Re: Hearthstone - open beta card game from blizzard
the only problem is that he deals damage to your hero as well. Its pretty good though,but its hp is pretty low. It gets taken out easily.
That's why a Priest can handle this nicely.
As for being able to take out easily, that's ok. You play this card against a big line up of enemy minions, wipe them out, and after that they need to take it down, if they don't, you both take damage (including minions they might have played), and you can do even more damage to their hero, if they do take it down, well that's another card they can't play against a different minion.
In the end this card provides 2 things, a wipe of their minions, and a minion that they need to deal with quickly, if not, it will destroy them. Great card imo.
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Right gonna give you feedback on each turn.
Turn 1: (or atleast the first you show us) This is plain bad. You have 3 damage and 6 health, you want to take down a minion with 1 attack and 3 health, you proceed to use a card that gives you 2 crystals (which imo isn't that good to begin with) and then you boost his damage and health. This would be fine if you were taking down a minion with 4-5 health or with a lot of damage (to make it survive), but it wasn't, since you already had taunt, you basically used 2 cards to achieve nothing that you wouldn't otherwise have. In this case he didn't have the right cards, but the Priest has several cards to wipe minions with 3 and less damage and 5 and more (Shadow Word Pain and Death), so he could have easily wiped it. Of course he could have wiped it before as well, but at least it wouldn't have cost you the extra cards. In this case, your choice has 0 advantage, it had no impact on the fight and didn't save you mana crystals, it just gave him a good chance to take it all down. PS, the well played was a bit of a troll, while he may not have had a better choice, there was nothing good about it.
Turn 2: Fine, playing Treants would have been a waste, best used as board clear.
Turn 3: Wouldn't have done that. You are using yet again a card that gives taunt, all on a minion that already has it. The +1/1 is hardly worth it. Instead I would have used your ability to kill the 1/1 minion and attack the one on the left with your shieldbearer, or use the treants. Priests can buff minions a lot, a simple minion can turn into a menace. And playing further, that's what we see, Priests can control pretty well. Though he was stupid to not attack you. Yes his minion would have died, but he needed to get through your defense.
Turn 4: Fine.
Turn 5: Fine.
In the end you opponent either played bad, or had bad cards, most decks run 2 of both Shadow Words, you took a massive risk by buffing 1 minion while having little to no advantage.
You never know what the enemy has, but it's all down to making the best choices, yes buffing that Shieldbearer could have saved his life (if he had Pain instead Death), but since you don't know that, and it's a 50/50 toss up, it's a massive risk with no logical explanation.
This is still low ranked and you can get away with it, but if you want to rank up, people will destroy you because you play these cards. I remember getting wiped so often at turn 7 against a mage, because I didn't realize that most of them have Flamestrike waiting for me, it wasn't until I started remembering that, that I played my minions around that, getting in some early pressure and playing before only cards that would survive (divine shield etc), while leaving others in my hand, to play after flamestrike.
I'm uploading some of my recent videos on hearthstone
, add me up so we can play persona#1233
Also kindly hit the like and subscribe for more gameplay of Hearthstone!
Right gonna give you feedback on each turn.
Turn 1: (or atleast the first you show us) This is plain bad. You have 3 damage and 6 health, you want to take down a minion with 1 attack and 3 health, you proceed to use a card that gives you 2 crystals (which imo isn't that good to begin with) and then you boost his damage and health. This would be fine if you were taking down a minion with 4-5 health or with a lot of damage (to make it survive), but it wasn't, since you already had taunt, you basically used 2 cards to achieve nothing that you wouldn't otherwise have. In this case he didn't have the right cards, but the Priest has several cards to wipe minions with 3 and less damage and 5 and more (Shadow Word Pain and Death), so he could have easily wiped it. Of course he could have wiped it before as well, but at least it wouldn't have cost you the extra cards. In this case, your choice has 0 advantage, it had no impact on the fight and didn't save you mana crystals, it just gave him a good chance to take it all down. PS, the well played was a bit of a troll, while he may not have had a better choice, there was nothing good about it.
Turn 2: Fine, playing Treants would have been a waste, best used as board clear.
Turn 3: Wouldn't have done that. You are using yet again a card that gives taunt, all on a minion that already has it. The +1/1 is hardly worth it. Instead I would have used your ability to kill the 1/1 minion and attack the one on the left with your shieldbearer, or use the treants. Priests can buff minions a lot, a simple minion can turn into a menace. And playing further, that's what we see, Priests can control pretty well. Though he was stupid to not attack you. Yes his minion would have died, but he needed to get through your defense.
Turn 4: Fine.
Turn 5: Fine.
In the end you opponent either played bad, or had bad cards, most decks run 2 of both Shadow Words, you took a massive risk by buffing 1 minion while having little to no advantage.
You never know what the enemy has, but it's all down to making the best choices, yes buffing that Shieldbearer could have saved his life (if he had Pain instead Death), but since you don't know that, and it's a 50/50 toss up, it's a massive risk with no logical explanation.
This is still low ranked and you can get away with it, but if you want to rank up, people will destroy you because you play these cards. I remember getting wiped so often at turn 7 against a mage, because I didn't realize that most of them have Flamestrike waiting for me, it wasn't until I started remembering that, that I played my minions around that, getting in some early pressure and playing before only cards that would survive (divine shield etc), while leaving others in my hand, to play after flamestrike.