[Release] Compiled IGCN S9 E2 (Repack)

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Sorry for not being clear, I didn't try on CashShop yet. This is first time I create MU server. I haven't time to test DL and Pets System yet but I will soon and let you know.
 
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I follow everything using a VPS Server Microsoft Server 2016 and when I try to run it gets Disconnected. on my Client Server any Ideas
Server Startup (on my VPS)


Starting the Client (on my Desktop)


Please help! Good Sir!
 
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Sorry for not being clear, I didn't try on CashShop yet. This is first time I create MU server. I haven't time to test DL and Pets System yet but I will soon and let you know.

Have you configure the client with your VPS public IP ?
Have you open needed ports on your VPS firewall (Set Inbound Rules)?
 
Junior Spellweaver
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Have you configure the client with your VPS public IP ?
Have you open needed ports on your VPS firewall (Set Inbound Rules)?

How do you open ports for your vps firewall ? sorry im still new

Server Startup (on my VPS)


Starting the Client (on my Desktop)


I got disconnected.

Please help! Good Sir!
 
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Search on google how to add rules for the port on Windows Server. Its easy just clicks.
 
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Open Windows Defender Firewall with Advanced Security

Follow these step at the attachment pictures, after step 3, just next next enter name of rule, then finish.
Create another rule for UDP Ports, this time at step 3, select UDP instead of TCP, then next next enter the name of rule, then finish.

Port list allowed should be: 56970, 56960, 56906, 44405, 56900, 56912, 56913, 56914, 56770, 56760, 56120
 

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Newbie Spellweaver
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so many ports. I just allowed 3 ports
 
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Guys I give up one more time... Anyone has CashShop converter but in MultiTool Silver is only IGCCashShopItemInfo and CashShopItemList and I need CashShopItemPackage converter in version 1.3.11.0 does not have...


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Newbie Spellweaver
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IGC.Toolkit helps for editing CashShop
 
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IGC.Toolkit helps for editing CashShop
Man You no read my post! That tool no have converter for CASHSHOPPACKAGE! And I`m done, I was created converter with free Office Calc sheet... now no need that converters from incomplete Toolkits...
 
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Man You no read my post! That tool no have converter for CASHSHOPPACKAGE! And I`m done, I was created converter with free Office Calc sheet... now no need that converters from incomplete Toolkits...

Why you are angry with someone trying to helping you? :/ It's hard to understand your English, dude. Anyway, it's the easiest thing to convert the file to .xml. Ask in the forum, open a new thread.
 
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I config to spawn some monsters from AIDA map to ARENA map, but their visual turn into Bull Fighter instead? Any idea why? @DragonSeth - Thanks!

Map: Arena
Spawn type : 1 - multi~spawn

Expectation Result:


Actual Result:



p/s: Others are working fine such as monsters from Atlans, Tarkan, Icarus, Kundun Map, Chaos Catsle Map, etc.. but Aida, Crywolfs, Barracks are not working.
 
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Why you are angry with someone trying to helping you? :/ It's hard to understand your English, dude. Anyway, it's the easiest thing to convert the file to .xml. Ask in the forum, open a new thread.

Sorry but i wrote that I looked for converter for IGCN_CashItem_Package.dat tools from IGCN (MUToolKit 1.3.11.0 who is part of IGC ToolKit Components) no have this option, there is program CashShopConverter but have only options to convert IGC_CashItem_Info.xml and IGC_CashItem_List.xml. When You can create any packages in CashShop then You must convert IGC_CashItem_Packages.xml. Man sorry but i cant write more simply... But Excel come with help for me [emoji14]


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- - - Updated - - -


Sorry for post under post...
Are You config dir=„-1” in IGC_MonsterSpawn.xml?


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Sorry for post under post...
Are You config dir=„-1” in IGC_MonsterSpawn.xml?


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Yes, regarding to the XML description file, I set Dir="-1" to random the direct they look at.
Here is my configuration for Arena:
Code:
[COLOR=#808080]<[/COLOR][COLOR=#569CD6]Map[/COLOR][COLOR=#D4D4D4] [/COLOR][COLOR=#9CDCFE]Number[/COLOR][COLOR=#D4D4D4]=[/COLOR][COLOR=#CE9178]"6"[/COLOR][COLOR=#D4D4D4] [/COLOR][COLOR=#9CDCFE]Name[/COLOR][COLOR=#D4D4D4]=[/COLOR][COLOR=#CE9178]"Arena"[/COLOR][COLOR=#808080]>[/COLOR][COLOR=#D4D4D4]        [COLOR=#808080]<[/COLOR][COLOR=#569cd6]Spot[/COLOR] [COLOR=#9cdcfe]Type[/COLOR]=[COLOR=#ce9178]"0"[/COLOR] [COLOR=#9cdcfe]Description[/COLOR]=[COLOR=#ce9178]"NPC"[/COLOR][COLOR=#808080]>[/COLOR]
            [COLOR=#808080]<[/COLOR][COLOR=#569cd6]Spawn[/COLOR] [COLOR=#9cdcfe]Index[/COLOR]=[COLOR=#ce9178]"200"[/COLOR] [COLOR=#9cdcfe]Distance[/COLOR]=[COLOR=#ce9178]"6"[/COLOR] [COLOR=#9cdcfe]StartX[/COLOR]=[COLOR=#ce9178]"63"[/COLOR] [COLOR=#9cdcfe]StartY[/COLOR]=[COLOR=#ce9178]"160"[/COLOR] [COLOR=#9cdcfe]Dir[/COLOR]=[COLOR=#ce9178]"1"[/COLOR] [COLOR=#808080]/>[/COLOR] [COLOR=#6a9955]<!-- Battle Soccer Ball -->[/COLOR]
        [COLOR=#6a9955]<!-- <Spawn Index="239" Distance="6" StartX="72" StartY="164" Dir="1" /> -->[/COLOR] [COLOR=#6a9955]<!--  Arena Guard ~ shop managed via IGC_ShopList.xml -->[/COLOR]
        [COLOR=#808080]</[/COLOR][COLOR=#569cd6]Spot[/COLOR][COLOR=#808080]>[/COLOR]
        [COLOR=#808080]<[/COLOR][COLOR=#569cd6]Spot[/COLOR] [COLOR=#9cdcfe]Type[/COLOR]=[COLOR=#ce9178]"1"[/COLOR] [COLOR=#9cdcfe]Description[/COLOR]=[COLOR=#ce9178]"Multi~Spawn"[/COLOR][COLOR=#808080]>[/COLOR]
            [COLOR=#808080]<[/COLOR][COLOR=#569cd6]Spawn[/COLOR] [COLOR=#9cdcfe]Index[/COLOR]=[COLOR=#ce9178]"72"[/COLOR] [COLOR=#9cdcfe]Distance[/COLOR]=[COLOR=#ce9178]"5"[/COLOR] [COLOR=#9cdcfe]StartX[/COLOR]=[COLOR=#ce9178]"40"[/COLOR] [COLOR=#9cdcfe]StartY[/COLOR]=[COLOR=#ce9178]"110"[/COLOR] [COLOR=#9cdcfe]EndX[/COLOR]=[COLOR=#ce9178]"45"[/COLOR] [COLOR=#9cdcfe]EndY[/COLOR]=[COLOR=#ce9178]"115"[/COLOR] [COLOR=#9cdcfe]Dir[/COLOR]=[COLOR=#ce9178]"-1"[/COLOR] [COLOR=#9cdcfe]Count[/COLOR]=[COLOR=#ce9178]"15"[/COLOR] [COLOR=#808080]/>[/COLOR] [COLOR=#6a9955]<!-- -->[/COLOR]
            [COLOR=#808080]<[/COLOR][COLOR=#569cd6]Spawn[/COLOR] [COLOR=#9cdcfe]Index[/COLOR]=[COLOR=#ce9178]"46"[/COLOR] [COLOR=#9cdcfe]Distance[/COLOR]=[COLOR=#ce9178]"5"[/COLOR] [COLOR=#9cdcfe]StartX[/COLOR]=[COLOR=#ce9178]"60"[/COLOR] [COLOR=#9cdcfe]StartY[/COLOR]=[COLOR=#ce9178]"110"[/COLOR] [COLOR=#9cdcfe]EndX[/COLOR]=[COLOR=#ce9178]"65"[/COLOR] [COLOR=#9cdcfe]EndY[/COLOR]=[COLOR=#ce9178]"115"[/COLOR] [COLOR=#9cdcfe]Dir[/COLOR]=[COLOR=#ce9178]"-1"[/COLOR] [COLOR=#9cdcfe]Count[/COLOR]=[COLOR=#ce9178]"15"[/COLOR] [COLOR=#808080]/>[/COLOR] [COLOR=#6a9955]<!-- -->[/COLOR]
            [COLOR=#808080]<[/COLOR][COLOR=#569cd6]Spawn[/COLOR] [COLOR=#9cdcfe]Index[/COLOR]=[COLOR=#ce9178]"311"[/COLOR] [COLOR=#9cdcfe]Distance[/COLOR]=[COLOR=#ce9178]"5"[/COLOR] [COLOR=#9cdcfe]StartX[/COLOR]=[COLOR=#ce9178]"80"[/COLOR] [COLOR=#9cdcfe]StartY[/COLOR]=[COLOR=#ce9178]"110"[/COLOR] [COLOR=#9cdcfe]EndX[/COLOR]=[COLOR=#ce9178]"85"[/COLOR] [COLOR=#9cdcfe]EndY[/COLOR]=[COLOR=#ce9178]"115"[/COLOR] [COLOR=#9cdcfe]Dir[/COLOR]=[COLOR=#ce9178]"-1"[/COLOR] [COLOR=#9cdcfe]Count[/COLOR]=[COLOR=#ce9178]"15"[/COLOR] [COLOR=#808080]/>[/COLOR] [COLOR=#6a9955]<!-- error here but others are fine -->[/COLOR]
            [COLOR=#808080]<[/COLOR][COLOR=#569cd6]Spawn[/COLOR] [COLOR=#9cdcfe]Index[/COLOR]=[COLOR=#ce9178]"62"[/COLOR] [COLOR=#9cdcfe]Distance[/COLOR]=[COLOR=#ce9178]"5"[/COLOR] [COLOR=#9cdcfe]StartX[/COLOR]=[COLOR=#ce9178]"45"[/COLOR] [COLOR=#9cdcfe]StartY[/COLOR]=[COLOR=#ce9178]"75"[/COLOR] [COLOR=#9cdcfe]EndX[/COLOR]=[COLOR=#ce9178]"50"[/COLOR] [COLOR=#9cdcfe]EndY[/COLOR]=[COLOR=#ce9178]"80"[/COLOR] [COLOR=#9cdcfe]Dir[/COLOR]=[COLOR=#ce9178]"-1"[/COLOR] [COLOR=#9cdcfe]Count[/COLOR]=[COLOR=#ce9178]"7"[/COLOR] [COLOR=#808080]/>[/COLOR] [COLOR=#6a9955]<!-- -->[/COLOR]
            [COLOR=#808080]<[/COLOR][COLOR=#569cd6]Spawn[/COLOR] [COLOR=#9cdcfe]Index[/COLOR]=[COLOR=#ce9178]"60"[/COLOR] [COLOR=#9cdcfe]Distance[/COLOR]=[COLOR=#ce9178]"5"[/COLOR] [COLOR=#9cdcfe]StartX[/COLOR]=[COLOR=#ce9178]"45"[/COLOR] [COLOR=#9cdcfe]StartY[/COLOR]=[COLOR=#ce9178]"75"[/COLOR] [COLOR=#9cdcfe]EndX[/COLOR]=[COLOR=#ce9178]"50"[/COLOR] [COLOR=#9cdcfe]EndY[/COLOR]=[COLOR=#ce9178]"80"[/COLOR] [COLOR=#9cdcfe]Dir[/COLOR]=[COLOR=#ce9178]"-1"[/COLOR] [COLOR=#9cdcfe]Count[/COLOR]=[COLOR=#ce9178]"7"[/COLOR] [COLOR=#808080]/>[/COLOR] [COLOR=#6a9955]<!-- -->[/COLOR]
            [COLOR=#808080]<[/COLOR][COLOR=#569cd6]Spawn[/COLOR] [COLOR=#9cdcfe]Index[/COLOR]=[COLOR=#ce9178]"63"[/COLOR] [COLOR=#9cdcfe]Distance[/COLOR]=[COLOR=#ce9178]"5"[/COLOR] [COLOR=#9cdcfe]StartX[/COLOR]=[COLOR=#ce9178]"65"[/COLOR] [COLOR=#9cdcfe]StartY[/COLOR]=[COLOR=#ce9178]"70"[/COLOR] [COLOR=#9cdcfe]EndX[/COLOR]=[COLOR=#ce9178]"70"[/COLOR] [COLOR=#9cdcfe]EndY[/COLOR]=[COLOR=#ce9178]"80"[/COLOR] [COLOR=#9cdcfe]Dir[/COLOR]=[COLOR=#ce9178]"-1"[/COLOR] [COLOR=#9cdcfe]Count[/COLOR]=[COLOR=#ce9178]"2"[/COLOR] [COLOR=#808080]/>[/COLOR] [COLOR=#6a9955]<!-- -->[/COLOR]
            [COLOR=#808080]<[/COLOR][COLOR=#569cd6]Spawn[/COLOR] [COLOR=#9cdcfe]Index[/COLOR]=[COLOR=#ce9178]"309"[/COLOR] [COLOR=#9cdcfe]Distance[/COLOR]=[COLOR=#ce9178]"5"[/COLOR] [COLOR=#9cdcfe]StartX[/COLOR]=[COLOR=#ce9178]"65"[/COLOR] [COLOR=#9cdcfe]StartY[/COLOR]=[COLOR=#ce9178]"70"[/COLOR] [COLOR=#9cdcfe]EndX[/COLOR]=[COLOR=#ce9178]"70"[/COLOR] [COLOR=#9cdcfe]EndY[/COLOR]=[COLOR=#ce9178]"80"[/COLOR] [COLOR=#9cdcfe]Dir[/COLOR]=[COLOR=#ce9178]"-1"[/COLOR] [COLOR=#9cdcfe]Count[/COLOR]=[COLOR=#ce9178]"2"[/COLOR] [COLOR=#808080]/>[/COLOR] [COLOR=#6a9955]<!-- -->[/COLOR]
            [COLOR=#808080]<[/COLOR][COLOR=#569cd6]Spawn[/COLOR] [COLOR=#9cdcfe]Index[/COLOR]=[COLOR=#ce9178]"77"[/COLOR] [COLOR=#9cdcfe]Distance[/COLOR]=[COLOR=#ce9178]"5"[/COLOR] [COLOR=#9cdcfe]StartX[/COLOR]=[COLOR=#ce9178]"65"[/COLOR] [COLOR=#9cdcfe]StartY[/COLOR]=[COLOR=#ce9178]"70"[/COLOR] [COLOR=#9cdcfe]EndX[/COLOR]=[COLOR=#ce9178]"70"[/COLOR] [COLOR=#9cdcfe]EndY[/COLOR]=[COLOR=#ce9178]"80"[/COLOR] [COLOR=#9cdcfe]Dir[/COLOR]=[COLOR=#ce9178]"-1"[/COLOR] [COLOR=#9cdcfe]Count[/COLOR]=[COLOR=#ce9178]"2"[/COLOR] [COLOR=#808080]/>[/COLOR] [COLOR=#6a9955]<!-- -->[/COLOR]
            [COLOR=#808080]<[/COLOR][COLOR=#569cd6]Spawn[/COLOR] [COLOR=#9cdcfe]Index[/COLOR]=[COLOR=#ce9178]"58"[/COLOR] [COLOR=#9cdcfe]Distance[/COLOR]=[COLOR=#ce9178]"10"[/COLOR] [COLOR=#9cdcfe]StartX[/COLOR]=[COLOR=#ce9178]"43"[/COLOR] [COLOR=#9cdcfe]StartY[/COLOR]=[COLOR=#ce9178]"55"[/COLOR] [COLOR=#9cdcfe]EndX[/COLOR]=[COLOR=#ce9178]"46"[/COLOR] [COLOR=#9cdcfe]EndY[/COLOR]=[COLOR=#ce9178]"58"[/COLOR] [COLOR=#9cdcfe]Dir[/COLOR]=[COLOR=#ce9178]"-1"[/COLOR] [COLOR=#9cdcfe]Count[/COLOR]=[COLOR=#ce9178]"15"[/COLOR] [COLOR=#808080]/>[/COLOR] [COLOR=#6a9955]<!-- -->[/COLOR]
            [COLOR=#808080]<[/COLOR][COLOR=#569cd6]Spawn[/COLOR] [COLOR=#9cdcfe]Index[/COLOR]=[COLOR=#ce9178]"74"[/COLOR] [COLOR=#9cdcfe]Distance[/COLOR]=[COLOR=#ce9178]"10"[/COLOR] [COLOR=#9cdcfe]StartX[/COLOR]=[COLOR=#ce9178]"43"[/COLOR] [COLOR=#9cdcfe]StartY[/COLOR]=[COLOR=#ce9178]"37"[/COLOR] [COLOR=#9cdcfe]EndX[/COLOR]=[COLOR=#ce9178]"47"[/COLOR] [COLOR=#9cdcfe]EndY[/COLOR]=[COLOR=#ce9178]"40"[/COLOR] [COLOR=#9cdcfe]Dir[/COLOR]=[COLOR=#ce9178]"-1"[/COLOR] [COLOR=#9cdcfe]Count[/COLOR]=[COLOR=#ce9178]"15"[/COLOR] [COLOR=#808080]/>[/COLOR] [COLOR=#6a9955]<!-- -->[/COLOR]
            [COLOR=#808080]<[/COLOR][COLOR=#569cd6]Spawn[/COLOR] [COLOR=#9cdcfe]Index[/COLOR]=[COLOR=#ce9178]"332"[/COLOR] [COLOR=#9cdcfe]Distance[/COLOR]=[COLOR=#ce9178]"7"[/COLOR] [COLOR=#9cdcfe]StartX[/COLOR]=[COLOR=#ce9178]"28"[/COLOR] [COLOR=#9cdcfe]StartY[/COLOR]=[COLOR=#ce9178]"73"[/COLOR] [COLOR=#9cdcfe]EndX[/COLOR]=[COLOR=#ce9178]"32"[/COLOR] [COLOR=#9cdcfe]EndY[/COLOR]=[COLOR=#ce9178]"77"[/COLOR] [COLOR=#9cdcfe]Dir[/COLOR]=[COLOR=#ce9178]"-1"[/COLOR] [COLOR=#9cdcfe]Count[/COLOR]=[COLOR=#ce9178]"6"[/COLOR] [COLOR=#808080]/>[/COLOR] [COLOR=#6a9955]<!-- -->[/COLOR]
            [COLOR=#808080]<[/COLOR][COLOR=#569cd6]Spawn[/COLOR] [COLOR=#9cdcfe]Index[/COLOR]=[COLOR=#ce9178]"333"[/COLOR] [COLOR=#9cdcfe]Distance[/COLOR]=[COLOR=#ce9178]"7"[/COLOR] [COLOR=#9cdcfe]StartX[/COLOR]=[COLOR=#ce9178]"28"[/COLOR] [COLOR=#9cdcfe]StartY[/COLOR]=[COLOR=#ce9178]"73"[/COLOR] [COLOR=#9cdcfe]EndX[/COLOR]=[COLOR=#ce9178]"32"[/COLOR] [COLOR=#9cdcfe]EndY[/COLOR]=[COLOR=#ce9178]"77"[/COLOR] [COLOR=#9cdcfe]Dir[/COLOR]=[COLOR=#ce9178]"-1"[/COLOR] [COLOR=#9cdcfe]Count[/COLOR]=[COLOR=#ce9178]"6"[/COLOR] [COLOR=#808080]/>[/COLOR] [COLOR=#6a9955]<!-- -->[/COLOR]
            [COLOR=#808080]<[/COLOR][COLOR=#569cd6]Spawn[/COLOR] [COLOR=#9cdcfe]Index[/COLOR]=[COLOR=#ce9178]"334"[/COLOR] [COLOR=#9cdcfe]Distance[/COLOR]=[COLOR=#ce9178]"7"[/COLOR] [COLOR=#9cdcfe]StartX[/COLOR]=[COLOR=#ce9178]"28"[/COLOR] [COLOR=#9cdcfe]StartY[/COLOR]=[COLOR=#ce9178]"73"[/COLOR] [COLOR=#9cdcfe]EndX[/COLOR]=[COLOR=#ce9178]"32"[/COLOR] [COLOR=#9cdcfe]EndY[/COLOR]=[COLOR=#ce9178]"77"[/COLOR] [COLOR=#9cdcfe]Dir[/COLOR]=[COLOR=#ce9178]"-1"[/COLOR] [COLOR=#9cdcfe]Count[/COLOR]=[COLOR=#ce9178]"6"[/COLOR] [COLOR=#808080]/>[/COLOR] [COLOR=#6a9955]<!-- -->[/COLOR]
            [COLOR=#808080]<[/COLOR][COLOR=#569cd6]Spawn[/COLOR] [COLOR=#9cdcfe]Index[/COLOR]=[COLOR=#ce9178]"335"[/COLOR] [COLOR=#9cdcfe]Distance[/COLOR]=[COLOR=#ce9178]"7"[/COLOR] [COLOR=#9cdcfe]StartX[/COLOR]=[COLOR=#ce9178]"28"[/COLOR] [COLOR=#9cdcfe]StartY[/COLOR]=[COLOR=#ce9178]"73"[/COLOR] [COLOR=#9cdcfe]EndX[/COLOR]=[COLOR=#ce9178]"32"[/COLOR] [COLOR=#9cdcfe]EndY[/COLOR]=[COLOR=#ce9178]"77"[/COLOR] [COLOR=#9cdcfe]Dir[/COLOR]=[COLOR=#ce9178]"-1"[/COLOR] [COLOR=#9cdcfe]Count[/COLOR]=[COLOR=#ce9178]"1"[/COLOR] [COLOR=#808080]/>[/COLOR] [COLOR=#6a9955]<!-- -->[/COLOR]
        [COLOR=#808080]</[/COLOR][COLOR=#569cd6]Spot[/COLOR][COLOR=#808080]>[/COLOR]
[/COLOR]
[COLOR=#D4D4D4]    [/COLOR][COLOR=#808080]</[/COLOR][COLOR=#569CD6]Map[/COLOR][COLOR=#808080]>
[/COLOR]
 
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Can you share real an in-game screenshot with monster name?
 
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Can you share real an in-game screenshot with monster name?

Here is the screenshot:

My configuration code, red zone is where the issue occurred




 
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Newbie Spellweaver
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Here is the screenshot:

My configuration code, red zone is where the issue occurred





Man I didn`t understand You, when You wrote turn I thought that monsters is "turned face" to one side, but You meant that monsters CHANGE to other monsters... Index of monster You wrote corectly... it must something in client that on this map (arena) he change visual skin/texture from bulls...

Wait I test it on my server.


I have this same issue


Lance Scout has spawn on CryWolf map (it's part of Siege Server), normally that server have other MonsterSetBase, but in this files i don't know how it works, spawns are set in IGC_MonsterSpawn.xml and Siege and Regular read them from this file, maybe Regular server have programmed other texture for this ID of monster?
 
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Can it be fixed by adding them manually to Game Server?
 
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Can it be fixed by adding them manually to Game Server?

Maybe not. I think that is in source files... author that thread no share them and finished support for that files... You must live without Lances in Arena [emoji12]


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