Could someone give me this rate setting based on Webzen's MU?
I wanted an EXP and drop rate similar to the official server.
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[ItemDropControl]
;-------------------------------------------------------------------------------------------------------------
;-- Prints a range of logs in server windowd allowing to debug drop configuration, 0/1
;-------------------------------------------------------------------------------------------------------------
DebugMode = 0
;-------------------------------------------------------------------------------------------------------------
;-- Control of common system hierachy drop
;-------------------------------------------------------------------------------------------------------------
;-- AllMonsterItemDropRate: AllMonsterBag.xml
;-- EachMonsterItemDropRate: \Data\Items\Drop\EachMonsterMapDrop\*.*
;-- EventItemDropRate: EventItemMonsterBag.xml
;-- SetItemDropRate: SetItemMonsterBag.xml
;-- ZenDropRate: General zen drop rate (ZenDrop.xml will override amount of zen to drop if enabled)
;-- NoItemRate: No item drop rate
;-------------------------------------------------------------------------------------------------------------
;-- The NoItemRate should be always the highest value out of available ones.
;-- System should be configured increasing way, from lowest to highest rate.
;-- System draws random number from value configured in "NoItemRate", if rate of individual system is greater than drawn value then that specified system will be used.
;-------------------------------------------------------------------------------------------------------------
AllMonsterItemDropRate = 30
EachMonsterItemDropRate = 1000
EventItemDropRate = 500
SetItemDropRate = 1000
ZenDropRate = 3000
NoItemRate = 10000
;-------------------------------------------------------------------------------------------------------------
;-- Monster maximum level and chance rate to drop Apple (14, 0), n/10000
;-------------------------------------------------------------------------------------------------------------
AppleDropRate = 2000
AppleDropMonsterMaxLevel = 20
;-------------------------------------------------------------------------------------------------------------
;-- Chance rate of drop of non-excellent items with Luck, common drop only, percentage, 1-100
;-------------------------------------------------------------------------------------------------------------
ItemLuckRate = 50
;-------------------------------------------------------------------------------------------------------------
;-- Chance rate of drop of non-excellent items with Skill, common drop only, percentage, 1-100
;-------------------------------------------------------------------------------------------------------------
ItemSkillRate = 50
;-------------------------------------------------------------------------------------------------------------
;-- Chance rate of drop of excellent items with Luck, common drop only, percentage, 1-100
;-------------------------------------------------------------------------------------------------------------
ExcItemLuckRate = 50
;-------------------------------------------------------------------------------------------------------------
;-- Chance rate of drop of excellent items with Skill, common drop only, percentage, 1-100
;-------------------------------------------------------------------------------------------------------------
ExcItemSkillRate = 50
;-------------------------------------------------------------------------------------------------------------
;-- Chance rate of drop of ancient items with Luck, common drop only, percentage, 1-100
;-- If item is excellent ancient then ExcItemLuckRate is in use
;-------------------------------------------------------------------------------------------------------------
AncItemLuckRate = 4
;-------------------------------------------------------------------------------------------------------------
;-- Chance rate of drop of ancient items with Skill, common drop only, percentage, 1-100
;-- If item is excellent ancient then ExcItemSkillRate is in use
;-------------------------------------------------------------------------------------------------------------
AncItemSkillRate = 6
;-------------------------------------------------------------------------------------------------------------
;-- Determines mode of Option drop for MonsterMap_(X)_Bag.xml and SetItemMonsterBag.xml
;-- 0: drops exact options if configured with values 0-7
;-- 1: drops up to configured value, e.g. if Option="4" then item can drop with option from +0 up to +16
;-------------------------------------------------------------------------------------------------------------
OptionDropMode = 0
;-------------------------------------------------------------------------------------------------------------
;-- Lifts limit of mastery items drop in Nars location only, 0/1
;-------------------------------------------------------------------------------------------------------------
MasteryEquipmentInGeneralDrop = 0
;-------------------------------------------------------------------------------------------------------------
;-- Lifts limit of mastery set items drop in Land of Trials location, 0/1
;-------------------------------------------------------------------------------------------------------------
MasteryEquipmentInLOTDrop = 0
;-------------------------------------------------------------------------------------------------------------
;-- A time after Zen dropped on ground will disappear, seconds
;-------------------------------------------------------------------------------------------------------------
ZenDisappearTime = 15
;-------------------------------------------------------------------------------------------------------------
;-- A time after item dropped on ground will disappear (see MapAttribute.xml for per map config), seconds
;-------------------------------------------------------------------------------------------------------------
ItemDisappearTime = 20
;-------------------------------------------------------------------------------------------------------------
;-- A time after Item dropped by/for other player may be picked up (see MapAttribute.xml for per map config), seconds
;-------------------------------------------------------------------------------------------------------------
ItemLootingTime = 10
;-------------------------------------------------------------------------------------------------------------
; -- Zen Drop Multiplier, formula Money = Money + exp/BaseMasterExperience * ZenDropMultipler
;-------------------------------------------------------------------------------------------------------------
ZenDropMultipler = 1.0
;-------------------------------------------------------------------------------------------------------------
; -- Zen Drop Multiplier during Quests, formula Money = RewardZen * QuestZenMultipler
;-------------------------------------------------------------------------------------------------------------
QuestZenMultipler = 1.0
;-------------------------------------------------------------------------------------------------------------
; -- A chance rate of Zen drop in 4 spots around the killed monster, n/10000
;-------------------------------------------------------------------------------------------------------------
ZenMultiSpotDropRate = 5