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Is someone going to help me with this please?
Did this happen when you applied evilek new updates? Or is this a fresh install with no updates?
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Join Today!Is someone going to help me with this please?
Did this happen when you applied evilek new updates? Or is this a fresh install with no updates?
I applied the updates 1, update 2, and update 3.2 and do not touch anything else add Crywolf in movereq, I worked 1 day and then I stop walking
Check Servers Mapping IP/Port (IGC_MapServerInfo.xml)
As on your log panel, no connection to CS server had been made
Anyone have working cash shop editor?
friend you should edit with mutoolkit and then use a tool to convert the files. I do not know if it was released here in the forum. more once I'm home I upload it to you.
Enviado do meu iPhone usando Tapatalk
OK no problem
Hi how does it look like?
Maybe he waits for another fix and combine it once, or he is spending time for life stuff that he can't make it now Lets wait for his free time.
If u can upload im will be glad i have mutoolkit silver but i dont know anythink about conventer!
Here is the link of Mu Toolkit silver and along with it is also the converter.
You must be registered to see links
Hi Bros,
Can you help fix the skill effect when we set agi = 65k points.
1/ I tested characters's skills and found that. When I set agai = 65000k points, then some skills doesn't work at (i.e. Evil Spirit, Flame, Inferno, Nova , and so on). How can we fix the error ???.
I did many research and found no solutions. They seems to point out at some range these skills can work only" evil spirit is bugged at a certain amount of agi and nothing can be done about it..."
Thanks and Regards,
--Taly
Don't apply update 3.2 and see if the issue still occurs. As far as i'm aware solarismu fixed is the same as IGCN fix. You either have the death stab bug fixed and the other skills don't work. Or you let the death stab skill not show and the other skills work.
;-------------------------------------------------------------------------------------------------------------
;-- Credits : IGCN
;-- Allows to control behavior of skills against high attack speed
;-- Default value for all classes is 15, values range is 0-15
;-------------------------------------------------------------------------------------------------------------
AgilityBugFixDW = 15 ; for high stats server set 2
AgilityBugFixDK = 15
AgilityBugFixElf = 15
AgilityBugFixMG = 2
AgilityBugFixDL = 2
AgilityBugFixSU = 2
AgilityBugFixRF = 15
AgilityBugFixGL = 2
//In protocol.cpp switch cases
case 0xDF:
//this->CGBeattackRecv(aRecv, aIndex, FALSE);
//Vic_2.18 completely delete this case. Stop Hack + Agi Bug
break;
hello Sir! can u help me How to Adjust Sleep time
-- SkillID: 219, Sleep - MvP - (Summoner, Bloody Summoner, Dimension Master)
function Sleep_Monster(Energy, Curse, MonsterLevel)
local SkillSuccessRate = Energy / 30 + Curse / 6 + 20
local [COLOR=#ff0000]SkillTime[/COLOR] = Energy / 100 + 5 - MonsterLevel / 20
return SkillSuccessRate, SkillTime
end
-- SkillID: 219, Sleep - PvP - (Summoner, Bloody Summoner, Dimension Master)
function Sleep_PvP(Energy, Curse, PlayerLevel, TargetLevel)
local SkillSuccessRate = Energy / 37 + Curse / 6 + 15
local [COLOR=#ff0000]SkillTime[/COLOR] = Energy / 250 + (PlayerLevel - TargetLevel) / 100 + 4
return SkillSuccessRate, SkillTime
end
-- SkillID: 454, Sleep Strengthener - MvP - (Dimension Master)
function Sleep_Monster(Energy, Curse, MonsterLevel)
local SkillSuccessRate = Energy / 30 + Curse / 6 + 20
local [COLOR=#ff0000]SkillTime[/COLOR] = Energy / 100 + 5 - MonsterLevel / 20
return SkillSuccessRate, SkillTime
end
-- SkillID: 454, Sleep Strengthener - PvP - (Dimension Master)
function Sleep_PvP(Energy, Curse, PlayerLevel, TargetLevel)
local SkillSuccessRate = Energy / 37 + Curse / 6 + 15
local [COLOR=#ff0000]SkillTime[/COLOR] = Energy / 250 + (PlayerLevel - TargetLevel) / 100 + 4
return SkillSuccessRate, SkillTime
end
As I said before, do your own research about the server. Then set acceptable AGI_FIX values for each class.
Like IGC put in their config file. You should make something like this... easier to make agi config.
Code:;------------------------------------------------------------------------------------------------------------- ;-- Credits : IGCN ;-- Allows to control behavior of skills against high attack speed ;-- Default value for all classes is 15, values range is 0-15 ;------------------------------------------------------------------------------------------------------------- AgilityBugFixDW = 15 ; for high stats server set 2 AgilityBugFixDK = 15 AgilityBugFixElf = 15 AgilityBugFixMG = 2 AgilityBugFixDL = 2 AgilityBugFixSU = 2 AgilityBugFixRF = 15 AgilityBugFixGL = 2
About me, I don't use that method to fix.
My way is : remove CGBeattackRecv...
Hope you know what I mean, have to code much more things for gameserver source. But it's worthy.
Skill visual animation may be lost, but dmgs work normal. ++ AntiHACK ^^
If it's too hard to visualize, I'll make a clip later.
Code://In protocol.cpp switch cases case 0xDF: //this->CGBeattackRecv(aRecv, aIndex, FALSE); //Vic_2.18 completely delete this case. Stop Hack + Agi Bug break;