OdinMS Stability

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Use the profile tool in netbeans to profile your channelserver.
Let the server run for 24hours with players playing. After that just look trough your log carefully :):
 
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I like pie.
random

i'm new to ms private severs and coding them, so if i say something noobish i'm srry
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odin sources/repacks are pretty stable, me and my friend where playing around on my sever and stuff like that for a few days and it didn't crash we got d/ced alot but the sever didn't crash until my friend did a wrong command -_-
 
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Well, im a noob here looking forward to be good as you people in the future.


And i wanted to say, That if you have auto-save and auto-restarter would not be a problem for you right?

Even tho Auto-Save might cause some problems to your MySQL if you have lots of players online.

And even tho while reading this thread i saw some posts about RydahMs. True that RydahMs owner is a noob (No offense), Most of his Npc's are not working, its just there for fun as i see. And even tho his server may be will last for 2 days without no restarts, but the server will be so laggy and responds slow as hell. Which Means if you use HP pot, it will take up to minimum 20secs for it to occur.

@downloadmebitch the thread you started is very interesting i read it since post one xD till the end.

Im actually a beginner in this Server development skills, but i know basics. OdinMS seems really fked up, and do Nexon have the rights to sue you???
 
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How does the timer manager even work anyway? Create a new instance of a class that inherits Runnable, and override the run method to whatever you want and pass it to a method in timer manager? Couldn't you just create a new thread and let it sleep for the duration and then let it run the same behaviors (or is this basically the same thing)?
 
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