Open source MMORPG engine

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I will start working on CHS to ENG as soon as I get my computer back, probably today!

:)

Good Luck, and don't expect anything from me, try to do your own work. (Learning purpose only)
 
As asked some mirror's,
I'm actually downloading at quite a high speed,

But i will mirror them on my prem account for ya :)

The patch:

The SDK:

The engine itself:
 
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very similar to the unreal 2.5 editor and engine setup. Very clunky, not as fluid as unreal 2.5 or torque, very limited on what you can do with the engine as far as a noob is concerned. It's a great release, but for those starting out its a opportunity. For serious developers or people experienced with coding, I don't recommend it. Couldn't quite get the sdk to install right for it, and working with the source code is basically through that editor (like unreal technology). The demo reminds me of the torque demo of the fps shooter, and it is a long way to go for functionality or customization. What you see in the demo is advanced and for beginners, you will not be able to make a replica of the demo, instead you will have to use the demo in order to create something (like on torque). Networking cannot compare to Torque engine, and as for features its got enough for the beginner.

I am no fanboy of the torque engine, but for 100.00 you get more with that than this, and the torquescript resembles C++ with tons of guidelines on it. As for Unreal 2.5 or 3.0, you cannot compare this to it, only that they did a good job making a feel like it. In all, I'd recommend getting a 100.00 engine to make games with over this, or even xna or even ogre 3d.
 
very similar to the unreal 2.5 editor and engine setup. Very clunky, not as fluid as unreal 2.5 or torque, very limited on what you can do with the engine as far as a noob is concerned. It's a great release, but for those starting out its a opportunity. For serious developers or people experienced with coding, I don't recommend it. Couldn't quite get the sdk to install right for it, and working with the source code is basically through that editor (like unreal technology). The demo reminds me of the torque demo of the fps shooter, and it is a long way to go for functionality or customization. What you see in the demo is advanced and for beginners, you will not be able to make a replica of the demo, instead you will have to use the demo in order to create something (like on torque). Networking cannot compare to Torque engine, and as for features its got enough for the beginner.

I am no fanboy of the torque engine, but for 100.00 you get more with that than this, and the torquescript resembles C++ with tons of guidelines on it. As for Unreal 2.5 or 3.0, you cannot compare this to it, only that they did a good job making a feel like it. In all, I'd recommend getting a 100.00 engine to make games with over this, or even xna or even ogre 3d.


Well, if it was as good as torque or unreal, I don't think they would release the source code :)

I believe this is why its free.

---------- Post added at 07:14 PM ---------- Previous post was at 07:10 PM ----------

Forgot to say that you might need to set non-unicode programs to load up with Chinese PRC as default language, other ways you might get some errors...
 
wow its do bad its not in english and maybe over time if its a SVN in china we can do a english project for it and just use a merge so were always updated.

---------- Post added at 12:19 AM ---------- Previous post was at 12:17 AM ----------

very similar to the unreal 2.5 editor and engine setup. Very clunky, not as fluid as unreal 2.5 or torque, very limited on what you can do with the engine as far as a noob is concerned. It's a great release, but for those starting out its a opportunity. For serious developers or people experienced with coding, I don't recommend it. Couldn't quite get the sdk to install right for it, and working with the source code is basically through that editor (like unreal technology). The demo reminds me of the torque demo of the fps shooter, and it is a long way to go for functionality or customization. What you see in the demo is advanced and for beginners, you will not be able to make a replica of the demo, instead you will have to use the demo in order to create something (like on torque). Networking cannot compare to Torque engine, and as for features its got enough for the beginner.

I am no fanboy of the torque engine, but for 100.00 you get more with that than this, and the torquescript resembles C++ with tons of guidelines on it. As for Unreal 2.5 or 3.0, you cannot compare this to it, only that they did a good job making a feel like it. In all, I'd recommend getting a 100.00 engine to make games with over this, or even xna or even ogre 3d.


I have both Torque I think it costs 350 now when I got was like 50 or 100 its the shader engine or thats what we called it..

I also got realm crafter....

Is there still working mmorpg kit for Torque? if not hows RC these days :(
 
The big question is there a SVN in china? Was it a paid engine is it a engine that died? I have so many questions. I'm hoping its one in constant dev where we could run a translation project.

PS Jason I got my eye on you *points a finger*
 
game is easily translatable and sources compile 100% for me on VS2005.

Great release MenTaL

Would you mind uploading the source without the .MSI? On a rar if possible :)

Thanks!



PD: Would it work on VS2008 Express?
 
I still have not got my computer...

I will update you guys when I start working on it.
 
the demo game is brilliant but as its all in chinease i dont have a clue what im doing when i edit or play :?:
so cant wait for the translated version if it gets done :tongue:
 
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