CONTROL> <CONTROL Local="Common" Id="CHAT_SCROLLBAR"> <WINDOW_POS X="357" Y="3" W="9" H="17" /> </CONTROL> <CONTROL Local="Common" Id="CHAT_CHANNEL_BACK"> <WINDOW_POS X="1" Y="22" W="366" H="19" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="428" Y="136" W="10" H="19" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_CHAT_SCROLLBAR_DUMMY"> <WINDOW_POS X="0" Y="0" W="9" H="70" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW"> <WINDOW_POS X="506" Y="0" W="360" H="410" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_SMS"> <WINDOW_POS X="506" Y="0" W="259" H="410" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_NAMEBACK_L"> <WINDOW_POS X="0" Y="22" W="180" H="17" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="0" Y="36" W="160" H="17" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_NAMEBACK_R"> <WINDOW_POS X="180" Y="22" W="180" H="17" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="80" Y="36" W="160" H="17" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_NAMEBOX"> <WINDOW_POS X="0" Y="25" W="360" H="14" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_EXP"> <WINDOW_POS X="41" Y="42" W="310" H="10" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="0" Y="70" W="203" H="10" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_EXP_OVERIMAGE"> <WINDOW_POS X="0" Y="0" W="310" H="10" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="0" Y="81" W="203" H="10" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_EXPBACK"> <WINDOW_POS X="41" Y="54" W="310" H="12" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="240" Y="54" W="10" H="12" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_EXPNUMBER_TEXTBOX"> <WINDOW_POS X="41" Y="54" W="310" H="14" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_EXP_STATIC"> <WINDOW_POS X="7" Y="42" W="33" H="14" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_STATS_BACK_L"> <WINDOW_POS X="5" Y="70" W="100" H="15" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="0" Y="54" W="100" H="15" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_STATS_BACK_R"> <WINDOW_POS X="105" Y="70" W="70" H="15" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="80" Y="54" W="159" H="15" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_STATS_STATIC_TITLE"> <WINDOW_POS X="5" Y="70" W="170" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_POW_STATIC"> <WINDOW_POS X="7" Y="85" W="60" H="14" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_POW_TEXT"> <WINDOW_POS X="68" Y="86" W="100" H="14" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_DEX_STATIC"> <WINDOW_POS X="7" Y="100" W="60" H="14" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_DEX_TEXT"> <WINDOW_POS X="68" Y="101" W="100" H="14" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_SPI_STATIC"> <WINDOW_POS X="7" Y="115" W="60" H="14" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_SPI_TEXT"> <WINDOW_POS X="68" Y="116" W="100" H="14" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_STR_STATIC"> <WINDOW_POS X="7" Y="130" W="60" H="14" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_STR_TEXT"> <WINDOW_POS X="68" Y="131" W="100" H="14" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_STA_STATIC"> <WINDOW_POS X="7" Y="145" W="60" H="14" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_STA_TEXT"> <WINDOW_POS X="68" Y="146" W="100" H="14" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_POW_BUTTON_DISABLE"> <WINDOW_POS X="159" Y="89" W="15" H="10" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="240" Y="30" W="15" H="10" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_POW_BUTTON"> <WINDOW_POS X="159" Y="89" W="15" H="10" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="240" Y="19" W="15" H="10" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_POW_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="15" H="10" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="240" Y="41" W="15" H="10" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_DEX_BUTTON_DISABLE"> <WINDOW_POS X="159" Y="104" W="15" H="10" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="240" Y="30" W="15" H="10" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_DEX_BUTTON"> <WINDOW_POS X="159" Y="104" W="15" H="10" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="240" Y="19" W="15" H="10" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_DEX_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="15" H="10" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="240" Y="41" W="15" H="10" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_SPI_BUTTON_DISABLE"> <WINDOW_POS X="159" Y="119" W="15" H="10" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="240" Y="30" W="15" H="10" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_SPI_BUTTON"> <WINDOW_POS X="159" Y="119" W="15" H="10" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="240" Y="19" W="15" H="10" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_SPI_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="15" H="10" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="240" Y="41" W="15" H="10" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_STR_BUTTON_DISABLE"> <WINDOW_POS X="159" Y="134" W="15" H="10" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="240" Y="30" W="15" H="10" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_STR_BUTTON"> <WINDOW_POS X="159" Y="134" W="15" H="10" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="240" Y="19" W="15" H="10" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_STR_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="15" H="10" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="240" Y="41" W="15" H="10" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_STA_BUTTON_DISABLE"> <WINDOW_POS X="159" Y="149" W="15" H="10" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="240" Y="30" W="15" H="10" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_STA_BUTTON"> <WINDOW_POS X="159" Y="149" W="15" H="10" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="240" Y="19" W="15" H="10" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_STA_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="15" H="10" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="240" Y="41" W="15" H="10" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_POINT_DISABLE"> <WINDOW_POS X="7" Y="163" W="48" H="12" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="0" Y="92" W="48" H="12" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_POINT_ENABLE"> <WINDOW_POS X="7" Y="163" W="48" H="12" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="49" Y="92" W="48" H="12" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_POINT_BACK"> <WINDOW_POS X="68" Y="163" W="90" H="12" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="98" Y="92" W="46" H="12" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_POINT_TEXT"> <WINDOW_POS X="68" Y="163" W="86" H="14" /> </CONTROL> <!-- <CONTROL Local="Common" Id="CHARACTER_INT_BUTTON_DISABLE"> <WINDOW_POS X="7" Y="57" W="15" H="10" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="240" Y="30" W="15" H="10" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_INT_BUTTON"> <WINDOW_POS X="7" Y="57" W="15" H="10" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="240" Y="19" W="15" H="10" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_INT_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="15" H="10" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="240" Y="41" W="15" H="10" /> </CONTROL> --> <CONTROL Local="Common" Id="CHARACTER_INT_STATIC"> <WINDOW_POS X="185" Y="265" W="33" H="14" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_INT_TEXT"> <WINDOW_POS X="245" Y="266" W="90" H="14" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_RESI_BACK_L"> <WINDOW_POS X="5" Y="183" W="100" H="15" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="0" Y="54" W="100" H="15" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_RESI_BACK_R"> <WINDOW_POS X="105" Y="183" W="70" H="15" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="80" Y="54" W="159" H="15" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_RESI_STATIC_TITLE"> <WINDOW_POS X="5" Y="183" W="170" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_FIRE_STATIC"> <WINDOW_POS X="7" Y="198" W="60" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_FIRE_TEXT"> <WINDOW_POS X="87" Y="199" W="80" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_COLD_STATIC"> <WINDOW_POS X="7" Y="213" W="60" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_COLD_TEXT"> <WINDOW_POS X="87" Y="214" W="80" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_ELECTRIC_STATIC"> <WINDOW_POS X="7" Y="228" W="60" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_ELECTRIC_TEXT"> <WINDOW_POS X="87" Y="229" W="80" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_POISON_STATIC"> <WINDOW_POS X="7" Y="243" W="60" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_POISON_TEXT"> <WINDOW_POS X="87" Y="244" W="80" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_SPIRIT_STATIC"> <WINDOW_POS X="7" Y="258" W="60" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_SPIRIT_TEXT"> <WINDOW_POS X="87" Y="259" W="80" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_STATUS_BACK_L"> <WINDOW_POS X="185" Y="70" W="100" H="15" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="0" Y="54" W="100" H="15" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_STATUS_BACK_R"> <WINDOW_POS X="285" Y="70" W="70" H="15" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="80" Y="54" W="159" H="15" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_STATUS_STATIC_TITLE"> <WINDOW_POS X="185" Y="70" W="170" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_HP_STATIC"> <WINDOW_POS X="185" Y="85" W="60" H="12" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_HP_TEXT"> <WINDOW_POS X="245" Y="86" W="100" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_MP_STATIC"> <WINDOW_POS X="185" Y="100" W="60" H="12" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_MP_TEXT"> <WINDOW_POS X="245" Y="101" W="100" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_SP_STATIC"> <WINDOW_POS X="185" Y="115" W="60" H="12" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_SP_TEXT"> <WINDOW_POS X="245" Y="116" W="100" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_CP_STATIC"> <WINDOW_POS X="185" Y="130" W="60" H="12" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_CP_TEXT"> <WINDOW_POS X="245" Y="131" W="100" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_LEVEL_STATIC"> <WINDOW_POS X="185" Y="145" W="60" H="12" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_LEVEL_TEXT"> <WINDOW_POS X="245" Y="146" W="100" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_DAMAGE_STATIC"> <WINDOW_POS X="185" Y="160" W="60" H="12" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_DAMAGE_TEXT"> <WINDOW_POS X="245" Y="161" W="100" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_DEFENSE_STATIC"> <WINDOW_POS X="185" Y="175" W="60" H="12" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_DEFENSE_TEXT"> <WINDOW_POS X="245" Y="176" W="100" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_REQPA_STATIC"> <WINDOW_POS X="185" Y="190" W="60" H="12" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_REQPA_TEXT"> <WINDOW_POS X="245" Y="191" W="100" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_REQSA_STATIC"> <WINDOW_POS X="185" Y="205" W="60" H="12" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_REQSA_TEXT"> <WINDOW_POS X="245" Y="206" W="100" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_REQMA_STATIC"> <WINDOW_POS X="185" Y="220" W="60" H="12" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_REQMA_TEXT"> <WINDOW_POS X="245" Y="221" W="100" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_HITRATE_STATIC"> <WINDOW_POS X="185" Y="235" W="60" H="12" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_HITRATE_TEXT"> <WINDOW_POS X="245" Y="236" W="100" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_AVOIDRATE_STATIC"> <WINDOW_POS X="185" Y="250" W="60" H="12" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_AVOIDRATE_TEXT"> <WINDOW_POS X="245" Y="251" W="100" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_DAMAGE_MIN_TEXT2"> <WINDOW_POS X="390" Y="248" W="10" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_DAMAGE_MAX_TEXT2"> <WINDOW_POS X="390" Y="266" W="10" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_DEFENSE_TEXT2"> <WINDOW_POS X="390" Y="284" W="10" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_REQPA_TEXT2"> <WINDOW_POS X="390" Y="302" W="10" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_REQSA_TEXT2"> <WINDOW_POS X="390" Y="320" W="10" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_REQMA_TEXT2"> <WINDOW_POS X="390" Y="338" W="10" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_HP_TEXT2"> <WINDOW_POS X="390" Y="356" W="10" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_MP_TEXT2"> <WINDOW_POS X="390" Y="374" W="10" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_SP_TEXT2"> <WINDOW_POS X="390" Y="392" W="10" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_HITRATE_TEXT2"> <WINDOW_POS X="390" Y="410" W="10" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_AVOIDRATE_TEXT2"> <WINDOW_POS X="390" Y="428" W="10" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_DAMAGE_MIN_TEXT3"> <WINDOW_POS X="400" Y="248" W="55" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_DAMAGE_MAX_TEXT3"> <WINDOW_POS X="400" Y="266" W="55" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_DEFENSE_TEXT3"> <WINDOW_POS X="400" Y="284" W="55" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_REQPA_TEXT3"> <WINDOW_POS X="400" Y="302" W="55" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_REQSA_TEXT3"> <WINDOW_POS X="400" Y="320" W="55" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_REQMA_TEXT3"> <WINDOW_POS X="400" Y="338" W="55" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_HP_TEXT3"> <WINDOW_POS X="400" Y="356" W="55" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_MP_TEXT3"> <WINDOW_POS X="400" Y="374" W="55" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_SP_TEXT3"> <WINDOW_POS X="400" Y="392" W="55" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_HITRATE_TEXT3"> <WINDOW_POS X="400" Y="410" W="55" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_AVOIDRATE_TEXT3"> <WINDOW_POS X="400" Y="428" W="55" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_RB_STATIC"> <WINDOW_POS X="185" Y="280" W="60" H="12" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_RB_TEXT"> <WINDOW_POS X="245" Y="281" W="100" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_PKW_STATIC"> <WINDOW_POS X="185" Y="295" W="60" H="12" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_PKW_TEXT"> <WINDOW_POS X="245" Y="296" W="100" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_PKL_STATIC"> <WINDOW_POS X="185" Y="310" W="60" H="12" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_PKL_TEXT"> <WINDOW_POS X="245" Y="311" W="100" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_PREMIUM_STATIC"> <WINDOW_POS X="185" Y="385" W="60" H="12" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_PREMIUM_TEXT"> <WINDOW_POS X="245" Y="386" W="75" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_SOCIAL_BACK_L"> <WINDOW_POS X="5" Y="278" W="100" H="15" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="0" Y="54" W="100" H="15" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_SOCIAL_BACK_R"> <WINDOW_POS X="105" Y="278" W="70" H="15" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="80" Y="54" W="159" H="15" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_SOCIAL_STATIC_TITLE"> <WINDOW_POS X="5" Y="278" W="170" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_ACADEMY_STATIC"> <WINDOW_POS X="7" Y="293" W="60" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_ACADEMY_TEXT"> <WINDOW_POS X="67" Y="293" W="80" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_SCHOOL_MARK"> <WINDOW_POS X="160" Y="294" W="16" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_DEPARTMENT_STATIC"> <WINDOW_POS X="7" Y="323" W="60" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_DEPARTMENT_TEXT"> <WINDOW_POS X="67" Y="323" W="80" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_PKR_STATIC"> <WINDOW_POS X="7" Y="308" W="60" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_PKR_TEXT"> <WINDOW_POS X="67" Y="308" W="80" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_RANK_MARK"> <WINDOW_POS X="160" Y="307" W="16" H="16" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_ACTIVITYPOINT_STATIC"> <WINDOW_POS X="7" Y="338" W="60" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_ACTIVITYPOINT_TEXT"> <WINDOW_POS X="67" Y="339" W="80" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_PKSTATE_STATIC"> <WINDOW_POS X="7" Y="353" W="60" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_PKSTATE_TEXT"> <WINDOW_POS X="67" Y="353" W="80" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_GRADE_STATIC"> <WINDOW_POS X="7" Y="368" W="60" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_GRADE_TEXT"> <WINDOW_POS X="67" Y="369" W="80" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_BRIGHT_STATIC"> <WINDOW_POS X="7" Y="383" W="60" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_BRIGHTBAR"> <WINDOW_POS X="67" Y="387" W="88" H="5" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="0" Y="157" W="88" H="5" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_BRIGHTBAR_DUMMY"> <WINDOW_POS X="67" Y="384" W="88" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_BRIGHTBAR_THUMB"> <WINDOW_POS X="108" Y="385" W="6" H="9" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="77" Y="163" W="6" H="9" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_MOBILE_BUTTON"> <WINDOW_POS X="6" Y="361" W="90" H="14" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_MOBILE_TEXT"> <WINDOW_POS X="131" Y="361" W="90" H="11" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_WINDOW"> <WINDOW_POS X="550" Y="0" W="239" H="402" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_VIDEO_BUTTON"> <WINDOW_POS X="5" Y="22" W="71" H="18" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_AUDIO_BUTTON"> <WINDOW_POS X="83" Y="22" W="73" H="18" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_BUTTON"> <WINDOW_POS X="163" Y="22" W="71" H="18" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_BACK_BOX"> <WINDOW_POS X="5" Y="43" W="229" H="333" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_APPLY_BUTTON"> <WINDOW_POS X="84" Y="379" W="73" H="18" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_OK_BUTTON"> <WINDOW_POS X="161" Y="379" W="73" H="18" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_VIDEO_DEFAULT_STATIC"> <WINDOW_POS X="5" Y="10" W="90" H="10" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_VIDEO_DEFAULT_COMBO_OPEN"> <WINDOW_POS X="103" Y="10" W="117" H="17" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_VIDEO_DEFAULT_COMBO_ROLLOVER"> <WINDOW_POS X="103" Y="11" W="117" H="75" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_VIDEO_RESOLUTION_STATIC"> <WINDOW_POS X="5" Y="35" W="90" H="10" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_VIDEO_RESOLUTION_COMBO_OPEN"> <WINDOW_POS X="103" Y="35" W="117" H="17" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_VIDEO_RESOLUTION_COMBO_ROLLOVER"> <WINDOW_POS X="103" Y="36" W="117" H="95" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_VIDEO_SHADOW_STATIC"> <WINDOW_POS X="5" Y="60" W="90" H="10" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_VIDEO_SHADOW_COMBO_OPEN"> <WINDOW_POS X="103" Y="60" W="117" H="17" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_VIDEO_SHADOW_COMBO_ROLLOVER"> <WINDOW_POS X="103" Y="61" W="117" H="85" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_VIDEO_CHARDETAIL_STATIC"> <WINDOW_POS X="5" Y="85" W="90" H="10" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_VIDEO_DETAIL_COMBO_OPEN"> <WINDOW_POS X="103" Y="85" W="117" H="17" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_VIDEO_CHARDETAIL_COMBO_ROLLOVER"> <WINDOW_POS X="103" Y="86" W="117" H="55" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_VIDEO_SIGHT_STATIC"> <WINDOW_POS X="5" Y="110" W="90" H="10" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_VIDEO_SIGHT_COMBO_OPEN"> <WINDOW_POS X="103" Y="110" W="117" H="17" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_VIDEO_SIGHT_COMBO_ROLLOVER"> <WINDOW_POS X="103" Y="111" W="117" H="55" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_VIDEO_MAX_GAMEZOOM_STATIC"> <WINDOW_POS X="5" Y="135" W="90" H="10" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_VIDEO_MAX_GAMEZOOM_COMBO_OPEN"> <WINDOW_POS X="103" Y="135" W="117" H="17" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_VIDEO_MAX_GAMEZOOM_COMBO_ROLLOVER"> <WINDOW_POS X="103" Y="136" W="117" H="55" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_VIDEO_CLICK_EFFECT_STATIC"> <WINDOW_POS X="5" Y="185" W="90" H="10" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_VIDEO_CLICK_EFFECT_BUTTON"> <WINDOW_POS X="95" Y="187" W="11" H="11" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="238" Y="125" W="11" H="11" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_VIDEO_CLICK_EFFECT_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="11" H="11" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="251" Y="125" W="11" H="11" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_VIDEO_ITEMDROP_EFFECT_STATIC"> <WINDOW_POS X="5" Y="210" W="90" H="10" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_VIDEO_ITEMDROP_EFFECT_BUTTON"> <WINDOW_POS X="95" Y="212" W="11" H="11" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="238" Y="125" W="11" H="11" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_VIDEO_ITEMDROP_EFFECT_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="11" H="11" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="251" Y="125" W="11" H="11" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_VIDEO_BUFF_STATIC"> <WINDOW_POS X="5" Y="235" W="90" H="10" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_VIDEO_BUFF_BUTTON"> <WINDOW_POS X="95" Y="237" W="11" H="11" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="238" Y="125" W="11" H="11" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_VIDEO_BUFF_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="11" H="11" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="251" Y="125" W="11" H="11" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_VIDEO_REFLECT_STATIC"> <WINDOW_POS X="5" Y="260" W="90" H="10" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_VIDEO_REFLECT_BUTTON"> <WINDOW_POS X="95" Y="262" W="11" H="11" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="238" Y="125" W="11" H="11" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_VIDEO_REFLECT_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="11" H="11" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="251" Y="125" W="11" H="11" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_VIDEO_GLOW_STATIC"> <WINDOW_POS X="5" Y="285" W="90" H="10" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_VIDEO_GLOW_BUTTON"> <WINDOW_POS X="95" Y="287" W="11" H="11" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="238" Y="125" W="11" H="11" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_VIDEO_GLOW_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="11" H="11" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="251" Y="125" W="11" H="11" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_VIDEO_FRAME_LIMIT_STATIC"> <WINDOW_POS X="5" Y="310" W="90" H="10" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_VIDEO_FRAME_LIMIT_BUTTON"> <WINDOW_POS X="95" Y="312" W="11" H="11" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="238" Y="125" W="11" H="11" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_VIDEO_FRAME_LIMIT_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="11" H="11" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="251" Y="125" W="11" H="11" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_VIDEO_TARGET_EFFECT_STATIC"> <WINDOW_POS X="115" Y="185" W="90" H="10" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_VIDEO_TARGET_EFEFCT_BUTTON"> <WINDOW_POS X="205" Y="187" W="11" H="11" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="238" Y="125" W="11" H="11" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_VIDEO_TARGET_EFEFCT_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="11" H="11" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="251" Y="125" W="11" H="11" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_VIDEO_SHADOWLAND_STATIC"> <WINDOW_POS X="115" Y="210" W="90" H="10" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_VIDEO_SHADOWLAND_BUTTON"> <WINDOW_POS X="205" Y="212" W="11" H="11" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="238" Y="125" W="11" H="11" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_VIDEO_SHADOWLAND_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="11" H="11" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="251" Y="125" W="11" H="11" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_VIDEO_REFRACT_STATIC"> <WINDOW_POS X="115" Y="235" W="90" H="10" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_VIDEO_REFRACT_BUTTON"> <WINDOW_POS X="205" Y="237" W="11" H="11" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="238" Y="125" W="11" H="11" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_VIDEO_REFRACT_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="11" H="11" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="251" Y="125" W="11" H="11" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_VIDEO_POST_STATIC"> <WINDOW_POS X="115" Y="260" W="90" H="10" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_VIDEO_POST_BUTTON"> <WINDOW_POS X="205" Y="262" W="11" H="11" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="238" Y="125" W="11" H="11" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_VIDEO_POST_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="11" H="11" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="251" Y="125" W="11" H="11" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_SHEET"> <WINDOW_POS X="5" Y="43" W="229" H="333" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_AUDIO_SFX_PROGRESS_DUMMY"> <WINDOW_POS X="17" Y="25" W="195" H="15" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_AUDIO_SFX_PROGRESS"> <WINDOW_POS X="17" Y="30" W="195" H="5" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="240" Y="340" W="195" H="5" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_AUDIO_SFX_PROGRESS_OVERIMAGE"> <WINDOW_POS X="0" Y="0" W="195" H="5" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="240" Y="346" W="195" H="5" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_AUDIO_ENVIR_PROGRESS_DUMMY"> <WINDOW_POS X="17" Y="65" W="195" H="15" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_AUDIO_ENVIR_PROGRESS"> <WINDOW_POS X="17" Y="70" W="195" H="5" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="240" Y="340" W="195" H="5" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_AUDIO_ENVIR_PROGRESS_OVERIMAGE"> <WINDOW_POS X="0" Y="0" W="195" H="5" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="240" Y="346" W="195" H="5" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_AUDIO_BGM_PROGRESS_DUMMY"> <WINDOW_POS X="17" Y="104" W="195" H="15" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_AUDIO_BGM_PROGRESS"> <WINDOW_POS X="17" Y="109" W="195" H="5" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="240" Y="340" W="195" H="5" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_AUDIO_BGM_PROGRESS_OVERIMAGE"> <WINDOW_POS X="0" Y="0" W="195" H="5" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="240" Y="346" W="195" H="5" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_AUDIO_SFX_TEXT"> <WINDOW_POS X="19" Y="11" W="150" H="15" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_AUDIO_ENVIR_TEXT"> <WINDOW_POS X="19" Y="51" W="150" H="15" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_AUDIO_BGM_TEXT"> <WINDOW_POS X="19" Y="90" W="150" H="15" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_SFX_BUTTON"> <WINDOW_POS X="198" Y="11" W="11" H="11" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="238" Y="125" W="11" H="11" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_SFX_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="11" H="11" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="251" Y="125" W="11" H="11" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_ENVIR_BUTTON"> <WINDOW_POS X="198" Y="51" W="11" H="11" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="238" Y="125" W="11" H="11" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_ENVIR_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="11" H="11" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="251" Y="125" W="11" H="11" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_BGM_BUTTON"> <WINDOW_POS X="198" Y="90" W="11" H="11" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="238" Y="125" W="11" H="11" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_BGM_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="11" H="11" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="251" Y="125" W="11" H="11" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_CONFT_STATIC"> <WINDOW_POS X="5" Y="10" W="90" H="15" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_CONFT_BUTTON"> <WINDOW_POS X="95" Y="12" W="11" H="11" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="238" Y="125" W="11" H="11" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_CONFT_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="11" H="11" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="251" Y="125" W="11" H="11" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_TRADE_STATIC"> <WINDOW_POS X="5" Y="35" W="90" H="15" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_TRADE_BUTTON"> <WINDOW_POS X="95" Y="37" W="11" H="11" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="238" Y="125" W="11" H="11" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_TRADE_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="11" H="11" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="251" Y="125" W="11" H="11" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_PARTY_STATIC"> <WINDOW_POS X="5" Y="60" W="90" H="15" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_PARTY_BUTTON"> <WINDOW_POS X="95" Y="62" W="11" H="11" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="238" Y="125" W="11" H="11" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_PARTY_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="11" H="11" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="251" Y="125" W="11" H="11" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_SIMPLEHP_STATIC"> <WINDOW_POS X="5" Y="85" W="90" H="15" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_SIMPLEHP_BUTTON"> <WINDOW_POS X="95" Y="87" W="11" H="11" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="238" Y="125" W="11" H="11" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_SIMPLEHP_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="11" H="11" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="251" Y="125" W="11" H="11" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_FRIEND_STATIC"> <WINDOW_POS X="5" Y="110" W="90" H="15" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_FRIEND_BUTTON"> <WINDOW_POS X="95" Y="112" W="11" H="11" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="238" Y="125" W="11" H="11" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_FRIEND_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="11" H="11" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="251" Y="125" W="11" H="11" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_DEFAULTPOS_STATIC"> <WINDOW_POS X="5" Y="135" W="90" H="15" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_DEFAULTPOS_BUTTON"> <WINDOW_POS X="95" Y="137" W="11" H="11" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="238" Y="125" W="11" H="11" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_DEFAULTPOS_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="11" H="11" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="251" Y="125" W="11" H="11" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_MOVABLE_ON_CHAT_STATIC"> <WINDOW_POS X="5" Y="160" W="90" H="15" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_MOVABLE_ON_CHAT_BUTTON"> <WINDOW_POS X="95" Y="162" W="11" H="11" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="238" Y="125" W="11" H="11" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_MOVABLE_ON_CHAT_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="11" H="11" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="251" Y="125" W="11" H="11" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_SHOW_TIP_STATIC"> <WINDOW_POS X="5" Y="185" W="90" H="15" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_SHOW_TIP_BUTTON"> <WINDOW_POS X="95" Y="187" W="11" H="11" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="238" Y="125" W="11" H="11" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_SHOW_TIP_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="11" H="11" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="251" Y="125" W="11" H="11" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_REVIVAL_STATIC"> <WINDOW_POS X="115" Y="10" W="90" H="15" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_REVIVAL_BUTTON"> <WINDOW_POS X="205" Y="12" W="11" H="11" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="238" Y="125" W="11" H="11" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_REVIVAL_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="11" H="11" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="251" Y="125" W="11" H="11" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_HELP_POPUP_STATIC"> <WINDOW_POS X="115" Y="35" W="90" H="15" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_HELP_POPUP_BUTTON"> <WINDOW_POS X="205" Y="37" W="11" H="11" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="238" Y="125" W="11" H="11" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_HELP_POPUP_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="11" H="11" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="251" Y="125" W="11" H="11" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_IDLE_ANIM_STATIC"> <WINDOW_POS X="115" Y="60" W="90" H="15" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_IDLE_ANIM_BUTTON"> <WINDOW_POS X="205" Y="62" W="11" H="11" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="238" Y="125" W="11" H="11" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_IDLE_ANIM_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="11" H="11" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="251" Y="125" W="11" H="11" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_FORCED_ATTACK_STATIC"> <WINDOW_POS X="115" Y="85" W="90" H="15" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_FORCED_ATTACK_BUTTON"> <WINDOW_POS X="205" Y="87" W="11" H="11" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="238" Y="125" W="11" H="11" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_FORCED_ATTACK_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="11" H="11" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="251" Y="125" W="11" H="11" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_NAME_DISPLAY_STATIC"> <WINDOW_POS X="115" Y="110" W="90" H="15" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_NAME_DISPLAY_BUTTON"> <WINDOW_POS X="205" Y="112" W="11" H="11" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="238" Y="125" W="11" H="11" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_NAME_DISPLAY_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="11" H="11" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="251" Y="125" W="11" H="11" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_RANK_NAME_STATIC"> <WINDOW_POS X="115" Y="135" W="90" H="15" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_RANK_NAME_BUTTON"> <WINDOW_POS X="205" Y="137" W="11" H="11" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="238" Y="125" W="11" H="11" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_RANK_NAME_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="11" H="11" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="251" Y="125" W="11" H="11" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_RANK_MARK_STATIC"> <WINDOW_POS X="115" Y="160" W="90" H="15" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_RANK_MARK_BUTTON"> <WINDOW_POS X="205" Y="162" W="11" H="11" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="238" Y="125" W="11" H="11" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_RANK_MARK_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="11" H="11" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="251" Y="125" W="11" H="11" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_ALLOW_BET_STATIC"> <WINDOW_POS X="115" Y="185" W="90" H="15" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_ALLOW_BET_BUTTON"> <WINDOW_POS X="205" Y="187" W="11" H="11" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="238" Y="125" W="11" H="11" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_ALLOW_BET_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="11" H="11" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="251" Y="125" W="11" H="11" /> </CONTROL> <CONTROL Local="Common" Id="KEYSETTING_BACK_BOX"> <WINDOW_POS X="5" Y="43" W="435" H="414" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_QUICKSLOT0"> <WINDOW_POS X="15" Y="55" W="120" H="15" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_QUICKSLOT1"> <WINDOW_POS X="15" Y="80" W="120" H="15" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_QUICKSLOT2"> <WINDOW_POS X="15" Y="105" W="120" H="15" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_QUICKSLOT3"> <WINDOW_POS X="15" Y="130" W="120" H="15" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_QUICKSLOT4"> <WINDOW_POS X="15" Y="155" W="120" H="15" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_QUICKSLOT5"> <WINDOW_POS X="15" Y="180" W="120" H="15" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_QUICKSKILL0"> <WINDOW_POS X="15" Y="205" W="120" H="15" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_QUICKSKILL1"> <WINDOW_POS X="15" Y="230" W="120" H="15" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_QUICKSKILL2"> <WINDOW_POS X="15" Y="255" W="120" H="15" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_QUICKSKILL3"> <WINDOW_POS X="15" Y="280" W="120" H="15" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_QUICKSKILL4"> <WINDOW_POS X="15" Y="305" W="120" H="15" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_QUICKSKILL5"> <WINDOW_POS X="15" Y="330" W="120" H="15" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_QUICKSKILL6"> <WINDOW_POS X="15" Y="355" W="120" H="15" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_QUICKSKILL7"> <WINDOW_POS X="15" Y="380" W="120" H="15" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_QUICKSKILL8"> <WINDOW_POS X="15" Y="405" W="120" H="15" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_QUICKSKILL9"> <WINDOW_POS X="15" Y="430" W="120" H="15" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_MENUSHOTCUT0"> <WINDOW_POS X="230" Y="55" W="120" H="15" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_MENUSHOTCUT1"> <WINDOW_POS X="230" Y="80" W="120" H="15" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_MENUSHOTCUT2"> <WINDOW_POS X="230" Y="105" W="120" H="15" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_MENUSHOTCUT3"> <WINDOW_POS X="230" Y="130" W="120" H="15" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_MENUSHOTCUT4"> <WINDOW_POS X="230" Y="155" W="120" H="15" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_MENUSHOTCUT5"> <WINDOW_POS X="230" Y="180" W="120" H="15" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_MENUSHOTCUT6"> <WINDOW_POS X="230" Y="205" W="120" H="15" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_MENUSHOTCUT7"> <WINDOW_POS X="230" Y="230" W="120" H="15" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_MENUSHOTCUT8"> <WINDOW_POS X="230" Y="255" W="120" H="15" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_MENUSHOTCUT9"> <WINDOW_POS X="230" Y="280" W="120" H="15" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_MENUSHOTCUT10"> <WINDOW_POS X="230" Y="305" W="120" H="15" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_MENUSHOTCUT11"> <WINDOW_POS X="230" Y="330" W="120" H="15" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_MENUSHOTCUT12"> <WINDOW_POS X="230" Y="355" W="120" H="15" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_MENUSHOTCUT13"> <WINDOW_POS X="230" Y="380" W="120" H="15" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_MENUSHOTCUT14"> <WINDOW_POS X="230" Y="405" W="120" H="15" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_MENUSHOTCUT15"> <WINDOW_POS X="230" Y="430" W="120" H="15" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_QUICKEDIT0"> <WINDOW_POS X="150" Y="55" W="60" H="11" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_QUICKEDIT_BACK0"> <WINDOW_POS X="147" Y="52" W="66" H="17" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_QUICKEDIT1"> <WINDOW_POS X="150" Y="80" W="60" H="11" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_QUICKEDIT_BACK1"> <WINDOW_POS X="147" Y="77" W="66" H="17" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_QUICKEDIT2"> <WINDOW_POS X="150" Y="105" W="60" H="11" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_QUICKEDIT_BACK2"> <WINDOW_POS X="147" Y="102" W="66" H="17" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_QUICKEDIT3"> <WINDOW_POS X="150" Y="130" W="60" H="11" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_QUICKEDIT_BACK3"> <WINDOW_POS X="147" Y="127" W="66" H="17" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_QUICKEDIT4"> <WINDOW_POS X="150" Y="155" W="60" H="11" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_QUICKEDIT_BACK4"> <WINDOW_POS X="147" Y="152" W="66" H="17" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_QUICKEDIT5"> <WINDOW_POS X="150" Y="180" W="60" H="11" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_QUICKEDIT_BACK5"> <WINDOW_POS X="147" Y="177" W="66" H="17" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SKILLEDIT0"> <WINDOW_POS X="150" Y="205" W="60" H="11" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SKILLEDIT_BACK0"> <WINDOW_POS X="147" Y="202" W="66" H="17" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SKILLEDIT1"> <WINDOW_POS X="150" Y="230" W="60" H="11" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SKILLEDIT_BACK1"> <WINDOW_POS X="147" Y="227" W="66" H="17" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SKILLEDIT2"> <WINDOW_POS X="150" Y="255" W="60" H="11" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SKILLEDIT_BACK2"> <WINDOW_POS X="147" Y="252" W="66" H="17" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SKILLEDIT3"> <WINDOW_POS X="150" Y="280" W="60" H="11" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SKILLEDIT_BACK3"> <WINDOW_POS X="147" Y="277" W="66" H="17" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SKILLEDIT4"> <WINDOW_POS X="150" Y="305" W="60" H="11" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SKILLEDIT_BACK4"> <WINDOW_POS X="147" Y="302" W="66" H="17" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SKILLEDIT5"> <WINDOW_POS X="150" Y="330" W="60" H="11" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SKILLEDIT_BACK5"> <WINDOW_POS X="147" Y="327" W="66" H="17" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SKILLEDIT6"> <WINDOW_POS X="150" Y="355" W="60" H="11" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SKILLEDIT_BACK6"> <WINDOW_POS X="147" Y="352" W="66" H="17" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SKILLEDIT7"> <WINDOW_POS X="150" Y="380" W="60" H="11" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SKILLEDIT_BACK7"> <WINDOW_POS X="147" Y="377" W="66" H="17" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SKILLEDIT8"> <WINDOW_POS X="150" Y="405" W="60" H="11" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SKILLEDIT_BACK8"> <WINDOW_POS X="147" Y="402" W="66" H="17" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SKILLEDIT9"> <WINDOW_POS X="150" Y="430" W="60" H="11" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SKILLEDIT_BACK9"> <WINDOW_POS X="147" Y="427" W="66" H="17" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT0"> <WINDOW_POS X="365" Y="55" W="60" H="11" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT_BACK0"> <WINDOW_POS X="362" Y="52" W="66" H="17" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT1"> <WINDOW_POS X="365" Y="80" W="60" H="11" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT_BACK1"> <WINDOW_POS X="362" Y="77" W="66" H="17" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT2"> <WINDOW_POS X="365" Y="105" W="60" H="11" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT_BACK2"> <WINDOW_POS X="362" Y="102" W="66" H="17" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT3"> <WINDOW_POS X="365" Y="130" W="60" H="11" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT_BACK3"> <WINDOW_POS X="362" Y="127" W="66" H="17" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT4"> <WINDOW_POS X="365" Y="155" W="60" H="11" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT_BACK4"> <WINDOW_POS X="362" Y="152" W="66" H="17" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT5"> <WINDOW_POS X="365" Y="180" W="60" H="11" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT_BACK5"> <WINDOW_POS X="362" Y="177" W="66" H="17" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT6"> <WINDOW_POS X="365" Y="205" W="60" H="11" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT_BACK6"> <WINDOW_POS X="362" Y="202" W="66" H="17" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT7"> <WINDOW_POS X="365" Y="230" W="60" H="11" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT_BACK7"> <WINDOW_POS X="362" Y="227" W="66" H="17" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT8"> <WINDOW_POS X="365" Y="255" W="60" H="11" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT_BACK8"> <WINDOW_POS X="362" Y="252" W="66" H="17" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT9"> <WINDOW_POS X="365" Y="280" W="60" H="11" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT_BACK9"> <WINDOW_POS X="362" Y="277" W="66" H="17" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT10"> <WINDOW_POS X="365" Y="305" W="60" H="11" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT_BACK10"> <WINDOW_POS X="362" Y="302" W="66" H="17" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT11"> <WINDOW_POS X="365" Y="330" W="60" H="11" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT_BACK11"> <WINDOW_POS X="362" Y="327" W="66" H="17" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT12"> <WINDOW_POS X="365" Y="355" W="60" H="11" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT_BACK12"> <WINDOW_POS X="362" Y="352" W="66" H="17" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT13"> <WINDOW_POS X="365" Y="380" W="60" H="11" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT_BACK13"> <WINDOW_POS X="362" Y="377" W="66" H="17" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT14"> <WINDOW_POS X="365" Y="405" W="60" H="11" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT_BACK14"> <WINDOW_POS X="362" Y="402" W="66" H="17" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT15"> <WINDOW_POS X="365" Y="430" W="60" H="11" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT_BACK15"> <WINDOW_POS X="362" Y="427" W="66" H="17" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_CARRAT"> <WINDOW_POS X="1" Y="0" W="2" H="11" /> </CONTROL> <CONTROL Local="Common" Id="KEYSETTING_DEFAULTSETTING"> <WINDOW_POS X="207" Y="465" W="73" H="18" /> </CONTROL> <CONTROL Local="Common" Id="KEYSETTINGN_APPLY_BUTTON"> <WINDOW_POS X="287" Y="465" W="73" H="18" /> </CONTROL> <CONTROL Local="Common" Id="KEYSETTING_OK_BUTTON"> <WINDOW_POS X="367" Y="465" W="73" H="18" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_WINDOW"> <WINDOW_POS X="0" Y="0" W="445" H="490" /> </CONTROL> <CONTROL Local="Common" Id="ESC_MENU"> <WINDOW_POS X="0" Y="0" W="160" H="212" /> </CONTROL> <CONTROL Local="Common" Id="ESC_MENU_BACK"> <WINDOW_POS X="0" Y="0" W="160" H="212" /> </CONTROL> <CONTROL Local="Common" Id="ESC_MENU_SERVER_CHANGE"> <WINDOW_POS X="20" Y="31" W="120" H="22" /> </CONTROL> <CONTROL Local="Common" Id="ESC_MENU_HWOPTION"> <WINDOW_POS X="20" Y="63" W="120" H="22" /> </CONTROL> <CONTROL Local="Common" Id="ESC_MENU_KEYSETTING"> <WINDOW_POS X="20" Y="95" W="120" H="22" /> </CONTROL> <CONTROL Local="Common" Id="ESC_MENU_HELP"> <WINDOW_POS X="20" Y="127" W="120" H="22" /> </CONTROL> <CONTROL Local="Common" Id="ESC_MENU_CLOSEGAME"> <WINDOW_POS X="20" Y="159" W="120" H="22" /> </CONTROL> <CONTROL Local="Common" Id="ESC_MENU_CLOSE"> <WINDOW_POS X="145" Y="4" W="11" H="10" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="217" Y="141" W="11" H="10" /> </CONTROL> <CONTROL Local="Common" Id="ESC_MENU_CLOSE_F"> <WINDOW_POS X="0" Y="0" W="11" H="10" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="229" Y="141" W="11" H="10" /> </CONTROL> <CONTROL Local="Common" Id="SKILL_WINDOW"> <WINDOW_POS X="487" Y="0" W="278" H="356" /> </CONTROL> <CONTROL Local="Common" Id="SKILL_WINDOW_PAGE_BUTTON0"> <WINDOW_POS X="7" Y="24" W="63" H="19" /> </CONTROL> <CONTROL Local="Common" Id="SKILL_WINDOW_PAGE_BUTTON1"> <WINDOW_POS X="74" Y="24" W="63" H="19" /> </CONTROL> <CONTROL Local="Common" Id="SKILL_WINDOW_PAGE_BUTTON2"> <WINDOW_POS X="141" Y="24" W="63" H="19" /> </CONTROL> <CONTROL Local="Common" Id="SKILL_WINDOW_PAGE_BUTTON3"> <WINDOW_POS X="208" Y="24" W="63" H="19" /> </CONTROL> <CONTROL Local="Common" Id="SKILL_PAGE"> <WINDOW_POS X="7" Y="48" W="264" H="287" /> </CONTROL> <CONTROL Local="Common" Id="SKILL_SLOT0"> <WINDOW_POS X="0" Y="0" W="254" H="35" /> </CONTROL> <CONTROL Local="Common" Id="SKILL_SLOT1"> <WINDOW_POS X="0" Y="36" W="254" H="35" /> </CONTROL> <CONTROL Local="Common" Id="SKILL_SLOT2"> <WINDOW_POS X="0" Y="72" W="254" H="35" /> </CONTROL> <CONTROL Local="Common" Id="SKILL_SLOT3"> <WINDOW_POS X="0" Y="108" W="254" H="35" /> </CONTROL> <CONTROL Local="Common" Id="SKILL_SLOT4"> <WINDOW_POS X="0" Y="144" W="254" H="35" /> </CONTROL> <CONTROL Local="Common" Id="SKILL_SLOT5"> <WINDOW_POS X="0" Y="180" W="254" H="35" /> </CONTROL> <CONTROL Local="Common" Id="SKILL_SLOT6"> <WINDOW_POS X="0" Y="216" W="254" H="35" /> </CONTROL> <CONTROL Local="Common" Id="SKILL_SLOT7"> <WINDOW_POS X="0" Y="252" W="254" H="35" /> </CONTROL> <CONTROL Local="Common" Id="SKILL_SLOT_BACK_SKILL_IMAGE"> <WINDOW_POS X="0" Y="0" W="35" H="35" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="240" Y="304" W="35" H="35" /> </CONTROL> <CONTROL Local="Common" Id="SKILL_SLOT_BACK_SKILL_TEXT_L"> <WINDOW_POS X="36" Y="0" W="5" H="35" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="276" Y="304" W="5" H="35" /> </CONTROL> <CONTROL Local="Common" Id="SKILL_SLOT_BACK_SKILL_TEXT_M"> <WINDOW_POS X="41" Y="0" W="208" H="35" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="300" Y="304" W="10" H="35" /> </CONTROL> <CONTROL Local="Common" Id="SKILL_SLOT_BACK_SKILL_TEXT_R"> <WINDOW_POS X="249" Y="0" W="5" H="35" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="450" Y="304" W="5" H="35" /> </CONTROL> <CONTROL Local="Common" Id="SKILL_SLOT_TEXT"> <WINDOW_POS X="38" Y="5" W="194" H="35" /> </CONTROL> <CONTROL Local="Common" Id="SKILL_SLOT_LEVEL_UP"> <WINDOW_POS X="210" Y="6" W="17" H="31" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="305" Y="262" W="17" H="31" /> </CONTROL> <CONTROL Local="Common" Id="SKILL_SLOT_LEVEL_UP_F"> <WINDOW_POS X="0" Y="0" W="17" H="31" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="269" Y="262" W="17" H="31" /> </CONTROL> <CONTROL Local="Common" Id="SKILL_SLOT_LEVEL_UP_OVER"> <WINDOW_POS X="0" Y="0" W="17" H="31" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="287" Y="262" W="17" H="31" /> </CONTROL> <CONTROL Local="Common" Id="SKILL_SLOT_IMAGE"> <WINDOW_POS X="0" Y="0" W="35" H="35" /> </CONTROL> <CONTROL Local="Common" Id="SKILL_SCROLLBAR"> <WINDOW_POS X="256" Y="0" W="9" H="287" /> </CONTROL> <CONTROL Local="Common" Id="SKILL_SLOT_IMAGE_NOTLEARN"> <WINDOW_POS X="1" Y="1" W="33" H="33" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="241" Y="305" W="33" H="33" /> </CONTROL> <CONTROL Local="Common" Id="SKILL_WINDOW_REST_POINT_STATIC"> <WINDOW_POS X="91" Y="339" W="110" H="11" /> </CONTROL> <CONTROL Local="Common" Id="SKILL_WINDOW_REST_POINT_BACK"> <WINDOW_POS X="205" Y="337" W="66" H="15" /> </CONTROL> <CONTROL Local="Common" Id="SKILL_WINDOW_REST_POINT"> <WINDOW_POS X="205" Y="339" W="66" H="15" /> </CONTROL> <CONTROL Local="Common" Id="PARTY_WINDOW"> <WINDOW_POS X="526" Y="0" W="239" H="364" /> </CONTROL> <CONTROL Local="Common" Id="PARTY_WINDOW_MASTER_STATIC_BACK"> <WINDOW_POS X="0" Y="22" W="239" H="15" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="0" Y="442" W="239" H="15" /> </CONTROL> <CONTROL Local="Common" Id="PARTY_WINDOW_MASTER_STATIC"> <WINDOW_POS X="10" Y="25" W="180" H="11" /> </CONTROL> <CONTROL Local="Common" Id="PARTY_WINDOW_MEMBER_STATIC_BACK"> <WINDOW_POS X="0" Y="106" W="239" H="15" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="0" Y="442" W="239" H="15" /> </CONTROL> <CONTROL Local="Common" Id="PARTY_WINDOW_MEMBER_STATIC"> <WINDOW_POS X="10" Y="109" W="180" H="11" /> </CONTROL> <CONTROL Local="Common" Id="PARTY_SLOT"> <WINDOW_POS X="0" Y="0" W="231" H="31" /> </CONTROL> <CONTROL Local="Common" Id="PARTY_SLOT_CLASS_FIGHTER"> <WINDOW_POS X="0" Y="0" W="15" H="15" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="68" Y="254" W="15" H="15" /> </CONTROL> <CONTROL Local="Common" Id="PARTY_SLOT_CLASS_ARMS"> <WINDOW_POS X="0" Y="0" W="15" H="15" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="52" Y="238" W="15" H="15" /> </CONTROL> <CONTROL Local="Common" Id="PARTY_SLOT_CLASS_ARCHER"> <WINDOW_POS X="0" Y="0" W="15" H="15" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="68" Y="238" W="15" H="15" /> </CONTROL> <CONTROL Local="Common" Id="PARTY_SLOT_CLASS_SPIRIT"> <WINDOW_POS X="0" Y="0" W="15" H="15" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="52" Y="254" W="15" H="15" /> </CONTROL> <CONTROL Local="Common" Id="PARTY_SLOT_CLASS_EXTREME"> <WINDOW_POS X="0" Y="0" W="15" H="15" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="489" Y="343" W="15" H="15" /> </CONTROL> <CONTROL Local="Common" Id="PARTY_SLOT_CLASS_EXTREME_W"> <WINDOW_POS X="0" Y="0" W="15" H="15" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="489" Y="343" W="15" H="15" /> </CONTROL> <CONTROL Local="Common" Id="PARTY_SLOT_CLASS_SCIENCE_M"> <WINDOW_POS X="0" Y="0" W="15" H="15" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="489" Y="375" W="15" H="15" /> </CONTROL> <CONTROL Local="Common" Id="PARTY_SLOT_CLASS_SCIENCE"> <WINDOW_POS X="0" Y="0" W="15" H="15" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="52" Y="254" W="15" H="15" /> </CONTROL> <CONTROL Local="Common" Id="PARTY_SLOT_CLASS_ASSASSIN"> <WINDOW_POS X="0" Y="0" W="15" H="15" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="68" Y="238" W="15" H="15" /> </CONTROL> <CONTROL Local="Common" Id="PARTY_SLOT_CLASS_SCIENCE_W"> <WINDOW_POS X="0" Y="0" W="15" H="15" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="489" Y="375" W="15" H="15" /> </CONTROL> <CONTROL Local="Common" Id="PARTY_SLOT_PLAYER_NAME"> <WINDOW_POS X="19" Y="2" W="90" H="10" /> </CONTROL> <CONTROL Local="Common" Id="PARTY_SLOT_PLAYER_POS"> <WINDOW_POS X="110" Y="2" W="50" H="10" /> </CONTROL> <CONTROL Local="Common" Id="PARTY_SLOT_AUTHORITY_BUTTON"> <WINDOW_POS X="160" Y="1" W="35" H="14" /> </CONTROL> <CONTROL Local="Common" Id="PARTY_SLOT_QUIT_BUTTON"> <WINDOW_POS X="195" Y="1" W="35" H="14" /> </CONTROL> <CONTROL Local="Common" Id="PARTY_SLOT_HP_BACK"> <WINDOW_POS X="0" Y="17" W="231" H="14" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="0" Y="401" W="231" H="14" /> </CONTROL> <CONTROL Local="Common" Id="PARTY_SLOT_HP"> <WINDOW_POS X="2" Y="19" W="227" H="10" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="2" Y="403" W="227" H="10" /> </CONTROL> <CONTROL Local="Common" Id="PARTY_SLOT_HP_OVERIMAGE"> <WINDOW_POS X="0" Y="0" W="227" H="10" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="0" Y="416" W="227" H="10" /> </CONTROL> <CONTROL Local="Common" Id="PARTY_SLOT_POS_BACK"> <WINDOW_POS X="0" Y="17" W="231" H="14" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="0" Y="427" W="231" H="14" /> </CONTROL> <CONTROL Local="Common" Id="PARTY_SLOT_POS_TEXT"> <WINDOW_POS X="0" Y="19" W="231" H="14" /> </CONTROL> <CONTROL Local="Common" Id="PARTY_SLOT_MEMBER0"> <WINDOW_POS X="4" Y="39" W="231" H="31" /> </CONTROL> <CONTROL Local="Common" Id="PARTY_SLOT_CONDITION_TEXT"> <WINDOW_POS X="10" Y="76" W="219" H="30" /> </CONTROL> <CONTROL Local="Common" Id="PARTY_SLOT_MEMBER1"> <WINDOW_POS X="4" Y="123" W="231" H="31" /> </CONTROL> <CONTROL Local="Common" Id="PARTY_SLOT_MEMBER2"> <WINDOW_POS X="4" Y="157" W="231" H="31" /> </CONTROL> <CONTROL Local="Common" Id="PARTY_SLOT_MEMBER3"> <WINDOW_POS X="4" Y="192" W="231" H="31" /> </CONTROL> <CONTROL Local="Common" Id="PARTY_SLOT_MEMBER4"> <WINDOW_POS X="4" Y="225" W="231" H="31" /> </CONTROL> <CONTROL Local="Common" Id="PARTY_SLOT_MEMBER5"> <WINDOW_POS X="4" Y="259" W="231" H="31" /> </CONTROL> <CONTROL Local="Common" Id="PARTY_SLOT_MEMBER6"> <WINDOW_POS X="4" Y="293" W="231" H="31" /> </CONTROL> <CONTROL Local="Common" Id="PARTY_SLOT_MEMBER7"> <WINDOW_POS X="4" Y="327" W="231" H="31" /> </CONTROL> <CONTROL Local="Common" Id="THAI_CCAFE_MARK"> <WINDOW_POS X="595" Y="70" W="64" H="42" /> </CONTROL> <CONTROL Local="Common" Id="THAI_CCAFE_MARK_IMAGE"> <WINDOW_POS X="0" Y="0" W="64" H="42" /> <TEXTURE SizeX="256" SizeY="64">ip_bonus_tt.dds</TEXTURE> <TEXTURE_POS X="0" Y="0" W="64" H="42" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_POTION_TRAY_LOCK_BUTTON_LOCK_H"> <WINDOW_POS X="226" Y="0" W="20" H="41" /> <TEXTURE SizeX="128" SizeY="128">GUI_skilltray_lock.dds</TEXTURE> <TEXTURE_POS X="0" Y="40" W="20" H="41" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_POTION_TRAY_LOCK_BUTTON_UNLOCK_H"> <WINDOW_POS X="0" Y="0" W="20" H="41" /> <TEXTURE SizeX="128" SizeY="128">GUI_skilltray_lock.dds</TEXTURE> <TEXTURE_POS X="40" Y="40" W="20" H="41" /> </CONTROL> //New Character window by Hibari Kyoya <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_MAIN"> <WINDOW_POS X="0" Y="0" W="465" H="600" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_REGION"> <WINDOW_POS X="4" Y="41" W="457" H="460" /> <TEXTURE SizeX="256" SizeY="128">gui_attend_record.dds</TEXTURE> <TEXTURE_POS X="214" Y="0" W="9" H="54" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_CHAR_TAP"> <WINDOW_POS X="4" Y="22" W="96" H="20" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_VEHICLE_TAP"> <WINDOW_POS X="102" Y="22" W="96" H="20" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_PET_TAP"> <WINDOW_POS X="200" Y="22" W="96" H="20" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_EQUIP_REGION"> <WINDOW_POS X="8" Y="46" W="249" H="407" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_SCHOOL_REGION"> <WINDOW_POS X="8" Y="515" W="450" H="75" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_POINT1_REGION"> <WINDOW_POS X="264" Y="75" W="110" H="30" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_POINT2_REGION"> <WINDOW_POS X="373" Y="75" W="85" H="30" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_POINT3_REGION"> <WINDOW_POS X="264" Y="104" W="110" H="102" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_POINT4_REGION"> <WINDOW_POS X="373" Y="104" W="85" H="102" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_POINT5_REGION"> <WINDOW_POS X="264" Y="205" W="194" H="30" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_POINT6_REGION"> <WINDOW_POS X="264" Y="239" W="110" H="214" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_POINT7_REGION"> <WINDOW_POS X="373" Y="239" W="85" H="214" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_POINT8_REGION"> <WINDOW_POS X="8" Y="459" W="450" H="20" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_POINT9_REGION"> <WINDOW_POS X="8" Y="485" W="450" H="25" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_WEAR_WINDOW"> <WINDOW_POS X="10" Y="100" W="249" H="401" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_ACADEMY_QUESTION_BUTTON"> <WINDOW_POS X="230" Y="416" W="16" H="16" /> <TEXTURE SizeX="128" SizeY="128">Activities_gui.dds</TEXTURE> <TEXTURE_POS X="90" Y="40" W="16" H="16" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_ACADEMY_QUESTION_BUTTON_OVER"> <WINDOW_POS X="0" Y="0" W="16" H="16" /> <TEXTURE SizeX="128" SizeY="128">Activities_gui.dds</TEXTURE> <TEXTURE_POS X="106" Y="40" W="16" H="16" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_LEVEL_AND_NAME_TEXT"> <WINDOW_POS X="10" Y="60" W="240" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_CLUB_TEXT"> <WINDOW_POS X="10" Y="81" W="240" H="11" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_ACADEMY_DEPARTMENT_TEXT"> <WINDOW_POS X="14" Y="517" W="200" H="16" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_BRIGHT_TEXT"> <WINDOW_POS X="14" Y="533" W="200" H="16" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_ACTIVITY_POINT_TEXT"> <WINDOW_POS X="14" Y="549" W="60" H="16" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_ACTIVITY_POINT_VALUE"> <WINDOW_POS X="94" Y="549" W="130" H="16" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_CHECK_TEXT"> <WINDOW_POS X="134" Y="549" W="130" H="16" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_CONTRIBUTION_POINT_TEXT"> <WINDOW_POS X="14" Y="565" W="130" H="16" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_CONTRIBUTION_POINT_VALUE"> <WINDOW_POS X="94" Y="565" W="130" H="16" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_COPYRIGHT_STATIC"> <WINDOW_POS X="85" Y="490" W="360" H="11" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_COPYRIGHT_TEXT"> <WINDOW_POS X="85" Y="490" W="360" H="11" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_BRIGHTBAR"> <WINDOW_POS X="49" Y="539" W="88" H="5" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="0" Y="157" W="88" H="5" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_BRIGHTBAR_THUMB"> <WINDOW_POS X="49" Y="537" W="6" H="9" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="77" Y="163" W="6" H="9" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_RADIO_BUTTON"> <WINDOW_POS X="285" Y="15" W="70" H="13" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_RADIO_BUTTON_TEXT"> <WINDOW_POS X="13" Y="1" W="60" H="14" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_HISTORY_RADIO_BUTTON"> <WINDOW_POS X="384" Y="15" W="70" H="13" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_HISTORY_RADIO_BUTTON_TEXT"> <WINDOW_POS X="13" Y="01" W="60" H="14" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_1_POINT_TEXT"> <WINDOW_POS X="287" Y="85" W="42" H="14" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_1_POINT_VALUE"> <WINDOW_POS X="405" Y="85" W="50" H="14" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_1_POW_TEXT"> <WINDOW_POS X="267" Y="110" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_1_DEX_TEXT"> <WINDOW_POS X="267" Y="129" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_1_SPI_TEXT"> <WINDOW_POS X="267" Y="148" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_1_STR_TEXT"> <WINDOW_POS X="267" Y="167" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_1_STA_TEXT"> <WINDOW_POS X="267" Y="186" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_1_POW_VALUE"> <WINDOW_POS X="289" Y="110" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_1_DEX_VALUE"> <WINDOW_POS X="289" Y="129" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_1_SPI_VALUE"> <WINDOW_POS X="289" Y="148" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_1_STR_VALUE"> <WINDOW_POS X="289" Y="167" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_1_STA_VALUE"> <WINDOW_POS X="289" Y="186" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_1_POW_UP_VALUE"> <WINDOW_POS X="324" Y="110" W="45" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_1_DEX_UP_VALUE"> <WINDOW_POS X="324" Y="129" W="45" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_1_SPI_UP_VALUE"> <WINDOW_POS X="324" Y="148" W="45" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_1_STR_UP_VALUE"> <WINDOW_POS X="324" Y="167" W="45" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_1_STA_UP_VALUE"> <WINDOW_POS X="324" Y="186" W="45" H="13" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_BUTTON_TEXT_POS"> <WINDOW_POS X="0" Y="0" W="38" H="18" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_POW_PLUS_BUTTON"> <WINDOW_POS X="377" Y="108" W="38" H="18" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_DEX_PLUS_BUTTON"> <WINDOW_POS X="377" Y="127" W="38" H="18" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_SPI_PLUS_BUTTON"> <WINDOW_POS X="377" Y="146" W="38" H="18" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_STR_PLUS_BUTTON"> <WINDOW_POS X="377" Y="165" W="38" H="18" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_STA_PLUS_BUTTON"> <WINDOW_POS X="377" Y="184" W="38" H="18" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_POW_MINUS_BUTTON"> <WINDOW_POS X="417" Y="108" W="38" H="18" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_DEX_MINUS_BUTTON"> <WINDOW_POS X="417" Y="127" W="38" H="18" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_SPI_MINUS_BUTTON"> <WINDOW_POS X="417" Y="146" W="38" H="18" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_STR_MINUS_BUTTON"> <WINDOW_POS X="417" Y="165" W="38" H="18" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_STA_MINUS_BUTTON"> <WINDOW_POS X="417" Y="184" W="38" H="18" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_INIT_BUTTON"> <WINDOW_POS X="277" Y="208" W="80" H="24" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_APPLY_BUTTON"> <WINDOW_POS X="367" Y="208" W="80" H="24" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_ATTACK_MIN_TEXT"> <WINDOW_POS X="269" Y="263" W="65" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_ATTACK_MAX_TEXT"> <WINDOW_POS X="269" Y="244" W="65" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_DEFENSE_TEXT"> <WINDOW_POS X="269" Y="282" W="65" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_FIGHT_TEXT"> <WINDOW_POS X="269" Y="301" W="65" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_SHOOT_TEXT"> <WINDOW_POS X="269" Y="320" W="65" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_STAMINA_TEXT"> <WINDOW_POS X="269" Y="339" W="65" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_HIT_TEXT"> <WINDOW_POS X="269" Y="358" W="65" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_AVOID_TEXT"> <WINDOW_POS X="269" Y="377" W="65" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_HP_TEXT"> <WINDOW_POS X="269" Y="396" W="65" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_MP_TEXT"> <WINDOW_POS X="269" Y="415" W="65" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_SP_TEXT"> <WINDOW_POS X="269" Y="434" W="65" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_ATTACK_MIN_VALUE"> <WINDOW_POS X="330" Y="263" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_ATTACK_MAX_VALUE"> <WINDOW_POS X="330" Y="244" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_DEFENSE_VALUE"> <WINDOW_POS X="330" Y="282" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_FIGHT_VALUE"> <WINDOW_POS X="330" Y="301" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_SHOOT_VALUE"> <WINDOW_POS X="330" Y="320" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_STAMINA_VALUE"> <WINDOW_POS X="330" Y="339" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_HIT_VALUE"> <WINDOW_POS X="330" Y="358" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_AVOID_VALUE"> <WINDOW_POS X="330" Y="377" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_HP_VALUE"> <WINDOW_POS X="330" Y="396" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_MP_VALUE"> <WINDOW_POS X="330" Y="415" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_SP_VALUE"> <WINDOW_POS X="330" Y="434" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_2_ATTACK_MIN_MARK"> <WINDOW_POS X="120" Y="204" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_2_ATTACK_MAX_MARK"> <WINDOW_POS X="120" Y="223" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_2_DEFENSE_MARK"> <WINDOW_POS X="120" Y="242" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_2_FIGHT_MARK"> <WINDOW_POS X="120" Y="261" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_2_SHOOT_MARK"> <WINDOW_POS X="120" Y="280" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_2_STAMINA_MARK"> <WINDOW_POS X="120" Y="299" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_2_HIT_MARK"> <WINDOW_POS X="120" Y="318" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_2_AVOID_MARK"> <WINDOW_POS X="120" Y="337" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_2_HP_MARK"> <WINDOW_POS X="120" Y="356" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_2_MP_MARK"> <WINDOW_POS X="120" Y="375" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_2_SP_MARK"> <WINDOW_POS X="120" Y="394" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_2_ATTACK_MIN_MARK_IMAGE"> <WINDOW_POS X="136" Y="202" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_2_ATTACK_MAX_MARK_IMAGE"> <WINDOW_POS X="136" Y="221" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_2_DEFENSE_MARK_IMAGE"> <WINDOW_POS X="136" Y="240" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_2_FIGHT_MARK_IMAGE"> <WINDOW_POS X="136" Y="259" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_2_SHOOT_MARK_IMAGE"> <WINDOW_POS X="136" Y="278" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_2_STAMINA_MARK_IMAGE"> <WINDOW_POS X="136" Y="297" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_2_HIT_MARK_IMAGE"> <WINDOW_POS X="136" Y="316" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_2_AVOID_MARK_IMAGE"> <WINDOW_POS X="136" Y="335" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_2_HP_MARK_IMAGE"> <WINDOW_POS X="136" Y="354" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_2_MP_MARK_IMAGE"> <WINDOW_POS X="136" Y="373" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_2_SP_MARK_IMAGE"> <WINDOW_POS X="136" Y="392" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_ATTACK_MIN_UP_VALUE"> <WINDOW_POS X="130" Y="204" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_ATTACK_MAX_UP_VALUE"> <WINDOW_POS X="130" Y="223" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_DEFENSE_UP_VALUE"> <WINDOW_POS X="130" Y="242" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_FIGHT_UP_VALUE"> <WINDOW_POS X="130" Y="261" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_SHOOT_UP_VALUE"> <WINDOW_POS X="130" Y="280" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_STAMINA_UP_VALUE"> <WINDOW_POS X="130" Y="299" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_HIT_UP_VALUE"> <WINDOW_POS X="130" Y="318" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_AVOID_UP_VALUE"> <WINDOW_POS X="130" Y="337" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_HP_UP_VALUE"> <WINDOW_POS X="130" Y="356" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_MP_UP_VALUE"> <WINDOW_POS X="130" Y="375" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_SP_UP_VALUE"> <WINDOW_POS X="130" Y="394" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_3_FIRE_RESIST_TEXT"> <WINDOW_POS X="10" Y="463" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_3_COLD_RESIST_TEXT"> <WINDOW_POS X="100" Y="463" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_3_ELECTRIC_RESIST_TEXT"> <WINDOW_POS X="190" Y="463" W="55" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_3_POISON_RESIST_TEXT"> <WINDOW_POS X="280" Y="463" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_3_SPIRIT_RESIST_TEXT"> <WINDOW_POS X="370" Y="463" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_3_FIRE_RESIST_VALUE"> <WINDOW_POS X="60" Y="463" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_3_COLD_RESIST_VALUE"> <WINDOW_POS X="160" Y="463" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_3_ELECTRIC_RESIST_VALUE"> <WINDOW_POS X="250" Y="463" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_3_POISON_RESIST_VALUE"> <WINDOW_POS X="340" Y="463" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_3_SPIRIT_RESIST_VALUE"> <WINDOW_POS X="430" Y="463" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_REGIST_FIRE_ICON"> <WINDOW_POS X="40" Y="465" W="11" H="11" /> <TEXTURE SizeX="128" SizeY="128">InGame_Description.dds</TEXTURE> <TEXTURE_POS X="34" Y="0" W="14" H="14" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_REGIST_ICE_ICON"> <WINDOW_POS X="130" Y="465" W="11" H="11" /> <TEXTURE SizeX="128" SizeY="128">InGame_Description.dds</TEXTURE> <TEXTURE_POS X="48" Y="0" W="14" H="14" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_REGIST_ELECTRIC_ICON"> <WINDOW_POS X="225" Y="465" W="11" H="11" /> <TEXTURE SizeX="128" SizeY="128">InGame_Description.dds</TEXTURE> <TEXTURE_POS X="62" Y="0" W="14" H="14" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_REGIST_POISON_ICON"> <WINDOW_POS X="310" Y="465" W="11" H="11" /> <TEXTURE SizeX="128" SizeY="128">InGame_Description.dds</TEXTURE> <TEXTURE_POS X="76" Y="0" W="14" H="14" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_REGIST_SPIRIT_ICON"> <WINDOW_POS X="410" Y="465" W="11" H="11" /> <TEXTURE SizeX="128" SizeY="128">InGame_Description.dds</TEXTURE> <TEXTURE_POS X="20" Y="0" W="14" H="14" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_HEAD"> <WINDOW_POS X="10" Y="20" W="35" H="35"/> <TEXTURE SizeY="128" SizeX="256">GUI_Inven_Slots.dds</TEXTURE> <TEXTURE_POS X="0" Y="0" W="35" H="35"/> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_HEAD_OVER"> <WINDOW_POS X="10" Y="20" W="35" H="35"/> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="463" Y="262" W="35" H="35"/> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_UPPER"> <WINDOW_POS X="10" Y="60" W="35" H="35"/> <TEXTURE SizeY="128" SizeX="256">GUI_Inven_Slots.dds</TEXTURE> <TEXTURE_POS X="35" Y="0" W="35" H="35"/> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_UPPER_OVER"> <WINDOW_POS X="10" Y="60" W="35" H="35"/> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="463" Y="262" W="35" H="35" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_WAIST"> <WINDOW_POS X="10" Y="100" W="35" H="35"/> <TEXTURE SizeY="128" SizeX="256">GUI_Inven_Slots.dds</TEXTURE> <TEXTURE_POS X="140" Y="35" W="35" H="35"/> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_WAIST_OVER"> <WINDOW_POS X="10" Y="100" W="35" H="35"/> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="463" Y="262" W="35" H="35"/> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_LOWER"> <WINDOW_POS X="10" Y="140" W="35" H="35"/> <TEXTURE SizeY="128" SizeX="256">GUI_Inven_Slots.dds</TEXTURE> <TEXTURE_POS X="70" Y="0" W="35" H="35"/> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_LOWER_OVER"> <WINDOW_POS X="10" Y="140" W="35" H="35"/> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="463" Y="262" W="35" H="35"/> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_HAND"> <WINDOW_POS X="10" Y="180" W="35" H="35"/> <TEXTURE SizeY="128" SizeX="256">GUI_Inven_Slots.dds</TEXTURE> <TEXTURE_POS X="105" Y="0" W="35" H="35"/> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_HAND_OVER"> <WINDOW_POS X="10" Y="180" W="35" H="35"/> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="463" Y="262" W="35" H="35"/> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_FOOT"> <WINDOW_POS X="10" Y="220" W="35" H="35"/> <TEXTURE SizeY="128" SizeX="256">GUI_Inven_Slots.dds</TEXTURE> <TEXTURE_POS X="140" Y="0" W="35" H="35"/> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_FOOT_OVER"> <WINDOW_POS X="10" Y="220" W="35" H="35"/> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="463" Y="262" W="35" H="35"/> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_LEFT_ACCESSORY"> <WINDOW_POS X="30" Y="260" W="35" H="35"/> <TEXTURE SizeY="128" SizeX="256">GUI_Inven_Slots.dds</TEXTURE> <TEXTURE_POS X="210" Y="35" W="35" H="35"/> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_LEFT_ACCESSORY_OVER"> <WINDOW_POS X="30" Y="260" W="35" H="35"/> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="463" Y="262" W="35" H="35"/> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_LEFT_EARRING"> <WINDOW_POS X="201" Y="20" W="35" H="35"/> <TEXTURE SizeY="128" SizeX="256">GUI_Inven_Slots.dds</TEXTURE> <TEXTURE_POS X="175" Y="35" W="35" H="35"/> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_LEFT_EARRING_OVER"> <WINDOW_POS X="201" Y="20" W="35" H="35"/> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="463" Y="262" W="35" H="35"/> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_RIGHT_EARRING"> <WINDOW_POS X="201" Y="60" W="35" H="35"/> <TEXTURE SizeY="128" SizeX="256">GUI_Inven_Slots.dds</TEXTURE> <TEXTURE_POS X="175" Y="35" W="35" H="35"/> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_RIGHT_EARRING_OVER"> <WINDOW_POS X="201" Y="60" W="35" H="35"/> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="463" Y="262" W="35" H="35" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_NECK"> <WINDOW_POS X="201" Y="100" W="35" H="35"/> <TEXTURE SizeY="128" SizeX="256">GUI_Inven_Slots.dds</TEXTURE> <TEXTURE_POS X="175" Y="0" W="35" H="35"/> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_NECK_OVER"> <WINDOW_POS X="201" Y="100" W="35" H="35"/> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="463" Y="262" W="35" H="35"/> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_WRIST"> <WINDOW_POS X="201" Y="140" W="35" H="35"/> <TEXTURE SizeY="128" SizeX="256">GUI_Inven_Slots.dds</TEXTURE> <TEXTURE_POS X="210" Y="0" W="35" H="35"/> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_WRIST_OVER"> <WINDOW_POS X="201" Y="140" W="35" H="35"/> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="463" Y="262" W="35" H="35"/> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_LEFT_FINGER"> <WINDOW_POS X="201" Y="180" W="35" H="35"/> <TEXTURE SizeY="128" SizeX="256">GUI_Inven_Slots.dds</TEXTURE> <TEXTURE_POS X="0" Y="35" W="35" H="35"/> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_LEFT_FINGER_OVER"> <WINDOW_POS X="201" Y="180" W="35" H="35"/> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="463" Y="262" W="35" H="35"/> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_RIGHT_FINGER"> <WINDOW_POS X="201" Y="220" W="35" H="35"/> <TEXTURE SizeY="128" SizeX="256">GUI_Inven_Slots.dds</TEXTURE> <TEXTURE_POS X="0" Y="35" W="35" H="35"/> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_RIGHT_FINGER_OVER"> <WINDOW_POS X="201" Y="220" W="35" H="35"/> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="463" Y="262" W="35" H="35"/> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_RIGHT_ACCESSORY"> <WINDOW_POS X="181" Y="260" W="35" H="35"/> <TEXTURE SizeY="128" SizeX="256">GUI_Inven_Slots.dds</TEXTURE> <TEXTURE_POS X="210" Y="35" W="35" H="35"/> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_RIGHT_ACCESSORY_OVER"> <WINDOW_POS X="181" Y="260" W="35" H="35"/> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="463" Y="262" W="35" H="35"/> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_RIGHT_WEAPON"> <WINDOW_POS X="85" Y="300" W="35" H="35"/> <TEXTURE SizeY="128" SizeX="256">GUI_Inven_Slots.dds</TEXTURE> <TEXTURE_POS X="105" Y="35" W="35" H="35"/> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_RIGHT_WEAPON_OVER"> <WINDOW_POS X="85" Y="300" W="35" H="35"/> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="463" Y="262" W="35" H="35"/> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_LEFT_WEAPON"> <WINDOW_POS X="125" Y="300" W="35" H="35"/> <TEXTURE SizeY="128" SizeX="256">GUI_Inven_Slots.dds</TEXTURE> <TEXTURE_POS X="35" Y="35" W="35" H="35"/> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_LEFT_WEAPON_OVER"> <WINDOW_POS X="125" Y="300" W="35" H="35"/> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="463" Y="262" W="35" H="35"/> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_EX_FIRST_RIGHT_WEAPON"> <WINDOW_POS X="20" Y="300" W="35" H="35"/> <TEXTURE SizeY="128" SizeX="256">GUI_Inven_Slots.dds</TEXTURE> <TEXTURE_POS X="105" Y="35" W="35" H="35"/> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_EX_FIRST_RIGHT_WEAPON_OVER"> <WINDOW_POS X="20" Y="300" W="35" H="35"/> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="463" Y="262" W="35" H="35"/> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_EX_FIRST_LEFT_WEAPON"> <WINDOW_POS X="60" Y="300" W="35" H="35"/> <TEXTURE SizeY="128" SizeX="256">GUI_Inven_Slots.dds</TEXTURE> <TEXTURE_POS X="35" Y="35" W="35" H="35"/> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_EX_FIRST_LEFT_WEAPON_OVER"> <WINDOW_POS X="60" Y="300" W="35" H="35"/> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="463" Y="262" W="35" H="35"/> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_EX_SECOND_RIGHT_WEAPON"> <WINDOW_POS X="100" Y="300" W="35" H="35"/> <TEXTURE SizeY="128" SizeX="256">GUI_Inven_Slots.dds</TEXTURE> <TEXTURE_POS X="105" Y="35" W="35" H="35"/> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_EX_SECOND_RIGHT_WEAPON_OVER"> <WINDOW_POS X="100" Y="300" W="35" H="35"/> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="463" Y="262" W="35" H="35"/> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_EX_SECOND_LEFT_WEAPON"> <WINDOW_POS X="140" Y="300" W="35" H="35"/> <TEXTURE SizeY="128" SizeX="256">GUI_Inven_Slots.dds</TEXTURE> <TEXTURE_POS X="35" Y="35" W="35" H="35"/> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_EX_SECOND_LEFT_WEAPON_OVER"> <WINDOW_POS X="140" Y="300" W="35" H="35"/> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="463" Y="262" W="35" H="35"/> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_VEHICLE"> <WINDOW_POS X="201" Y="300" W="35" H="35"/> <TEXTURE SizeY="128" SizeX="256">GUI_Inven_Slots.dds</TEXTURE> <TEXTURE_POS X="70" Y="35" W="35" H="35"/> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_VEHICLE_OVER"> <WINDOW_POS X="201" Y="300" W="35" H="35"/> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="463" Y="262" W="35" H="35"/> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_EX_FIRST_RADIO_BUTTON"> <WINDOW_POS X="5" Y="311" W="13" H="13" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_EX_SECOND_RADIO_BUTTON"> <WINDOW_POS X="178" Y="311" W="13" H="13" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_WINDOW_RENEW"> <WINDOW_POS X="526" Y="0" W="238" H="510" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_WINDOW_REGION"> <WINDOW_POS X="4" Y="41" W="230" H="444" /> <TEXTURE SizeX="256" SizeY="128">gui_attend_record.dds</TEXTURE> <TEXTURE_POS X="214" Y="0" W="9" H="54" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_WINDOW_INVEN_TAP"> <WINDOW_POS X="4" Y="22" W="75" H="20" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_WINDOW_BANK_TAP"> <WINDOW_POS X="80" Y="22" W="75" H="20" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_WINDOW_WISH_TAP"> <WINDOW_POS X="156" Y="22" W="75" H="20" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_WINDOW_TAP_BASE"> <WINDOW_POS X="0" Y="0" W="75" H="20" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_WINDOW_RADIO_BUTTON_1"> <WINDOW_POS X="6" Y="5" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_WINDOW_RADIO_BUTTON_2"> <WINDOW_POS X="46" Y="5" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_WINDOW_RADIO_BUTTON_3"> <WINDOW_POS X="87" Y="5" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_WINDOW_RADIO_BUTTON_4"> <WINDOW_POS X="128" Y="5" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_WINDOW_RADIO_BUTTON_5"> <WINDOW_POS X="169" Y="5" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_WINDOW_RADIO_BUTTON_TEXT"> <WINDOW_POS X="12" Y="1" W="20" H="14" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_WINDOW_HELP_BUTTON"> <WINDOW_POS X="210" Y="4" W="16" H="16" /> <TEXTURE SizeX="128" SizeY="128">Activities_gui.dds</TEXTURE> <TEXTURE_POS X="90" Y="40" W="16" H="16" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_WINDOW_HELP_BUTTON_OVER"> <WINDOW_POS X="0" Y="0" W="16" H="16" /> <TEXTURE SizeX="128" SizeY="128">Activities_gui.dds</TEXTURE> <TEXTURE_POS X="106" Y="40" W="16" H="16" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_WINDOW_ITEM_REGION"> <WINDOW_POS X="8" Y="65" W="223" H="367" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_WINDOW_POINT_REGION"> <WINDOW_POS X="8" Y="436" W="223" H="20" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_WINDOW_MONEY_REGION"> <WINDOW_POS X="8" Y="460" W="223" H="20" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT"> <WINDOW_POS X="8" Y="28" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_MONEY_BACK"> <WINDOW_POS X="6" Y="460" W="225" H="18" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="276" Y="304" W="179" H="35" /> </CONTROL> // éڅਔٍ <CONTROL Local="Common" Id="INVENTORY_MONEY_TEXT"> <WINDOW_POS X="34" Y="462" W="180" H="11" /> </CONTROL> // 卤Ϳਔٍ <CONTROL Local="Common" Id="INVENTORY_MONEY_BUTTON"> <WINDOW_POS X="16" Y="463" W="13" H="13" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="228" Y="92" W="13" H="13" /> </CONTROL> //ߗ麋ƑǠߩ <CONTROL Local="Common" Id="INVENTORY_POINT_BACK"> <WINDOW_POS X="6" Y="438" W="225" H="18" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="276" Y="304" W="179" H="35" /> </CONTROL> // éڅߩ <CONTROL Local="Common" Id="INVENTORY_POINT_TEXT"> <WINDOW_POS X="34" Y="440" W="180" H="11" /> </CONTROL> // 卤Ϳߩ <CONTROL Local="Common" Id="INVENTORY_POINT_BUTTON"> <WINDOW_POS X="16" Y="441" W="13" H="13" /> <TEXTURE SizeX="128" SizeY="128">ingame_map_icons.dds</TEXTURE> <TEXTURE_POS X="54" Y="26" W="13" H="13" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_POINT_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="13" H="13" /> <TEXTURE SizeX="128" SizeY="128">ingame_map_icons.dds</TEXTURE> <TEXTURE_POS X="54" Y="26" W="13" H="13" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_MONEY_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="13" H="13" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="228" Y="106" W="13" H="13" /> </CONTROL> <CONTROL Local="Common" Id="VNGAINSYS_INVEN_BUTTON"> <WINDOW_POS X="198" Y="333" W="25" H="15" /> <TEXTURE SizeX="256" SizeY="32">Vietnam_UI.dds</TEXTURE> <TEXTURE_POS X="6" Y="0" W="25" H="15" /> </CONTROL> <CONTROL Local="Common" Id="VNGAINSYS_INVEN_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="25" H="15" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="0" Y="252" W="24" H="24" /> </CONTROL> // ܘ遠ƍŠĬ <CONTROL Local="Common" Id="INVENTORY_LOCKER_BUTTON"> <WINDOW_POS X="6" Y="482" W="55" H="22" /> <TEXTURE SizeX="512" SizeY="512">interface_main.dds</TEXTURE> <TEXTURE_POS X="316" Y="23" W="55" H="22" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_LOCKER_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="55" H="22" /> <TEXTURE SizeX="512" SizeY="512">interface_main.dds</TEXTURE> <TEXTURE_POS X="316" Y="0" W="55" H="22" /> </CONTROL> // 卤Ϳƍ Ĭ <CONTROL Local="Common" Id="INVENTORY_LOCKER_ICON"> <WINDOW_POS X="26" Y="484" W="16" H="16" /> <TEXTURE SizeX="128" SizeY="128">ingame_map_icons.dds</TEXTURE> <TEXTURE_POS X="47" Y="46" W="16" H="16" /> </CONTROL> // ܘ遢Ò <CONTROL Local="Common" Id="INVENTORY_ZOOM_BUTTON"> <WINDOW_POS X="61" Y="482" W="55" H="22" /> <TEXTURE SizeX="512" SizeY="512">interface_main.dds</TEXTURE> <TEXTURE_POS X="316" Y="23" W="55" H="22" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_ZOOM_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="55" H="22" /> <TEXTURE SizeX="512" SizeY="512">interface_main.dds</TEXTURE> <TEXTURE_POS X="316" Y="0" W="55" H="22" /> </CONTROL> // 卤ͿÂӂ <CONTROL Local="Common" Id="INVENTORY_ZOOM_ICON"> <WINDOW_POS X="82" Y="484" W="16" H="16" /> <TEXTURE SizeX="128" SizeY="128">ingame_map_icons.dds</TEXTURE> <TEXTURE_POS X="0" Y="46" W="16" H="16" /> </CONTROL> // ܘ邅ڍ <CONTROL Local="Common" Id="INVENTORY_DELETE_BUTTON"> <WINDOW_POS X="117" Y="482" W="55" H="22" /> <TEXTURE SizeX="512" SizeY="512">interface_main.dds</TEXTURE> <TEXTURE_POS X="316" Y="23" W="55" H="22" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_DELETE_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="55" H="22" /> <TEXTURE SizeX="512" SizeY="512">interface_main.dds</TEXTURE> <TEXTURE_POS X="316" Y="0" W="55" H="22" /> </CONTROL> // 卤Ϳź <CONTROL Local="Common" Id="INVENTORY_DELETE_ICON"> <WINDOW_POS X="138" Y="484" W="15" H="16" /> <TEXTURE SizeX="128" SizeY="128">ingame_map_icons.dds</TEXTURE> <TEXTURE_POS X="16" Y="46" W="15" H="16" /> </CONTROL> // ܘ邠ĕ¿ <CONTROL Local="Common" Id="INVENTORY_RANK_BUTTON"> <WINDOW_POS X="173" Y="482" W="55" H="22" /> <TEXTURE SizeX="512" SizeY="512">interface_main.dds</TEXTURE> <TEXTURE_POS X="316" Y="23" W="55" H="22" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_RANK_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="55" H="22" /> <TEXTURE SizeX="512" SizeY="512">interface_main.dds</TEXTURE> <TEXTURE_POS X="316" Y="0" W="55" H="22" /> </CONTROL> // 卤Ϳᄕ¿ <CONTROL Local="Common" Id="INVENTORY_RANK_ICON"> <WINDOW_POS X="194" Y="484" W="16" H="16" /> <TEXTURE SizeX="128" SizeY="128">ingame_map_icons.dds</TEXTURE> <TEXTURE_POS X="31" Y="46" W="16" H="16" /> </CONTROL> <CONTROL Local="Common" Id="ITEM_SLOT_BLOCK_X"> <WINDOW_POS X="11" Y="11" W="13" H="13" /> <TEXTURE SizeX="128" SizeY="128">Ingame_Map_Icons.dds</TEXTURE> <TEXTURE_POS X="70" Y="12" W="13" H="13" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_POINT_BUTTON_RENEW"> <WINDOW_POS X="10" Y="398" W="13" H="13" /> <TEXTURE SizeX="128" SizeY="128">Ingame_Map_Icons.dds</TEXTURE> <TEXTURE_POS X="54" Y="26" W="13" H="13" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_POINT_BUTTON_RENEW_F"> <WINDOW_POS X="0" Y="0" W="13" H="13" /> <TEXTURE SizeX="128" SizeY="128">Ingame_Map_Icons.dds</TEXTURE> <TEXTURE_POS X="54" Y="26" W="13" H="13" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_POINT_TEXT_RENEW"> <WINDOW_POS X="30" Y="399" W="129" H="11" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_MONEY_BUTTON_RENEW"> <WINDOW_POS X="10" Y="422" W="13" H="13" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="228" Y="92" W="13" H="13" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_MONEY_BUTTON_RENEW_F"> <WINDOW_POS X="0" Y="0" W="13" H="13" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="228" Y="106" W="13" H="13" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_MONEY_TEXT_RENEW"> <WINDOW_POS X="30" Y="423" W="129" H="11" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_WINDOW_LOCKER_BUTTON"> <WINDOW_POS X="4" Y="443" W="52" H="20" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_WINDOW_EXTEND_BUTTON"> <WINDOW_POS X="61" Y="443" W="52" H="20" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_WINDOW_TRASH_BUTTON"> <WINDOW_POS X="118" Y="443" W="52" H="20" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_WINDOW_SORT_BUTTON"> <WINDOW_POS X="175" Y="443" W="52" H="20" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_WINDOW_LOCKER_IMAGE"> <WINDOW_POS X="22" Y="445" W="16" H="16" /> <TEXTURE SizeX="128" SizeY="128">Ingame_Map_Icons.dds</TEXTURE> <TEXTURE_POS X="47" Y="46" W="16" H="16" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_WINDOW_EXTEND_IMAGE"> <WINDOW_POS X="79" Y="445" W="16" H="16" /> <TEXTURE SizeX="128" SizeY="128">Ingame_Map_Icons.dds</TEXTURE> <TEXTURE_POS X="0" Y="46" W="16" H="16" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_WINDOW_TRASH_IMAGE"> <WINDOW_POS X="136" Y="445" W="16" H="16" /> <TEXTURE SizeX="128" SizeY="128">Ingame_Map_Icons.dds</TEXTURE> <TEXTURE_POS X="16" Y="46" W="15" H="16" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_WINDOW_SORT_IMAGE"> <WINDOW_POS X="193" Y="445" W="16" H="16" /> <TEXTURE SizeX="128" SizeY="128">Ingame_Map_Icons.dds</TEXTURE> <TEXTURE_POS X="31" Y="46" W="16" H="16" /> </CONTROL> //ܘ遡ՠƗͿ྿ <CONTROL Local="Common" Id="INVENTORY_PAGE"> <WINDOW_POS X="12" Y="41" W="225" H="380" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_BUTTON0"> <WINDOW_POS X="0" Y="5" W="13" H="13" /> <TEXTURE SizeX="128" SizeY="128">ingame_description.dds</TEXTURE> <TEXTURE_POS X="90" Y="0" W="13" H="13" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_BUTTON0_F"> <WINDOW_POS X="0" Y="5" W="13" H="13" /> <TEXTURE SizeX="128" SizeY="128">ingame_description.dds</TEXTURE> <TEXTURE_POS X="103" Y="0" W="13" H="13" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_BUTTON1"> <WINDOW_POS X="40" Y="5" W="13" H="13" /> <TEXTURE SizeX="128" SizeY="128">ingame_description.dds</TEXTURE> <TEXTURE_POS X="90" Y="0" W="13" H="13" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_BUTTON1_F"> <WINDOW_POS X="40" Y="5" W="13" H="13" /> <TEXTURE SizeX="128" SizeY="128">ingame_description.dds</TEXTURE> <TEXTURE_POS X="103" Y="0" W="13" H="13" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_BUTTON2"> <WINDOW_POS X="80" Y="5" W="13" H="13" /> <TEXTURE SizeX="128" SizeY="128">ingame_description.dds</TEXTURE> <TEXTURE_POS X="90" Y="0" W="13" H="13" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_BUTTON2_F"> <WINDOW_POS X="80" Y="5" W="13" H="13" /> <TEXTURE SizeX="128" SizeY="128">ingame_description.dds</TEXTURE> <TEXTURE_POS X="103" Y="0" W="13" H="13" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_BUTTON_TEXT0"> <WINDOW_POS X="25" Y="6" W="10" H="10" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_BUTTON_TEXT1"> <WINDOW_POS X="65" Y="6" W="10" H="10" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_BUTTON_TEXT2"> <WINDOW_POS X="105" Y="6" W="10" H="10" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT0"> <WINDOW_POS X="0" Y="28" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT1"> <WINDOW_POS X="0" Y="64" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT2"> <WINDOW_POS X="0" Y="100" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT3"> <WINDOW_POS X="0" Y="136" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT4"> <WINDOW_POS X="0" Y="172" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT5"> <WINDOW_POS X="0" Y="208" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT6"> <WINDOW_POS X="0" Y="244" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT7"> <WINDOW_POS X="0" Y="280" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT8"> <WINDOW_POS X="0" Y="316" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT9"> <WINDOW_POS X="0" Y="352" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT10"> <WINDOW_POS X="0" Y="28" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT11"> <WINDOW_POS X="0" Y="64" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT12"> <WINDOW_POS X="0" Y="100" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT13"> <WINDOW_POS X="0" Y="136" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT14"> <WINDOW_POS X="0" Y="172" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT15"> <WINDOW_POS X="0" Y="208" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT16"> <WINDOW_POS X="0" Y="244" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT17"> <WINDOW_POS X="0" Y="280" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT18"> <WINDOW_POS X="0" Y="316" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT19"> <WINDOW_POS X="0" Y="352" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT20"> <WINDOW_POS X="0" Y="28" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT21"> <WINDOW_POS X="0" Y="64" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT22"> <WINDOW_POS X="0" Y="100" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT23"> <WINDOW_POS X="0" Y="136" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT24"> <WINDOW_POS X="0" Y="172" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT25"> <WINDOW_POS X="0" Y="208" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT26"> <WINDOW_POS X="0" Y="244" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT27"> <WINDOW_POS X="0" Y="280" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT28"> <WINDOW_POS X="0" Y="316" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT29"> <WINDOW_POS X="0" Y="352" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_WINDOW"> <WINDOW_POS X="311" Y="0" W="239" H="318" /> </CONTROL> <CONTROL Local="Common" Id="ITEM_SLOT_BLOCK0"> <WINDOW_POS X="11" Y="11" W="13" H="13" /> <TEXTURE SizeX="128" SizeY="128">ingame_map_icons.dds</TEXTURE> <TEXTURE_POS X="70" Y="12" W="13" H="13" /> </CONTROL> <CONTROL Local="Common" Id="ITEM_SLOT_BLOCK1"> <WINDOW_POS X="47" Y="11" W="13" H="13" /> <TEXTURE SizeX="128" SizeY="128">ingame_map_icons.dds</TEXTURE> <TEXTURE_POS X="70" Y="12" W="13" H="13" /> </CONTROL> <CONTROL Local="Common" Id="ITEM_SLOT_BLOCK2"> <WINDOW_POS X="83" Y="11" W="13" H="13" /> <TEXTURE SizeX="128" SizeY="128">ingame_map_icons.dds</TEXTURE> <TEXTURE_POS X="70" Y="12" W="13" H="13" /> </CONTROL> <CONTROL Local="Common" Id="ITEM_SLOT_BLOCK3"> <WINDOW_POS X="119" Y="11" W="13" H="13" /> <TEXTURE SizeX="128" SizeY="128">ingame_map_icons.dds</TEXTURE> <TEXTURE_POS X="70" Y="12" W="13" H="13" /> </CONTROL> <CONTROL Local="Common" Id="ITEM_SLOT_BLOCK4"> <WINDOW_POS X="155" Y="11" W="13" H="13" /> <TEXTURE SizeX="128" SizeY="128">ingame_map_icons.dds</TEXTURE> <TEXTURE_POS X="70" Y="12" W="13" H="13" /> </CONTROL> <CONTROL Local="Common" Id="ITEM_SLOT_BLOCK5"> <WINDOW_POS X="191" Y="11" W="13" H="13" /> <TEXTURE SizeX="128" SizeY="128">ingame_map_icons.dds</TEXTURE> <TEXTURE_POS X="70" Y="12" W="13" H="13" /> </CONTROL> // ˹꒠厠ế------------------------- <CONTROL Local="Common" Id="ITEMBANK_PAGE"> <WINDOW_POS X="12" Y="41" W="225" H="380" /> </CONTROL> //ܘ遡ՠƗͿ྿ <CONTROL Local="Common" Id="ITEMBANK_BUTTON0"> <WINDOW_POS X="0" Y="5" W="13" H="13" /> <TEXTURE SizeX="128" SizeY="128">ingame_description.dds</TEXTURE> <TEXTURE_POS X="90" Y="0" W="13" H="13" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_BUTTON0_F"> <WINDOW_POS X="0" Y="5" W="13" H="13" /> <TEXTURE SizeX="128" SizeY="128">ingame_description.dds</TEXTURE> <TEXTURE_POS X="103" Y="0" W="13" H="13" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_BUTTON1"> <WINDOW_POS X="40" Y="5" W="13" H="13" /> <TEXTURE SizeX="128" SizeY="128">ingame_description.dds</TEXTURE> <TEXTURE_POS X="90" Y="0" W="13" H="13" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_BUTTON1_F"> <WINDOW_POS X="40" Y="5" W="13" H="13" /> <TEXTURE SizeX="128" SizeY="128">ingame_description.dds</TEXTURE> <TEXTURE_POS X="103" Y="0" W="13" H="13" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_BUTTON2"> <WINDOW_POS X="80" Y="5" W="13" H="13" /> <TEXTURE SizeX="128" SizeY="128">ingame_description.dds</TEXTURE> <TEXTURE_POS X="90" Y="0" W="13" H="13" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_BUTTON2_F"> <WINDOW_POS X="80" Y="5" W="13" H="13" /> <TEXTURE SizeX="128" SizeY="128">ingame_description.dds</TEXTURE> <TEXTURE_POS X="103" Y="0" W="13" H="13" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_BUTTON3"> <WINDOW_POS X="120" Y="5" W="13" H="13" /> <TEXTURE SizeX="128" SizeY="128">ingame_description.dds</TEXTURE> <TEXTURE_POS X="90" Y="0" W="13" H="13" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_BUTTON3_F"> <WINDOW_POS X="120" Y="5" W="13" H="13" /> <TEXTURE SizeX="128" SizeY="128">ingame_description.dds</TEXTURE> <TEXTURE_POS X="103" Y="0" W="13" H="13" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_BUTTON4"> <WINDOW_POS X="160" Y="5" W="13" H="13" /> <TEXTURE SizeX="128" SizeY="128">ingame_description.dds</TEXTURE> <TEXTURE_POS X="90" Y="0" W="13" H="13" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_BUTTON4_F"> <WINDOW_POS X="160" Y="5" W="13" H="13" /> <TEXTURE SizeX="128" SizeY="128">ingame_description.dds</TEXTURE> <TEXTURE_POS X="103" Y="0" W="13" H="13" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_BUTTON_TEXT0"> <WINDOW_POS X="25" Y="6" W="10" H="10" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_BUTTON_TEXT1"> <WINDOW_POS X="65" Y="6" W="10" H="10" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_BUTTON_TEXT2"> <WINDOW_POS X="105" Y="6" W="10" H="10" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_BUTTON_TEXT3"> <WINDOW_POS X="145" Y="6" W="10" H="10" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_BUTTON_TEXT4"> <WINDOW_POS X="185" Y="6" W="10" H="10" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT0"> <WINDOW_POS X="0" Y="28" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT1"> <WINDOW_POS X="0" Y="64" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT2"> <WINDOW_POS X="0" Y="100" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT3"> <WINDOW_POS X="0" Y="136" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT4"> <WINDOW_POS X="0" Y="172" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT5"> <WINDOW_POS X="0" Y="208" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT6"> <WINDOW_POS X="0" Y="244" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT7"> <WINDOW_POS X="0" Y="280" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT8"> <WINDOW_POS X="0" Y="316" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT9"> <WINDOW_POS X="0" Y="352" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT10"> <WINDOW_POS X="0" Y="28" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT11"> <WINDOW_POS X="0" Y="64" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT12"> <WINDOW_POS X="0" Y="100" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT13"> <WINDOW_POS X="0" Y="136" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT14"> <WINDOW_POS X="0" Y="172" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT15"> <WINDOW_POS X="0" Y="208" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT16"> <WINDOW_POS X="0" Y="244" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT17"> <WINDOW_POS X="0" Y="280" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT18"> <WINDOW_POS X="0" Y="316" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT19"> <WINDOW_POS X="0" Y="352" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT20"> <WINDOW_POS X="0" Y="28" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT21"> <WINDOW_POS X="0" Y="64" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT22"> <WINDOW_POS X="0" Y="100" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT23"> <WINDOW_POS X="0" Y="136" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT24"> <WINDOW_POS X="0" Y="172" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT25"> <WINDOW_POS X="0" Y="208" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT26"> <WINDOW_POS X="0" Y="244" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT27"> <WINDOW_POS X="0" Y="280" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT28"> <WINDOW_POS X="0" Y="316" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT29"> <WINDOW_POS X="0" Y="352" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT30"> <WINDOW_POS X="0" Y="28" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT31"> <WINDOW_POS X="0" Y="64" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT32"> <WINDOW_POS X="0" Y="100" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT33"> <WINDOW_POS X="0" Y="136" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT34"> <WINDOW_POS X="0" Y="172" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT35"> <WINDOW_POS X="0" Y="208" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT36"> <WINDOW_POS X="0" Y="244" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT37"> <WINDOW_POS X="0" Y="280" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT38"> <WINDOW_POS X="0" Y="316" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT39"> <WINDOW_POS X="0" Y="352" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT40"> <WINDOW_POS X="0" Y="28" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT41"> <WINDOW_POS X="0" Y="64" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT42"> <WINDOW_POS X="0" Y="100" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT43"> <WINDOW_POS X="0" Y="136" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT44"> <WINDOW_POS X="0" Y="172" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT45"> <WINDOW_POS X="0" Y="208" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT46"> <WINDOW_POS X="0" Y="244" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT47"> <WINDOW_POS X="0" Y="280" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT48"> <WINDOW_POS X="0" Y="316" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT49"> <WINDOW_POS X="0" Y="352" W="215" H="35" /> </CONTROL> // New quick skill window ẇ֑鿍 <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_WINDOW"> <WINDOW_POS X="0" Y="0" W="41" H="79" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_SLOT"> <WINDOW_POS X="0" Y="0" W="41" H="41" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="0" Y="163" W="41" H="41" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_SLOT_END_CLOSE"> <WINDOW_POS X="0" Y="41" W="41" H="10" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="215" Y="235" W="41" H="3" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_UNLOCK_BUTTON_CLOSE"> <WINDOW_POS X="0" Y="43" W="41" H="20" /> <TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE> <TEXTURE_POS X="0" Y="20" W="41" H="20" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_UNLOCK_BUTTON_CLOSE_F"> <WINDOW_POS X="0" Y="0" W="41" H="20" /> <TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE> <TEXTURE_POS X="41" Y="20" W="41" H="20" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_LOCK_BUTTON_CLOSE"> <WINDOW_POS X="0" Y="43" W="41" H="20" /> <TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE> <TEXTURE_POS X="0" Y="0" W="41" H="20" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_LOCK_BUTTON_CLOSE_F"> <WINDOW_POS X="0" Y="0" W="41" H="20" /> <TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE> <TEXTURE_POS X="41" Y="0" W="41" H="20" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_OPEN_BUTTON_CLOSE"> <WINDOW_POS X="0" Y="63" W="41" H="16" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="0" Y="204" W="41" H="16" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_OPEN_BUTTON_CLOSE_F"> <WINDOW_POS X="0" Y="0" W="41" H="16" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="42" Y="204" W="41" H="16" /> </CONTROL> // ᶺʡԿẇ֑鿍 <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_TAB_WINDOW"> <WINDOW_POS X="0" Y="0" W="41" H="480" /> </CONTROL> <CONTROL Local="Common" Id="NEW_SKILL_TAB_WINDOW"> <WINDOW_POS X="0" Y="0" W="41" H="453" /> </CONTROL> // ܔ? <CONTROL Local="Common" Id="RANQUICK_SKILL_TRAY_CLOSE_BUTTON"> <WINDOW_POS X="0" Y="464" W="41" H="16" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="0" Y="221" W="41" H="16" /> </CONTROL> <CONTROL Local="Common" Id="RANQUICK_SKILL_TRAY_CLOSE_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="41" H="16" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="42" Y="221" W="41" H="16" /> </CONTROL> // ƍ?܅Յͤ <CONTROL Local="Common" Id="RANQUICK_SKILL_TRAY_UNLOCK_BUTTON"> <WINDOW_POS X="0" Y="444" W="41" H="20" /> <TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE> <TEXTURE_POS X="0" Y="20" W="41" H="20" /> </CONTROL> <CONTROL Local="Common" Id="RANQUICK_SKILL_TRAY_UNLOCK_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="41" H="20" /> <TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE> <TEXTURE_POS X="41" Y="20" W="41" H="20" /> </CONTROL> <CONTROL Local="Common" Id="RANQUICK_SKILL_TRAY_LOCK_BUTTON"> <WINDOW_POS X="0" Y="444" W="41" H="20" /> <TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE> <TEXTURE_POS X="0" Y="0" W="41" H="20" /> </CONTROL> <CONTROL Local="Common" Id="RANQUICK_SKILL_TRAY_LOCK_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="41" H="20" /> <TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE> <TEXTURE_POS X="41" Y="0" W="41" H="20" /> </CONTROL> //́ع <CONTROL Local="Common" Id="RANQUICK_SKILL_TRAY_ROTATE_BUTTON"> <WINDOW_POS X="21" Y="422" W="20" H="20" /> <TEXTURE SizeX="64" SizeY="64">gui_rotatequickskill.dds</TEXTURE> <TEXTURE_POS X="0" Y="20" W="20" H="20" /> </CONTROL> <CONTROL Local="Common" Id="RANQUICK_SKILL_TRAY_ROTATE_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="20" H="20" /> <TEXTURE SizeX="64" SizeY="64">gui_rotatequickskill.dds</TEXTURE> <TEXTURE_POS X="20" Y="20" W="20" H="20" /> </CONTROL> <CONTROL Local="Common" Id="RANBASIC_QUICK_SKILL_TRAY"> <WINDOW_POS X="0" Y="0" W="41" H="399" /> </CONTROL> <CONTROL Local="Common" Id="RANQUICK_SKILL_TRAY_SLOT0"> <WINDOW_POS X="0" Y="41" W="41" H="38" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="215" Y="235" W="41" H="38" /> </CONTROL> <CONTROL Local="Common" Id="RANQUICK_SKILL_TRAY_SLOT1"> <WINDOW_POS X="0" Y="79" W="41" H="38" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="215" Y="235" W="41" H="38" /> </CONTROL> <CONTROL Local="Common" Id="RANQUICK_SKILL_TRAY_SLOT2"> <WINDOW_POS X="0" Y="117" W="41" H="38" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="215" Y="235" W="41" H="38" /> </CONTROL> <CONTROL Local="Common" Id="RANQUICK_SKILL_TRAY_SLOT3"> <WINDOW_POS X="0" Y="155" W="41" H="38" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="215" Y="235" W="41" H="38" /> </CONTROL> <CONTROL Local="Common" Id="RANQUICK_SKILL_TRAY_SLOT4"> <WINDOW_POS X="0" Y="193" W="41" H="38" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="215" Y="235" W="41" H="38" /> </CONTROL> <CONTROL Local="Common" Id="RANQUICK_SKILL_TRAY_SLOT5"> <WINDOW_POS X="0" Y="231" W="41" H="38" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="215" Y="235" W="41" H="38" /> </CONTROL> <CONTROL Local="Common" Id="RANQUICK_SKILL_TRAY_SLOT6"> <WINDOW_POS X="0" Y="269" W="41" H="38" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="215" Y="235" W="41" H="38" /> </CONTROL> <CONTROL Local="Common" Id="RANQUICK_SKILL_TRAY_SLOT7"> <WINDOW_POS X="0" Y="307" W="41" H="38" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="215" Y="235" W="41" H="38" /> </CONTROL> <CONTROL Local="Common" Id="RANQUICK_SKILL_TRAY_SLOT8"> <WINDOW_POS X="0" Y="345" W="41" H="38" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="215" Y="235" W="41" H="38" /> </CONTROL> <CONTROL Local="Common" Id="RANQUICK_SKILL_TRAY_SLOT9"> <WINDOW_POS X="0" Y="383" W="41" H="38" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="215" Y="235" W="41" H="38" /> </CONTROL> <CONTROL Local="Common" Id="RANQUICK_SKILL_TRAY_SLOT_END"> <WINDOW_POS X="0" Y="421" W="41" H="42" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="215" Y="235" W="41" H="3" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_TAB_BUTTON"> <WINDOW_POS X="3" Y="423" W="35" H="16" /> </CONTROL> <CONTROL Local="Common" Id="RANQUICK_SKILL_TEXT_BUTTON14"> <WINDOW_POS X="0" Y="422" W="20" H="20" /> <TEXTURE SizeX="64" SizeY="64">gui_rotatequickskill.dds</TEXTURE> <TEXTURE_POS X="0" Y="0" W="20" H="20" /> </CONTROL> <CONTROL Local="Common" Id="RANQUICK_SKILL_TEXT_BUTTON14_F"> <WINDOW_POS X="0" Y="0" W="20" H="20" /> <TEXTURE SizeX="64" SizeY="64">gui_rotatequickskill.dds</TEXTURE> <TEXTURE_POS X="20" Y="0" W="20" H="20" /> </CONTROL> <CONTROL Local="Common" Id="RANQUICK_SKILL_PAGE_NUMBER"> <WINDOW_POS X="0" Y="422" W="20" H="20" /> </CONTROL> // New quick skill window ẇڍٍ <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_NEW_WINDOW"> <WINDOW_POS X="0" Y="0" W="79" H="41" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_SLOT_END_CLOSE_NEW"> <WINDOW_POS X="41" Y="0" W="10" H="41" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="413" Y="404" W="1" H="41" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_UNLOCK_BUTTON_CLOSE_NEW"> <WINDOW_POS X="43" Y="0" W="20" H="41" /> <TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE> <TEXTURE_POS X="40" Y="40" W="20" H="41" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_UNLOCK_BUTTON_CLOSE_NEW_F"> <WINDOW_POS X="0" Y="0" W="20" H="41" /> <TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE> <TEXTURE_POS X="60" Y="40" W="20" H="41" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_LOCK_BUTTON_CLOSE_NEW"> <WINDOW_POS X="43" Y="0" W="20" H="41" /> <TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE> <TEXTURE_POS X="0" Y="40" W="20" H="41" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_LOCK_BUTTON_CLOSE_NEW_F"> <WINDOW_POS X="0" Y="0" W="20" H="41" /> <TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE> <TEXTURE_POS X="20" Y="40" W="20" H="41" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_OPEN_BUTTON_CLOSE_NEW"> <WINDOW_POS X="63" Y="0" W="16" H="41" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="417" Y="404" W="16" H="41" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_OPEN_BUTTON_CLOSE_NEW_F"> <WINDOW_POS X="0" Y="0" W="16" H="41" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="433" Y="404" W="16" H="41" /> </CONTROL> //ᶺʡԿẇڍٍ <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_TAB_NEW_WINDOW"> <WINDOW_POS X="0" Y="559" W="490" H="41" /> </CONTROL> //ܔ? <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_CLOSE_NEW_BUTTON"> <WINDOW_POS X="474" Y="0" W="16" H="41" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="449" Y="404" W="16" H="41" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_CLOSE_NEW_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="16" H="41" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="465" Y="404" W="16" H="41" /> </CONTROL> // ƍ?܅Յͤ <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_UNLOCK_BUTTON_NEW"> <WINDOW_POS X="454" Y="0" W="20" H="41" /> <TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE> <TEXTURE_POS X="40" Y="40" W="20" H="41" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_UNLOCK_BUTTON_NEW_F"> <WINDOW_POS X="0" Y="0" W="20" H="41" /> <TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE> <TEXTURE_POS X="60" Y="40" W="20" H="41" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_LOCK_BUTTON_NEW"> <WINDOW_POS X="454" Y="0" W="20" H="41" /> <TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE> <TEXTURE_POS X="0" Y="40" W="20" H="41" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_LOCK_BUTTON_NEW_F"> <WINDOW_POS X="0" Y="0" W="20" H="41" /> <TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE> <TEXTURE_POS X="20" Y="40" W="20" H="41" /> </CONTROL> //́ع <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_ROTATE_NEW_BUTTON"> <WINDOW_POS X="432" Y="0" W="20" H="20" /> <TEXTURE SizeX="64" SizeY="64">gui_rotatequickskill.dds</TEXTURE> <TEXTURE_POS X="0" Y="20" W="20" H="20" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_ROTATE_NEW_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="20" H="20" /> <TEXTURE SizeX="64" SizeY="64">gui_rotatequickskill.dds</TEXTURE> <TEXTURE_POS X="20" Y="20" W="20" H="20" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW"> <WINDOW_POS X="41" Y="0" W="399" H="41" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW_SLOT0"> <WINDOW_POS X="0" Y="0" W="39" H="41" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="376" Y="404" W="39" H="41" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW_SLOT1"> <WINDOW_POS X="39" Y="0" W="39" H="41" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="376" Y="404" W="39" H="41" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW_SLOT2"> <WINDOW_POS X="78" Y="0" W="39" H="41" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="376" Y="404" W="39" H="41" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW_SLOT3"> <WINDOW_POS X="117" Y="0" W="39" H="41" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="376" Y="404" W="39" H="41" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW_SLOT4"> <WINDOW_POS X="156" Y="0" W="39" H="41" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="376" Y="404" W="39" H="41" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW_SLOT5"> <WINDOW_POS X="195" Y="0" W="39" H="41" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="376" Y="404" W="39" H="41" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW_SLOT6"> <WINDOW_POS X="234" Y="0" W="39" H="41" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="376" Y="404" W="39" H="41" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW_SLOT7"> <WINDOW_POS X="273" Y="0" W="39" H="41" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="376" Y="404" W="39" H="41" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW_SLOT8"> <WINDOW_POS X="312" Y="0" W="39" H="41" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="376" Y="404" W="39" H="41" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW_SLOT9"> <WINDOW_POS X="351" Y="0" W="39" H="41" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="376" Y="404" W="39" H="41" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW_SLOT_END"> <WINDOW_POS X="390" Y="0" W="24" H="41" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="376" Y="404" W="1" H="41" /> </CONTROL> <CONTROL Local="Common" Id="NEW_SKILL_PAGE_NUMBER_NEW"> <WINDOW_POS X="432" Y="22" W="20" H="20" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TEXT_BUTTON14_NEW"> <WINDOW_POS X="432" Y="21" W="20" H="20" /> <TEXTURE SizeX="64" SizeY="64">gui_rotatequickskill.dds</TEXTURE> <TEXTURE_POS X="0" Y="0" W="20" H="20" /> </CONTROL> <!--CONTROL Local="cn" Id="QUICK_SKILL_TRAY_TAB_BUTTON"> <WINDOW_POS X="3" Y="23" W="59" H="16" /> </CONTROL--> <CONTROL Local="Common" Id="QUICK_SKILL_IMAGE"> <WINDOW_POS X="3" Y="3" W="35" H="35" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_MOUSE_OVER"> <WINDOW_POS X="4" Y="4" W="33" H="33" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="42" Y="167" W="33" H="33" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_SLOT_NUMBER"> <WINDOW_POS X="27" Y="24" W="16" H="15" /> </CONTROL> <!--CONTROL Local="cn" Id="QUICK_SKILL_IMAGE"> <WINDOW_POS X="2" Y="3" W="35" H="35" /> </CONTROL--> <!--CONTROL Local="cn" Id="QUICK_SKILL_MOUSE_OVER"> <WINDOW_POS X="3" Y="4" W="33" H="33" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="42" Y="167" W="33" H="33" /> </CONTROL--> <!--CONTROL Local="cn" Id="QUICK_SKILL_SLOT_NUMBER"> <WINDOW_POS X="26" Y="24" W="16" H="15" /> </CONTROL--> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_OPEN_BUTTON"> <WINDOW_POS X="0" Y="41" W="41" H="16" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="0" Y="204" W="41" H="16" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_OPEN_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="41" H="16" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="42" Y="204" W="41" H="16" /> </CONTROL> </INTERFACE>
2. gameword.xml
Code:<?xml version="1.0" encoding="utf-8"?> <TEXT> <SENTENSE Ver="1" Id="COPYRIGHT_COMPANY"> <VALUE Lang="pe">Copyright 2013 420 - Transalvania Ran Online.</VALUE> <VALUE Lang="pe">Copyright 2013 FiveHearts Development - Transalvania Ran Online.</VALUE> </SENTENSE> <SENTENSE Ver="1" Id="COPYRIGHT_COMPANY_LOAD"> <VALUE Lang="pe">Copyright(C) 2013 FiveHearts Development</VALUE> </SENTENSE> <SENTENSE Ver="1" Id="DISCOURAGES"> <VALUE Lang="pe">Non-recommended</VALUE> </SENTENSE> <SENTENSE Ver="1" Id="GATE_ALARM"> <VALUE Lang="pe">You are now moving to another map.</VALUE> </SENTENSE> <SENTENSE Ver="1" Id="STORAGE_TIMELEFT"> <VALUE Lang="pe">%d Years %d Months %d Days</VALUE> <VALUE Lang="pe">%d Hours %d Minutes Left</VALUE> </SENTENSE> <WORD Ver="1" Id="ACADEMY_NAME"> <VALUE Lang="pe" Index="0">Sacred Gate</VALUE> <VALUE Lang="pe" Index="1">Mystic Peak</VALUE> <VALUE Lang="pe" Index="2">Phoenix</VALUE> </WORD> <WORD Ver="1" Id="ADMIN_NAME"> <VALUE Lang="pe" Index="0"> Admin </VALUE> </WORD> <WORD Ver="1" Id="ARROW_TYPE"> <VALUE Lang="pe" Index="0">Arrow</VALUE> <VALUE Lang="pe" Index="1">Talisman</VALUE> <VALUE Lang="pe" Index="2">Bullet</VALUE> </WORD> <WORD Ver="1" Id="ATTENDANCE_BOOK"> <VALUE Lang="pe" Index="0">Attendance</VALUE> </WORD> <WORD Ver="1" Id="AUTHORITY_PARTY"> <VALUE Lang="pe" Index="0">Assign</VALUE> </WORD> <WORD Ver="1" Id="CDM_RANKING_DISPLAY"> <VALUE Lang="pe" Index="0">Position</VALUE> <VALUE Lang="pe" Index="1">kill</VALUE> <VALUE Lang="pe" Index="2">death</VALUE> </WORD> <WORD Ver="1" Id="BASIC_SEX"> <VALUE Lang="pe" Index="0">Male</VALUE> <VALUE Lang="pe" Index="1">Female</VALUE> </WORD> <WORD Ver="1" Id="BIG_FONT"> <VALUE Lang="Common" Index="0">1</VALUE> <VALUE Lang="pe" Index="0">1</VALUE> </WORD> <WORD Ver="1" Id="BIKE_BOOST"> <VALUE Lang="pe" Index="0">Booster:</VALUE> </WORD> <WORD Ver="1" Id="BIKE_BOOST_LEARNING"> <VALUE Lang="pe" Index="0">No yet to learn</VALUE> <VALUE Lang="pe" Index="1">Learned</VALUE> </WORD> <WORD Ver="1" Id="BIKE_MENU"> <VALUE Lang="pe" Index="0">Cancel for Riding</VALUE> </WORD> <WORD Ver="1" Id="BUS_TITLE"> <VALUE Lang="pe" Index="0">Section</VALUE> <VALUE Lang="pe" Index="1">Bus Station</VALUE> </WORD> <WORD Ver="1" Id="BUS_WINDOW_NAME_STATIC"> <VALUE Lang="pe" Index="0">Bus</VALUE> </WORD> <WORD Ver="1" Id="CARD_NEW"> <VALUE Lang="pe" Index="0">Previous</VALUE> <VALUE Lang="pe" Index="1">Next</VALUE> </WORD> <WORD Ver="1" Id="CANCEL"> <VALUE Lang="Common" Index="0">Cancel</VALUE> <VALUE Lang="pe" Index="0">Cancel</VALUE> </WORD> <WORD Ver="1" Id="CDM_RANKING_DISPLAY"> <VALUE Lang="pe" Index="0">Position</VALUE> <VALUE Lang="pe" Index="1">Kill(s)</VALUE> <VALUE Lang="pe" Index="2">Death(s)</VALUE> </WORD> <WORD Ver="1" Id="CDM_SAFE_TIME"> <VALUE Lang="pe" Index="0">Invincible resurrection time</VALUE> </WORD> <WORD Ver="1" Id="CHANGE_SERVER"> <VALUE Lang="pe" Index="0">Change Server</VALUE> </WORD> <WORD Ver="1" Id="CHARACTER_EXP_STATIC"> <VALUE Lang="pe" Index="0">EXP</VALUE> </WORD> <WORD Ver="1" Id="CHARACTER_MOBILE_BUTTON"> <VALUE Lang="pe" Index="0">Make Phone number list</VALUE> </WORD> <WORD Ver="1" Id="CHARACTER_NAME_STATIC"> <VALUE Lang="pe" Index="0">Character Information</VALUE> </WORD> <WORD Ver="1" Id="CHARACTER_PREMIUM_EXPIRE_DATE"> <VALUE Lang="pe" Index="0">%d Years %d Months %d Days %d Hours %d Minutes</VALUE> </WORD> <WORD Ver="1" Id="CHARACTER_PREMIUM_EXPIRE_DATE_STATIC"> <VALUE Lang="pe" Index="0">Premium Service Expiration</VALUE> </WORD> <WORD Ver="1" Id="CHARACTER_RESI_STATIC"> <VALUE Lang="pe" Index="0">Element Resistance: </VALUE> <VALUE Lang="pe" Index="1">Fire</VALUE> <VALUE Lang="pe" Index="2">Ice</VALUE> <VALUE Lang="pe" Index="3">Elec</VALUE> <VALUE Lang="pe" Index="4">Poi</VALUE> <VALUE Lang="pe" Index="5">Wind</VALUE> </WORD> <WORD Ver="1" Id="CHARACTER_SOCIAL_STATIC"> <VALUE Lang="pe" Index="0">Character Personality</VALUE> <VALUE Lang="pe" Index="1">School</VALUE> <VALUE Lang="pe" Index="2">LifePoint</VALUE> <VALUE Lang="pe" Index="3">Rank</VALUE> <VALUE Lang="pe" Index="4">Class</VALUE> <VALUE Lang="pe" Index="5">Attr</VALUE> <VALUE Lang="pe" Index="6">Status</VALUE> <VALUE Lang="pe" Index="7">Grade</VALUE> </WORD> <WORD Ver="1" Id="CHARACTER_STAT_APPLY"> <VALUE Lang="pe" Index="0">Apply</VALUE> </WORD> <WORD Ver="1" Id="CHARACTER_STAT_INIT"> <VALUE Lang="pe" Index="0">Cancel</VALUE> </WORD> <WORD Ver="1" Id="CHARACTER_STAT_POINT"> <VALUE Lang="pe" Index="0">Points</VALUE> </WORD> <WORD Ver="1" Id="CHARACTER_STAT_STATIC"> <VALUE Lang="pe" Index="0">Pow:</VALUE> <VALUE Lang="pe" Index="1">Dex:</VALUE> <VALUE Lang="pe" Index="2">Int:</VALUE> <VALUE Lang="pe" Index="3">Int:</VALUE> <VALUE Lang="pe" Index="4">Vit:</VALUE> <VALUE Lang="pe" Index="5">Stm:</VALUE> </WORD> <WORD Ver="1" Id="CHARACTER_STATUS_STATIC"> <VALUE Lang="pe" Index="0">สถานะ</VALUE> <VALUE Lang="pe" Index="1">Level</VALUE> <VALUE Lang="pe" Index="2">ความแรง</VALUE> <VALUE Lang="pe" Index="3">Defense</VALUE> <VALUE Lang="pe" Index="4">MeleeAttack</VALUE> <VALUE Lang="pe" Index="5">RangeAttack</VALUE> <VALUE Lang="pe" Index="6">ชีวิต</VALUE> <VALUE Lang="pe" Index="7">เวทย์</VALUE> <VALUE Lang="pe" Index="8">อดทน</VALUE> <VALUE Lang="pe" Index="9">HitRate</VALUE> <VALUE Lang="pe" Index="10">AvoidRate</VALUE> <VALUE Lang="pe" Index="11">Energy</VALUE> <VALUE Lang="pe" Index="12">หมดอายุ</VALUE> <VALUE Lang="pe" Index="13">CP</VALUE> <VALUE Lang="pe" Index="14">MaxDmg</VALUE> <VALUE Lang="pe" Index="15">MinDmg</VALUE> <VALUE Lang="pe" Index="16">HP</VALUE> <VALUE Lang="pe" Index="17">MP</VALUE> <VALUE Lang="pe" Index="18">SP</VALUE> </WORD> <WORD Ver="1" Id="CHAT_CHANNEL_BUTTON"> <VALUE Lang="pe" Index="0">All</VALUE> <VALUE Lang="pe" Index="1">Whisper</VALUE> <VALUE Lang="pe" Index="2">Party</VALUE> <VALUE Lang="pe" Index="3">Guild</VALUE> <VALUE Lang="pe" Index="4">System</VALUE> <VALUE Lang="pe" Index="5">League</VALUE> <VALUE Lang="pe" Index="6">Talk</VALUE> </WORD> <WORD Ver="1" Id="CHAT_LINK_PARTY_RECRUIT"> <VALUE Lang="pe" Index="0">/partyrecruit</VALUE> <VALUE Lang="pe" Index="1">PartyRecruit</VALUE> <VALUE Lang="pe" Index="2">Invite</VALUE> <VALUE Lang="pe" Index="3">Refuse</VALUE> <VALUE Lang="pe" Index="4">Maybe next time~!</VALUE> <VALUE Lang="pe" Index="5">[%1%], let's play together!</VALUE> </WORD> <WORD Ver="1" Id="CHAT_OK_BUTTON"> <VALUE Lang="pe" Index="0">Confirm</VALUE> <VALUE Lang="pe" Index="1">Cancel</VALUE> </WORD> <WORD Ver="1" Id="CHAT_ONOFF"> <VALUE Lang="pe" Index="0">General</VALUE> <VALUE Lang="pe" Index="1">Whisper</VALUE> <VALUE Lang="pe" Index="2">Party</VALUE> <VALUE Lang="pe" Index="3">Club</VALUE> <VALUE Lang="pe" Index="4">System</VALUE> <VALUE Lang="pe" Index="5">Alliance</VALUE> </WORD> <WORD Ver="1" Id="CHAT_OPTION"> <VALUE Lang="pe" Index="0">General</VALUE> <VALUE Lang="pe" Index="1">Private message</VALUE> <VALUE Lang="pe" Index="2">Team</VALUE> <VALUE Lang="pe" Index="3">Club</VALUE> <VALUE Lang="pe" Index="4">Alliance</VALUE> <VALUE Lang="pe" Index="5">Area</VALUE> <VALUE Lang="pe" Index="6">Find Team</VALUE> <VALUE Lang="pe" Index="7">Loudspeakers</VALUE> <VALUE Lang="pe" Index="8">System</VALUE> </WORD> <WORD Ver="1" Id="CHAT_OPTION_WINDOW_STATIC"> <VALUE Lang="pe" Index="0">Options dialog window</VALUE> <VALUE Lang="pe" Index="1">General Dialogue</VALUE> <VALUE Lang="pe" Index="2">Channel Dialogue</VALUE> </WORD> <WORD Ver="1" Id="CHAT_TYPE"> <VALUE Lang="pe" Index="0">General</VALUE> <VALUE Lang="pe" Index="1">Whispers to the %1%</VALUE> <VALUE Lang="pe" Index="2">Team</VALUE> <VALUE Lang="pe" Index="3">Club</VALUE> <VALUE Lang="pe" Index="4">Alliance</VALUE> <VALUE Lang="pe" Index="5">Area</VALUE> <VALUE Lang="pe" Index="6">Find Team</VALUE> <VALUE Lang="pe" Index="7">PA</VALUE> <VALUE Lang="pe" Index="8">System</VALUE> <VALUE Lang="pe" Index="9">%1%'s whispers</VALUE> </WORD> <WORD Ver="1" Id="CHAT_TYPE_SYMBOL_LOCAL"> <VALUE Lang="pe" Index="0">/s</VALUE> <VALUE Lang="pe" Index="1">/w</VALUE> <VALUE Lang="pe" Index="2">/p</VALUE> <VALUE Lang="pe" Index="3">/c</VALUE> <VALUE Lang="pe" Index="4">/u</VALUE> <VALUE Lang="pe" Index="5">/1</VALUE> <VALUE Lang="pe" Index="6">/2</VALUE> <VALUE Lang="pe" Index="7">/y</VALUE> <VALUE Lang="pe" Index="8">/n</VALUE> <VALUE Lang="pe" Index="9">/r</VALUE> </WORD> <WORD Ver="1" Id="CHATMACRO_KEYTEXT"> <VALUE Lang="pe" Index="0">Alt + 1</VALUE> <VALUE Lang="pe" Index="1">Alt + 2</VALUE> <VALUE Lang="pe" Index="2">Alt + 3</VALUE> <VALUE Lang="pe" Index="3">Alt + 4</VALUE> <VALUE Lang="pe" Index="4">Alt + 5</VALUE> <VALUE Lang="pe" Index="5">Alt + 6</VALUE> <VALUE Lang="pe" Index="6">Alt + 7</VALUE> <VALUE Lang="pe" Index="7">Alt + 8</VALUE> <VALUE Lang="pe" Index="8">Alt + 9</VALUE> <VALUE Lang="pe" Index="9">Alt + 0</VALUE> </WORD> <WORD Ver="1" Id="CHATMACRO_OKBUTTON"> <VALUE Lang="pe" Index="0">OK</VALUE> </WORD> <WORD Ver="1" Id="CHATMACRO_WINDOW_NAME_STATIC"> <VALUE Lang="pe" Index="0">Chat Macro</VALUE> </WORD> <WORD Ver="1" Id="CLOSE_BUTTON"> <VALUE Lang="pe" Index="0">Close</VALUE> </WORD> <WORD Ver="1" Id="CLUB_BATTLE_MODAL"> <VALUE Lang="pe" Index="0">Party Name</VALUE> <VALUE Lang="pe" Index="1">Time</VALUE> <VALUE Lang="pe" Index="2">Hour</VALUE> <VALUE Lang="pe" Index="3">Mins</VALUE> </WORD> <WORD Ver="1" Id="CLUB_BATTLE_MODAL_WINDOW_TITLE"> <VALUE Lang="pe" Index="0">Battle Royale Application</VALUE> </WORD> <WORD Ver="1" Id="CLUB_BATTLE_TIME"> <VALUE Lang="pe" Index="0">CW Time:</VALUE> </WORD> <WORD Ver="1" Id="CLUB_BUTTON"> <VALUE Lang="pe" Index="0">Expel</VALUE> <VALUE Lang="pe" Index="1">Dismiss</VALUE> <VALUE Lang="pe" Index="2">Modification</VALUE> <VALUE Lang="pe" Index="3">Close</VALUE> <VALUE Lang="pe" Index="4">Amend</VALUE> <VALUE Lang="pe" Index="5">Cancel Dismission</VALUE> <VALUE Lang="pe" Index="6">Withdraw</VALUE> <VALUE Lang="pe" Index="7">Member</VALUE> <VALUE Lang="pe" Index="8">Notice</VALUE> <VALUE Lang="pe" Index="9">Alliance</VALUE> <VALUE Lang="pe" Index="10">Compose</VALUE> <VALUE Lang="pe" Index="11">Assist Senior Officer</VALUE> <VALUE Lang="pe" Index="12">Disband</VALUE> <VALUE Lang="pe" Index="13">Hostile</VALUE> <VALUE Lang="pe" Index="14">Terminate</VALUE> <VALUE Lang="pe" Index="15">Surrender</VALUE> <VALUE Lang="pe" Index="16">temp</VALUE> <VALUE Lang="pe" Index="17">PartyRecruit</VALUE> </WORD> <WORD Ver="1" Id="CLUB_GRADE"> <VALUE Lang="Common" Index="0">E</VALUE> <VALUE Lang="pe" Index="0">E</VALUE> <VALUE Lang="Common" Index="1">D</VALUE> <VALUE Lang="pe" Index="1">D</VALUE> <VALUE Lang="Common" Index="2">C</VALUE> <VALUE Lang="pe" Index="2">C</VALUE> <VALUE Lang="Common" Index="3">B</VALUE> <VALUE Lang="pe" Index="3">B</VALUE> <VALUE Lang="Common" Index="4">A</VALUE> <VALUE Lang="pe" Index="4">A</VALUE> <VALUE Lang="Common" Index="5">S</VALUE> <VALUE Lang="pe" Index="5">S</VALUE> <VALUE Lang="Common" Index="6">S1</VALUE> <VALUE Lang="pe" Index="6">S1</VALUE> <VALUE Lang="Common" Index="7">S2</VALUE> <VALUE Lang="pe" Index="7">S2</VALUE> <VALUE Lang="Common" Index="8">S3</VALUE> <VALUE Lang="pe" Index="8">S3</VALUE> <VALUE Lang="Common" Index="9">S4</VALUE> <VALUE Lang="pe" Index="9">S4</VALUE> </WORD> <WORD Ver="1" Id="CLUB_STORAGE_NAME_STATIC"> <VALUE Lang="pe" Index="0">Guild Locker</VALUE> </WORD> <WORD Ver="1" Id="CLUB_TEXT_STATIC"> <VALUE Lang="pe" Index="0">Name</VALUE> <VALUE Lang="pe" Index="1">Level</VALUE> <VALUE Lang="pe" Index="2">Master</VALUE> <VALUE Lang="pe" Index="3">Foundation</VALUE> <VALUE Lang="pe" Index="4">Badge</VALUE> <VALUE Lang="pe" Index="5">Dismissal</VALUE> <VALUE Lang="pe" Index="6">Alias</VALUE> <VALUE Lang="pe" Index="7">Senior</VALUE> <VALUE Lang="pe" Index="8">General</VALUE> <VALUE Lang="pe" Index="9">Result</VALUE> <VALUE Lang="pe" Index="10">Win</VALUE> <VALUE Lang="pe" Index="11">Lose</VALUE> <VALUE Lang="pe" Index="12">Draw</VALUE> <VALUE Lang="pe" Index="13">Ally record</VALUE> <VALUE Lang="pe" Index="14">You Don't have a Club</VALUE> </WORD> <WORD Ver="1" Id="CLUB_WINDOW_NAME_STATIC"> <VALUE Lang="pe" Index="0">Club</VALUE> </WORD> <WORD Ver="1" Id="CONFT_MODAL_CONDITION"> <VALUE Lang="pe" Index="0">Restricted Range</VALUE> <VALUE Lang="pe" Index="1">Recovery Dose Usage</VALUE> <VALUE Lang="pe" Index="2">HP Rate Boost</VALUE> <VALUE Lang="pe" Index="3">Duel Bet Information</VALUE> </WORD> <WORD Ver="1" Id="CONFT_MODAL_TITLE"> <VALUE Lang="pe" Index="0">Duel Invitation</VALUE> <VALUE Lang="pe" Index="1">Duel Invitation Information</VALUE> </WORD> <WORD Ver="1" Id="CONFT_WAV_BEGIN"> <VALUE Lang="Common" Index="0">Fight.WAV</VALUE> <VALUE Lang="pe" Index="0">Fight.WAV</VALUE> <VALUE Lang="Common" Index="1">cd01.WAV</VALUE> <VALUE Lang="pe" Index="1">cd01.WAV</VALUE> <VALUE Lang="Common" Index="2">cd02.WAV</VALUE> <VALUE Lang="pe" Index="2">cd02.WAV</VALUE> <VALUE Lang="Common" Index="3">cd03.WAV</VALUE> <VALUE Lang="pe" Index="3">cd03.WAV</VALUE> <VALUE Lang="Common" Index="4">cd04.WAV</VALUE> <VALUE Lang="pe" Index="4">cd04.WAV</VALUE> <VALUE Lang="Common" Index="5">cd05.WAV</VALUE> <VALUE Lang="pe" Index="5">cd05.WAV</VALUE> </WORD> <WORD Ver="1" Id="CONFT_WAV_END"> <VALUE Lang="Common" Index="0">Win.wav</VALUE> <VALUE Lang="pe" Index="0">Win.wav</VALUE> <VALUE Lang="Common" Index="1">Lost.wav</VALUE> <VALUE Lang="pe" Index="1">Lost.wav</VALUE> <VALUE Lang="Common" Index="2">Draw.wav</VALUE> <VALUE Lang="pe" Index="2">Draw.wav</VALUE> </WORD> <WORD Ver="1" Id="COPYRIGHT_TITLE"> <VALUE Lang="pe" Index="0">http://420-transalvania.n3tworkz.com/</VALUE> </WORD> <WORD Ver="1" Id="CREATE"> <VALUE Lang="Common" Index="0">Create</VALUE> <VALUE Lang="pe" Index="0">Create</VALUE> </WORD> <WORD Ver="1" Id="CREATE_CHARACTER_PAGE"> <VALUE Lang="pe" Index="0">Create New Character</VALUE> <VALUE Lang="pe" Index="1">Character Information</VALUE> </WORD> <WORD Ver="1" Id="CREATE_CHARACTER_PAGE_OKCANCEL"> <VALUE Lang="pe" Index="0">Ok</VALUE> <VALUE Lang="pe" Index="1">Cancel</VALUE> </WORD> <WORD Ver="1" Id="CREATE_CHARACTER_PAGE_STATIC"> <VALUE Lang="pe" Index="0">School</VALUE> <VALUE Lang="pe" Index="1">Class</VALUE> <VALUE Lang="pe" Index="2">Face</VALUE> <VALUE Lang="pe" Index="3">Hair</VALUE> <VALUE Lang="pe" Index="4">Name</VALUE> <VALUE Lang="pe" Index="5">Basic feel</VALUE> <VALUE Lang="Common" Index="6">Sex</VALUE> <VALUE Lang="pe" Index="6">Sex</VALUE> <VALUE Lang="Common" Index="7">Hair Color</VALUE> <VALUE Lang="pe" Index="7">Hair Color</VALUE> </WORD> <WORD Ver="1" Id="CREATE_COMPLETE"> <VALUE Lang="Common" Index="0">Create</VALUE> <VALUE Lang="pe" Index="0">Done</VALUE> </WORD> <WORD Ver="1" Id="DELETE"> <VALUE Lang="Common" Index="0">Delete</VALUE> <VALUE Lang="pe" Index="0">Delete</VALUE> </WORD> <WORD Ver="1" Id="DIALOGUE_WINDOW_STATIC"> <VALUE Lang="pe" Index="0">Carry on Dialogue</VALUE> </WORD> <WORD Ver="1" Id="ESC_MENU"> <VALUE Lang="pe" Index="0">Select Character</VALUE> <VALUE Lang="pe" Index="1">Server List</VALUE> <VALUE Lang="pe" Index="2">Option</VALUE> <VALUE Lang="pe" Index="3">Help</VALUE> <VALUE Lang="pe" Index="4">Exit Game</VALUE> <VALUE Lang="pe" Index="5">ShortKey Set</VALUE> <VALUE Lang="pe" Index="6">View Grade</VALUE> </WORD> <WORD Ver="1" Id="FACE_CHANGE_WINDOW_TITLE"> <VALUE Lang="pe" Index="0">Face Change Card</VALUE> </WORD> <WORD Ver="1" Id="FACE_NAME_ARCHER"> <VALUE Lang="pe" Index="0">TypeA</VALUE> <VALUE Lang="pe" Index="1">TypeB</VALUE> <VALUE Lang="pe" Index="2">TypeC</VALUE> <VALUE Lang="pe" Index="3">TypeD</VALUE> <VALUE Lang="pe" Index="4">TypeE</VALUE> <VALUE Lang="pe" Index="5">TypeF</VALUE> <VALUE Lang="pe" Index="6">TypeG</VALUE> <VALUE Lang="pe" Index="7">TypeH</VALUE> <VALUE Lang="pe" Index="8">TypeI</VALUE> <VALUE Lang="pe" Index="9">TypeJ</VALUE> <VALUE Lang="pe" Index="10">TypeK</VALUE> <VALUE Lang="pe" Index="11">TypeL</VALUE> <VALUE Lang="pe" Index="12">TypeM</VALUE> <VALUE Lang="pe" Index="13">TypeN</VALUE> <VALUE Lang="pe" Index="14">TypeO</VALUE> <VALUE Lang="pe" Index="15">TypeP</VALUE> <VALUE Lang="pe" Index="16">TypeQ</VALUE> <VALUE Lang="pe" Index="17">TypeR</VALUE> <VALUE Lang="pe" Index="18">TypeS</VALUE> <VALUE Lang="pe" Index="19">TypeT</VALUE> </WORD> <WORD Ver="1" Id="FACE_NAME_ARCHER_M"> <VALUE Lang="pe" Index="0">TypeA</VALUE> <VALUE Lang="pe" Index="1">TypeB</VALUE> <VALUE Lang="pe" Index="2">TypeC</VALUE> <VALUE Lang="pe" Index="3">TypeD</VALUE> <VALUE Lang="pe" Index="4">TypeE</VALUE> <VALUE Lang="pe" Index="5">TypeF</VALUE> <VALUE Lang="pe" Index="6">TypeG</VALUE> <VALUE Lang="pe" Index="7">TypeH</VALUE> <VALUE Lang="pe" Index="8">TypeI</VALUE> <VALUE Lang="pe" Index="9">TypeJ</VALUE> <VALUE Lang="pe" Index="10">TypeK</VALUE> <VALUE Lang="pe" Index="11">TypeL</VALUE> <VALUE Lang="pe" Index="12">TypeM</VALUE> <VALUE Lang="pe" Index="13">TypeN</VALUE> <VALUE Lang="pe" Index="14">TypeO</VALUE> <VALUE Lang="pe" Index="15">TypeP</VALUE> <VALUE Lang="pe" Index="16">TypeQ</VALUE> <VALUE Lang="pe" Index="17">TypeR</VALUE> <VALUE Lang="pe" Index="18">TypeS</VALUE> <VALUE Lang="pe" Index="19">TypeT</VALUE> </WORD> <WORD Ver="1" Id="FACE_NAME_ARMS"> <VALUE Lang="pe" Index="0">TypeA</VALUE> <VALUE Lang="pe" Index="1">TypeB</VALUE> <VALUE Lang="pe" Index="2">TypeC</VALUE> <VALUE Lang="pe" Index="3">TypeD</VALUE> <VALUE Lang="pe" Index="4">TypeE</VALUE> <VALUE Lang="pe" Index="5">TypeF</VALUE> <VALUE Lang="pe" Index="6">TypeG</VALUE> <VALUE Lang="pe" Index="7">TypeH</VALUE> <VALUE Lang="pe" Index="8">TypeI</VALUE> <VALUE Lang="pe" Index="9">TypeJ</VALUE> <VALUE Lang="pe" Index="10">TypeK</VALUE> <VALUE Lang="pe" Index="11">TypeL</VALUE> <VALUE Lang="pe" Index="12">TypeM</VALUE> <VALUE Lang="pe" Index="13">TypeN</VALUE> <VALUE Lang="pe" Index="14">TypeO</VALUE> <VALUE Lang="pe" Index="15">TypeP</VALUE> <VALUE Lang="pe" Index="16">TypeQ</VALUE> <VALUE Lang="pe" Index="17">TypeR</VALUE> <VALUE Lang="pe" Index="18">TypeS</VALUE> <VALUE Lang="pe" Index="19">TypeT</VALUE> </WORD> <WORD Ver="1" Id="FACE_NAME_ARMS_W"> <VALUE Lang="pe" Index="0">TypeA</VALUE> <VALUE Lang="pe" Index="1">TypeB</VALUE> <VALUE Lang="pe" Index="2">TypeC</VALUE> <VALUE Lang="pe" Index="3">TypeD</VALUE> <VALUE Lang="pe" Index="4">TypeE</VALUE> <VALUE Lang="pe" Index="5">TypeF</VALUE> <VALUE Lang="pe" Index="6">TypeG</VALUE> <VALUE Lang="pe" Index="7">TypeH</VALUE> <VALUE Lang="pe" Index="8">TypeI</VALUE> <VALUE Lang="pe" Index="9">TypeJ</VALUE> <VALUE Lang="pe" Index="10">TypeK</VALUE> <VALUE Lang="pe" Index="11">TypeL</VALUE> <VALUE Lang="pe" Index="12">TypeM</VALUE> <VALUE Lang="pe" Index="13">TypeN</VALUE> <VALUE Lang="pe" Index="14">TypeO</VALUE> <VALUE Lang="pe" Index="15">TypeP</VALUE> <VALUE Lang="pe" Index="16">TypeQ</VALUE> <VALUE Lang="pe" Index="17">TypeR</VALUE> <VALUE Lang="pe" Index="18">TypeS</VALUE> <VALUE Lang="pe" Index="19">TypeT</VALUE> </WORD> <WORD Ver="1" Id="FACE_NAME_EXTREME_M"> <VALUE Lang="pe" Index="0">TypeA</VALUE> <VALUE Lang="pe" Index="1">TypeB</VALUE> <VALUE Lang="pe" Index="2">TypeC</VALUE> <VALUE Lang="pe" Index="3">TypeD</VALUE> <VALUE Lang="pe" Index="4">TypeE</VALUE> <VALUE Lang="pe" Index="5">TypeF</VALUE> <VALUE Lang="pe" Index="6">TypeG</VALUE> <VALUE Lang="pe" Index="7">TypeH</VALUE> <VALUE Lang="pe" Index="8">TypeI</VALUE> <VALUE Lang="pe" Index="9">TypeJ</VALUE> <VALUE Lang="pe" Index="10">TypeK</VALUE> <VALUE Lang="pe" Index="11">TypeL</VALUE> <VALUE Lang="pe" Index="12">TypeM</VALUE> <VALUE Lang="pe" Index="13">TypeN</VALUE> <VALUE Lang="pe" Index="14">TypeO</VALUE> <VALUE Lang="pe" Index="15">TypeP</VALUE> <VALUE Lang="pe" Index="16">TypeQ</VALUE> <VALUE Lang="pe" Index="17">TypeR</VALUE> <VALUE Lang="pe" Index="18">TypeS</VALUE> <VALUE Lang="pe" Index="19">TypeT</VALUE> </WORD> <WORD Ver="1" Id="FACE_NAME_EXTREME_W"> <VALUE Lang="pe" Index="0">TypeA</VALUE> <VALUE Lang="pe" Index="1">TypeB</VALUE> <VALUE Lang="pe" Index="2">TypeC</VALUE> <VALUE Lang="pe" Index="3">TypeD</VALUE> <VALUE Lang="pe" Index="4">TypeE</VALUE> <VALUE Lang="pe" Index="5">TypeF</VALUE> <VALUE Lang="pe" Index="6">TypeG</VALUE> <VALUE Lang="pe" Index="7">TypeH</VALUE> <VALUE Lang="pe" Index="8">TypeI</VALUE> <VALUE Lang="pe" Index="9">TypeJ</VALUE> <VALUE Lang="pe" Index="10">TypeK</VALUE> <VALUE Lang="pe" Index="11">TypeL</VALUE> <VALUE Lang="pe" Index="12">TypeM</VALUE> <VALUE Lang="pe" Index="13">TypeN</VALUE> <VALUE Lang="pe" Index="14">TypeO</VALUE> <VALUE Lang="pe" Index="15">TypeP</VALUE> <VALUE Lang="pe" Index="16">TypeQ</VALUE> <VALUE Lang="pe" Index="17">TypeR</VALUE> <VALUE Lang="pe" Index="18">TypeS</VALUE> <VALUE Lang="pe" Index="19">TypeT</VALUE> </WORD> <WORD Ver="1" Id="FACE_NAME_FIGHTER"> <VALUE Lang="pe" Index="0">TypeA</VALUE> <VALUE Lang="pe" Index="1">TypeB</VALUE> <VALUE Lang="pe" Index="2">TypeC</VALUE> <VALUE Lang="pe" Index="3">TypeD</VALUE> <VALUE Lang="pe" Index="4">TypeE</VALUE> <VALUE Lang="pe" Index="5">TypeF</VALUE> <VALUE Lang="pe" Index="6">TypeG</VALUE> <VALUE Lang="pe" Index="7">TypeH</VALUE> <VALUE Lang="pe" Index="8">TypeI</VALUE> <VALUE Lang="pe" Index="9">TypeJ</VALUE> <VALUE Lang="pe" Index="10">TypeK</VALUE> <VALUE Lang="pe" Index="11">TypeL</VALUE> <VALUE Lang="pe" Index="12">TypeM</VALUE> <VALUE Lang="pe" Index="13">TypeN</VALUE> <VALUE Lang="pe" Index="14">TypeO</VALUE> <VALUE Lang="pe" Index="15">TypeP</VALUE> <VALUE Lang="pe" Index="16">TypeQ</VALUE> <VALUE Lang="pe" Index="17">TypeR</VALUE> <VALUE Lang="pe" Index="18">TypeS</VALUE> <VALUE Lang="pe" Index="19">TypeT</VALUE> </WORD> <WORD Ver="1" Id="FACE_NAME_FIGHTER_W"> <VALUE Lang="pe" Index="0">TypeA</VALUE> <VALUE Lang="pe" Index="1">TypeB</VALUE> <VALUE Lang="pe" Index="2">TypeC</VALUE> <VALUE Lang="pe" Index="3">TypeD</VALUE> <VALUE Lang="pe" Index="4">TypeE</VALUE> <VALUE Lang="pe" Index="5">TypeF</VALUE> <VALUE Lang="pe" Index="6">TypeG</VALUE> <VALUE Lang="pe" Index="7">TypeH</VALUE> <VALUE Lang="pe" Index="8">TypeI</VALUE> <VALUE Lang="pe" Index="9">TypeJ</VALUE> <VALUE Lang="pe" Index="10">TypeK</VALUE> <VALUE Lang="pe" Index="11">TypeL</VALUE> <VALUE Lang="pe" Index="12">TypeM</VALUE> <VALUE Lang="pe" Index="13">TypeN</VALUE> <VALUE Lang="pe" Index="14">TypeO</VALUE> <VALUE Lang="pe" Index="15">TypeP</VALUE> <VALUE Lang="pe" Index="16">TypeQ</VALUE> <VALUE Lang="pe" Index="17">TypeR</VALUE> <VALUE Lang="pe" Index="18">TypeS</VALUE> <VALUE Lang="pe" Index="19">TypeT</VALUE> </WORD> <WORD Ver="1" Id="FACE_NAME_SPIRIT"> <VALUE Lang="pe" Index="0">TypeA</VALUE> <VALUE Lang="pe" Index="1">TypeB</VALUE> <VALUE Lang="pe" Index="2">TypeC</VALUE> <VALUE Lang="pe" Index="3">TypeD</VALUE> <VALUE Lang="pe" Index="4">TypeE</VALUE> <VALUE Lang="pe" Index="5">TypeF</VALUE> <VALUE Lang="pe" Index="6">TypeG</VALUE> <VALUE Lang="pe" Index="7">TypeH</VALUE> <VALUE Lang="pe" Index="8">TypeI</VALUE> <VALUE Lang="pe" Index="9">TypeJ</VALUE> <VALUE Lang="pe" Index="10">TypeK</VALUE> <VALUE Lang="pe" Index="11">TypeL</VALUE> <VALUE Lang="pe" Index="12">TypeM</VALUE> <VALUE Lang="pe" Index="13">TypeN</VALUE> <VALUE Lang="pe" Index="14">TypeO</VALUE> <VALUE Lang="pe" Index="15">TypeP</VALUE> <VALUE Lang="pe" Index="16">TypeQ</VALUE> <VALUE Lang="pe" Index="17">TypeR</VALUE> <VALUE Lang="pe" Index="18">TypeS</VALUE> <VALUE Lang="pe" Index="19">TypeT</VALUE> </WORD> <WORD Ver="1" Id="FACE_NAME_SPIRIT_M"> <VALUE Lang="pe" Index="0">TypeA</VALUE> <VALUE Lang="pe" Index="1">TypeB</VALUE> <VALUE Lang="pe" Index="2">TypeC</VALUE> <VALUE Lang="pe" Index="3">TypeD</VALUE> <VALUE Lang="pe" Index="4">TypeE</VALUE> <VALUE Lang="pe" Index="5">TypeF</VALUE> <VALUE Lang="pe" Index="6">TypeG</VALUE> <VALUE Lang="pe" Index="7">TypeH</VALUE> <VALUE Lang="pe" Index="8">TypeI</VALUE> <VALUE Lang="pe" Index="9">TypeJ</VALUE> <VALUE Lang="pe" Index="10">TypeK</VALUE> <VALUE Lang="pe" Index="11">TypeL</VALUE> <VALUE Lang="pe" Index="12">TypeM</VALUE> <VALUE Lang="pe" Index="13">TypeN</VALUE> <VALUE Lang="pe" Index="14">TypeO</VALUE> <VALUE Lang="pe" Index="15">TypeP</VALUE> <VALUE Lang="pe" Index="16">TypeQ</VALUE> <VALUE Lang="pe" Index="17">TypeR</VALUE> <VALUE Lang="pe" Index="18">TypeS</VALUE> <VALUE Lang="pe" Index="19">TypeT</VALUE> </WORD> <WORD Ver="1" Id="FRIEND_BUTTON"> <VALUE Lang="pe" Index="0">Add Friend</VALUE> <VALUE Lang="pe" Index="1">Delete</VALUE> <VALUE Lang="pe" Index="2">Move</VALUE> <VALUE Lang="pe" Index="3">Remove</VALUE> <VALUE Lang="pe" Index="4">Block</VALUE> <VALUE Lang="pe" Index="5">Name</VALUE> <VALUE Lang="pe" Index="6">Topic</VALUE> <VALUE Lang="pe" Index="7">Reply</VALUE> <VALUE Lang="pe" Index="8">Initiate</VALUE> <VALUE Lang="pe" Index="9">New Mail</VALUE> <VALUE Lang="pe" Index="10">Send Mail</VALUE> <VALUE Lang="pe" Index="11">Rewrite.</VALUE> <VALUE Lang="pe" Index="12">Send SMS</VALUE> <VALUE Lang="pe" Index="13">Cancel</VALUE> <VALUE Lang="pe" Index="14">Take :</VALUE> <VALUE Lang="pe" Index="15">SMS</VALUE> <VALUE Lang="pe" Index="16">Party</VALUE> </WORD> <WORD Ver="1" Id="FRIEND_TAB_BUTTON"> <VALUE Lang="pe" Index="0">Friends Menu</VALUE> <VALUE Lang="pe" Index="1">Blocked Menu</VALUE> <VALUE Lang="pe" Index="2">Received Message</VALUE> <VALUE Lang="pe" Index="3">Sended Message</VALUE> <VALUE Lang="pe" Index="4">Delivered Message</VALUE> <VALUE Lang="pe" Index="5">Message</VALUE> </WORD> <WORD Ver="1" Id="FRIEND_WINDOW_NAME_STATIC"> <VALUE Lang="pe" Index="0">Friends</VALUE> </WORD> <WORD Ver="1" Id="GAMBLE_BETGET"> <VALUE Lang="pe" Index="0">Entertainment value</VALUE> <VALUE Lang="pe" Index="1">Distribution amount</VALUE> </WORD> <WORD Ver="1" Id="GAMBLE_NAME_STATIC"> <VALUE Lang="pe" Index="0">Simple Gamble</VALUE> </WORD> <WORD Ver="1" Id="GAMBLE_OKCANCEL"> <VALUE Lang="pe" Index="0">Confirm</VALUE> <VALUE Lang="pe" Index="1">Cancel</VALUE> <VALUE Lang="pe" Index="2">Re-enter</VALUE> </WORD> <WORD Ver="1" Id="GAMEMENU"> <VALUE Lang="pe" Index="0">Inventory(I)</VALUE> <VALUE Lang="pe" Index="1">Character(C)</VALUE> <VALUE Lang="pe" Index="2">Skill(K)</VALUE> <VALUE Lang="pe" Index="3">Party(P)</VALUE> <VALUE Lang="pe" Index="4">Mission(T)</VALUE> <VALUE Lang="pe" Index="5">Club(G)</VALUE> <VALUE Lang="pe" Index="6">Friends(F)</VALUE> <VALUE Lang="pe" Index="7">Map(M)</VALUE> <VALUE Lang="pe" Index="8">Item Bank(B)</VALUE> <VALUE Lang="pe" Index="9">Run/Walk(R)</VALUE> <VALUE Lang="pe" Index="10">Itemshop(U)</VALUE> <VALUE Lang="pe" Index="11">ChatMacro(J)</VALUE> <VALUE Lang="pe" Index="12">SMS Menu (Tentative)</VALUE> </WORD> <WORD Ver="1" Id="GENDER_CHANGE_WINDOW_TITLE"> <VALUE Lang="pe" Index="0">Change Gender Card</VALUE> </WORD> <WORD Ver="1" Id="HAIR_NAME_ARCHER"> <VALUE Lang="pe" Index="0">TypeA</VALUE> <VALUE Lang="pe" Index="1">TypeB</VALUE> <VALUE Lang="pe" Index="2">TypeC</VALUE> <VALUE Lang="pe" Index="3">TypeD</VALUE> <VALUE Lang="pe" Index="4">TypeE</VALUE> <VALUE Lang="pe" Index="5">TypeF</VALUE> <VALUE Lang="pe" Index="6">TypeG</VALUE> <VALUE Lang="pe" Index="7">TypeH</VALUE> <VALUE Lang="pe" Index="8">TypeI</VALUE> <VALUE Lang="pe" Index="9">TypeJ</VALUE> <VALUE Lang="pe" Index="10">TypeK</VALUE> <VALUE Lang="pe" Index="11">TypeL</VALUE> <VALUE Lang="pe" Index="12">TypeM</VALUE> <VALUE Lang="pe" Index="13">TypeN</VALUE> <VALUE Lang="pe" Index="14">TypeO</VALUE> <VALUE Lang="pe" Index="15">TypeP</VALUE> <VALUE Lang="pe" Index="16">TypeQ</VALUE> <VALUE Lang="pe" Index="17">TypeR</VALUE> <VALUE Lang="pe" Index="18">TypeS</VALUE> <VALUE Lang="pe" Index="19">TypeT</VALUE> </WORD> <WORD Ver="1" Id="HAIR_NAME_ARCHER_M"> <VALUE Lang="pe" Index="0">TypeA</VALUE> <VALUE Lang="pe" Index="1">TypeB</VALUE> <VALUE Lang="pe" Index="2">TypeC</VALUE> <VALUE Lang="pe" Index="3">TypeD</VALUE> <VALUE Lang="pe" Index="4">TypeE</VALUE> <VALUE Lang="pe" Index="5">TypeF</VALUE> <VALUE Lang="pe" Index="6">TypeG</VALUE> <VALUE Lang="pe" Index="7">TypeH</VALUE> <VALUE Lang="pe" Index="8">TypeI</VALUE> <VALUE Lang="pe" Index="9">TypeJ</VALUE> <VALUE Lang="pe" Index="10">TypeK</VALUE> <VALUE Lang="pe" Index="11">TypeL</VALUE> <VALUE Lang="pe" Index="12">TypeM</VALUE> <VALUE Lang="pe" Index="13">TypeN</VALUE> <VALUE Lang="pe" Index="14">TypeO</VALUE> <VALUE Lang="pe" Index="15">TypeP</VALUE> <VALUE Lang="pe" Index="16">TypeQ</VALUE> <VALUE Lang="pe" Index="17">TypeR</VALUE> <VALUE Lang="pe" Index="18">TypeS</VALUE> <VALUE Lang="pe" Index="19">TypeT</VALUE> </WORD> <WORD Ver="1" Id="HAIR_NAME_ARMS"> <VALUE Lang="pe" Index="0">TypeA</VALUE> <VALUE Lang="pe" Index="1">TypeB</VALUE> <VALUE Lang="pe" Index="2">TypeC</VALUE> <VALUE Lang="pe" Index="3">TypeD</VALUE> <VALUE Lang="pe" Index="4">TypeE</VALUE> <VALUE Lang="pe" Index="5">TypeF</VALUE> <VALUE Lang="pe" Index="6">TypeG</VALUE> <VALUE Lang="pe" Index="7">TypeH</VALUE> <VALUE Lang="pe" Index="8">TypeI</VALUE> <VALUE Lang="pe" Index="9">TypeJ</VALUE> <VALUE Lang="pe" Index="10">TypeK</VALUE> <VALUE Lang="pe" Index="11">TypeL</VALUE> <VALUE Lang="pe" Index="12">TypeM</VALUE> <VALUE Lang="pe" Index="13">TypeN</VALUE> <VALUE Lang="pe" Index="14">TypeO</VALUE> <VALUE Lang="pe" Index="15">TypeP</VALUE> <VALUE Lang="pe" Index="16">TypeQ</VALUE> <VALUE Lang="pe" Index="17">TypeR</VALUE> <VALUE Lang="pe" Index="18">TypeS</VALUE> <VALUE Lang="pe" Index="19">TypeT</VALUE> </WORD> <WORD Ver="1" Id="HAIR_NAME_ARMS_W"> <VALUE Lang="pe" Index="0">TypeA</VALUE> <VALUE Lang="pe" Index="1">TypeB</VALUE> <VALUE Lang="pe" Index="2">TypeC</VALUE> <VALUE Lang="pe" Index="3">TypeD</VALUE> <VALUE Lang="pe" Index="4">TypeE</VALUE> <VALUE Lang="pe" Index="5">TypeF</VALUE> <VALUE Lang="pe" Index="6">TypeG</VALUE> <VALUE Lang="pe" Index="7">TypeH</VALUE> <VALUE Lang="pe" Index="8">TypeI</VALUE> <VALUE Lang="pe" Index="9">TypeJ</VALUE> <VALUE Lang="pe" Index="10">TypeK</VALUE> <VALUE Lang="pe" Index="11">TypeL</VALUE> <VALUE Lang="pe" Index="12">TypeM</VALUE> <VALUE Lang="pe" Index="13">TypeN</VALUE> <VALUE Lang="pe" Index="14">TypeO</VALUE> <VALUE Lang="pe" Index="15">TypeP</VALUE> <VALUE Lang="pe" Index="16">TypeQ</VALUE> <VALUE Lang="pe" Index="17">TypeR</VALUE> <VALUE Lang="pe" Index="18">TypeS</VALUE> <VALUE Lang="pe" Index="19">TypeT</VALUE> </WORD> <WORD Ver="1" Id="HAIR_NAME_EXTREME_M"> <VALUE Lang="pe" Index="0">TypeA</VALUE> <VALUE Lang="pe" Index="1">TypeB</VALUE> <VALUE Lang="pe" Index="2">TypeC</VALUE> <VALUE Lang="pe" Index="3">TypeD</VALUE> <VALUE Lang="pe" Index="4">TypeE</VALUE> <VALUE Lang="pe" Index="5">TypeF</VALUE> <VALUE Lang="pe" Index="6">TypeG</VALUE> <VALUE Lang="pe" Index="7">TypeH</VALUE> <VALUE Lang="pe" Index="8">TypeI</VALUE> <VALUE Lang="pe" Index="9">TypeJ</VALUE> <VALUE Lang="pe" Index="10">TypeK</VALUE> <VALUE Lang="pe" Index="11">TypeL</VALUE> <VALUE Lang="pe" Index="12">TypeM</VALUE> <VALUE Lang="pe" Index="13">TypeN</VALUE> <VALUE Lang="pe" Index="14">TypeO</VALUE> <VALUE Lang="pe" Index="15">TypeP</VALUE> <VALUE Lang="pe" Index="16">TypeQ</VALUE> <VALUE Lang="pe" Index="17">TypeR</VALUE> <VALUE Lang="pe" Index="18">TypeS</VALUE> <VALUE Lang="pe" Index="19">TypeT</VALUE> </WORD> <WORD Ver="1" Id="HAIR_NAME_EXTREME_W"> <VALUE Lang="pe" Index="0">TypeA</VALUE> <VALUE Lang="pe" Index="1">TypeB</VALUE> <VALUE Lang="pe" Index="2">TypeC</VALUE> <VALUE Lang="pe" Index="3">TypeD</VALUE> <VALUE Lang="pe" Index="4">TypeE</VALUE> <VALUE Lang="pe" Index="5">TypeF</VALUE> <VALUE Lang="pe" Index="6">TypeG</VALUE> <VALUE Lang="pe" Index="7">TypeH</VALUE> <VALUE Lang="pe" Index="8">TypeI</VALUE> <VALUE Lang="pe" Index="9">TypeJ</VALUE> <VALUE Lang="pe" Index="10">TypeK</VALUE> <VALUE Lang="pe" Index="11">TypeL</VALUE> <VALUE Lang="pe" Index="12">TypeM</VALUE> <VALUE Lang="pe" Index="13">TypeN</VALUE> <VALUE Lang="pe" Index="14">TypeO</VALUE> <VALUE Lang="pe" Index="15">TypeP</VALUE> <VALUE Lang="pe" Index="16">TypeQ</VALUE> <VALUE Lang="pe" Index="17">TypeR</VALUE> <VALUE Lang="pe" Index="18">TypeS</VALUE> <VALUE Lang="pe" Index="19">TypeT</VALUE> </WORD> <WORD Ver="1" Id="HAIR_NAME_FIGHTER"> <VALUE Lang="pe" Index="0">TypeA</VALUE> <VALUE Lang="pe" Index="1">TypeB</VALUE> <VALUE Lang="pe" Index="2">TypeC</VALUE> <VALUE Lang="pe" Index="3">TypeD</VALUE> <VALUE Lang="pe" Index="4">TypeE</VALUE> <VALUE Lang="pe" Index="5">TypeF</VALUE> <VALUE Lang="pe" Index="6">TypeG</VALUE> <VALUE Lang="pe" Index="7">TypeH</VALUE> <VALUE Lang="pe" Index="8">TypeI</VALUE> <VALUE Lang="pe" Index="9">TypeJ</VALUE> <VALUE Lang="pe" Index="10">TypeK</VALUE> <VALUE Lang="pe" Index="11">TypeL</VALUE> <VALUE Lang="pe" Index="12">TypeM</VALUE> <VALUE Lang="pe" Index="13">TypeN</VALUE> <VALUE Lang="pe" Index="14">TypeO</VALUE> <VALUE Lang="pe" Index="15">TypeP</VALUE> <VALUE Lang="pe" Index="16">TypeQ</VALUE> <VALUE Lang="pe" Index="17">TypeR</VALUE> <VALUE Lang="pe" Index="18">TypeS</VALUE> <VALUE Lang="pe" Index="19">TypeT</VALUE> </WORD> <WORD Ver="1" Id="HAIR_NAME_FIGHTER_W"> <VALUE Lang="pe" Index="0">TypeA</VALUE> <VALUE Lang="pe" Index="1">TypeB</VALUE> <VALUE Lang="pe" Index="2">TypeC</VALUE> <VALUE Lang="pe" Index="3">TypeD</VALUE> <VALUE Lang="pe" Index="4">TypeE</VALUE> <VALUE Lang="pe" Index="5">TypeF</VALUE> <VALUE Lang="pe" Index="6">TypeG</VALUE> <VALUE Lang="pe" Index="7">TypeH</VALUE> <VALUE Lang="pe" Index="8">TypeI</VALUE> <VALUE Lang="pe" Index="9">TypeJ</VALUE> <VALUE Lang="pe" Index="10">TypeK</VALUE> <VALUE Lang="pe" Index="11">TypeL</VALUE> <VALUE Lang="pe" Index="12">TypeM</VALUE> <VALUE Lang="pe" Index="13">TypeN</VALUE> <VALUE Lang="pe" Index="14">TypeO</VALUE> <VALUE Lang="pe" Index="15">TypeP</VALUE> <VALUE Lang="pe" Index="16">TypeQ</VALUE> <VALUE Lang="pe" Index="17">TypeR</VALUE> <VALUE Lang="pe" Index="18">TypeS</VALUE> <VALUE Lang="pe" Index="19">TypeT</VALUE> </WORD> <WORD Ver="1" Id="HAIR_NAME_SPIRIT"> <VALUE Lang="pe" Index="0">TypeA</VALUE> <VALUE Lang="pe" Index="1">TypeB</VALUE> <VALUE Lang="pe" Index="2">TypeC</VALUE> <VALUE Lang="pe" Index="3">TypeD</VALUE> <VALUE Lang="pe" Index="4">TypeE</VALUE> <VALUE Lang="pe" Index="5">TypeF</VALUE> <VALUE Lang="pe" Index="6">TypeG</VALUE> <VALUE Lang="pe" Index="7">TypeH</VALUE> <VALUE Lang="pe" Index="8">TypeI</VALUE> <VALUE Lang="pe" Index="9">TypeJ</VALUE> <VALUE Lang="pe" Index="10">TypeK</VALUE> <VALUE Lang="pe" Index="11">TypeL</VALUE> <VALUE Lang="pe" Index="12">TypeM</VALUE> <VALUE Lang="pe" Index="13">TypeN</VALUE> <VALUE Lang="pe" Index="14">TypeO</VALUE> <VALUE Lang="pe" Index="15">TypeP</VALUE> <VALUE Lang="pe" Index="16">TypeQ</VALUE> <VALUE Lang="pe" Index="17">TypeR</VALUE> <VALUE Lang="pe" Index="18">TypeS</VALUE> <VALUE Lang="pe" Index="19">TypeT</VALUE> </WORD> <WORD Ver="1" Id="HAIR_NAME_SPIRIT_M"> <VALUE Lang="pe" Index="0">TypeA</VALUE> <VALUE Lang="pe" Index="1">TypeB</VALUE> <VALUE Lang="pe" Index="2">TypeC</VALUE> <VALUE Lang="pe" Index="3">TypeD</VALUE> <VALUE Lang="pe" Index="4">TypeE</VALUE> <VALUE Lang="pe" Index="5">TypeF</VALUE> <VALUE Lang="pe" Index="6">TypeG</VALUE> <VALUE Lang="pe" Index="7">TypeH</VALUE> <VALUE Lang="pe" Index="8">TypeI</VALUE> <VALUE Lang="pe" Index="9">TypeJ</VALUE> <VALUE Lang="pe" Index="10">TypeK</VALUE> <VALUE Lang="pe" Index="11">TypeL</VALUE> <VALUE Lang="pe" Index="12">TypeM</VALUE> <VALUE Lang="pe" Index="13">TypeN</VALUE> <VALUE Lang="pe" Index="14">TypeO</VALUE> <VALUE Lang="pe" Index="15">TypeP</VALUE> <VALUE Lang="pe" Index="16">TypeQ</VALUE> <VALUE Lang="pe" Index="17">TypeR</VALUE> <VALUE Lang="pe" Index="18">TypeS</VALUE> <VALUE Lang="pe" Index="19">TypeT</VALUE> </WORD> <WORD Ver="1" Id="HAIRCOLORCARD_WINDOW_TITLE"> <VALUE Lang="pe" Index="0">Hair Color Card</VALUE> </WORD> <WORD Ver="1" Id="HAIRSTYLECARD_WINDOW_TITLE"> <VALUE Lang="pe" Index="0">Hair Style Card</VALUE> </WORD> <WORD Ver="1" Id="HELP_FILE"> <VALUE Lang="Common" Index="0">Ran_Help.hlp</VALUE> <VALUE Lang="pe" Index="0">Ran_Help.hlp</VALUE> </WORD> <WORD Ver="1" Id="HELP_WINDOW_STATIC"> <VALUE Lang="pe" Index="0">Assist</VALUE> </WORD> <WORD Ver="1" Id="HWOPTION_APPLYOK"> <VALUE Lang="pe" Index="0">Apply</VALUE> <VALUE Lang="pe" Index="1">OK</VALUE> </WORD> <WORD Ver="1" Id="HWOPTION_AUDIO"> <VALUE Lang="pe" Index="0">SFX Volume</VALUE> <VALUE Lang="pe" Index="1">Environment Sound Volume</VALUE> <VALUE Lang="pe" Index="2">BGM Volume</VALUE> </WORD> <WORD Ver="1" Id="HWOPTION_AUDIO_DESC"> <VALUE Lang="pe" Index="0">Adjust Effects Sound Volume</VALUE> <VALUE Lang="pe" Index="1">Adjust Environment Sound Volume</VALUE> <VALUE Lang="pe" Index="2">Adjust Map Background Music Volume</VALUE> <VALUE Lang="pe" Index="3">Turn on/off Effects Sound</VALUE> <VALUE Lang="pe" Index="4">Turn on/off Environment Sound</VALUE> <VALUE Lang="pe" Index="5">Turn on/off Map Background Music</VALUE> </WORD> <WORD Ver="1" Id="HWOPTION_AV_NAME"> <VALUE Lang="pe" Index="0">Video</VALUE> <VALUE Lang="pe" Index="1">Audio</VALUE> <VALUE Lang="pe" Index="2">Game</VALUE> </WORD> <WORD Ver="1" Id="HWOPTION_AV_NAME_DESC"> <VALUE Lang="pe" Index="0">Adjust Video Related Settings</VALUE> <VALUE Lang="pe" Index="1">Adjust Audio Related Settings</VALUE> <VALUE Lang="pe" Index="2">Adjust GamePlay Settings</VALUE> </WORD> <WORD Ver="1" Id="HWOPTION_DEFAULT_OPTION"> <VALUE Lang="pe" Index="0">Default</VALUE> <VALUE Lang="pe" Index="1">Low</VALUE> <VALUE Lang="pe" Index="2">Mid</VALUE> <VALUE Lang="pe" Index="3">High</VALUE> </WORD> <WORD Ver="1" Id="HWOPTION_GAMEPLAY_OPTION"> <VALUE Lang="pe" Index="0">Refuse Duel</VALUE> <VALUE Lang="pe" Index="1">Refuse Trade</VALUE> <VALUE Lang="pe" Index="2">Refuse Party</VALUE> <VALUE Lang="pe" Index="3">HP Mini-Gauge</VALUE> <VALUE Lang="pe" Index="4">Refuse Friend</VALUE> <VALUE Lang="pe" Index="5">Set Default</VALUE> <VALUE Lang="pe" Index="6">Transmission</VALUE> <VALUE Lang="pe" Index="7">Help Info</VALUE> <VALUE Lang="pe" Index="8">Auto Attack</VALUE> <VALUE Lang="pe" Index="9">Name Display.</VALUE> <VALUE Lang="pe" Index="10">No RESU</VALUE> <VALUE Lang="pe" Index="11">Simplifies character Rating</VALUE> <VALUE Lang="pe" Index="12">Simplify pet name</VALUE> <VALUE Lang="pe" Index="13">Skill-type Display</VALUE> <VALUE Lang="pe" Index="14">Deny request of automatic boarding</VALUE> <VALUE Lang="pe" Index="15">Auto PopUp</VALUE> <VALUE Lang="pe" Index="16">Idle Stance</VALUE> <VALUE Lang="pe" Index="17">Rank Name</VALUE> <VALUE Lang="pe" Index="18">Rank Logo</VALUE> <VALUE Lang="pe" Index="19">Allow Duel Bet</VALUE> </WORD> <WORD Ver="1" Id="HWOPTION_GAMEPLAY_OPTION_DESC"> <VALUE Lang="pe" Index="0">Refuse Duel Request</VALUE> <VALUE Lang="pe" Index="1">Refuse Revive Using Skill</VALUE> <VALUE Lang="pe" Index="2">Refuse Trade Request</VALUE> <VALUE Lang="pe" Index="3">Refuse Party Request</VALUE> <VALUE Lang="pe" Index="4">Show Mini HP Bar</VALUE> <VALUE Lang="pe" Index="5">Refuse Friend Request</VALUE> <VALUE Lang="pe" Index="6">Default Position</VALUE> <VALUE Lang="pe" Index="7">Adjustable Chat Window Size</VALUE> <VALUE Lang="pe" Index="8">Show Random Game Tips</VALUE> <VALUE Lang="pe" Index="9">Auto Attack (Normal)</VALUE> <VALUE Lang="pe" Index="10">Show Player Names</VALUE> <VALUE Lang="pe" Index="11">Show Pop-UP Window at login</VALUE> <VALUE Lang="pe" Index="12">Do Emoticon Stance when Idle</VALUE> <VALUE Lang="pe" Index="13">Show Your Rank Name</VALUE> <VALUE Lang="pe" Index="14">Show Your Rank Logo</VALUE> <VALUE Lang="pe" Index="15">Accept Duel Bet Request</VALUE> </WORD> <WORD Ver="1" Id="SKILL_TRAY_DESC"> <VALUE Lang="pe" Index="0">Click to Unlock Skill Tray</VALUE> <VALUE Lang="pe" Index="1">Click to Lock Skill Tray</VALUE> <VALUE Lang="pe" Index="2">Minimize / Maximize Skill Tray</VALUE> <VALUE Lang="pe" Index="3">Change Skill Tray</VALUE> <VALUE Lang="pe" Index="4">Skill Tray is Locked, Unlock first before you can remove the skill.</VALUE> <VALUE Lang="pe" Index="5">Skill Tray is Locked, Unlock first before you can change the skill.</VALUE> </WORD> <WORD Ver="1" Id="POTION_TRAY_DESC"> <VALUE Lang="pe" Index="0">Click to Unlock Potion Tray</VALUE> <VALUE Lang="pe" Index="1">Click to Lock Potionl Tray</VALUE> <VALUE Lang="pe" Index="2">Minimize / Maximize Potion Tray</VALUE> <VALUE Lang="pe" Index="3">Potion Tray is Locked, Unlock first before you can remove the potion.</VALUE> <VALUE Lang="pe" Index="4">Potion Tray is Locked, Unlock first before you can change the potion.</VALUE> </WORD> <WORD Ver="1" Id="HWOPTION_GAMEPLAY_SIMPLE"> <VALUE Lang="pe" Index="0">View all</VALUE> <VALUE Lang="pe" Index="1">A grade</VALUE> <VALUE Lang="pe" Index="2">B grade</VALUE> <VALUE Lang="pe" Index="3">C grade</VALUE> <VALUE Lang="pe" Index="4">D grade</VALUE> </WORD> <WORD Ver="1" Id="HWOPTION_GAMEPLAY_SKILLTYPE"> <VALUE Lang="pe" Index="0">Party</VALUE> <VALUE Lang="pe" Index="1">All</VALUE> <VALUE Lang="pe" Index="2">Do not show</VALUE> </WORD> <WORD Ver="1" Id="HWOPTION_VIDEO_OPTION"> <VALUE Lang="pe" Index="0">Display</VALUE> <VALUE Lang="pe" Index="1">Shadow</VALUE> <VALUE Lang="pe" Index="2">Detail</VALUE> <VALUE Lang="pe" Index="3">Distance</VALUE> <VALUE Lang="pe" Index="4">Effects</VALUE> <VALUE Lang="pe" Index="5">BG Shadow</VALUE> <VALUE Lang="pe" Index="6">Reflection</VALUE> <VALUE Lang="pe" Index="7">Refract</VALUE> <VALUE Lang="pe" Index="8">Glow</VALUE> <VALUE Lang="pe" Index="9">Post Process</VALUE> <VALUE Lang="pe" Index="10">Basic set</VALUE> <VALUE Lang="pe" Index="11">Limit Frame</VALUE> <VALUE Lang="pe" Index="12">Click Effect</VALUE> <VALUE Lang="pe" Index="13">Target Effect</VALUE> <VALUE Lang="pe" Index="14">Drop Effect</VALUE> <VALUE Lang="pe" Index="15">Max Zoom</VALUE> </WORD> <WORD Ver="1" Id="HWOPTION_VIDEO_OPTION_DESC"> <VALUE Lang="pe" Index="0">Show Effects</VALUE> <VALUE Lang="pe" Index="1">Show Shadows</VALUE> <VALUE Lang="pe" Index="2">Show Reflections</VALUE> <VALUE Lang="pe" Index="3">Refract</VALUE> <VALUE Lang="pe" Index="4">Show Glow</VALUE> <VALUE Lang="pe" Index="5">Post Processing</VALUE> <VALUE Lang="pe" Index="6">Sync Frame</VALUE> <VALUE Lang="pe" Index="7">Show Click Effect</VALUE> <VALUE Lang="pe" Index="8">Show Target Effect</VALUE> <VALUE Lang="pe" Index="9">Show Item Drop Effect</VALUE> <VALUE Lang="pe" Index="10">Video Default Settings</VALUE> <VALUE Lang="pe" Index="11">Game Resolution</VALUE> <VALUE Lang="pe" Index="12">Map Shadow Depth Setting</VALUE> <VALUE Lang="pe" Index="13">Graphics Detail Setting</VALUE> <VALUE Lang="pe" Index="14">View Distance Setting</VALUE> <VALUE Lang="pe" Index="15">Zoom Distance Setting</VALUE> </WORD> <WORD Ver="1" Id="HWOPTION_VIDEO_SHADOW"> <VALUE Lang="pe" Index="0">None</VALUE> <VALUE Lang="pe" Index="1">Low</VALUE> <VALUE Lang="pe" Index="2">Mid</VALUE> <VALUE Lang="pe" Index="3">High</VALUE> <VALUE Lang="pe" Index="4">Extra</VALUE> </WORD> <WORD Ver="1" Id="HWOPTION_VIDEO_SIGHT"> <VALUE Lang="pe" Index="0">Near</VALUE> <VALUE Lang="pe" Index="1">Normal</VALUE> <VALUE Lang="pe" Index="2">Far</VALUE> </WORD> <WORD Ver="1" Id="HWOPTION_VIDEO_SKINDETAIL"> <VALUE Lang="pe" Index="0">Low</VALUE> <VALUE Lang="pe" Index="1">Mid</VALUE> <VALUE Lang="pe" Index="2">High</VALUE> </WORD> <WORD Ver="1" Id="HWOPTION_VIDEO_GAMEZOOM"> <VALUE Lang="pe" Index="0">Low</VALUE> <VALUE Lang="pe" Index="1">Mid</VALUE> <VALUE Lang="pe" Index="2">High</VALUE> </WORD> <WORD Ver="1" Id="HWOPTION_WINDOW_NAME_STATIC"> <VALUE Lang="pe" Index="0">Option</VALUE> </WORD> <WORD Ver="1" Id="DUEL_MODAL_DESC"> <VALUE Lang="pe" Index="0">Number of Usable Potions while Duel.</VALUE> <VALUE Lang="pe" Index="1">Select Your HP Multiply while Duel.</VALUE> <VALUE Lang="pe" Index="2">Select Enemy HP Multiply while Duel.</VALUE> <VALUE Lang="pe" Index="3">Click to Enter BET.</VALUE> <VALUE Lang="pe" Index="4">Select BET Option.</VALUE> </WORD> <WORD Ver="1" Id="INVEN_TAB_BUTTON"> <VALUE Lang="pe" Index="0">A</VALUE> <VALUE Lang="pe" Index="1">B</VALUE> </WORD> <WORD Ver="1" Id="INVENTORY_ITEM_SORT_BUTTON"> <VALUE Lang="pe" Index="0">Skip</VALUE> </WORD> <WORD Ver="1" Id="INVENTORY_NAME_STATIC"> <VALUE Lang="pe" Index="0">Inventory</VALUE> </WORD> <WORD Ver="1" Id="INC_STAT_DESC"> <VALUE Lang="pe" Index="0">Increase Pow Stats</VALUE> <VALUE Lang="pe" Index="1">Increase Dex Stats</VALUE> <VALUE Lang="pe" Index="2">Increase Int Stats</VALUE> <VALUE Lang="pe" Index="3">Increase Vit Stats</VALUE> <VALUE Lang="pe" Index="4">Increase Stm Stats</VALUE> </WORD> <WORD Ver="1" Id="INC_STAT_ERROR"> <VALUE Lang="pe" Index="0">You Have Reached Maximum Pow Stats</VALUE> <VALUE Lang="pe" Index="1">You Have Reached Maximum Dex Stats</VALUE> <VALUE Lang="pe" Index="2">You Have Reached Maximum Int Stats</VALUE> <VALUE Lang="pe" Index="3">You Have Reached Maximum Vit Stats</VALUE> <VALUE Lang="pe" Index="4">You Have Reached Maximum Stm Stats</VALUE> <VALUE Lang="pe" Index="5">Not enough stats !</VALUE> </WORD> <WORD Ver="1" Id="BASIC_INFO_DESC"> <VALUE Lang="pe" Index="0">Character Level</VALUE> <VALUE Lang="pe" Index="1">Character Deaths In PK</VALUE> <VALUE Lang="pe" Index="2">Character Kills In PK</VALUE> <VALUE Lang="pe" Index="3">Character Reborn</VALUE> </WORD> <WORD Ver="1" Id="ITEM_ADDON_INFO"> <VALUE Lang="pe" Index="0">Blank</VALUE> <VALUE Lang="pe" Index="1">Hit Rate</VALUE> <VALUE Lang="pe" Index="2">Avoid Rate</VALUE> <VALUE Lang="pe" Index="3">Attack</VALUE> <VALUE Lang="pe" Index="4">Defense</VALUE> <VALUE Lang="pe" Index="5">HP</VALUE> <VALUE Lang="pe" Index="6">MP</VALUE> <VALUE Lang="pe" Index="7">SP</VALUE> <VALUE Lang="pe" Index="8">Pow</VALUE> <VALUE Lang="pe" Index="9">Vit</VALUE> <VALUE Lang="pe" Index="10">Int</VALUE> <VALUE Lang="pe" Index="11">Dex</VALUE> <VALUE Lang="pe" Index="12">Int</VALUE> <VALUE Lang="pe" Index="13">Stm</VALUE> <VALUE Lang="pe" Index="14">Melee Attack</VALUE> <VALUE Lang="pe" Index="15">Range Attack</VALUE> <VALUE Lang="pe" Index="16">Energy(Spirit)</VALUE> <VALUE Lang="pe" Index="17">CP Add</VALUE> </WORD> <WORD Ver="1" Id="ITEM_ADDON_INFOCOS"> <VALUE Lang="pe" Index="0">Blank</VALUE> <VALUE Lang="pe" Index="1">Costume ADD Hit Rate</VALUE> <VALUE Lang="pe" Index="2">Costume ADD Avoid Rate</VALUE> <VALUE Lang="pe" Index="3">Costume ADD Attack</VALUE> <VALUE Lang="pe" Index="4">Costume ADD Defense</VALUE> <VALUE Lang="pe" Index="5">Costume ADD HP</VALUE> <VALUE Lang="pe" Index="6">Costume ADD MP</VALUE> <VALUE Lang="pe" Index="7">Costume ADD SP</VALUE> <VALUE Lang="pe" Index="8">Costume ADD Pow</VALUE> <VALUE Lang="pe" Index="9">Costume ADD Vit</VALUE> <VALUE Lang="pe" Index="10">Costume ADD Int</VALUE> <VALUE Lang="pe" Index="11">Costume ADD Dex</VALUE> <VALUE Lang="pe" Index="12">Costume ADD Int</VALUE> <VALUE Lang="pe" Index="13">Costume ADD Stm</VALUE> <VALUE Lang="pe" Index="14">Costume ADD Melee Attack</VALUE> <VALUE Lang="pe" Index="15">Costume ADD Range Attack</VALUE> <VALUE Lang="pe" Index="16">Costume ADD Energy(Spirit)</VALUE> <VALUE Lang="pe" Index="16">Costume CP Add</VALUE> </WORD> <WORD Ver="1" Id="ITEM_ADVANCED_INFO"> <VALUE Lang="pe" Index="0">Attack</VALUE> <VALUE Lang="pe" Index="1">Defense</VALUE> <VALUE Lang="pe" Index="2">Attack Range</VALUE> <VALUE Lang="pe" Index="3">Hit Rate</VALUE> <VALUE Lang="pe" Index="4">Avoid Rate</VALUE> <VALUE Lang="pe" Index="5">Set Type</VALUE> <VALUE Lang="pe" Index="6">Type</VALUE> <VALUE Lang="pe" Index="7">SP Usage</VALUE> <VALUE Lang="pe" Index="8">Energy's Usage</VALUE> </WORD> <WORD Ver="1" Id="ITEM_ADVANCED_INFO_ABNORMAL"> <VALUE Lang="pe" Index="0">Effect</VALUE> <VALUE Lang="pe" Index="1">Duration(seconds)</VALUE> <VALUE Lang="pe" Index="2">Chance(%)</VALUE> <VALUE Lang="pe" Index="3">Number one</VALUE> <VALUE Lang="pe" Index="4">Number two</VALUE> </WORD> <WORD Ver="1" Id="ITEM_ADVANCED_INFO_CONDITION"> <VALUE Lang="pe" Index="0">Level</VALUE> <VALUE Lang="pe" Index="1">Melee Attack</VALUE> <VALUE Lang="pe" Index="2">Range Attack</VALUE> <VALUE Lang="pe" Index="3">Reborn</VALUE> <VALUE Lang="pe" Index="4">ELITE|INDIGO|PURPLE|ORANGE|PINK| Subscibers only</VALUE> <VALUE Lang="pe" Index="5">ELITE|INDIGO|PURPLE|ORANGE| Subscibers only</VALUE> <VALUE Lang="pe" Index="6">ELITE|INDIGO|PURPLE Subscibers only</VALUE> <VALUE Lang="pe" Index="7">ELITE|INDIGO Subscibers only</VALUE> <VALUE Lang="pe" Index="8">ELITE Subscibers only</VALUE> <VALUE Lang="pe" Index="9">GM ONLY</VALUE> </WORD> <WORD Ver="1" Id="ITEM_ADVANCED_INFO_CONDITION_STATS"> <VALUE Lang="pe" Index="0">Pow</VALUE> <VALUE Lang="pe" Index="1">Vit</VALUE> <VALUE Lang="pe" Index="2">Int</VALUE> <VALUE Lang="pe" Index="3">Dex</VALUE> <VALUE Lang="pe" Index="4">Rage</VALUE> <VALUE Lang="pe" Index="5">Stm</VALUE> </WORD> <WORD Ver="1" Id="ITEM_ADVANCED_INFO_RESIST"> <VALUE Lang="pe" Index="0">Electric</VALUE> <VALUE Lang="pe" Index="1">Fire</VALUE> <VALUE Lang="pe" Index="2">Ice</VALUE> <VALUE Lang="pe" Index="3">Poison</VALUE> <VALUE Lang="pe" Index="4">Wind</VALUE> </WORD> <WORD Ver="1" Id="ITEM_ADVANCED_INFO_SPECIAL"> <VALUE Lang="pe" Index="0">Special Function</VALUE> <VALUE Lang="pe" Index="1">able to remodify a number of time</VALUE> <VALUE Lang="pe" Index="2">unable to retransform</VALUE> <VALUE Lang="pe" Index="3">able to retransform</VALUE> </WORD> <WORD Ver="1" Id="ITEM_ADVANCED_INFO_SPECIAL_ADD"> <VALUE Lang="pe" Index="0">Without</VALUE> <VALUE Lang="pe" Index="1">Hp Recovery Rate</VALUE> <VALUE Lang="pe" Index="2">MP Recovery Rate</VALUE> <VALUE Lang="pe" Index="3">SP Recovery Rate</VALUE> <VALUE Lang="pe" Index="4">HP+MP+SP Recovery Rate</VALUE> <VALUE Lang="pe" Index="5">Increase Move speed</VALUE> <VALUE Lang="pe" Index="6">Increase Attack speed</VALUE> <VALUE Lang="pe" Index="7">Increase Critical Rate</VALUE> <VALUE Lang="pe" Index="8">Increase Crushing-Blow Rate</VALUE> <VALUE Lang="pe" Index="9">CP Gain Rate</VALUE> <VALUE Lang="pe" Index="10">Crit Damage</VALUE> <VALUE Lang="pe" Index="11">Crushing-Blow Damage</VALUE> </WORD> <WORD Ver="1" Id="ITEM_ADVANCED_INFO_SPECIAL_ADD_VOL"> <VALUE Lang="pe" Index="0">Without</VALUE> <VALUE Lang="pe" Index="1">HP Recovery</VALUE> <VALUE Lang="pe" Index="2">MP Recovery</VALUE> <VALUE Lang="pe" Index="3">SP Recovery</VALUE> <VALUE Lang="pe" Index="4">HP+MP+SP Recovery</VALUE> <VALUE Lang="pe" Index="5">Increase Move Speed</VALUE> <VALUE Lang="pe" Index="6">Increase Attack speed</VALUE> <VALUE Lang="pe" Index="7">Increase Critical Rate</VALUE> <VALUE Lang="pe" Index="8">Increase Crushing-Blow Rate</VALUE> <VALUE Lang="pe" Index="9">CP Gain Rate</VALUE> <VALUE Lang="pe" Index="10">Crit Damage</VALUE> <VALUE Lang="pe" Index="11">Crushing-Blow Damage</VALUE> </WORD> <WORD Ver="1" Id="ITEM_ADVANCED_INFO_SPECIAL_EX"> <VALUE Lang="pe" Index="0">Exp</VALUE> <VALUE Lang="pe" Index="1">Rate Obtain</VALUE> </WORD> <WORD Ver="1" Id="ITEM_ALL_CLASS"> <VALUE Lang="pe" Index="0">All type</VALUE> </WORD> <WORD Ver="1" Id="ITEM_ARROW_INFO"> <VALUE Lang="pe" Index="0">Attack Power</VALUE> <VALUE Lang="pe" Index="1">Quantity</VALUE> <VALUE Lang="pe" Index="2">Level</VALUE> </WORD> <WORD Ver="1" Id="ITEM_BASIC_INFO"> <VALUE Lang="pe" Index="0">Name</VALUE> <VALUE Lang="pe" Index="1">Buy From NPC Price</VALUE> <VALUE Lang="pe" Index="2">Unable to Sell</VALUE> <VALUE Lang="pe" Index="3">Costume</VALUE> <VALUE Lang="pe" Index="4">Expiration</VALUE> <VALUE Lang="pe" Index="5">Basic Price</VALUE> <VALUE Lang="pe" Index="6">Tax</VALUE> <VALUE Lang="pe" Index="7">Costume's Expiration</VALUE> <VALUE Lang="pe" Index="8">Cooldown</VALUE> <VALUE Lang="pe" Index="9">Time Left</VALUE> <VALUE Lang="pe" Index="10">▼Dye Information▼</VALUE> <!--add money 2--> <VALUE Lang="pe" Index="11">Buy From NPC Vote Price</VALUE> <VALUE Lang="pe" Index="12">Sell to NPC Price</VALUE> <VALUE Lang="pe" Index="13">Buy From NPC Premium Price</VALUE> <VALUE Lang="pe" Index="14">Sell to NPC Vote Item Price</VALUE> <VALUE Lang="pe" Index="15">Sell to NPC Premium Item Price</VALUE> </WORD> <WORD Ver="1" Id="ITEM_BASIC_TIME"> <VALUE Lang="pe" Index="0">Hours</VALUE> <VALUE Lang="pe" Index="1">Minutes</VALUE> <VALUE Lang="pe" Index="2">Seconds</VALUE> </WORD> <WORD Ver="1" Id="ITEM_CALL_MAP"> <VALUE Lang="pe" Index="0">return map</VALUE> <VALUE Lang="pe" Index="1">map coordinates </VALUE> <VALUE Lang="pe" Index="2">no position data</VALUE> </WORD> <WORD Ver="1" Id="ITEM_CATEGORY"> <VALUE Lang="pe" Index="0">Information:</VALUE> <VALUE Lang="pe" Index="1">Attribute:</VALUE> <VALUE Lang="pe" Index="2">Requirement:</VALUE> <VALUE Lang="pe" Index="3">Resistance:</VALUE> <VALUE Lang="pe" Index="4">Hit Effect:</VALUE> <VALUE Lang="pe" Index="5">Special Function:</VALUE> <VALUE Lang="pe" Index="6">Upgrade Information:</VALUE> <VALUE Lang="pe" Index="7">Recovery:</VALUE> <VALUE Lang="pe" Index="8">Status:</VALUE> <VALUE Lang="pe" Index="9">Description:</VALUE> <VALUE Lang="pe" Index="10">Add Value:</VALUE> <VALUE Lang="pe" Index="11">Random Value:</VALUE> <VALUE Lang="pe" Index="12">Effect Info:</VALUE> <VALUE Lang="pe" Index="13">Costume Add Value:</VALUE> <VALUE Lang="pe" Index="14">Set Info:</VALUE> <VALUE Lang="pe" Index="15">Bonus Stats:</VALUE> <VALUE Lang="pe" Index="16">Bonus Stats:</VALUE> <VALUE Lang="pe" Index="17">Bonus Stats:</VALUE> </WORD> <WORD Ver="1" Id="ITEM_CATEGORY_EX"> <VALUE Lang="pe" Index="0">Able to practice asceticism a number of time</VALUE> </WORD> <WORD Ver="1" Id="ITEM_CATEGORY_VIETNAM_EXP"> <VALUE Lang="pe" Index="0">▼EXP: %d▼</VALUE> <VALUE Lang="pe" Index="1">▼EXP: %d%%▼</VALUE> </WORD> <WORD Ver="1" Id="ITEM_CATEGORY_VIETNAM_ITEM"> <VALUE Lang="pe" Index="0">▼Item;%d▼</VALUE> </WORD> <WORD Ver="1" Id="ITEM_EXPIRE_DATE"> <VALUE Lang="pe" Index="0">%02d/%02d/%02d %02d:%02d</VALUE> </WORD> <WORD Ver="1" Id="ITEM_GARBAGE_BUTTON"> <VALUE Lang="pe" Index="0">Confirm</VALUE> <VALUE Lang="pe" Index="1">Cancel</VALUE> </WORD> <WORD Ver="1" Id="ITEM_GRIND_ALL_RESIST"> <VALUE Lang="pe" Index="0">All Resistance</VALUE> </WORD> <WORD Ver="1" Id="ITEM_MIX_BUTTON"> <VALUE Lang="pe" Index="0">Combination</VALUE> <VALUE Lang="pe" Index="1">Cancel</VALUE> </WORD> <WORD Ver="1" Id="ITEM_NEEDSP"> <VALUE Lang="pe" Index="0">Not Enough SP</VALUE> </WORD> <WORD Ver="1" Id="ITEM_PET_DUALSKILL"> <VALUE Lang="pe" Index="0">Pet Dual Skill: Empty</VALUE> <VALUE Lang="pe" Index="1">Pet Dual Skill: Using Now</VALUE> </WORD> <WORD Ver="1" Id="ITEM_PET_FULL"> <VALUE Lang="pe" Index="0">PET :</VALUE> </WORD> <WORD Ver="1" Id="ITEM_PET_INFO"> <VALUE Lang="pe" Index="0">▼PET Info▼</VALUE> </WORD> <WORD Ver="1" Id="ITEM_PET_NAME"> <VALUE Lang="pe" Index="0">PET Name:</VALUE> </WORD> <WORD Ver="1" Id="ITEM_PET_SKILLS"> <VALUE Lang="pe" Index="0">[This skill can use]</VALUE> </WORD> <WORD Ver="1" Id="ITEM_PET_SLOTA"> <VALUE Lang="pe" Index="0">ItemA:</VALUE> </WORD> <WORD Ver="1" Id="ITEM_PET_SLOTB"> <VALUE Lang="pe" Index="0">ItemB:</VALUE> </WORD> <WORD Ver="1" Id="ITEM_PET_TYPE"> <VALUE Lang="pe" Index="0">PET Type:</VALUE> </WORD> <WORD Ver="1" Id="ITEM_PET_USE_SKINPACK"> <VALUE Lang="pe" Index="0">Use Pet Skin Card</VALUE> </WORD> <WORD Ver="1" Id="ITEM_RANDOM_OPTION"> <VALUE Lang="pe" Index="1">Attack</VALUE> <VALUE Lang="pe" Index="2">Defense</VALUE> <VALUE Lang="pe" Index="3">Hit Rate</VALUE> <VALUE Lang="pe" Index="4">Energy(Spirit)</VALUE> <VALUE Lang="pe" Index="5">HP Increase</VALUE> <VALUE Lang="pe" Index="6">MP Increase</VALUE> <VALUE Lang="pe" Index="7">SP Increase</VALUE> <VALUE Lang="pe" Index="8">HP Increase Rate</VALUE> <VALUE Lang="pe" Index="9">MP Increase Rate</VALUE> <VALUE Lang="pe" Index="10">SP Increase Rate</VALUE> <VALUE Lang="pe" Index="11">HP/MP/SP Increase Rate</VALUE> <VALUE Lang="pe" Index="12">Atk Practice</VALUE> <VALUE Lang="pe" Index="13">Def Practice</VALUE> <VALUE Lang="pe" Index="14">Atk Range</VALUE> <VALUE Lang="pe" Index="15">Decrease SP Usage</VALUE> <VALUE Lang="pe" Index="16">Resistance</VALUE> <VALUE Lang="pe" Index="17">Speed</VALUE> </WORD> <WORD Ver="1" Id="ITEM_SUMMON_INFO"> <VALUE Lang="pe" Index="0">Summon Mob Name:</VALUE> <VALUE Lang="pe" Index="1">Summon Mob Type:</VALUE> <VALUE Lang="pe" Index="2">Summon Mob HP:</VALUE> <VALUE Lang="pe" Index="3">Summon Mob Attack:</VALUE> </WORD> <WORD Ver="1" Id="ITEM_SEARCH_RESULT_BUTTON"> <VALUE Lang="pe" Index="0">Before</VALUE> <VALUE Lang="pe" Index="1">Next</VALUE> <VALUE Lang="pe" Index="2">Search Again</VALUE> <VALUE Lang="pe" Index="3">Arrange Again</VALUE> <VALUE Lang="pe" Index="4">Cancel</VALUE> </WORD> <WORD Ver="1" Id="ITEM_SEARCH_RESULT_TEXT"> <VALUE Lang="pe" Index="0">Search Item Name</VALUE> <VALUE Lang="pe" Index="1">Personal Shop Name</VALUE> <VALUE Lang="pe" Index="2">Position</VALUE> <VALUE Lang="pe" Index="3">Selling Price</VALUE> </WORD> <WORD Ver="1" Id="ITEM_SHOP_SEARCH_CLASS"> <VALUE Lang="pe" Index="0">Brawler</VALUE> <VALUE Lang="pe" Index="1">Swordsman</VALUE> <VALUE Lang="pe" Index="2">Shaman</VALUE> <VALUE Lang="pe" Index="3">Archer</VALUE> <VALUE Lang="pe" Index="4">Extreme</VALUE> <VALUE Lang="pe" Index="5">Gunner</VALUE> <VALUE Lang="pe" Index="6">Assassin</VALUE> </WORD> <WORD Ver="1" Id="ITEM_SHOP_SEARCH_NONE"> <VALUE Lang="pe" Index="0">None</VALUE> </WORD> <WORD Ver="1" Id="ITEM_SHOP_SEARCH_STATIC"> <VALUE Lang="pe" Index="0">Search item</VALUE> </WORD> <WORD Ver="1" Id="ITEM_SHOP_SEARCH_STATUS"> <VALUE Lang="pe" Index="0">Dex</VALUE> <VALUE Lang="pe" Index="1">Pow</VALUE> <VALUE Lang="pe" Index="2">Int</VALUE> </WORD> <WORD Ver="1" Id="ITEM_SHOP_SEARCH_TEXT"> <VALUE Lang="pe" Index="0">Search</VALUE> <VALUE Lang="pe" Index="1">Cancel</VALUE> <VALUE Lang="pe" Index="2">Item Name</VALUE> <VALUE Lang="pe" Index="3">Equipment Class</VALUE> <VALUE Lang="pe" Index="4">Item Type</VALUE> <VALUE Lang="pe" Index="5">Item Grade</VALUE> <VALUE Lang="pe" Index="6">Item Status</VALUE> <VALUE Lang="pe" Index="7">Condition</VALUE> </WORD> <WORD Ver="1" Id="ITEM_SHOP_SEARCH_TYPE"> <VALUE Lang="pe" Index="0">Sword</VALUE> <VALUE Lang="pe" Index="1">Blade</VALUE> <VALUE Lang="pe" Index="2">Bow</VALUE> <VALUE Lang="pe" Index="3">throw</VALUE> <VALUE Lang="pe" Index="4">Short Sword</VALUE> <VALUE Lang="pe" Index="5">Wood Stick</VALUE> <VALUE Lang="pe" Index="6">Fist</VALUE> <VALUE Lang="pe" Index="7">Throwing</VALUE> <VALUE Lang="pe" Index="8">Gun</VALUE> <VALUE Lang="pe" Index="9">Rail Gun</VALUE> <VALUE Lang="pe" Index="10">Portal Gun</VALUE> </WORD> <WORD Ver="1" Id="ITEM_SKILL_CONDITION"> <VALUE Lang="pe" Index="0">Learned the Skill Scroll</VALUE> <VALUE Lang="pe" Index="1">Skill Point Required</VALUE> <VALUE Lang="pe" Index="2">Skills</VALUE> </WORD> <WORD Ver="1" Id="ITEM_SUIT_COLOR_CHANGE"> <VALUE Lang="pe" Index="0">Dyeable</VALUE> <VALUE Lang="pe" Index="1">Not dyeable</VALUE> </WORD> <WORD Ver="1" Id="ITEM_TELEPORT_MAP"> <VALUE Lang="pe" Index="0">Moved map</VALUE> <VALUE Lang="pe" Index="1">Map position</VALUE> </WORD> <WORD Ver="1" Id="ITEM_TURN_INFO"> <VALUE Lang="pe" Index="0">Quantity</VALUE> </WORD> <WORD Ver="1" Id="ITEM_USABLE"> <VALUE Lang="pe" Index="0">Usable</VALUE> <VALUE Lang="pe" Index="1">Unusable</VALUE> </WORD> <!---add money 2 ---> <WORD Ver="1" Id="ITEM_FLAG"> <VALUE Lang="pe" Index="0">Sell to NPC</VALUE> <VALUE Lang="pe" Index="1">Tradable</VALUE> <VALUE Lang="pe" Index="2">Dropable</VALUE> <VALUE Lang="pe" Index="3">Event Item</VALUE> <VALUE Lang="pe" Index="4">Garbage Item</VALUE> <VALUE Lang="pe" Index="5">Store to Locker</VALUE> <VALUE Lang="pe" Index="6">Vote Item</VALUE> <VALUE Lang="pe" Index="7">Premium Item</VALUE> <VALUE Lang="pe" Index="8">Have Owner</VALUE> <VALUE Lang="pe" Index="9">Point Recover</VALUE> <VALUE Lang="pe" Index="10">Costume Combine Stat</VALUE> </WORD> <!-- add skill info flag --> <WORD Ver="1" Id="SKILL_FLAG_INFO"> <VALUE Lang="pe" Index="0">Melee Skill</VALUE> <VALUE Lang="pe" Index="1">Messile Skill</VALUE> <VALUE Lang="pe" Index="2">Magic Skill</VALUE> </WORD> <WORD Ver="1" Id="ITEM_VEHICLE_BATTERY"> <VALUE Lang="pe" Index="0">Resource :</VALUE> </WORD> <WORD Ver="1" Id="ITEM_VEHICLE_BOOST_LEARN"> <VALUE Lang="pe" Index="0">Booster: No yet to learn</VALUE> <VALUE Lang="pe" Index="1">Booster: Learned</VALUE> </WORD> <WORD Ver="1" Id="ITEM_VEHICLE_MODEL"> <VALUE Lang="pe" Index="0">Model Name:</VALUE> </WORD> <WORD Ver="1" Id="ITEM_VEHICLE_NAME"> <VALUE Lang="pe" Index="0">Type: </VALUE> </WORD> <WORD Ver="1" Id="ITEM_VEHICLE_SLOT"> <VALUE Lang="pe" Index="0">Skin : </VALUE> <VALUE Lang="pe" Index="1">Parts 1 :</VALUE> <VALUE Lang="pe" Index="2">Parts 2: </VALUE> <VALUE Lang="pe" Index="3">Parts 3 :</VALUE> <VALUE Lang="pe" Index="4">Parts 4 :</VALUE> <VALUE Lang="pe" Index="5">Parts 5 :</VALUE> <VALUE Lang="pe" Index="6">Parts 6 :</VALUE> <VALUE Lang="pe" Index="7">Parts 7 :</VALUE> <VALUE Lang="pe" Index="8">Parts 8 :</VALUE> </WORD> <WORD Ver="1" Id="ITEM_VEHICLE_TYPE_INFO"> <VALUE Lang="pe" Index="0">▼%s' Board Info▼</VALUE> </WORD> <WORD Ver="1" Id="ITEMBANK_NAME_STATIC"> <VALUE Lang="pe" Index="0">Item Bank</VALUE> </WORD> <WORD Ver="1" Id="ITEMBANK_REFRESH_BUTTON"> <VALUE Lang="pe" Index="0">Refresh</VALUE> </WORD> <WORD Ver="1" Id="ITEMSHOP_WINDOW_STATIC"> <VALUE Lang="pe" Index="0">Item Shop</VALUE> </WORD> <WORD Ver="1" Id="KEYSETTING_APPLYOK"> <VALUE Lang="pe" Index="0">BasicSet</VALUE> <VALUE Lang="pe" Index="1">Apply</VALUE> <VALUE Lang="pe" Index="2">OK</VALUE> </WORD> <WORD Ver="1" Id="KEYSETTING_MENUSHOTCUT"> <VALUE Lang="pe" Index="0">Inventory ShortKey</VALUE> <VALUE Lang="pe" Index="1">CharacterInfo ShortKey</VALUE> <VALUE Lang="pe" Index="2">SkillInfo ShortKey</VALUE> <VALUE Lang="pe" Index="3">Party ShortKey</VALUE> <VALUE Lang="pe" Index="4">Quest ShortKey</VALUE> <VALUE Lang="pe" Index="5">ClubInfo ShortKey</VALUE> <VALUE Lang="pe" Index="6">FriendList ShortKey</VALUE> <VALUE Lang="pe" Index="7">Minimap ShortKey</VALUE> <VALUE Lang="pe" Index="8">ChatMacro ShortKey</VALUE> <VALUE Lang="pe" Index="9">ItemBank ShortKey</VALUE> <VALUE Lang="pe" Index="10">ItemShop Shortkey</VALUE> <VALUE Lang="pe" Index="11">Run ShortKey</VALUE> <VALUE Lang="pe" Index="12">Help ShortKey</VALUE> <VALUE Lang="pe" Index="13">PetInfo ShortKey</VALUE> <VALUE Lang="pe" Index="14">AttackMode ShortKey</VALUE> <VALUE Lang="pe" Index="15">PkMode shortKey</VALUE> </WORD> <WORD Ver="1" Id="KEYSETTING_QUICKSKILL"> <VALUE Lang="pe" Index="0">SkillSlot ShortKey1</VALUE> <VALUE Lang="pe" Index="1">SkillSlot ShortKey2</VALUE> <VALUE Lang="pe" Index="2">SkillSlot ShortKey3</VALUE> <VALUE Lang="pe" Index="3">SkillSlot ShortKey4</VALUE> <VALUE Lang="pe" Index="4">SkillSlot ShortKey5</VALUE> <VALUE Lang="pe" Index="5">SkillSlot ShortKey6</VALUE> <VALUE Lang="pe" Index="6">SkillSlot ShortKey7</VALUE> <VALUE Lang="pe" Index="7">SkillSlot ShortKey8</VALUE> <VALUE Lang="pe" Index="8">SkillSlot ShortKey9</VALUE> <VALUE Lang="pe" Index="9">SkillSlot ShortKey0</VALUE> </WORD> <WORD Ver="1" Id="KEYSETTING_QUICKSLOT"> <VALUE Lang="pe" Index="0">QuickSlot ShortKey1</VALUE> <VALUE Lang="pe" Index="1">QuickSlot ShortKey2</VALUE> <VALUE Lang="pe" Index="2">QuickSlot ShortKey3</VALUE> <VALUE Lang="pe" Index="3">QuickSlot ShortKey4</VALUE> <VALUE Lang="pe" Index="4">QuickSlot ShortKey5</VALUE> <VALUE Lang="pe" Index="5">QuickSlot ShortKey6</VALUE> </WORD> <WORD Ver="1" Id="KEYSETTING_WINDOW_NAME_STATIC"> <VALUE Lang="pe" Index="0">GameKey Set</VALUE> </WORD> <WORD Ver="1" Id="LARGEMAP_WINDOW_STATIC"> <VALUE Lang="pe" Index="0">Map</VALUE> </WORD> <WORD Ver="1" Id="LOBY_BGM"> <VALUE Lang="Common" Index="0">intro.ogg</VALUE> <VALUE Lang="pe" Index="0">intro.ogg</VALUE> <VALUE Lang="pe" Index="1">centerarea.ogg</VALUE> </WORD> <WORD Ver="1" Id="LOGIN_PAGE"> <VALUE Lang="pe" Index="0">Log In</VALUE> </WORD> <WORD Ver="1" Id="LOGIN_PAGE_IDPW"> <VALUE Lang="pe" Index="0">User</VALUE> <VALUE Lang="pe" Index="1">Pass</VALUE> </WORD> <WORD Ver="1" Id="LOGIN_PAGE_IDSAVE_BACK"> <VALUE Lang="pe" Index="0">Remember Me?</VALUE> </WORD> <WORD Ver="1" Id="LOGIN_PAGE_OKCANCEL"> <VALUE Lang="pe" Index="0">OK</VALUE> <VALUE Lang="pe" Index="1">Cancel</VALUE> </WORD> <WORD Ver="1" Id="MAPMOVE_OKBUTTON"> <VALUE Lang="pe" Index="0">Move</VALUE> </WORD> <WORD Ver="1" Id="MARKET_NAME_STATIC"> <VALUE Lang="pe" Index="0">Store</VALUE> </WORD> <WORD Ver="1" Id="MARKET_WINDOW_PAGE_BUTTON"> <VALUE Lang="pe" Index="0">ARMs</VALUE> <VALUE Lang="pe" Index="1">Defensive Gears</VALUE> <VALUE Lang="pe" Index="2">Misc Goods</VALUE> </WORD> <WORD Ver="1" Id="INVENTORY_WINDOW_PAGE_BUTTON"> <VALUE Lang="pe" Index="0">Char.</VALUE> <VALUE Lang="pe" Index="1">Pet</VALUE> <VALUE Lang="pe" Index="2">Vehicle</VALUE> </WORD> <WORD Ver="1" Id="MINIPARTY_NAME_STATIC"> <VALUE Lang="pe" Index="0">Team</VALUE> </WORD> <WORD Ver="1" Id="MODAL_BUTTON"> <VALUE Lang="pe" Index="0">OK</VALUE> <VALUE Lang="pe" Index="1">Cancel</VALUE> <VALUE Lang="pe" Index="2">Yes</VALUE> <VALUE Lang="pe" Index="3">No</VALUE> <VALUE Lang="pe" Index="4">Edit</VALUE> <VALUE Lang="pe" Index="5">Done</VALUE> <VALUE Lang="pe" Index="5">Done</VALUE> </WORD> <WORD Ver="1" Id="MODAL_TITLE"> <VALUE Lang="pe" Index="0">Announcement</VALUE> <VALUE Lang="pe" Index="1">Question</VALUE> <VALUE Lang="pe" Index="2">Warning</VALUE> <VALUE Lang="pe" Index="3">Error</VALUE> <VALUE Lang="pe" Index="4">Critical</VALUE> <VALUE Lang="pe" Index="5">Enter</VALUE> </WORD> <WORD Ver="1" Id="MOVABLE_ON_CHAT_WINDOW"> <VALUE Lang="pe" Index="0">Be able use mouse to select item in the chatroom window</VALUE> </WORD> <WORD Ver="1" Id="NOT_USE_PREMIUM"> <VALUE Lang="pe" Index="0">Unable to Apply</VALUE> </WORD> <WORD Ver="1" Id="NOTE_WINDOW"> <VALUE Lang="pe" Index="0">Recieve</VALUE> <VALUE Lang="pe" Index="1">Send</VALUE> <VALUE Lang="pe" Index="2">Subject</VALUE> </WORD> <WORD Ver="1" Id="NOTIFY_NAME"> <VALUE Lang="pe" Index="0">Announcement</VALUE> </WORD> <WORD Ver="1" Id="P2PMENU"> <VALUE Lang="pe" Index="0">Trade</VALUE> <VALUE Lang="pe" Index="1">Whisper</VALUE> <VALUE Lang="pe" Index="2">Party Invite</VALUE> <VALUE Lang="pe" Index="3">Duel Challenge</VALUE> <VALUE Lang="pe" Index="4">Add Friend</VALUE> <VALUE Lang="pe" Index="5">Club Invite</VALUE> <VALUE Lang="pe" Index="6">League Invite</VALUE> <VALUE Lang="pe" Index="7">Club Battle</VALUE> <VALUE Lang="pe" Index="8">Union Club Battle Request</VALUE> <VALUE Lang="pe" Index="9">Invite to ride</VALUE> </WORD> <WORD Ver="1" Id="PARTY_LINK_SECTION"> <VALUE Lang="pe" Index="0">M</VALUE> <VALUE Lang="pe" Index="1">c</VALUE> </WORD> <WORD Ver="1" Id="PARTY_LINK_WINDOW"> <VALUE Lang="pe" Index="0">PartyRecruit</VALUE> <VALUE Lang="pe" Index="1">Classification</VALUE> <VALUE Lang="pe" Index="2">Class</VALUE> <VALUE Lang="pe" Index="3">Name</VALUE> <VALUE Lang="pe" Index="4">Party Request</VALUE> </WORD> <WORD Ver="1" Id="PARTY_MODAL_CONDITION"> <VALUE Lang="pe" Index="0">Item Allocation</VALUE> <VALUE Lang="pe" Index="1">Coin Allocation</VALUE> </WORD> <WORD Ver="1" Id="PARTY_MODAL_ITEM_OPTION"> <VALUE Lang="pe" Index="0">Killer</VALUE> <VALUE Lang="pe" Index="1">Free</VALUE> <VALUE Lang="pe" Index="2">Leader</VALUE> <VALUE Lang="pe" Index="3">Alternate</VALUE> </WORD> <WORD Ver="1" Id="PARTY_MODAL_MONEY_OPTION"> <VALUE Lang="pe" Index="0">Killer</VALUE> <VALUE Lang="pe" Index="1">Free</VALUE> <VALUE Lang="pe" Index="2">Leader</VALUE> <VALUE Lang="pe" Index="3">Even Share</VALUE> </WORD> <WORD Ver="1" Id="PARTY_MODAL_OPTION"> <VALUE Lang="pe" Index="0">Killer</VALUE> <VALUE Lang="pe" Index="1">Free</VALUE> <VALUE Lang="pe" Index="2">Leader</VALUE> <VALUE Lang="pe" Index="3">Alternate</VALUE> <VALUE Lang="pe" Index="4">Even Share</VALUE> </WORD> <WORD Ver="1" Id="PARTY_MODAL_TITLE"> <VALUE Lang="pe" Index="0">Party</VALUE> <VALUE Lang="pe" Index="1">Party Information</VALUE> </WORD> <WORD Ver="1" Id="PARTY_NAME_STATIC"> <VALUE Lang="pe" Index="0">Party</VALUE> </WORD> <WORD Ver="1" Id="PARTY_WINDOW_MASTER_MEMBER_STATIC"> <VALUE Lang="pe" Index="0">Party Leader</VALUE> <VALUE Lang="pe" Index="1">Party Member</VALUE> </WORD> <WORD Ver="1" Id="PET_NAME_STATIC"> <VALUE Lang="pe" Index="0">PET</VALUE> <VALUE Lang="pe" Index="1">PET Skill</VALUE> </WORD> <WORD Ver="1" Id="PET_REBIRTH_NAME_STATIC"> <VALUE Lang="pe" Index="0">Create the PET</VALUE> </WORD> <WORD Ver="1" Id="PET_TEXT_STATIC"> <VALUE Lang="pe" Index="0">Name</VALUE> <VALUE Lang="pe" Index="1">Type</VALUE> <VALUE Lang="pe" Index="2">Food</VALUE> <VALUE Lang="pe" Index="3">loyalty</VALUE> <VALUE Lang="pe" Index="4">Pet Skill</VALUE> <VALUE Lang="pe" Index="5">not exist</VALUE> <VALUE Lang="pe" Index="6">Skill-A</VALUE> <VALUE Lang="pe" Index="7">Skill-B</VALUE> </WORD> <WORD Ver="1" Id="PETCOLORCARD_WINDOW_TITLE"> <VALUE Lang="pe" Index="0">PET Color Card</VALUE> </WORD> <WORD Ver="1" Id="PETSTYLECARD_WINDOW_TITLE"> <VALUE Lang="pe" Index="0">PET Style Card</VALUE> </WORD> <WORD Ver="1" Id="POSTBOX_BUTTON"> <VALUE Lang="pe" Index="0">Mail received</VALUE> <VALUE Lang="pe" Index="1">Send Mail</VALUE> <VALUE Lang="pe" Index="2">Mail Tracking</VALUE> <VALUE Lang="pe" Index="3">Close</VALUE> </WORD> <WORD Ver="1" Id="POSTBOX_EXPIRE_DATE"> <VALUE Lang="pe" Index="0">Date</VALUE> </WORD> <WORD Ver="1" Id="POSTBOX_PAGE_FRIENDFIND_BUTTON"> <VALUE Lang="pe" Index="0">Friends List</VALUE> <VALUE Lang="pe" Index="1">Club List</VALUE> <VALUE Lang="pe" Index="2">Add</VALUE> </WORD> <WORD Ver="1" Id="POSTBOX_PAGE_HISTORY_TEXT"> <VALUE Lang="pe" Index="0">(Mail Bounce)</VALUE> <VALUE Lang="pe" Index="1">Receive Status: Unread</VALUE> <VALUE Lang="pe" Index="2">Receive Status: Read</VALUE> <VALUE Lang="pe" Index="3">(Deleted)</VALUE> <VALUE Lang="pe" Index="4">(Return mail - Delete)</VALUE> <VALUE Lang="pe" Index="5">(Send Bounce)</VALUE> </WORD> <WORD Ver="1" Id="POSTBOX_PAGE_PREVIEW_TEXTBOX"> <VALUE Lang="pe" Index="0">Remaining gold:</VALUE> </WORD> <WORD Ver="1" Id="POSTBOX_PAGE_READ_BUTTON"> <VALUE Lang="pe" Index="0">Find</VALUE> <VALUE Lang="pe" Index="1">Return</VALUE> <VALUE Lang="pe" Index="2">Delete</VALUE> <VALUE Lang="pe" Index="3">Reply</VALUE> <VALUE Lang="pe" Index="4">Consent</VALUE> <VALUE Lang="pe" Index="5">Rejected</VALUE> </WORD> <WORD Ver="1" Id="POSTBOX_PAGE_READ_TEXTBOX"> <VALUE Lang="pe" Index="0">Sent:</VALUE> <VALUE Lang="pe" Index="1">From:</VALUE> <VALUE Lang="pe" Index="2">Sent Items:</VALUE> <VALUE Lang="pe" Index="3">Sent Amount:</VALUE> <VALUE Lang="pe" Index="4">Charges:</VALUE> <VALUE Lang="pe" Index="5">Holding amount:</VALUE> <VALUE Lang="pe" Index="6">None</VALUE> <VALUE Lang="pe" Index="7"><Attachment Item></VALUE> </WORD> <WORD Ver="1" Id="POSTBOX_PAGE_RECEIVE_BUTTON"> <VALUE Lang="pe" Index="0">Delete</VALUE> </WORD> <WORD Ver="1" Id="POSTBOX_PAGE_SEND_BUTTON"> <VALUE Lang="pe" Index="0">Preview</VALUE> <VALUE Lang="pe" Index="1">Send</VALUE> </WORD> <WORD Ver="1" Id="POSTBOX_PAGE_SEND_TEXTBOX"> <VALUE Lang="pe" Index="0">Recipient</VALUE> <VALUE Lang="pe" Index="1">Zip Design</VALUE> <VALUE Lang="pe" Index="2">Title</VALUE> <VALUE Lang="pe" Index="3">Details</VALUE> <VALUE Lang="pe" Index="4">Send money</VALUE> <VALUE Lang="pe" Index="5">Billing</VALUE> <VALUE Lang="pe" Index="6">ITEM</VALUE> <VALUE Lang="pe" Index="7">Amount available:</VALUE> <VALUE Lang="pe" Index="8">Amount held</VALUE> <VALUE Lang="pe" Index="9">(%d/%d bytes)</VALUE> </WORD> <WORD Ver="1" Id="POSTBOX_PAGE_TITLE"> <VALUE Lang="pe" Index="0">Mail Received</VALUE> <VALUE Lang="pe" Index="1">Read mail</VALUE> <VALUE Lang="pe" Index="2">Send mail</VALUE> <VALUE Lang="pe" Index="3">Mail Tracking</VALUE> <VALUE Lang="pe" Index="4">Find Friends</VALUE> <VALUE Lang="pe" Index="5">Preview</VALUE> </WORD> <WORD Ver="1" Id="PRIVATE_MARKET"> <VALUE Lang="pe" Index="0">Personal Store</VALUE> </WORD> <WORD Ver="1" Id="PRIVATE_MARKET_BUTTON"> <VALUE Lang="pe" Index="0">Begin</VALUE> <VALUE Lang="pe" Index="1">End</VALUE> </WORD> <WORD Ver="1" Id="PRIVATE_MARKET_MAKE_BUTTON"> <VALUE Lang="pe" Index="0">OK</VALUE> <VALUE Lang="pe" Index="1">cancel</VALUE> </WORD> <WORD Ver="1" Id="PRIVATE_MARKET_NAME_STATIC"> <VALUE Lang="pe" Index="0">Personal Store</VALUE> </WORD> <WORD Ver="1" Id="PRIVATE_MARKET_SELL_WINDOW_STATICTEXT"> <VALUE Lang="pe" Index="0">Unit Price</VALUE> <VALUE Lang="pe" Index="1">Vending's Amount</VALUE> </WORD> <WORD Ver="1" Id="QUEST_ALARM"> <VALUE Lang="Common" Index="0">06000196.wav</VALUE> <VALUE Lang="pe" Index="0">06000196.wav</VALUE> </WORD> <WORD Ver="1" Id="QUEST_BEGIN_MONEY"> <VALUE Lang="pe" Index="0">Gold Needed</VALUE> </WORD> <WORD Ver="1" Id="QUEST_COMPLETE"> <VALUE Lang="pe" Index="0">Failure</VALUE> <VALUE Lang="pe" Index="1">Success</VALUE> </WORD> <WORD Ver="1" Id="QUEST_CONDITION"> <VALUE Lang="pe" Index="0">Requirement</VALUE> </WORD> <WORD Ver="1" Id="QUEST_CONDITION_TIME_UNIT"> <VALUE Lang="pe" Index="0">Hour</VALUE> <VALUE Lang="pe" Index="1">Minute</VALUE> </WORD> <WORD Ver="1" Id="QUEST_GIFT"> <VALUE Lang="pe" Index="0">Experience</VALUE> <VALUE Lang="pe" Index="1">Gold</VALUE> <VALUE Lang="pe" Index="2">Attribute</VALUE> <VALUE Lang="pe" Index="3">Life Pt</VALUE> <VALUE Lang="pe" Index="4">PK Off</VALUE> <VALUE Lang="pe" Index="5">Skills</VALUE> <VALUE Lang="pe" Index="6">Stat Point</VALUE> <VALUE Lang="pe" Index="7">Item Reward</VALUE> <VALUE Lang="pe" Index="8">Skill</VALUE> <VALUE Lang="pe" Index="9">Mission Reward.</VALUE> </WORD> <WORD Ver="1" Id="QUEST_HELPER_TEXT"> <VALUE Lang="pe" Index="0">Quest</VALUE> <VALUE Lang="pe" Index="1">Situations</VALUE> </WORD> <WORD Ver="1" Id="QUEST_LIST_BUTTON"> <VALUE Lang="pe" Index="0">On-Going Tasks</VALUE> <VALUE Lang="pe" Index="1">Completed Tasks</VALUE> <VALUE Lang="pe" Index="2">Detail</VALUE> </WORD> <WORD Ver="1" Id="QUEST_LIST_EXPLAIN"> <VALUE Lang="pe" Index="0">Skip</VALUE> </WORD> <WORD Ver="1" Id="QUEST_LIST_MORE"> <VALUE Lang="pe" Index="0">Skip</VALUE> </WORD> <WORD Ver="1" Id="QUEST_LIST_RESULT"> <VALUE Lang="pe" Index="0">Skip</VALUE> <VALUE Lang="pe" Index="1">Skip</VALUE> <VALUE Lang="pe" Index="2">Skip</VALUE> <VALUE Lang="pe" Index="3">Skip</VALUE> </WORD> <WORD Ver="1" Id="QUEST_LIST_STEP_PLUS"> <VALUE Lang="pe" Index="0">Skip</VALUE> </WORD> <WORD Ver="1" Id="QUEST_MAIN_BUTTON"> <VALUE Lang="pe" Index="0">Give Up</VALUE> <VALUE Lang="pe" Index="1">Detail</VALUE> <VALUE Lang="pe" Index="2">Back</VALUE> <VALUE Lang="pe" Index="3">complete</VALUE> <VALUE Lang="pe" Index="4">Reward</VALUE> </WORD> <WORD Ver="1" Id="QUEST_MAIN_CONDITION"> <VALUE Lang="pe" Index="0">Time Retriction</VALUE> <VALUE Lang="pe" Index="1">Number of People Retricton</VALUE> <VALUE Lang="pe" Index="2">Immortal</VALUE> </WORD> <WORD Ver="1" Id="QUEST_MAIN_ITEM_TITLE"> <VALUE Lang="pe" Index="0">Quest Items</VALUE> </WORD> <WORD Ver="1" Id="QUEST_STEP_BUTTON"> <VALUE Lang="pe" Index="0">Renounce</VALUE> <VALUE Lang="pe" Index="1">Back</VALUE> <VALUE Lang="pe" Index="2">listed on/released</VALUE> </WORD> <WORD Ver="1" Id="QUEST_STEP_ITEM_TITLE"> <VALUE Lang="pe" Index="0">Quest Item</VALUE> </WORD> <WORD Ver="1" Id="QUEST_TRYCOUNT"> <VALUE Lang="pe" Index="0">Time Limit</VALUE> </WORD> <WORD Ver="1" Id="QUEST_WINDOW_STATIC"> <VALUE Lang="pe" Index="0">Mission</VALUE> </WORD> <WORD Ver="1" Id="QUEST_MAIN_DESC_TITLE"> <VALUE Lang="pe" Index="0">Mission</VALUE> </WORD> <WORD Ver="1" Id="QUICK_POTION_SHORTCUT"> <VALUE Lang="pe" Index="0">Q</VALUE> <VALUE Lang="pe" Index="1">W</VALUE> <VALUE Lang="pe" Index="2">E</VALUE> <VALUE Lang="pe" Index="3">A</VALUE> <VALUE Lang="pe" Index="4">S</VALUE> <VALUE Lang="pe" Index="5">D</VALUE> </WORD> <WORD Ver="1" Id="QUIT_PARTY"> <VALUE Lang="pe" Index="0">Disband</VALUE> <VALUE Lang="pe" Index="1">Leave</VALUE> </WORD> <WORD Ver="1" Id="RANDOM_TIME_BUTTON"> <VALUE Lang="pe" Index="0">Limited Time</VALUE> </WORD> <WORD Ver="1" Id="REBIRTH_BUTTON"> <VALUE Lang="pe" Index="0">Revive</VALUE> <VALUE Lang="pe" Index="1">Used Revive's Ball</VALUE> <VALUE Lang="pe" Index="2">Restored EXP</VALUE> <VALUE Lang="pe" Index="3">Skip</VALUE> </WORD> <WORD Ver="1" Id="SECPASS_CHECKPAGE"> <VALUE Lang="pe" Index="0">2nd password confirmation</VALUE> </WORD> <WORD Ver="1" Id="SECPASS_CHECKPAGE_IDPW"> <VALUE Lang="pe" Index="0">ID</VALUE> <VALUE Lang="pe" Index="1">Password</VALUE> </WORD> <WORD Ver="1" Id="SECPASS_CHECKPAGE_OKCANCEL"> <VALUE Lang="pe" Index="0">OK</VALUE> <VALUE Lang="pe" Index="1">Cancel</VALUE> <VALUE Lang="pe" Index="2">confirm</VALUE> </WORD> <WORD Ver="1" Id="SECPASS_SETPAGE"> <VALUE Lang="pe" Index="0">Setted 2nd PW</VALUE> </WORD> <WORD Ver="1" Id="SECPASS_SETPAGE_OKCANCEL"> <VALUE Lang="pe" Index="0">OK</VALUE> <VALUE Lang="pe" Index="1">Cancel</VALUE> </WORD> <WORD Ver="1" Id="SECPASS_SETPAGE_PW"> <VALUE Lang="pe" Index="0">Password</VALUE> <VALUE Lang="pe" Index="1">Re-confirm</VALUE> </WORD> <WORD Ver="1" Id="SELECT_CHANNEL"> <VALUE Lang="Common" Index="0">Channel</VALUE> <VALUE Lang="pe" Index="0">Channel</VALUE> </WORD> <WORD Ver="1" Id="SELECT_CHARACTER_CARD"> <VALUE Lang="pe" Index="0">Character Cards</VALUE> </WORD> <WORD Ver="1" Id="SELECT_CHARACTER_CARD_STATIC"> <VALUE Lang="pe" Index="0">Number of Cards</VALUE> <VALUE Lang="pe" Index="1">Used Cards</VALUE> </WORD> <WORD Ver="1" Id="SELECT_CHARACTER_PAGE"> <VALUE Lang="pe" Index="0">Select Character</VALUE> </WORD> <WORD Ver="1" Id="SELECT_CHARACTER_PAGE_BUTTON"> <VALUE Lang="pe" Index="0">Create</VALUE> <VALUE Lang="pe" Index="1">Start</VALUE> <VALUE Lang="pe" Index="2">Delete</VALUE> <VALUE Lang="pe" Index="3">Cancel</VALUE> </WORD> <WORD Ver="1" Id="SELECT_CHARACTER_STATIC"> <VALUE Lang="pe" Index="0">Exp</VALUE> <VALUE Lang="pe" Index="1">Attribute</VALUE> <VALUE Lang="pe" Index="2">Character Location</VALUE> </WORD> <WORD Ver="1" Id="SELECT_CHINA_AREA"> <VALUE Lang="pe" Index="0">Choice area</VALUE> </WORD> <WORD Ver="1" Id="SELECT_SERVER"> <VALUE Lang="pe" Index="0">Server Select</VALUE> </WORD> <WORD Ver="1" Id="SELECT_SERVER_CONNECTQUIT"> <VALUE Lang="pe" Index="0">Connect</VALUE> <VALUE Lang="pe" Index="1">Exit</VALUE> <VALUE Lang="pe" Index="2">Retry</VALUE> </WORD> <WORD Ver="1" Id="SERVER_CHANNEL"> <VALUE Lang="pe" Index="0">Channel</VALUE> </WORD> <WORD Ver="1" Id="SERVER_NAME"> <VALUE Lang="pe" Index="0">NULL</VALUE> </WORD> <WORD Ver="1" Id="SERVER_STATE"> <VALUE Lang="pe" Index="0">Smooth</VALUE> <VALUE Lang="pe" Index="1">Normal</VALUE> <VALUE Lang="pe" Index="2">Busy</VALUE> <VALUE Lang="pe" Index="3">Full</VALUE> </WORD> <WORD Ver="1" Id="SERVER_TIME"> <VALUE Lang="pe" Index="0">Server time</VALUE> </WORD> <WORD Ver="1" Id="SKILL_ADVANCED_INFO"> <VALUE Lang="pe" Index="0">Skill</VALUE> <VALUE Lang="pe" Index="1">Skill Level</VALUE> <VALUE Lang="pe" Index="2">Skill Point</VALUE> <VALUE Lang="pe" Index="3">Character Level</VALUE> <VALUE Lang="pe" Index="4">Character Reborn</VALUE> <VALUE Lang="pe" Index="5">Gold</VALUE> <VALUE Lang="pe" Index="6">Premium Point</VALUE> <VALUE Lang="pe" Index="7">Vote Point</VALUE> </WORD> <WORD Ver="1" Id="SKILL_ADVANCED_INFO_STATS"> <VALUE Lang="pe" Index="0">Pow</VALUE> <VALUE Lang="pe" Index="1">Vit</VALUE> <VALUE Lang="pe" Index="2">Spi</VALUE> <VALUE Lang="pe" Index="3">Dex</VALUE> <VALUE Lang="pe" Index="4">Rage</VALUE> <VALUE Lang="pe" Index="5">Stm</VALUE> </WORD> <WORD Ver="1" Id="SKILL_ADVANCED_SAPPLY"> <VALUE Lang="pe" Index="0">Applicable type</VALUE> </WORD> <WORD Ver="1" Id="SKILL_ADVANCED_TARGET_RANGE"> <VALUE Lang="pe" Index="0">Maximum Range Limit</VALUE> </WORD> <WORD Ver="1" Id="SKILL_ADVANCED_USE_ITEM"> <VALUE Lang="pe" Index="0">Sword</VALUE> <VALUE Lang="pe" Index="1">Blade</VALUE> <VALUE Lang="pe" Index="2">Sword/Blade</VALUE> <VALUE Lang="pe" Index="3">Rifle</VALUE> <VALUE Lang="pe" Index="4">Spear</VALUE> <VALUE Lang="pe" Index="5">Club</VALUE> <VALUE Lang="pe" Index="6">Gaunt</VALUE> <VALUE Lang="pe" Index="7">Bow</VALUE> <VALUE Lang="pe" Index="8">Pistol</VALUE> <VALUE Lang="pe" Index="9">Gun Type</VALUE> <VALUE Lang="pe" Index="10">Rail Gun Type</VALUE> <VALUE Lang="pe" Index="11">Portal Gun Type</VALUE> <VALUE Lang="pe" Index="12">Gun Type</VALUE> <VALUE Lang="pe" Index="13">Dual Spear</VALUE> <VALUE Lang="pe" Index="14">Shuriken</VALUE> <VALUE Lang="pe" Index="15">Scythe</VALUE> <VALUE Lang="pe" Index="16">D KO GETS 3</VALUE> </WORD> <WORD Ver="1" Id="SKILL_ADVANCED_USE_ITEM_LR_HAND"> <VALUE Lang="pe" Index="0">Weapon</VALUE> <VALUE Lang="pe" Index="1">Weapon</VALUE> </WORD> <WORD Ver="1" Id="SKILL_BASIC_INFO"> <VALUE Lang="pe" Index="0">Name</VALUE> <VALUE Lang="pe" Index="1">Skill Rank</VALUE> <VALUE Lang="pe" Index="2">Info</VALUE> <VALUE Lang="pe" Index="3">Class</VALUE> <VALUE Lang="pe" Index="4">Character Level</VALUE> <VALUE Lang="pe" Index="5">Type</VALUE> </WORD> <WORD Ver="1" Id="SKILL_CATEGORY"> <VALUE Lang="pe" Index="0">Information</VALUE> <VALUE Lang="pe" Index="1">Required Weapon</VALUE> <VALUE Lang="pe" Index="2">Attribute</VALUE> <VALUE Lang="pe" Index="3">Consumption</VALUE> <VALUE Lang="pe" Index="4">Hit Effects</VALUE> <VALUE Lang="pe" Index="5">Appended Effect</VALUE> <VALUE Lang="pe" Index="6">Skill Effects</VALUE> <VALUE Lang="pe" Index="7">Next Level Requirement</VALUE> <VALUE Lang="pe" Index="8">Description</VALUE> </WORD> <WORD Ver="1" Id="SKILL_CDATA_CVL_BASIC"> <VALUE Lang="pe" Index="0">Cooldown (Seconds)</VALUE> <VALUE Lang="pe" Index="1">Duration (Seconds)</VALUE> <VALUE Lang="pe" Index="2">Skill Range</VALUE> <VALUE Lang="pe" Index="3">Number of Hits</VALUE> <VALUE Lang="pe" Index="4">Hit Area (Degrees)</VALUE> <VALUE Lang="pe" Index="5">Penetrate Level</VALUE> <VALUE Lang="pe" Index="6">Number of Targets</VALUE> </WORD> <WORD Ver="1" Id="SKILL_CDATA_CVL_BASIC_USE_VALUE"> <VALUE Lang="pe" Index="0">Arrows Consumption</VALUE> <VALUE Lang="pe" Index="1">Talismans Consumption</VALUE> <VALUE Lang="pe" Index="2">Experience Consumption</VALUE> <VALUE Lang="pe" Index="3">HP's Consumption</VALUE> <VALUE Lang="pe" Index="4">MP's Consumption</VALUE> <VALUE Lang="pe" Index="5">SP's Consumption.</VALUE> <VALUE Lang="pe" Index="6">CP Consumption</VALUE> <VALUE Lang="pe" Index="7">Number of consumable Neutral Shot</VALUE> <VALUE Lang="pe" Index="8">Bullets Consumption</VALUE> <VALUE Lang="pe" Index="9">New CP Consumption</VALUE> <VALUE Lang="pe" Index="10">New Bullets Consumption</VALUE> <VALUE Lang="pe" Index="11">New Extra Consumption</VALUE> </WORD> <WORD Ver="1" Id="SKILL_ETC_MASTER"> <VALUE Lang="pe" Index="0">Master Skill</VALUE> </WORD> <WORD Ver="1" Id="SKILL_NAME_STATIC"> <VALUE Lang="pe" Index="0">Skills</VALUE> </WORD> <WORD Ver="1" Id="SKILL_NEXTLEVEL"> <VALUE Lang="pe" Index="0">Next Level</VALUE> </WORD> <WORD Ver="1" Id="SKILL_SLOT"> <VALUE Lang="pe" Index="0">Rank</VALUE> <VALUE Lang="pe" Index="1">Passive</VALUE> <VALUE Lang="pe" Index="2">Point Needed</VALUE> <VALUE Lang="pe" Index="3">Level</VALUE> <VALUE Lang="pe" Index="4">Master</VALUE> </WORD> <WORD Ver="1" Id="RNSKILL_SLOT"> <VALUE Lang="pe" Index="0">Rank</VALUE> <VALUE Lang="pe" Index="1">Passive</VALUE> <VALUE Lang="pe" Index="2">Point Needed</VALUE> <VALUE Lang="pe" Index="3">Lv</VALUE> <VALUE Lang="pe" Index="4">Master</VALUE> <VALUE Lang="pe" Index="5">สกิวก่อนหน้า</VALUE> <VALUE Lang="pe" Index="6">Pow</VALUE> <VALUE Lang="pe" Index="7">Dex</VALUE> <VALUE Lang="pe" Index="8">Spi</VALUE> <VALUE Lang="pe" Index="9">Str</VALUE> <VALUE Lang="pe" Index="10">Sta</VALUE> <VALUE Lang="pe" Index="11">Int</VALUE> </WORD> <WORD Ver="1" Id="SKILL_SPEC_TYPE"> <VALUE Lang="pe" Index="0">Function</VALUE> </WORD> <WORD Ver="1" Id="SKILL_STATE_BLOW"> <VALUE Lang="pe" Index="0">Chances</VALUE> </WORD> <WORD Ver="1" Id="SKILL_TAB_INFO"> <VALUE Lang="Common" Index="0">F1</VALUE> <VALUE Lang="pe" Index="0">F1</VALUE> <VALUE Lang="Common" Index="1">F2</VALUE> <VALUE Lang="pe" Index="1">F2</VALUE> <VALUE Lang="Common" Index="2">F3</VALUE> <VALUE Lang="pe" Index="2">F3</VALUE> <VALUE Lang="Common" Index="3">F4</VALUE> <VALUE Lang="pe" Index="3">F4</VALUE> </WORD> <WORD Ver="1" Id="SKILL_TAB_TITLE_ARCHER"> <VALUE Lang="pe" Index="0">Dex</VALUE> <VALUE Lang="pe" Index="1">Str</VALUE> <VALUE Lang="pe" Index="2">Int</VALUE> <VALUE Lang="pe" Index="3">Etc</VALUE> </WORD> <WORD Ver="1" Id="SKILL_TAB_TITLE_ARMS"> <VALUE Lang="pe" Index="0">Dex</VALUE> <VALUE Lang="pe" Index="1">Int</VALUE> <VALUE Lang="pe" Index="2">Str</VALUE> <VALUE Lang="pe" Index="3">Etc</VALUE> </WORD> <WORD Ver="1" Id="SKILL_TAB_TITLE_EXTREME"> <VALUE Lang="pe" Index="0">Brawler</VALUE> <VALUE Lang="pe" Index="1">Swordie</VALUE> <VALUE Lang="pe" Index="2">Archer</VALUE> <VALUE Lang="pe" Index="3">Shaman</VALUE> </WORD> <WORD Ver="1" Id="SKILL_TAB_TITLE_FIGHTER"> <VALUE Lang="pe" Index="0">Dex</VALUE> <VALUE Lang="pe" Index="1">Str</VALUE> <VALUE Lang="pe" Index="2">Int</VALUE> <VALUE Lang="pe" Index="3">Etc</VALUE> </WORD> <WORD Ver="1" Id="SKILL_TAB_TITLE_SPIRIT"> <VALUE Lang="pe" Index="0">Str</VALUE> <VALUE Lang="pe" Index="1">Attack</VALUE> <VALUE Lang="pe" Index="2">Support</VALUE> <VALUE Lang="pe" Index="3">Etc</VALUE> </WORD> <WORD Ver="1" Id="SKILL_TAB_TITLE_SCIENCE"> <VALUE Lang="pe" Index="0">Chemistry</VALUE> <VALUE Lang="pe" Index="1">Biology</VALUE> <VALUE Lang="pe" Index="2">Physics </VALUE> <VALUE Lang="pe" Index="3">Basic</VALUE> </WORD> <WORD Ver="1" Id="SKILL_TAB_TITLE_ASSASSIN"> <VALUE Lang="pe" Index="0">Scythe</VALUE> <VALUE Lang="pe" Index="1">Dual Spear </VALUE> <VALUE Lang="pe" Index="2">Shuriken</VALUE> <VALUE Lang="pe" Index="3">Basic</VALUE> </WORD> <WORD Ver="1" Id="SKILL_TEXTURE"> <VALUE Lang="Common" Index="0">4</VALUE> <VALUE Lang="pe" Index="0">4</VALUE> <VALUE Lang="Common" Index="1">skill_Archer.dds</VALUE> <VALUE Lang="pe" Index="1">skill_archer.dds</VALUE> <VALUE Lang="Common" Index="2">skill_Fighter.dds</VALUE> <VALUE Lang="pe" Index="2">skill_fighter.dds</VALUE> <VALUE Lang="Common" Index="3">skill_Knight.dds</VALUE> <VALUE Lang="pe" Index="3">skill_knight.dds</VALUE> <VALUE Lang="Common" Index="4">skill_Magic.dds</VALUE> <VALUE Lang="pe" Index="4">skill_magic.dds</VALUE> </WORD> <WORD Ver="1" Id="SKILL_WINDOW_REST_POINT_STATIC"> <VALUE Lang="pe" Index="0">Skill Points</VALUE> </WORD> <WORD Ver="1" Id="SNS_FACEBOOK_PAGE_BUTTON"> <VALUE Lang="pe" Index="0">Skip</VALUE> <VALUE Lang="pe" Index="1">Skip</VALUE> <VALUE Lang="pe" Index="2">Skip</VALUE> </WORD> <WORD Ver="1" Id="SNS_FACEBOOK_PAGE_TEXT"> <VALUE Lang="pe" Index="0">Wall</VALUE> <VALUE Lang="pe" Index="1">Screenshot album</VALUE> <VALUE Lang="pe" Index="2">Friend Request</VALUE> <VALUE Lang="pe" Index="3">None</VALUE> </WORD> <WORD Ver="1" Id="SNS_PAGE_BUTTON"> <VALUE Lang="pe" Index="0">SNS Menu</VALUE> </WORD> <WORD Ver="1" Id="SNS_TWITTER_PAGE_BUTTON"> <VALUE Lang="pe" Index="0">Skip</VALUE> <VALUE Lang="pe" Index="1">Skip</VALUE> <VALUE Lang="pe" Index="2">Skip</VALUE> </WORD> <WORD Ver="1" Id="SNS_TWITTER_PAGE_TEXT"> <VALUE Lang="pe" Index="0">Skip</VALUE> <VALUE Lang="pe" Index="1">Following</VALUE> </WORD> <WORD Ver="1" Id="STATSRESET_BUTTON"> <VALUE Lang="pe" Index="0">Yes</VALUE> <VALUE Lang="pe" Index="1">No</VALUE> <VALUE Lang="pe" Index="2">Reset</VALUE> </WORD> <WORD Ver="1" Id="STATSRESET_NAME_STATIC"> <VALUE Lang="pe" Index="0">Reset the stat</VALUE> </WORD> <WORD Ver="1" Id="STATSRESET_RETURN_ITEM_TEXT_NUM"> <VALUE Lang="pe" Index="0">Review</VALUE> </WORD> <WORD Ver="1" Id="STORAGE_CARD_NUMBER"> <VALUE Lang="pe" Index="0">Number2</VALUE> <VALUE Lang="pe" Index="1">Number3</VALUE> <VALUE Lang="pe" Index="2">Number4</VALUE> </WORD> <WORD Ver="1" Id="STORAGE_NAME_STATIC"> <VALUE Lang="pe" Index="0">Locker</VALUE> </WORD> <WORD Ver="1" Id="STORAGE_TIMELEFT_ONELINE"> <VALUE Lang="pe" Index="0">%d Years %d Months %d Days %d Hours %d Minutes Left</VALUE> </WORD> <WORD Ver="1" Id="STORAGE_USABLE"> <VALUE Lang="pe" Index="0">Apply</VALUE> <VALUE Lang="pe" Index="1">Unable to Apply</VALUE> </WORD> <WORD Ver="1" Id="SUBMASTER_OPTION"> <VALUE Lang="pe" Index="0">Powers</VALUE> <VALUE Lang="pe" Index="1">Recruit</VALUE> <VALUE Lang="pe" Index="2">Expel</VALUE> <VALUE Lang="pe" Index="3">Announcement</VALUE> <VALUE Lang="pe" Index="4">Badge</VALUE> <VALUE Lang="pe" Index="5">Authentication of Leadership Organization</VALUE> <VALUE Lang="pe" Index="6">Club Challenge</VALUE> </WORD> <WORD Ver="1" Id="SUMMON_WINDOW_STATIC"> <VALUE Lang="pe" Index="0">Summon Monster</VALUE> </WORD> <WORD Ver="1" Id="SUMMON_WINDOW_TEXT"> <VALUE Lang="pe" Index="0">Basic Information</VALUE> <VALUE Lang="pe" Index="1">Name</VALUE> <VALUE Lang="pe" Index="2">Level</VALUE> <VALUE Lang="pe" Index="3">Status</VALUE> <VALUE Lang="pe" Index="4">HP</VALUE> <VALUE Lang="pe" Index="5">Attack</VALUE> <VALUE Lang="pe" Index="6">Defense</VALUE> <VALUE Lang="pe" Index="7">Hit Rate</VALUE> <VALUE Lang="pe" Index="8">AvoidRate</VALUE> <VALUE Lang="pe" Index="9">Resistance</VALUE> <VALUE Lang="pe" Index="10">Fire</VALUE> <VALUE Lang="pe" Index="11">Ice</VALUE> <VALUE Lang="pe" Index="12">Electric</VALUE> <VALUE Lang="pe" Index="13">Poison</VALUE> <VALUE Lang="pe" Index="14">Air</VALUE> <VALUE Lang="pe" Index="15">Recovery Potion</VALUE> <VALUE Lang="pe" Index="16">Close</VALUE> </WORD> <WORD Ver="1" Id="SYSTEM_MESSAGE_FADE"> <VALUE Lang="Common" Index="0">9.0</VALUE> <VALUE Lang="pe" Index="0">9.0</VALUE> <VALUE Lang="Common" Index="1">3.0</VALUE> <VALUE Lang="pe" Index="1">3.0</VALUE> <VALUE Lang="Common" Index="2">120.0</VALUE> <VALUE Lang="pe" Index="2">120.0</VALUE> </WORD> <WORD Ver="1" Id="TAXI_TITLE"> <VALUE Lang="pe" Index="0">Regional classification</VALUE> <VALUE Lang="pe" Index="1">Taxi Station</VALUE> </WORD> <WORD Ver="1" Id="TAXI_WINDOW_NAME_STATIC"> <VALUE Lang="pe" Index="0">Taxi</VALUE> </WORD> <WORD Ver="1" Id="TEMPINVEN_TYPE"> <VALUE Lang="pe" Index="0">None</VALUE> <VALUE Lang="pe" Index="1">Mailbox</VALUE> </WORD> <WORD Ver="1" Id="TIP_FILE"> <VALUE Lang="Common" Index="0">tip.txt</VALUE> <VALUE Lang="pe" Index="0">tip.txt</VALUE> </WORD> <WORD Ver="1" Id="TRADE_LOCK_BUTTON"> <VALUE Lang="pe" Index="0">Close The Trade Window</VALUE> </WORD> <WORD Ver="1" Id="TRADE_NAME_STATIC"> <VALUE Lang="pe" Index="0">Transaction</VALUE> </WORD> <WORD Ver="1" Id="TRADE_OKCANCEL_BUTTON"> <VALUE Lang="pe" Index="0">Accept</VALUE> <VALUE Lang="pe" Index="1">Refuse</VALUE> </WORD> <WORD Ver="1" Id="TRADEINVENTORY_NAME_STATIC"> <VALUE Lang="pe" Index="0">Equipment's Tool</VALUE> </WORD> <WORD Ver="1" Id="UNLIMITED"> <VALUE Lang="pe" Index="0">Infinite</VALUE> </WORD> <WORD Ver="1" Id="VEHICLE_NAME_STATIC"> <VALUE Lang="pe" Index="0">S.C</VALUE> <VALUE Lang="pe" Index="1">S.C</VALUE> </WORD> <WORD Ver="1" Id="VEHICLE_TEXT_STATIC"> <VALUE Lang="pe" Index="0">Name</VALUE> <VALUE Lang="pe" Index="1">Model</VALUE> <VALUE Lang="pe" Index="2">Battery</VALUE> <VALUE Lang="pe" Index="3">No</VALUE> </WORD> <WORD Ver="1" Id="VNGAINSYSTEM_3TIME_STATIC"> <VALUE Lang="pe" Index="0">3 Hours</VALUE> </WORD> <WORD Ver="1" Id="VNGAINSYSTEM_5TIME_STATIC"> <VALUE Lang="pe" Index="0">5 Hours</VALUE> </WORD> <WORD Ver="1" Id="VNGAINSYSTEM_EXP_STATIC"> <VALUE Lang="pe" Index="0">EXP</VALUE> </WORD> <WORD Ver="1" Id="VNGAINSYSTEM_ITEMCNT_STATIC"> <VALUE Lang="pe" Index="0">Gunakan Item</VALUE> </WORD> <WORD Ver="1" Id="VNGAINSYSTEM_ITEMRESET_BUTTON"> <VALUE Lang="pe" Index="0">Set ulang semua item</VALUE> </WORD> <WORD Ver="1" Id="VNGAINSYSTEM_NAME_STATIC"> <VALUE Lang="pe" Index="0">Simpan Inventory</VALUE> </WORD> <WORD Ver="1" Id="WAITSERVER_CANCELBUTTON"> <VALUE Lang="pe" Index="0">Cancel</VALUE> </WORD> <WORD Ver="1" Id="WAITSERVER_OKBUTTON"> <VALUE Lang="pe" Index="0">OK</VALUE> </WORD> <WORD Ver="1" Id="WAITSERVER_TIMELEFT_UNIT"> <VALUE Lang="pe" Index="0">Second</VALUE> </WORD> <WORD Ver="1" Id="WEAR_ITEM"> <VALUE Lang="pe" Index="0">Current Equipment</VALUE> </WORD> <!-- add money 2--> <WORD Ver="1" Id="INVENTORY_CURRENCY"> <VALUE Lang="pe" Index="0">Gold:</VALUE> <VALUE Lang="pe" Index="1">Vote Point:</VALUE> <VALUE Lang="pe" Index="2">Prem Point:</VALUE> </WORD> <!--juver dev --> <WORD Ver="1" Id="2012_HAIR_NAME"> <VALUE Lang="pe" Index="0">Hair Type A</VALUE> <VALUE Lang="pe" Index="1">Hair Type B</VALUE> <VALUE Lang="pe" Index="2">Hair Type C</VALUE> <VALUE Lang="pe" Index="3">Hair Type D</VALUE> <VALUE Lang="pe" Index="4">Hair Type E</VALUE> <VALUE Lang="pe" Index="5">Hair Type F</VALUE> <VALUE Lang="pe" Index="6">Hair Type G</VALUE> <VALUE Lang="pe" Index="7">Hair Type H</VALUE> <VALUE Lang="pe" Index="8">Hair Type I</VALUE> <VALUE Lang="pe" Index="9">Hair Type J</VALUE> <VALUE Lang="pe" Index="10">Hair Type K</VALUE> <VALUE Lang="pe" Index="11">Hair Type L</VALUE> <VALUE Lang="pe" Index="12">Hair Type M</VALUE> <VALUE Lang="pe" Index="13">Hair Type N</VALUE> <VALUE Lang="pe" Index="14">Hair Type O</VALUE> <VALUE Lang="pe" Index="15">Hair Type P</VALUE> <VALUE Lang="pe" Index="16">Hair Type Q</VALUE> <VALUE Lang="pe" Index="17">Hair Type R</VALUE> <VALUE Lang="pe" Index="18">Hair Type S</VALUE> <VALUE Lang="pe" Index="19">Hair Type T</VALUE> <VALUE Lang="pe" Index="20">Hair Type U</VALUE> <VALUE Lang="pe" Index="21">Hair Type V</VALUE> <VALUE Lang="pe" Index="22">Hair Type W</VALUE> <VALUE Lang="pe" Index="23">Hair Type X</VALUE> <VALUE Lang="pe" Index="24">Hair Type Y</VALUE> <VALUE Lang="pe" Index="25">Hair Type Z</VALUE> </WORD> <WORD Ver="1" Id="2012_FACE_NAME"> <VALUE Lang="pe" Index="0">Face Type A</VALUE> <VALUE Lang="pe" Index="1">Face Type B</VALUE> <VALUE Lang="pe" Index="2">Face Type C</VALUE> <VALUE Lang="pe" Index="3">Face Type D</VALUE> <VALUE Lang="pe" Index="4">Face Type E</VALUE> <VALUE Lang="pe" Index="5">Face Type F</VALUE> <VALUE Lang="pe" Index="6">Face Type G</VALUE> <VALUE Lang="pe" Index="7">Face Type H</VALUE> <VALUE Lang="pe" Index="8">Face Type I</VALUE> <VALUE Lang="pe" Index="9">Face Type J</VALUE> <VALUE Lang="pe" Index="10">Face Type K</VALUE> <VALUE Lang="pe" Index="11">Face Type L</VALUE> <VALUE Lang="pe" Index="12">Face Type M</VALUE> <VALUE Lang="pe" Index="13">Face Type N</VALUE> <VALUE Lang="pe" Index="14">Face Type O</VALUE> <VALUE Lang="pe" Index="15">Face Type P</VALUE> <VALUE Lang="pe" Index="16">Face Type Q</VALUE> <VALUE Lang="pe" Index="17">Face Type R</VALUE> <VALUE Lang="pe" Index="18">Face Type S</VALUE> <VALUE Lang="pe" Index="19">Face Type T</VALUE> <VALUE Lang="pe" Index="20">Face Type U</VALUE> <VALUE Lang="pe" Index="21">Face Type V</VALUE> <VALUE Lang="pe" Index="22">Face Type W</VALUE> <VALUE Lang="pe" Index="23">Face Type X</VALUE> <VALUE Lang="pe" Index="24">Face Type Y</VALUE> <VALUE Lang="pe" Index="25">Face Type Z</VALUE> </WORD> <WORD Ver="1" Id="RNCHARACTER_WINDOW_CHAR_TAP"> <VALUE Lang="pe" Index="0">Character</VALUE> <VALUE Lang="pe" Index="1">Vehicle</VALUE> <VALUE Lang="pe" Index="2">Pet</VALUE> </WORD> <WORD Ver="1" Id="NEW_INVENTORY_BUTTON"> <VALUE Lang="pe" Index="0">Bag</VALUE> <VALUE Lang="pe" Index="1">Bank</VALUE> <VALUE Lang="pe" Index="2">List</VALUE> </WORD> <WORD Ver="1" Id="NEW_INVENTORY_BUTTON_SLOT"> <VALUE Lang="pe" Index="0">1</VALUE> <VALUE Lang="pe" Index="1">2</VALUE> <VALUE Lang="pe" Index="2">3</VALUE> <VALUE Lang="pe" Index="3">4</VALUE> <VALUE Lang="pe" Index="4">5</VALUE> <VALUE Lang="pe" Index="5">6</VALUE> </WORD> <WORD Ver="1" Id="DIALOGUE_BUTTON"> <VALUE Lang="pe" Index="0">Close</VALUE> <VALUE Lang="pe" Index="1">Buy</VALUE> </WORD> <WORD Ver="1" Id="DIALOGUE_WINDOW_PAGE_BUTTON"> <VALUE Lang="pe" Index="0">Arms</VALUE> <VALUE Lang="pe" Index="1">Clothes</VALUE> <VALUE Lang="pe" Index="2">ETC</VALUE> <VALUE Lang="pe" Index="3">Dialogue</VALUE> <VALUE Lang="pe" Index="4">You Have: </VALUE> <VALUE Lang="pe" Index="5">You have</VALUE> </WORD> <WORD Ver="1" Id="NEW_TEXT_DIALOGUE_WINDOW_PAGE"> <VALUE Lang="pe" Index="0">Interested items</VALUE> <VALUE Lang="pe" Index="1">You can use</VALUE> <VALUE Lang="pe" Index="2">You can buy</VALUE> </WORD> </TEXT>
JUST COPY AND PASTE
requested by hakimi93 - characterwindow
![]()
CharacterWindow.cpp
Code:#include "StdAfx.h" #include "./CharacterWindow.h" #include "DxGlobalStage.h" #include "./GLCharClient.h" #include "./GLFactEffect.h" #include "./GLGaeaClient.h" #include "../EngineUILib/GUInterface/BasicTextBox.h" #include "../EngineUILib/GUInterface/BasicProgressBar.h" #include "../EngineUILib/GUInterface/BasicButton.h" #include "../EngineLib/DxCommon/d3dfont.h" #include "GLCharacter.h" #include "DxGameStage.h" #include "../RanClientUILib/Interface/InnerInterface.h" #include "../Interface/BasicTextButton.h" #include "../Interface/UITextControl.h" #include "../Interface/GameTextControl.h" #include "../RanClientLib/G-Logic/GLGaeaClient.h" #include "BasicComboBox.h" #include "BasicComboBoxRollOver.h" #include "DxEffectMan.h" #include "DxEnvironment.h" #include "DxSurfaceTex.h" #include "DxGlowMan.h" #include "DxPostProcess.h" #include "DxCubeMap.h" #include "DxSkyMan.h" #include "DxEffGroupPlayer.h" #include "../EngineLib/DxCommon/DxViewPort.h" #include "../EngineLib/DxCommon/DxFontMan.h" #include "../EngineLib/DxCommon/DxInputDevice.h" #include "../EngineLib/DxCommon/DxLightMan.h" #include "DxSkinChar.h" #include "BasicLineBox.h" #include "BasicTextBoxEx.h" #include "InventoryPageWear.h" #include "InventoryPageWearEx.h" #ifdef _DEBUG #define new DEBUG_NEW #endif CCharacterWindow::CCharacterWindow () : m_pNameText ( NULL ), m_pLevelText ( NULL ), m_pButtonOk ( NULL ), m_pButtonCancel ( NULL ), m_pPageWear( NULL ), m_pPageWearEx( NULL ), m_pPointText ( NULL ), //Left m_pPowText ( NULL ), m_pDexText ( NULL ), m_pSpiText ( NULL ), //m_pIntText ( NULL ), m_pStrText ( NULL ), m_pStaText ( NULL ), //Right m_pPowTextUp ( NULL ), m_pDexTextUp ( NULL ), m_pSpiTextUp ( NULL ), m_pIntTextUp ( NULL ), m_pStrTextUp ( NULL ), m_pStaTextUp ( NULL ), m_pClubText ( NULL ), m_pNewPow ( 0 ), m_pNewDex ( 0 ), m_pNewSpi ( 0 ), m_pNewStr ( 0 ), m_pNewSta ( 0 ), m_pNewPoint ( 0 ), nIndex ( 0 ), //Left m_pDamageHighText ( NULL ), //¤ÇÒÁáçÊÙ§ÊØ´ m_pDamageLowText ( NULL ), //¤ÇÒÁáçµèÓÊØ´ m_pDefenseText ( NULL ), //»éͧ¡Ñ¹ m_pReqPaText ( NULL ), //¶¹Ñ´ m_pReqSaText ( NULL ), //àÅç§ m_pReqMaText ( NULL ), //¾Åѧ§Ò¹ m_pHitRateText ( NULL ), //â¨ÁµÕ m_pAvoidRateText ( NULL ), //ËźËÅÕ¡ m_pHPText ( NULL ), //HP m_pMPText ( NULL ), //MP m_pSPText ( NULL ), //SP //Right m_pDamageHighTextUp ( NULL ), //¤ÇÒÁáçÊÙ§ÊØ´ m_pDamageLowTextUp ( NULL ), //¤ÇÒÁáçµèÓÊØ´ m_pDefenseTextUp ( NULL ), //»éͧ¡Ñ¹ m_pReqPaTextUp ( NULL ), //¶¹Ñ´ m_pReqSaTextUp ( NULL ), //àÅç§ m_pReqMaTextUp ( NULL ), //¾Åѧ§Ò¹ m_pHitRateTextUp ( NULL ), //â¨ÁµÕ m_pAvoidRateTextUp ( NULL ), //ËźËÅÕ¡ m_pHPTextUp ( NULL ), //HP m_pMPTextUp ( NULL ), //MP m_pSPTextUp ( NULL ), //SP m_pFireText ( NULL ), //ä¿ m_pColdText ( NULL ), //¹éÓá¢ç§ m_pElectricText ( NULL ), //ä¿¿éÒ m_pPoisonText ( NULL ), //¾ÔÉ m_pSpiritText ( NULL ), //àÇ·Âì m_pPKStateText ( NULL ), m_pGradeText ( NULL ), //ª×èÍàÊÕ§ m_pGradeValue ( NULL ), //ª×èÍàÊÕ§ m_pBrightSlider ( NULL ), //¤ÇÒÁ´Õ m_pActivityPointText ( NULL ), //¼Å§Ò¹ m_pActivityPointValue ( NULL ), //¼Å§Ò¹ m_pAcademy_Department ( NULL ), //ʶҺѹ //ÊÒÂÍÒªªÕ¾ m_pd3dDevice ( NULL ), m_pMobileText( NULL ), m_pSkinChar(NULL) { memset ( m_pPageButton, 0, sizeof ( m_pPageButton ) ); memset ( m_pButtonPlus, 0, sizeof ( m_pButtonPlus ) ); memset ( m_pButtonMinus, 0, sizeof ( m_pButtonMinus ) ); D3DXMatrixIdentity( &m_matTrans ); } CCharacterWindow::~CCharacterWindow () { } CBasicTextBox* CCharacterWindow::CreateStaticControl ( char* szControlKeyword, CD3DFontPar* pFont, int nAlign, const UIGUID& cID ) { CBasicTextBox* pStaticText = new CBasicTextBox; pStaticText->CreateSub ( this, szControlKeyword, UI_FLAG_DEFAULT, cID ); pStaticText->SetFont ( pFont ); pStaticText->SetTextAlign ( nAlign ); RegisterControl ( pStaticText ); return pStaticText; } CBasicTextButton* CCharacterWindow::CreateTextButton23 ( const char* szButton, UIGUID ControlID, const char* szText ) { const int nBUTTONSIZE = CBasicTextButton::SIZE23; CBasicTextButton* pTextButton = new CBasicTextButton; pTextButton->CreateSub ( this, "BASIC_TEXT_BUTTON23", UI_FLAG_XSIZE, ControlID ); pTextButton->CreateBaseButton ( szButton, nBUTTONSIZE, CBasicButton::RADIO_FLIP, szText ,_DEFAULT_FONT_SHADOW_FLAG ); RegisterControl ( pTextButton ); return pTextButton; } CBasicTextButton* CCharacterWindow::CreateTextButton24 ( const char* szButton, UIGUID ControlID, const char* szText ) { const int nBUTTONSIZE = CBasicTextButton::SIZE24; CBasicTextButton* pTextButton = new CBasicTextButton; pTextButton->CreateSub ( this, "BASIC_TEXT_BUTTON24", UI_FLAG_XSIZE, ControlID ); pTextButton->CreateBaseButton ( szButton, nBUTTONSIZE, CBasicButton::CLICK_FLIP, szText , _DEFAULT_FONT_SHADOW_FLAG ); RegisterControl ( pTextButton ); return pTextButton; } CBasicTextButton* CCharacterWindow::CreateTextButton25 ( const char* szButton, UIGUID ControlID, const char* szText ) { const int nBUTTONSIZE = CBasicTextButton::SIZE25; CBasicTextButton* pTextButton = new CBasicTextButton; pTextButton->CreateSub ( this, "BASIC_TEXT_BUTTON25", UI_FLAG_XSIZE, ControlID ); pTextButton->CreateBaseButton ( szButton, nBUTTONSIZE, CBasicButton::CLICK_FLIP, szText , _DEFAULT_FONT_SHADOW_FLAG ); RegisterControl ( pTextButton ); return pTextButton; } void CCharacterWindow::CreateSubControl () { CD3DFontPar* pFont6Shadow = DxFontMan::GetInstance().LoadDxFont ( _DEFAULT_FONT, 7, _DEFAULT_FONT_SHADOW_FLAG ); CD3DFontPar* pFont8Shadow = DxFontMan::GetInstance().LoadDxFont ( _DEFAULT_FONT, 8, _DEFAULT_FONT_SHADOW_FLAG ); CD3DFontPar* pFont = DxFontMan::GetInstance().LoadDxFont ( _DEFAULT_FONT, 9, _DEFAULT_FONT_SHADOW_FLAG ); CD3DFontPar* pFont10 = DxFontMan::GetInstance().LoadDxFont ( _DEFAULT_FONT, 10, _DEFAULT_FONT_SHADOW_FLAG ); const EMCHARCLASS emCharClass = DxGlobalStage::GetInstance().GetGameStage()->GetCharJoinData().m_CharData2.m_emClass; const int nClassType = CharClassToIndex ( emCharClass ); const int nAlignLeft = TEXT_ALIGN_LEFT; const int nAlignCenter = TEXT_ALIGN_CENTER_X; const DWORD& dwSilver = NS_UITEXTCOLOR::SILVER; const DWORD& dwWhite = NS_UITEXTCOLOR::WHITE; const DWORD& dwSubTitle = NS_UITEXTCOLOR::PALEGOLDENROD; //¾×é¹ËÅѧÊÕ¢ÒÇ { m_bg_white = new CUIControl; m_bg_white->CreateSub ( this, "RNCHARACTER_WINDOW_REGION", UI_FLAG_DEFAULT); m_bg_white->SetVisibleSingle ( TRUE ); RegisterControl ( m_bg_white ); } CString strPageKeyword[2] = { "RNCHARACTER_WINDOW_CHAR_TAP", //"RNCHARACTER_WINDOW_VEHICLE_TAP", //"RNCHARACTER_WINDOW_PET_TAP", }; for ( int i = 0; i < 2; i++ ) { m_pPageButton[i] = CreateTextButton23 ( strPageKeyword[i].GetString (), RNCHARACTER_WINDOW_CHAR_TAP + i, (char*)ID2GAMEWORD ( "RNCHARACTER_WINDOW_CHAR_TAP", i ) ); } { // ¾×é¹ËÅѧ µÑÇÅФà m_pBackLine1 = new CBasicLineBox; m_pBackLine1->CreateSub ( this, "BASIC_LINE_BOX_SKILL", UI_FLAG_XSIZE | UI_FLAG_YSIZE ); m_pBackLine1->CreateBaseBoxSkill ( "RNCHARACTER_WINDOW_EQUIP_REGION" ); RegisterControl ( m_pBackLine1 ); //¾×é¹ËÅѧ ¢éÍÁÙÅÊèǹÅèÒ§ m_pBackLine2 = new CBasicLineBox; m_pBackLine2->CreateSub ( this, "BASIC_LINE_BOX_SKILL", UI_FLAG_XSIZE | UI_FLAG_YSIZE ); m_pBackLine2->CreateBaseBoxSkill ( "RNCHARACTER_WINDOW_SCHOOL_REGION" ); RegisterControl ( m_pBackLine2 ); } { m_pStatusLine1 = new CBasicLineBox; m_pStatusLine1->CreateSub ( this, "BASIC_LINE_BOX_SKILL", UI_FLAG_XSIZE | UI_FLAG_YSIZE ); m_pStatusLine1->CreateBaseBoxSkill ( "RNCHARACTER_WINDOW_STAT_POINT1_REGION" ); RegisterControl ( m_pStatusLine1 ); m_pStatusLine2 = new CBasicLineBox; m_pStatusLine2->CreateSub ( this, "BASIC_LINE_BOX_SKILL", UI_FLAG_XSIZE | UI_FLAG_YSIZE ); m_pStatusLine2->CreateBaseBoxSkill ( "RNCHARACTER_WINDOW_STAT_POINT2_REGION" ); RegisterControl ( m_pStatusLine2 ); m_pStatusLine3 = new CBasicLineBox; m_pStatusLine3->CreateSub ( this, "BASIC_LINE_BOX_SKILL", UI_FLAG_XSIZE | UI_FLAG_YSIZE ); m_pStatusLine3->CreateBaseBoxSkill ( "RNCHARACTER_WINDOW_STAT_POINT3_REGION" ); RegisterControl ( m_pStatusLine3 ); } { m_pStatusLine4 = new CBasicLineBox; m_pStatusLine4->CreateSub ( this, "BASIC_LINE_BOX_SKILL", UI_FLAG_XSIZE | UI_FLAG_YSIZE ); m_pStatusLine4->CreateBaseBoxSkill ( "RNCHARACTER_WINDOW_STAT_POINT4_REGION" ); RegisterControl ( m_pStatusLine4 ); m_pStatusLine5 = new CBasicLineBox; m_pStatusLine5->CreateSub ( this, "BASIC_LINE_BOX_SKILL", UI_FLAG_XSIZE | UI_FLAG_YSIZE ); m_pStatusLine5->CreateBaseBoxSkill ( "RNCHARACTER_WINDOW_STAT_POINT5_REGION" ); RegisterControl ( m_pStatusLine5 ); m_pStatusLine6 = new CBasicLineBox; m_pStatusLine6->CreateSub ( this, "BASIC_LINE_BOX_SKILL", UI_FLAG_XSIZE | UI_FLAG_YSIZE ); m_pStatusLine6->CreateBaseBoxSkill ( "RNCHARACTER_WINDOW_STAT_POINT6_REGION" ); RegisterControl ( m_pStatusLine6 ); } { m_pStatusLine7 = new CBasicLineBox; m_pStatusLine7->CreateSub ( this, "BASIC_LINE_BOX_SKILL", UI_FLAG_XSIZE | UI_FLAG_YSIZE ); m_pStatusLine7->CreateBaseBoxSkill ( "RNCHARACTER_WINDOW_STAT_POINT7_REGION" ); RegisterControl ( m_pStatusLine7 ); m_pStatusLine8 = new CBasicLineBox; m_pStatusLine8->CreateSub ( this, "BASIC_LINE_BOX_SKILL", UI_FLAG_XSIZE | UI_FLAG_YSIZE ); m_pStatusLine8->CreateBaseBoxSkill ( "RNCHARACTER_WINDOW_STAT_POINT8_REGION" ); RegisterControl ( m_pStatusLine8 ); m_pStatusLine9 = new CBasicLineBox; m_pStatusLine9->CreateSub ( this, "BASIC_LINE_BOX_SKILL", UI_FLAG_XSIZE | UI_FLAG_YSIZE ); m_pStatusLine9->CreateBaseBoxSkill ( "RNCHARACTER_WINDOW_STAT_POINT9_REGION" ); RegisterControl ( m_pStatusLine9 ); } m_pPageWear = new CInventoryPageWear; m_pPageWear->CreateSub ( this, "RNCHARACTER_WINDOW_WEAR_WINDOW", UI_FLAG_DEFAULT, CHARACTER_WINDOW_INVENTORY_PAGEWEAR ); m_pPageWear->CreateSubControl ( nClassType ); RegisterControl ( m_pPageWear ); CreateControl ( "CHARACTER_REGIST_FIRE_ICON" ); CreateControl ( "CHARACTER_REGIST_ICE_ICON" ); CreateControl ( "CHARACTER_REGIST_ELECTRIC_ICON" ); CreateControl ( "CHARACTER_REGIST_POISON_ICON" ); CreateControl ( "CHARACTER_REGIST_SPIRIT_ICON" ); m_pAcademy_Department = CreateStaticControl ( "RNCHARACTER_WINDOW_ACADEMY_DEPARTMENT_TEXT", pFont, nAlignLeft ); CBasicTextBox* pTextBox = CreateStaticControl ( "RNCHARACTER_WINDOW_BRIGHT_TEXT", pFont8Shadow, nAlignLeft ); pTextBox->AddText ( ID2GAMEWORD("CHARACTER_SOCIAL_STATIC", 5), dwWhite ); pTextBox = CreateStaticControl ( "RNCHARACTER_WINDOW_COPYRIGHT_STATIC", pFont8Shadow, nAlignLeft ); pTextBox->AddText ( ID2GAMEWORD("COPYRIGHT_COMPANY_LOAD"), dwSilver ); m_pCopyrightText = CreateStaticControl ( "RNCHARACTER_WINDOW_COPYRIGHT_TEXT", pFont6Shadow, nAlignLeft ); m_pGradeText = CreateStaticControl ( "RNCHARACTER_WINDOW_CONTRIBUTION_POINT_TEXT", pFont8Shadow, nAlignLeft ); m_pGradeValue = CreateStaticControl ( "RNCHARACTER_WINDOW_CONTRIBUTION_POINT_VALUE", pFont8Shadow, nAlignLeft ); m_pActivityPointText = CreateStaticControl ( "RNCHARACTER_WINDOW_ACTIVITY_POINT_TEXT", pFont8Shadow, nAlignLeft ); m_pActivityPointValue = CreateStaticControl ( "RNCHARACTER_WINDOW_ACTIVITY_POINT_VALUE", pFont8Shadow, nAlignLeft ); m_pBrightFrame = CreateControl ( "RNCHARACTER_WINDOW_BRIGHTBAR",CHARACTER_BIRGHTER ); m_pBrightSlider = CreateControl ( "RNCHARACTER_WINDOW_BRIGHTBAR_THUMB" ); m_pPointTextStatic = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_1_POINT_TEXT", pFont, nAlignLeft ); m_pPointText = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_1_POINT_VALUE", pFont, nAlignLeft ); m_pPointTextStatic->AddText ( ID2GAMEWORD("CHARACTER_STAT_POINT"), dwWhite ); m_pPowTextStatic = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_1_POW_TEXT", pFont6Shadow, nAlignLeft ); m_pDexTextStatic = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_1_DEX_TEXT", pFont6Shadow, nAlignLeft ); m_pSpiTextStatic = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_1_SPI_TEXT", pFont6Shadow, nAlignLeft ); m_pStrTextStatic = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_1_STR_TEXT", pFont6Shadow, nAlignLeft ); m_pStaTextStatic = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_1_STA_TEXT", pFont6Shadow, nAlignLeft ); m_pPowTextStatic->AddText ( ID2GAMEWORD("CHARACTER_STAT_STATIC", 0), dwWhite ); m_pDexTextStatic->AddText ( ID2GAMEWORD("CHARACTER_STAT_STATIC", 1), dwWhite ); m_pSpiTextStatic->AddText ( ID2GAMEWORD("CHARACTER_STAT_STATIC", 2), dwWhite ); m_pStrTextStatic->AddText ( ID2GAMEWORD("CHARACTER_STAT_STATIC", 4), dwWhite ); m_pStaTextStatic->AddText ( ID2GAMEWORD("CHARACTER_STAT_STATIC", 5), dwWhite ); m_pPowText = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_1_POW_VALUE", pFont6Shadow, nAlignCenter ); m_pDexText = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_1_DEX_VALUE", pFont6Shadow, nAlignCenter ); m_pSpiText = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_1_SPI_VALUE", pFont6Shadow, nAlignCenter ); m_pStrText = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_1_STR_VALUE", pFont6Shadow, nAlignCenter ); m_pStaText = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_1_STA_VALUE", pFont6Shadow, nAlignCenter ); m_pPowTextUp = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_1_POW_UP_VALUE", pFont6Shadow, nAlignCenter ); m_pDexTextUp = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_1_DEX_UP_VALUE", pFont6Shadow, nAlignCenter ); m_pSpiTextUp = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_1_SPI_UP_VALUE", pFont6Shadow, nAlignCenter ); m_pStrTextUp = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_1_STR_UP_VALUE", pFont6Shadow, nAlignCenter ); m_pStaTextUp = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_1_STA_UP_VALUE", pFont6Shadow, nAlignCenter ); CString strButtonPlus[5] = { "RNCHARACTER_WINDOW_STAT_POW_PLUS_BUTTON", "RNCHARACTER_WINDOW_STAT_DEX_PLUS_BUTTON", "RNCHARACTER_WINDOW_STAT_SPI_PLUS_BUTTON", "RNCHARACTER_WINDOW_STAT_STR_PLUS_BUTTON", "RNCHARACTER_WINDOW_STAT_STA_PLUS_BUTTON" }; CString strButtonMinus[5] = { "RNCHARACTER_WINDOW_STAT_POW_MINUS_BUTTON", "RNCHARACTER_WINDOW_STAT_DEX_MINUS_BUTTON", "RNCHARACTER_WINDOW_STAT_SPI_MINUS_BUTTON", "RNCHARACTER_WINDOW_STAT_STR_MINUS_BUTTON", "RNCHARACTER_WINDOW_STAT_STA_MINUS_BUTTON" }; for ( int i = 0; i < 5; i++ ) { m_pButtonPlus[i] = CreateTextButton24 ( strButtonPlus[i].GetString (), CHARACTER_WINDOW_STAT_POW_PLUS_BUTTON + i, "+" ); m_pButtonMinus[i] = CreateTextButton24 ( strButtonMinus[i].GetString (), CHARACTER_WINDOW_STAT_POW_MINUS_BUTTON + i, "-" ); } m_pButtonOk = CreateTextButton25 ( "RNCHARACTER_WINDOW_STAT_APPLY_BUTTON", CHARACTER_WINDOW_STAT_OK , ID2GAMEWORD("CHARACTER_STAT_APPLY") ); m_pButtonCancel = CreateTextButton25 ( "RNCHARACTER_WINDOW_STAT_INIT_BUTTON", CHARACTER_WINDOW_STAT_CANCEL , ID2GAMEWORD("CHARACTER_STAT_INIT") ); m_pDamageHighTextStatic = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_ATTACK_MAX_TEXT", pFont6Shadow, nAlignLeft ); m_pDamageLowTextStatic = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_ATTACK_MIN_TEXT", pFont6Shadow, nAlignLeft ); m_pDefenseTextStatic = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_DEFENSE_TEXT", pFont6Shadow, nAlignLeft ); m_pReqPaTextStatic = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_FIGHT_TEXT", pFont6Shadow, nAlignLeft ); m_pReqSaTextStatic = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_SHOOT_TEXT", pFont6Shadow, nAlignLeft ); m_pReqMaTextStatic = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_STAMINA_TEXT", pFont6Shadow, nAlignLeft ); m_pHitRateTextStatic = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_HIT_TEXT", pFont6Shadow, nAlignLeft ); m_pAvoidRateTextv = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_AVOID_TEXT", pFont6Shadow, nAlignLeft ); m_pHPTextStatic = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_HP_TEXT", pFont6Shadow, nAlignLeft ); m_pMPTextStatic = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_MP_TEXT", pFont6Shadow, nAlignLeft ); m_pSPTextStatic = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_SP_TEXT", pFont6Shadow, nAlignLeft ); m_pDamageHighTextStatic->AddText ( ID2GAMEWORD("CHARACTER_STATUS_STATIC", 14), dwWhite ); m_pDamageLowTextStatic->AddText ( ID2GAMEWORD("CHARACTER_STATUS_STATIC", 15), dwWhite ); m_pDefenseTextStatic->AddText ( ID2GAMEWORD("CHARACTER_STATUS_STATIC", 3), dwWhite ); m_pReqPaTextStatic->AddText ( ID2GAMEWORD("CHARACTER_STATUS_STATIC", 4), dwWhite ); m_pReqSaTextStatic->AddText ( ID2GAMEWORD("CHARACTER_STATUS_STATIC", 5), dwWhite ); m_pReqMaTextStatic->AddText ( ID2GAMEWORD("CHARACTER_STATUS_STATIC", 11), dwWhite ); m_pHitRateTextStatic->AddText ( ID2GAMEWORD("CHARACTER_STATUS_STATIC", 9), dwWhite ); m_pAvoidRateTextv->AddText ( ID2GAMEWORD("CHARACTER_STATUS_STATIC", 10), dwWhite ); m_pHPTextStatic->AddText ( ID2GAMEWORD("CHARACTER_STATUS_STATIC", 16), dwWhite ); m_pMPTextStatic->AddText ( ID2GAMEWORD("CHARACTER_STATUS_STATIC", 17), dwWhite ); m_pSPTextStatic->AddText ( ID2GAMEWORD("CHARACTER_STATUS_STATIC", 18), dwWhite ); m_pDamageHighText = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_ATTACK_MAX_VALUE", pFont6Shadow, TEXT_ALIGN_RIGHT ); m_pDamageLowText = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_ATTACK_MIN_VALUE", pFont6Shadow, TEXT_ALIGN_RIGHT ); m_pDefenseText = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_DEFENSE_VALUE", pFont6Shadow, TEXT_ALIGN_RIGHT ); m_pReqPaText = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_FIGHT_VALUE", pFont6Shadow, TEXT_ALIGN_RIGHT ); m_pReqSaText = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_SHOOT_VALUE", pFont6Shadow, TEXT_ALIGN_RIGHT ); m_pReqMaText = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_STAMINA_VALUE", pFont6Shadow, TEXT_ALIGN_RIGHT ); m_pHitRateText = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_HIT_VALUE", pFont6Shadow, TEXT_ALIGN_RIGHT ); m_pAvoidRateText = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_AVOID_VALUE", pFont6Shadow, TEXT_ALIGN_RIGHT ); m_pHPText = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_HP_VALUE", pFont6Shadow, TEXT_ALIGN_RIGHT ); m_pMPText = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_MP_VALUE", pFont6Shadow, TEXT_ALIGN_RIGHT ); m_pSPText = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_SP_VALUE", pFont6Shadow, TEXT_ALIGN_RIGHT ); /*m_pDamageHighTextUp = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_ATTACK_MAX_UP_VALUE", pFont8Shadow, TEXT_ALIGN_RIGHT ); m_pDamageLowTextUp = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_ATTACK_MIN_UP_VALUE", pFont8Shadow, TEXT_ALIGN_RIGHT ); m_pDefenseTextUp = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_DEFENSE_UP_VALUE", pFont8Shadow, TEXT_ALIGN_RIGHT ); m_pReqPaTextUp = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_FIGHT_UP_VALUE", pFont8Shadow, TEXT_ALIGN_RIGHT ); m_pReqSaTextUp = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_SHOOT_UP_VALUE", pFont8Shadow, TEXT_ALIGN_RIGHT ); m_pReqMaTextUp = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_STAMINA_UP_VALUE", pFont8Shadow, TEXT_ALIGN_RIGHT ); m_pHitRateTextUp = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_HIT_UP_VALUE", pFont8Shadow, TEXT_ALIGN_RIGHT ); m_pAvoidRateTextUp = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_AVOID_UP_VALUE", pFont8Shadow, TEXT_ALIGN_RIGHT ); m_pHPTextUp = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_HP_UP_VALUE", pFont8Shadow, TEXT_ALIGN_RIGHT ); m_pMPTextUp = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_MP_UP_VALUE", pFont8Shadow, TEXT_ALIGN_RIGHT ); m_pSPTextUp = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_2_SP_UP_VALUE", pFont8Shadow, TEXT_ALIGN_RIGHT );*/ m_pFireTextStatic = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_3_FIRE_RESIST_TEXT", pFont6Shadow, nAlignLeft ); m_pColdTextStatic = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_3_COLD_RESIST_TEXT", pFont6Shadow, nAlignLeft ); m_pElectricTextStatic = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_3_ELECTRIC_RESIST_TEXT", pFont6Shadow, nAlignLeft ); m_pPoisonTextStatic = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_3_POISON_RESIST_TEXT", pFont6Shadow, nAlignLeft ); m_pSpiritTextStatic = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_3_SPIRIT_RESIST_TEXT", pFont6Shadow, nAlignLeft ); m_pFireTextStatic->AddText ( ID2GAMEWORD("CHARACTER_RESI_STATIC", 1), dwWhite ); m_pColdTextStatic->AddText ( ID2GAMEWORD("CHARACTER_RESI_STATIC", 2), dwWhite ); m_pElectricTextStatic->AddText ( ID2GAMEWORD("CHARACTER_RESI_STATIC", 3), dwWhite ); m_pPoisonTextStatic->AddText ( ID2GAMEWORD("CHARACTER_RESI_STATIC", 4), dwWhite ); m_pSpiritTextStatic->AddText ( ID2GAMEWORD("CHARACTER_RESI_STATIC", 5), dwWhite ); m_pFireText = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_3_FIRE_RESIST_VALUE", pFont6Shadow, nAlignLeft ); m_pColdText = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_3_COLD_RESIST_VALUE", pFont6Shadow, nAlignLeft ); m_pElectricText = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_3_ELECTRIC_RESIST_VALUE", pFont6Shadow, nAlignLeft ); m_pPoisonText = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_3_POISON_RESIST_VALUE", pFont6Shadow, nAlignLeft ); m_pSpiritText = CreateStaticControl ( "RNCHARACTER_WINDOW_STAT_3_SPIRIT_RESIST_VALUE", pFont6Shadow, nAlignLeft ); m_pLevelText = CreateStaticControl ( "CHARACTER_LEVEL_AND_NAME_TEXT", pFont8Shadow, TEXT_ALIGN_CENTER_X ); m_pClubText = CreateStaticControl ( "CHARACTER_CLUB_TEXT", pFont8Shadow, TEXT_ALIGN_CENTER_X ); { CUIControl TempControl; TempControl.Create ( 1, "CHARACTER_SCHOOL_MARK" ); const UIRECT& rcLocalPos = TempControl.GetLocalPos (); CString strSchoolMark[] = { "NAME_DISPLAY_SCHOOL1", "NAME_DISPLAY_SCHOOL2", "NAME_DISPLAY_SCHOOL3" }; for ( int i = 0; i < nSCHOOL_MARK; ++i ) { m_pSchoolMark[i] = CreateControl ( strSchoolMark[i].GetString() ); m_pSchoolMark[i]->SetLocalPos ( rcLocalPos ); m_pSchoolMark[i]->SetVisibleSingle ( FALSE ); } } } void CCharacterWindow::SetGlobalPos(const D3DXVECTOR2& vPos) { CUIGroup::SetGlobalPos( vPos ); const GLCHARLOGIC& sCharData = GLGaeaClient::GetInstance().GetCharacterLogic (); SetBright( sCharData ); } HRESULT CCharacterWindow::InitDeviceObjects ( LPDIRECT3DDEVICEQ pd3dDevice ) { GASSERT( pd3dDevice ); m_pd3dDevice = pd3dDevice; HRESULT hr = S_OK; { hr = CUIWindowEx::InitDeviceObjects( pd3dDevice ); //hr = m_pd3dDevice->GetDeviceCaps ( &m_d3dCaps ); if ( FAILED ( hr ) ) return hr; } m_CharacterNew = GLGaeaClient::GetInstance().GetCharacter(); D3DXVECTOR3 m_vPos = D3DXVECTOR3(12.0f,-135.0f,400.0f); D3DXVECTOR3 m_vDir = m_CharacterNew->GetDirectionVector(); // D3DXVECTOR3 m_vDirOrig = m_CharacterNew->GetOrig(); //D3DXMATRIX matTrans, matYRot; //D3DXMatrixTranslation ( &matTrans, m_vPos.x, m_vPos.y, m_vPos.z ); //float fThetaY = DXGetThetaYFromDirection ( m_vDir, m_vDirOrig ); //D3DXMatrixRotationY ( &matYRot, fThetaY ); EMCHARINDEX emIndex = CharClassToIndex( m_CharacterNew->m_emClass ); DxSkinCharData* pSkinChar = DxSkinCharDataContainer::GetInstance().LoadData( GLCONST_CHAR::szCharSkin[emIndex], m_pd3dDevice, TRUE ); if ( !pSkinChar ) return E_FAIL; SAFE_DELETE( m_pSkinChar ); m_pSkinChar = new DxSkinChar; m_pSkinChar->SetCharData ( pSkinChar, m_pd3dDevice, TRUE ); UpdateSuit (); return S_OK; } BOOL CCharacterWindow::IsCurUseArm( EMSLOT emSlot ) { if( IsUseArmSub() ) { if( emSlot == SLOT_RHAND || emSlot == SLOT_LHAND ) return FALSE; } else { if( emSlot == SLOT_RHAND_S || emSlot == SLOT_LHAND_S ) return FALSE; } return TRUE; } HRESULT CCharacterWindow::UpdateSuit () { GASSERT( m_pd3dDevice ); EMCHARINDEX emIndex = CharClassToIndex( m_CharacterNew->m_emClass ); DxSkinCharData* pSkinChar = DxSkinCharDataContainer::GetInstance().FindData ( GLCONST_CHAR::szCharSkin[emIndex] ); if ( !pSkinChar ) return E_FAIL; const GLCONST_CHARCLASS &sCONST = GLCONST_CHAR::cCONSTCLASS[emIndex]; if ( sCONST.dwHEADNUM > m_CharacterNew->m_wFace ) { std::string strHEAD_CPS = sCONST.strHEAD_CPS[m_CharacterNew->m_wFace]; PDXCHARPART pCharPart = NULL; pCharPart = m_pSkinChar->GetPiece(PIECE_HEAD); // ÇöÁ¦ ÀåÂø ½ºÅ². if ( pCharPart && strcmp(strHEAD_CPS.c_str(),pCharPart->GetFileName()) ) { m_pSkinChar->SetPiece ( strHEAD_CPS.c_str(), m_pd3dDevice, 0x0, 0, TRUE ); } } if ( sCONST.dwHAIRNUM > m_CharacterNew->m_wHair ) { std::string strHAIR_CPS = sCONST.strHAIR_CPS[m_CharacterNew->m_wHair]; PDXCHARPART pCharPart = NULL; pCharPart = m_pSkinChar->GetPiece(PIECE_HAIR); // ÇöÁ¦ ÀåÂø ½ºÅ². if ( pCharPart && strcmp(strHAIR_CPS.c_str(),pCharPart->GetFileName()) ) { m_pSkinChar->SetPiece ( strHAIR_CPS.c_str(), m_pd3dDevice, 0x0, 0, TRUE ); } } m_pSkinChar->SetHairColor( m_CharacterNew->m_wHairColor ); for ( int i=0; i<SLOT_NSIZE_S_2; i++ ) { // ÇöÀç ÀåÂøÁßÀÎ ¹«±â°¡ ¾Æ´Ï¸é ³Ñ¾î°£´Ù. if( !IsCurUseArm( EMSLOT(i) ) ) continue; SITEMCUSTOM &ItemClient = m_CharacterNew->m_PutOnItems[i]; SNATIVEID nidITEM = ItemClient.nidDISGUISE; if ( nidITEM==SNATIVEID(false) ) nidITEM = ItemClient.sNativeID; /*if ( !m_bVehicle && i == SLOT_VEHICLE ) nidITEM = SNATIVEID(false); else if ( i == SLOT_VEHICLE ) { nidITEM = m_sVehicle.GetSkinID(); if ( nidITEM == SNATIVEID(false) ) { m_sVehicle.m_sVehicleID = ItemClient.sNativeID; nidITEM = ItemClient.sNativeID; } }*/ if ( nidITEM == SNATIVEID(false) ) { // Note : ±âº» ½ºÅ²°ú Áö±Ý ÀåÂøµÈ ½ºÅ²ÀÌ Æ²¸± °æ¿ì. // SLOT->PIECE. PDXSKINPIECE pSkinPiece = NULL; // ±âº» ½ºÅ². PDXCHARPART pCharPart = NULL; // ÇöÁ¦ ÀåÂø ½ºÅ². EMPIECECHAR emPiece = SLOT_2_PIECE(EMSLOT(i)); if ( emPiece!=PIECE_SIZE ) { pSkinPiece = pSkinChar->GetPiece(emPiece); // ±âº» ½ºÅ². pCharPart = m_pSkinChar->GetPiece(emPiece); // ÇöÁ¦ ÀåÂø ½ºÅ². } if ( pSkinPiece ) { if ( pCharPart && strcmp(pSkinPiece->m_szFileName,pCharPart->GetFileName()) ) m_pSkinChar->SetPiece ( pSkinPiece->m_szFileName, m_pd3dDevice, 0x0, 0, TRUE ); } else { if ( pCharPart ) m_pSkinChar->ResetPiece(emPiece); } } else { SITEM* pItem = GLItemMan::GetInstance().GetItem ( nidITEM ); if ( pItem ) { m_pSkinChar->SetPiece ( pItem->GetWearingFile(emIndex), m_pd3dDevice, NULL, ItemClient.GETGRADE_EFFECT(), TRUE ); } } } /*if( m_dwTransfromSkill != SNATIVEID::ID_NULL ) { PGLSKILL pSkill = GLSkillMan::GetInstance().GetData ( m_sSKILLFACT[m_dwTransfromSkill].sNATIVEID.wMainID, m_sSKILLFACT[m_dwTransfromSkill].sNATIVEID.wSubID ); if( pSkill ) { for( BYTE i = 0; i < SKILL::EMTRANSFORM_NSIZE; i++ ) { if( m_CharData.wSex == 1 ) { m_pSkinChar->SetPiece ( pSkill->m_sSPECIAL_SKILL.strTransform_Man[i].c_str(), m_pd3dDevice, 0X0, 0, TRUE ); }else{ m_pSkinChar->SetPiece ( pSkill->m_sSPECIAL_SKILL.strTransform_Woman[i].c_str(), m_pd3dDevice, 0X0, 0, TRUE ); } } } } // Note : ½ºÅ³ ¹öÇÁ, »óÅÂÀÌ»ó È¿°ú »ý¼º. FACTEFF::ReNewEffect ( STARGETID(CROW_PC,m_dwGaeaID,m_vPos), m_pSkinChar, m_sSKILLFACT, m_sSTATEBLOWS, m_matTrans, m_vDir ); if( GLCONST_CHAR::cCONSTCLASS[emIndex].strCLASS_EFFECT.size() != 0 ) { DxEffcharDataMan::GetInstance().PutPassiveEffect ( m_pSkinChar, GLCONST_CHAR::cCONSTCLASS[emIndex].strCLASS_EFFECT.c_str(), &m_vDir ); }*/ return S_OK; } HRESULT CCharacterWindow::FrameMove ( float fTime, float fElapsedTime ) { GASSERT( m_pd3dDevice ); D3DXVECTOR3 vFromPt = DxViewPort::GetInstance().GetFromPt(); D3DXVECTOR3 vLookatPt = DxViewPort::GetInstance().GetLookatPt(); D3DXVECTOR3 vUpVec = D3DXVECTOR3( 0.0f, 1.0f, 0.0f ); m_pSkinChar->FrameMove( fTime,fElapsedTime ); D3DXMATRIX matTrans , matYRot; D3DXMatrixTranslation ( &matTrans, vLookatPt.x, vLookatPt.y, vLookatPt.z ); float fThetaY = DXGetThetaYFromDirection ( vUpVec, vFromPt ); D3DXMatrixRotationY ( &matYRot, fThetaY ); // Get D3DX to fill in the matrix values D3DXMATRIX matView; D3DXMatrixLookAtLH( &matView, &vFromPt, &vLookatPt, &vUpVec ); // Set our view matrix //m_pd3dDevice->SetTransform( D3DTS_VIEW, &matView ); m_matTrans = matTrans ; return S_OK; } HRESULT CCharacterWindow::Render ( LPDIRECT3DDEVICEQ pd3dDevice, CLIPVOLUME &cv, BOOL bRendAABB ) { GASSERT( pd3dDevice ); CLIPVOLUME &CV = DxViewPort::GetInstance().GetClipVolume (); // if ( m_bNeedData && !(m_dwRevData&RECEIVE_CHARDATA) ) return S_FALSE; if ( !m_pSkinChar ) return S_FALSE; if ( bRendAABB ) EDITMESHS::RENDERAABB ( pd3dDevice, m_vMax, m_vMin ); // Å×½ºÆ®¿ë. if( !IsVisible() ) return S_OK; HRESULT hr = S_OK; hr = CUIWindowEx::Render ( pd3dDevice ); if ( FAILED ( hr ) ) return hr; return S_OK; }
CharacterWindow.h
Code:#pragma once #include "../Interface/UIWindowEx.h" #include "DxCharSham.h" #include "DxLandMan.h" #include "GLCharacter.h" #include "../../EngineLib/Meshs/DxSkinChar.h" class CD3DFontPar; class CBasicProgressBar; class CBasicTextBox; class CBasicTextButton; class CBasicButton; class CBasicLineBox; struct GLCHARLOGIC; class CInventoryPageWear; class CInventoryPageWearEx; class GLCharacter; class DxCharSham; class CBasicComboBox; class CBasicComboBoxRollOver; class DxLandMan; class DxSkinCharData; class CCharacterWindow : public CUIWindowEx { protected: enum { RNCHARACTER_WINDOW_CHAR_TAP = ET_CONTROL_NEXT, RNCHARACTER_WINDOW_VEHICLE_TAP, RNCHARACTER_WINDOW_PET_TAP, CHARACTER_BIRGHTER, CHARACTER_WINDOW_STAT_POW_PLUS_BUTTON, CHARACTER_WINDOW_STAT_DEX_PLUS_BUTTON, CHARACTER_WINDOW_STAT_SPI_PLUS_BUTTON, CHARACTER_WINDOW_STAT_STR_PLUS_BUTTON, CHARACTER_WINDOW_STAT_STA_PLUS_BUTTON, CHARACTER_WINDOW_STAT_POW_MINUS_BUTTON, CHARACTER_WINDOW_STAT_DEX_MINUS_BUTTON, CHARACTER_WINDOW_STAT_SPI_MINUS_BUTTON, CHARACTER_WINDOW_STAT_STR_MINUS_BUTTON, CHARACTER_WINDOW_STAT_STA_MINUS_BUTTON, CHARACTER_WINDOW_STAT_OK, CHARACTER_WINDOW_STAT_CANCEL, CHARACTER_WINDOW_INVENTORY_PAGEWEAR, CHARACTER_WINDOW_INVENTORY_PAGEWEAR_EX, }; public: CCharacterWindow (); virtual ~CCharacterWindow (); public: virtual HRESULT InitDeviceObjects ( LPDIRECT3DDEVICEQ pd3dDevice ); virtual HRESULT Render ( LPDIRECT3DDEVICEQ pd3dDevice, CLIPVOLUME &cv, BOOL bRendAABB ); virtual void Update ( int x, int y, BYTE LB, BYTE MB, BYTE RB, int nScroll, float fElapsedTime, BOOL bFirstControl ); virtual void TranslateUIMessage ( UIGUID ControlID, DWORD dwMsg ); virtual void SetVisibleSingle ( BOOL bVisible ); virtual void SetGlobalPos(const D3DXVECTOR2& vPos); virtual HRESULT FrameMove ( float fTime, float fElapsedTime ); virtual HRESULT UpdateSuit (); public: void CreateSubControl (); void LoadComboData (); void LoadItem (); GLCharacter* m_CharacterNew; DxCharSham m_NewCharSham; D3DCAPSQ m_d3dCaps; D3DSURFACE_DESC m_d3dsdBackBuffer; DxLandMan m_LandLogin; DxSkinChar* m_pSkinChar; D3DXMATRIX m_matTrans; D3DXVECTOR3 m_vMaxOrg; D3DXVECTOR3 m_vMinOrg; D3DXVECTOR3 m_vDir; D3DXVECTOR3 m_vDirOrig; D3DXVECTOR3 m_vPos; D3DXVECTOR3 m_vMax; D3DXVECTOR3 m_vMin; BOOL IsCurUseArm( EMSLOT emSlot ); BOOL IsUseArmSub() const { return m_CharacterNew->m_bUseArmSub; } private: CBasicTextBox* CreateStaticControl ( char* szConatrolKeyword, CD3DFontPar* pFont, int nAlign, const UIGUID& cID = NO_ID ); CBasicTextButton* CreateTextButton23 ( const char* szButton, UIGUID ControlID, const char* szText ); CBasicTextButton* CreateTextButton24 ( const char* szButton, UIGUID ControlID, const char* szText ); CBasicTextButton* CreateTextButton25 ( const char* szButton, UIGUID ControlID, const char* szText ); //private: // void SetPointControl ( BOOL bPointUsable ); // private: // À̸§,Ŭ·¡½º void SetName ( const GLCHARLOGIC& sCharData ); void SetLevel ( const GLCHARLOGIC& sCharData ); // private: // Stat void SetPow ( const GLCHARLOGIC& sCharData ); void SetDex ( const GLCHARLOGIC& sCharData ); void SetSpi ( const GLCHARLOGIC& sCharData ); void SetStr ( const GLCHARLOGIC& sCharData ); void SetSta ( const GLCHARLOGIC& sCharData ); void SetPowUp ( int num,const GLCHARLOGIC& sCharData ); void SetDexUp ( int num,const GLCHARLOGIC& sCharData ); void SetSpiUp ( int num,const GLCHARLOGIC& sCharData ); void SetStrUp ( int num,const GLCHARLOGIC& sCharData ); void SetStaUp ( int num,const GLCHARLOGIC& sCharData ); void SetPoint ( const GLCHARLOGIC& sCharData ); // private: // Status void SetDamage ( const GLCHARLOGIC& sCharData ); void SetDefense ( const GLCHARLOGIC& sCharData ); void SetReqPa ( const GLCHARLOGIC& sCharData ); void SetReqSa ( const GLCHARLOGIC& sCharData ); void SetReqMa ( const GLCHARLOGIC& sCharData ); void SetHitRate ( const GLCHARLOGIC& sCharData ); void SetAvoidRate ( const GLCHARLOGIC& sCharData ); void SetHP ( const GLCHARLOGIC& sCharData ); void SetMP ( const GLCHARLOGIC& sCharData ); void SetSP ( const GLCHARLOGIC& sCharData ); void SetFireResi ( const GLCHARLOGIC& sCharData ); void SetColdResi ( const GLCHARLOGIC& sCharData ); void SetElectricResi ( const GLCHARLOGIC& sCharData ); void SetPoisonResi ( const GLCHARLOGIC& sCharData ); void SetSpiritResi ( const GLCHARLOGIC& sCharData ); void SetBright ( const GLCHARLOGIC& sCharData ); // void SetPKState ( const GLCHARLOGIC& sCharData ); void SetGrade ( const GLCHARLOGIC& sCharData ); void SetActivityPoint ( const GLCHARLOGIC& sCharData ); // »ýȰÁ¡¼ö void SetAcademy_Department ( const GLCHARLOGIC& sCharData ); // Çб³ void SetNumber2 ( int nIndex, int nNumber ); void SetNumber3 ( int nIndex, int nNumber ); void ResetNumber ( int nIndex ); private: LPDIRECT3DDEVICEQ m_pd3dDevice; GLCharacter* m_pCharacter; CBasicTextBox* m_pNameText; private: // Stats CBasicButton* m_pButtonPlus[5]; CBasicButton* m_pButtonMinus[5]; CBasicButton* m_pButtonOk; CBasicButton* m_pButtonCancel; CBasicTextBox* m_pPowText; CBasicTextBox* m_pDexText; CBasicTextBox* m_pSpiText; CBasicTextBox* m_pIntText; CBasicTextBox* m_pStrText; CBasicTextBox* m_pStaText; CBasicTextBox* m_pPowTextUp; CBasicTextBox* m_pDexTextUp; CBasicTextBox* m_pSpiTextUp; CBasicTextBox* m_pIntTextUp; CBasicTextBox* m_pStrTextUp; CBasicTextBox* m_pStaTextUp; CBasicTextBox* m_pPowTextStatic; CBasicTextBox* m_pDexTextStatic; CBasicTextBox* m_pSpiTextStatic; CBasicTextBox* m_pIntTextStatic; CBasicTextBox* m_pStrTextStatic; CBasicTextBox* m_pStaTextStatic; CBasicTextBox* m_pPointTextStatic; CBasicTextBox* m_pPointText; int m_pNewPow; int m_pNewDex; int m_pNewSpi; int m_pNewStr; int m_pNewSta; int m_pNewPoint; int nIndex; CInventoryPageWear* m_pPageWear; CInventoryPageWearEx* m_pPageWearEx; private: // Status CBasicTextBox* m_pLevelText; CBasicTextBox* m_pClubText; CBasicTextBox* m_pDamageHighTextStatic; CBasicTextBox* m_pDamageLowTextStatic; CBasicTextBox* m_pDefenseTextStatic; CBasicTextBox* m_pReqPaTextStatic; CBasicTextBox* m_pReqSaTextStatic; CBasicTextBox* m_pReqMaTextStatic; CBasicTextBox* m_pHitRateTextStatic; CBasicTextBox* m_pAvoidRateTextv; CBasicTextBox* m_pHPTextStatic; CBasicTextBox* m_pMPTextStatic; CBasicTextBox* m_pSPTextStatic; CBasicTextBox* m_pDamageHighText; CBasicTextBox* m_pDamageLowText; CBasicTextBox* m_pDefenseText; CBasicTextBox* m_pReqPaText; CBasicTextBox* m_pReqSaText; CBasicTextBox* m_pReqMaText; CBasicTextBox* m_pHitRateText; CBasicTextBox* m_pAvoidRateText; CBasicTextBox* m_pHPText; CBasicTextBox* m_pMPText; CBasicTextBox* m_pSPText; CBasicTextBox* m_pDamageHighTextUp; CBasicTextBox* m_pDamageLowTextUp; CBasicTextBox* m_pDefenseTextUp; CBasicTextBox* m_pReqPaTextUp; CBasicTextBox* m_pReqSaTextUp; CBasicTextBox* m_pReqMaTextUp; CBasicTextBox* m_pHitRateTextUp; CBasicTextBox* m_pAvoidRateTextUp; CBasicTextBox* m_pHPTextUp; CBasicTextBox* m_pMPTextUp; CBasicTextBox* m_pSPTextUp; private: // µéÒ¹·Ò¹ CBasicTextBox* m_pFireTextStatic; CBasicTextBox* m_pColdTextStatic; CBasicTextBox* m_pElectricTextStatic; CBasicTextBox* m_pPoisonTextStatic; CBasicTextBox* m_pSpiritTextStatic; CBasicTextBox* m_pFireText; CBasicTextBox* m_pColdText; CBasicTextBox* m_pElectricText; CBasicTextBox* m_pPoisonText; CBasicTextBox* m_pSpiritText; private: // ÊèǹµÑÇ CBasicTextBox* m_pAcademy_Department; CBasicTextBox* m_pActivityPointText; CBasicTextBox* m_pActivityPointValue; CBasicTextBox* m_pPKStateText; CBasicTextBox* m_pDepartment; CUIControl* m_pBrightFrame; CUIControl* m_pBrightSlider; CBasicTextBox* m_pGradeText; CBasicTextBox* m_pGradeValue; CBasicTextBox* m_pMobileText; CBasicTextBox* m_pCopyrightText; private: //Interface CUIControl* m_bg_white; CBasicTextButton* m_pPageButton[2]; CBasicLineBox* m_pBackLine1; CBasicLineBox* m_pBackLine2; CBasicLineBox* m_pStatusLine1; CBasicLineBox* m_pStatusLine2; CBasicLineBox* m_pStatusLine3; CBasicLineBox* m_pStatusLine4; CBasicLineBox* m_pStatusLine5; CBasicLineBox* m_pStatusLine6; CBasicLineBox* m_pStatusLine7; CBasicLineBox* m_pStatusLine8; CBasicLineBox* m_pStatusLine9; private: static const int nSCHOOL_MARK = 3; CUIControl* m_pSchoolMark[nSCHOOL_MARK]; };
CharacterWindowEx.cpp
for gui :Code:#include "StdAfx.h" #include "CharacterWindow.h" #include "../EngineUILib/GUInterface/BasicTextBox.h" #include "../EngineUILib/GUInterface/BasicProgressBar.h" #include "../EngineUILib/GUInterface/BasicButton.h" #include "GLGaeaClient.h" #include "UITextControl.h" #include "GameTextControl.h" #include "GLogicData.h" #include "ItemSlot.h" #ifdef _DEBUG #define new DEBUG_NEW #endif void CCharacterWindow::SetLevel ( const GLCHARLOGIC& sCharData ) { const WORD& wLevel = sCharData.m_wLevel; const DWORD& wClub = sCharData.m_dwGuild; CString strCombine; strCombine.Format ( "Lv.%d ", wLevel ); if ( m_pLevelText ) { m_pLevelText->SetOneLineText ( strCombine + sCharData.m_szName, NS_UITEXTCOLOR::WHITE ); } strCombine.Format ( "[%s]",wClub ); if ( m_pClubText ) { if(wClub == 0) { strCombine.Format ( "[%s]",ID2GAMEWORD("CLUB_TEXT_STATIC", 14) ); } m_pClubText->SetOneLineText ( strCombine, NS_UITEXTCOLOR::YELLOW ); } } void CCharacterWindow::SetName ( const GLCHARLOGIC& sCharData ) { if ( m_pNameText ) { m_pNameText->SetOneLineText ( sCharData.m_szName, NS_UITEXTCOLOR::ORANGE ); } } void CCharacterWindow::SetBright ( const GLCHARLOGIC& sCharData ) { const int nMIN = -100; const int nMAX = 100; const int nRANGE = nMAX - nMIN; int nPercent = sCharData.GETBRIGHTPER (); nPercent = -(nPercent); // À̹ÌÁö°¡ ¹Ý´ë·Î µÚÁýÇôÀÖ¾î¼. if ( nPercent < nMIN ) nPercent = nMIN; if ( nPercent > nMAX ) nPercent = nMAX; nPercent += nMAX; float fPercent = static_cast<float>(nPercent) / static_cast<float>(nRANGE); const UIRECT& rcFramePos = m_pBrightFrame->GetGlobalPos (); const UIRECT& rcThumbPos = m_pBrightSlider->GetGlobalPos (); float fMOVE = (rcFramePos.sizeX - rcThumbPos.sizeX) * fPercent; float fLeft = rcFramePos.left + fMOVE; m_pBrightSlider->SetGlobalPos ( D3DXVECTOR2 ( fLeft, rcThumbPos.top ) ); } void CCharacterWindow::SetGrade ( const GLCHARLOGIC& sCharData ) { if ( m_pGradeText && m_pGradeValue ) { CString strCombine; strCombine.Format ( "%d", sCharData.m_nLiving ); m_pGradeText->SetOneLineText ( ID2GAMEWORD("CHARACTER_SOCIAL_STATIC",7), NS_UITEXTCOLOR::SILVER ); m_pGradeValue->SetOneLineText ( strCombine , NS_UITEXTCOLOR::SILVER); } } void CCharacterWindow::SetActivityPoint ( const GLCHARLOGIC& sCharData ) { if ( m_pActivityPointText && m_pActivityPointValue) { CString strCombine; strCombine.Format ( "%d", sCharData.m_nLiving ); m_pActivityPointText->SetOneLineText ( ID2GAMEWORD("CHARACTER_SOCIAL_STATIC",2), NS_UITEXTCOLOR::SILVER ); m_pActivityPointValue->SetOneLineText ( strCombine, NS_UITEXTCOLOR::SILVER ); } } void CCharacterWindow::SetAcademy_Department ( const GLCHARLOGIC& sCharData ) { if ( m_pAcademy_Department ) { CString strCombine; strCombine.Format ( "%s,%s", ID2GAMEWORD("ACADEMY_NAME",sCharData.m_wSchool), COMMENT::CHARCLASS[CharClassToIndex(sCharData.m_emClass)].c_str() ); m_pAcademy_Department->SetOneLineText ( strCombine, NS_UITEXTCOLOR::SILVER ); } } void CCharacterWindow::SetPoint ( const GLCHARLOGIC& sCharData ) { if ( sCharData.m_wStatsPoint < 0) return; CString strCombine; strCombine.Format ( "%d", sCharData.m_wStatsPoint ); if ( m_pPointText ) m_pPointText->SetOneLineText ( strCombine, NS_UITEXTCOLOR::GOLD ); } void CCharacterWindow::SetPow ( const GLCHARLOGIC& sCharData ) { m_pPowText->ClearText (); CString strCombine; strCombine.Format ( "%d", sCharData.m_sSUMSTATS.wPow ); m_pPowText->AddText ( strCombine, NS_UITEXTCOLOR::SILVER ); } void CCharacterWindow::SetDex ( const GLCHARLOGIC& sCharData ) { m_pDexText->ClearText (); CString strCombine; strCombine.Format ( "%d", sCharData.m_sSUMSTATS.wDex ); m_pDexText->AddText ( strCombine, NS_UITEXTCOLOR::SILVER ); } void CCharacterWindow::SetSpi ( const GLCHARLOGIC& sCharData ) { m_pSpiText->ClearText (); CString strCombine; strCombine.Format ( "%d", sCharData.m_sSUMSTATS.wSpi ); m_pSpiText->AddText ( strCombine, NS_UITEXTCOLOR::SILVER ); } void CCharacterWindow::SetStr ( const GLCHARLOGIC& sCharData ) { m_pStrText->ClearText (); CString strCombine; strCombine.Format ( "%d", sCharData.m_sSUMSTATS.wStr ); m_pStrText->AddText ( strCombine, NS_UITEXTCOLOR::SILVER ); } void CCharacterWindow::SetSta ( const GLCHARLOGIC& sCharData ) { m_pStaText->ClearText (); CString strCombine; strCombine.Format ( "%d", sCharData.m_sSUMSTATS.wSta ); m_pStaText->AddText ( strCombine, NS_UITEXTCOLOR::SILVER ); } void CCharacterWindow::SetPowUp ( int num,const GLCHARLOGIC& sCharData ) { m_pPowTextUp->ClearText (); CString strCombine; strCombine.Format ( "(%d)", sCharData.m_sSUMSTATS.wPow + num ); m_pPowTextUp->AddText ( strCombine, NS_UITEXTCOLOR::SILVER ); } void CCharacterWindow::SetDexUp ( int num,const GLCHARLOGIC& sCharData ) { m_pDexTextUp->ClearText (); CString strCombine; strCombine.Format ( "(%d)", sCharData.m_sSUMSTATS.wDex + num ); m_pDexTextUp->AddText ( strCombine, NS_UITEXTCOLOR::SILVER ); } void CCharacterWindow::SetSpiUp ( int num,const GLCHARLOGIC& sCharData ) { m_pSpiTextUp->ClearText (); CString strCombine; strCombine.Format ( "(%d)", sCharData.m_sSUMSTATS.wSpi + num ); m_pSpiTextUp->AddText ( strCombine, NS_UITEXTCOLOR::SILVER ); } void CCharacterWindow::SetStrUp ( int num,const GLCHARLOGIC& sCharData ) { m_pStrTextUp->ClearText (); CString strCombine; strCombine.Format ( "(%d)", sCharData.m_sSUMSTATS.wStr + num ); m_pStrTextUp->AddText ( strCombine, NS_UITEXTCOLOR::SILVER ); } void CCharacterWindow::SetStaUp ( int num,const GLCHARLOGIC& sCharData ) { m_pStaTextUp->ClearText (); CString strCombine; strCombine.Format ( "(%d)", sCharData.m_sSUMSTATS.wSta + num ); m_pStaTextUp->AddText ( strCombine, NS_UITEXTCOLOR::SILVER ); } void CCharacterWindow::SetDamage ( const GLCHARLOGIC& sCharData ) { const int& nLow = sCharData.GETFORCE_LOW (); const int& nHigh = sCharData.GETFORCE_HIGH (); CString strCombine; strCombine.Format ( "%d", nLow ); if ( m_pDamageLowText ) m_pDamageLowText->SetOneLineText ( strCombine, NS_UITEXTCOLOR::SILVER ); strCombine.Format ( "%d", nHigh ); if ( m_pDamageHighText ) m_pDamageHighText->SetOneLineText ( strCombine, NS_UITEXTCOLOR::SILVER ); } void CCharacterWindow::SetDefense ( const GLCHARLOGIC& sCharData ) { CString strCombine; strCombine.Format ( "%d", sCharData.GETDEFENSE () ); if ( m_pDefenseText ) m_pDefenseText->SetOneLineText ( strCombine, NS_UITEXTCOLOR::SILVER ); } void CCharacterWindow::SetReqPa ( const GLCHARLOGIC& sCharData ) { CString strCombine; strCombine.Format ( "%d", sCharData.m_wSUM_PA ); if ( m_pReqPaText ) m_pReqPaText->SetOneLineText ( strCombine, NS_UITEXTCOLOR::SILVER ); } void CCharacterWindow::SetReqSa ( const GLCHARLOGIC& sCharData ) { CString strCombine; strCombine.Format ( "%d", sCharData.m_wSUM_SA ); if ( m_pReqSaText ) m_pReqSaText->SetOneLineText ( strCombine, NS_UITEXTCOLOR::SILVER ); } void CCharacterWindow::SetReqMa ( const GLCHARLOGIC& sCharData ) { CString strCombine; strCombine.Format ( "%d", sCharData.m_wSUM_MA ); if ( m_pReqMaText ) m_pReqMaText->SetOneLineText ( strCombine, NS_UITEXTCOLOR::SILVER ); } void CCharacterWindow::SetHitRate ( const GLCHARLOGIC& sCharData ) { CString strCombine; strCombine.Format ( "%d", sCharData.GETHIT () ); if ( m_pHitRateText ) m_pHitRateText->SetOneLineText ( strCombine, NS_UITEXTCOLOR::SILVER ); } void CCharacterWindow::SetHP ( const GLCHARLOGIC& sCharData ) { CString strCombine; strCombine.Format ( "%d", sCharData.GETMAXHP () ); if ( m_pHPText ) m_pHPText->SetOneLineText ( strCombine, NS_UITEXTCOLOR::SILVER ); } void CCharacterWindow::SetMP ( const GLCHARLOGIC& sCharData ) { CString strCombine; strCombine.Format ( "%d", sCharData.m_sMP.wHigh ); if ( m_pMPText ) m_pMPText->SetOneLineText ( strCombine, NS_UITEXTCOLOR::SILVER ); } void CCharacterWindow::SetSP ( const GLCHARLOGIC& sCharData ) { CString strCombine; strCombine.Format ( "%d", sCharData.m_sSP.wHigh ); if ( m_pSPText ) m_pSPText->SetOneLineText ( strCombine, NS_UITEXTCOLOR::SILVER ); } void CCharacterWindow::SetAvoidRate ( const GLCHARLOGIC& sCharData ) { CString strCombine; strCombine.Format ( "%d", sCharData.GETAVOID () ); if ( m_pAvoidRateText ) m_pAvoidRateText->SetOneLineText ( strCombine, NS_UITEXTCOLOR::SILVER ); } void CCharacterWindow::SetFireResi ( const GLCHARLOGIC& sCharData ) { CString strCombine; strCombine.Format ( "%d", sCharData.m_sSUMRESIST_SKILL.nFire ); if ( m_pFireText ) m_pFireText->SetOneLineText ( strCombine, NS_UITEXTCOLOR::SILVER ); } void CCharacterWindow::SetColdResi ( const GLCHARLOGIC& sCharData ) { CString strCombine; strCombine.Format ( "%d", sCharData.m_sSUMRESIST_SKILL.nIce ); if ( m_pColdText ) m_pColdText->SetOneLineText ( strCombine, NS_UITEXTCOLOR::SILVER ); } void CCharacterWindow::SetElectricResi ( const GLCHARLOGIC& sCharData ) { CString strCombine; strCombine.Format ( "%d", sCharData.m_sSUMRESIST_SKILL.nElectric ); if ( m_pElectricText ) m_pElectricText->SetOneLineText ( strCombine, NS_UITEXTCOLOR::SILVER ); } void CCharacterWindow::SetPoisonResi ( const GLCHARLOGIC& sCharData ) { CString strCombine; strCombine.Format ( "%d", sCharData.m_sSUMRESIST_SKILL.nPoison ); if ( m_pPoisonText ) m_pPoisonText->SetOneLineText ( strCombine, NS_UITEXTCOLOR::SILVER ); } void CCharacterWindow::SetSpiritResi ( const GLCHARLOGIC& sCharData ) { CString strCombine; strCombine.Format ( "%d", sCharData.m_sSUMRESIST_SKILL.nSpirit ); if ( m_pSpiritText ) m_pSpiritText->SetOneLineText ( strCombine, NS_UITEXTCOLOR::SILVER ); }
1. uiinnercfg01.xml
Code:<?xml version="1.0" encoding="UTF-8" ?> <INTERFACE> <CONTROL Local="Common" Id="BASIC_INFO_VIEW"> <WINDOW_POS X="42" Y="0" W="162" H="57" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="84" Y="163" W="162" H="57" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_INFO_VIEW_HP"> <WINDOW_POS X="31" Y="1" W="130" H="13" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_INFO_VIEW_HP_OVERIMAGE"> <WINDOW_POS X="0" Y="0" W="130" H="13" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="84" Y="221" W="130" H="13" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_INFO_VIEW_MP"> <WINDOW_POS X="31" Y="15" W="130" H="13" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_INFO_VIEW_MP_OVERIMAGE"> <WINDOW_POS X="0" Y="0" W="130" H="13" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="84" Y="235" W="130" H="13" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_INFO_VIEW_SP"> <WINDOW_POS X="31" Y="29" W="130" H="13" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_INFO_VIEW_SP_OVERIMAGE"> <WINDOW_POS X="0" Y="0" W="130" H="13" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="84" Y="249" W="130" H="13" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_INFO_VIEW_CP"> <WINDOW_POS X="0" Y="57" W="162" H="14" /> <TEXTURE SizeX="512" SizeY="256">CharInven02.dds</TEXTURE> <TEXTURE_POS X="136" Y="160" W="162" H="14" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_INFO_VIEW_CP_OVERIMAGE"> <WINDOW_POS X="31" Y="0" W="130" H="13" /> <TEXTURE SizeX="512" SizeY="256">CharInven02.dds</TEXTURE> <TEXTURE_POS X="136" Y="175" W="130" H="13" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_INFO_VIEW_EXP"> <WINDOW_POS X="31" Y="43" W="130" H="13" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_INFO_VIEW_EXP_OVERIMAGE"> <WINDOW_POS X="0" Y="0" W="130" H="13" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="84" Y="263" W="130" H="13" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_INFO_VIEW_HP_TEXT"> <WINDOW_POS X="108" Y="2" W="50" H="11" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_INFO_VIEW_MP_TEXT"> <WINDOW_POS X="108" Y="16" W="50" H="11" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_INFO_VIEW_SP_TEXT"> <WINDOW_POS X="108" Y="30" W="50" H="11" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_INFO_VIEW_CP_TEXT"> <WINDOW_POS X="108" Y="58" W="50" H="11" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_INFO_VIEW_EXP_TEXT"> <WINDOW_POS X="108" Y="44" W="50" H="11" /> </CONTROL> <!--CONTROL Local="cn" Id="BASIC_QUICK_SKILL_TRAY_LEFT"> <WINDOW_POS X="0" Y="0" W="63" H="41" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="215" Y="235" W="2" H="41" /> </CONTROL--> // New quick skill window ẇ֑鿍 <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_WINDOW"> <WINDOW_POS X="0" Y="0" W="41" H="79" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_SLOT"> <WINDOW_POS X="0" Y="0" W="41" H="41" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="0" Y="163" W="41" H="41" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_SLOT_END_CLOSE"> <WINDOW_POS X="0" Y="41" W="41" H="10" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="215" Y="235" W="41" H="3" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_UNLOCK_BUTTON_CLOSE"> <WINDOW_POS X="0" Y="43" W="41" H="20" /> <TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE> <TEXTURE_POS X="0" Y="20" W="41" H="20" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_UNLOCK_BUTTON_CLOSE_F"> <WINDOW_POS X="0" Y="0" W="41" H="20" /> <TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE> <TEXTURE_POS X="41" Y="20" W="41" H="20" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_LOCK_BUTTON_CLOSE"> <WINDOW_POS X="0" Y="43" W="41" H="20" /> <TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE> <TEXTURE_POS X="0" Y="0" W="41" H="20" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_LOCK_BUTTON_CLOSE_F"> <WINDOW_POS X="0" Y="0" W="41" H="20" /> <TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE> <TEXTURE_POS X="41" Y="0" W="41" H="20" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_OPEN_BUTTON_CLOSE"> <WINDOW_POS X="0" Y="63" W="41" H="16" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="0" Y="204" W="41" H="16" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_OPEN_BUTTON_CLOSE_F"> <WINDOW_POS X="0" Y="0" W="41" H="16" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="42" Y="204" W="41" H="16" /> </CONTROL> // ᶺʡԿẇ֑鿍 <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_TAB_WINDOW"> <WINDOW_POS X="0" Y="0" W="41" H="480" /> </CONTROL> <CONTROL Local="Common" Id="NEW_SKILL_TAB_WINDOW"> <WINDOW_POS X="0" Y="0" W="41" H="453" /> </CONTROL> // ܔ? <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_CLOSE_BUTTON"> <WINDOW_POS X="0" Y="464" W="41" H="16" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="0" Y="221" W="41" H="16" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_CLOSE_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="41" H="16" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="42" Y="221" W="41" H="16" /> </CONTROL> // ƍ?܅Յͤ <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_UNLOCK_BUTTON"> <WINDOW_POS X="0" Y="444" W="41" H="20" /> <TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE> <TEXTURE_POS X="0" Y="20" W="41" H="20" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_UNLOCK_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="41" H="20" /> <TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE> <TEXTURE_POS X="41" Y="20" W="41" H="20" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_LOCK_BUTTON"> <WINDOW_POS X="0" Y="444" W="41" H="20" /> <TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE> <TEXTURE_POS X="0" Y="0" W="41" H="20" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_LOCK_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="41" H="20" /> <TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE> <TEXTURE_POS X="41" Y="0" W="41" H="20" /> </CONTROL> //́ع <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_ROTATE_BUTTON"> <WINDOW_POS X="21" Y="422" W="20" H="20" /> <TEXTURE SizeX="64" SizeY="64">gui_rotatequickskill.dds</TEXTURE> <TEXTURE_POS X="0" Y="20" W="20" H="20" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_ROTATE_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="20" H="20" /> <TEXTURE SizeX="64" SizeY="64">gui_rotatequickskill.dds</TEXTURE> <TEXTURE_POS X="20" Y="20" W="20" H="20" /> </CONTROL> <!--CONTROL Local="cn" Id="BASIC_QUICK_SKILL_SLOT"> <WINDOW_POS X="170" Y="8" W="41" H="41" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="0" Y="163" W="41" H="41" /> </CONTROL--> <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY"> <WINDOW_POS X="0" Y="0" W="41" H="399" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_SLOT0"> <WINDOW_POS X="0" Y="41" W="41" H="38" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="215" Y="235" W="41" H="38" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_SLOT1"> <WINDOW_POS X="0" Y="79" W="41" H="38" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="215" Y="235" W="41" H="38" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_SLOT2"> <WINDOW_POS X="0" Y="117" W="41" H="38" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="215" Y="235" W="41" H="38" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_SLOT3"> <WINDOW_POS X="0" Y="155" W="41" H="38" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="215" Y="235" W="41" H="38" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_SLOT4"> <WINDOW_POS X="0" Y="193" W="41" H="38" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="215" Y="235" W="41" H="38" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_SLOT5"> <WINDOW_POS X="0" Y="231" W="41" H="38" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="215" Y="235" W="41" H="38" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_SLOT6"> <WINDOW_POS X="0" Y="269" W="41" H="38" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="215" Y="235" W="41" H="38" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_SLOT7"> <WINDOW_POS X="0" Y="307" W="41" H="38" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="215" Y="235" W="41" H="38" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_SLOT8"> <WINDOW_POS X="0" Y="345" W="41" H="38" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="215" Y="235" W="41" H="38" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_SLOT9"> <WINDOW_POS X="0" Y="383" W="41" H="38" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="215" Y="235" W="41" H="38" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_SLOT_END"> <WINDOW_POS X="0" Y="421" W="41" H="42" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="215" Y="235" W="41" H="3" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_TAB_BUTTON"> <WINDOW_POS X="3" Y="423" W="35" H="16" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TEXT_BUTTON14"> <WINDOW_POS X="0" Y="422" W="20" H="20" /> <TEXTURE SizeX="64" SizeY="64">gui_rotatequickskill.dds</TEXTURE> <TEXTURE_POS X="0" Y="0" W="20" H="20" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TEXT_BUTTON14_F"> <WINDOW_POS X="0" Y="0" W="20" H="20" /> <TEXTURE SizeX="64" SizeY="64">gui_rotatequickskill.dds</TEXTURE> <TEXTURE_POS X="20" Y="0" W="20" H="20" /> </CONTROL> <CONTROL Local="Common" Id="NEW_SKILL_PAGE_NUMBER"> <WINDOW_POS X="0" Y="422" W="20" H="20" /> </CONTROL> // New quick skill window ẇڍٍ <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_NEW_WINDOW"> <WINDOW_POS X="0" Y="0" W="79" H="41" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_SLOT_END_CLOSE_NEW"> <WINDOW_POS X="41" Y="0" W="10" H="41" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="413" Y="404" W="1" H="41" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_UNLOCK_BUTTON_CLOSE_NEW"> <WINDOW_POS X="43" Y="0" W="20" H="41" /> <TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE> <TEXTURE_POS X="40" Y="40" W="20" H="41" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_UNLOCK_BUTTON_CLOSE_NEW_F"> <WINDOW_POS X="0" Y="0" W="20" H="41" /> <TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE> <TEXTURE_POS X="60" Y="40" W="20" H="41" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_LOCK_BUTTON_CLOSE_NEW"> <WINDOW_POS X="43" Y="0" W="20" H="41" /> <TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE> <TEXTURE_POS X="0" Y="40" W="20" H="41" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_LOCK_BUTTON_CLOSE_NEW_F"> <WINDOW_POS X="0" Y="0" W="20" H="41" /> <TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE> <TEXTURE_POS X="20" Y="40" W="20" H="41" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_OPEN_BUTTON_CLOSE_NEW"> <WINDOW_POS X="63" Y="0" W="16" H="41" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="417" Y="404" W="16" H="41" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_OPEN_BUTTON_CLOSE_NEW_F"> <WINDOW_POS X="0" Y="0" W="16" H="41" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="433" Y="404" W="16" H="41" /> </CONTROL> //ᶺʡԿẇڍٍ <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_TAB_NEW_WINDOW"> <WINDOW_POS X="0" Y="559" W="490" H="41" /> </CONTROL> //ܔ? <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_CLOSE_NEW_BUTTON"> <WINDOW_POS X="474" Y="0" W="16" H="41" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="449" Y="404" W="16" H="41" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_CLOSE_NEW_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="16" H="41" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="465" Y="404" W="16" H="41" /> </CONTROL> // ƍ?܅Յͤ <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_UNLOCK_BUTTON_NEW"> <WINDOW_POS X="454" Y="0" W="20" H="41" /> <TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE> <TEXTURE_POS X="40" Y="40" W="20" H="41" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_UNLOCK_BUTTON_NEW_F"> <WINDOW_POS X="0" Y="0" W="20" H="41" /> <TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE> <TEXTURE_POS X="60" Y="40" W="20" H="41" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_LOCK_BUTTON_NEW"> <WINDOW_POS X="454" Y="0" W="20" H="41" /> <TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE> <TEXTURE_POS X="0" Y="40" W="20" H="41" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_LOCK_BUTTON_NEW_F"> <WINDOW_POS X="0" Y="0" W="20" H="41" /> <TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE> <TEXTURE_POS X="20" Y="40" W="20" H="41" /> </CONTROL> //́ع <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_ROTATE_NEW_BUTTON"> <WINDOW_POS X="432" Y="0" W="20" H="20" /> <TEXTURE SizeX="64" SizeY="64">gui_rotatequickskill.dds</TEXTURE> <TEXTURE_POS X="0" Y="20" W="20" H="20" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_ROTATE_NEW_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="20" H="20" /> <TEXTURE SizeX="64" SizeY="64">gui_rotatequickskill.dds</TEXTURE> <TEXTURE_POS X="20" Y="20" W="20" H="20" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW"> <WINDOW_POS X="41" Y="0" W="399" H="41" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW_SLOT0"> <WINDOW_POS X="0" Y="0" W="39" H="41" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="376" Y="404" W="39" H="41" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW_SLOT1"> <WINDOW_POS X="39" Y="0" W="39" H="41" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="376" Y="404" W="39" H="41" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW_SLOT2"> <WINDOW_POS X="78" Y="0" W="39" H="41" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="376" Y="404" W="39" H="41" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW_SLOT3"> <WINDOW_POS X="117" Y="0" W="39" H="41" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="376" Y="404" W="39" H="41" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW_SLOT4"> <WINDOW_POS X="156" Y="0" W="39" H="41" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="376" Y="404" W="39" H="41" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW_SLOT5"> <WINDOW_POS X="195" Y="0" W="39" H="41" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="376" Y="404" W="39" H="41" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW_SLOT6"> <WINDOW_POS X="234" Y="0" W="39" H="41" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="376" Y="404" W="39" H="41" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW_SLOT7"> <WINDOW_POS X="273" Y="0" W="39" H="41" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="376" Y="404" W="39" H="41" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW_SLOT8"> <WINDOW_POS X="312" Y="0" W="39" H="41" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="376" Y="404" W="39" H="41" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW_SLOT9"> <WINDOW_POS X="351" Y="0" W="39" H="41" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="376" Y="404" W="39" H="41" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW_SLOT_END"> <WINDOW_POS X="390" Y="0" W="24" H="41" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="376" Y="404" W="1" H="41" /> </CONTROL> <CONTROL Local="Common" Id="NEW_SKILL_PAGE_NUMBER_NEW"> <WINDOW_POS X="432" Y="22" W="20" H="20" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TEXT_BUTTON14_NEW"> <WINDOW_POS X="432" Y="21" W="20" H="20" /> <TEXTURE SizeX="64" SizeY="64">gui_rotatequickskill.dds</TEXTURE> <TEXTURE_POS X="0" Y="0" W="20" H="20" /> </CONTROL> <!--CONTROL Local="cn" Id="QUICK_SKILL_TRAY_TAB_BUTTON"> <WINDOW_POS X="3" Y="23" W="59" H="16" /> </CONTROL--> <CONTROL Local="Common" Id="QUICK_SKILL_IMAGE"> <WINDOW_POS X="3" Y="3" W="35" H="35" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_MOUSE_OVER"> <WINDOW_POS X="4" Y="4" W="33" H="33" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="42" Y="167" W="33" H="33" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_SLOT_NUMBER"> <WINDOW_POS X="27" Y="24" W="16" H="15" /> </CONTROL> <!--CONTROL Local="cn" Id="QUICK_SKILL_IMAGE"> <WINDOW_POS X="2" Y="3" W="35" H="35" /> </CONTROL--> <!--CONTROL Local="cn" Id="QUICK_SKILL_MOUSE_OVER"> <WINDOW_POS X="3" Y="4" W="33" H="33" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="42" Y="167" W="33" H="33" /> </CONTROL--> <!--CONTROL Local="cn" Id="QUICK_SKILL_SLOT_NUMBER"> <WINDOW_POS X="26" Y="24" W="16" H="15" /> </CONTROL--> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_OPEN_BUTTON"> <WINDOW_POS X="0" Y="41" W="41" H="16" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="0" Y="204" W="41" H="16" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_OPEN_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="41" H="16" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="42" Y="204" W="41" H="16" /> </CONTROL> <CONTROL Local="Common" Id="SKILL_IMAGE_PROGRESS"> <WINDOW_POS X="1" Y="1" W="33" H="33" /> </CONTROL> <CONTROL Local="Common" Id="SKILL_IMAGE_PROGRESS_OVER"> <WINDOW_POS X="2" Y="2" W="29" H="29" /> </CONTROL> <CONTROL Local="Common" Id="SKILL_IMAGE_PROGRESS33"> <WINDOW_POS X="0" Y="0" W="33" H="33" /> </CONTROL> <CONTROL Local="Common" Id="SKILL_IMAGE_PROGRESS33_OVER"> <WINDOW_POS X="1" Y="1" W="29" H="29" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_POTION_IMAGE"> <WINDOW_POS X="0" Y="3" W="35" H="35" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_POTION_MOUSE_OVER"> <WINDOW_POS X="1" Y="4" W="33" H="33" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="42" Y="167" W="33" H="33" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_POTION_SLOT_SHORTCUT_TEXT"> <WINDOW_POS X="3" Y="5" W="15" H="15" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_MINIMAP"> <WINDOW_POS X="460" Y="0" W="340" H="120" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_MAP_POS"> <WINDOW_POS X="152" Y="5" W="102" H="102" /> </CONTROL> <CONTROL Local="Common" Id="MINIMAP_BACK"> <WINDOW_POS X="216" Y="21" W="98" H="97" /> <TEXTURE SizeX="512" SizeY="512">CharInven.dds</TEXTURE> <TEXTURE_POS X="272" Y="414" W="98" H="98" /> </CONTROL> <CONTROL Local="Common" Id="MINIMAP_TIME_TEXT"> <WINDOW_POS X="215" Y="123" W="115" H="14" /> </CONTROL> <CONTROL Local="Common" Id="MINIMAP_SERVER_TIME_TEXT"> <WINDOW_POS X="0" Y="3" W="115" H="14" /> </CONTROL> <CONTROL Local="Common" Id="MINIMAP_AMMO_TEXT"> <WINDOW_POS X="215" Y="137" W="115" H="14" /> </CONTROL> <CONTROL Local="Common" Id="MINIMAP_CLUB_TIME_TEXT"> <WINDOW_POS X="215" Y="151" W="115" H="14" /> </CONTROL> <CONTROL Local="Common" Id="MINIMAP_DIRECTION"> <WINDOW_POS X="255" Y="29" W="22" H="82" /> <TEXTURE SizeX="512" SizeY="512">CharInven.dds</TEXTURE> <TEXTURE_POS X="372" Y="394" W="22" H="82" /> </CONTROL> <CONTROL Local="Common" Id="MINIMAP_CENTER_POINT"> <WINDOW_POS X="259" Y="63" W="14" H="14" /> <TEXTURE SizeX="512" SizeY="512">CharInven.dds</TEXTURE> <TEXTURE_POS X="397" Y="321" W="14" H="14" /> </CONTROL> <CONTROL Local="Common" Id="MINIMAP_FULLSCREEN"> <WINDOW_POS X="318" Y="0" W="22" H="22" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="381" Y="1" W="22" H="22" /> </CONTROL> <CONTROL Local="Common" Id="MINIMAP_INFO"> <WINDOW_POS X="128" Y="3" W="202" H="14" /> </CONTROL> <CONTROL Local="Common" Id="MINIMAP_INFO_LEFT"> <WINDOW_POS X="108" Y="3" W="202" H="14" /> </CONTROL> <CONTROL Local="Common" Id="MINIMAP_CHANNEL"> <WINDOW_POS X="0" Y="0" W="25" H="14" /> </CONTROL> <CONTROL Local="Common" Id="MINIMAP_CLUBMARK"> <WINDOW_POS X="0" Y="0" W="16" H="11" /> </CONTROL> <CONTROL Local="Common" Id="MINIMAP_POSITION"> <WINDOW_POS X="0" Y="0" W="202" H="14" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_GAME_TIME_IMAGE"> <WINDOW_POS X="2" Y="136" W="102" H="16" /> <TEXTURE SizeX="1" SizeY="1">Weather_bar.dds</TEXTURE> <TEXTURE_POS X="0" Y="0" W="1" H="1" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_GAME_TIME_TEXT"> <WINDOW_POS X="2" Y="138" W="102" H="14" /> </CONTROL> <CONTROL Local="Common" Id="GATE_MOVE"> <WINDOW_POS X="694" Y="156" W="104" H="22" /> </CONTROL> <CONTROL Local="Common" Id="MAP_MOVE_BUTTON"> <WINDOW_POS X="0" Y="0" W="104" H="22" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="298" Y="155" W="104" H="22" /> </CONTROL> <CONTROL Local="Common" Id="MAP_MOVE_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="104" H="22" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="298" Y="178" W="104" H="22" /> </CONTROL> <CONTROL Local="Common" Id="MAP_MOVE_BUTTON_MOVING_IMAGE"> <WINDOW_POS X="1" Y="2" W="26" H="18" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="404" Y="180" W="26" H="18" /> </CONTROL> <CONTROL Local="Common" Id="ESCMENU_OPEN"> <WINDOW_POS X="743" Y="574" W="57" H="26" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="169" Y="277" W="57" H="26" /> </CONTROL> <CONTROL Local="Common" Id="ESCMENU_OPEN_BUTTON"> <WINDOW_POS X="8" Y="3" W="41" H="20" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="177" Y="280" W="41" H="20" /> </CONTROL> <CONTROL Local="Common" Id="ESCMENU_OPEN_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="41" H="20" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="227" Y="280" W="41" H="20" /> </CONTROL> <!--CONTROL Local="cn" Id="ESCMENU_OPEN"> <WINDOW_POS X="774" Y="559" W="26" H="41" /> </CONTROL--> <!--CONTROL Local="cn" Id="ESCMENU_OPEN_BUTTON"> <WINDOW_POS X="0" Y="0" W="26" H="41" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="377" Y="49" W="26" H="41" /> </CONTROL--> <!--CONTROL Local="cn" Id="ESCMENU_OPEN_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="26" H="41" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="350" Y="49" W="26" H="41" /> </CONTROL--> <CONTROL Local="Common" Id="GAME_MENU_OPEN_BUTTON"> <WINDOW_POS X="727" Y="574" W="16" H="26" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="264" Y="172" W="16" H="26" /> </CONTROL> <CONTROL Local="Common" Id="GAME_MENU_OPEN_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="16" H="26" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="264" Y="199" W="16" H="26" /> </CONTROL> <CONTROL Local="Common" Id="GAME_MENU"> <WINDOW_POS X="426" Y="574" W="317" H="26" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="16" Y="277" W="2" H="26" /> </CONTROL> <CONTROL Local="Common" Id="MENU_CLOSE_BUTTON"> <WINDOW_POS X="0" Y="0" W="16" H="26" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="0" Y="277" W="16" H="26" /> </CONTROL> <CONTROL Local="Common" Id="MENU_CLOSE_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="16" H="26" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="247" Y="199" W="16" H="26" /> </CONTROL> <CONTROL Local="Common" Id="MENU_INVENTORY_BUTTON"> <WINDOW_POS X="18" Y="1" W="24" H="24" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="18" Y="278" W="24" H="24" /> </CONTROL> <CONTROL Local="Common" Id="MENU_CHARACTER_BUTTON"> <WINDOW_POS X="43" Y="1" W="24" H="24" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="43" Y="278" W="24" H="24" /> </CONTROL> <CONTROL Local="Common" Id="MENU_SKILL_BUTTON"> <WINDOW_POS X="68" Y="1" W="24" H="24" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="68" Y="278" W="24" H="24" /> </CONTROL> <CONTROL Local="Common" Id="MENU_PARTY_BUTTON"> <WINDOW_POS X="93" Y="1" W="24" H="24" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="93" Y="278" W="24" H="24" /> </CONTROL> <CONTROL Local="Common" Id="MENU_GUILD_BUTTON"> <WINDOW_POS X="118" Y="1" W="24" H="24" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="118" Y="278" W="24" H="24" /> </CONTROL> <CONTROL Local="Common" Id="MENU_QUEST_BUTTON"> <WINDOW_POS X="143" Y="1" W="24" H="24" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="143" Y="278" W="24" H="24" /> </CONTROL> <CONTROL Local="Common" Id="MENU_FRIEND_BUTTON"> <WINDOW_POS X="168" Y="1" W="24" H="24" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="202" Y="339" W="24" H="24" /> </CONTROL> <CONTROL Local="Common" Id="MENU_LARGEMAP_BUTTON"> <WINDOW_POS X="193" Y="1" W="24" H="24" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="477" Y="447" W="24" H="24" /> </CONTROL> <CONTROL Local="Common" Id="MENU_CHATMACRO_BUTTON"> <WINDOW_POS X="218" Y="1" W="24" H="24" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="331" Y="122" W="24" H="24" /> </CONTROL> <CONTROL Local="Common" Id="MENU_ITEMBANK_BUTTON"> <WINDOW_POS X="243" Y="1" W="24" H="24" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="477" Y="474" W="24" H="24" /> </CONTROL> <CONTROL Local="Common" Id="MENU_ITEMSHOP_BUTTON"> <WINDOW_POS X="268" Y="1" W="24" H="24" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="305" Y="122" W="24" H="24" /> </CONTROL> <CONTROL Local="Common" Id="MENU_RUN_BUTTON"> <WINDOW_POS X="293" Y="1" W="24" H="24" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="263" Y="148" W="24" H="24" /> </CONTROL> <CONTROL Local="Common" Id="MENU_RUN_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="24" H="24" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="257" Y="227" W="24" H="24" /> </CONTROL> <CONTROL Local="Common" Id="MENU_OVER_IMAGE"> <WINDOW_POS X="0" Y="0" W="24" H="24" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="0" Y="252" W="24" H="24" /> </CONTROL> <!--CONTROL Local="cn" Id="GAME_MENU"> <WINDOW_POS X="774" Y="254" W="26" H="304" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="257" Y="258" W="26" H="2" /> </CONTROL--> <!--CONTROL Local="cn" Id="GAME_MENU_TOP"> <WINDOW_POS X="0" Y="0" W="26" H="4" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="257" Y="253" W="26" H="4" /> </CONTROL--> <!--CONTROL Local="cn" Id="MENU_INVENTORY_BUTTON"> <WINDOW_POS X="1" Y="4" W="24" H="24" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="18" Y="278" W="24" H="24" /> </CONTROL--> <!--CONTROL Local="cn" Id="MENU_CHARACTER_BUTTON"> <WINDOW_POS X="1" Y="29" W="24" H="24" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="43" Y="278" W="24" H="24" /> </CONTROL--> <!--CONTROL Local="cn" Id="MENU_SKILL_BUTTON"> <WINDOW_POS X="1" Y="54" W="24" H="24" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="68" Y="278" W="24" H="24" /> </CONTROL--> <!--CONTROL Local="cn" Id="MENU_PARTY_BUTTON"> <WINDOW_POS X="1" Y="79" W="24" H="24" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="93" Y="278" W="24" H="24" /> </CONTROL--> <!--CONTROL Local="cn" Id="MENU_GUILD_BUTTON"> <WINDOW_POS X="1" Y="104" W="24" H="24" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="118" Y="278" W="24" H="24" /> </CONTROL--> <!--CONTROL Local="cn" Id="MENU_QUEST_BUTTON"> <WINDOW_POS X="1" Y="129" W="24" H="24" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="143" Y="278" W="24" H="24" /> </CONTROL--> <!--CONTROL Local="cn" Id="MENU_FRIEND_BUTTON"> <WINDOW_POS X="1" Y="154" W="24" H="24" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="202" Y="339" W="24" H="24" /> </CONTROL--> <!--CONTROL Local="cn" Id="MENU_LARGEMAP_BUTTON"> <WINDOW_POS X="1" Y="179" W="24" H="24" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="477" Y="447" W="24" H="24" /> </CONTROL--> <!--CONTROL Local="cn" Id="MENU_CHATMACRO_BUTTON"> <WINDOW_POS X="1" Y="204" W="24" H="24" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="477" Y="447" W="24" H="24" /> </CONTROL--> <!--CONTROL Local="cn" Id="MENU_ITEMBANK_BUTTON"> <WINDOW_POS X="1" Y="229" W="24" H="24" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="477" Y="474" W="24" H="24" /> </CONTROL--> <!--CONTROL Local="cn" Id="MENU_ITEMSHOP_BUTTON"> <WINDOW_POS X="1" Y="254" W="24" H="24" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="305" Y="122" W="24" H="24" /> </CONTROL--> <!--CONTROL Local="cn" Id="MENU_RUN_BUTTON"> <WINDOW_POS X="1" Y="279" W="24" H="24" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="263" Y="148" W="24" H="24" /> </CONTROL--> <!--CONTROL Local="cn" Id="MENU_RUN_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="24" H="24" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="257" Y="227" W="24" H="24" /> </CONTROL--> <CONTROL Local="Common" Id="BASIC_CHAT_BOX"> <WINDOW_POS X="0" Y="445" W="387" H="155" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_CHAT_MINBOX"> <WINDOW_POS X="0" Y="529" W="387" H="60" /> </CONTROL> <!--CONTROL Local="cn" Id="BASIC_CHAT_BOX"> <WINDOW_POS X="0" Y="404" W="387" H="155" /> </CONTROL--> <!--CONTROL Local="cn" Id="BASIC_CHAT_MINBOX"> <WINDOW_POS X="0" Y="488" W="387" H="60" /> </CONTROL--> <CONTROL Local="Common" Id="CHAT_LEFT_BAR"> <WINDOW_POS X="0" Y="0" W="19" H="60" /> </CONTROL> <CONTROL Local="Common" Id="CHAT_LEFT_BAR_TOP"> <WINDOW_POS X="0" Y="0" W="19" H="15" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="404" Y="0" W="19" H="15" /> </CONTROL> <CONTROL Local="Common" Id="CHAT_LEFT_BAR_BODY"> <WINDOW_POS X="0" Y="15" W="19" H="26" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="404" Y="15" W="19" H="37" /> </CONTROL> <CONTROL Local="Common" Id="CHAT_LEFT_BAR_BOTTOM"> <WINDOW_POS X="0" Y="41" W="19" H="19" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="404" Y="66" W="19" H="19" /> </CONTROL> <CONTROL Local="Common" Id="CHAT_RIGHT_BODY"> <WINDOW_POS X="19" Y="0" W="368" H="60" /> </CONTROL> <!--CONTROL Local="Common" Id="CHAT_RIGHT_BODY_LEFT_BAR"> <WINDOW_POS X="0" Y="0" W="1" H="60" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="424" Y="0" W="1" H="60" /> </CONTROL--> <CONTROL Local="Common" Id="CHAT_RIGHT_BODY_TOP_BAR"> <WINDOW_POS X="0" Y="0" W="366" H="2" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="425" Y="0" W="37" H="2" /> </CONTROL> <CONTROL Local="Common" Id="CHAT_RIGHT_BODY_MAIN"> <WINDOW_POS X="0" Y="2" W="366" H="39" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="432" Y="97" W="25" H="25" /> </CONTROL> <CONTROL Local="Common" Id="CHAT_RIGHT_BODY_UNDER"> <WINDOW_POS X="0" Y="41" W="366" H="19" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="427" Y="136" W="33" H="19" /> </CONTROL> <CONTROL Local="Common" Id="CHAT_RIGHT_BODY_RIGHT_BAR"> <WINDOW_POS X="366" Y="0" W="2" H="60" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="462" Y="0" W="2" H="60" /> </CONTROL> <CONTROL Local="Common" Id="CHAT_EDIT_BOX"> <WINDOW_POS X="1" Y="45" W="350" H="12" /> </CONTROL> <CONTROL Local="Common" Id="CHAT_EDIT_BOX_BACK"> <WINDOW_POS X="1" Y="42" W="349" H="15" /> </CONTROL> <CONTROL Local="Common" Id="CHAT_CARRAT"> <WINDOW_POS X="1" Y="0" W="2" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHAT_BOX_TEXT_BOX"> <WINDOW_POS X="4" Y="4" W="350" H="15" /> </CONTROL> <CONTROL Local="Common" Id="CHAT_BOX_TEXT_BOX_SYSTEM"> <WINDOW_POS X="4" Y="4" W="350" H="46" /> </CONTROL> <CONTROL Local="Common" Id="CHAT_SCROLLBAR"> <WINDOW_POS X="357" Y="3" W="9" H="17" /> </CONTROL> <CONTROL Local="Common" Id="CHAT_CHANNEL_BACK"> <WINDOW_POS X="1" Y="22" W="366" H="19" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="428" Y="136" W="10" H="19" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_CHAT_SCROLLBAR_DUMMY"> <WINDOW_POS X="0" Y="0" W="9" H="70" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW"> <WINDOW_POS X="506" Y="0" W="360" H="410" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_SMS"> <WINDOW_POS X="506" Y="0" W="259" H="410" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_NAMEBACK_L"> <WINDOW_POS X="0" Y="22" W="180" H="17" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="0" Y="36" W="160" H="17" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_NAMEBACK_R"> <WINDOW_POS X="180" Y="22" W="180" H="17" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="80" Y="36" W="160" H="17" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_NAMEBOX"> <WINDOW_POS X="0" Y="25" W="360" H="14" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_EXP"> <WINDOW_POS X="41" Y="42" W="310" H="10" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="0" Y="70" W="203" H="10" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_EXP_OVERIMAGE"> <WINDOW_POS X="0" Y="0" W="310" H="10" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="0" Y="81" W="203" H="10" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_EXPBACK"> <WINDOW_POS X="41" Y="54" W="310" H="12" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="240" Y="54" W="10" H="12" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_EXPNUMBER_TEXTBOX"> <WINDOW_POS X="41" Y="54" W="310" H="14" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_EXP_STATIC"> <WINDOW_POS X="7" Y="42" W="33" H="14" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_STATS_BACK_L"> <WINDOW_POS X="5" Y="70" W="100" H="15" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="0" Y="54" W="100" H="15" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_STATS_BACK_R"> <WINDOW_POS X="105" Y="70" W="70" H="15" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="80" Y="54" W="159" H="15" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_STATS_STATIC_TITLE"> <WINDOW_POS X="5" Y="70" W="170" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_POW_STATIC"> <WINDOW_POS X="7" Y="85" W="60" H="14" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_POW_TEXT"> <WINDOW_POS X="68" Y="86" W="100" H="14" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_DEX_STATIC"> <WINDOW_POS X="7" Y="100" W="60" H="14" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_DEX_TEXT"> <WINDOW_POS X="68" Y="101" W="100" H="14" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_SPI_STATIC"> <WINDOW_POS X="7" Y="115" W="60" H="14" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_SPI_TEXT"> <WINDOW_POS X="68" Y="116" W="100" H="14" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_STR_STATIC"> <WINDOW_POS X="7" Y="130" W="60" H="14" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_STR_TEXT"> <WINDOW_POS X="68" Y="131" W="100" H="14" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_STA_STATIC"> <WINDOW_POS X="7" Y="145" W="60" H="14" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_STA_TEXT"> <WINDOW_POS X="68" Y="146" W="100" H="14" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_POW_BUTTON_DISABLE"> <WINDOW_POS X="159" Y="89" W="15" H="10" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="240" Y="30" W="15" H="10" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_POW_BUTTON"> <WINDOW_POS X="159" Y="89" W="15" H="10" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="240" Y="19" W="15" H="10" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_POW_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="15" H="10" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="240" Y="41" W="15" H="10" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_DEX_BUTTON_DISABLE"> <WINDOW_POS X="159" Y="104" W="15" H="10" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="240" Y="30" W="15" H="10" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_DEX_BUTTON"> <WINDOW_POS X="159" Y="104" W="15" H="10" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="240" Y="19" W="15" H="10" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_DEX_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="15" H="10" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="240" Y="41" W="15" H="10" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_SPI_BUTTON_DISABLE"> <WINDOW_POS X="159" Y="119" W="15" H="10" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="240" Y="30" W="15" H="10" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_SPI_BUTTON"> <WINDOW_POS X="159" Y="119" W="15" H="10" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="240" Y="19" W="15" H="10" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_SPI_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="15" H="10" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="240" Y="41" W="15" H="10" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_STR_BUTTON_DISABLE"> <WINDOW_POS X="159" Y="134" W="15" H="10" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="240" Y="30" W="15" H="10" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_STR_BUTTON"> <WINDOW_POS X="159" Y="134" W="15" H="10" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="240" Y="19" W="15" H="10" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_STR_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="15" H="10" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="240" Y="41" W="15" H="10" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_STA_BUTTON_DISABLE"> <WINDOW_POS X="159" Y="149" W="15" H="10" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="240" Y="30" W="15" H="10" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_STA_BUTTON"> <WINDOW_POS X="159" Y="149" W="15" H="10" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="240" Y="19" W="15" H="10" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_STA_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="15" H="10" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="240" Y="41" W="15" H="10" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_POINT_DISABLE"> <WINDOW_POS X="7" Y="163" W="48" H="12" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="0" Y="92" W="48" H="12" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_POINT_ENABLE"> <WINDOW_POS X="7" Y="163" W="48" H="12" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="49" Y="92" W="48" H="12" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_POINT_BACK"> <WINDOW_POS X="68" Y="163" W="90" H="12" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="98" Y="92" W="46" H="12" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_POINT_TEXT"> <WINDOW_POS X="68" Y="163" W="86" H="14" /> </CONTROL> <!-- <CONTROL Local="Common" Id="CHARACTER_INT_BUTTON_DISABLE"> <WINDOW_POS X="7" Y="57" W="15" H="10" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="240" Y="30" W="15" H="10" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_INT_BUTTON"> <WINDOW_POS X="7" Y="57" W="15" H="10" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="240" Y="19" W="15" H="10" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_INT_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="15" H="10" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="240" Y="41" W="15" H="10" /> </CONTROL> --> <CONTROL Local="Common" Id="CHARACTER_INT_STATIC"> <WINDOW_POS X="185" Y="265" W="33" H="14" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_INT_TEXT"> <WINDOW_POS X="245" Y="266" W="90" H="14" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_RESI_BACK_L"> <WINDOW_POS X="5" Y="183" W="100" H="15" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="0" Y="54" W="100" H="15" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_RESI_BACK_R"> <WINDOW_POS X="105" Y="183" W="70" H="15" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="80" Y="54" W="159" H="15" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_RESI_STATIC_TITLE"> <WINDOW_POS X="5" Y="183" W="170" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_FIRE_STATIC"> <WINDOW_POS X="7" Y="198" W="60" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_FIRE_TEXT"> <WINDOW_POS X="87" Y="199" W="80" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_COLD_STATIC"> <WINDOW_POS X="7" Y="213" W="60" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_COLD_TEXT"> <WINDOW_POS X="87" Y="214" W="80" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_ELECTRIC_STATIC"> <WINDOW_POS X="7" Y="228" W="60" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_ELECTRIC_TEXT"> <WINDOW_POS X="87" Y="229" W="80" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_POISON_STATIC"> <WINDOW_POS X="7" Y="243" W="60" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_POISON_TEXT"> <WINDOW_POS X="87" Y="244" W="80" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_SPIRIT_STATIC"> <WINDOW_POS X="7" Y="258" W="60" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_SPIRIT_TEXT"> <WINDOW_POS X="87" Y="259" W="80" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_STATUS_BACK_L"> <WINDOW_POS X="185" Y="70" W="100" H="15" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="0" Y="54" W="100" H="15" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_STATUS_BACK_R"> <WINDOW_POS X="285" Y="70" W="70" H="15" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="80" Y="54" W="159" H="15" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_STATUS_STATIC_TITLE"> <WINDOW_POS X="185" Y="70" W="170" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_HP_STATIC"> <WINDOW_POS X="185" Y="85" W="60" H="12" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_HP_TEXT"> <WINDOW_POS X="245" Y="86" W="100" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_MP_STATIC"> <WINDOW_POS X="185" Y="100" W="60" H="12" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_MP_TEXT"> <WINDOW_POS X="245" Y="101" W="100" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_SP_STATIC"> <WINDOW_POS X="185" Y="115" W="60" H="12" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_SP_TEXT"> <WINDOW_POS X="245" Y="116" W="100" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_CP_STATIC"> <WINDOW_POS X="185" Y="130" W="60" H="12" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_CP_TEXT"> <WINDOW_POS X="245" Y="131" W="100" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_LEVEL_STATIC"> <WINDOW_POS X="185" Y="145" W="60" H="12" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_LEVEL_TEXT"> <WINDOW_POS X="245" Y="146" W="100" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_DAMAGE_STATIC"> <WINDOW_POS X="185" Y="160" W="60" H="12" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_DAMAGE_TEXT"> <WINDOW_POS X="245" Y="161" W="100" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_DEFENSE_STATIC"> <WINDOW_POS X="185" Y="175" W="60" H="12" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_DEFENSE_TEXT"> <WINDOW_POS X="245" Y="176" W="100" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_REQPA_STATIC"> <WINDOW_POS X="185" Y="190" W="60" H="12" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_REQPA_TEXT"> <WINDOW_POS X="245" Y="191" W="100" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_REQSA_STATIC"> <WINDOW_POS X="185" Y="205" W="60" H="12" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_REQSA_TEXT"> <WINDOW_POS X="245" Y="206" W="100" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_REQMA_STATIC"> <WINDOW_POS X="185" Y="220" W="60" H="12" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_REQMA_TEXT"> <WINDOW_POS X="245" Y="221" W="100" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_HITRATE_STATIC"> <WINDOW_POS X="185" Y="235" W="60" H="12" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_HITRATE_TEXT"> <WINDOW_POS X="245" Y="236" W="100" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_AVOIDRATE_STATIC"> <WINDOW_POS X="185" Y="250" W="60" H="12" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_AVOIDRATE_TEXT"> <WINDOW_POS X="245" Y="251" W="100" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_DAMAGE_MIN_TEXT2"> <WINDOW_POS X="390" Y="248" W="10" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_DAMAGE_MAX_TEXT2"> <WINDOW_POS X="390" Y="266" W="10" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_DEFENSE_TEXT2"> <WINDOW_POS X="390" Y="284" W="10" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_REQPA_TEXT2"> <WINDOW_POS X="390" Y="302" W="10" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_REQSA_TEXT2"> <WINDOW_POS X="390" Y="320" W="10" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_REQMA_TEXT2"> <WINDOW_POS X="390" Y="338" W="10" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_HP_TEXT2"> <WINDOW_POS X="390" Y="356" W="10" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_MP_TEXT2"> <WINDOW_POS X="390" Y="374" W="10" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_SP_TEXT2"> <WINDOW_POS X="390" Y="392" W="10" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_HITRATE_TEXT2"> <WINDOW_POS X="390" Y="410" W="10" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_AVOIDRATE_TEXT2"> <WINDOW_POS X="390" Y="428" W="10" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_DAMAGE_MIN_TEXT3"> <WINDOW_POS X="400" Y="248" W="55" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_DAMAGE_MAX_TEXT3"> <WINDOW_POS X="400" Y="266" W="55" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_DEFENSE_TEXT3"> <WINDOW_POS X="400" Y="284" W="55" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_REQPA_TEXT3"> <WINDOW_POS X="400" Y="302" W="55" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_REQSA_TEXT3"> <WINDOW_POS X="400" Y="320" W="55" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_REQMA_TEXT3"> <WINDOW_POS X="400" Y="338" W="55" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_HP_TEXT3"> <WINDOW_POS X="400" Y="356" W="55" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_MP_TEXT3"> <WINDOW_POS X="400" Y="374" W="55" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_SP_TEXT3"> <WINDOW_POS X="400" Y="392" W="55" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_HITRATE_TEXT3"> <WINDOW_POS X="400" Y="410" W="55" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_AVOIDRATE_TEXT3"> <WINDOW_POS X="400" Y="428" W="55" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_RB_STATIC"> <WINDOW_POS X="185" Y="280" W="60" H="12" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_RB_TEXT"> <WINDOW_POS X="245" Y="281" W="100" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_PKW_STATIC"> <WINDOW_POS X="185" Y="295" W="60" H="12" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_PKW_TEXT"> <WINDOW_POS X="245" Y="296" W="100" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_PKL_STATIC"> <WINDOW_POS X="185" Y="310" W="60" H="12" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_PKL_TEXT"> <WINDOW_POS X="245" Y="311" W="100" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_PREMIUM_STATIC"> <WINDOW_POS X="185" Y="385" W="60" H="12" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_PREMIUM_TEXT"> <WINDOW_POS X="245" Y="386" W="75" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_SOCIAL_BACK_L"> <WINDOW_POS X="5" Y="278" W="100" H="15" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="0" Y="54" W="100" H="15" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_SOCIAL_BACK_R"> <WINDOW_POS X="105" Y="278" W="70" H="15" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="80" Y="54" W="159" H="15" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_SOCIAL_STATIC_TITLE"> <WINDOW_POS X="5" Y="278" W="170" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_ACADEMY_STATIC"> <WINDOW_POS X="7" Y="293" W="60" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_ACADEMY_TEXT"> <WINDOW_POS X="67" Y="293" W="80" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_SCHOOL_MARK"> <WINDOW_POS X="160" Y="294" W="16" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_DEPARTMENT_STATIC"> <WINDOW_POS X="7" Y="323" W="60" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_DEPARTMENT_TEXT"> <WINDOW_POS X="67" Y="323" W="80" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_PKR_STATIC"> <WINDOW_POS X="7" Y="308" W="60" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_PKR_TEXT"> <WINDOW_POS X="67" Y="308" W="80" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_RANK_MARK"> <WINDOW_POS X="160" Y="307" W="16" H="16" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_ACTIVITYPOINT_STATIC"> <WINDOW_POS X="7" Y="338" W="60" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_ACTIVITYPOINT_TEXT"> <WINDOW_POS X="67" Y="339" W="80" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_PKSTATE_STATIC"> <WINDOW_POS X="7" Y="353" W="60" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_PKSTATE_TEXT"> <WINDOW_POS X="67" Y="353" W="80" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_GRADE_STATIC"> <WINDOW_POS X="7" Y="368" W="60" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_GRADE_TEXT"> <WINDOW_POS X="67" Y="369" W="80" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_BRIGHT_STATIC"> <WINDOW_POS X="7" Y="383" W="60" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_BRIGHTBAR"> <WINDOW_POS X="67" Y="387" W="88" H="5" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="0" Y="157" W="88" H="5" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_BRIGHTBAR_DUMMY"> <WINDOW_POS X="67" Y="384" W="88" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_BRIGHTBAR_THUMB"> <WINDOW_POS X="108" Y="385" W="6" H="9" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="77" Y="163" W="6" H="9" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_MOBILE_BUTTON"> <WINDOW_POS X="6" Y="361" W="90" H="14" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_MOBILE_TEXT"> <WINDOW_POS X="131" Y="361" W="90" H="11" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_WINDOW"> <WINDOW_POS X="550" Y="0" W="239" H="402" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_VIDEO_BUTTON"> <WINDOW_POS X="5" Y="22" W="71" H="18" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_AUDIO_BUTTON"> <WINDOW_POS X="83" Y="22" W="73" H="18" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_BUTTON"> <WINDOW_POS X="163" Y="22" W="71" H="18" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_BACK_BOX"> <WINDOW_POS X="5" Y="43" W="229" H="333" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_APPLY_BUTTON"> <WINDOW_POS X="84" Y="379" W="73" H="18" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_OK_BUTTON"> <WINDOW_POS X="161" Y="379" W="73" H="18" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_VIDEO_DEFAULT_STATIC"> <WINDOW_POS X="5" Y="10" W="90" H="10" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_VIDEO_DEFAULT_COMBO_OPEN"> <WINDOW_POS X="103" Y="10" W="117" H="17" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_VIDEO_DEFAULT_COMBO_ROLLOVER"> <WINDOW_POS X="103" Y="11" W="117" H="75" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_VIDEO_RESOLUTION_STATIC"> <WINDOW_POS X="5" Y="35" W="90" H="10" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_VIDEO_RESOLUTION_COMBO_OPEN"> <WINDOW_POS X="103" Y="35" W="117" H="17" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_VIDEO_RESOLUTION_COMBO_ROLLOVER"> <WINDOW_POS X="103" Y="36" W="117" H="95" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_VIDEO_SHADOW_STATIC"> <WINDOW_POS X="5" Y="60" W="90" H="10" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_VIDEO_SHADOW_COMBO_OPEN"> <WINDOW_POS X="103" Y="60" W="117" H="17" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_VIDEO_SHADOW_COMBO_ROLLOVER"> <WINDOW_POS X="103" Y="61" W="117" H="85" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_VIDEO_CHARDETAIL_STATIC"> <WINDOW_POS X="5" Y="85" W="90" H="10" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_VIDEO_DETAIL_COMBO_OPEN"> <WINDOW_POS X="103" Y="85" W="117" H="17" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_VIDEO_CHARDETAIL_COMBO_ROLLOVER"> <WINDOW_POS X="103" Y="86" W="117" H="55" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_VIDEO_SIGHT_STATIC"> <WINDOW_POS X="5" Y="110" W="90" H="10" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_VIDEO_SIGHT_COMBO_OPEN"> <WINDOW_POS X="103" Y="110" W="117" H="17" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_VIDEO_SIGHT_COMBO_ROLLOVER"> <WINDOW_POS X="103" Y="111" W="117" H="55" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_VIDEO_MAX_GAMEZOOM_STATIC"> <WINDOW_POS X="5" Y="135" W="90" H="10" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_VIDEO_MAX_GAMEZOOM_COMBO_OPEN"> <WINDOW_POS X="103" Y="135" W="117" H="17" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_VIDEO_MAX_GAMEZOOM_COMBO_ROLLOVER"> <WINDOW_POS X="103" Y="136" W="117" H="55" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_VIDEO_CLICK_EFFECT_STATIC"> <WINDOW_POS X="5" Y="185" W="90" H="10" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_VIDEO_CLICK_EFFECT_BUTTON"> <WINDOW_POS X="95" Y="187" W="11" H="11" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="238" Y="125" W="11" H="11" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_VIDEO_CLICK_EFFECT_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="11" H="11" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="251" Y="125" W="11" H="11" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_VIDEO_ITEMDROP_EFFECT_STATIC"> <WINDOW_POS X="5" Y="210" W="90" H="10" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_VIDEO_ITEMDROP_EFFECT_BUTTON"> <WINDOW_POS X="95" Y="212" W="11" H="11" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="238" Y="125" W="11" H="11" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_VIDEO_ITEMDROP_EFFECT_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="11" H="11" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="251" Y="125" W="11" H="11" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_VIDEO_BUFF_STATIC"> <WINDOW_POS X="5" Y="235" W="90" H="10" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_VIDEO_BUFF_BUTTON"> <WINDOW_POS X="95" Y="237" W="11" H="11" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="238" Y="125" W="11" H="11" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_VIDEO_BUFF_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="11" H="11" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="251" Y="125" W="11" H="11" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_VIDEO_REFLECT_STATIC"> <WINDOW_POS X="5" Y="260" W="90" H="10" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_VIDEO_REFLECT_BUTTON"> <WINDOW_POS X="95" Y="262" W="11" H="11" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="238" Y="125" W="11" H="11" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_VIDEO_REFLECT_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="11" H="11" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="251" Y="125" W="11" H="11" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_VIDEO_GLOW_STATIC"> <WINDOW_POS X="5" Y="285" W="90" H="10" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_VIDEO_GLOW_BUTTON"> <WINDOW_POS X="95" Y="287" W="11" H="11" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="238" Y="125" W="11" H="11" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_VIDEO_GLOW_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="11" H="11" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="251" Y="125" W="11" H="11" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_VIDEO_FRAME_LIMIT_STATIC"> <WINDOW_POS X="5" Y="310" W="90" H="10" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_VIDEO_FRAME_LIMIT_BUTTON"> <WINDOW_POS X="95" Y="312" W="11" H="11" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="238" Y="125" W="11" H="11" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_VIDEO_FRAME_LIMIT_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="11" H="11" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="251" Y="125" W="11" H="11" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_VIDEO_TARGET_EFFECT_STATIC"> <WINDOW_POS X="115" Y="185" W="90" H="10" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_VIDEO_TARGET_EFEFCT_BUTTON"> <WINDOW_POS X="205" Y="187" W="11" H="11" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="238" Y="125" W="11" H="11" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_VIDEO_TARGET_EFEFCT_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="11" H="11" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="251" Y="125" W="11" H="11" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_VIDEO_SHADOWLAND_STATIC"> <WINDOW_POS X="115" Y="210" W="90" H="10" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_VIDEO_SHADOWLAND_BUTTON"> <WINDOW_POS X="205" Y="212" W="11" H="11" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="238" Y="125" W="11" H="11" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_VIDEO_SHADOWLAND_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="11" H="11" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="251" Y="125" W="11" H="11" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_VIDEO_REFRACT_STATIC"> <WINDOW_POS X="115" Y="235" W="90" H="10" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_VIDEO_REFRACT_BUTTON"> <WINDOW_POS X="205" Y="237" W="11" H="11" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="238" Y="125" W="11" H="11" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_VIDEO_REFRACT_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="11" H="11" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="251" Y="125" W="11" H="11" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_VIDEO_POST_STATIC"> <WINDOW_POS X="115" Y="260" W="90" H="10" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_VIDEO_POST_BUTTON"> <WINDOW_POS X="205" Y="262" W="11" H="11" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="238" Y="125" W="11" H="11" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_VIDEO_POST_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="11" H="11" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="251" Y="125" W="11" H="11" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_SHEET"> <WINDOW_POS X="5" Y="43" W="229" H="333" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_AUDIO_SFX_PROGRESS_DUMMY"> <WINDOW_POS X="17" Y="25" W="195" H="15" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_AUDIO_SFX_PROGRESS"> <WINDOW_POS X="17" Y="30" W="195" H="5" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="240" Y="340" W="195" H="5" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_AUDIO_SFX_PROGRESS_OVERIMAGE"> <WINDOW_POS X="0" Y="0" W="195" H="5" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="240" Y="346" W="195" H="5" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_AUDIO_ENVIR_PROGRESS_DUMMY"> <WINDOW_POS X="17" Y="65" W="195" H="15" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_AUDIO_ENVIR_PROGRESS"> <WINDOW_POS X="17" Y="70" W="195" H="5" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="240" Y="340" W="195" H="5" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_AUDIO_ENVIR_PROGRESS_OVERIMAGE"> <WINDOW_POS X="0" Y="0" W="195" H="5" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="240" Y="346" W="195" H="5" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_AUDIO_BGM_PROGRESS_DUMMY"> <WINDOW_POS X="17" Y="104" W="195" H="15" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_AUDIO_BGM_PROGRESS"> <WINDOW_POS X="17" Y="109" W="195" H="5" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="240" Y="340" W="195" H="5" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_AUDIO_BGM_PROGRESS_OVERIMAGE"> <WINDOW_POS X="0" Y="0" W="195" H="5" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="240" Y="346" W="195" H="5" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_AUDIO_SFX_TEXT"> <WINDOW_POS X="19" Y="11" W="150" H="15" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_AUDIO_ENVIR_TEXT"> <WINDOW_POS X="19" Y="51" W="150" H="15" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_AUDIO_BGM_TEXT"> <WINDOW_POS X="19" Y="90" W="150" H="15" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_SFX_BUTTON"> <WINDOW_POS X="198" Y="11" W="11" H="11" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="238" Y="125" W="11" H="11" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_SFX_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="11" H="11" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="251" Y="125" W="11" H="11" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_ENVIR_BUTTON"> <WINDOW_POS X="198" Y="51" W="11" H="11" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="238" Y="125" W="11" H="11" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_ENVIR_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="11" H="11" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="251" Y="125" W="11" H="11" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_BGM_BUTTON"> <WINDOW_POS X="198" Y="90" W="11" H="11" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="238" Y="125" W="11" H="11" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_BGM_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="11" H="11" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="251" Y="125" W="11" H="11" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_CONFT_STATIC"> <WINDOW_POS X="5" Y="10" W="90" H="15" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_CONFT_BUTTON"> <WINDOW_POS X="95" Y="12" W="11" H="11" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="238" Y="125" W="11" H="11" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_CONFT_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="11" H="11" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="251" Y="125" W="11" H="11" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_TRADE_STATIC"> <WINDOW_POS X="5" Y="35" W="90" H="15" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_TRADE_BUTTON"> <WINDOW_POS X="95" Y="37" W="11" H="11" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="238" Y="125" W="11" H="11" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_TRADE_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="11" H="11" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="251" Y="125" W="11" H="11" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_PARTY_STATIC"> <WINDOW_POS X="5" Y="60" W="90" H="15" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_PARTY_BUTTON"> <WINDOW_POS X="95" Y="62" W="11" H="11" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="238" Y="125" W="11" H="11" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_PARTY_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="11" H="11" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="251" Y="125" W="11" H="11" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_SIMPLEHP_STATIC"> <WINDOW_POS X="5" Y="85" W="90" H="15" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_SIMPLEHP_BUTTON"> <WINDOW_POS X="95" Y="87" W="11" H="11" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="238" Y="125" W="11" H="11" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_SIMPLEHP_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="11" H="11" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="251" Y="125" W="11" H="11" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_FRIEND_STATIC"> <WINDOW_POS X="5" Y="110" W="90" H="15" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_FRIEND_BUTTON"> <WINDOW_POS X="95" Y="112" W="11" H="11" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="238" Y="125" W="11" H="11" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_FRIEND_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="11" H="11" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="251" Y="125" W="11" H="11" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_DEFAULTPOS_STATIC"> <WINDOW_POS X="5" Y="135" W="90" H="15" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_DEFAULTPOS_BUTTON"> <WINDOW_POS X="95" Y="137" W="11" H="11" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="238" Y="125" W="11" H="11" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_DEFAULTPOS_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="11" H="11" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="251" Y="125" W="11" H="11" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_MOVABLE_ON_CHAT_STATIC"> <WINDOW_POS X="5" Y="160" W="90" H="15" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_MOVABLE_ON_CHAT_BUTTON"> <WINDOW_POS X="95" Y="162" W="11" H="11" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="238" Y="125" W="11" H="11" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_MOVABLE_ON_CHAT_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="11" H="11" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="251" Y="125" W="11" H="11" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_SHOW_TIP_STATIC"> <WINDOW_POS X="5" Y="185" W="90" H="15" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_SHOW_TIP_BUTTON"> <WINDOW_POS X="95" Y="187" W="11" H="11" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="238" Y="125" W="11" H="11" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_SHOW_TIP_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="11" H="11" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="251" Y="125" W="11" H="11" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_REVIVAL_STATIC"> <WINDOW_POS X="115" Y="10" W="90" H="15" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_REVIVAL_BUTTON"> <WINDOW_POS X="205" Y="12" W="11" H="11" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="238" Y="125" W="11" H="11" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_REVIVAL_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="11" H="11" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="251" Y="125" W="11" H="11" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_HELP_POPUP_STATIC"> <WINDOW_POS X="115" Y="35" W="90" H="15" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_HELP_POPUP_BUTTON"> <WINDOW_POS X="205" Y="37" W="11" H="11" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="238" Y="125" W="11" H="11" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_HELP_POPUP_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="11" H="11" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="251" Y="125" W="11" H="11" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_IDLE_ANIM_STATIC"> <WINDOW_POS X="115" Y="60" W="90" H="15" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_IDLE_ANIM_BUTTON"> <WINDOW_POS X="205" Y="62" W="11" H="11" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="238" Y="125" W="11" H="11" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_IDLE_ANIM_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="11" H="11" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="251" Y="125" W="11" H="11" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_FORCED_ATTACK_STATIC"> <WINDOW_POS X="115" Y="85" W="90" H="15" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_FORCED_ATTACK_BUTTON"> <WINDOW_POS X="205" Y="87" W="11" H="11" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="238" Y="125" W="11" H="11" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_FORCED_ATTACK_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="11" H="11" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="251" Y="125" W="11" H="11" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_NAME_DISPLAY_STATIC"> <WINDOW_POS X="115" Y="110" W="90" H="15" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_NAME_DISPLAY_BUTTON"> <WINDOW_POS X="205" Y="112" W="11" H="11" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="238" Y="125" W="11" H="11" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_NAME_DISPLAY_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="11" H="11" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="251" Y="125" W="11" H="11" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_RANK_NAME_STATIC"> <WINDOW_POS X="115" Y="135" W="90" H="15" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_RANK_NAME_BUTTON"> <WINDOW_POS X="205" Y="137" W="11" H="11" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="238" Y="125" W="11" H="11" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_RANK_NAME_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="11" H="11" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="251" Y="125" W="11" H="11" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_RANK_MARK_STATIC"> <WINDOW_POS X="115" Y="160" W="90" H="15" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_RANK_MARK_BUTTON"> <WINDOW_POS X="205" Y="162" W="11" H="11" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="238" Y="125" W="11" H="11" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_RANK_MARK_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="11" H="11" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="251" Y="125" W="11" H="11" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_ALLOW_BET_STATIC"> <WINDOW_POS X="115" Y="185" W="90" H="15" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_ALLOW_BET_BUTTON"> <WINDOW_POS X="205" Y="187" W="11" H="11" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="238" Y="125" W="11" H="11" /> </CONTROL> <CONTROL Local="Common" Id="HWOPTION_GAMEPLAY_ALLOW_BET_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="11" H="11" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="251" Y="125" W="11" H="11" /> </CONTROL> <CONTROL Local="Common" Id="KEYSETTING_BACK_BOX"> <WINDOW_POS X="5" Y="43" W="435" H="414" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_QUICKSLOT0"> <WINDOW_POS X="15" Y="55" W="120" H="15" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_QUICKSLOT1"> <WINDOW_POS X="15" Y="80" W="120" H="15" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_QUICKSLOT2"> <WINDOW_POS X="15" Y="105" W="120" H="15" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_QUICKSLOT3"> <WINDOW_POS X="15" Y="130" W="120" H="15" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_QUICKSLOT4"> <WINDOW_POS X="15" Y="155" W="120" H="15" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_QUICKSLOT5"> <WINDOW_POS X="15" Y="180" W="120" H="15" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_QUICKSKILL0"> <WINDOW_POS X="15" Y="205" W="120" H="15" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_QUICKSKILL1"> <WINDOW_POS X="15" Y="230" W="120" H="15" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_QUICKSKILL2"> <WINDOW_POS X="15" Y="255" W="120" H="15" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_QUICKSKILL3"> <WINDOW_POS X="15" Y="280" W="120" H="15" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_QUICKSKILL4"> <WINDOW_POS X="15" Y="305" W="120" H="15" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_QUICKSKILL5"> <WINDOW_POS X="15" Y="330" W="120" H="15" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_QUICKSKILL6"> <WINDOW_POS X="15" Y="355" W="120" H="15" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_QUICKSKILL7"> <WINDOW_POS X="15" Y="380" W="120" H="15" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_QUICKSKILL8"> <WINDOW_POS X="15" Y="405" W="120" H="15" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_QUICKSKILL9"> <WINDOW_POS X="15" Y="430" W="120" H="15" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_MENUSHOTCUT0"> <WINDOW_POS X="230" Y="55" W="120" H="15" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_MENUSHOTCUT1"> <WINDOW_POS X="230" Y="80" W="120" H="15" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_MENUSHOTCUT2"> <WINDOW_POS X="230" Y="105" W="120" H="15" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_MENUSHOTCUT3"> <WINDOW_POS X="230" Y="130" W="120" H="15" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_MENUSHOTCUT4"> <WINDOW_POS X="230" Y="155" W="120" H="15" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_MENUSHOTCUT5"> <WINDOW_POS X="230" Y="180" W="120" H="15" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_MENUSHOTCUT6"> <WINDOW_POS X="230" Y="205" W="120" H="15" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_MENUSHOTCUT7"> <WINDOW_POS X="230" Y="230" W="120" H="15" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_MENUSHOTCUT8"> <WINDOW_POS X="230" Y="255" W="120" H="15" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_MENUSHOTCUT9"> <WINDOW_POS X="230" Y="280" W="120" H="15" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_MENUSHOTCUT10"> <WINDOW_POS X="230" Y="305" W="120" H="15" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_MENUSHOTCUT11"> <WINDOW_POS X="230" Y="330" W="120" H="15" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_MENUSHOTCUT12"> <WINDOW_POS X="230" Y="355" W="120" H="15" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_MENUSHOTCUT13"> <WINDOW_POS X="230" Y="380" W="120" H="15" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_MENUSHOTCUT14"> <WINDOW_POS X="230" Y="405" W="120" H="15" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_MENUSHOTCUT15"> <WINDOW_POS X="230" Y="430" W="120" H="15" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_QUICKEDIT0"> <WINDOW_POS X="150" Y="55" W="60" H="11" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_QUICKEDIT_BACK0"> <WINDOW_POS X="147" Y="52" W="66" H="17" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_QUICKEDIT1"> <WINDOW_POS X="150" Y="80" W="60" H="11" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_QUICKEDIT_BACK1"> <WINDOW_POS X="147" Y="77" W="66" H="17" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_QUICKEDIT2"> <WINDOW_POS X="150" Y="105" W="60" H="11" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_QUICKEDIT_BACK2"> <WINDOW_POS X="147" Y="102" W="66" H="17" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_QUICKEDIT3"> <WINDOW_POS X="150" Y="130" W="60" H="11" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_QUICKEDIT_BACK3"> <WINDOW_POS X="147" Y="127" W="66" H="17" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_QUICKEDIT4"> <WINDOW_POS X="150" Y="155" W="60" H="11" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_QUICKEDIT_BACK4"> <WINDOW_POS X="147" Y="152" W="66" H="17" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_QUICKEDIT5"> <WINDOW_POS X="150" Y="180" W="60" H="11" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_QUICKEDIT_BACK5"> <WINDOW_POS X="147" Y="177" W="66" H="17" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SKILLEDIT0"> <WINDOW_POS X="150" Y="205" W="60" H="11" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SKILLEDIT_BACK0"> <WINDOW_POS X="147" Y="202" W="66" H="17" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SKILLEDIT1"> <WINDOW_POS X="150" Y="230" W="60" H="11" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SKILLEDIT_BACK1"> <WINDOW_POS X="147" Y="227" W="66" H="17" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SKILLEDIT2"> <WINDOW_POS X="150" Y="255" W="60" H="11" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SKILLEDIT_BACK2"> <WINDOW_POS X="147" Y="252" W="66" H="17" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SKILLEDIT3"> <WINDOW_POS X="150" Y="280" W="60" H="11" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SKILLEDIT_BACK3"> <WINDOW_POS X="147" Y="277" W="66" H="17" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SKILLEDIT4"> <WINDOW_POS X="150" Y="305" W="60" H="11" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SKILLEDIT_BACK4"> <WINDOW_POS X="147" Y="302" W="66" H="17" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SKILLEDIT5"> <WINDOW_POS X="150" Y="330" W="60" H="11" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SKILLEDIT_BACK5"> <WINDOW_POS X="147" Y="327" W="66" H="17" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SKILLEDIT6"> <WINDOW_POS X="150" Y="355" W="60" H="11" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SKILLEDIT_BACK6"> <WINDOW_POS X="147" Y="352" W="66" H="17" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SKILLEDIT7"> <WINDOW_POS X="150" Y="380" W="60" H="11" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SKILLEDIT_BACK7"> <WINDOW_POS X="147" Y="377" W="66" H="17" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SKILLEDIT8"> <WINDOW_POS X="150" Y="405" W="60" H="11" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SKILLEDIT_BACK8"> <WINDOW_POS X="147" Y="402" W="66" H="17" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SKILLEDIT9"> <WINDOW_POS X="150" Y="430" W="60" H="11" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SKILLEDIT_BACK9"> <WINDOW_POS X="147" Y="427" W="66" H="17" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT0"> <WINDOW_POS X="365" Y="55" W="60" H="11" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT_BACK0"> <WINDOW_POS X="362" Y="52" W="66" H="17" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT1"> <WINDOW_POS X="365" Y="80" W="60" H="11" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT_BACK1"> <WINDOW_POS X="362" Y="77" W="66" H="17" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT2"> <WINDOW_POS X="365" Y="105" W="60" H="11" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT_BACK2"> <WINDOW_POS X="362" Y="102" W="66" H="17" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT3"> <WINDOW_POS X="365" Y="130" W="60" H="11" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT_BACK3"> <WINDOW_POS X="362" Y="127" W="66" H="17" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT4"> <WINDOW_POS X="365" Y="155" W="60" H="11" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT_BACK4"> <WINDOW_POS X="362" Y="152" W="66" H="17" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT5"> <WINDOW_POS X="365" Y="180" W="60" H="11" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT_BACK5"> <WINDOW_POS X="362" Y="177" W="66" H="17" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT6"> <WINDOW_POS X="365" Y="205" W="60" H="11" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT_BACK6"> <WINDOW_POS X="362" Y="202" W="66" H="17" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT7"> <WINDOW_POS X="365" Y="230" W="60" H="11" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT_BACK7"> <WINDOW_POS X="362" Y="227" W="66" H="17" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT8"> <WINDOW_POS X="365" Y="255" W="60" H="11" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT_BACK8"> <WINDOW_POS X="362" Y="252" W="66" H="17" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT9"> <WINDOW_POS X="365" Y="280" W="60" H="11" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT_BACK9"> <WINDOW_POS X="362" Y="277" W="66" H="17" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT10"> <WINDOW_POS X="365" Y="305" W="60" H="11" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT_BACK10"> <WINDOW_POS X="362" Y="302" W="66" H="17" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT11"> <WINDOW_POS X="365" Y="330" W="60" H="11" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT_BACK11"> <WINDOW_POS X="362" Y="327" W="66" H="17" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT12"> <WINDOW_POS X="365" Y="355" W="60" H="11" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT_BACK12"> <WINDOW_POS X="362" Y="352" W="66" H="17" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT13"> <WINDOW_POS X="365" Y="380" W="60" H="11" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT_BACK13"> <WINDOW_POS X="362" Y="377" W="66" H="17" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT14"> <WINDOW_POS X="365" Y="405" W="60" H="11" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT_BACK14"> <WINDOW_POS X="362" Y="402" W="66" H="17" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT15"> <WINDOW_POS X="365" Y="430" W="60" H="11" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_SHOTCUTEDIT_BACK15"> <WINDOW_POS X="362" Y="427" W="66" H="17" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_CARRAT"> <WINDOW_POS X="1" Y="0" W="2" H="11" /> </CONTROL> <CONTROL Local="Common" Id="KEYSETTING_DEFAULTSETTING"> <WINDOW_POS X="207" Y="465" W="73" H="18" /> </CONTROL> <CONTROL Local="Common" Id="KEYSETTINGN_APPLY_BUTTON"> <WINDOW_POS X="287" Y="465" W="73" H="18" /> </CONTROL> <CONTROL Local="Common" Id="KEYSETTING_OK_BUTTON"> <WINDOW_POS X="367" Y="465" W="73" H="18" /> </CONTROL> <CONTROL Local="Common" Id="KEY_SETTING_WINDOW"> <WINDOW_POS X="0" Y="0" W="445" H="490" /> </CONTROL> <CONTROL Local="Common" Id="ESC_MENU"> <WINDOW_POS X="0" Y="0" W="160" H="212" /> </CONTROL> <CONTROL Local="Common" Id="ESC_MENU_BACK"> <WINDOW_POS X="0" Y="0" W="160" H="212" /> </CONTROL> <CONTROL Local="Common" Id="ESC_MENU_SERVER_CHANGE"> <WINDOW_POS X="20" Y="31" W="120" H="22" /> </CONTROL> <CONTROL Local="Common" Id="ESC_MENU_HWOPTION"> <WINDOW_POS X="20" Y="63" W="120" H="22" /> </CONTROL> <CONTROL Local="Common" Id="ESC_MENU_KEYSETTING"> <WINDOW_POS X="20" Y="95" W="120" H="22" /> </CONTROL> <CONTROL Local="Common" Id="ESC_MENU_HELP"> <WINDOW_POS X="20" Y="127" W="120" H="22" /> </CONTROL> <CONTROL Local="Common" Id="ESC_MENU_CLOSEGAME"> <WINDOW_POS X="20" Y="159" W="120" H="22" /> </CONTROL> <CONTROL Local="Common" Id="ESC_MENU_CLOSE"> <WINDOW_POS X="145" Y="4" W="11" H="10" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="217" Y="141" W="11" H="10" /> </CONTROL> <CONTROL Local="Common" Id="ESC_MENU_CLOSE_F"> <WINDOW_POS X="0" Y="0" W="11" H="10" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="229" Y="141" W="11" H="10" /> </CONTROL> <CONTROL Local="Common" Id="SKILL_WINDOW"> <WINDOW_POS X="487" Y="0" W="278" H="356" /> </CONTROL> <CONTROL Local="Common" Id="SKILL_WINDOW_PAGE_BUTTON0"> <WINDOW_POS X="7" Y="24" W="63" H="19" /> </CONTROL> <CONTROL Local="Common" Id="SKILL_WINDOW_PAGE_BUTTON1"> <WINDOW_POS X="74" Y="24" W="63" H="19" /> </CONTROL> <CONTROL Local="Common" Id="SKILL_WINDOW_PAGE_BUTTON2"> <WINDOW_POS X="141" Y="24" W="63" H="19" /> </CONTROL> <CONTROL Local="Common" Id="SKILL_WINDOW_PAGE_BUTTON3"> <WINDOW_POS X="208" Y="24" W="63" H="19" /> </CONTROL> <CONTROL Local="Common" Id="SKILL_PAGE"> <WINDOW_POS X="7" Y="48" W="264" H="287" /> </CONTROL> <CONTROL Local="Common" Id="SKILL_SLOT0"> <WINDOW_POS X="0" Y="0" W="254" H="35" /> </CONTROL> <CONTROL Local="Common" Id="SKILL_SLOT1"> <WINDOW_POS X="0" Y="36" W="254" H="35" /> </CONTROL> <CONTROL Local="Common" Id="SKILL_SLOT2"> <WINDOW_POS X="0" Y="72" W="254" H="35" /> </CONTROL> <CONTROL Local="Common" Id="SKILL_SLOT3"> <WINDOW_POS X="0" Y="108" W="254" H="35" /> </CONTROL> <CONTROL Local="Common" Id="SKILL_SLOT4"> <WINDOW_POS X="0" Y="144" W="254" H="35" /> </CONTROL> <CONTROL Local="Common" Id="SKILL_SLOT5"> <WINDOW_POS X="0" Y="180" W="254" H="35" /> </CONTROL> <CONTROL Local="Common" Id="SKILL_SLOT6"> <WINDOW_POS X="0" Y="216" W="254" H="35" /> </CONTROL> <CONTROL Local="Common" Id="SKILL_SLOT7"> <WINDOW_POS X="0" Y="252" W="254" H="35" /> </CONTROL> <CONTROL Local="Common" Id="SKILL_SLOT_BACK_SKILL_IMAGE"> <WINDOW_POS X="0" Y="0" W="35" H="35" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="240" Y="304" W="35" H="35" /> </CONTROL> <CONTROL Local="Common" Id="SKILL_SLOT_BACK_SKILL_TEXT_L"> <WINDOW_POS X="36" Y="0" W="5" H="35" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="276" Y="304" W="5" H="35" /> </CONTROL> <CONTROL Local="Common" Id="SKILL_SLOT_BACK_SKILL_TEXT_M"> <WINDOW_POS X="41" Y="0" W="208" H="35" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="300" Y="304" W="10" H="35" /> </CONTROL> <CONTROL Local="Common" Id="SKILL_SLOT_BACK_SKILL_TEXT_R"> <WINDOW_POS X="249" Y="0" W="5" H="35" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="450" Y="304" W="5" H="35" /> </CONTROL> <CONTROL Local="Common" Id="SKILL_SLOT_TEXT"> <WINDOW_POS X="38" Y="5" W="194" H="35" /> </CONTROL> <CONTROL Local="Common" Id="SKILL_SLOT_LEVEL_UP"> <WINDOW_POS X="210" Y="6" W="17" H="31" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="305" Y="262" W="17" H="31" /> </CONTROL> <CONTROL Local="Common" Id="SKILL_SLOT_LEVEL_UP_F"> <WINDOW_POS X="0" Y="0" W="17" H="31" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="269" Y="262" W="17" H="31" /> </CONTROL> <CONTROL Local="Common" Id="SKILL_SLOT_LEVEL_UP_OVER"> <WINDOW_POS X="0" Y="0" W="17" H="31" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="287" Y="262" W="17" H="31" /> </CONTROL> <CONTROL Local="Common" Id="SKILL_SLOT_IMAGE"> <WINDOW_POS X="0" Y="0" W="35" H="35" /> </CONTROL> <CONTROL Local="Common" Id="SKILL_SCROLLBAR"> <WINDOW_POS X="256" Y="0" W="9" H="287" /> </CONTROL> <CONTROL Local="Common" Id="SKILL_SLOT_IMAGE_NOTLEARN"> <WINDOW_POS X="1" Y="1" W="33" H="33" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="241" Y="305" W="33" H="33" /> </CONTROL> <CONTROL Local="Common" Id="SKILL_WINDOW_REST_POINT_STATIC"> <WINDOW_POS X="91" Y="339" W="110" H="11" /> </CONTROL> <CONTROL Local="Common" Id="SKILL_WINDOW_REST_POINT_BACK"> <WINDOW_POS X="205" Y="337" W="66" H="15" /> </CONTROL> <CONTROL Local="Common" Id="SKILL_WINDOW_REST_POINT"> <WINDOW_POS X="205" Y="339" W="66" H="15" /> </CONTROL> <CONTROL Local="Common" Id="PARTY_WINDOW"> <WINDOW_POS X="526" Y="0" W="239" H="364" /> </CONTROL> <CONTROL Local="Common" Id="PARTY_WINDOW_MASTER_STATIC_BACK"> <WINDOW_POS X="0" Y="22" W="239" H="15" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="0" Y="442" W="239" H="15" /> </CONTROL> <CONTROL Local="Common" Id="PARTY_WINDOW_MASTER_STATIC"> <WINDOW_POS X="10" Y="25" W="180" H="11" /> </CONTROL> <CONTROL Local="Common" Id="PARTY_WINDOW_MEMBER_STATIC_BACK"> <WINDOW_POS X="0" Y="106" W="239" H="15" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="0" Y="442" W="239" H="15" /> </CONTROL> <CONTROL Local="Common" Id="PARTY_WINDOW_MEMBER_STATIC"> <WINDOW_POS X="10" Y="109" W="180" H="11" /> </CONTROL> <CONTROL Local="Common" Id="PARTY_SLOT"> <WINDOW_POS X="0" Y="0" W="231" H="31" /> </CONTROL> <CONTROL Local="Common" Id="PARTY_SLOT_CLASS_FIGHTER"> <WINDOW_POS X="0" Y="0" W="15" H="15" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="68" Y="254" W="15" H="15" /> </CONTROL> <CONTROL Local="Common" Id="PARTY_SLOT_CLASS_ARMS"> <WINDOW_POS X="0" Y="0" W="15" H="15" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="52" Y="238" W="15" H="15" /> </CONTROL> <CONTROL Local="Common" Id="PARTY_SLOT_CLASS_ARCHER"> <WINDOW_POS X="0" Y="0" W="15" H="15" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="68" Y="238" W="15" H="15" /> </CONTROL> <CONTROL Local="Common" Id="PARTY_SLOT_CLASS_SPIRIT"> <WINDOW_POS X="0" Y="0" W="15" H="15" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="52" Y="254" W="15" H="15" /> </CONTROL> <CONTROL Local="Common" Id="PARTY_SLOT_CLASS_EXTREME"> <WINDOW_POS X="0" Y="0" W="15" H="15" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="489" Y="343" W="15" H="15" /> </CONTROL> <CONTROL Local="Common" Id="PARTY_SLOT_CLASS_EXTREME_W"> <WINDOW_POS X="0" Y="0" W="15" H="15" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="489" Y="343" W="15" H="15" /> </CONTROL> <CONTROL Local="Common" Id="PARTY_SLOT_CLASS_SCIENCE_M"> <WINDOW_POS X="0" Y="0" W="15" H="15" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="489" Y="375" W="15" H="15" /> </CONTROL> <CONTROL Local="Common" Id="PARTY_SLOT_CLASS_SCIENCE"> <WINDOW_POS X="0" Y="0" W="15" H="15" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="52" Y="254" W="15" H="15" /> </CONTROL> <CONTROL Local="Common" Id="PARTY_SLOT_CLASS_ASSASSIN"> <WINDOW_POS X="0" Y="0" W="15" H="15" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="68" Y="238" W="15" H="15" /> </CONTROL> <CONTROL Local="Common" Id="PARTY_SLOT_CLASS_SCIENCE_W"> <WINDOW_POS X="0" Y="0" W="15" H="15" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="489" Y="375" W="15" H="15" /> </CONTROL> <CONTROL Local="Common" Id="PARTY_SLOT_PLAYER_NAME"> <WINDOW_POS X="19" Y="2" W="90" H="10" /> </CONTROL> <CONTROL Local="Common" Id="PARTY_SLOT_PLAYER_POS"> <WINDOW_POS X="110" Y="2" W="50" H="10" /> </CONTROL> <CONTROL Local="Common" Id="PARTY_SLOT_AUTHORITY_BUTTON"> <WINDOW_POS X="160" Y="1" W="35" H="14" /> </CONTROL> <CONTROL Local="Common" Id="PARTY_SLOT_QUIT_BUTTON"> <WINDOW_POS X="195" Y="1" W="35" H="14" /> </CONTROL> <CONTROL Local="Common" Id="PARTY_SLOT_HP_BACK"> <WINDOW_POS X="0" Y="17" W="231" H="14" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="0" Y="401" W="231" H="14" /> </CONTROL> <CONTROL Local="Common" Id="PARTY_SLOT_HP"> <WINDOW_POS X="2" Y="19" W="227" H="10" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="2" Y="403" W="227" H="10" /> </CONTROL> <CONTROL Local="Common" Id="PARTY_SLOT_HP_OVERIMAGE"> <WINDOW_POS X="0" Y="0" W="227" H="10" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="0" Y="416" W="227" H="10" /> </CONTROL> <CONTROL Local="Common" Id="PARTY_SLOT_POS_BACK"> <WINDOW_POS X="0" Y="17" W="231" H="14" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="0" Y="427" W="231" H="14" /> </CONTROL> <CONTROL Local="Common" Id="PARTY_SLOT_POS_TEXT"> <WINDOW_POS X="0" Y="19" W="231" H="14" /> </CONTROL> <CONTROL Local="Common" Id="PARTY_SLOT_MEMBER0"> <WINDOW_POS X="4" Y="39" W="231" H="31" /> </CONTROL> <CONTROL Local="Common" Id="PARTY_SLOT_CONDITION_TEXT"> <WINDOW_POS X="10" Y="76" W="219" H="30" /> </CONTROL> <CONTROL Local="Common" Id="PARTY_SLOT_MEMBER1"> <WINDOW_POS X="4" Y="123" W="231" H="31" /> </CONTROL> <CONTROL Local="Common" Id="PARTY_SLOT_MEMBER2"> <WINDOW_POS X="4" Y="157" W="231" H="31" /> </CONTROL> <CONTROL Local="Common" Id="PARTY_SLOT_MEMBER3"> <WINDOW_POS X="4" Y="192" W="231" H="31" /> </CONTROL> <CONTROL Local="Common" Id="PARTY_SLOT_MEMBER4"> <WINDOW_POS X="4" Y="225" W="231" H="31" /> </CONTROL> <CONTROL Local="Common" Id="PARTY_SLOT_MEMBER5"> <WINDOW_POS X="4" Y="259" W="231" H="31" /> </CONTROL> <CONTROL Local="Common" Id="PARTY_SLOT_MEMBER6"> <WINDOW_POS X="4" Y="293" W="231" H="31" /> </CONTROL> <CONTROL Local="Common" Id="PARTY_SLOT_MEMBER7"> <WINDOW_POS X="4" Y="327" W="231" H="31" /> </CONTROL> <CONTROL Local="Common" Id="THAI_CCAFE_MARK"> <WINDOW_POS X="595" Y="70" W="64" H="42" /> </CONTROL> <CONTROL Local="Common" Id="THAI_CCAFE_MARK_IMAGE"> <WINDOW_POS X="0" Y="0" W="64" H="42" /> <TEXTURE SizeX="256" SizeY="64">ip_bonus_tt.dds</TEXTURE> <TEXTURE_POS X="0" Y="0" W="64" H="42" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_POTION_TRAY_LOCK_BUTTON_LOCK_H"> <WINDOW_POS X="226" Y="0" W="20" H="41" /> <TEXTURE SizeX="128" SizeY="128">GUI_skilltray_lock.dds</TEXTURE> <TEXTURE_POS X="0" Y="40" W="20" H="41" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_POTION_TRAY_LOCK_BUTTON_UNLOCK_H"> <WINDOW_POS X="0" Y="0" W="20" H="41" /> <TEXTURE SizeX="128" SizeY="128">GUI_skilltray_lock.dds</TEXTURE> <TEXTURE_POS X="40" Y="40" W="20" H="41" /> </CONTROL> //New Character window by Hibari Kyoya <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_MAIN"> <WINDOW_POS X="0" Y="0" W="465" H="600" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_REGION"> <WINDOW_POS X="4" Y="41" W="457" H="460" /> <TEXTURE SizeX="256" SizeY="128">gui_attend_record.dds</TEXTURE> <TEXTURE_POS X="214" Y="0" W="9" H="54" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_CHAR_TAP"> <WINDOW_POS X="4" Y="22" W="96" H="20" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_VEHICLE_TAP"> <WINDOW_POS X="102" Y="22" W="96" H="20" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_PET_TAP"> <WINDOW_POS X="200" Y="22" W="96" H="20" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_EQUIP_REGION"> <WINDOW_POS X="8" Y="46" W="249" H="407" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_SCHOOL_REGION"> <WINDOW_POS X="8" Y="515" W="450" H="75" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_POINT1_REGION"> <WINDOW_POS X="264" Y="75" W="110" H="30" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_POINT2_REGION"> <WINDOW_POS X="373" Y="75" W="85" H="30" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_POINT3_REGION"> <WINDOW_POS X="264" Y="104" W="110" H="102" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_POINT4_REGION"> <WINDOW_POS X="373" Y="104" W="85" H="102" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_POINT5_REGION"> <WINDOW_POS X="264" Y="205" W="194" H="30" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_POINT6_REGION"> <WINDOW_POS X="264" Y="239" W="110" H="214" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_POINT7_REGION"> <WINDOW_POS X="373" Y="239" W="85" H="214" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_POINT8_REGION"> <WINDOW_POS X="8" Y="459" W="450" H="20" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_POINT9_REGION"> <WINDOW_POS X="8" Y="485" W="450" H="25" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_WEAR_WINDOW"> <WINDOW_POS X="10" Y="100" W="249" H="401" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_ACADEMY_QUESTION_BUTTON"> <WINDOW_POS X="230" Y="416" W="16" H="16" /> <TEXTURE SizeX="128" SizeY="128">Activities_gui.dds</TEXTURE> <TEXTURE_POS X="90" Y="40" W="16" H="16" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_ACADEMY_QUESTION_BUTTON_OVER"> <WINDOW_POS X="0" Y="0" W="16" H="16" /> <TEXTURE SizeX="128" SizeY="128">Activities_gui.dds</TEXTURE> <TEXTURE_POS X="106" Y="40" W="16" H="16" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_LEVEL_AND_NAME_TEXT"> <WINDOW_POS X="10" Y="60" W="240" H="11" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_CLUB_TEXT"> <WINDOW_POS X="10" Y="81" W="240" H="11" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_ACADEMY_DEPARTMENT_TEXT"> <WINDOW_POS X="14" Y="517" W="200" H="16" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_BRIGHT_TEXT"> <WINDOW_POS X="14" Y="533" W="200" H="16" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_ACTIVITY_POINT_TEXT"> <WINDOW_POS X="14" Y="549" W="60" H="16" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_ACTIVITY_POINT_VALUE"> <WINDOW_POS X="94" Y="549" W="130" H="16" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_CHECK_TEXT"> <WINDOW_POS X="134" Y="549" W="130" H="16" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_CONTRIBUTION_POINT_TEXT"> <WINDOW_POS X="14" Y="565" W="130" H="16" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_CONTRIBUTION_POINT_VALUE"> <WINDOW_POS X="94" Y="565" W="130" H="16" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_COPYRIGHT_STATIC"> <WINDOW_POS X="85" Y="490" W="360" H="11" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_COPYRIGHT_TEXT"> <WINDOW_POS X="85" Y="490" W="360" H="11" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_BRIGHTBAR"> <WINDOW_POS X="49" Y="539" W="88" H="5" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="0" Y="157" W="88" H="5" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_BRIGHTBAR_THUMB"> <WINDOW_POS X="49" Y="537" W="6" H="9" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="77" Y="163" W="6" H="9" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_RADIO_BUTTON"> <WINDOW_POS X="285" Y="15" W="70" H="13" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_RADIO_BUTTON_TEXT"> <WINDOW_POS X="13" Y="1" W="60" H="14" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_HISTORY_RADIO_BUTTON"> <WINDOW_POS X="384" Y="15" W="70" H="13" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_HISTORY_RADIO_BUTTON_TEXT"> <WINDOW_POS X="13" Y="01" W="60" H="14" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_1_POINT_TEXT"> <WINDOW_POS X="287" Y="85" W="42" H="14" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_1_POINT_VALUE"> <WINDOW_POS X="405" Y="85" W="50" H="14" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_1_POW_TEXT"> <WINDOW_POS X="267" Y="110" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_1_DEX_TEXT"> <WINDOW_POS X="267" Y="129" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_1_SPI_TEXT"> <WINDOW_POS X="267" Y="148" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_1_STR_TEXT"> <WINDOW_POS X="267" Y="167" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_1_STA_TEXT"> <WINDOW_POS X="267" Y="186" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_1_POW_VALUE"> <WINDOW_POS X="289" Y="110" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_1_DEX_VALUE"> <WINDOW_POS X="289" Y="129" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_1_SPI_VALUE"> <WINDOW_POS X="289" Y="148" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_1_STR_VALUE"> <WINDOW_POS X="289" Y="167" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_1_STA_VALUE"> <WINDOW_POS X="289" Y="186" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_1_POW_UP_VALUE"> <WINDOW_POS X="324" Y="110" W="45" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_1_DEX_UP_VALUE"> <WINDOW_POS X="324" Y="129" W="45" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_1_SPI_UP_VALUE"> <WINDOW_POS X="324" Y="148" W="45" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_1_STR_UP_VALUE"> <WINDOW_POS X="324" Y="167" W="45" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_1_STA_UP_VALUE"> <WINDOW_POS X="324" Y="186" W="45" H="13" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_BUTTON_TEXT_POS"> <WINDOW_POS X="0" Y="0" W="38" H="18" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_POW_PLUS_BUTTON"> <WINDOW_POS X="377" Y="108" W="38" H="18" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_DEX_PLUS_BUTTON"> <WINDOW_POS X="377" Y="127" W="38" H="18" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_SPI_PLUS_BUTTON"> <WINDOW_POS X="377" Y="146" W="38" H="18" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_STR_PLUS_BUTTON"> <WINDOW_POS X="377" Y="165" W="38" H="18" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_STA_PLUS_BUTTON"> <WINDOW_POS X="377" Y="184" W="38" H="18" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_POW_MINUS_BUTTON"> <WINDOW_POS X="417" Y="108" W="38" H="18" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_DEX_MINUS_BUTTON"> <WINDOW_POS X="417" Y="127" W="38" H="18" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_SPI_MINUS_BUTTON"> <WINDOW_POS X="417" Y="146" W="38" H="18" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_STR_MINUS_BUTTON"> <WINDOW_POS X="417" Y="165" W="38" H="18" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_STA_MINUS_BUTTON"> <WINDOW_POS X="417" Y="184" W="38" H="18" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_INIT_BUTTON"> <WINDOW_POS X="277" Y="208" W="80" H="24" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_APPLY_BUTTON"> <WINDOW_POS X="367" Y="208" W="80" H="24" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_ATTACK_MIN_TEXT"> <WINDOW_POS X="269" Y="263" W="65" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_ATTACK_MAX_TEXT"> <WINDOW_POS X="269" Y="244" W="65" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_DEFENSE_TEXT"> <WINDOW_POS X="269" Y="282" W="65" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_FIGHT_TEXT"> <WINDOW_POS X="269" Y="301" W="65" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_SHOOT_TEXT"> <WINDOW_POS X="269" Y="320" W="65" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_STAMINA_TEXT"> <WINDOW_POS X="269" Y="339" W="65" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_HIT_TEXT"> <WINDOW_POS X="269" Y="358" W="65" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_AVOID_TEXT"> <WINDOW_POS X="269" Y="377" W="65" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_HP_TEXT"> <WINDOW_POS X="269" Y="396" W="65" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_MP_TEXT"> <WINDOW_POS X="269" Y="415" W="65" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_SP_TEXT"> <WINDOW_POS X="269" Y="434" W="65" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_ATTACK_MIN_VALUE"> <WINDOW_POS X="330" Y="263" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_ATTACK_MAX_VALUE"> <WINDOW_POS X="330" Y="244" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_DEFENSE_VALUE"> <WINDOW_POS X="330" Y="282" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_FIGHT_VALUE"> <WINDOW_POS X="330" Y="301" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_SHOOT_VALUE"> <WINDOW_POS X="330" Y="320" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_STAMINA_VALUE"> <WINDOW_POS X="330" Y="339" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_HIT_VALUE"> <WINDOW_POS X="330" Y="358" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_AVOID_VALUE"> <WINDOW_POS X="330" Y="377" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_HP_VALUE"> <WINDOW_POS X="330" Y="396" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_MP_VALUE"> <WINDOW_POS X="330" Y="415" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_SP_VALUE"> <WINDOW_POS X="330" Y="434" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_2_ATTACK_MIN_MARK"> <WINDOW_POS X="120" Y="204" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_2_ATTACK_MAX_MARK"> <WINDOW_POS X="120" Y="223" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_2_DEFENSE_MARK"> <WINDOW_POS X="120" Y="242" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_2_FIGHT_MARK"> <WINDOW_POS X="120" Y="261" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_2_SHOOT_MARK"> <WINDOW_POS X="120" Y="280" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_2_STAMINA_MARK"> <WINDOW_POS X="120" Y="299" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_2_HIT_MARK"> <WINDOW_POS X="120" Y="318" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_2_AVOID_MARK"> <WINDOW_POS X="120" Y="337" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_2_HP_MARK"> <WINDOW_POS X="120" Y="356" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_2_MP_MARK"> <WINDOW_POS X="120" Y="375" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_2_SP_MARK"> <WINDOW_POS X="120" Y="394" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_2_ATTACK_MIN_MARK_IMAGE"> <WINDOW_POS X="136" Y="202" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_2_ATTACK_MAX_MARK_IMAGE"> <WINDOW_POS X="136" Y="221" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_2_DEFENSE_MARK_IMAGE"> <WINDOW_POS X="136" Y="240" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_2_FIGHT_MARK_IMAGE"> <WINDOW_POS X="136" Y="259" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_2_SHOOT_MARK_IMAGE"> <WINDOW_POS X="136" Y="278" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_2_STAMINA_MARK_IMAGE"> <WINDOW_POS X="136" Y="297" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_2_HIT_MARK_IMAGE"> <WINDOW_POS X="136" Y="316" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_2_AVOID_MARK_IMAGE"> <WINDOW_POS X="136" Y="335" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_2_HP_MARK_IMAGE"> <WINDOW_POS X="136" Y="354" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_2_MP_MARK_IMAGE"> <WINDOW_POS X="136" Y="373" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_STAT_2_SP_MARK_IMAGE"> <WINDOW_POS X="136" Y="392" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_ATTACK_MIN_UP_VALUE"> <WINDOW_POS X="130" Y="204" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_ATTACK_MAX_UP_VALUE"> <WINDOW_POS X="130" Y="223" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_DEFENSE_UP_VALUE"> <WINDOW_POS X="130" Y="242" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_FIGHT_UP_VALUE"> <WINDOW_POS X="130" Y="261" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_SHOOT_UP_VALUE"> <WINDOW_POS X="130" Y="280" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_STAMINA_UP_VALUE"> <WINDOW_POS X="130" Y="299" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_HIT_UP_VALUE"> <WINDOW_POS X="130" Y="318" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_AVOID_UP_VALUE"> <WINDOW_POS X="130" Y="337" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_HP_UP_VALUE"> <WINDOW_POS X="130" Y="356" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_MP_UP_VALUE"> <WINDOW_POS X="130" Y="375" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_2_SP_UP_VALUE"> <WINDOW_POS X="130" Y="394" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_3_FIRE_RESIST_TEXT"> <WINDOW_POS X="10" Y="463" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_3_COLD_RESIST_TEXT"> <WINDOW_POS X="100" Y="463" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_3_ELECTRIC_RESIST_TEXT"> <WINDOW_POS X="190" Y="463" W="55" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_3_POISON_RESIST_TEXT"> <WINDOW_POS X="280" Y="463" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_3_SPIRIT_RESIST_TEXT"> <WINDOW_POS X="370" Y="463" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_3_FIRE_RESIST_VALUE"> <WINDOW_POS X="60" Y="463" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_3_COLD_RESIST_VALUE"> <WINDOW_POS X="160" Y="463" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_3_ELECTRIC_RESIST_VALUE"> <WINDOW_POS X="250" Y="463" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_3_POISON_RESIST_VALUE"> <WINDOW_POS X="340" Y="463" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="RNCHARACTER_WINDOW_STAT_3_SPIRIT_RESIST_VALUE"> <WINDOW_POS X="430" Y="463" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_REGIST_FIRE_ICON"> <WINDOW_POS X="40" Y="465" W="11" H="11" /> <TEXTURE SizeX="128" SizeY="128">InGame_Description.dds</TEXTURE> <TEXTURE_POS X="34" Y="0" W="14" H="14" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_REGIST_ICE_ICON"> <WINDOW_POS X="130" Y="465" W="11" H="11" /> <TEXTURE SizeX="128" SizeY="128">InGame_Description.dds</TEXTURE> <TEXTURE_POS X="48" Y="0" W="14" H="14" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_REGIST_ELECTRIC_ICON"> <WINDOW_POS X="225" Y="465" W="11" H="11" /> <TEXTURE SizeX="128" SizeY="128">InGame_Description.dds</TEXTURE> <TEXTURE_POS X="62" Y="0" W="14" H="14" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_REGIST_POISON_ICON"> <WINDOW_POS X="310" Y="465" W="11" H="11" /> <TEXTURE SizeX="128" SizeY="128">InGame_Description.dds</TEXTURE> <TEXTURE_POS X="76" Y="0" W="14" H="14" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_REGIST_SPIRIT_ICON"> <WINDOW_POS X="410" Y="465" W="11" H="11" /> <TEXTURE SizeX="128" SizeY="128">InGame_Description.dds</TEXTURE> <TEXTURE_POS X="20" Y="0" W="14" H="14" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_HEAD"> <WINDOW_POS X="10" Y="20" W="35" H="35"/> <TEXTURE SizeY="128" SizeX="256">GUI_Inven_Slots.dds</TEXTURE> <TEXTURE_POS X="0" Y="0" W="35" H="35"/> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_HEAD_OVER"> <WINDOW_POS X="10" Y="20" W="35" H="35"/> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="463" Y="262" W="35" H="35"/> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_UPPER"> <WINDOW_POS X="10" Y="60" W="35" H="35"/> <TEXTURE SizeY="128" SizeX="256">GUI_Inven_Slots.dds</TEXTURE> <TEXTURE_POS X="35" Y="0" W="35" H="35"/> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_UPPER_OVER"> <WINDOW_POS X="10" Y="60" W="35" H="35"/> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="463" Y="262" W="35" H="35" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_WAIST"> <WINDOW_POS X="10" Y="100" W="35" H="35"/> <TEXTURE SizeY="128" SizeX="256">GUI_Inven_Slots.dds</TEXTURE> <TEXTURE_POS X="140" Y="35" W="35" H="35"/> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_WAIST_OVER"> <WINDOW_POS X="10" Y="100" W="35" H="35"/> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="463" Y="262" W="35" H="35"/> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_LOWER"> <WINDOW_POS X="10" Y="140" W="35" H="35"/> <TEXTURE SizeY="128" SizeX="256">GUI_Inven_Slots.dds</TEXTURE> <TEXTURE_POS X="70" Y="0" W="35" H="35"/> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_LOWER_OVER"> <WINDOW_POS X="10" Y="140" W="35" H="35"/> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="463" Y="262" W="35" H="35"/> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_HAND"> <WINDOW_POS X="10" Y="180" W="35" H="35"/> <TEXTURE SizeY="128" SizeX="256">GUI_Inven_Slots.dds</TEXTURE> <TEXTURE_POS X="105" Y="0" W="35" H="35"/> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_HAND_OVER"> <WINDOW_POS X="10" Y="180" W="35" H="35"/> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="463" Y="262" W="35" H="35"/> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_FOOT"> <WINDOW_POS X="10" Y="220" W="35" H="35"/> <TEXTURE SizeY="128" SizeX="256">GUI_Inven_Slots.dds</TEXTURE> <TEXTURE_POS X="140" Y="0" W="35" H="35"/> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_FOOT_OVER"> <WINDOW_POS X="10" Y="220" W="35" H="35"/> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="463" Y="262" W="35" H="35"/> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_LEFT_ACCESSORY"> <WINDOW_POS X="30" Y="260" W="35" H="35"/> <TEXTURE SizeY="128" SizeX="256">GUI_Inven_Slots.dds</TEXTURE> <TEXTURE_POS X="210" Y="35" W="35" H="35"/> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_LEFT_ACCESSORY_OVER"> <WINDOW_POS X="30" Y="260" W="35" H="35"/> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="463" Y="262" W="35" H="35"/> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_LEFT_EARRING"> <WINDOW_POS X="201" Y="20" W="35" H="35"/> <TEXTURE SizeY="128" SizeX="256">GUI_Inven_Slots.dds</TEXTURE> <TEXTURE_POS X="175" Y="35" W="35" H="35"/> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_LEFT_EARRING_OVER"> <WINDOW_POS X="201" Y="20" W="35" H="35"/> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="463" Y="262" W="35" H="35"/> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_RIGHT_EARRING"> <WINDOW_POS X="201" Y="60" W="35" H="35"/> <TEXTURE SizeY="128" SizeX="256">GUI_Inven_Slots.dds</TEXTURE> <TEXTURE_POS X="175" Y="35" W="35" H="35"/> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_RIGHT_EARRING_OVER"> <WINDOW_POS X="201" Y="60" W="35" H="35"/> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="463" Y="262" W="35" H="35" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_NECK"> <WINDOW_POS X="201" Y="100" W="35" H="35"/> <TEXTURE SizeY="128" SizeX="256">GUI_Inven_Slots.dds</TEXTURE> <TEXTURE_POS X="175" Y="0" W="35" H="35"/> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_NECK_OVER"> <WINDOW_POS X="201" Y="100" W="35" H="35"/> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="463" Y="262" W="35" H="35"/> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_WRIST"> <WINDOW_POS X="201" Y="140" W="35" H="35"/> <TEXTURE SizeY="128" SizeX="256">GUI_Inven_Slots.dds</TEXTURE> <TEXTURE_POS X="210" Y="0" W="35" H="35"/> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_WRIST_OVER"> <WINDOW_POS X="201" Y="140" W="35" H="35"/> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="463" Y="262" W="35" H="35"/> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_LEFT_FINGER"> <WINDOW_POS X="201" Y="180" W="35" H="35"/> <TEXTURE SizeY="128" SizeX="256">GUI_Inven_Slots.dds</TEXTURE> <TEXTURE_POS X="0" Y="35" W="35" H="35"/> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_LEFT_FINGER_OVER"> <WINDOW_POS X="201" Y="180" W="35" H="35"/> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="463" Y="262" W="35" H="35"/> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_RIGHT_FINGER"> <WINDOW_POS X="201" Y="220" W="35" H="35"/> <TEXTURE SizeY="128" SizeX="256">GUI_Inven_Slots.dds</TEXTURE> <TEXTURE_POS X="0" Y="35" W="35" H="35"/> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_RIGHT_FINGER_OVER"> <WINDOW_POS X="201" Y="220" W="35" H="35"/> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="463" Y="262" W="35" H="35"/> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_RIGHT_ACCESSORY"> <WINDOW_POS X="181" Y="260" W="35" H="35"/> <TEXTURE SizeY="128" SizeX="256">GUI_Inven_Slots.dds</TEXTURE> <TEXTURE_POS X="210" Y="35" W="35" H="35"/> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_RIGHT_ACCESSORY_OVER"> <WINDOW_POS X="181" Y="260" W="35" H="35"/> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="463" Y="262" W="35" H="35"/> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_RIGHT_WEAPON"> <WINDOW_POS X="85" Y="300" W="35" H="35"/> <TEXTURE SizeY="128" SizeX="256">GUI_Inven_Slots.dds</TEXTURE> <TEXTURE_POS X="105" Y="35" W="35" H="35"/> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_RIGHT_WEAPON_OVER"> <WINDOW_POS X="85" Y="300" W="35" H="35"/> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="463" Y="262" W="35" H="35"/> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_LEFT_WEAPON"> <WINDOW_POS X="125" Y="300" W="35" H="35"/> <TEXTURE SizeY="128" SizeX="256">GUI_Inven_Slots.dds</TEXTURE> <TEXTURE_POS X="35" Y="35" W="35" H="35"/> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_LEFT_WEAPON_OVER"> <WINDOW_POS X="125" Y="300" W="35" H="35"/> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="463" Y="262" W="35" H="35"/> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_EX_FIRST_RIGHT_WEAPON"> <WINDOW_POS X="20" Y="300" W="35" H="35"/> <TEXTURE SizeY="128" SizeX="256">GUI_Inven_Slots.dds</TEXTURE> <TEXTURE_POS X="105" Y="35" W="35" H="35"/> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_EX_FIRST_RIGHT_WEAPON_OVER"> <WINDOW_POS X="20" Y="300" W="35" H="35"/> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="463" Y="262" W="35" H="35"/> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_EX_FIRST_LEFT_WEAPON"> <WINDOW_POS X="60" Y="300" W="35" H="35"/> <TEXTURE SizeY="128" SizeX="256">GUI_Inven_Slots.dds</TEXTURE> <TEXTURE_POS X="35" Y="35" W="35" H="35"/> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_EX_FIRST_LEFT_WEAPON_OVER"> <WINDOW_POS X="60" Y="300" W="35" H="35"/> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="463" Y="262" W="35" H="35"/> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_EX_SECOND_RIGHT_WEAPON"> <WINDOW_POS X="100" Y="300" W="35" H="35"/> <TEXTURE SizeY="128" SizeX="256">GUI_Inven_Slots.dds</TEXTURE> <TEXTURE_POS X="105" Y="35" W="35" H="35"/> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_EX_SECOND_RIGHT_WEAPON_OVER"> <WINDOW_POS X="100" Y="300" W="35" H="35"/> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="463" Y="262" W="35" H="35"/> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_EX_SECOND_LEFT_WEAPON"> <WINDOW_POS X="140" Y="300" W="35" H="35"/> <TEXTURE SizeY="128" SizeX="256">GUI_Inven_Slots.dds</TEXTURE> <TEXTURE_POS X="35" Y="35" W="35" H="35"/> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_EX_SECOND_LEFT_WEAPON_OVER"> <WINDOW_POS X="140" Y="300" W="35" H="35"/> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="463" Y="262" W="35" H="35"/> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_VEHICLE"> <WINDOW_POS X="201" Y="300" W="35" H="35"/> <TEXTURE SizeY="128" SizeX="256">GUI_Inven_Slots.dds</TEXTURE> <TEXTURE_POS X="70" Y="35" W="35" H="35"/> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_VEHICLE_OVER"> <WINDOW_POS X="201" Y="300" W="35" H="35"/> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="463" Y="262" W="35" H="35"/> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_EX_FIRST_RADIO_BUTTON"> <WINDOW_POS X="5" Y="311" W="13" H="13" /> </CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_WEAR_SLOT_EX_SECOND_RADIO_BUTTON"> <WINDOW_POS X="178" Y="311" W="13" H="13" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_WINDOW_RENEW"> <WINDOW_POS X="526" Y="0" W="238" H="510" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_WINDOW_REGION"> <WINDOW_POS X="4" Y="41" W="230" H="444" /> <TEXTURE SizeX="256" SizeY="128">gui_attend_record.dds</TEXTURE> <TEXTURE_POS X="214" Y="0" W="9" H="54" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_WINDOW_INVEN_TAP"> <WINDOW_POS X="4" Y="22" W="75" H="20" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_WINDOW_BANK_TAP"> <WINDOW_POS X="80" Y="22" W="75" H="20" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_WINDOW_WISH_TAP"> <WINDOW_POS X="156" Y="22" W="75" H="20" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_WINDOW_TAP_BASE"> <WINDOW_POS X="0" Y="0" W="75" H="20" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_WINDOW_RADIO_BUTTON_1"> <WINDOW_POS X="6" Y="5" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_WINDOW_RADIO_BUTTON_2"> <WINDOW_POS X="46" Y="5" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_WINDOW_RADIO_BUTTON_3"> <WINDOW_POS X="87" Y="5" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_WINDOW_RADIO_BUTTON_4"> <WINDOW_POS X="128" Y="5" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_WINDOW_RADIO_BUTTON_5"> <WINDOW_POS X="169" Y="5" W="40" H="13" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_WINDOW_RADIO_BUTTON_TEXT"> <WINDOW_POS X="12" Y="1" W="20" H="14" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_WINDOW_HELP_BUTTON"> <WINDOW_POS X="210" Y="4" W="16" H="16" /> <TEXTURE SizeX="128" SizeY="128">Activities_gui.dds</TEXTURE> <TEXTURE_POS X="90" Y="40" W="16" H="16" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_WINDOW_HELP_BUTTON_OVER"> <WINDOW_POS X="0" Y="0" W="16" H="16" /> <TEXTURE SizeX="128" SizeY="128">Activities_gui.dds</TEXTURE> <TEXTURE_POS X="106" Y="40" W="16" H="16" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_WINDOW_ITEM_REGION"> <WINDOW_POS X="8" Y="65" W="223" H="367" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_WINDOW_POINT_REGION"> <WINDOW_POS X="8" Y="436" W="223" H="20" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_WINDOW_MONEY_REGION"> <WINDOW_POS X="8" Y="460" W="223" H="20" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT"> <WINDOW_POS X="8" Y="28" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_MONEY_BACK"> <WINDOW_POS X="6" Y="460" W="225" H="18" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="276" Y="304" W="179" H="35" /> </CONTROL> // éڅਔٍ <CONTROL Local="Common" Id="INVENTORY_MONEY_TEXT"> <WINDOW_POS X="34" Y="462" W="180" H="11" /> </CONTROL> // 卤Ϳਔٍ <CONTROL Local="Common" Id="INVENTORY_MONEY_BUTTON"> <WINDOW_POS X="16" Y="463" W="13" H="13" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="228" Y="92" W="13" H="13" /> </CONTROL> //ߗ麋ƑǠߩ <CONTROL Local="Common" Id="INVENTORY_POINT_BACK"> <WINDOW_POS X="6" Y="438" W="225" H="18" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="276" Y="304" W="179" H="35" /> </CONTROL> // éڅߩ <CONTROL Local="Common" Id="INVENTORY_POINT_TEXT"> <WINDOW_POS X="34" Y="440" W="180" H="11" /> </CONTROL> // 卤Ϳߩ <CONTROL Local="Common" Id="INVENTORY_POINT_BUTTON"> <WINDOW_POS X="16" Y="441" W="13" H="13" /> <TEXTURE SizeX="128" SizeY="128">ingame_map_icons.dds</TEXTURE> <TEXTURE_POS X="54" Y="26" W="13" H="13" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_POINT_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="13" H="13" /> <TEXTURE SizeX="128" SizeY="128">ingame_map_icons.dds</TEXTURE> <TEXTURE_POS X="54" Y="26" W="13" H="13" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_MONEY_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="13" H="13" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="228" Y="106" W="13" H="13" /> </CONTROL> <CONTROL Local="Common" Id="VNGAINSYS_INVEN_BUTTON"> <WINDOW_POS X="198" Y="333" W="25" H="15" /> <TEXTURE SizeX="256" SizeY="32">Vietnam_UI.dds</TEXTURE> <TEXTURE_POS X="6" Y="0" W="25" H="15" /> </CONTROL> <CONTROL Local="Common" Id="VNGAINSYS_INVEN_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="25" H="15" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="0" Y="252" W="24" H="24" /> </CONTROL> // ܘ遠ƍŠĬ <CONTROL Local="Common" Id="INVENTORY_LOCKER_BUTTON"> <WINDOW_POS X="6" Y="482" W="55" H="22" /> <TEXTURE SizeX="512" SizeY="512">interface_main.dds</TEXTURE> <TEXTURE_POS X="316" Y="23" W="55" H="22" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_LOCKER_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="55" H="22" /> <TEXTURE SizeX="512" SizeY="512">interface_main.dds</TEXTURE> <TEXTURE_POS X="316" Y="0" W="55" H="22" /> </CONTROL> // 卤Ϳƍ Ĭ <CONTROL Local="Common" Id="INVENTORY_LOCKER_ICON"> <WINDOW_POS X="26" Y="484" W="16" H="16" /> <TEXTURE SizeX="128" SizeY="128">ingame_map_icons.dds</TEXTURE> <TEXTURE_POS X="47" Y="46" W="16" H="16" /> </CONTROL> // ܘ遢Ò <CONTROL Local="Common" Id="INVENTORY_ZOOM_BUTTON"> <WINDOW_POS X="61" Y="482" W="55" H="22" /> <TEXTURE SizeX="512" SizeY="512">interface_main.dds</TEXTURE> <TEXTURE_POS X="316" Y="23" W="55" H="22" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_ZOOM_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="55" H="22" /> <TEXTURE SizeX="512" SizeY="512">interface_main.dds</TEXTURE> <TEXTURE_POS X="316" Y="0" W="55" H="22" /> </CONTROL> // 卤ͿÂӂ <CONTROL Local="Common" Id="INVENTORY_ZOOM_ICON"> <WINDOW_POS X="82" Y="484" W="16" H="16" /> <TEXTURE SizeX="128" SizeY="128">ingame_map_icons.dds</TEXTURE> <TEXTURE_POS X="0" Y="46" W="16" H="16" /> </CONTROL> // ܘ邅ڍ <CONTROL Local="Common" Id="INVENTORY_DELETE_BUTTON"> <WINDOW_POS X="117" Y="482" W="55" H="22" /> <TEXTURE SizeX="512" SizeY="512">interface_main.dds</TEXTURE> <TEXTURE_POS X="316" Y="23" W="55" H="22" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_DELETE_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="55" H="22" /> <TEXTURE SizeX="512" SizeY="512">interface_main.dds</TEXTURE> <TEXTURE_POS X="316" Y="0" W="55" H="22" /> </CONTROL> // 卤Ϳź <CONTROL Local="Common" Id="INVENTORY_DELETE_ICON"> <WINDOW_POS X="138" Y="484" W="15" H="16" /> <TEXTURE SizeX="128" SizeY="128">ingame_map_icons.dds</TEXTURE> <TEXTURE_POS X="16" Y="46" W="15" H="16" /> </CONTROL> // ܘ邠ĕ¿ <CONTROL Local="Common" Id="INVENTORY_RANK_BUTTON"> <WINDOW_POS X="173" Y="482" W="55" H="22" /> <TEXTURE SizeX="512" SizeY="512">interface_main.dds</TEXTURE> <TEXTURE_POS X="316" Y="23" W="55" H="22" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_RANK_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="55" H="22" /> <TEXTURE SizeX="512" SizeY="512">interface_main.dds</TEXTURE> <TEXTURE_POS X="316" Y="0" W="55" H="22" /> </CONTROL> // 卤Ϳᄕ¿ <CONTROL Local="Common" Id="INVENTORY_RANK_ICON"> <WINDOW_POS X="194" Y="484" W="16" H="16" /> <TEXTURE SizeX="128" SizeY="128">ingame_map_icons.dds</TEXTURE> <TEXTURE_POS X="31" Y="46" W="16" H="16" /> </CONTROL> <CONTROL Local="Common" Id="ITEM_SLOT_BLOCK_X"> <WINDOW_POS X="11" Y="11" W="13" H="13" /> <TEXTURE SizeX="128" SizeY="128">Ingame_Map_Icons.dds</TEXTURE> <TEXTURE_POS X="70" Y="12" W="13" H="13" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_POINT_BUTTON_RENEW"> <WINDOW_POS X="10" Y="398" W="13" H="13" /> <TEXTURE SizeX="128" SizeY="128">Ingame_Map_Icons.dds</TEXTURE> <TEXTURE_POS X="54" Y="26" W="13" H="13" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_POINT_BUTTON_RENEW_F"> <WINDOW_POS X="0" Y="0" W="13" H="13" /> <TEXTURE SizeX="128" SizeY="128">Ingame_Map_Icons.dds</TEXTURE> <TEXTURE_POS X="54" Y="26" W="13" H="13" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_POINT_TEXT_RENEW"> <WINDOW_POS X="30" Y="399" W="129" H="11" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_MONEY_BUTTON_RENEW"> <WINDOW_POS X="10" Y="422" W="13" H="13" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="228" Y="92" W="13" H="13" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_MONEY_BUTTON_RENEW_F"> <WINDOW_POS X="0" Y="0" W="13" H="13" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="228" Y="106" W="13" H="13" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_MONEY_TEXT_RENEW"> <WINDOW_POS X="30" Y="423" W="129" H="11" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_WINDOW_LOCKER_BUTTON"> <WINDOW_POS X="4" Y="443" W="52" H="20" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_WINDOW_EXTEND_BUTTON"> <WINDOW_POS X="61" Y="443" W="52" H="20" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_WINDOW_TRASH_BUTTON"> <WINDOW_POS X="118" Y="443" W="52" H="20" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_WINDOW_SORT_BUTTON"> <WINDOW_POS X="175" Y="443" W="52" H="20" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_WINDOW_LOCKER_IMAGE"> <WINDOW_POS X="22" Y="445" W="16" H="16" /> <TEXTURE SizeX="128" SizeY="128">Ingame_Map_Icons.dds</TEXTURE> <TEXTURE_POS X="47" Y="46" W="16" H="16" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_WINDOW_EXTEND_IMAGE"> <WINDOW_POS X="79" Y="445" W="16" H="16" /> <TEXTURE SizeX="128" SizeY="128">Ingame_Map_Icons.dds</TEXTURE> <TEXTURE_POS X="0" Y="46" W="16" H="16" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_WINDOW_TRASH_IMAGE"> <WINDOW_POS X="136" Y="445" W="16" H="16" /> <TEXTURE SizeX="128" SizeY="128">Ingame_Map_Icons.dds</TEXTURE> <TEXTURE_POS X="16" Y="46" W="15" H="16" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_WINDOW_SORT_IMAGE"> <WINDOW_POS X="193" Y="445" W="16" H="16" /> <TEXTURE SizeX="128" SizeY="128">Ingame_Map_Icons.dds</TEXTURE> <TEXTURE_POS X="31" Y="46" W="16" H="16" /> </CONTROL> //ܘ遡ՠƗͿ྿ <CONTROL Local="Common" Id="INVENTORY_PAGE"> <WINDOW_POS X="12" Y="41" W="225" H="380" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_BUTTON0"> <WINDOW_POS X="0" Y="5" W="13" H="13" /> <TEXTURE SizeX="128" SizeY="128">ingame_description.dds</TEXTURE> <TEXTURE_POS X="90" Y="0" W="13" H="13" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_BUTTON0_F"> <WINDOW_POS X="0" Y="5" W="13" H="13" /> <TEXTURE SizeX="128" SizeY="128">ingame_description.dds</TEXTURE> <TEXTURE_POS X="103" Y="0" W="13" H="13" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_BUTTON1"> <WINDOW_POS X="40" Y="5" W="13" H="13" /> <TEXTURE SizeX="128" SizeY="128">ingame_description.dds</TEXTURE> <TEXTURE_POS X="90" Y="0" W="13" H="13" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_BUTTON1_F"> <WINDOW_POS X="40" Y="5" W="13" H="13" /> <TEXTURE SizeX="128" SizeY="128">ingame_description.dds</TEXTURE> <TEXTURE_POS X="103" Y="0" W="13" H="13" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_BUTTON2"> <WINDOW_POS X="80" Y="5" W="13" H="13" /> <TEXTURE SizeX="128" SizeY="128">ingame_description.dds</TEXTURE> <TEXTURE_POS X="90" Y="0" W="13" H="13" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_BUTTON2_F"> <WINDOW_POS X="80" Y="5" W="13" H="13" /> <TEXTURE SizeX="128" SizeY="128">ingame_description.dds</TEXTURE> <TEXTURE_POS X="103" Y="0" W="13" H="13" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_BUTTON_TEXT0"> <WINDOW_POS X="25" Y="6" W="10" H="10" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_BUTTON_TEXT1"> <WINDOW_POS X="65" Y="6" W="10" H="10" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_BUTTON_TEXT2"> <WINDOW_POS X="105" Y="6" W="10" H="10" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT0"> <WINDOW_POS X="0" Y="28" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT1"> <WINDOW_POS X="0" Y="64" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT2"> <WINDOW_POS X="0" Y="100" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT3"> <WINDOW_POS X="0" Y="136" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT4"> <WINDOW_POS X="0" Y="172" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT5"> <WINDOW_POS X="0" Y="208" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT6"> <WINDOW_POS X="0" Y="244" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT7"> <WINDOW_POS X="0" Y="280" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT8"> <WINDOW_POS X="0" Y="316" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT9"> <WINDOW_POS X="0" Y="352" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT10"> <WINDOW_POS X="0" Y="28" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT11"> <WINDOW_POS X="0" Y="64" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT12"> <WINDOW_POS X="0" Y="100" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT13"> <WINDOW_POS X="0" Y="136" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT14"> <WINDOW_POS X="0" Y="172" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT15"> <WINDOW_POS X="0" Y="208" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT16"> <WINDOW_POS X="0" Y="244" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT17"> <WINDOW_POS X="0" Y="280" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT18"> <WINDOW_POS X="0" Y="316" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT19"> <WINDOW_POS X="0" Y="352" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT20"> <WINDOW_POS X="0" Y="28" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT21"> <WINDOW_POS X="0" Y="64" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT22"> <WINDOW_POS X="0" Y="100" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT23"> <WINDOW_POS X="0" Y="136" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT24"> <WINDOW_POS X="0" Y="172" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT25"> <WINDOW_POS X="0" Y="208" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT26"> <WINDOW_POS X="0" Y="244" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT27"> <WINDOW_POS X="0" Y="280" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT28"> <WINDOW_POS X="0" Y="316" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="INVENTORY_ITEM_SLOT29"> <WINDOW_POS X="0" Y="352" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_WINDOW"> <WINDOW_POS X="311" Y="0" W="239" H="318" /> </CONTROL> <CONTROL Local="Common" Id="ITEM_SLOT_BLOCK0"> <WINDOW_POS X="11" Y="11" W="13" H="13" /> <TEXTURE SizeX="128" SizeY="128">ingame_map_icons.dds</TEXTURE> <TEXTURE_POS X="70" Y="12" W="13" H="13" /> </CONTROL> <CONTROL Local="Common" Id="ITEM_SLOT_BLOCK1"> <WINDOW_POS X="47" Y="11" W="13" H="13" /> <TEXTURE SizeX="128" SizeY="128">ingame_map_icons.dds</TEXTURE> <TEXTURE_POS X="70" Y="12" W="13" H="13" /> </CONTROL> <CONTROL Local="Common" Id="ITEM_SLOT_BLOCK2"> <WINDOW_POS X="83" Y="11" W="13" H="13" /> <TEXTURE SizeX="128" SizeY="128">ingame_map_icons.dds</TEXTURE> <TEXTURE_POS X="70" Y="12" W="13" H="13" /> </CONTROL> <CONTROL Local="Common" Id="ITEM_SLOT_BLOCK3"> <WINDOW_POS X="119" Y="11" W="13" H="13" /> <TEXTURE SizeX="128" SizeY="128">ingame_map_icons.dds</TEXTURE> <TEXTURE_POS X="70" Y="12" W="13" H="13" /> </CONTROL> <CONTROL Local="Common" Id="ITEM_SLOT_BLOCK4"> <WINDOW_POS X="155" Y="11" W="13" H="13" /> <TEXTURE SizeX="128" SizeY="128">ingame_map_icons.dds</TEXTURE> <TEXTURE_POS X="70" Y="12" W="13" H="13" /> </CONTROL> <CONTROL Local="Common" Id="ITEM_SLOT_BLOCK5"> <WINDOW_POS X="191" Y="11" W="13" H="13" /> <TEXTURE SizeX="128" SizeY="128">ingame_map_icons.dds</TEXTURE> <TEXTURE_POS X="70" Y="12" W="13" H="13" /> </CONTROL> // ˹꒠厠ế------------------------- <CONTROL Local="Common" Id="ITEMBANK_PAGE"> <WINDOW_POS X="12" Y="41" W="225" H="380" /> </CONTROL> //ܘ遡ՠƗͿ྿ <CONTROL Local="Common" Id="ITEMBANK_BUTTON0"> <WINDOW_POS X="0" Y="5" W="13" H="13" /> <TEXTURE SizeX="128" SizeY="128">ingame_description.dds</TEXTURE> <TEXTURE_POS X="90" Y="0" W="13" H="13" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_BUTTON0_F"> <WINDOW_POS X="0" Y="5" W="13" H="13" /> <TEXTURE SizeX="128" SizeY="128">ingame_description.dds</TEXTURE> <TEXTURE_POS X="103" Y="0" W="13" H="13" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_BUTTON1"> <WINDOW_POS X="40" Y="5" W="13" H="13" /> <TEXTURE SizeX="128" SizeY="128">ingame_description.dds</TEXTURE> <TEXTURE_POS X="90" Y="0" W="13" H="13" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_BUTTON1_F"> <WINDOW_POS X="40" Y="5" W="13" H="13" /> <TEXTURE SizeX="128" SizeY="128">ingame_description.dds</TEXTURE> <TEXTURE_POS X="103" Y="0" W="13" H="13" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_BUTTON2"> <WINDOW_POS X="80" Y="5" W="13" H="13" /> <TEXTURE SizeX="128" SizeY="128">ingame_description.dds</TEXTURE> <TEXTURE_POS X="90" Y="0" W="13" H="13" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_BUTTON2_F"> <WINDOW_POS X="80" Y="5" W="13" H="13" /> <TEXTURE SizeX="128" SizeY="128">ingame_description.dds</TEXTURE> <TEXTURE_POS X="103" Y="0" W="13" H="13" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_BUTTON3"> <WINDOW_POS X="120" Y="5" W="13" H="13" /> <TEXTURE SizeX="128" SizeY="128">ingame_description.dds</TEXTURE> <TEXTURE_POS X="90" Y="0" W="13" H="13" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_BUTTON3_F"> <WINDOW_POS X="120" Y="5" W="13" H="13" /> <TEXTURE SizeX="128" SizeY="128">ingame_description.dds</TEXTURE> <TEXTURE_POS X="103" Y="0" W="13" H="13" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_BUTTON4"> <WINDOW_POS X="160" Y="5" W="13" H="13" /> <TEXTURE SizeX="128" SizeY="128">ingame_description.dds</TEXTURE> <TEXTURE_POS X="90" Y="0" W="13" H="13" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_BUTTON4_F"> <WINDOW_POS X="160" Y="5" W="13" H="13" /> <TEXTURE SizeX="128" SizeY="128">ingame_description.dds</TEXTURE> <TEXTURE_POS X="103" Y="0" W="13" H="13" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_BUTTON_TEXT0"> <WINDOW_POS X="25" Y="6" W="10" H="10" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_BUTTON_TEXT1"> <WINDOW_POS X="65" Y="6" W="10" H="10" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_BUTTON_TEXT2"> <WINDOW_POS X="105" Y="6" W="10" H="10" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_BUTTON_TEXT3"> <WINDOW_POS X="145" Y="6" W="10" H="10" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_BUTTON_TEXT4"> <WINDOW_POS X="185" Y="6" W="10" H="10" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT0"> <WINDOW_POS X="0" Y="28" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT1"> <WINDOW_POS X="0" Y="64" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT2"> <WINDOW_POS X="0" Y="100" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT3"> <WINDOW_POS X="0" Y="136" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT4"> <WINDOW_POS X="0" Y="172" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT5"> <WINDOW_POS X="0" Y="208" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT6"> <WINDOW_POS X="0" Y="244" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT7"> <WINDOW_POS X="0" Y="280" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT8"> <WINDOW_POS X="0" Y="316" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT9"> <WINDOW_POS X="0" Y="352" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT10"> <WINDOW_POS X="0" Y="28" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT11"> <WINDOW_POS X="0" Y="64" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT12"> <WINDOW_POS X="0" Y="100" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT13"> <WINDOW_POS X="0" Y="136" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT14"> <WINDOW_POS X="0" Y="172" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT15"> <WINDOW_POS X="0" Y="208" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT16"> <WINDOW_POS X="0" Y="244" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT17"> <WINDOW_POS X="0" Y="280" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT18"> <WINDOW_POS X="0" Y="316" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT19"> <WINDOW_POS X="0" Y="352" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT20"> <WINDOW_POS X="0" Y="28" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT21"> <WINDOW_POS X="0" Y="64" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT22"> <WINDOW_POS X="0" Y="100" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT23"> <WINDOW_POS X="0" Y="136" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT24"> <WINDOW_POS X="0" Y="172" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT25"> <WINDOW_POS X="0" Y="208" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT26"> <WINDOW_POS X="0" Y="244" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT27"> <WINDOW_POS X="0" Y="280" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT28"> <WINDOW_POS X="0" Y="316" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT29"> <WINDOW_POS X="0" Y="352" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT30"> <WINDOW_POS X="0" Y="28" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT31"> <WINDOW_POS X="0" Y="64" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT32"> <WINDOW_POS X="0" Y="100" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT33"> <WINDOW_POS X="0" Y="136" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT34"> <WINDOW_POS X="0" Y="172" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT35"> <WINDOW_POS X="0" Y="208" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT36"> <WINDOW_POS X="0" Y="244" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT37"> <WINDOW_POS X="0" Y="280" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT38"> <WINDOW_POS X="0" Y="316" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT39"> <WINDOW_POS X="0" Y="352" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT40"> <WINDOW_POS X="0" Y="28" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT41"> <WINDOW_POS X="0" Y="64" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT42"> <WINDOW_POS X="0" Y="100" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT43"> <WINDOW_POS X="0" Y="136" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT44"> <WINDOW_POS X="0" Y="172" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT45"> <WINDOW_POS X="0" Y="208" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT46"> <WINDOW_POS X="0" Y="244" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT47"> <WINDOW_POS X="0" Y="280" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT48"> <WINDOW_POS X="0" Y="316" W="215" H="35" /> </CONTROL> <CONTROL Local="Common" Id="ITEMBANK_ITEM_SLOT49"> <WINDOW_POS X="0" Y="352" W="215" H="35" /> </CONTROL> // New quick skill window ẇ֑鿍 <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_WINDOW"> <WINDOW_POS X="0" Y="0" W="41" H="79" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_SLOT"> <WINDOW_POS X="0" Y="0" W="41" H="41" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="0" Y="163" W="41" H="41" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_SLOT_END_CLOSE"> <WINDOW_POS X="0" Y="41" W="41" H="10" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="215" Y="235" W="41" H="3" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_UNLOCK_BUTTON_CLOSE"> <WINDOW_POS X="0" Y="43" W="41" H="20" /> <TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE> <TEXTURE_POS X="0" Y="20" W="41" H="20" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_UNLOCK_BUTTON_CLOSE_F"> <WINDOW_POS X="0" Y="0" W="41" H="20" /> <TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE> <TEXTURE_POS X="41" Y="20" W="41" H="20" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_LOCK_BUTTON_CLOSE"> <WINDOW_POS X="0" Y="43" W="41" H="20" /> <TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE> <TEXTURE_POS X="0" Y="0" W="41" H="20" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_LOCK_BUTTON_CLOSE_F"> <WINDOW_POS X="0" Y="0" W="41" H="20" /> <TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE> <TEXTURE_POS X="41" Y="0" W="41" H="20" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_OPEN_BUTTON_CLOSE"> <WINDOW_POS X="0" Y="63" W="41" H="16" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="0" Y="204" W="41" H="16" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_OPEN_BUTTON_CLOSE_F"> <WINDOW_POS X="0" Y="0" W="41" H="16" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="42" Y="204" W="41" H="16" /> </CONTROL> // ᶺʡԿẇ֑鿍 <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_TAB_WINDOW"> <WINDOW_POS X="0" Y="0" W="41" H="480" /> </CONTROL> <CONTROL Local="Common" Id="NEW_SKILL_TAB_WINDOW"> <WINDOW_POS X="0" Y="0" W="41" H="453" /> </CONTROL> // ܔ? <CONTROL Local="Common" Id="RANQUICK_SKILL_TRAY_CLOSE_BUTTON"> <WINDOW_POS X="0" Y="464" W="41" H="16" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="0" Y="221" W="41" H="16" /> </CONTROL> <CONTROL Local="Common" Id="RANQUICK_SKILL_TRAY_CLOSE_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="41" H="16" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="42" Y="221" W="41" H="16" /> </CONTROL> // ƍ?܅Յͤ <CONTROL Local="Common" Id="RANQUICK_SKILL_TRAY_UNLOCK_BUTTON"> <WINDOW_POS X="0" Y="444" W="41" H="20" /> <TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE> <TEXTURE_POS X="0" Y="20" W="41" H="20" /> </CONTROL> <CONTROL Local="Common" Id="RANQUICK_SKILL_TRAY_UNLOCK_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="41" H="20" /> <TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE> <TEXTURE_POS X="41" Y="20" W="41" H="20" /> </CONTROL> <CONTROL Local="Common" Id="RANQUICK_SKILL_TRAY_LOCK_BUTTON"> <WINDOW_POS X="0" Y="444" W="41" H="20" /> <TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE> <TEXTURE_POS X="0" Y="0" W="41" H="20" /> </CONTROL> <CONTROL Local="Common" Id="RANQUICK_SKILL_TRAY_LOCK_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="41" H="20" /> <TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE> <TEXTURE_POS X="41" Y="0" W="41" H="20" /> </CONTROL> //́ع <CONTROL Local="Common" Id="RANQUICK_SKILL_TRAY_ROTATE_BUTTON"> <WINDOW_POS X="21" Y="422" W="20" H="20" /> <TEXTURE SizeX="64" SizeY="64">gui_rotatequickskill.dds</TEXTURE> <TEXTURE_POS X="0" Y="20" W="20" H="20" /> </CONTROL> <CONTROL Local="Common" Id="RANQUICK_SKILL_TRAY_ROTATE_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="20" H="20" /> <TEXTURE SizeX="64" SizeY="64">gui_rotatequickskill.dds</TEXTURE> <TEXTURE_POS X="20" Y="20" W="20" H="20" /> </CONTROL> <CONTROL Local="Common" Id="RANBASIC_QUICK_SKILL_TRAY"> <WINDOW_POS X="0" Y="0" W="41" H="399" /> </CONTROL> <CONTROL Local="Common" Id="RANQUICK_SKILL_TRAY_SLOT0"> <WINDOW_POS X="0" Y="41" W="41" H="38" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="215" Y="235" W="41" H="38" /> </CONTROL> <CONTROL Local="Common" Id="RANQUICK_SKILL_TRAY_SLOT1"> <WINDOW_POS X="0" Y="79" W="41" H="38" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="215" Y="235" W="41" H="38" /> </CONTROL> <CONTROL Local="Common" Id="RANQUICK_SKILL_TRAY_SLOT2"> <WINDOW_POS X="0" Y="117" W="41" H="38" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="215" Y="235" W="41" H="38" /> </CONTROL> <CONTROL Local="Common" Id="RANQUICK_SKILL_TRAY_SLOT3"> <WINDOW_POS X="0" Y="155" W="41" H="38" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="215" Y="235" W="41" H="38" /> </CONTROL> <CONTROL Local="Common" Id="RANQUICK_SKILL_TRAY_SLOT4"> <WINDOW_POS X="0" Y="193" W="41" H="38" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="215" Y="235" W="41" H="38" /> </CONTROL> <CONTROL Local="Common" Id="RANQUICK_SKILL_TRAY_SLOT5"> <WINDOW_POS X="0" Y="231" W="41" H="38" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="215" Y="235" W="41" H="38" /> </CONTROL> <CONTROL Local="Common" Id="RANQUICK_SKILL_TRAY_SLOT6"> <WINDOW_POS X="0" Y="269" W="41" H="38" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="215" Y="235" W="41" H="38" /> </CONTROL> <CONTROL Local="Common" Id="RANQUICK_SKILL_TRAY_SLOT7"> <WINDOW_POS X="0" Y="307" W="41" H="38" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="215" Y="235" W="41" H="38" /> </CONTROL> <CONTROL Local="Common" Id="RANQUICK_SKILL_TRAY_SLOT8"> <WINDOW_POS X="0" Y="345" W="41" H="38" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="215" Y="235" W="41" H="38" /> </CONTROL> <CONTROL Local="Common" Id="RANQUICK_SKILL_TRAY_SLOT9"> <WINDOW_POS X="0" Y="383" W="41" H="38" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="215" Y="235" W="41" H="38" /> </CONTROL> <CONTROL Local="Common" Id="RANQUICK_SKILL_TRAY_SLOT_END"> <WINDOW_POS X="0" Y="421" W="41" H="42" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="215" Y="235" W="41" H="3" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_TAB_BUTTON"> <WINDOW_POS X="3" Y="423" W="35" H="16" /> </CONTROL> <CONTROL Local="Common" Id="RANQUICK_SKILL_TEXT_BUTTON14"> <WINDOW_POS X="0" Y="422" W="20" H="20" /> <TEXTURE SizeX="64" SizeY="64">gui_rotatequickskill.dds</TEXTURE> <TEXTURE_POS X="0" Y="0" W="20" H="20" /> </CONTROL> <CONTROL Local="Common" Id="RANQUICK_SKILL_TEXT_BUTTON14_F"> <WINDOW_POS X="0" Y="0" W="20" H="20" /> <TEXTURE SizeX="64" SizeY="64">gui_rotatequickskill.dds</TEXTURE> <TEXTURE_POS X="20" Y="0" W="20" H="20" /> </CONTROL> <CONTROL Local="Common" Id="RANQUICK_SKILL_PAGE_NUMBER"> <WINDOW_POS X="0" Y="422" W="20" H="20" /> </CONTROL> // New quick skill window ẇڍٍ <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_NEW_WINDOW"> <WINDOW_POS X="0" Y="0" W="79" H="41" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_SLOT_END_CLOSE_NEW"> <WINDOW_POS X="41" Y="0" W="10" H="41" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="413" Y="404" W="1" H="41" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_UNLOCK_BUTTON_CLOSE_NEW"> <WINDOW_POS X="43" Y="0" W="20" H="41" /> <TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE> <TEXTURE_POS X="40" Y="40" W="20" H="41" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_UNLOCK_BUTTON_CLOSE_NEW_F"> <WINDOW_POS X="0" Y="0" W="20" H="41" /> <TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE> <TEXTURE_POS X="60" Y="40" W="20" H="41" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_LOCK_BUTTON_CLOSE_NEW"> <WINDOW_POS X="43" Y="0" W="20" H="41" /> <TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE> <TEXTURE_POS X="0" Y="40" W="20" H="41" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_LOCK_BUTTON_CLOSE_NEW_F"> <WINDOW_POS X="0" Y="0" W="20" H="41" /> <TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE> <TEXTURE_POS X="20" Y="40" W="20" H="41" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_OPEN_BUTTON_CLOSE_NEW"> <WINDOW_POS X="63" Y="0" W="16" H="41" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="417" Y="404" W="16" H="41" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_OPEN_BUTTON_CLOSE_NEW_F"> <WINDOW_POS X="0" Y="0" W="16" H="41" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="433" Y="404" W="16" H="41" /> </CONTROL> //ᶺʡԿẇڍٍ <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_TAB_NEW_WINDOW"> <WINDOW_POS X="0" Y="559" W="490" H="41" /> </CONTROL> //ܔ? <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_CLOSE_NEW_BUTTON"> <WINDOW_POS X="474" Y="0" W="16" H="41" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="449" Y="404" W="16" H="41" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_CLOSE_NEW_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="16" H="41" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="465" Y="404" W="16" H="41" /> </CONTROL> // ƍ?܅Յͤ <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_UNLOCK_BUTTON_NEW"> <WINDOW_POS X="454" Y="0" W="20" H="41" /> <TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE> <TEXTURE_POS X="40" Y="40" W="20" H="41" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_UNLOCK_BUTTON_NEW_F"> <WINDOW_POS X="0" Y="0" W="20" H="41" /> <TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE> <TEXTURE_POS X="60" Y="40" W="20" H="41" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_LOCK_BUTTON_NEW"> <WINDOW_POS X="454" Y="0" W="20" H="41" /> <TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE> <TEXTURE_POS X="0" Y="40" W="20" H="41" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_LOCK_BUTTON_NEW_F"> <WINDOW_POS X="0" Y="0" W="20" H="41" /> <TEXTURE SizeX="128" SizeY="128">gui_skilltray_lock.dds</TEXTURE> <TEXTURE_POS X="20" Y="40" W="20" H="41" /> </CONTROL> //́ع <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_ROTATE_NEW_BUTTON"> <WINDOW_POS X="432" Y="0" W="20" H="20" /> <TEXTURE SizeX="64" SizeY="64">gui_rotatequickskill.dds</TEXTURE> <TEXTURE_POS X="0" Y="20" W="20" H="20" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_ROTATE_NEW_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="20" H="20" /> <TEXTURE SizeX="64" SizeY="64">gui_rotatequickskill.dds</TEXTURE> <TEXTURE_POS X="20" Y="20" W="20" H="20" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW"> <WINDOW_POS X="41" Y="0" W="399" H="41" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW_SLOT0"> <WINDOW_POS X="0" Y="0" W="39" H="41" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="376" Y="404" W="39" H="41" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW_SLOT1"> <WINDOW_POS X="39" Y="0" W="39" H="41" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="376" Y="404" W="39" H="41" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW_SLOT2"> <WINDOW_POS X="78" Y="0" W="39" H="41" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="376" Y="404" W="39" H="41" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW_SLOT3"> <WINDOW_POS X="117" Y="0" W="39" H="41" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="376" Y="404" W="39" H="41" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW_SLOT4"> <WINDOW_POS X="156" Y="0" W="39" H="41" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="376" Y="404" W="39" H="41" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW_SLOT5"> <WINDOW_POS X="195" Y="0" W="39" H="41" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="376" Y="404" W="39" H="41" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW_SLOT6"> <WINDOW_POS X="234" Y="0" W="39" H="41" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="376" Y="404" W="39" H="41" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW_SLOT7"> <WINDOW_POS X="273" Y="0" W="39" H="41" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="376" Y="404" W="39" H="41" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW_SLOT8"> <WINDOW_POS X="312" Y="0" W="39" H="41" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="376" Y="404" W="39" H="41" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW_SLOT9"> <WINDOW_POS X="351" Y="0" W="39" H="41" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="376" Y="404" W="39" H="41" /> </CONTROL> <CONTROL Local="Common" Id="BASIC_QUICK_SKILL_TRAY_NEW_SLOT_END"> <WINDOW_POS X="390" Y="0" W="24" H="41" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="376" Y="404" W="1" H="41" /> </CONTROL> <CONTROL Local="Common" Id="NEW_SKILL_PAGE_NUMBER_NEW"> <WINDOW_POS X="432" Y="22" W="20" H="20" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TEXT_BUTTON14_NEW"> <WINDOW_POS X="432" Y="21" W="20" H="20" /> <TEXTURE SizeX="64" SizeY="64">gui_rotatequickskill.dds</TEXTURE> <TEXTURE_POS X="0" Y="0" W="20" H="20" /> </CONTROL> <!--CONTROL Local="cn" Id="QUICK_SKILL_TRAY_TAB_BUTTON"> <WINDOW_POS X="3" Y="23" W="59" H="16" /> </CONTROL--> <CONTROL Local="Common" Id="QUICK_SKILL_IMAGE"> <WINDOW_POS X="3" Y="3" W="35" H="35" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_MOUSE_OVER"> <WINDOW_POS X="4" Y="4" W="33" H="33" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="42" Y="167" W="33" H="33" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_SLOT_NUMBER"> <WINDOW_POS X="27" Y="24" W="16" H="15" /> </CONTROL> <!--CONTROL Local="cn" Id="QUICK_SKILL_IMAGE"> <WINDOW_POS X="2" Y="3" W="35" H="35" /> </CONTROL--> <!--CONTROL Local="cn" Id="QUICK_SKILL_MOUSE_OVER"> <WINDOW_POS X="3" Y="4" W="33" H="33" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="42" Y="167" W="33" H="33" /> </CONTROL--> <!--CONTROL Local="cn" Id="QUICK_SKILL_SLOT_NUMBER"> <WINDOW_POS X="26" Y="24" W="16" H="15" /> </CONTROL--> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_OPEN_BUTTON"> <WINDOW_POS X="0" Y="41" W="41" H="16" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="0" Y="204" W="41" H="16" /> </CONTROL> <CONTROL Local="Common" Id="QUICK_SKILL_TRAY_OPEN_BUTTON_F"> <WINDOW_POS X="0" Y="0" W="41" H="16" /> <TEXTURE SizeX="512" SizeY="512">Interface_Main.dds</TEXTURE> <TEXTURE_POS X="42" Y="204" W="41" H="16" /> </CONTROL> </INTERFACE>
2. gameword.xml
Code:<?xml version="1.0" encoding="utf-8"?> <TEXT> <SENTENSE Ver="1" Id="COPYRIGHT_COMPANY"> <VALUE Lang="pe">Copyright 2013 420 - Transalvania Ran Online.</VALUE> <VALUE Lang="pe">Copyright 2013 FiveHearts Development - Transalvania Ran Online.</VALUE> </SENTENSE> <SENTENSE Ver="1" Id="COPYRIGHT_COMPANY_LOAD"> <VALUE Lang="pe">Copyright(C) 2013 FiveHearts Development</VALUE> </SENTENSE> <SENTENSE Ver="1" Id="DISCOURAGES"> <VALUE Lang="pe">Non-recommended</VALUE> </SENTENSE> <SENTENSE Ver="1" Id="GATE_ALARM"> <VALUE Lang="pe">You are now moving to another map.</VALUE> </SENTENSE> <SENTENSE Ver="1" Id="STORAGE_TIMELEFT"> <VALUE Lang="pe">%d Years %d Months %d Days</VALUE> <VALUE Lang="pe">%d Hours %d Minutes Left</VALUE> </SENTENSE> <WORD Ver="1" Id="ACADEMY_NAME"> <VALUE Lang="pe" Index="0">Sacred Gate</VALUE> <VALUE Lang="pe" Index="1">Mystic Peak</VALUE> <VALUE Lang="pe" Index="2">Phoenix</VALUE> </WORD> <WORD Ver="1" Id="ADMIN_NAME"> <VALUE Lang="pe" Index="0"> Admin </VALUE> </WORD> <WORD Ver="1" Id="ARROW_TYPE"> <VALUE Lang="pe" Index="0">Arrow</VALUE> <VALUE Lang="pe" Index="1">Talisman</VALUE> <VALUE Lang="pe" Index="2">Bullet</VALUE> </WORD> <WORD Ver="1" Id="ATTENDANCE_BOOK"> <VALUE Lang="pe" Index="0">Attendance</VALUE> </WORD> <WORD Ver="1" Id="AUTHORITY_PARTY"> <VALUE Lang="pe" Index="0">Assign</VALUE> </WORD> <WORD Ver="1" Id="CDM_RANKING_DISPLAY"> <VALUE Lang="pe" Index="0">Position</VALUE> <VALUE Lang="pe" Index="1">kill</VALUE> <VALUE Lang="pe" Index="2">death</VALUE> </WORD> <WORD Ver="1" Id="BASIC_SEX"> <VALUE Lang="pe" Index="0">Male</VALUE> <VALUE Lang="pe" Index="1">Female</VALUE> </WORD> <WORD Ver="1" Id="BIG_FONT"> <VALUE Lang="Common" Index="0">1</VALUE> <VALUE Lang="pe" Index="0">1</VALUE> </WORD> <WORD Ver="1" Id="BIKE_BOOST"> <VALUE Lang="pe" Index="0">Booster:</VALUE> </WORD> <WORD Ver="1" Id="BIKE_BOOST_LEARNING"> <VALUE Lang="pe" Index="0">No yet to learn</VALUE> <VALUE Lang="pe" Index="1">Learned</VALUE> </WORD> <WORD Ver="1" Id="BIKE_MENU"> <VALUE Lang="pe" Index="0">Cancel for Riding</VALUE> </WORD> <WORD Ver="1" Id="BUS_TITLE"> <VALUE Lang="pe" Index="0">Section</VALUE> <VALUE Lang="pe" Index="1">Bus Station</VALUE> </WORD> <WORD Ver="1" Id="BUS_WINDOW_NAME_STATIC"> <VALUE Lang="pe" Index="0">Bus</VALUE> </WORD> <WORD Ver="1" Id="CARD_NEW"> <VALUE Lang="pe" Index="0">Previous</VALUE> <VALUE Lang="pe" Index="1">Next</VALUE> </WORD> <WORD Ver="1" Id="CANCEL"> <VALUE Lang="Common" Index="0">Cancel</VALUE> <VALUE Lang="pe" Index="0">Cancel</VALUE> </WORD> <WORD Ver="1" Id="CDM_RANKING_DISPLAY"> <VALUE Lang="pe" Index="0">Position</VALUE> <VALUE Lang="pe" Index="1">Kill(s)</VALUE> <VALUE Lang="pe" Index="2">Death(s)</VALUE> </WORD> <WORD Ver="1" Id="CDM_SAFE_TIME"> <VALUE Lang="pe" Index="0">Invincible resurrection time</VALUE> </WORD> <WORD Ver="1" Id="CHANGE_SERVER"> <VALUE Lang="pe" Index="0">Change Server</VALUE> </WORD> <WORD Ver="1" Id="CHARACTER_EXP_STATIC"> <VALUE Lang="pe" Index="0">EXP</VALUE> </WORD> <WORD Ver="1" Id="CHARACTER_MOBILE_BUTTON"> <VALUE Lang="pe" Index="0">Make Phone number list</VALUE> </WORD> <WORD Ver="1" Id="CHARACTER_NAME_STATIC"> <VALUE Lang="pe" Index="0">Character Information</VALUE> </WORD> <WORD Ver="1" Id="CHARACTER_PREMIUM_EXPIRE_DATE"> <VALUE Lang="pe" Index="0">%d Years %d Months %d Days %d Hours %d Minutes</VALUE> </WORD> <WORD Ver="1" Id="CHARACTER_PREMIUM_EXPIRE_DATE_STATIC"> <VALUE Lang="pe" Index="0">Premium Service Expiration</VALUE> </WORD> <WORD Ver="1" Id="CHARACTER_RESI_STATIC"> <VALUE Lang="pe" Index="0">Element Resistance: </VALUE> <VALUE Lang="pe" Index="1">Fire</VALUE> <VALUE Lang="pe" Index="2">Ice</VALUE> <VALUE Lang="pe" Index="3">Elec</VALUE> <VALUE Lang="pe" Index="4">Poi</VALUE> <VALUE Lang="pe" Index="5">Wind</VALUE> </WORD> <WORD Ver="1" Id="CHARACTER_SOCIAL_STATIC"> <VALUE Lang="pe" Index="0">Character Personality</VALUE> <VALUE Lang="pe" Index="1">School</VALUE> <VALUE Lang="pe" Index="2">LifePoint</VALUE> <VALUE Lang="pe" Index="3">Rank</VALUE> <VALUE Lang="pe" Index="4">Class</VALUE> <VALUE Lang="pe" Index="5">Attr</VALUE> <VALUE Lang="pe" Index="6">Status</VALUE> <VALUE Lang="pe" Index="7">Grade</VALUE> </WORD> <WORD Ver="1" Id="CHARACTER_STAT_APPLY"> <VALUE Lang="pe" Index="0">Apply</VALUE> </WORD> <WORD Ver="1" Id="CHARACTER_STAT_INIT"> <VALUE Lang="pe" Index="0">Cancel</VALUE> </WORD> <WORD Ver="1" Id="CHARACTER_STAT_POINT"> <VALUE Lang="pe" Index="0">Points</VALUE> </WORD> <WORD Ver="1" Id="CHARACTER_STAT_STATIC"> <VALUE Lang="pe" Index="0">Pow:</VALUE> <VALUE Lang="pe" Index="1">Dex:</VALUE> <VALUE Lang="pe" Index="2">Int:</VALUE> <VALUE Lang="pe" Index="3">Int:</VALUE> <VALUE Lang="pe" Index="4">Vit:</VALUE> <VALUE Lang="pe" Index="5">Stm:</VALUE> </WORD> <WORD Ver="1" Id="CHARACTER_STATUS_STATIC"> <VALUE Lang="pe" Index="0">สถานะ</VALUE> <VALUE Lang="pe" Index="1">Level</VALUE> <VALUE Lang="pe" Index="2">ความแรง</VALUE> <VALUE Lang="pe" Index="3">Defense</VALUE> <VALUE Lang="pe" Index="4">MeleeAttack</VALUE> <VALUE Lang="pe" Index="5">RangeAttack</VALUE> <VALUE Lang="pe" Index="6">ชีวิต</VALUE> <VALUE Lang="pe" Index="7">เวทย์</VALUE> <VALUE Lang="pe" Index="8">อดทน</VALUE> <VALUE Lang="pe" Index="9">HitRate</VALUE> <VALUE Lang="pe" Index="10">AvoidRate</VALUE> <VALUE Lang="pe" Index="11">Energy</VALUE> <VALUE Lang="pe" Index="12">หมดอายุ</VALUE> <VALUE Lang="pe" Index="13">CP</VALUE> <VALUE Lang="pe" Index="14">MaxDmg</VALUE> <VALUE Lang="pe" Index="15">MinDmg</VALUE> <VALUE Lang="pe" Index="16">HP</VALUE> <VALUE Lang="pe" Index="17">MP</VALUE> <VALUE Lang="pe" Index="18">SP</VALUE> </WORD> <WORD Ver="1" Id="CHAT_CHANNEL_BUTTON"> <VALUE Lang="pe" Index="0">All</VALUE> <VALUE Lang="pe" Index="1">Whisper</VALUE> <VALUE Lang="pe" Index="2">Party</VALUE> <VALUE Lang="pe" Index="3">Guild</VALUE> <VALUE Lang="pe" Index="4">System</VALUE> <VALUE Lang="pe" Index="5">League</VALUE> <VALUE Lang="pe" Index="6">Talk</VALUE> </WORD> <WORD Ver="1" Id="CHAT_LINK_PARTY_RECRUIT"> <VALUE Lang="pe" Index="0">/partyrecruit</VALUE> <VALUE Lang="pe" Index="1">PartyRecruit</VALUE> <VALUE Lang="pe" Index="2">Invite</VALUE> <VALUE Lang="pe" Index="3">Refuse</VALUE> <VALUE Lang="pe" Index="4">Maybe next time~!</VALUE> <VALUE Lang="pe" Index="5">[%1%], let's play together!</VALUE> </WORD> <WORD Ver="1" Id="CHAT_OK_BUTTON"> <VALUE Lang="pe" Index="0">Confirm</VALUE> <VALUE Lang="pe" Index="1">Cancel</VALUE> </WORD> <WORD Ver="1" Id="CHAT_ONOFF"> <VALUE Lang="pe" Index="0">General</VALUE> <VALUE Lang="pe" Index="1">Whisper</VALUE> <VALUE Lang="pe" Index="2">Party</VALUE> <VALUE Lang="pe" Index="3">Club</VALUE> <VALUE Lang="pe" Index="4">System</VALUE> <VALUE Lang="pe" Index="5">Alliance</VALUE> </WORD> <WORD Ver="1" Id="CHAT_OPTION"> <VALUE Lang="pe" Index="0">General</VALUE> <VALUE Lang="pe" Index="1">Private message</VALUE> <VALUE Lang="pe" Index="2">Team</VALUE> <VALUE Lang="pe" Index="3">Club</VALUE> <VALUE Lang="pe" Index="4">Alliance</VALUE> <VALUE Lang="pe" Index="5">Area</VALUE> <VALUE Lang="pe" Index="6">Find Team</VALUE> <VALUE Lang="pe" Index="7">Loudspeakers</VALUE> <VALUE Lang="pe" Index="8">System</VALUE> </WORD> <WORD Ver="1" Id="CHAT_OPTION_WINDOW_STATIC"> <VALUE Lang="pe" Index="0">Options dialog window</VALUE> <VALUE Lang="pe" Index="1">General Dialogue</VALUE> <VALUE Lang="pe" Index="2">Channel Dialogue</VALUE> </WORD> <WORD Ver="1" Id="CHAT_TYPE"> <VALUE Lang="pe" Index="0">General</VALUE> <VALUE Lang="pe" Index="1">Whispers to the %1%</VALUE> <VALUE Lang="pe" Index="2">Team</VALUE> <VALUE Lang="pe" Index="3">Club</VALUE> <VALUE Lang="pe" Index="4">Alliance</VALUE> <VALUE Lang="pe" Index="5">Area</VALUE> <VALUE Lang="pe" Index="6">Find Team</VALUE> <VALUE Lang="pe" Index="7">PA</VALUE> <VALUE Lang="pe" Index="8">System</VALUE> <VALUE Lang="pe" Index="9">%1%'s whispers</VALUE> </WORD> <WORD Ver="1" Id="CHAT_TYPE_SYMBOL_LOCAL"> <VALUE Lang="pe" Index="0">/s</VALUE> <VALUE Lang="pe" Index="1">/w</VALUE> <VALUE Lang="pe" Index="2">/p</VALUE> <VALUE Lang="pe" Index="3">/c</VALUE> <VALUE Lang="pe" Index="4">/u</VALUE> <VALUE Lang="pe" Index="5">/1</VALUE> <VALUE Lang="pe" Index="6">/2</VALUE> <VALUE Lang="pe" Index="7">/y</VALUE> <VALUE Lang="pe" Index="8">/n</VALUE> <VALUE Lang="pe" Index="9">/r</VALUE> </WORD> <WORD Ver="1" Id="CHATMACRO_KEYTEXT"> <VALUE Lang="pe" Index="0">Alt + 1</VALUE> <VALUE Lang="pe" Index="1">Alt + 2</VALUE> <VALUE Lang="pe" Index="2">Alt + 3</VALUE> <VALUE Lang="pe" Index="3">Alt + 4</VALUE> <VALUE Lang="pe" Index="4">Alt + 5</VALUE> <VALUE Lang="pe" Index="5">Alt + 6</VALUE> <VALUE Lang="pe" Index="6">Alt + 7</VALUE> <VALUE Lang="pe" Index="7">Alt + 8</VALUE> <VALUE Lang="pe" Index="8">Alt + 9</VALUE> <VALUE Lang="pe" Index="9">Alt + 0</VALUE> </WORD> <WORD Ver="1" Id="CHATMACRO_OKBUTTON"> <VALUE Lang="pe" Index="0">OK</VALUE> </WORD> <WORD Ver="1" Id="CHATMACRO_WINDOW_NAME_STATIC"> <VALUE Lang="pe" Index="0">Chat Macro</VALUE> </WORD> <WORD Ver="1" Id="CLOSE_BUTTON"> <VALUE Lang="pe" Index="0">Close</VALUE> </WORD> <WORD Ver="1" Id="CLUB_BATTLE_MODAL"> <VALUE Lang="pe" Index="0">Party Name</VALUE> <VALUE Lang="pe" Index="1">Time</VALUE> <VALUE Lang="pe" Index="2">Hour</VALUE> <VALUE Lang="pe" Index="3">Mins</VALUE> </WORD> <WORD Ver="1" Id="CLUB_BATTLE_MODAL_WINDOW_TITLE"> <VALUE Lang="pe" Index="0">Battle Royale Application</VALUE> </WORD> <WORD Ver="1" Id="CLUB_BATTLE_TIME"> <VALUE Lang="pe" Index="0">CW Time:</VALUE> </WORD> <WORD Ver="1" Id="CLUB_BUTTON"> <VALUE Lang="pe" Index="0">Expel</VALUE> <VALUE Lang="pe" Index="1">Dismiss</VALUE> <VALUE Lang="pe" Index="2">Modification</VALUE> <VALUE Lang="pe" Index="3">Close</VALUE> <VALUE Lang="pe" Index="4">Amend</VALUE> <VALUE Lang="pe" Index="5">Cancel Dismission</VALUE> <VALUE Lang="pe" Index="6">Withdraw</VALUE> <VALUE Lang="pe" Index="7">Member</VALUE> <VALUE Lang="pe" Index="8">Notice</VALUE> <VALUE Lang="pe" Index="9">Alliance</VALUE> <VALUE Lang="pe" Index="10">Compose</VALUE> <VALUE Lang="pe" Index="11">Assist Senior Officer</VALUE> <VALUE Lang="pe" Index="12">Disband</VALUE> <VALUE Lang="pe" Index="13">Hostile</VALUE> <VALUE Lang="pe" Index="14">Terminate</VALUE> <VALUE Lang="pe" Index="15">Surrender</VALUE> <VALUE Lang="pe" Index="16">temp</VALUE> <VALUE Lang="pe" Index="17">PartyRecruit</VALUE> </WORD> <WORD Ver="1" Id="CLUB_GRADE"> <VALUE Lang="Common" Index="0">E</VALUE> <VALUE Lang="pe" Index="0">E</VALUE> <VALUE Lang="Common" Index="1">D</VALUE> <VALUE Lang="pe" Index="1">D</VALUE> <VALUE Lang="Common" Index="2">C</VALUE> <VALUE Lang="pe" Index="2">C</VALUE> <VALUE Lang="Common" Index="3">B</VALUE> <VALUE Lang="pe" Index="3">B</VALUE> <VALUE Lang="Common" Index="4">A</VALUE> <VALUE Lang="pe" Index="4">A</VALUE> <VALUE Lang="Common" Index="5">S</VALUE> <VALUE Lang="pe" Index="5">S</VALUE> <VALUE Lang="Common" Index="6">S1</VALUE> <VALUE Lang="pe" Index="6">S1</VALUE> <VALUE Lang="Common" Index="7">S2</VALUE> <VALUE Lang="pe" Index="7">S2</VALUE> <VALUE Lang="Common" Index="8">S3</VALUE> <VALUE Lang="pe" Index="8">S3</VALUE> <VALUE Lang="Common" Index="9">S4</VALUE> <VALUE Lang="pe" Index="9">S4</VALUE> </WORD> <WORD Ver="1" Id="CLUB_STORAGE_NAME_STATIC"> <VALUE Lang="pe" Index="0">Guild Locker</VALUE> </WORD> <WORD Ver="1" Id="CLUB_TEXT_STATIC"> <VALUE Lang="pe" Index="0">Name</VALUE> <VALUE Lang="pe" Index="1">Level</VALUE> <VALUE Lang="pe" Index="2">Master</VALUE> <VALUE Lang="pe" Index="3">Foundation</VALUE> <VALUE Lang="pe" Index="4">Badge</VALUE> <VALUE Lang="pe" Index="5">Dismissal</VALUE> <VALUE Lang="pe" Index="6">Alias</VALUE> <VALUE Lang="pe" Index="7">Senior</VALUE> <VALUE Lang="pe" Index="8">General</VALUE> <VALUE Lang="pe" Index="9">Result</VALUE> <VALUE Lang="pe" Index="10">Win</VALUE> <VALUE Lang="pe" Index="11">Lose</VALUE> <VALUE Lang="pe" Index="12">Draw</VALUE> <VALUE Lang="pe" Index="13">Ally record</VALUE> <VALUE Lang="pe" Index="14">You Don't have a Club</VALUE> </WORD> <WORD Ver="1" Id="CLUB_WINDOW_NAME_STATIC"> <VALUE Lang="pe" Index="0">Club</VALUE> </WORD> <WORD Ver="1" Id="CONFT_MODAL_CONDITION"> <VALUE Lang="pe" Index="0">Restricted Range</VALUE> <VALUE Lang="pe" Index="1">Recovery Dose Usage</VALUE> <VALUE Lang="pe" Index="2">HP Rate Boost</VALUE> <VALUE Lang="pe" Index="3">Duel Bet Information</VALUE> </WORD> <WORD Ver="1" Id="CONFT_MODAL_TITLE"> <VALUE Lang="pe" Index="0">Duel Invitation</VALUE> <VALUE Lang="pe" Index="1">Duel Invitation Information</VALUE> </WORD> <WORD Ver="1" Id="CONFT_WAV_BEGIN"> <VALUE Lang="Common" Index="0">Fight.WAV</VALUE> <VALUE Lang="pe" Index="0">Fight.WAV</VALUE> <VALUE Lang="Common" Index="1">cd01.WAV</VALUE> <VALUE Lang="pe" Index="1">cd01.WAV</VALUE> <VALUE Lang="Common" Index="2">cd02.WAV</VALUE> <VALUE Lang="pe" Index="2">cd02.WAV</VALUE> <VALUE Lang="Common" Index="3">cd03.WAV</VALUE> <VALUE Lang="pe" Index="3">cd03.WAV</VALUE> <VALUE Lang="Common" Index="4">cd04.WAV</VALUE> <VALUE Lang="pe" Index="4">cd04.WAV</VALUE> <VALUE Lang="Common" Index="5">cd05.WAV</VALUE> <VALUE Lang="pe" Index="5">cd05.WAV</VALUE> </WORD> <WORD Ver="1" Id="CONFT_WAV_END"> <VALUE Lang="Common" Index="0">Win.wav</VALUE> <VALUE Lang="pe" Index="0">Win.wav</VALUE> <VALUE Lang="Common" Index="1">Lost.wav</VALUE> <VALUE Lang="pe" Index="1">Lost.wav</VALUE> <VALUE Lang="Common" Index="2">Draw.wav</VALUE> <VALUE Lang="pe" Index="2">Draw.wav</VALUE> </WORD> <WORD Ver="1" Id="COPYRIGHT_TITLE"> <VALUE Lang="pe" Index="0">http://420-transalvania.n3tworkz.com/</VALUE> </WORD> <WORD Ver="1" Id="CREATE"> <VALUE Lang="Common" Index="0">Create</VALUE> <VALUE Lang="pe" Index="0">Create</VALUE> </WORD> <WORD Ver="1" Id="CREATE_CHARACTER_PAGE"> <VALUE Lang="pe" Index="0">Create New Character</VALUE> <VALUE Lang="pe" Index="1">Character Information</VALUE> </WORD> <WORD Ver="1" Id="CREATE_CHARACTER_PAGE_OKCANCEL"> <VALUE Lang="pe" Index="0">Ok</VALUE> <VALUE Lang="pe" Index="1">Cancel</VALUE> </WORD> <WORD Ver="1" Id="CREATE_CHARACTER_PAGE_STATIC"> <VALUE Lang="pe" Index="0">School</VALUE> <VALUE Lang="pe" Index="1">Class</VALUE> <VALUE Lang="pe" Index="2">Face</VALUE> <VALUE Lang="pe" Index="3">Hair</VALUE> <VALUE Lang="pe" Index="4">Name</VALUE> <VALUE Lang="pe" Index="5">Basic feel</VALUE> <VALUE Lang="Common" Index="6">Sex</VALUE> <VALUE Lang="pe" Index="6">Sex</VALUE> <VALUE Lang="Common" Index="7">Hair Color</VALUE> <VALUE Lang="pe" Index="7">Hair Color</VALUE> </WORD> <WORD Ver="1" Id="CREATE_COMPLETE"> <VALUE Lang="Common" Index="0">Create</VALUE> <VALUE Lang="pe" Index="0">Done</VALUE> </WORD> <WORD Ver="1" Id="DELETE"> <VALUE Lang="Common" Index="0">Delete</VALUE> <VALUE Lang="pe" Index="0">Delete</VALUE> </WORD> <WORD Ver="1" Id="DIALOGUE_WINDOW_STATIC"> <VALUE Lang="pe" Index="0">Carry on Dialogue</VALUE> </WORD> <WORD Ver="1" Id="ESC_MENU"> <VALUE Lang="pe" Index="0">Select Character</VALUE> <VALUE Lang="pe" Index="1">Server List</VALUE> <VALUE Lang="pe" Index="2">Option</VALUE> <VALUE Lang="pe" Index="3">Help</VALUE> <VALUE Lang="pe" Index="4">Exit Game</VALUE> <VALUE Lang="pe" Index="5">ShortKey Set</VALUE> <VALUE Lang="pe" Index="6">View Grade</VALUE> </WORD> <WORD Ver="1" Id="FACE_CHANGE_WINDOW_TITLE"> <VALUE Lang="pe" Index="0">Face Change Card</VALUE> </WORD> <WORD Ver="1" Id="FACE_NAME_ARCHER"> <VALUE Lang="pe" Index="0">TypeA</VALUE> <VALUE Lang="pe" Index="1">TypeB</VALUE> <VALUE Lang="pe" Index="2">TypeC</VALUE> <VALUE Lang="pe" Index="3">TypeD</VALUE> <VALUE Lang="pe" Index="4">TypeE</VALUE> <VALUE Lang="pe" Index="5">TypeF</VALUE> <VALUE Lang="pe" Index="6">TypeG</VALUE> <VALUE Lang="pe" Index="7">TypeH</VALUE> <VALUE Lang="pe" Index="8">TypeI</VALUE> <VALUE Lang="pe" Index="9">TypeJ</VALUE> <VALUE Lang="pe" Index="10">TypeK</VALUE> <VALUE Lang="pe" Index="11">TypeL</VALUE> <VALUE Lang="pe" Index="12">TypeM</VALUE> <VALUE Lang="pe" Index="13">TypeN</VALUE> <VALUE Lang="pe" Index="14">TypeO</VALUE> <VALUE Lang="pe" Index="15">TypeP</VALUE> <VALUE Lang="pe" Index="16">TypeQ</VALUE> <VALUE Lang="pe" Index="17">TypeR</VALUE> <VALUE Lang="pe" Index="18">TypeS</VALUE> <VALUE Lang="pe" Index="19">TypeT</VALUE> </WORD> <WORD Ver="1" Id="FACE_NAME_ARCHER_M"> <VALUE Lang="pe" Index="0">TypeA</VALUE> <VALUE Lang="pe" Index="1">TypeB</VALUE> <VALUE Lang="pe" Index="2">TypeC</VALUE> <VALUE Lang="pe" Index="3">TypeD</VALUE> <VALUE Lang="pe" Index="4">TypeE</VALUE> <VALUE Lang="pe" Index="5">TypeF</VALUE> <VALUE Lang="pe" Index="6">TypeG</VALUE> <VALUE Lang="pe" Index="7">TypeH</VALUE> <VALUE Lang="pe" Index="8">TypeI</VALUE> <VALUE Lang="pe" Index="9">TypeJ</VALUE> <VALUE Lang="pe" Index="10">TypeK</VALUE> <VALUE Lang="pe" Index="11">TypeL</VALUE> <VALUE Lang="pe" Index="12">TypeM</VALUE> <VALUE Lang="pe" Index="13">TypeN</VALUE> <VALUE Lang="pe" Index="14">TypeO</VALUE> <VALUE Lang="pe" Index="15">TypeP</VALUE> <VALUE Lang="pe" Index="16">TypeQ</VALUE> <VALUE Lang="pe" Index="17">TypeR</VALUE> <VALUE Lang="pe" Index="18">TypeS</VALUE> <VALUE Lang="pe" Index="19">TypeT</VALUE> </WORD> <WORD Ver="1" Id="FACE_NAME_ARMS"> <VALUE Lang="pe" Index="0">TypeA</VALUE> <VALUE Lang="pe" Index="1">TypeB</VALUE> <VALUE Lang="pe" Index="2">TypeC</VALUE> <VALUE Lang="pe" Index="3">TypeD</VALUE> <VALUE Lang="pe" Index="4">TypeE</VALUE> <VALUE Lang="pe" Index="5">TypeF</VALUE> <VALUE Lang="pe" Index="6">TypeG</VALUE> <VALUE Lang="pe" Index="7">TypeH</VALUE> <VALUE Lang="pe" Index="8">TypeI</VALUE> <VALUE Lang="pe" Index="9">TypeJ</VALUE> <VALUE Lang="pe" Index="10">TypeK</VALUE> <VALUE Lang="pe" Index="11">TypeL</VALUE> <VALUE Lang="pe" Index="12">TypeM</VALUE> <VALUE Lang="pe" Index="13">TypeN</VALUE> <VALUE Lang="pe" Index="14">TypeO</VALUE> <VALUE Lang="pe" Index="15">TypeP</VALUE> <VALUE Lang="pe" Index="16">TypeQ</VALUE> <VALUE Lang="pe" Index="17">TypeR</VALUE> <VALUE Lang="pe" Index="18">TypeS</VALUE> <VALUE Lang="pe" Index="19">TypeT</VALUE> </WORD> <WORD Ver="1" Id="FACE_NAME_ARMS_W"> <VALUE Lang="pe" Index="0">TypeA</VALUE> <VALUE Lang="pe" Index="1">TypeB</VALUE> <VALUE Lang="pe" Index="2">TypeC</VALUE> <VALUE Lang="pe" Index="3">TypeD</VALUE> <VALUE Lang="pe" Index="4">TypeE</VALUE> <VALUE Lang="pe" Index="5">TypeF</VALUE> <VALUE Lang="pe" Index="6">TypeG</VALUE> <VALUE Lang="pe" Index="7">TypeH</VALUE> <VALUE Lang="pe" Index="8">TypeI</VALUE> <VALUE Lang="pe" Index="9">TypeJ</VALUE> <VALUE Lang="pe" Index="10">TypeK</VALUE> <VALUE Lang="pe" Index="11">TypeL</VALUE> <VALUE Lang="pe" Index="12">TypeM</VALUE> <VALUE Lang="pe" Index="13">TypeN</VALUE> <VALUE Lang="pe" Index="14">TypeO</VALUE> <VALUE Lang="pe" Index="15">TypeP</VALUE> <VALUE Lang="pe" Index="16">TypeQ</VALUE> <VALUE Lang="pe" Index="17">TypeR</VALUE> <VALUE Lang="pe" Index="18">TypeS</VALUE> <VALUE Lang="pe" Index="19">TypeT</VALUE> </WORD> <WORD Ver="1" Id="FACE_NAME_EXTREME_M"> <VALUE Lang="pe" Index="0">TypeA</VALUE> <VALUE Lang="pe" Index="1">TypeB</VALUE> <VALUE Lang="pe" Index="2">TypeC</VALUE> <VALUE Lang="pe" Index="3">TypeD</VALUE> <VALUE Lang="pe" Index="4">TypeE</VALUE> <VALUE Lang="pe" Index="5">TypeF</VALUE> <VALUE Lang="pe" Index="6">TypeG</VALUE> <VALUE Lang="pe" Index="7">TypeH</VALUE> <VALUE Lang="pe" Index="8">TypeI</VALUE> <VALUE Lang="pe" Index="9">TypeJ</VALUE> <VALUE Lang="pe" Index="10">TypeK</VALUE> <VALUE Lang="pe" Index="11">TypeL</VALUE> <VALUE Lang="pe" Index="12">TypeM</VALUE> <VALUE Lang="pe" Index="13">TypeN</VALUE> <VALUE Lang="pe" Index="14">TypeO</VALUE> <VALUE Lang="pe" Index="15">TypeP</VALUE> <VALUE Lang="pe" Index="16">TypeQ</VALUE> <VALUE Lang="pe" Index="17">TypeR</VALUE> <VALUE Lang="pe" Index="18">TypeS</VALUE> <VALUE Lang="pe" Index="19">TypeT</VALUE> </WORD> <WORD Ver="1" Id="FACE_NAME_EXTREME_W"> <VALUE Lang="pe" Index="0">TypeA</VALUE> <VALUE Lang="pe" Index="1">TypeB</VALUE> <VALUE Lang="pe" Index="2">TypeC</VALUE> <VALUE Lang="pe" Index="3">TypeD</VALUE> <VALUE Lang="pe" Index="4">TypeE</VALUE> <VALUE Lang="pe" Index="5">TypeF</VALUE> <VALUE Lang="pe" Index="6">TypeG</VALUE> <VALUE Lang="pe" Index="7">TypeH</VALUE> <VALUE Lang="pe" Index="8">TypeI</VALUE> <VALUE Lang="pe" Index="9">TypeJ</VALUE> <VALUE Lang="pe" Index="10">TypeK</VALUE> <VALUE Lang="pe" Index="11">TypeL</VALUE> <VALUE Lang="pe" Index="12">TypeM</VALUE> <VALUE Lang="pe" Index="13">TypeN</VALUE> <VALUE Lang="pe" Index="14">TypeO</VALUE> <VALUE Lang="pe" Index="15">TypeP</VALUE> <VALUE Lang="pe" Index="16">TypeQ</VALUE> <VALUE Lang="pe" Index="17">TypeR</VALUE> <VALUE Lang="pe" Index="18">TypeS</VALUE> <VALUE Lang="pe" Index="19">TypeT</VALUE> </WORD> <WORD Ver="1" Id="FACE_NAME_FIGHTER"> <VALUE Lang="pe" Index="0">TypeA</VALUE> <VALUE Lang="pe" Index="1">TypeB</VALUE> <VALUE Lang="pe" Index="2">TypeC</VALUE> <VALUE Lang="pe" Index="3">TypeD</VALUE> <VALUE Lang="pe" Index="4">TypeE</VALUE> <VALUE Lang="pe" Index="5">TypeF</VALUE> <VALUE Lang="pe" Index="6">TypeG</VALUE> <VALUE Lang="pe" Index="7">TypeH</VALUE> <VALUE Lang="pe" Index="8">TypeI</VALUE> <VALUE Lang="pe" Index="9">TypeJ</VALUE> <VALUE Lang="pe" Index="10">TypeK</VALUE> <VALUE Lang="pe" Index="11">TypeL</VALUE> <VALUE Lang="pe" Index="12">TypeM</VALUE> <VALUE Lang="pe" Index="13">TypeN</VALUE> <VALUE Lang="pe" Index="14">TypeO</VALUE> <VALUE Lang="pe" Index="15">TypeP</VALUE> <VALUE Lang="pe" Index="16">TypeQ</VALUE> <VALUE Lang="pe" Index="17">TypeR</VALUE> <VALUE Lang="pe" Index="18">TypeS</VALUE> <VALUE Lang="pe" Index="19">TypeT</VALUE> </WORD> <WORD Ver="1" Id="FACE_NAME_FIGHTER_W"> <VALUE Lang="pe" Index="0">TypeA</VALUE> <VALUE Lang="pe" Index="1">TypeB</VALUE> <VALUE Lang="pe" Index="2">TypeC</VALUE> <VALUE Lang="pe" Index="3">TypeD</VALUE> <VALUE Lang="pe" Index="4">TypeE</VALUE> <VALUE Lang="pe" Index="5">TypeF</VALUE> <VALUE Lang="pe" Index="6">TypeG</VALUE> <VALUE Lang="pe" Index="7">TypeH</VALUE> <VALUE Lang="pe" Index="8">TypeI</VALUE> <VALUE Lang="pe" Index="9">TypeJ</VALUE> <VALUE Lang="pe" Index="10">TypeK</VALUE> <VALUE Lang="pe" Index="11">TypeL</VALUE> <VALUE Lang="pe" Index="12">TypeM</VALUE> <VALUE Lang="pe" Index="13">TypeN</VALUE> <VALUE Lang="pe" Index="14">TypeO</VALUE> <VALUE Lang="pe" Index="15">TypeP</VALUE> <VALUE Lang="pe" Index="16">TypeQ</VALUE> <VALUE Lang="pe" Index="17">TypeR</VALUE> <VALUE Lang="pe" Index="18">TypeS</VALUE> <VALUE Lang="pe" Index="19">TypeT</VALUE> </WORD> <WORD Ver="1" Id="FACE_NAME_SPIRIT"> <VALUE Lang="pe" Index="0">TypeA</VALUE> <VALUE Lang="pe" Index="1">TypeB</VALUE> <VALUE Lang="pe" Index="2">TypeC</VALUE> <VALUE Lang="pe" Index="3">TypeD</VALUE> <VALUE Lang="pe" Index="4">TypeE</VALUE> <VALUE Lang="pe" Index="5">TypeF</VALUE> <VALUE Lang="pe" Index="6">TypeG</VALUE> <VALUE Lang="pe" Index="7">TypeH</VALUE> <VALUE Lang="pe" Index="8">TypeI</VALUE> <VALUE Lang="pe" Index="9">TypeJ</VALUE> <VALUE Lang="pe" Index="10">TypeK</VALUE> <VALUE Lang="pe" Index="11">TypeL</VALUE> <VALUE Lang="pe" Index="12">TypeM</VALUE> <VALUE Lang="pe" Index="13">TypeN</VALUE> <VALUE Lang="pe" Index="14">TypeO</VALUE> <VALUE Lang="pe" Index="15">TypeP</VALUE> <VALUE Lang="pe" Index="16">TypeQ</VALUE> <VALUE Lang="pe" Index="17">TypeR</VALUE> <VALUE Lang="pe" Index="18">TypeS</VALUE> <VALUE Lang="pe" Index="19">TypeT</VALUE> </WORD> <WORD Ver="1" Id="FACE_NAME_SPIRIT_M"> <VALUE Lang="pe" Index="0">TypeA</VALUE> <VALUE Lang="pe" Index="1">TypeB</VALUE> <VALUE Lang="pe" Index="2">TypeC</VALUE> <VALUE Lang="pe" Index="3">TypeD</VALUE> <VALUE Lang="pe" Index="4">TypeE</VALUE> <VALUE Lang="pe" Index="5">TypeF</VALUE> <VALUE Lang="pe" Index="6">TypeG</VALUE> <VALUE Lang="pe" Index="7">TypeH</VALUE> <VALUE Lang="pe" Index="8">TypeI</VALUE> <VALUE Lang="pe" Index="9">TypeJ</VALUE> <VALUE Lang="pe" Index="10">TypeK</VALUE> <VALUE Lang="pe" Index="11">TypeL</VALUE> <VALUE Lang="pe" Index="12">TypeM</VALUE> <VALUE Lang="pe" Index="13">TypeN</VALUE> <VALUE Lang="pe" Index="14">TypeO</VALUE> <VALUE Lang="pe" Index="15">TypeP</VALUE> <VALUE Lang="pe" Index="16">TypeQ</VALUE> <VALUE Lang="pe" Index="17">TypeR</VALUE> <VALUE Lang="pe" Index="18">TypeS</VALUE> <VALUE Lang="pe" Index="19">TypeT</VALUE> </WORD> <WORD Ver="1" Id="FRIEND_BUTTON"> <VALUE Lang="pe" Index="0">Add Friend</VALUE> <VALUE Lang="pe" Index="1">Delete</VALUE> <VALUE Lang="pe" Index="2">Move</VALUE> <VALUE Lang="pe" Index="3">Remove</VALUE> <VALUE Lang="pe" Index="4">Block</VALUE> <VALUE Lang="pe" Index="5">Name</VALUE> <VALUE Lang="pe" Index="6">Topic</VALUE> <VALUE Lang="pe" Index="7">Reply</VALUE> <VALUE Lang="pe" Index="8">Initiate</VALUE> <VALUE Lang="pe" Index="9">New Mail</VALUE> <VALUE Lang="pe" Index="10">Send Mail</VALUE> <VALUE Lang="pe" Index="11">Rewrite.</VALUE> <VALUE Lang="pe" Index="12">Send SMS</VALUE> <VALUE Lang="pe" Index="13">Cancel</VALUE> <VALUE Lang="pe" Index="14">Take :</VALUE> <VALUE Lang="pe" Index="15">SMS</VALUE> <VALUE Lang="pe" Index="16">Party</VALUE> </WORD> <WORD Ver="1" Id="FRIEND_TAB_BUTTON"> <VALUE Lang="pe" Index="0">Friends Menu</VALUE> <VALUE Lang="pe" Index="1">Blocked Menu</VALUE> <VALUE Lang="pe" Index="2">Received Message</VALUE> <VALUE Lang="pe" Index="3">Sended Message</VALUE> <VALUE Lang="pe" Index="4">Delivered Message</VALUE> <VALUE Lang="pe" Index="5">Message</VALUE> </WORD> <WORD Ver="1" Id="FRIEND_WINDOW_NAME_STATIC"> <VALUE Lang="pe" Index="0">Friends</VALUE> </WORD> <WORD Ver="1" Id="GAMBLE_BETGET"> <VALUE Lang="pe" Index="0">Entertainment value</VALUE> <VALUE Lang="pe" Index="1">Distribution amount</VALUE> </WORD> <WORD Ver="1" Id="GAMBLE_NAME_STATIC"> <VALUE Lang="pe" Index="0">Simple Gamble</VALUE> </WORD> <WORD Ver="1" Id="GAMBLE_OKCANCEL"> <VALUE Lang="pe" Index="0">Confirm</VALUE> <VALUE Lang="pe" Index="1">Cancel</VALUE> <VALUE Lang="pe" Index="2">Re-enter</VALUE> </WORD> <WORD Ver="1" Id="GAMEMENU"> <VALUE Lang="pe" Index="0">Inventory(I)</VALUE> <VALUE Lang="pe" Index="1">Character(C)</VALUE> <VALUE Lang="pe" Index="2">Skill(K)</VALUE> <VALUE Lang="pe" Index="3">Party(P)</VALUE> <VALUE Lang="pe" Index="4">Mission(T)</VALUE> <VALUE Lang="pe" Index="5">Club(G)</VALUE> <VALUE Lang="pe" Index="6">Friends(F)</VALUE> <VALUE Lang="pe" Index="7">Map(M)</VALUE> <VALUE Lang="pe" Index="8">Item Bank(B)</VALUE> <VALUE Lang="pe" Index="9">Run/Walk(R)</VALUE> <VALUE Lang="pe" Index="10">Itemshop(U)</VALUE> <VALUE Lang="pe" Index="11">ChatMacro(J)</VALUE> <VALUE Lang="pe" Index="12">SMS Menu (Tentative)</VALUE> </WORD> <WORD Ver="1" Id="GENDER_CHANGE_WINDOW_TITLE"> <VALUE Lang="pe" Index="0">Change Gender Card</VALUE> </WORD> <WORD Ver="1" Id="HAIR_NAME_ARCHER"> <VALUE Lang="pe" Index="0">TypeA</VALUE> <VALUE Lang="pe" Index="1">TypeB</VALUE> <VALUE Lang="pe" Index="2">TypeC</VALUE> <VALUE Lang="pe" Index="3">TypeD</VALUE> <VALUE Lang="pe" Index="4">TypeE</VALUE> <VALUE Lang="pe" Index="5">TypeF</VALUE> <VALUE Lang="pe" Index="6">TypeG</VALUE> <VALUE Lang="pe" Index="7">TypeH</VALUE> <VALUE Lang="pe" Index="8">TypeI</VALUE> <VALUE Lang="pe" Index="9">TypeJ</VALUE> <VALUE Lang="pe" Index="10">TypeK</VALUE> <VALUE Lang="pe" Index="11">TypeL</VALUE> <VALUE Lang="pe" Index="12">TypeM</VALUE> <VALUE Lang="pe" Index="13">TypeN</VALUE> <VALUE Lang="pe" Index="14">TypeO</VALUE> <VALUE Lang="pe" Index="15">TypeP</VALUE> <VALUE Lang="pe" Index="16">TypeQ</VALUE> <VALUE Lang="pe" Index="17">TypeR</VALUE> <VALUE Lang="pe" Index="18">TypeS</VALUE> <VALUE Lang="pe" Index="19">TypeT</VALUE> </WORD> <WORD Ver="1" Id="HAIR_NAME_ARCHER_M"> <VALUE Lang="pe" Index="0">TypeA</VALUE> <VALUE Lang="pe" Index="1">TypeB</VALUE> <VALUE Lang="pe" Index="2">TypeC</VALUE> <VALUE Lang="pe" Index="3">TypeD</VALUE> <VALUE Lang="pe" Index="4">TypeE</VALUE> <VALUE Lang="pe" Index="5">TypeF</VALUE> <VALUE Lang="pe" Index="6">TypeG</VALUE> <VALUE Lang="pe" Index="7">TypeH</VALUE> <VALUE Lang="pe" Index="8">TypeI</VALUE> <VALUE Lang="pe" Index="9">TypeJ</VALUE> <VALUE Lang="pe" Index="10">TypeK</VALUE> <VALUE Lang="pe" Index="11">TypeL</VALUE> <VALUE Lang="pe" Index="12">TypeM</VALUE> <VALUE Lang="pe" Index="13">TypeN</VALUE> <VALUE Lang="pe" Index="14">TypeO</VALUE> <VALUE Lang="pe" Index="15">TypeP</VALUE> <VALUE Lang="pe" Index="16">TypeQ</VALUE> <VALUE Lang="pe" Index="17">TypeR</VALUE> <VALUE Lang="pe" Index="18">TypeS</VALUE> <VALUE Lang="pe" Index="19">TypeT</VALUE> </WORD> <WORD Ver="1" Id="HAIR_NAME_ARMS"> <VALUE Lang="pe" Index="0">TypeA</VALUE> <VALUE Lang="pe" Index="1">TypeB</VALUE> <VALUE Lang="pe" Index="2">TypeC</VALUE> <VALUE Lang="pe" Index="3">TypeD</VALUE> <VALUE Lang="pe" Index="4">TypeE</VALUE> <VALUE Lang="pe" Index="5">TypeF</VALUE> <VALUE Lang="pe" Index="6">TypeG</VALUE> <VALUE Lang="pe" Index="7">TypeH</VALUE> <VALUE Lang="pe" Index="8">TypeI</VALUE> <VALUE Lang="pe" Index="9">TypeJ</VALUE> <VALUE Lang="pe" Index="10">TypeK</VALUE> <VALUE Lang="pe" Index="11">TypeL</VALUE> <VALUE Lang="pe" Index="12">TypeM</VALUE> <VALUE Lang="pe" Index="13">TypeN</VALUE> <VALUE Lang="pe" Index="14">TypeO</VALUE> <VALUE Lang="pe" Index="15">TypeP</VALUE> <VALUE Lang="pe" Index="16">TypeQ</VALUE> <VALUE Lang="pe" Index="17">TypeR</VALUE> <VALUE Lang="pe" Index="18">TypeS</VALUE> <VALUE Lang="pe" Index="19">TypeT</VALUE> </WORD> <WORD Ver="1" Id="HAIR_NAME_ARMS_W"> <VALUE Lang="pe" Index="0">TypeA</VALUE> <VALUE Lang="pe" Index="1">TypeB</VALUE> <VALUE Lang="pe" Index="2">TypeC</VALUE> <VALUE Lang="pe" Index="3">TypeD</VALUE> <VALUE Lang="pe" Index="4">TypeE</VALUE> <VALUE Lang="pe" Index="5">TypeF</VALUE> <VALUE Lang="pe" Index="6">TypeG</VALUE> <VALUE Lang="pe" Index="7">TypeH</VALUE> <VALUE Lang="pe" Index="8">TypeI</VALUE> <VALUE Lang="pe" Index="9">TypeJ</VALUE> <VALUE Lang="pe" Index="10">TypeK</VALUE> <VALUE Lang="pe" Index="11">TypeL</VALUE> <VALUE Lang="pe" Index="12">TypeM</VALUE> <VALUE Lang="pe" Index="13">TypeN</VALUE> <VALUE Lang="pe" Index="14">TypeO</VALUE> <VALUE Lang="pe" Index="15">TypeP</VALUE> <VALUE Lang="pe" Index="16">TypeQ</VALUE> <VALUE Lang="pe" Index="17">TypeR</VALUE> <VALUE Lang="pe" Index="18">TypeS</VALUE> <VALUE Lang="pe" Index="19">TypeT</VALUE> </WORD> <WORD Ver="1" Id="HAIR_NAME_EXTREME_M"> <VALUE Lang="pe" Index="0">TypeA</VALUE> <VALUE Lang="pe" Index="1">TypeB</VALUE> <VALUE Lang="pe" Index="2">TypeC</VALUE> <VALUE Lang="pe" Index="3">TypeD</VALUE> <VALUE Lang="pe" Index="4">TypeE</VALUE> <VALUE Lang="pe" Index="5">TypeF</VALUE> <VALUE Lang="pe" Index="6">TypeG</VALUE> <VALUE Lang="pe" Index="7">TypeH</VALUE> <VALUE Lang="pe" Index="8">TypeI</VALUE> <VALUE Lang="pe" Index="9">TypeJ</VALUE> <VALUE Lang="pe" Index="10">TypeK</VALUE> <VALUE Lang="pe" Index="11">TypeL</VALUE> <VALUE Lang="pe" Index="12">TypeM</VALUE> <VALUE Lang="pe" Index="13">TypeN</VALUE> <VALUE Lang="pe" Index="14">TypeO</VALUE> <VALUE Lang="pe" Index="15">TypeP</VALUE> <VALUE Lang="pe" Index="16">TypeQ</VALUE> <VALUE Lang="pe" Index="17">TypeR</VALUE> <VALUE Lang="pe" Index="18">TypeS</VALUE> <VALUE Lang="pe" Index="19">TypeT</VALUE> </WORD> <WORD Ver="1" Id="HAIR_NAME_EXTREME_W"> <VALUE Lang="pe" Index="0">TypeA</VALUE> <VALUE Lang="pe" Index="1">TypeB</VALUE> <VALUE Lang="pe" Index="2">TypeC</VALUE> <VALUE Lang="pe" Index="3">TypeD</VALUE> <VALUE Lang="pe" Index="4">TypeE</VALUE> <VALUE Lang="pe" Index="5">TypeF</VALUE> <VALUE Lang="pe" Index="6">TypeG</VALUE> <VALUE Lang="pe" Index="7">TypeH</VALUE> <VALUE Lang="pe" Index="8">TypeI</VALUE> <VALUE Lang="pe" Index="9">TypeJ</VALUE> <VALUE Lang="pe" Index="10">TypeK</VALUE> <VALUE Lang="pe" Index="11">TypeL</VALUE> <VALUE Lang="pe" Index="12">TypeM</VALUE> <VALUE Lang="pe" Index="13">TypeN</VALUE> <VALUE Lang="pe" Index="14">TypeO</VALUE> <VALUE Lang="pe" Index="15">TypeP</VALUE> <VALUE Lang="pe" Index="16">TypeQ</VALUE> <VALUE Lang="pe" Index="17">TypeR</VALUE> <VALUE Lang="pe" Index="18">TypeS</VALUE> <VALUE Lang="pe" Index="19">TypeT</VALUE> </WORD> <WORD Ver="1" Id="HAIR_NAME_FIGHTER"> <VALUE Lang="pe" Index="0">TypeA</VALUE> <VALUE Lang="pe" Index="1">TypeB</VALUE> <VALUE Lang="pe" Index="2">TypeC</VALUE> <VALUE Lang="pe" Index="3">TypeD</VALUE> <VALUE Lang="pe" Index="4">TypeE</VALUE> <VALUE Lang="pe" Index="5">TypeF</VALUE> <VALUE Lang="pe" Index="6">TypeG</VALUE> <VALUE Lang="pe" Index="7">TypeH</VALUE> <VALUE Lang="pe" Index="8">TypeI</VALUE> <VALUE Lang="pe" Index="9">TypeJ</VALUE> <VALUE Lang="pe" Index="10">TypeK</VALUE> <VALUE Lang="pe" Index="11">TypeL</VALUE> <VALUE Lang="pe" Index="12">TypeM</VALUE> <VALUE Lang="pe" Index="13">TypeN</VALUE> <VALUE Lang="pe" Index="14">TypeO</VALUE> <VALUE Lang="pe" Index="15">TypeP</VALUE> <VALUE Lang="pe" Index="16">TypeQ</VALUE> <VALUE Lang="pe" Index="17">TypeR</VALUE> <VALUE Lang="pe" Index="18">TypeS</VALUE> <VALUE Lang="pe" Index="19">TypeT</VALUE> </WORD> <WORD Ver="1" Id="HAIR_NAME_FIGHTER_W"> <VALUE Lang="pe" Index="0">TypeA</VALUE> <VALUE Lang="pe" Index="1">TypeB</VALUE> <VALUE Lang="pe" Index="2">TypeC</VALUE> <VALUE Lang="pe" Index="3">TypeD</VALUE> <VALUE Lang="pe" Index="4">TypeE</VALUE> <VALUE Lang="pe" Index="5">TypeF</VALUE> <VALUE Lang="pe" Index="6">TypeG</VALUE> <VALUE Lang="pe" Index="7">TypeH</VALUE> <VALUE Lang="pe" Index="8">TypeI</VALUE> <VALUE Lang="pe" Index="9">TypeJ</VALUE> <VALUE Lang="pe" Index="10">TypeK</VALUE> <VALUE Lang="pe" Index="11">TypeL</VALUE> <VALUE Lang="pe" Index="12">TypeM</VALUE> <VALUE Lang="pe" Index="13">TypeN</VALUE> <VALUE Lang="pe" Index="14">TypeO</VALUE> <VALUE Lang="pe" Index="15">TypeP</VALUE> <VALUE Lang="pe" Index="16">TypeQ</VALUE> <VALUE Lang="pe" Index="17">TypeR</VALUE> <VALUE Lang="pe" Index="18">TypeS</VALUE> <VALUE Lang="pe" Index="19">TypeT</VALUE> </WORD> <WORD Ver="1" Id="HAIR_NAME_SPIRIT"> <VALUE Lang="pe" Index="0">TypeA</VALUE> <VALUE Lang="pe" Index="1">TypeB</VALUE> <VALUE Lang="pe" Index="2">TypeC</VALUE> <VALUE Lang="pe" Index="3">TypeD</VALUE> <VALUE Lang="pe" Index="4">TypeE</VALUE> <VALUE Lang="pe" Index="5">TypeF</VALUE> <VALUE Lang="pe" Index="6">TypeG</VALUE> <VALUE Lang="pe" Index="7">TypeH</VALUE> <VALUE Lang="pe" Index="8">TypeI</VALUE> <VALUE Lang="pe" Index="9">TypeJ</VALUE> <VALUE Lang="pe" Index="10">TypeK</VALUE> <VALUE Lang="pe" Index="11">TypeL</VALUE> <VALUE Lang="pe" Index="12">TypeM</VALUE> <VALUE Lang="pe" Index="13">TypeN</VALUE> <VALUE Lang="pe" Index="14">TypeO</VALUE> <VALUE Lang="pe" Index="15">TypeP</VALUE> <VALUE Lang="pe" Index="16">TypeQ</VALUE> <VALUE Lang="pe" Index="17">TypeR</VALUE> <VALUE Lang="pe" Index="18">TypeS</VALUE> <VALUE Lang="pe" Index="19">TypeT</VALUE> </WORD> <WORD Ver="1" Id="HAIR_NAME_SPIRIT_M"> <VALUE Lang="pe" Index="0">TypeA</VALUE> <VALUE Lang="pe" Index="1">TypeB</VALUE> <VALUE Lang="pe" Index="2">TypeC</VALUE> <VALUE Lang="pe" Index="3">TypeD</VALUE> <VALUE Lang="pe" Index="4">TypeE</VALUE> <VALUE Lang="pe" Index="5">TypeF</VALUE> <VALUE Lang="pe" Index="6">TypeG</VALUE> <VALUE Lang="pe" Index="7">TypeH</VALUE> <VALUE Lang="pe" Index="8">TypeI</VALUE> <VALUE Lang="pe" Index="9">TypeJ</VALUE> <VALUE Lang="pe" Index="10">TypeK</VALUE> <VALUE Lang="pe" Index="11">TypeL</VALUE> <VALUE Lang="pe" Index="12">TypeM</VALUE> <VALUE Lang="pe" Index="13">TypeN</VALUE> <VALUE Lang="pe" Index="14">TypeO</VALUE> <VALUE Lang="pe" Index="15">TypeP</VALUE> <VALUE Lang="pe" Index="16">TypeQ</VALUE> <VALUE Lang="pe" Index="17">TypeR</VALUE> <VALUE Lang="pe" Index="18">TypeS</VALUE> <VALUE Lang="pe" Index="19">TypeT</VALUE> </WORD> <WORD Ver="1" Id="HAIRCOLORCARD_WINDOW_TITLE"> <VALUE Lang="pe" Index="0">Hair Color Card</VALUE> </WORD> <WORD Ver="1" Id="HAIRSTYLECARD_WINDOW_TITLE"> <VALUE Lang="pe" Index="0">Hair Style Card</VALUE> </WORD> <WORD Ver="1" Id="HELP_FILE"> <VALUE Lang="Common" Index="0">Ran_Help.hlp</VALUE> <VALUE Lang="pe" Index="0">Ran_Help.hlp</VALUE> </WORD> <WORD Ver="1" Id="HELP_WINDOW_STATIC"> <VALUE Lang="pe" Index="0">Assist</VALUE> </WORD> <WORD Ver="1" Id="HWOPTION_APPLYOK"> <VALUE Lang="pe" Index="0">Apply</VALUE> <VALUE Lang="pe" Index="1">OK</VALUE> </WORD> <WORD Ver="1" Id="HWOPTION_AUDIO"> <VALUE Lang="pe" Index="0">SFX Volume</VALUE> <VALUE Lang="pe" Index="1">Environment Sound Volume</VALUE> <VALUE Lang="pe" Index="2">BGM Volume</VALUE> </WORD> <WORD Ver="1" Id="HWOPTION_AUDIO_DESC"> <VALUE Lang="pe" Index="0">Adjust Effects Sound Volume</VALUE> <VALUE Lang="pe" Index="1">Adjust Environment Sound Volume</VALUE> <VALUE Lang="pe" Index="2">Adjust Map Background Music Volume</VALUE> <VALUE Lang="pe" Index="3">Turn on/off Effects Sound</VALUE> <VALUE Lang="pe" Index="4">Turn on/off Environment Sound</VALUE> <VALUE Lang="pe" Index="5">Turn on/off Map Background Music</VALUE> </WORD> <WORD Ver="1" Id="HWOPTION_AV_NAME"> <VALUE Lang="pe" Index="0">Video</VALUE> <VALUE Lang="pe" Index="1">Audio</VALUE> <VALUE Lang="pe" Index="2">Game</VALUE> </WORD> <WORD Ver="1" Id="HWOPTION_AV_NAME_DESC"> <VALUE Lang="pe" Index="0">Adjust Video Related Settings</VALUE> <VALUE Lang="pe" Index="1">Adjust Audio Related Settings</VALUE> <VALUE Lang="pe" Index="2">Adjust GamePlay Settings</VALUE> </WORD> <WORD Ver="1" Id="HWOPTION_DEFAULT_OPTION"> <VALUE Lang="pe" Index="0">Default</VALUE> <VALUE Lang="pe" Index="1">Low</VALUE> <VALUE Lang="pe" Index="2">Mid</VALUE> <VALUE Lang="pe" Index="3">High</VALUE> </WORD> <WORD Ver="1" Id="HWOPTION_GAMEPLAY_OPTION"> <VALUE Lang="pe" Index="0">Refuse Duel</VALUE> <VALUE Lang="pe" Index="1">Refuse Trade</VALUE> <VALUE Lang="pe" Index="2">Refuse Party</VALUE> <VALUE Lang="pe" Index="3">HP Mini-Gauge</VALUE> <VALUE Lang="pe" Index="4">Refuse Friend</VALUE> <VALUE Lang="pe" Index="5">Set Default</VALUE> <VALUE Lang="pe" Index="6">Transmission</VALUE> <VALUE Lang="pe" Index="7">Help Info</VALUE> <VALUE Lang="pe" Index="8">Auto Attack</VALUE> <VALUE Lang="pe" Index="9">Name Display.</VALUE> <VALUE Lang="pe" Index="10">No RESU</VALUE> <VALUE Lang="pe" Index="11">Simplifies character Rating</VALUE> <VALUE Lang="pe" Index="12">Simplify pet name</VALUE> <VALUE Lang="pe" Index="13">Skill-type Display</VALUE> <VALUE Lang="pe" Index="14">Deny request of automatic boarding</VALUE> <VALUE Lang="pe" Index="15">Auto PopUp</VALUE> <VALUE Lang="pe" Index="16">Idle Stance</VALUE> <VALUE Lang="pe" Index="17">Rank Name</VALUE> <VALUE Lang="pe" Index="18">Rank Logo</VALUE> <VALUE Lang="pe" Index="19">Allow Duel Bet</VALUE> </WORD> <WORD Ver="1" Id="HWOPTION_GAMEPLAY_OPTION_DESC"> <VALUE Lang="pe" Index="0">Refuse Duel Request</VALUE> <VALUE Lang="pe" Index="1">Refuse Revive Using Skill</VALUE> <VALUE Lang="pe" Index="2">Refuse Trade Request</VALUE> <VALUE Lang="pe" Index="3">Refuse Party Request</VALUE> <VALUE Lang="pe" Index="4">Show Mini HP Bar</VALUE> <VALUE Lang="pe" Index="5">Refuse Friend Request</VALUE> <VALUE Lang="pe" Index="6">Default Position</VALUE> <VALUE Lang="pe" Index="7">Adjustable Chat Window Size</VALUE> <VALUE Lang="pe" Index="8">Show Random Game Tips</VALUE> <VALUE Lang="pe" Index="9">Auto Attack (Normal)</VALUE> <VALUE Lang="pe" Index="10">Show Player Names</VALUE> <VALUE Lang="pe" Index="11">Show Pop-UP Window at login</VALUE> <VALUE Lang="pe" Index="12">Do Emoticon Stance when Idle</VALUE> <VALUE Lang="pe" Index="13">Show Your Rank Name</VALUE> <VALUE Lang="pe" Index="14">Show Your Rank Logo</VALUE> <VALUE Lang="pe" Index="15">Accept Duel Bet Request</VALUE> </WORD> <WORD Ver="1" Id="SKILL_TRAY_DESC"> <VALUE Lang="pe" Index="0">Click to Unlock Skill Tray</VALUE> <VALUE Lang="pe" Index="1">Click to Lock Skill Tray</VALUE> <VALUE Lang="pe" Index="2">Minimize / Maximize Skill Tray</VALUE> <VALUE Lang="pe" Index="3">Change Skill Tray</VALUE> <VALUE Lang="pe" Index="4">Skill Tray is Locked, Unlock first before you can remove the skill.</VALUE> <VALUE Lang="pe" Index="5">Skill Tray is Locked, Unlock first before you can change the skill.</VALUE> </WORD> <WORD Ver="1" Id="POTION_TRAY_DESC"> <VALUE Lang="pe" Index="0">Click to Unlock Potion Tray</VALUE> <VALUE Lang="pe" Index="1">Click to Lock Potionl Tray</VALUE> <VALUE Lang="pe" Index="2">Minimize / Maximize Potion Tray</VALUE> <VALUE Lang="pe" Index="3">Potion Tray is Locked, Unlock first before you can remove the potion.</VALUE> <VALUE Lang="pe" Index="4">Potion Tray is Locked, Unlock first before you can change the potion.</VALUE> </WORD> <WORD Ver="1" Id="HWOPTION_GAMEPLAY_SIMPLE"> <VALUE Lang="pe" Index="0">View all</VALUE> <VALUE Lang="pe" Index="1">A grade</VALUE> <VALUE Lang="pe" Index="2">B grade</VALUE> <VALUE Lang="pe" Index="3">C grade</VALUE> <VALUE Lang="pe" Index="4">D grade</VALUE> </WORD> <WORD Ver="1" Id="HWOPTION_GAMEPLAY_SKILLTYPE"> <VALUE Lang="pe" Index="0">Party</VALUE> <VALUE Lang="pe" Index="1">All</VALUE> <VALUE Lang="pe" Index="2">Do not show</VALUE> </WORD> <WORD Ver="1" Id="HWOPTION_VIDEO_OPTION"> <VALUE Lang="pe" Index="0">Display</VALUE> <VALUE Lang="pe" Index="1">Shadow</VALUE> <VALUE Lang="pe" Index="2">Detail</VALUE> <VALUE Lang="pe" Index="3">Distance</VALUE> <VALUE Lang="pe" Index="4">Effects</VALUE> <VALUE Lang="pe" Index="5">BG Shadow</VALUE> <VALUE Lang="pe" Index="6">Reflection</VALUE> <VALUE Lang="pe" Index="7">Refract</VALUE> <VALUE Lang="pe" Index="8">Glow</VALUE> <VALUE Lang="pe" Index="9">Post Process</VALUE> <VALUE Lang="pe" Index="10">Basic set</VALUE> <VALUE Lang="pe" Index="11">Limit Frame</VALUE> <VALUE Lang="pe" Index="12">Click Effect</VALUE> <VALUE Lang="pe" Index="13">Target Effect</VALUE> <VALUE Lang="pe" Index="14">Drop Effect</VALUE> <VALUE Lang="pe" Index="15">Max Zoom</VALUE> </WORD> <WORD Ver="1" Id="HWOPTION_VIDEO_OPTION_DESC"> <VALUE Lang="pe" Index="0">Show Effects</VALUE> <VALUE Lang="pe" Index="1">Show Shadows</VALUE> <VALUE Lang="pe" Index="2">Show Reflections</VALUE> <VALUE Lang="pe" Index="3">Refract</VALUE> <VALUE Lang="pe" Index="4">Show Glow</VALUE> <VALUE Lang="pe" Index="5">Post Processing</VALUE> <VALUE Lang="pe" Index="6">Sync Frame</VALUE> <VALUE Lang="pe" Index="7">Show Click Effect</VALUE> <VALUE Lang="pe" Index="8">Show Target Effect</VALUE> <VALUE Lang="pe" Index="9">Show Item Drop Effect</VALUE> <VALUE Lang="pe" Index="10">Video Default Settings</VALUE> <VALUE Lang="pe" Index="11">Game Resolution</VALUE> <VALUE Lang="pe" Index="12">Map Shadow Depth Setting</VALUE> <VALUE Lang="pe" Index="13">Graphics Detail Setting</VALUE> <VALUE Lang="pe" Index="14">View Distance Setting</VALUE> <VALUE Lang="pe" Index="15">Zoom Distance Setting</VALUE> </WORD> <WORD Ver="1" Id="HWOPTION_VIDEO_SHADOW"> <VALUE Lang="pe" Index="0">None</VALUE> <VALUE Lang="pe" Index="1">Low</VALUE> <VALUE Lang="pe" Index="2">Mid</VALUE> <VALUE Lang="pe" Index="3">High</VALUE> <VALUE Lang="pe" Index="4">Extra</VALUE> </WORD> <WORD Ver="1" Id="HWOPTION_VIDEO_SIGHT"> <VALUE Lang="pe" Index="0">Near</VALUE> <VALUE Lang="pe" Index="1">Normal</VALUE> <VALUE Lang="pe" Index="2">Far</VALUE> </WORD> <WORD Ver="1" Id="HWOPTION_VIDEO_SKINDETAIL"> <VALUE Lang="pe" Index="0">Low</VALUE> <VALUE Lang="pe" Index="1">Mid</VALUE> <VALUE Lang="pe" Index="2">High</VALUE> </WORD> <WORD Ver="1" Id="HWOPTION_VIDEO_GAMEZOOM"> <VALUE Lang="pe" Index="0">Low</VALUE> <VALUE Lang="pe" Index="1">Mid</VALUE> <VALUE Lang="pe" Index="2">High</VALUE> </WORD> <WORD Ver="1" Id="HWOPTION_WINDOW_NAME_STATIC"> <VALUE Lang="pe" Index="0">Option</VALUE> </WORD> <WORD Ver="1" Id="DUEL_MODAL_DESC"> <VALUE Lang="pe" Index="0">Number of Usable Potions while Duel.</VALUE> <VALUE Lang="pe" Index="1">Select Your HP Multiply while Duel.</VALUE> <VALUE Lang="pe" Index="2">Select Enemy HP Multiply while Duel.</VALUE> <VALUE Lang="pe" Index="3">Click to Enter BET.</VALUE> <VALUE Lang="pe" Index="4">Select BET Option.</VALUE> </WORD> <WORD Ver="1" Id="INVEN_TAB_BUTTON"> <VALUE Lang="pe" Index="0">A</VALUE> <VALUE Lang="pe" Index="1">B</VALUE> </WORD> <WORD Ver="1" Id="INVENTORY_ITEM_SORT_BUTTON"> <VALUE Lang="pe" Index="0">Skip</VALUE> </WORD> <WORD Ver="1" Id="INVENTORY_NAME_STATIC"> <VALUE Lang="pe" Index="0">Inventory</VALUE> </WORD> <WORD Ver="1" Id="INC_STAT_DESC"> <VALUE Lang="pe" Index="0">Increase Pow Stats</VALUE> <VALUE Lang="pe" Index="1">Increase Dex Stats</VALUE> <VALUE Lang="pe" Index="2">Increase Int Stats</VALUE> <VALUE Lang="pe" Index="3">Increase Vit Stats</VALUE> <VALUE Lang="pe" Index="4">Increase Stm Stats</VALUE> </WORD> <WORD Ver="1" Id="INC_STAT_ERROR"> <VALUE Lang="pe" Index="0">You Have Reached Maximum Pow Stats</VALUE> <VALUE Lang="pe" Index="1">You Have Reached Maximum Dex Stats</VALUE> <VALUE Lang="pe" Index="2">You Have Reached Maximum Int Stats</VALUE> <VALUE Lang="pe" Index="3">You Have Reached Maximum Vit Stats</VALUE> <VALUE Lang="pe" Index="4">You Have Reached Maximum Stm Stats</VALUE> <VALUE Lang="pe" Index="5">Not enough stats !</VALUE> </WORD> <WORD Ver="1" Id="BASIC_INFO_DESC"> <VALUE Lang="pe" Index="0">Character Level</VALUE> <VALUE Lang="pe" Index="1">Character Deaths In PK</VALUE> <VALUE Lang="pe" Index="2">Character Kills In PK</VALUE> <VALUE Lang="pe" Index="3">Character Reborn</VALUE> </WORD> <WORD Ver="1" Id="ITEM_ADDON_INFO"> <VALUE Lang="pe" Index="0">Blank</VALUE> <VALUE Lang="pe" Index="1">Hit Rate</VALUE> <VALUE Lang="pe" Index="2">Avoid Rate</VALUE> <VALUE Lang="pe" Index="3">Attack</VALUE> <VALUE Lang="pe" Index="4">Defense</VALUE> <VALUE Lang="pe" Index="5">HP</VALUE> <VALUE Lang="pe" Index="6">MP</VALUE> <VALUE Lang="pe" Index="7">SP</VALUE> <VALUE Lang="pe" Index="8">Pow</VALUE> <VALUE Lang="pe" Index="9">Vit</VALUE> <VALUE Lang="pe" Index="10">Int</VALUE> <VALUE Lang="pe" Index="11">Dex</VALUE> <VALUE Lang="pe" Index="12">Int</VALUE> <VALUE Lang="pe" Index="13">Stm</VALUE> <VALUE Lang="pe" Index="14">Melee Attack</VALUE> <VALUE Lang="pe" Index="15">Range Attack</VALUE> <VALUE Lang="pe" Index="16">Energy(Spirit)</VALUE> <VALUE Lang="pe" Index="17">CP Add</VALUE> </WORD> <WORD Ver="1" Id="ITEM_ADDON_INFOCOS"> <VALUE Lang="pe" Index="0">Blank</VALUE> <VALUE Lang="pe" Index="1">Costume ADD Hit Rate</VALUE> <VALUE Lang="pe" Index="2">Costume ADD Avoid Rate</VALUE> <VALUE Lang="pe" Index="3">Costume ADD Attack</VALUE> <VALUE Lang="pe" Index="4">Costume ADD Defense</VALUE> <VALUE Lang="pe" Index="5">Costume ADD HP</VALUE> <VALUE Lang="pe" Index="6">Costume ADD MP</VALUE> <VALUE Lang="pe" Index="7">Costume ADD SP</VALUE> <VALUE Lang="pe" Index="8">Costume ADD Pow</VALUE> <VALUE Lang="pe" Index="9">Costume ADD Vit</VALUE> <VALUE Lang="pe" Index="10">Costume ADD Int</VALUE> <VALUE Lang="pe" Index="11">Costume ADD Dex</VALUE> <VALUE Lang="pe" Index="12">Costume ADD Int</VALUE> <VALUE Lang="pe" Index="13">Costume ADD Stm</VALUE> <VALUE Lang="pe" Index="14">Costume ADD Melee Attack</VALUE> <VALUE Lang="pe" Index="15">Costume ADD Range Attack</VALUE> <VALUE Lang="pe" Index="16">Costume ADD Energy(Spirit)</VALUE> <VALUE Lang="pe" Index="16">Costume CP Add</VALUE> </WORD> <WORD Ver="1" Id="ITEM_ADVANCED_INFO"> <VALUE Lang="pe" Index="0">Attack</VALUE> <VALUE Lang="pe" Index="1">Defense</VALUE> <VALUE Lang="pe" Index="2">Attack Range</VALUE> <VALUE Lang="pe" Index="3">Hit Rate</VALUE> <VALUE Lang="pe" Index="4">Avoid Rate</VALUE> <VALUE Lang="pe" Index="5">Set Type</VALUE> <VALUE Lang="pe" Index="6">Type</VALUE> <VALUE Lang="pe" Index="7">SP Usage</VALUE> <VALUE Lang="pe" Index="8">Energy's Usage</VALUE> </WORD> <WORD Ver="1" Id="ITEM_ADVANCED_INFO_ABNORMAL"> <VALUE Lang="pe" Index="0">Effect</VALUE> <VALUE Lang="pe" Index="1">Duration(seconds)</VALUE> <VALUE Lang="pe" Index="2">Chance(%)</VALUE> <VALUE Lang="pe" Index="3">Number one</VALUE> <VALUE Lang="pe" Index="4">Number two</VALUE> </WORD> <WORD Ver="1" Id="ITEM_ADVANCED_INFO_CONDITION"> <VALUE Lang="pe" Index="0">Level</VALUE> <VALUE Lang="pe" Index="1">Melee Attack</VALUE> <VALUE Lang="pe" Index="2">Range Attack</VALUE> <VALUE Lang="pe" Index="3">Reborn</VALUE> <VALUE Lang="pe" Index="4">ELITE|INDIGO|PURPLE|ORANGE|PINK| Subscibers only</VALUE> <VALUE Lang="pe" Index="5">ELITE|INDIGO|PURPLE|ORANGE| Subscibers only</VALUE> <VALUE Lang="pe" Index="6">ELITE|INDIGO|PURPLE Subscibers only</VALUE> <VALUE Lang="pe" Index="7">ELITE|INDIGO Subscibers only</VALUE> <VALUE Lang="pe" Index="8">ELITE Subscibers only</VALUE> <VALUE Lang="pe" Index="9">GM ONLY</VALUE> </WORD> <WORD Ver="1" Id="ITEM_ADVANCED_INFO_CONDITION_STATS"> <VALUE Lang="pe" Index="0">Pow</VALUE> <VALUE Lang="pe" Index="1">Vit</VALUE> <VALUE Lang="pe" Index="2">Int</VALUE> <VALUE Lang="pe" Index="3">Dex</VALUE> <VALUE Lang="pe" Index="4">Rage</VALUE> <VALUE Lang="pe" Index="5">Stm</VALUE> </WORD> <WORD Ver="1" Id="ITEM_ADVANCED_INFO_RESIST"> <VALUE Lang="pe" Index="0">Electric</VALUE> <VALUE Lang="pe" Index="1">Fire</VALUE> <VALUE Lang="pe" Index="2">Ice</VALUE> <VALUE Lang="pe" Index="3">Poison</VALUE> <VALUE Lang="pe" Index="4">Wind</VALUE> </WORD> <WORD Ver="1" Id="ITEM_ADVANCED_INFO_SPECIAL"> <VALUE Lang="pe" Index="0">Special Function</VALUE> <VALUE Lang="pe" Index="1">able to remodify a number of time</VALUE> <VALUE Lang="pe" Index="2">unable to retransform</VALUE> <VALUE Lang="pe" Index="3">able to retransform</VALUE> </WORD> <WORD Ver="1" Id="ITEM_ADVANCED_INFO_SPECIAL_ADD"> <VALUE Lang="pe" Index="0">Without</VALUE> <VALUE Lang="pe" Index="1">Hp Recovery Rate</VALUE> <VALUE Lang="pe" Index="2">MP Recovery Rate</VALUE> <VALUE Lang="pe" Index="3">SP Recovery Rate</VALUE> <VALUE Lang="pe" Index="4">HP+MP+SP Recovery Rate</VALUE> <VALUE Lang="pe" Index="5">Increase Move speed</VALUE> <VALUE Lang="pe" Index="6">Increase Attack speed</VALUE> <VALUE Lang="pe" Index="7">Increase Critical Rate</VALUE> <VALUE Lang="pe" Index="8">Increase Crushing-Blow Rate</VALUE> <VALUE Lang="pe" Index="9">CP Gain Rate</VALUE> <VALUE Lang="pe" Index="10">Crit Damage</VALUE> <VALUE Lang="pe" Index="11">Crushing-Blow Damage</VALUE> </WORD> <WORD Ver="1" Id="ITEM_ADVANCED_INFO_SPECIAL_ADD_VOL"> <VALUE Lang="pe" Index="0">Without</VALUE> <VALUE Lang="pe" Index="1">HP Recovery</VALUE> <VALUE Lang="pe" Index="2">MP Recovery</VALUE> <VALUE Lang="pe" Index="3">SP Recovery</VALUE> <VALUE Lang="pe" Index="4">HP+MP+SP Recovery</VALUE> <VALUE Lang="pe" Index="5">Increase Move Speed</VALUE> <VALUE Lang="pe" Index="6">Increase Attack speed</VALUE> <VALUE Lang="pe" Index="7">Increase Critical Rate</VALUE> <VALUE Lang="pe" Index="8">Increase Crushing-Blow Rate</VALUE> <VALUE Lang="pe" Index="9">CP Gain Rate</VALUE> <VALUE Lang="pe" Index="10">Crit Damage</VALUE> <VALUE Lang="pe" Index="11">Crushing-Blow Damage</VALUE> </WORD> <WORD Ver="1" Id="ITEM_ADVANCED_INFO_SPECIAL_EX"> <VALUE Lang="pe" Index="0">Exp</VALUE> <VALUE Lang="pe" Index="1">Rate Obtain</VALUE> </WORD> <WORD Ver="1" Id="ITEM_ALL_CLASS"> <VALUE Lang="pe" Index="0">All type</VALUE> </WORD> <WORD Ver="1" Id="ITEM_ARROW_INFO"> <VALUE Lang="pe" Index="0">Attack Power</VALUE> <VALUE Lang="pe" Index="1">Quantity</VALUE> <VALUE Lang="pe" Index="2">Level</VALUE> </WORD> <WORD Ver="1" Id="ITEM_BASIC_INFO"> <VALUE Lang="pe" Index="0">Name</VALUE> <VALUE Lang="pe" Index="1">Buy From NPC Price</VALUE> <VALUE Lang="pe" Index="2">Unable to Sell</VALUE> <VALUE Lang="pe" Index="3">Costume</VALUE> <VALUE Lang="pe" Index="4">Expiration</VALUE> <VALUE Lang="pe" Index="5">Basic Price</VALUE> <VALUE Lang="pe" Index="6">Tax</VALUE> <VALUE Lang="pe" Index="7">Costume's Expiration</VALUE> <VALUE Lang="pe" Index="8">Cooldown</VALUE> <VALUE Lang="pe" Index="9">Time Left</VALUE> <VALUE Lang="pe" Index="10">▼Dye Information▼</VALUE> <!--add money 2--> <VALUE Lang="pe" Index="11">Buy From NPC Vote Price</VALUE> <VALUE Lang="pe" Index="12">Sell to NPC Price</VALUE> <VALUE Lang="pe" Index="13">Buy From NPC Premium Price</VALUE> <VALUE Lang="pe" Index="14">Sell to NPC Vote Item Price</VALUE> <VALUE Lang="pe" Index="15">Sell to NPC Premium Item Price</VALUE> </WORD> <WORD Ver="1" Id="ITEM_BASIC_TIME"> <VALUE Lang="pe" Index="0">Hours</VALUE> <VALUE Lang="pe" Index="1">Minutes</VALUE> <VALUE Lang="pe" Index="2">Seconds</VALUE> </WORD> <WORD Ver="1" Id="ITEM_CALL_MAP"> <VALUE Lang="pe" Index="0">return map</VALUE> <VALUE Lang="pe" Index="1">map coordinates </VALUE> <VALUE Lang="pe" Index="2">no position data</VALUE> </WORD> <WORD Ver="1" Id="ITEM_CATEGORY"> <VALUE Lang="pe" Index="0">Information:</VALUE> <VALUE Lang="pe" Index="1">Attribute:</VALUE> <VALUE Lang="pe" Index="2">Requirement:</VALUE> <VALUE Lang="pe" Index="3">Resistance:</VALUE> <VALUE Lang="pe" Index="4">Hit Effect:</VALUE> <VALUE Lang="pe" Index="5">Special Function:</VALUE> <VALUE Lang="pe" Index="6">Upgrade Information:</VALUE> <VALUE Lang="pe" Index="7">Recovery:</VALUE> <VALUE Lang="pe" Index="8">Status:</VALUE> <VALUE Lang="pe" Index="9">Description:</VALUE> <VALUE Lang="pe" Index="10">Add Value:</VALUE> <VALUE Lang="pe" Index="11">Random Value:</VALUE> <VALUE Lang="pe" Index="12">Effect Info:</VALUE> <VALUE Lang="pe" Index="13">Costume Add Value:</VALUE> <VALUE Lang="pe" Index="14">Set Info:</VALUE> <VALUE Lang="pe" Index="15">Bonus Stats:</VALUE> <VALUE Lang="pe" Index="16">Bonus Stats:</VALUE> <VALUE Lang="pe" Index="17">Bonus Stats:</VALUE> </WORD> <WORD Ver="1" Id="ITEM_CATEGORY_EX"> <VALUE Lang="pe" Index="0">Able to practice asceticism a number of time</VALUE> </WORD> <WORD Ver="1" Id="ITEM_CATEGORY_VIETNAM_EXP"> <VALUE Lang="pe" Index="0">▼EXP: %d▼</VALUE> <VALUE Lang="pe" Index="1">▼EXP: %d%%▼</VALUE> </WORD> <WORD Ver="1" Id="ITEM_CATEGORY_VIETNAM_ITEM"> <VALUE Lang="pe" Index="0">▼Item;%d▼</VALUE> </WORD> <WORD Ver="1" Id="ITEM_EXPIRE_DATE"> <VALUE Lang="pe" Index="0">%02d/%02d/%02d %02d:%02d</VALUE> </WORD> <WORD Ver="1" Id="ITEM_GARBAGE_BUTTON"> <VALUE Lang="pe" Index="0">Confirm</VALUE> <VALUE Lang="pe" Index="1">Cancel</VALUE> </WORD> <WORD Ver="1" Id="ITEM_GRIND_ALL_RESIST"> <VALUE Lang="pe" Index="0">All Resistance</VALUE> </WORD> <WORD Ver="1" Id="ITEM_MIX_BUTTON"> <VALUE Lang="pe" Index="0">Combination</VALUE> <VALUE Lang="pe" Index="1">Cancel</VALUE> </WORD> <WORD Ver="1" Id="ITEM_NEEDSP"> <VALUE Lang="pe" Index="0">Not Enough SP</VALUE> </WORD> <WORD Ver="1" Id="ITEM_PET_DUALSKILL"> <VALUE Lang="pe" Index="0">Pet Dual Skill: Empty</VALUE> <VALUE Lang="pe" Index="1">Pet Dual Skill: Using Now</VALUE> </WORD> <WORD Ver="1" Id="ITEM_PET_FULL"> <VALUE Lang="pe" Index="0">PET :</VALUE> </WORD> <WORD Ver="1" Id="ITEM_PET_INFO"> <VALUE Lang="pe" Index="0">▼PET Info▼</VALUE> </WORD> <WORD Ver="1" Id="ITEM_PET_NAME"> <VALUE Lang="pe" Index="0">PET Name:</VALUE> </WORD> <WORD Ver="1" Id="ITEM_PET_SKILLS"> <VALUE Lang="pe" Index="0">[This skill can use]</VALUE> </WORD> <WORD Ver="1" Id="ITEM_PET_SLOTA"> <VALUE Lang="pe" Index="0">ItemA:</VALUE> </WORD> <WORD Ver="1" Id="ITEM_PET_SLOTB"> <VALUE Lang="pe" Index="0">ItemB:</VALUE> </WORD> <WORD Ver="1" Id="ITEM_PET_TYPE"> <VALUE Lang="pe" Index="0">PET Type:</VALUE> </WORD> <WORD Ver="1" Id="ITEM_PET_USE_SKINPACK"> <VALUE Lang="pe" Index="0">Use Pet Skin Card</VALUE> </WORD> <WORD Ver="1" Id="ITEM_RANDOM_OPTION"> <VALUE Lang="pe" Index="1">Attack</VALUE> <VALUE Lang="pe" Index="2">Defense</VALUE> <VALUE Lang="pe" Index="3">Hit Rate</VALUE> <VALUE Lang="pe" Index="4">Energy(Spirit)</VALUE> <VALUE Lang="pe" Index="5">HP Increase</VALUE> <VALUE Lang="pe" Index="6">MP Increase</VALUE> <VALUE Lang="pe" Index="7">SP Increase</VALUE> <VALUE Lang="pe" Index="8">HP Increase Rate</VALUE> <VALUE Lang="pe" Index="9">MP Increase Rate</VALUE> <VALUE Lang="pe" Index="10">SP Increase Rate</VALUE> <VALUE Lang="pe" Index="11">HP/MP/SP Increase Rate</VALUE> <VALUE Lang="pe" Index="12">Atk Practice</VALUE> <VALUE Lang="pe" Index="13">Def Practice</VALUE> <VALUE Lang="pe" Index="14">Atk Range</VALUE> <VALUE Lang="pe" Index="15">Decrease SP Usage</VALUE> <VALUE Lang="pe" Index="16">Resistance</VALUE> <VALUE Lang="pe" Index="17">Speed</VALUE> </WORD> <WORD Ver="1" Id="ITEM_SUMMON_INFO"> <VALUE Lang="pe" Index="0">Summon Mob Name:</VALUE> <VALUE Lang="pe" Index="1">Summon Mob Type:</VALUE> <VALUE Lang="pe" Index="2">Summon Mob HP:</VALUE> <VALUE Lang="pe" Index="3">Summon Mob Attack:</VALUE> </WORD> <WORD Ver="1" Id="ITEM_SEARCH_RESULT_BUTTON"> <VALUE Lang="pe" Index="0">Before</VALUE> <VALUE Lang="pe" Index="1">Next</VALUE> <VALUE Lang="pe" Index="2">Search Again</VALUE> <VALUE Lang="pe" Index="3">Arrange Again</VALUE> <VALUE Lang="pe" Index="4">Cancel</VALUE> </WORD> <WORD Ver="1" Id="ITEM_SEARCH_RESULT_TEXT"> <VALUE Lang="pe" Index="0">Search Item Name</VALUE> <VALUE Lang="pe" Index="1">Personal Shop Name</VALUE> <VALUE Lang="pe" Index="2">Position</VALUE> <VALUE Lang="pe" Index="3">Selling Price</VALUE> </WORD> <WORD Ver="1" Id="ITEM_SHOP_SEARCH_CLASS"> <VALUE Lang="pe" Index="0">Brawler</VALUE> <VALUE Lang="pe" Index="1">Swordsman</VALUE> <VALUE Lang="pe" Index="2">Shaman</VALUE> <VALUE Lang="pe" Index="3">Archer</VALUE> <VALUE Lang="pe" Index="4">Extreme</VALUE> <VALUE Lang="pe" Index="5">Gunner</VALUE> <VALUE Lang="pe" Index="6">Assassin</VALUE> </WORD> <WORD Ver="1" Id="ITEM_SHOP_SEARCH_NONE"> <VALUE Lang="pe" Index="0">None</VALUE> </WORD> <WORD Ver="1" Id="ITEM_SHOP_SEARCH_STATIC"> <VALUE Lang="pe" Index="0">Search item</VALUE> </WORD> <WORD Ver="1" Id="ITEM_SHOP_SEARCH_STATUS"> <VALUE Lang="pe" Index="0">Dex</VALUE> <VALUE Lang="pe" Index="1">Pow</VALUE> <VALUE Lang="pe" Index="2">Int</VALUE> </WORD> <WORD Ver="1" Id="ITEM_SHOP_SEARCH_TEXT"> <VALUE Lang="pe" Index="0">Search</VALUE> <VALUE Lang="pe" Index="1">Cancel</VALUE> <VALUE Lang="pe" Index="2">Item Name</VALUE> <VALUE Lang="pe" Index="3">Equipment Class</VALUE> <VALUE Lang="pe" Index="4">Item Type</VALUE> <VALUE Lang="pe" Index="5">Item Grade</VALUE> <VALUE Lang="pe" Index="6">Item Status</VALUE> <VALUE Lang="pe" Index="7">Condition</VALUE> </WORD> <WORD Ver="1" Id="ITEM_SHOP_SEARCH_TYPE"> <VALUE Lang="pe" Index="0">Sword</VALUE> <VALUE Lang="pe" Index="1">Blade</VALUE> <VALUE Lang="pe" Index="2">Bow</VALUE> <VALUE Lang="pe" Index="3">throw</VALUE> <VALUE Lang="pe" Index="4">Short Sword</VALUE> <VALUE Lang="pe" Index="5">Wood Stick</VALUE> <VALUE Lang="pe" Index="6">Fist</VALUE> <VALUE Lang="pe" Index="7">Throwing</VALUE> <VALUE Lang="pe" Index="8">Gun</VALUE> <VALUE Lang="pe" Index="9">Rail Gun</VALUE> <VALUE Lang="pe" Index="10">Portal Gun</VALUE> </WORD> <WORD Ver="1" Id="ITEM_SKILL_CONDITION"> <VALUE Lang="pe" Index="0">Learned the Skill Scroll</VALUE> <VALUE Lang="pe" Index="1">Skill Point Required</VALUE> <VALUE Lang="pe" Index="2">Skills</VALUE> </WORD> <WORD Ver="1" Id="ITEM_SUIT_COLOR_CHANGE"> <VALUE Lang="pe" Index="0">Dyeable</VALUE> <VALUE Lang="pe" Index="1">Not dyeable</VALUE> </WORD> <WORD Ver="1" Id="ITEM_TELEPORT_MAP"> <VALUE Lang="pe" Index="0">Moved map</VALUE> <VALUE Lang="pe" Index="1">Map position</VALUE> </WORD> <WORD Ver="1" Id="ITEM_TURN_INFO"> <VALUE Lang="pe" Index="0">Quantity</VALUE> </WORD> <WORD Ver="1" Id="ITEM_USABLE"> <VALUE Lang="pe" Index="0">Usable</VALUE> <VALUE Lang="pe" Index="1">Unusable</VALUE> </WORD> <!---add money 2 ---> <WORD Ver="1" Id="ITEM_FLAG"> <VALUE Lang="pe" Index="0">Sell to NPC</VALUE> <VALUE Lang="pe" Index="1">Tradable</VALUE> <VALUE Lang="pe" Index="2">Dropable</VALUE> <VALUE Lang="pe" Index="3">Event Item</VALUE> <VALUE Lang="pe" Index="4">Garbage Item</VALUE> <VALUE Lang="pe" Index="5">Store to Locker</VALUE> <VALUE Lang="pe" Index="6">Vote Item</VALUE> <VALUE Lang="pe" Index="7">Premium Item</VALUE> <VALUE Lang="pe" Index="8">Have Owner</VALUE> <VALUE Lang="pe" Index="9">Point Recover</VALUE> <VALUE Lang="pe" Index="10">Costume Combine Stat</VALUE> </WORD> <!-- add skill info flag --> <WORD Ver="1" Id="SKILL_FLAG_INFO"> <VALUE Lang="pe" Index="0">Melee Skill</VALUE> <VALUE Lang="pe" Index="1">Messile Skill</VALUE> <VALUE Lang="pe" Index="2">Magic Skill</VALUE> </WORD> <WORD Ver="1" Id="ITEM_VEHICLE_BATTERY"> <VALUE Lang="pe" Index="0">Resource :</VALUE> </WORD> <WORD Ver="1" Id="ITEM_VEHICLE_BOOST_LEARN"> <VALUE Lang="pe" Index="0">Booster: No yet to learn</VALUE> <VALUE Lang="pe" Index="1">Booster: Learned</VALUE> </WORD> <WORD Ver="1" Id="ITEM_VEHICLE_MODEL"> <VALUE Lang="pe" Index="0">Model Name:</VALUE> </WORD> <WORD Ver="1" Id="ITEM_VEHICLE_NAME"> <VALUE Lang="pe" Index="0">Type: </VALUE> </WORD> <WORD Ver="1" Id="ITEM_VEHICLE_SLOT"> <VALUE Lang="pe" Index="0">Skin : </VALUE> <VALUE Lang="pe" Index="1">Parts 1 :</VALUE> <VALUE Lang="pe" Index="2">Parts 2: </VALUE> <VALUE Lang="pe" Index="3">Parts 3 :</VALUE> <VALUE Lang="pe" Index="4">Parts 4 :</VALUE> <VALUE Lang="pe" Index="5">Parts 5 :</VALUE> <VALUE Lang="pe" Index="6">Parts 6 :</VALUE> <VALUE Lang="pe" Index="7">Parts 7 :</VALUE> <VALUE Lang="pe" Index="8">Parts 8 :</VALUE> </WORD> <WORD Ver="1" Id="ITEM_VEHICLE_TYPE_INFO"> <VALUE Lang="pe" Index="0">▼%s' Board Info▼</VALUE> </WORD> <WORD Ver="1" Id="ITEMBANK_NAME_STATIC"> <VALUE Lang="pe" Index="0">Item Bank</VALUE> </WORD> <WORD Ver="1" Id="ITEMBANK_REFRESH_BUTTON"> <VALUE Lang="pe" Index="0">Refresh</VALUE> </WORD> <WORD Ver="1" Id="ITEMSHOP_WINDOW_STATIC"> <VALUE Lang="pe" Index="0">Item Shop</VALUE> </WORD> <WORD Ver="1" Id="KEYSETTING_APPLYOK"> <VALUE Lang="pe" Index="0">BasicSet</VALUE> <VALUE Lang="pe" Index="1">Apply</VALUE> <VALUE Lang="pe" Index="2">OK</VALUE> </WORD> <WORD Ver="1" Id="KEYSETTING_MENUSHOTCUT"> <VALUE Lang="pe" Index="0">Inventory ShortKey</VALUE> <VALUE Lang="pe" Index="1">CharacterInfo ShortKey</VALUE> <VALUE Lang="pe" Index="2">SkillInfo ShortKey</VALUE> <VALUE Lang="pe" Index="3">Party ShortKey</VALUE> <VALUE Lang="pe" Index="4">Quest ShortKey</VALUE> <VALUE Lang="pe" Index="5">ClubInfo ShortKey</VALUE> <VALUE Lang="pe" Index="6">FriendList ShortKey</VALUE> <VALUE Lang="pe" Index="7">Minimap ShortKey</VALUE> <VALUE Lang="pe" Index="8">ChatMacro ShortKey</VALUE> <VALUE Lang="pe" Index="9">ItemBank ShortKey</VALUE> <VALUE Lang="pe" Index="10">ItemShop Shortkey</VALUE> <VALUE Lang="pe" Index="11">Run ShortKey</VALUE> <VALUE Lang="pe" Index="12">Help ShortKey</VALUE> <VALUE Lang="pe" Index="13">PetInfo ShortKey</VALUE> <VALUE Lang="pe" Index="14">AttackMode ShortKey</VALUE> <VALUE Lang="pe" Index="15">PkMode shortKey</VALUE> </WORD> <WORD Ver="1" Id="KEYSETTING_QUICKSKILL"> <VALUE Lang="pe" Index="0">SkillSlot ShortKey1</VALUE> <VALUE Lang="pe" Index="1">SkillSlot ShortKey2</VALUE> <VALUE Lang="pe" Index="2">SkillSlot ShortKey3</VALUE> <VALUE Lang="pe" Index="3">SkillSlot ShortKey4</VALUE> <VALUE Lang="pe" Index="4">SkillSlot ShortKey5</VALUE> <VALUE Lang="pe" Index="5">SkillSlot ShortKey6</VALUE> <VALUE Lang="pe" Index="6">SkillSlot ShortKey7</VALUE> <VALUE Lang="pe" Index="7">SkillSlot ShortKey8</VALUE> <VALUE Lang="pe" Index="8">SkillSlot ShortKey9</VALUE> <VALUE Lang="pe" Index="9">SkillSlot ShortKey0</VALUE> </WORD> <WORD Ver="1" Id="KEYSETTING_QUICKSLOT"> <VALUE Lang="pe" Index="0">QuickSlot ShortKey1</VALUE> <VALUE Lang="pe" Index="1">QuickSlot ShortKey2</VALUE> <VALUE Lang="pe" Index="2">QuickSlot ShortKey3</VALUE> <VALUE Lang="pe" Index="3">QuickSlot ShortKey4</VALUE> <VALUE Lang="pe" Index="4">QuickSlot ShortKey5</VALUE> <VALUE Lang="pe" Index="5">QuickSlot ShortKey6</VALUE> </WORD> <WORD Ver="1" Id="KEYSETTING_WINDOW_NAME_STATIC"> <VALUE Lang="pe" Index="0">GameKey Set</VALUE> </WORD> <WORD Ver="1" Id="LARGEMAP_WINDOW_STATIC"> <VALUE Lang="pe" Index="0">Map</VALUE> </WORD> <WORD Ver="1" Id="LOBY_BGM"> <VALUE Lang="Common" Index="0">intro.ogg</VALUE> <VALUE Lang="pe" Index="0">intro.ogg</VALUE> <VALUE Lang="pe" Index="1">centerarea.ogg</VALUE> </WORD> <WORD Ver="1" Id="LOGIN_PAGE"> <VALUE Lang="pe" Index="0">Log In</VALUE> </WORD> <WORD Ver="1" Id="LOGIN_PAGE_IDPW"> <VALUE Lang="pe" Index="0">User</VALUE> <VALUE Lang="pe" Index="1">Pass</VALUE> </WORD> <WORD Ver="1" Id="LOGIN_PAGE_IDSAVE_BACK"> <VALUE Lang="pe" Index="0">Remember Me?</VALUE> </WORD> <WORD Ver="1" Id="LOGIN_PAGE_OKCANCEL"> <VALUE Lang="pe" Index="0">OK</VALUE> <VALUE Lang="pe" Index="1">Cancel</VALUE> </WORD> <WORD Ver="1" Id="MAPMOVE_OKBUTTON"> <VALUE Lang="pe" Index="0">Move</VALUE> </WORD> <WORD Ver="1" Id="MARKET_NAME_STATIC"> <VALUE Lang="pe" Index="0">Store</VALUE> </WORD> <WORD Ver="1" Id="MARKET_WINDOW_PAGE_BUTTON"> <VALUE Lang="pe" Index="0">ARMs</VALUE> <VALUE Lang="pe" Index="1">Defensive Gears</VALUE> <VALUE Lang="pe" Index="2">Misc Goods</VALUE> </WORD> <WORD Ver="1" Id="INVENTORY_WINDOW_PAGE_BUTTON"> <VALUE Lang="pe" Index="0">Char.</VALUE> <VALUE Lang="pe" Index="1">Pet</VALUE> <VALUE Lang="pe" Index="2">Vehicle</VALUE> </WORD> <WORD Ver="1" Id="MINIPARTY_NAME_STATIC"> <VALUE Lang="pe" Index="0">Team</VALUE> </WORD> <WORD Ver="1" Id="MODAL_BUTTON"> <VALUE Lang="pe" Index="0">OK</VALUE> <VALUE Lang="pe" Index="1">Cancel</VALUE> <VALUE Lang="pe" Index="2">Yes</VALUE> <VALUE Lang="pe" Index="3">No</VALUE> <VALUE Lang="pe" Index="4">Edit</VALUE> <VALUE Lang="pe" Index="5">Done</VALUE> <VALUE Lang="pe" Index="5">Done</VALUE> </WORD> <WORD Ver="1" Id="MODAL_TITLE"> <VALUE Lang="pe" Index="0">Announcement</VALUE> <VALUE Lang="pe" Index="1">Question</VALUE> <VALUE Lang="pe" Index="2">Warning</VALUE> <VALUE Lang="pe" Index="3">Error</VALUE> <VALUE Lang="pe" Index="4">Critical</VALUE> <VALUE Lang="pe" Index="5">Enter</VALUE> </WORD> <WORD Ver="1" Id="MOVABLE_ON_CHAT_WINDOW"> <VALUE Lang="pe" Index="0">Be able use mouse to select item in the chatroom window</VALUE> </WORD> <WORD Ver="1" Id="NOT_USE_PREMIUM"> <VALUE Lang="pe" Index="0">Unable to Apply</VALUE> </WORD> <WORD Ver="1" Id="NOTE_WINDOW"> <VALUE Lang="pe" Index="0">Recieve</VALUE> <VALUE Lang="pe" Index="1">Send</VALUE> <VALUE Lang="pe" Index="2">Subject</VALUE> </WORD> <WORD Ver="1" Id="NOTIFY_NAME"> <VALUE Lang="pe" Index="0">Announcement</VALUE> </WORD> <WORD Ver="1" Id="P2PMENU"> <VALUE Lang="pe" Index="0">Trade</VALUE> <VALUE Lang="pe" Index="1">Whisper</VALUE> <VALUE Lang="pe" Index="2">Party Invite</VALUE> <VALUE Lang="pe" Index="3">Duel Challenge</VALUE> <VALUE Lang="pe" Index="4">Add Friend</VALUE> <VALUE Lang="pe" Index="5">Club Invite</VALUE> <VALUE Lang="pe" Index="6">League Invite</VALUE> <VALUE Lang="pe" Index="7">Club Battle</VALUE> <VALUE Lang="pe" Index="8">Union Club Battle Request</VALUE> <VALUE Lang="pe" Index="9">Invite to ride</VALUE> </WORD> <WORD Ver="1" Id="PARTY_LINK_SECTION"> <VALUE Lang="pe" Index="0">M</VALUE> <VALUE Lang="pe" Index="1">c</VALUE> </WORD> <WORD Ver="1" Id="PARTY_LINK_WINDOW"> <VALUE Lang="pe" Index="0">PartyRecruit</VALUE> <VALUE Lang="pe" Index="1">Classification</VALUE> <VALUE Lang="pe" Index="2">Class</VALUE> <VALUE Lang="pe" Index="3">Name</VALUE> <VALUE Lang="pe" Index="4">Party Request</VALUE> </WORD> <WORD Ver="1" Id="PARTY_MODAL_CONDITION"> <VALUE Lang="pe" Index="0">Item Allocation</VALUE> <VALUE Lang="pe" Index="1">Coin Allocation</VALUE> </WORD> <WORD Ver="1" Id="PARTY_MODAL_ITEM_OPTION"> <VALUE Lang="pe" Index="0">Killer</VALUE> <VALUE Lang="pe" Index="1">Free</VALUE> <VALUE Lang="pe" Index="2">Leader</VALUE> <VALUE Lang="pe" Index="3">Alternate</VALUE> </WORD> <WORD Ver="1" Id="PARTY_MODAL_MONEY_OPTION"> <VALUE Lang="pe" Index="0">Killer</VALUE> <VALUE Lang="pe" Index="1">Free</VALUE> <VALUE Lang="pe" Index="2">Leader</VALUE> <VALUE Lang="pe" Index="3">Even Share</VALUE> </WORD> <WORD Ver="1" Id="PARTY_MODAL_OPTION"> <VALUE Lang="pe" Index="0">Killer</VALUE> <VALUE Lang="pe" Index="1">Free</VALUE> <VALUE Lang="pe" Index="2">Leader</VALUE> <VALUE Lang="pe" Index="3">Alternate</VALUE> <VALUE Lang="pe" Index="4">Even Share</VALUE> </WORD> <WORD Ver="1" Id="PARTY_MODAL_TITLE"> <VALUE Lang="pe" Index="0">Party</VALUE> <VALUE Lang="pe" Index="1">Party Information</VALUE> </WORD> <WORD Ver="1" Id="PARTY_NAME_STATIC"> <VALUE Lang="pe" Index="0">Party</VALUE> </WORD> <WORD Ver="1" Id="PARTY_WINDOW_MASTER_MEMBER_STATIC"> <VALUE Lang="pe" Index="0">Party Leader</VALUE> <VALUE Lang="pe" Index="1">Party Member</VALUE> </WORD> <WORD Ver="1" Id="PET_NAME_STATIC"> <VALUE Lang="pe" Index="0">PET</VALUE> <VALUE Lang="pe" Index="1">PET Skill</VALUE> </WORD> <WORD Ver="1" Id="PET_REBIRTH_NAME_STATIC"> <VALUE Lang="pe" Index="0">Create the PET</VALUE> </WORD> <WORD Ver="1" Id="PET_TEXT_STATIC"> <VALUE Lang="pe" Index="0">Name</VALUE> <VALUE Lang="pe" Index="1">Type</VALUE> <VALUE Lang="pe" Index="2">Food</VALUE> <VALUE Lang="pe" Index="3">loyalty</VALUE> <VALUE Lang="pe" Index="4">Pet Skill</VALUE> <VALUE Lang="pe" Index="5">not exist</VALUE> <VALUE Lang="pe" Index="6">Skill-A</VALUE> <VALUE Lang="pe" Index="7">Skill-B</VALUE> </WORD> <WORD Ver="1" Id="PETCOLORCARD_WINDOW_TITLE"> <VALUE Lang="pe" Index="0">PET Color Card</VALUE> </WORD> <WORD Ver="1" Id="PETSTYLECARD_WINDOW_TITLE"> <VALUE Lang="pe" Index="0">PET Style Card</VALUE> </WORD> <WORD Ver="1" Id="POSTBOX_BUTTON"> <VALUE Lang="pe" Index="0">Mail received</VALUE> <VALUE Lang="pe" Index="1">Send Mail</VALUE> <VALUE Lang="pe" Index="2">Mail Tracking</VALUE> <VALUE Lang="pe" Index="3">Close</VALUE> </WORD> <WORD Ver="1" Id="POSTBOX_EXPIRE_DATE"> <VALUE Lang="pe" Index="0">Date</VALUE> </WORD> <WORD Ver="1" Id="POSTBOX_PAGE_FRIENDFIND_BUTTON"> <VALUE Lang="pe" Index="0">Friends List</VALUE> <VALUE Lang="pe" Index="1">Club List</VALUE> <VALUE Lang="pe" Index="2">Add</VALUE> </WORD> <WORD Ver="1" Id="POSTBOX_PAGE_HISTORY_TEXT"> <VALUE Lang="pe" Index="0">(Mail Bounce)</VALUE> <VALUE Lang="pe" Index="1">Receive Status: Unread</VALUE> <VALUE Lang="pe" Index="2">Receive Status: Read</VALUE> <VALUE Lang="pe" Index="3">(Deleted)</VALUE> <VALUE Lang="pe" Index="4">(Return mail - Delete)</VALUE> <VALUE Lang="pe" Index="5">(Send Bounce)</VALUE> </WORD> <WORD Ver="1" Id="POSTBOX_PAGE_PREVIEW_TEXTBOX"> <VALUE Lang="pe" Index="0">Remaining gold:</VALUE> </WORD> <WORD Ver="1" Id="POSTBOX_PAGE_READ_BUTTON"> <VALUE Lang="pe" Index="0">Find</VALUE> <VALUE Lang="pe" Index="1">Return</VALUE> <VALUE Lang="pe" Index="2">Delete</VALUE> <VALUE Lang="pe" Index="3">Reply</VALUE> <VALUE Lang="pe" Index="4">Consent</VALUE> <VALUE Lang="pe" Index="5">Rejected</VALUE> </WORD> <WORD Ver="1" Id="POSTBOX_PAGE_READ_TEXTBOX"> <VALUE Lang="pe" Index="0">Sent:</VALUE> <VALUE Lang="pe" Index="1">From:</VALUE> <VALUE Lang="pe" Index="2">Sent Items:</VALUE> <VALUE Lang="pe" Index="3">Sent Amount:</VALUE> <VALUE Lang="pe" Index="4">Charges:</VALUE> <VALUE Lang="pe" Index="5">Holding amount:</VALUE> <VALUE Lang="pe" Index="6">None</VALUE> <VALUE Lang="pe" Index="7"><Attachment Item></VALUE> </WORD> <WORD Ver="1" Id="POSTBOX_PAGE_RECEIVE_BUTTON"> <VALUE Lang="pe" Index="0">Delete</VALUE> </WORD> <WORD Ver="1" Id="POSTBOX_PAGE_SEND_BUTTON"> <VALUE Lang="pe" Index="0">Preview</VALUE> <VALUE Lang="pe" Index="1">Send</VALUE> </WORD> <WORD Ver="1" Id="POSTBOX_PAGE_SEND_TEXTBOX"> <VALUE Lang="pe" Index="0">Recipient</VALUE> <VALUE Lang="pe" Index="1">Zip Design</VALUE> <VALUE Lang="pe" Index="2">Title</VALUE> <VALUE Lang="pe" Index="3">Details</VALUE> <VALUE Lang="pe" Index="4">Send money</VALUE> <VALUE Lang="pe" Index="5">Billing</VALUE> <VALUE Lang="pe" Index="6">ITEM</VALUE> <VALUE Lang="pe" Index="7">Amount available:</VALUE> <VALUE Lang="pe" Index="8">Amount held</VALUE> <VALUE Lang="pe" Index="9">(%d/%d bytes)</VALUE> </WORD> <WORD Ver="1" Id="POSTBOX_PAGE_TITLE"> <VALUE Lang="pe" Index="0">Mail Received</VALUE> <VALUE Lang="pe" Index="1">Read mail</VALUE> <VALUE Lang="pe" Index="2">Send mail</VALUE> <VALUE Lang="pe" Index="3">Mail Tracking</VALUE> <VALUE Lang="pe" Index="4">Find Friends</VALUE> <VALUE Lang="pe" Index="5">Preview</VALUE> </WORD> <WORD Ver="1" Id="PRIVATE_MARKET"> <VALUE Lang="pe" Index="0">Personal Store</VALUE> </WORD> <WORD Ver="1" Id="PRIVATE_MARKET_BUTTON"> <VALUE Lang="pe" Index="0">Begin</VALUE> <VALUE Lang="pe" Index="1">End</VALUE> </WORD> <WORD Ver="1" Id="PRIVATE_MARKET_MAKE_BUTTON"> <VALUE Lang="pe" Index="0">OK</VALUE> <VALUE Lang="pe" Index="1">cancel</VALUE> </WORD> <WORD Ver="1" Id="PRIVATE_MARKET_NAME_STATIC"> <VALUE Lang="pe" Index="0">Personal Store</VALUE> </WORD> <WORD Ver="1" Id="PRIVATE_MARKET_SELL_WINDOW_STATICTEXT"> <VALUE Lang="pe" Index="0">Unit Price</VALUE> <VALUE Lang="pe" Index="1">Vending's Amount</VALUE> </WORD> <WORD Ver="1" Id="QUEST_ALARM"> <VALUE Lang="Common" Index="0">06000196.wav</VALUE> <VALUE Lang="pe" Index="0">06000196.wav</VALUE> </WORD> <WORD Ver="1" Id="QUEST_BEGIN_MONEY"> <VALUE Lang="pe" Index="0">Gold Needed</VALUE> </WORD> <WORD Ver="1" Id="QUEST_COMPLETE"> <VALUE Lang="pe" Index="0">Failure</VALUE> <VALUE Lang="pe" Index="1">Success</VALUE> </WORD> <WORD Ver="1" Id="QUEST_CONDITION"> <VALUE Lang="pe" Index="0">Requirement</VALUE> </WORD> <WORD Ver="1" Id="QUEST_CONDITION_TIME_UNIT"> <VALUE Lang="pe" Index="0">Hour</VALUE> <VALUE Lang="pe" Index="1">Minute</VALUE> </WORD> <WORD Ver="1" Id="QUEST_GIFT"> <VALUE Lang="pe" Index="0">Experience</VALUE> <VALUE Lang="pe" Index="1">Gold</VALUE> <VALUE Lang="pe" Index="2">Attribute</VALUE> <VALUE Lang="pe" Index="3">Life Pt</VALUE> <VALUE Lang="pe" Index="4">PK Off</VALUE> <VALUE Lang="pe" Index="5">Skills</VALUE> <VALUE Lang="pe" Index="6">Stat Point</VALUE> <VALUE Lang="pe" Index="7">Item Reward</VALUE> <VALUE Lang="pe" Index="8">Skill</VALUE> <VALUE Lang="pe" Index="9">Mission Reward.</VALUE> </WORD> <WORD Ver="1" Id="QUEST_HELPER_TEXT"> <VALUE Lang="pe" Index="0">Quest</VALUE> <VALUE Lang="pe" Index="1">Situations</VALUE> </WORD> <WORD Ver="1" Id="QUEST_LIST_BUTTON"> <VALUE Lang="pe" Index="0">On-Going Tasks</VALUE> <VALUE Lang="pe" Index="1">Completed Tasks</VALUE> <VALUE Lang="pe" Index="2">Detail</VALUE> </WORD> <WORD Ver="1" Id="QUEST_LIST_EXPLAIN"> <VALUE Lang="pe" Index="0">Skip</VALUE> </WORD> <WORD Ver="1" Id="QUEST_LIST_MORE"> <VALUE Lang="pe" Index="0">Skip</VALUE> </WORD> <WORD Ver="1" Id="QUEST_LIST_RESULT"> <VALUE Lang="pe" Index="0">Skip</VALUE> <VALUE Lang="pe" Index="1">Skip</VALUE> <VALUE Lang="pe" Index="2">Skip</VALUE> <VALUE Lang="pe" Index="3">Skip</VALUE> </WORD> <WORD Ver="1" Id="QUEST_LIST_STEP_PLUS"> <VALUE Lang="pe" Index="0">Skip</VALUE> </WORD> <WORD Ver="1" Id="QUEST_MAIN_BUTTON"> <VALUE Lang="pe" Index="0">Give Up</VALUE> <VALUE Lang="pe" Index="1">Detail</VALUE> <VALUE Lang="pe" Index="2">Back</VALUE> <VALUE Lang="pe" Index="3">complete</VALUE> <VALUE Lang="pe" Index="4">Reward</VALUE> </WORD> <WORD Ver="1" Id="QUEST_MAIN_CONDITION"> <VALUE Lang="pe" Index="0">Time Retriction</VALUE> <VALUE Lang="pe" Index="1">Number of People Retricton</VALUE> <VALUE Lang="pe" Index="2">Immortal</VALUE> </WORD> <WORD Ver="1" Id="QUEST_MAIN_ITEM_TITLE"> <VALUE Lang="pe" Index="0">Quest Items</VALUE> </WORD> <WORD Ver="1" Id="QUEST_STEP_BUTTON"> <VALUE Lang="pe" Index="0">Renounce</VALUE> <VALUE Lang="pe" Index="1">Back</VALUE> <VALUE Lang="pe" Index="2">listed on/released</VALUE> </WORD> <WORD Ver="1" Id="QUEST_STEP_ITEM_TITLE"> <VALUE Lang="pe" Index="0">Quest Item</VALUE> </WORD> <WORD Ver="1" Id="QUEST_TRYCOUNT"> <VALUE Lang="pe" Index="0">Time Limit</VALUE> </WORD> <WORD Ver="1" Id="QUEST_WINDOW_STATIC"> <VALUE Lang="pe" Index="0">Mission</VALUE> </WORD> <WORD Ver="1" Id="QUEST_MAIN_DESC_TITLE"> <VALUE Lang="pe" Index="0">Mission</VALUE> </WORD> <WORD Ver="1" Id="QUICK_POTION_SHORTCUT"> <VALUE Lang="pe" Index="0">Q</VALUE> <VALUE Lang="pe" Index="1">W</VALUE> <VALUE Lang="pe" Index="2">E</VALUE> <VALUE Lang="pe" Index="3">A</VALUE> <VALUE Lang="pe" Index="4">S</VALUE> <VALUE Lang="pe" Index="5">D</VALUE> </WORD> <WORD Ver="1" Id="QUIT_PARTY"> <VALUE Lang="pe" Index="0">Disband</VALUE> <VALUE Lang="pe" Index="1">Leave</VALUE> </WORD> <WORD Ver="1" Id="RANDOM_TIME_BUTTON"> <VALUE Lang="pe" Index="0">Limited Time</VALUE> </WORD> <WORD Ver="1" Id="REBIRTH_BUTTON"> <VALUE Lang="pe" Index="0">Revive</VALUE> <VALUE Lang="pe" Index="1">Used Revive's Ball</VALUE> <VALUE Lang="pe" Index="2">Restored EXP</VALUE> <VALUE Lang="pe" Index="3">Skip</VALUE> </WORD> <WORD Ver="1" Id="SECPASS_CHECKPAGE"> <VALUE Lang="pe" Index="0">2nd password confirmation</VALUE> </WORD> <WORD Ver="1" Id="SECPASS_CHECKPAGE_IDPW"> <VALUE Lang="pe" Index="0">ID</VALUE> <VALUE Lang="pe" Index="1">Password</VALUE> </WORD> <WORD Ver="1" Id="SECPASS_CHECKPAGE_OKCANCEL"> <VALUE Lang="pe" Index="0">OK</VALUE> <VALUE Lang="pe" Index="1">Cancel</VALUE> <VALUE Lang="pe" Index="2">confirm</VALUE> </WORD> <WORD Ver="1" Id="SECPASS_SETPAGE"> <VALUE Lang="pe" Index="0">Setted 2nd PW</VALUE> </WORD> <WORD Ver="1" Id="SECPASS_SETPAGE_OKCANCEL"> <VALUE Lang="pe" Index="0">OK</VALUE> <VALUE Lang="pe" Index="1">Cancel</VALUE> </WORD> <WORD Ver="1" Id="SECPASS_SETPAGE_PW"> <VALUE Lang="pe" Index="0">Password</VALUE> <VALUE Lang="pe" Index="1">Re-confirm</VALUE> </WORD> <WORD Ver="1" Id="SELECT_CHANNEL"> <VALUE Lang="Common" Index="0">Channel</VALUE> <VALUE Lang="pe" Index="0">Channel</VALUE> </WORD> <WORD Ver="1" Id="SELECT_CHARACTER_CARD"> <VALUE Lang="pe" Index="0">Character Cards</VALUE> </WORD> <WORD Ver="1" Id="SELECT_CHARACTER_CARD_STATIC"> <VALUE Lang="pe" Index="0">Number of Cards</VALUE> <VALUE Lang="pe" Index="1">Used Cards</VALUE> </WORD> <WORD Ver="1" Id="SELECT_CHARACTER_PAGE"> <VALUE Lang="pe" Index="0">Select Character</VALUE> </WORD> <WORD Ver="1" Id="SELECT_CHARACTER_PAGE_BUTTON"> <VALUE Lang="pe" Index="0">Create</VALUE> <VALUE Lang="pe" Index="1">Start</VALUE> <VALUE Lang="pe" Index="2">Delete</VALUE> <VALUE Lang="pe" Index="3">Cancel</VALUE> </WORD> <WORD Ver="1" Id="SELECT_CHARACTER_STATIC"> <VALUE Lang="pe" Index="0">Exp</VALUE> <VALUE Lang="pe" Index="1">Attribute</VALUE> <VALUE Lang="pe" Index="2">Character Location</VALUE> </WORD> <WORD Ver="1" Id="SELECT_CHINA_AREA"> <VALUE Lang="pe" Index="0">Choice area</VALUE> </WORD> <WORD Ver="1" Id="SELECT_SERVER"> <VALUE Lang="pe" Index="0">Server Select</VALUE> </WORD> <WORD Ver="1" Id="SELECT_SERVER_CONNECTQUIT"> <VALUE Lang="pe" Index="0">Connect</VALUE> <VALUE Lang="pe" Index="1">Exit</VALUE> <VALUE Lang="pe" Index="2">Retry</VALUE> </WORD> <WORD Ver="1" Id="SERVER_CHANNEL"> <VALUE Lang="pe" Index="0">Channel</VALUE> </WORD> <WORD Ver="1" Id="SERVER_NAME"> <VALUE Lang="pe" Index="0">NULL</VALUE> </WORD> <WORD Ver="1" Id="SERVER_STATE"> <VALUE Lang="pe" Index="0">Smooth</VALUE> <VALUE Lang="pe" Index="1">Normal</VALUE> <VALUE Lang="pe" Index="2">Busy</VALUE> <VALUE Lang="pe" Index="3">Full</VALUE> </WORD> <WORD Ver="1" Id="SERVER_TIME"> <VALUE Lang="pe" Index="0">Server time</VALUE> </WORD> <WORD Ver="1" Id="SKILL_ADVANCED_INFO"> <VALUE Lang="pe" Index="0">Skill</VALUE> <VALUE Lang="pe" Index="1">Skill Level</VALUE> <VALUE Lang="pe" Index="2">Skill Point</VALUE> <VALUE Lang="pe" Index="3">Character Level</VALUE> <VALUE Lang="pe" Index="4">Character Reborn</VALUE> <VALUE Lang="pe" Index="5">Gold</VALUE> <VALUE Lang="pe" Index="6">Premium Point</VALUE> <VALUE Lang="pe" Index="7">Vote Point</VALUE> </WORD> <WORD Ver="1" Id="SKILL_ADVANCED_INFO_STATS"> <VALUE Lang="pe" Index="0">Pow</VALUE> <VALUE Lang="pe" Index="1">Vit</VALUE> <VALUE Lang="pe" Index="2">Spi</VALUE> <VALUE Lang="pe" Index="3">Dex</VALUE> <VALUE Lang="pe" Index="4">Rage</VALUE> <VALUE Lang="pe" Index="5">Stm</VALUE> </WORD> <WORD Ver="1" Id="SKILL_ADVANCED_SAPPLY"> <VALUE Lang="pe" Index="0">Applicable type</VALUE> </WORD> <WORD Ver="1" Id="SKILL_ADVANCED_TARGET_RANGE"> <VALUE Lang="pe" Index="0">Maximum Range Limit</VALUE> </WORD> <WORD Ver="1" Id="SKILL_ADVANCED_USE_ITEM"> <VALUE Lang="pe" Index="0">Sword</VALUE> <VALUE Lang="pe" Index="1">Blade</VALUE> <VALUE Lang="pe" Index="2">Sword/Blade</VALUE> <VALUE Lang="pe" Index="3">Rifle</VALUE> <VALUE Lang="pe" Index="4">Spear</VALUE> <VALUE Lang="pe" Index="5">Club</VALUE> <VALUE Lang="pe" Index="6">Gaunt</VALUE> <VALUE Lang="pe" Index="7">Bow</VALUE> <VALUE Lang="pe" Index="8">Pistol</VALUE> <VALUE Lang="pe" Index="9">Gun Type</VALUE> <VALUE Lang="pe" Index="10">Rail Gun Type</VALUE> <VALUE Lang="pe" Index="11">Portal Gun Type</VALUE> <VALUE Lang="pe" Index="12">Gun Type</VALUE> <VALUE Lang="pe" Index="13">Dual Spear</VALUE> <VALUE Lang="pe" Index="14">Shuriken</VALUE> <VALUE Lang="pe" Index="15">Scythe</VALUE> <VALUE Lang="pe" Index="16">D KO GETS 3</VALUE> </WORD> <WORD Ver="1" Id="SKILL_ADVANCED_USE_ITEM_LR_HAND"> <VALUE Lang="pe" Index="0">Weapon</VALUE> <VALUE Lang="pe" Index="1">Weapon</VALUE> </WORD> <WORD Ver="1" Id="SKILL_BASIC_INFO"> <VALUE Lang="pe" Index="0">Name</VALUE> <VALUE Lang="pe" Index="1">Skill Rank</VALUE> <VALUE Lang="pe" Index="2">Info</VALUE> <VALUE Lang="pe" Index="3">Class</VALUE> <VALUE Lang="pe" Index="4">Character Level</VALUE> <VALUE Lang="pe" Index="5">Type</VALUE> </WORD> <WORD Ver="1" Id="SKILL_CATEGORY"> <VALUE Lang="pe" Index="0">Information</VALUE> <VALUE Lang="pe" Index="1">Required Weapon</VALUE> <VALUE Lang="pe" Index="2">Attribute</VALUE> <VALUE Lang="pe" Index="3">Consumption</VALUE> <VALUE Lang="pe" Index="4">Hit Effects</VALUE> <VALUE Lang="pe" Index="5">Appended Effect</VALUE> <VALUE Lang="pe" Index="6">Skill Effects</VALUE> <VALUE Lang="pe" Index="7">Next Level Requirement</VALUE> <VALUE Lang="pe" Index="8">Description</VALUE> </WORD> <WORD Ver="1" Id="SKILL_CDATA_CVL_BASIC"> <VALUE Lang="pe" Index="0">Cooldown (Seconds)</VALUE> <VALUE Lang="pe" Index="1">Duration (Seconds)</VALUE> <VALUE Lang="pe" Index="2">Skill Range</VALUE> <VALUE Lang="pe" Index="3">Number of Hits</VALUE> <VALUE Lang="pe" Index="4">Hit Area (Degrees)</VALUE> <VALUE Lang="pe" Index="5">Penetrate Level</VALUE> <VALUE Lang="pe" Index="6">Number of Targets</VALUE> </WORD> <WORD Ver="1" Id="SKILL_CDATA_CVL_BASIC_USE_VALUE"> <VALUE Lang="pe" Index="0">Arrows Consumption</VALUE> <VALUE Lang="pe" Index="1">Talismans Consumption</VALUE> <VALUE Lang="pe" Index="2">Experience Consumption</VALUE> <VALUE Lang="pe" Index="3">HP's Consumption</VALUE> <VALUE Lang="pe" Index="4">MP's Consumption</VALUE> <VALUE Lang="pe" Index="5">SP's Consumption.</VALUE> <VALUE Lang="pe" Index="6">CP Consumption</VALUE> <VALUE Lang="pe" Index="7">Number of consumable Neutral Shot</VALUE> <VALUE Lang="pe" Index="8">Bullets Consumption</VALUE> <VALUE Lang="pe" Index="9">New CP Consumption</VALUE> <VALUE Lang="pe" Index="10">New Bullets Consumption</VALUE> <VALUE Lang="pe" Index="11">New Extra Consumption</VALUE> </WORD> <WORD Ver="1" Id="SKILL_ETC_MASTER"> <VALUE Lang="pe" Index="0">Master Skill</VALUE> </WORD> <WORD Ver="1" Id="SKILL_NAME_STATIC"> <VALUE Lang="pe" Index="0">Skills</VALUE> </WORD> <WORD Ver="1" Id="SKILL_NEXTLEVEL"> <VALUE Lang="pe" Index="0">Next Level</VALUE> </WORD> <WORD Ver="1" Id="SKILL_SLOT"> <VALUE Lang="pe" Index="0">Rank</VALUE> <VALUE Lang="pe" Index="1">Passive</VALUE> <VALUE Lang="pe" Index="2">Point Needed</VALUE> <VALUE Lang="pe" Index="3">Level</VALUE> <VALUE Lang="pe" Index="4">Master</VALUE> </WORD> <WORD Ver="1" Id="RNSKILL_SLOT"> <VALUE Lang="pe" Index="0">Rank</VALUE> <VALUE Lang="pe" Index="1">Passive</VALUE> <VALUE Lang="pe" Index="2">Point Needed</VALUE> <VALUE Lang="pe" Index="3">Lv</VALUE> <VALUE Lang="pe" Index="4">Master</VALUE> <VALUE Lang="pe" Index="5">สกิวก่อนหน้า</VALUE> <VALUE Lang="pe" Index="6">Pow</VALUE> <VALUE Lang="pe" Index="7">Dex</VALUE> <VALUE Lang="pe" Index="8">Spi</VALUE> <VALUE Lang="pe" Index="9">Str</VALUE> <VALUE Lang="pe" Index="10">Sta</VALUE> <VALUE Lang="pe" Index="11">Int</VALUE> </WORD> <WORD Ver="1" Id="SKILL_SPEC_TYPE"> <VALUE Lang="pe" Index="0">Function</VALUE> </WORD> <WORD Ver="1" Id="SKILL_STATE_BLOW"> <VALUE Lang="pe" Index="0">Chances</VALUE> </WORD> <WORD Ver="1" Id="SKILL_TAB_INFO"> <VALUE Lang="Common" Index="0">F1</VALUE> <VALUE Lang="pe" Index="0">F1</VALUE> <VALUE Lang="Common" Index="1">F2</VALUE> <VALUE Lang="pe" Index="1">F2</VALUE> <VALUE Lang="Common" Index="2">F3</VALUE> <VALUE Lang="pe" Index="2">F3</VALUE> <VALUE Lang="Common" Index="3">F4</VALUE> <VALUE Lang="pe" Index="3">F4</VALUE> </WORD> <WORD Ver="1" Id="SKILL_TAB_TITLE_ARCHER"> <VALUE Lang="pe" Index="0">Dex</VALUE> <VALUE Lang="pe" Index="1">Str</VALUE> <VALUE Lang="pe" Index="2">Int</VALUE> <VALUE Lang="pe" Index="3">Etc</VALUE> </WORD> <WORD Ver="1" Id="SKILL_TAB_TITLE_ARMS"> <VALUE Lang="pe" Index="0">Dex</VALUE> <VALUE Lang="pe" Index="1">Int</VALUE> <VALUE Lang="pe" Index="2">Str</VALUE> <VALUE Lang="pe" Index="3">Etc</VALUE> </WORD> <WORD Ver="1" Id="SKILL_TAB_TITLE_EXTREME"> <VALUE Lang="pe" Index="0">Brawler</VALUE> <VALUE Lang="pe" Index="1">Swordie</VALUE> <VALUE Lang="pe" Index="2">Archer</VALUE> <VALUE Lang="pe" Index="3">Shaman</VALUE> </WORD> <WORD Ver="1" Id="SKILL_TAB_TITLE_FIGHTER"> <VALUE Lang="pe" Index="0">Dex</VALUE> <VALUE Lang="pe" Index="1">Str</VALUE> <VALUE Lang="pe" Index="2">Int</VALUE> <VALUE Lang="pe" Index="3">Etc</VALUE> </WORD> <WORD Ver="1" Id="SKILL_TAB_TITLE_SPIRIT"> <VALUE Lang="pe" Index="0">Str</VALUE> <VALUE Lang="pe" Index="1">Attack</VALUE> <VALUE Lang="pe" Index="2">Support</VALUE> <VALUE Lang="pe" Index="3">Etc</VALUE> </WORD> <WORD Ver="1" Id="SKILL_TAB_TITLE_SCIENCE"> <VALUE Lang="pe" Index="0">Chemistry</VALUE> <VALUE Lang="pe" Index="1">Biology</VALUE> <VALUE Lang="pe" Index="2">Physics </VALUE> <VALUE Lang="pe" Index="3">Basic</VALUE> </WORD> <WORD Ver="1" Id="SKILL_TAB_TITLE_ASSASSIN"> <VALUE Lang="pe" Index="0">Scythe</VALUE> <VALUE Lang="pe" Index="1">Dual Spear </VALUE> <VALUE Lang="pe" Index="2">Shuriken</VALUE> <VALUE Lang="pe" Index="3">Basic</VALUE> </WORD> <WORD Ver="1" Id="SKILL_TEXTURE"> <VALUE Lang="Common" Index="0">4</VALUE> <VALUE Lang="pe" Index="0">4</VALUE> <VALUE Lang="Common" Index="1">skill_Archer.dds</VALUE> <VALUE Lang="pe" Index="1">skill_archer.dds</VALUE> <VALUE Lang="Common" Index="2">skill_Fighter.dds</VALUE> <VALUE Lang="pe" Index="2">skill_fighter.dds</VALUE> <VALUE Lang="Common" Index="3">skill_Knight.dds</VALUE> <VALUE Lang="pe" Index="3">skill_knight.dds</VALUE> <VALUE Lang="Common" Index="4">skill_Magic.dds</VALUE> <VALUE Lang="pe" Index="4">skill_magic.dds</VALUE> </WORD> <WORD Ver="1" Id="SKILL_WINDOW_REST_POINT_STATIC"> <VALUE Lang="pe" Index="0">Skill Points</VALUE> </WORD> <WORD Ver="1" Id="SNS_FACEBOOK_PAGE_BUTTON"> <VALUE Lang="pe" Index="0">Skip</VALUE> <VALUE Lang="pe" Index="1">Skip</VALUE> <VALUE Lang="pe" Index="2">Skip</VALUE> </WORD> <WORD Ver="1" Id="SNS_FACEBOOK_PAGE_TEXT"> <VALUE Lang="pe" Index="0">Wall</VALUE> <VALUE Lang="pe" Index="1">Screenshot album</VALUE> <VALUE Lang="pe" Index="2">Friend Request</VALUE> <VALUE Lang="pe" Index="3">None</VALUE> </WORD> <WORD Ver="1" Id="SNS_PAGE_BUTTON"> <VALUE Lang="pe" Index="0">SNS Menu</VALUE> </WORD> <WORD Ver="1" Id="SNS_TWITTER_PAGE_BUTTON"> <VALUE Lang="pe" Index="0">Skip</VALUE> <VALUE Lang="pe" Index="1">Skip</VALUE> <VALUE Lang="pe" Index="2">Skip</VALUE> </WORD> <WORD Ver="1" Id="SNS_TWITTER_PAGE_TEXT"> <VALUE Lang="pe" Index="0">Skip</VALUE> <VALUE Lang="pe" Index="1">Following</VALUE> </WORD> <WORD Ver="1" Id="STATSRESET_BUTTON"> <VALUE Lang="pe" Index="0">Yes</VALUE> <VALUE Lang="pe" Index="1">No</VALUE> <VALUE Lang="pe" Index="2">Reset</VALUE> </WORD> <WORD Ver="1" Id="STATSRESET_NAME_STATIC"> <VALUE Lang="pe" Index="0">Reset the stat</VALUE> </WORD> <WORD Ver="1" Id="STATSRESET_RETURN_ITEM_TEXT_NUM"> <VALUE Lang="pe" Index="0">Review</VALUE> </WORD> <WORD Ver="1" Id="STORAGE_CARD_NUMBER"> <VALUE Lang="pe" Index="0">Number2</VALUE> <VALUE Lang="pe" Index="1">Number3</VALUE> <VALUE Lang="pe" Index="2">Number4</VALUE> </WORD> <WORD Ver="1" Id="STORAGE_NAME_STATIC"> <VALUE Lang="pe" Index="0">Locker</VALUE> </WORD> <WORD Ver="1" Id="STORAGE_TIMELEFT_ONELINE"> <VALUE Lang="pe" Index="0">%d Years %d Months %d Days %d Hours %d Minutes Left</VALUE> </WORD> <WORD Ver="1" Id="STORAGE_USABLE"> <VALUE Lang="pe" Index="0">Apply</VALUE> <VALUE Lang="pe" Index="1">Unable to Apply</VALUE> </WORD> <WORD Ver="1" Id="SUBMASTER_OPTION"> <VALUE Lang="pe" Index="0">Powers</VALUE> <VALUE Lang="pe" Index="1">Recruit</VALUE> <VALUE Lang="pe" Index="2">Expel</VALUE> <VALUE Lang="pe" Index="3">Announcement</VALUE> <VALUE Lang="pe" Index="4">Badge</VALUE> <VALUE Lang="pe" Index="5">Authentication of Leadership Organization</VALUE> <VALUE Lang="pe" Index="6">Club Challenge</VALUE> </WORD> <WORD Ver="1" Id="SUMMON_WINDOW_STATIC"> <VALUE Lang="pe" Index="0">Summon Monster</VALUE> </WORD> <WORD Ver="1" Id="SUMMON_WINDOW_TEXT"> <VALUE Lang="pe" Index="0">Basic Information</VALUE> <VALUE Lang="pe" Index="1">Name</VALUE> <VALUE Lang="pe" Index="2">Level</VALUE> <VALUE Lang="pe" Index="3">Status</VALUE> <VALUE Lang="pe" Index="4">HP</VALUE> <VALUE Lang="pe" Index="5">Attack</VALUE> <VALUE Lang="pe" Index="6">Defense</VALUE> <VALUE Lang="pe" Index="7">Hit Rate</VALUE> <VALUE Lang="pe" Index="8">AvoidRate</VALUE> <VALUE Lang="pe" Index="9">Resistance</VALUE> <VALUE Lang="pe" Index="10">Fire</VALUE> <VALUE Lang="pe" Index="11">Ice</VALUE> <VALUE Lang="pe" Index="12">Electric</VALUE> <VALUE Lang="pe" Index="13">Poison</VALUE> <VALUE Lang="pe" Index="14">Air</VALUE> <VALUE Lang="pe" Index="15">Recovery Potion</VALUE> <VALUE Lang="pe" Index="16">Close</VALUE> </WORD> <WORD Ver="1" Id="SYSTEM_MESSAGE_FADE"> <VALUE Lang="Common" Index="0">9.0</VALUE> <VALUE Lang="pe" Index="0">9.0</VALUE> <VALUE Lang="Common" Index="1">3.0</VALUE> <VALUE Lang="pe" Index="1">3.0</VALUE> <VALUE Lang="Common" Index="2">120.0</VALUE> <VALUE Lang="pe" Index="2">120.0</VALUE> </WORD> <WORD Ver="1" Id="TAXI_TITLE"> <VALUE Lang="pe" Index="0">Regional classification</VALUE> <VALUE Lang="pe" Index="1">Taxi Station</VALUE> </WORD> <WORD Ver="1" Id="TAXI_WINDOW_NAME_STATIC"> <VALUE Lang="pe" Index="0">Taxi</VALUE> </WORD> <WORD Ver="1" Id="TEMPINVEN_TYPE"> <VALUE Lang="pe" Index="0">None</VALUE> <VALUE Lang="pe" Index="1">Mailbox</VALUE> </WORD> <WORD Ver="1" Id="TIP_FILE"> <VALUE Lang="Common" Index="0">tip.txt</VALUE> <VALUE Lang="pe" Index="0">tip.txt</VALUE> </WORD> <WORD Ver="1" Id="TRADE_LOCK_BUTTON"> <VALUE Lang="pe" Index="0">Close The Trade Window</VALUE> </WORD> <WORD Ver="1" Id="TRADE_NAME_STATIC"> <VALUE Lang="pe" Index="0">Transaction</VALUE> </WORD> <WORD Ver="1" Id="TRADE_OKCANCEL_BUTTON"> <VALUE Lang="pe" Index="0">Accept</VALUE> <VALUE Lang="pe" Index="1">Refuse</VALUE> </WORD> <WORD Ver="1" Id="TRADEINVENTORY_NAME_STATIC"> <VALUE Lang="pe" Index="0">Equipment's Tool</VALUE> </WORD> <WORD Ver="1" Id="UNLIMITED"> <VALUE Lang="pe" Index="0">Infinite</VALUE> </WORD> <WORD Ver="1" Id="VEHICLE_NAME_STATIC"> <VALUE Lang="pe" Index="0">S.C</VALUE> <VALUE Lang="pe" Index="1">S.C</VALUE> </WORD> <WORD Ver="1" Id="VEHICLE_TEXT_STATIC"> <VALUE Lang="pe" Index="0">Name</VALUE> <VALUE Lang="pe" Index="1">Model</VALUE> <VALUE Lang="pe" Index="2">Battery</VALUE> <VALUE Lang="pe" Index="3">No</VALUE> </WORD> <WORD Ver="1" Id="VNGAINSYSTEM_3TIME_STATIC"> <VALUE Lang="pe" Index="0">3 Hours</VALUE> </WORD> <WORD Ver="1" Id="VNGAINSYSTEM_5TIME_STATIC"> <VALUE Lang="pe" Index="0">5 Hours</VALUE> </WORD> <WORD Ver="1" Id="VNGAINSYSTEM_EXP_STATIC"> <VALUE Lang="pe" Index="0">EXP</VALUE> </WORD> <WORD Ver="1" Id="VNGAINSYSTEM_ITEMCNT_STATIC"> <VALUE Lang="pe" Index="0">Gunakan Item</VALUE> </WORD> <WORD Ver="1" Id="VNGAINSYSTEM_ITEMRESET_BUTTON"> <VALUE Lang="pe" Index="0">Set ulang semua item</VALUE> </WORD> <WORD Ver="1" Id="VNGAINSYSTEM_NAME_STATIC"> <VALUE Lang="pe" Index="0">Simpan Inventory</VALUE> </WORD> <WORD Ver="1" Id="WAITSERVER_CANCELBUTTON"> <VALUE Lang="pe" Index="0">Cancel</VALUE> </WORD> <WORD Ver="1" Id="WAITSERVER_OKBUTTON"> <VALUE Lang="pe" Index="0">OK</VALUE> </WORD> <WORD Ver="1" Id="WAITSERVER_TIMELEFT_UNIT"> <VALUE Lang="pe" Index="0">Second</VALUE> </WORD> <WORD Ver="1" Id="WEAR_ITEM"> <VALUE Lang="pe" Index="0">Current Equipment</VALUE> </WORD> <!-- add money 2--> <WORD Ver="1" Id="INVENTORY_CURRENCY"> <VALUE Lang="pe" Index="0">Gold:</VALUE> <VALUE Lang="pe" Index="1">Vote Point:</VALUE> <VALUE Lang="pe" Index="2">Prem Point:</VALUE> </WORD> <!--juver dev --> <WORD Ver="1" Id="2012_HAIR_NAME"> <VALUE Lang="pe" Index="0">Hair Type A</VALUE> <VALUE Lang="pe" Index="1">Hair Type B</VALUE> <VALUE Lang="pe" Index="2">Hair Type C</VALUE> <VALUE Lang="pe" Index="3">Hair Type D</VALUE> <VALUE Lang="pe" Index="4">Hair Type E</VALUE> <VALUE Lang="pe" Index="5">Hair Type F</VALUE> <VALUE Lang="pe" Index="6">Hair Type G</VALUE> <VALUE Lang="pe" Index="7">Hair Type H</VALUE> <VALUE Lang="pe" Index="8">Hair Type I</VALUE> <VALUE Lang="pe" Index="9">Hair Type J</VALUE> <VALUE Lang="pe" Index="10">Hair Type K</VALUE> <VALUE Lang="pe" Index="11">Hair Type L</VALUE> <VALUE Lang="pe" Index="12">Hair Type M</VALUE> <VALUE Lang="pe" Index="13">Hair Type N</VALUE> <VALUE Lang="pe" Index="14">Hair Type O</VALUE> <VALUE Lang="pe" Index="15">Hair Type P</VALUE> <VALUE Lang="pe" Index="16">Hair Type Q</VALUE> <VALUE Lang="pe" Index="17">Hair Type R</VALUE> <VALUE Lang="pe" Index="18">Hair Type S</VALUE> <VALUE Lang="pe" Index="19">Hair Type T</VALUE> <VALUE Lang="pe" Index="20">Hair Type U</VALUE> <VALUE Lang="pe" Index="21">Hair Type V</VALUE> <VALUE Lang="pe" Index="22">Hair Type W</VALUE> <VALUE Lang="pe" Index="23">Hair Type X</VALUE> <VALUE Lang="pe" Index="24">Hair Type Y</VALUE> <VALUE Lang="pe" Index="25">Hair Type Z</VALUE> </WORD> <WORD Ver="1" Id="2012_FACE_NAME"> <VALUE Lang="pe" Index="0">Face Type A</VALUE> <VALUE Lang="pe" Index="1">Face Type B</VALUE> <VALUE Lang="pe" Index="2">Face Type C</VALUE> <VALUE Lang="pe" Index="3">Face Type D</VALUE> <VALUE Lang="pe" Index="4">Face Type E</VALUE> <VALUE Lang="pe" Index="5">Face Type F</VALUE> <VALUE Lang="pe" Index="6">Face Type G</VALUE> <VALUE Lang="pe" Index="7">Face Type H</VALUE> <VALUE Lang="pe" Index="8">Face Type I</VALUE> <VALUE Lang="pe" Index="9">Face Type J</VALUE> <VALUE Lang="pe" Index="10">Face Type K</VALUE> <VALUE Lang="pe" Index="11">Face Type L</VALUE> <VALUE Lang="pe" Index="12">Face Type M</VALUE> <VALUE Lang="pe" Index="13">Face Type N</VALUE> <VALUE Lang="pe" Index="14">Face Type O</VALUE> <VALUE Lang="pe" Index="15">Face Type P</VALUE> <VALUE Lang="pe" Index="16">Face Type Q</VALUE> <VALUE Lang="pe" Index="17">Face Type R</VALUE> <VALUE Lang="pe" Index="18">Face Type S</VALUE> <VALUE Lang="pe" Index="19">Face Type T</VALUE> <VALUE Lang="pe" Index="20">Face Type U</VALUE> <VALUE Lang="pe" Index="21">Face Type V</VALUE> <VALUE Lang="pe" Index="22">Face Type W</VALUE> <VALUE Lang="pe" Index="23">Face Type X</VALUE> <VALUE Lang="pe" Index="24">Face Type Y</VALUE> <VALUE Lang="pe" Index="25">Face Type Z</VALUE> </WORD> <WORD Ver="1" Id="RNCHARACTER_WINDOW_CHAR_TAP"> <VALUE Lang="pe" Index="0">Character</VALUE> <VALUE Lang="pe" Index="1">Vehicle</VALUE> <VALUE Lang="pe" Index="2">Pet</VALUE> </WORD> <WORD Ver="1" Id="NEW_INVENTORY_BUTTON"> <VALUE Lang="pe" Index="0">Bag</VALUE> <VALUE Lang="pe" Index="1">Bank</VALUE> <VALUE Lang="pe" Index="2">List</VALUE> </WORD> <WORD Ver="1" Id="NEW_INVENTORY_BUTTON_SLOT"> <VALUE Lang="pe" Index="0">1</VALUE> <VALUE Lang="pe" Index="1">2</VALUE> <VALUE Lang="pe" Index="2">3</VALUE> <VALUE Lang="pe" Index="3">4</VALUE> <VALUE Lang="pe" Index="4">5</VALUE> <VALUE Lang="pe" Index="5">6</VALUE> </WORD> <WORD Ver="1" Id="DIALOGUE_BUTTON"> <VALUE Lang="pe" Index="0">Close</VALUE> <VALUE Lang="pe" Index="1">Buy</VALUE> </WORD> <WORD Ver="1" Id="DIALOGUE_WINDOW_PAGE_BUTTON"> <VALUE Lang="pe" Index="0">Arms</VALUE> <VALUE Lang="pe" Index="1">Clothes</VALUE> <VALUE Lang="pe" Index="2">ETC</VALUE> <VALUE Lang="pe" Index="3">Dialogue</VALUE> <VALUE Lang="pe" Index="4">You Have: </VALUE> <VALUE Lang="pe" Index="5">You have</VALUE> </WORD> <WORD Ver="1" Id="NEW_TEXT_DIALOGUE_WINDOW_PAGE"> <VALUE Lang="pe" Index="0">Interested items</VALUE> <VALUE Lang="pe" Index="1">You can use</VALUE> <VALUE Lang="pe" Index="2">You can buy</VALUE> </WORD> </TEXT>
JUST COPY AND PASTE
Lol ths is very weird, i tried to compile the source again, and when i connect ingame all i got is "Internet disconnected error".
I've done that already my param nPort = 5001 same with my Login CFG but still same error T_T.sir add " nPort " in your param.ini and the port you put in param.ini set on your loginserver.cfg to connect in game
any one can share the glogicserver of this client??
I've done that already my param nPort = 5001 same with my Login CFG but still same error T_T.
dont put 5001 use 7338 or 5551 go ^_^
Nothing happens same error, yeah can you share your CFG & Param?dont put 5001 use 7338 or 5551 go ^_^
dont put 5001 use 7338 or 5551 go ^_^
here my cfg and param.ini just only change and put your ip do not change the port in loginserver.cfg and param.ini
Loading
i`ve use game.exe from compiled