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Join Today!Have you made any changes to the files you shared? Or are these original shared files?yo guys
Some people asked me for the link, I already shared it but there's no way to leave it at the top so you would have to search among 26 conversations
here it is:
You must be registered to see links
Password is the same as said in the post, nothing has been changed
cs422nb
it original shared filesHave you made any changes to the files you shared? Or are these original shared files?
안녕하세요. 중국 소스 코드 사이트에서 다운받았습니다.
라그나로크 M(모바일) 파일입니다.
소스 코드 포함.
VM으로 만들어 Google Drive에 업로드하십시오.
압축 패스워드: cs422nb
imgur:
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imgur:
Thanks!yo guys
Some people asked me for the link, I already shared it but there's no way to leave it at the top so you would have to search among 26 conversations
here it is:
You must be registered to see links
Password is the same as said in the post, nothing has been changed
cs422nb
RoServercode/build$ make
==== Building libbase (debug) ====
BaseConfig.cpp
In file included from ../base/xlib/xDefine.h:14,
from ../base/xlib/xSingleton.h:4,
from ../base/BaseConfig.h:11,
from ../base/BaseConfig.cpp:1:
../base/protobuf/SceneItem.pb.h:9:10: fatal error: google/protobuf/stubs/common.h: No such file or directory
9 | #include <google/protobuf/stubs/common.h>
| ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
compilation terminated.
make[1]: *** [libbase.make:403: ../obj/Debug/libbase/BaseConfig.o] Error 1
make: *** [Makefile:17: libbase] Error 2
link off
I would like to test your server, can you send me the link?Looking for a team to Create a SEA server.
I already have a Server Running on my local country.
Need anyone whos can bring us players.
I have full translated (english server)
APK built on 2021 Unity
Lot of new implementations like Armor, Garments, Offhand, Boots and Acc Sinths.
Custom mounts, etc.
Website, Control panel etc.
OBS.: I do not need children and curious people, only serious and professional people with proof that they can add value to project.
Were you able to fix the memory problem?Thanks!
I'm trying to run the server on Ubuntu 22.04.3 (WSL2) using this modified installation guide.
Btw, anyone know how to build the server? i'm having issue due to protobuf includeand premake4, protobuf library seems to be using a different/incompatible version of it's dependencies, or built using a different version of gcc i want to try to modify it to reduce the memory usage (may be it's spawning all the mobs all over the world instead of only when a player is nearby)
Code:RoServercode/build$ make ==== Building libbase (debug) ==== BaseConfig.cpp In file included from ../base/xlib/xDefine.h:14, from ../base/xlib/xSingleton.h:4, from ../base/BaseConfig.h:11, from ../base/BaseConfig.cpp:1: ../base/protobuf/SceneItem.pb.h:9:10: fatal error: google/protobuf/stubs/common.h: No such file or directory 9 | #include <google/protobuf/stubs/common.h> | ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ compilation terminated. make[1]: *** [libbase.make:403: ../obj/Debug/libbase/BaseConfig.o] Error 1 make: *** [Makefile:17: libbase] Error 2
Edit: Updated RoServerInstall(Debian).txt file to fix googletest's gtest.h issue.
Edit2: Updated RoServerInstall(Debian).txt file to fix premake4.lua issue.
not yet, as i'm pretty new to linux, i'm still figuring out on what's the best memory profiler on linux that can be used on centos 7Were you able to fix the memory problem?
I understand, but could the reason be related to the spawner?not yet, as i'm pretty new to linux, i'm still figuring out on what's the best memory profiler on linux that can be used on centos 7
check your pmLooking for a team to Create a SEA server.
I already have a Server Running on my local country.
Need anyone whos can bring us players.
I have full translated (english server)
APK built on 2021 Unity
Lot of new implementations like Armor, Garments, Offhand, Boots and Acc Sinths.
Custom mounts, etc.
Website, Control panel etc.
OBS.: I do not need children and curious people, only serious and professional people with proof that they can add value to project.
High possibility due to mobs spawner and it's AI processing, if it inherited the same behavior of the old/classic Ragnarok Online's official server (it was called Aegis as i remembered), where all mobs being spawned and processed (eg. alive) regardless of whether there are players or not, unlike the open source servers (ie. eAthena/jAthena, etc) where mobs only spawned when a player entered the map, thus low memory footprint at startup.I understand, but could the reason be related to the spawner?