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[Release] Files ZxGames V6.0 Full Premium

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In source GameServer, file CashShop.cpp, CCashShop::MainProc
 
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hi all, can anyone tell me why the crywolf event never starts? its advertised on server but it never starts, thw gameservercs is open,tks
 
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Hi guys how to change the /attack - command for time ? im mean /offattack and after 360mins got DC , how to set up it ?

and seccond staff for SM Miracle staff have interess magic attack power 10332 o_0 ?
 
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Hi guys how to change the /attack - command for time ? im mean /offattack and after 360mins got DC , how to set up it ?

and seccond staff for SM Miracle staff have interess magic attack power 10332 o_0 ?

1. About the command, I guess you must use /attack before /offattack, therefore it will relate to the [Custom Attack Settings] in file [GameServerInfo - Custom.dat].
Also, you should look at GS source, file [CustomAttack.cpp], func [CCustomAttack::CommandCustomAttack]

2. These items are missing in [Item.txt] of [MAIN_INFO], you must add it using [Item.txt] in folder [Item] of server's Data
And if you are wondering why they are missing. They are all custom items, maybe the owner of this source forgot to add them.
 
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Thanks for the release! I've been out of the mu game for awhile now, and this is the perfect way to get my feet wet again.

Also, thanks for everyone who posted in this thread with your issues, it's helped me solve some of my own hiccups along the way.
 
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thanks ! nex Question how to add ancient drop form Kundun ?

//Section Type MinLevel MaxLevel Skill Luck Option Excellent
Hyon Set
7 1 0 0 0 0 0 5

can some help how to setup the drop ? ancient not work:(


and maybe some can send me the pvp belance ? the one is bad :( sm killed all for 3-4Hits
 
Last edited:
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thanks ! nex Question how to add ancient drop form Kundun ?

//Section Type MinLevel MaxLevel Skill Luck Option Excellent
Hyon Set
7 1 0 0 0 0 0 5

can some help how to setup the drop ? ancient not work:(


and maybe some can send me the pvp belance ? the one is bad :( sm killed all for 3-4Hits

All your question related to server's configuration, which included in server's Data folder, you better take your time to read and understand them. About your question, you can try this, add these lines in to [032 - Kundun.txt], or you can put it in any Box of Kundun or something else to test it:

2
//Section Type MinLevel MaxLevel Skill Luck Option Excellent SetOption SocketOption
7 1 0 0 0 0 0 0 1 0 // Hyon helmet
7 1 0 0 0 0 0 0 2 0 // Vicious helmet
end

1 or 2: based on OptionIndex in SetItemType.txt

Make sure that:
0
//EventName DropZen ItemDropRate ItemDropCount SetItemDropRate ItemDropType Fireworks
"Kundun" 1000 100 3 1 0 0
end
 
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All your question related to server's configuration, which included in server's Data folder, you better take your time to read and understand them. About your question, you can try this, add these lines in to [032 - Kundun.txt], or you can put it in any Box of Kundun or something else to test it:

2
//Section Type MinLevel MaxLevel Skill Luck Option Excellent SetOption SocketOption
7 1 0 0 0 0 0 0 1 0 // Hyon helmet
7 1 0 0 0 0 0 0 2 0 // Vicious helmet
end

1 or 2: based on OptionIndex in SetItemType.txt

Make sure that:
0
//EventName DropZen ItemDropRate ItemDropCount SetItemDropRate ItemDropType Fireworks
"Kundun" 1000 100 3 1 0 0
end



thanks so mutch !!! WORK !! :)
 
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check the IP in files , and Clijent Main IP >.. i think its bad...
 
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anyone knows why i get this ?

CustomInterfaceType = 0

muonlinegr2 - [Release] Files ZxGames V6.0 Full Premium - RaGEZONE Forums
 
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Some can help , i can't cleate wings 4lvl... im put item to chaos machine... and when im try Make wing... nothing happen... just can take the item back .... , and im try 4-5times and nothing , some ??? :)
 
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anyone knows why i get this ?

CustomInterfaceType = 0

muonlinegr2 - [Release] Files ZxGames V6.0 Full Premium - RaGEZONE Forums

1st, [CustomInterfaceType = 0] does not affect character select's scene, it was [SelectCharS13 = 0].

2nd, I recommend you not to try [SelectCharS13 = 0], because this source + client package does not have enough resource and code to let you try it, let it 1. maybe I will help you to make it 0 someday (I don't know when, maybe not xD).



Some can help , i can't cleate wings 4lvl... im put item to chaos machine... and when im try Make wing... nothing happen... just can take the item back .... , and im try 4-5times and nothing , some ??? :)

This source is season 4-6-8 custom, there is no ChaosBox function in this source for you to mix W4 (they are just custom, have to code it yourself), moreover, they contain various bugs which was very annoyed.Luckily, I have done them all and they work perfectly, a little bit complicated, but I will post it soon (someday....).
 
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ChaosBox Custom: Mix Wing 4 SS4-6

Source GameServer:

[ChaosBox.h] -> add (green lines)
nkBhQjD - [Release] Files ZxGames V6.0 Full Premium - RaGEZONE Forums

[ChaosBox.cpp]
1st, Find [CChaosBox::CGChaosMixRecv] and add this case:
Code:
[COLOR=#D4D4D4][COLOR=#c586c0]case[/COLOR] CHAOS_MIX_WING5:
            [COLOR=#569cd6]this[/COLOR]->[COLOR=#dcdcaa]Wing4Mix[/COLOR]([COLOR=#9cdcfe]lpObj[/COLOR]);
            [COLOR=#c586c0]break[/COLOR];
[/COLOR]

2nd, add this new function

Code:
[COLOR=#D4D4D4][COLOR=#569cd6]void[/COLOR] [COLOR=#4ec9b0]CChaosBox[/COLOR]::[COLOR=#dcdcaa]Wing4Mix[/COLOR]([COLOR=#4ec9b0]LPOBJ[/COLOR] [COLOR=#9cdcfe]lpObj[/COLOR])
{
    [COLOR=#569cd6]int[/COLOR] [COLOR=#9cdcfe]ChaosPack30[/COLOR] = [COLOR=#b5cea8]0[/COLOR];
    [COLOR=#569cd6]int[/COLOR] [COLOR=#9cdcfe]CreationPack30[/COLOR] = [COLOR=#b5cea8]0[/COLOR];
    [COLOR=#569cd6]int[/COLOR] [COLOR=#9cdcfe]SoulPack30[/COLOR] = [COLOR=#b5cea8]0[/COLOR];
    [COLOR=#569cd6]int[/COLOR] [COLOR=#9cdcfe]BlessPack30[/COLOR] = [COLOR=#b5cea8]0[/COLOR];
    [COLOR=#569cd6]int[/COLOR] [COLOR=#9cdcfe]GarudaFlameCount[/COLOR] = [COLOR=#b5cea8]0[/COLOR];
    [COLOR=#569cd6]int[/COLOR] [COLOR=#9cdcfe]GarudaFeatherCount[/COLOR] = [COLOR=#b5cea8]0[/COLOR];
    [COLOR=#569cd6]int[/COLOR] [COLOR=#9cdcfe]GoldenSentencesCount[/COLOR] = [COLOR=#b5cea8]0[/COLOR];
    [COLOR=#569cd6]int[/COLOR] [COLOR=#9cdcfe]GreatSpiritStoneCount[/COLOR] = [COLOR=#b5cea8]0[/COLOR];
    [COLOR=#569cd6]int[/COLOR] [COLOR=#9cdcfe]ItemMoney[/COLOR] = [COLOR=#b5cea8]0[/COLOR];

    [COLOR=#c586c0]for[/COLOR]([COLOR=#569cd6]int[/COLOR] [COLOR=#9cdcfe]n[/COLOR]=[COLOR=#b5cea8]0[/COLOR];[COLOR=#9cdcfe]n[/COLOR] < [COLOR=#569cd6]CHAOS_BOX_SIZE[/COLOR];[COLOR=#9cdcfe]n[/COLOR]++)
    {
        [COLOR=#c586c0]if[/COLOR]([COLOR=#9cdcfe]lpObj[/COLOR]->ChaosBox[[COLOR=#9cdcfe]n[/COLOR]].[COLOR=#dcdcaa]IsItem[/COLOR]() == [COLOR=#b5cea8]0[/COLOR])
        {
            [COLOR=#c586c0]continue[/COLOR];
        }

        [COLOR=#c586c0]if[/COLOR]([COLOR=#9cdcfe]lpObj[/COLOR]->ChaosBox[[COLOR=#9cdcfe]n[/COLOR]].m_Index == [COLOR=#569cd6]GET_ITEM[/COLOR]([COLOR=#b5cea8]12[/COLOR],[COLOR=#b5cea8]141[/COLOR]) && [COLOR=#9cdcfe]lpObj[/COLOR]->ChaosBox[[COLOR=#9cdcfe]n[/COLOR]].m_Level == [COLOR=#b5cea8]2[/COLOR])
        {
            [COLOR=#9cdcfe]ChaosPack30[/COLOR]++;
        }
        [COLOR=#c586c0]else[/COLOR] [COLOR=#c586c0]if[/COLOR]([COLOR=#9cdcfe]lpObj[/COLOR]->ChaosBox[[COLOR=#9cdcfe]n[/COLOR]].m_Index == [COLOR=#569cd6]GET_ITEM[/COLOR]([COLOR=#b5cea8]12[/COLOR],[COLOR=#b5cea8]137[/COLOR]) && [COLOR=#9cdcfe]lpObj[/COLOR]->ChaosBox[[COLOR=#9cdcfe]n[/COLOR]].m_Level == [COLOR=#b5cea8]2[/COLOR])
        {
            [COLOR=#9cdcfe]CreationPack30[/COLOR]++;
        }
        [COLOR=#c586c0]else[/COLOR] [COLOR=#c586c0]if[/COLOR]([COLOR=#9cdcfe]lpObj[/COLOR]->ChaosBox[[COLOR=#9cdcfe]n[/COLOR]].m_Index == [COLOR=#569cd6]GET_ITEM[/COLOR]([COLOR=#b5cea8]12[/COLOR],[COLOR=#b5cea8]31[/COLOR]) && [COLOR=#9cdcfe]lpObj[/COLOR]->ChaosBox[[COLOR=#9cdcfe]n[/COLOR]].m_Level == [COLOR=#b5cea8]2[/COLOR])
        {
            [COLOR=#9cdcfe]SoulPack30[/COLOR]++;
        }
        [COLOR=#c586c0]else[/COLOR] [COLOR=#c586c0]if[/COLOR]([COLOR=#9cdcfe]lpObj[/COLOR]->ChaosBox[[COLOR=#9cdcfe]n[/COLOR]].m_Index == [COLOR=#569cd6]GET_ITEM[/COLOR]([COLOR=#b5cea8]12[/COLOR],[COLOR=#b5cea8]30[/COLOR]) && [COLOR=#9cdcfe]lpObj[/COLOR]->ChaosBox[[COLOR=#9cdcfe]n[/COLOR]].m_Level == [COLOR=#b5cea8]2[/COLOR])
        {
            [COLOR=#9cdcfe]BlessPack30[/COLOR]++;
        }
        [COLOR=#c586c0]else[/COLOR] [COLOR=#c586c0]if[/COLOR]([COLOR=#9cdcfe]lpObj[/COLOR]->ChaosBox[[COLOR=#9cdcfe]n[/COLOR]].m_Index == [COLOR=#569cd6]GET_ITEM[/COLOR]([COLOR=#b5cea8]13[/COLOR],[COLOR=#b5cea8]166[/COLOR]))
        {
            [COLOR=#9cdcfe]GarudaFlameCount[/COLOR]++;
        }
        [COLOR=#c586c0]else[/COLOR] [COLOR=#c586c0]if[/COLOR]([COLOR=#9cdcfe]lpObj[/COLOR]->ChaosBox[[COLOR=#9cdcfe]n[/COLOR]].m_Index == [COLOR=#569cd6]GET_ITEM[/COLOR]([COLOR=#b5cea8]13[/COLOR],[COLOR=#b5cea8]165[/COLOR]))
        {
            [COLOR=#9cdcfe]GarudaFeatherCount[/COLOR]++;
        }
        [COLOR=#c586c0]else[/COLOR] [COLOR=#c586c0]if[/COLOR]([COLOR=#9cdcfe]lpObj[/COLOR]->ChaosBox[[COLOR=#9cdcfe]n[/COLOR]].m_Index == [COLOR=#569cd6]GET_ITEM[/COLOR]([COLOR=#b5cea8]13[/COLOR],[COLOR=#b5cea8]167[/COLOR]))
        {
            [COLOR=#9cdcfe]GoldenSentencesCount[/COLOR]++;
        }
        [COLOR=#c586c0]else[/COLOR] [COLOR=#c586c0]if[/COLOR]([COLOR=#9cdcfe]lpObj[/COLOR]->ChaosBox[[COLOR=#9cdcfe]n[/COLOR]].m_Index == [COLOR=#569cd6]GET_ITEM[/COLOR]([COLOR=#b5cea8]13[/COLOR],[COLOR=#b5cea8]170[/COLOR]))
        {
            [COLOR=#9cdcfe]GreatSpiritStoneCount[/COLOR]++;
            [COLOR=#9cdcfe]ItemMoney[/COLOR] += [COLOR=#9cdcfe]lpObj[/COLOR]->ChaosBox[[COLOR=#9cdcfe]n[/COLOR]].m_BuyMoney;
        }
    }

    [COLOR=#c586c0]if[/COLOR]([COLOR=#9cdcfe]ChaosPack30[/COLOR] != [COLOR=#b5cea8]1[/COLOR] || [COLOR=#9cdcfe]CreationPack30[/COLOR] != [COLOR=#b5cea8]1[/COLOR] || [COLOR=#9cdcfe]SoulPack30[/COLOR] != [COLOR=#b5cea8]1[/COLOR] || [COLOR=#9cdcfe]BlessPack30[/COLOR] != [COLOR=#b5cea8]1[/COLOR] || [COLOR=#9cdcfe]GarudaFlameCount[/COLOR] != [COLOR=#b5cea8]1[/COLOR] || [COLOR=#9cdcfe]GarudaFeatherCount[/COLOR] != [COLOR=#b5cea8]1[/COLOR] || [COLOR=#9cdcfe]GoldenSentencesCount[/COLOR] != [COLOR=#b5cea8]1[/COLOR] || [COLOR=#9cdcfe]GreatSpiritStoneCount[/COLOR] != [COLOR=#b5cea8]1[/COLOR])
    {
        [COLOR=#569cd6]this[/COLOR]->[COLOR=#dcdcaa]GCChaosMixSend[/COLOR]([COLOR=#9cdcfe]lpObj[/COLOR]->Index,[COLOR=#b5cea8]7[/COLOR],[COLOR=#b5cea8]0[/COLOR]);
        [COLOR=#c586c0]return[/COLOR];
    }

    [COLOR=#c586c0]if[/COLOR]([COLOR=#9cdcfe]gServerInfo[/COLOR].m_Wing4MixRate[[COLOR=#9cdcfe]lpObj[/COLOR]->AccountLevel] == -[COLOR=#b5cea8]1[/COLOR])
    {
        [COLOR=#9cdcfe]lpObj[/COLOR]->ChaosSuccessRate = ([COLOR=#9cdcfe]ItemMoney[/COLOR]/[COLOR=#b5cea8]2000000[/COLOR]) + [COLOR=#b5cea8]1[/COLOR];
    }
    [COLOR=#c586c0]else[/COLOR]
    {
        [COLOR=#9cdcfe]lpObj[/COLOR]->ChaosSuccessRate = [COLOR=#9cdcfe]gServerInfo[/COLOR].m_Wing4MixRate[[COLOR=#9cdcfe]lpObj[/COLOR]->AccountLevel];
    }

    [COLOR=#c586c0]if[/COLOR]([COLOR=#569cd6]this[/COLOR]->[COLOR=#dcdcaa]GetTalismanOfLuckRate[/COLOR]([COLOR=#9cdcfe]lpObj[/COLOR],&[COLOR=#9cdcfe]lpObj[/COLOR]->ChaosSuccessRate) == [COLOR=#b5cea8]0[/COLOR])
    {
        [COLOR=#569cd6]this[/COLOR]->[COLOR=#dcdcaa]GCChaosMixSend[/COLOR]([COLOR=#9cdcfe]lpObj[/COLOR]->Index,[COLOR=#b5cea8]240[/COLOR],[COLOR=#b5cea8]0[/COLOR]);
        [COLOR=#c586c0]return[/COLOR];
    }

    [COLOR=#c586c0]if[/COLOR]([COLOR=#9cdcfe]gServerInfo[/COLOR].m_Wing4MixRate[[COLOR=#9cdcfe]lpObj[/COLOR]->AccountLevel] == -[COLOR=#b5cea8]1[/COLOR])
    {
        [COLOR=#9cdcfe]lpObj[/COLOR]->ChaosSuccessRate = (([COLOR=#9cdcfe]lpObj[/COLOR]->ChaosSuccessRate>[COLOR=#b5cea8]40[/COLOR])?[COLOR=#b5cea8]40[/COLOR]:[COLOR=#9cdcfe]lpObj[/COLOR]->ChaosSuccessRate);
    }
    [COLOR=#c586c0]else[/COLOR]
    {
        [COLOR=#9cdcfe]lpObj[/COLOR]->ChaosSuccessRate = (([COLOR=#9cdcfe]lpObj[/COLOR]->ChaosSuccessRate>[COLOR=#b5cea8]100[/COLOR])?[COLOR=#b5cea8]100[/COLOR]:[COLOR=#9cdcfe]lpObj[/COLOR]->ChaosSuccessRate);
    }

    [COLOR=#9cdcfe]lpObj[/COLOR]->ChaosMoney = [COLOR=#9cdcfe]lpObj[/COLOR]->ChaosSuccessRate*[COLOR=#b5cea8]300000[/COLOR];

    [COLOR=#569cd6]int[/COLOR] [COLOR=#9cdcfe]TaxMoney[/COLOR] = ([COLOR=#9cdcfe]lpObj[/COLOR]->ChaosMoney*[COLOR=#9cdcfe]gCastleSiegeSync[/COLOR].[COLOR=#dcdcaa]GetTaxRateChaos[/COLOR]([COLOR=#9cdcfe]lpObj[/COLOR]->Index))/[COLOR=#b5cea8]100[/COLOR];

    [COLOR=#9cdcfe]lpObj[/COLOR]->ChaosMoney += [COLOR=#9cdcfe]TaxMoney[/COLOR];

    [COLOR=#c586c0]if[/COLOR]([COLOR=#9cdcfe]lpObj[/COLOR]->Money < ((DWORD)[COLOR=#9cdcfe]lpObj[/COLOR]->ChaosMoney))
    {
        [COLOR=#569cd6]this[/COLOR]->[COLOR=#dcdcaa]GCChaosMixSend[/COLOR]([COLOR=#9cdcfe]lpObj[/COLOR]->Index,[COLOR=#b5cea8]2[/COLOR],[COLOR=#b5cea8]0[/COLOR]);
        [COLOR=#c586c0]return[/COLOR];
    }

    [COLOR=#9cdcfe]lpObj[/COLOR]->Money -= [COLOR=#9cdcfe]lpObj[/COLOR]->ChaosMoney;

    [COLOR=#dcdcaa]GCMoneySend[/COLOR]([COLOR=#9cdcfe]lpObj[/COLOR]->Index,[COLOR=#9cdcfe]lpObj[/COLOR]->Money);

    [COLOR=#9cdcfe]gCastleSiegeSync[/COLOR].[COLOR=#dcdcaa]AddTributeMoney[/COLOR]([COLOR=#9cdcfe]TaxMoney[/COLOR]);

    [COLOR=#c586c0]if[/COLOR](([COLOR=#dcdcaa]GetLargeRand[/COLOR]()%[COLOR=#b5cea8]100[/COLOR]) < [COLOR=#9cdcfe]lpObj[/COLOR]->ChaosSuccessRate)
    {
        WORD [COLOR=#9cdcfe]ItemIndex[/COLOR] = [COLOR=#b5cea8]0[/COLOR];
        BYTE [COLOR=#9cdcfe]ItemOption1[/COLOR] = [COLOR=#b5cea8]0[/COLOR];
        BYTE [COLOR=#9cdcfe]ItemOption2[/COLOR] = [COLOR=#b5cea8]0[/COLOR];
        BYTE [COLOR=#9cdcfe]ItemOption3[/COLOR] = [COLOR=#b5cea8]0[/COLOR];
        BYTE [COLOR=#9cdcfe]ItemNewOption[/COLOR] = [COLOR=#b5cea8]0[/COLOR];

        [COLOR=#4ec9b0]CRandomManager[/COLOR] [COLOR=#9cdcfe]RandomManager[/COLOR];

        [COLOR=#9cdcfe]RandomManager[/COLOR].[COLOR=#dcdcaa]AddElement[/COLOR]([COLOR=#569cd6]GET_ITEM[/COLOR]([COLOR=#b5cea8]12[/COLOR],[COLOR=#b5cea8]156[/COLOR]),[COLOR=#b5cea8]1[/COLOR]);[COLOR=#6a9955] // DW[/COLOR]

        [COLOR=#9cdcfe]RandomManager[/COLOR].[COLOR=#dcdcaa]AddElement[/COLOR]([COLOR=#569cd6]GET_ITEM[/COLOR]([COLOR=#b5cea8]12[/COLOR],[COLOR=#b5cea8]157[/COLOR]),[COLOR=#b5cea8]1[/COLOR]);[COLOR=#6a9955] // DK[/COLOR]

        [COLOR=#9cdcfe]RandomManager[/COLOR].[COLOR=#dcdcaa]AddElement[/COLOR]([COLOR=#569cd6]GET_ITEM[/COLOR]([COLOR=#b5cea8]12[/COLOR],[COLOR=#b5cea8]158[/COLOR]),[COLOR=#b5cea8]1[/COLOR]);[COLOR=#6a9955] // ELF[/COLOR]

        [COLOR=#9cdcfe]RandomManager[/COLOR].[COLOR=#dcdcaa]AddElement[/COLOR]([COLOR=#569cd6]GET_ITEM[/COLOR]([COLOR=#b5cea8]12[/COLOR],[COLOR=#b5cea8]159[/COLOR]),[COLOR=#b5cea8]1[/COLOR]);[COLOR=#6a9955] // MG[/COLOR]

        [COLOR=#9cdcfe]RandomManager[/COLOR].[COLOR=#dcdcaa]AddElement[/COLOR]([COLOR=#569cd6]GET_ITEM[/COLOR]([COLOR=#b5cea8]12[/COLOR],[COLOR=#b5cea8]160[/COLOR]),[COLOR=#b5cea8]1[/COLOR]);[COLOR=#6a9955] // DL[/COLOR]

        [COLOR=#c586c0]if[/COLOR] ([COLOR=#9cdcfe]gServerInfo[/COLOR].m_DisableWingMixSU != [COLOR=#b5cea8]1[/COLOR])
        {
            [COLOR=#9cdcfe]RandomManager[/COLOR].[COLOR=#dcdcaa]AddElement[/COLOR]([COLOR=#569cd6]GET_ITEM[/COLOR]([COLOR=#b5cea8]12[/COLOR],[COLOR=#b5cea8]161[/COLOR]),[COLOR=#b5cea8]1[/COLOR]);[COLOR=#6a9955] // SU[/COLOR]
        }

        #[COLOR=#c586c0]if[/COLOR][COLOR=#569cd6]([/COLOR][COLOR=#569cd6]GAMESERVER_UPDATE[/COLOR]>=[COLOR=#b5cea8]601[/COLOR][COLOR=#569cd6])[/COLOR]

        [COLOR=#c586c0]if[/COLOR] ([COLOR=#9cdcfe]gServerInfo[/COLOR].m_DisableWingMixRF != [COLOR=#b5cea8]1[/COLOR])
        {
            [COLOR=#9cdcfe]RandomManager[/COLOR].[COLOR=#dcdcaa]AddElement[/COLOR]([COLOR=#569cd6]GET_ITEM[/COLOR]([COLOR=#b5cea8]12[/COLOR],[COLOR=#b5cea8]162[/COLOR]),[COLOR=#b5cea8]1[/COLOR]);[COLOR=#6a9955] // RG[/COLOR]
        }

[COLOR=#c586c0]        [/COLOR]#[COLOR=#c586c0]endif[/COLOR]

        [COLOR=#9cdcfe]RandomManager[/COLOR].[COLOR=#dcdcaa]GetRandomElement[/COLOR](&[COLOR=#9cdcfe]ItemIndex[/COLOR]);

[COLOR=#6a9955]        // gItemOptionRate.GetItemOption1(6,&ItemOption1);[/COLOR]

        [COLOR=#9cdcfe]gItemOptionRate[/COLOR].[COLOR=#dcdcaa]GetItemOption2[/COLOR]([COLOR=#b5cea8]6[/COLOR],&[COLOR=#9cdcfe]ItemOption2[/COLOR]);

        [COLOR=#9cdcfe]gItemOptionRate[/COLOR].[COLOR=#dcdcaa]GetItemOption3[/COLOR]([COLOR=#b5cea8]6[/COLOR],&[COLOR=#9cdcfe]ItemOption3[/COLOR]);

        [COLOR=#9cdcfe]gItemOptionRate[/COLOR].[COLOR=#dcdcaa]GetItemOption4[/COLOR]([COLOR=#b5cea8]6[/COLOR],&[COLOR=#9cdcfe]ItemNewOption[/COLOR]);

        [COLOR=#9cdcfe]gItemOptionRate[/COLOR].[COLOR=#dcdcaa]MakeNewOption[/COLOR]([COLOR=#9cdcfe]ItemIndex[/COLOR],[COLOR=#9cdcfe]ItemNewOption[/COLOR],&[COLOR=#9cdcfe]ItemNewOption[/COLOR]);

        [COLOR=#dcdcaa]GDCreateItemSend[/COLOR]([COLOR=#9cdcfe]lpObj[/COLOR]->Index,[COLOR=#b5cea8]0xFF[/COLOR],[COLOR=#b5cea8]0[/COLOR],[COLOR=#b5cea8]0[/COLOR],[COLOR=#9cdcfe]ItemIndex[/COLOR],[COLOR=#b5cea8]0[/COLOR],[COLOR=#b5cea8]0[/COLOR],[COLOR=#b5cea8]0[/COLOR],[COLOR=#9cdcfe]ItemOption2[/COLOR],[COLOR=#9cdcfe]ItemOption3[/COLOR],-[COLOR=#b5cea8]1[/COLOR],([COLOR=#9cdcfe]ItemNewOption[/COLOR] + ([COLOR=#b5cea8]16[/COLOR] * ([COLOR=#dcdcaa]GetLargeRand[/COLOR]() % [COLOR=#b5cea8]3[/COLOR]))),[COLOR=#b5cea8]0[/COLOR],[COLOR=#b5cea8]0[/COLOR],[COLOR=#b5cea8]0[/COLOR],[COLOR=#b5cea8]0[/COLOR],[COLOR=#b5cea8]0xFF[/COLOR],[COLOR=#b5cea8]0[/COLOR]);

        [COLOR=#9cdcfe]gLog[/COLOR].[COLOR=#dcdcaa]Output[/COLOR](LOG_CHAOS_MIX,[COLOR=#ce9178]"[Wing4Mix][Success][%s][%s] - (ChaosSuccessRate: %d, ChaosMoney: %d)"[/COLOR],[COLOR=#9cdcfe]lpObj[/COLOR]->Account,[COLOR=#9cdcfe]lpObj[/COLOR]->Name,[COLOR=#9cdcfe]lpObj[/COLOR]->ChaosSuccessRate,[COLOR=#9cdcfe]lpObj[/COLOR]->ChaosMoney);
    }
    [COLOR=#c586c0]else[/COLOR]
    {
        [COLOR=#569cd6]this[/COLOR]->[COLOR=#dcdcaa]ChaosBoxInit[/COLOR]([COLOR=#9cdcfe]lpObj[/COLOR]);

        [COLOR=#569cd6]this[/COLOR]->[COLOR=#dcdcaa]GCChaosBoxSend[/COLOR]([COLOR=#9cdcfe]lpObj[/COLOR],[COLOR=#b5cea8]0[/COLOR]);

        [COLOR=#569cd6]this[/COLOR]->[COLOR=#dcdcaa]GCChaosMixSend[/COLOR]([COLOR=#9cdcfe]lpObj[/COLOR]->Index,[COLOR=#b5cea8]0[/COLOR],[COLOR=#b5cea8]0[/COLOR]);

        [COLOR=#9cdcfe]gLog[/COLOR].[COLOR=#dcdcaa]Output[/COLOR](LOG_CHAOS_MIX,[COLOR=#ce9178]"[Wing4Mix][Failure][%s][%s] - (ChaosSuccessRate: %d, ChaosMoney: %d)"[/COLOR],[COLOR=#9cdcfe]lpObj[/COLOR]->Account,[COLOR=#9cdcfe]lpObj[/COLOR]->Name,[COLOR=#9cdcfe]lpObj[/COLOR]->ChaosSuccessRate,[COLOR=#9cdcfe]lpObj[/COLOR]->ChaosMoney);
    }
}
[/COLOR]

[Item.cpp] -> Fix Option (Jewel of Life level > 1) Wing 4 doesn't work
find [if (gCustomWing.CheckCustomWingByItem(this->m_Index) != 0)]
fix (green lines):
abmsHFF - [Release] Files ZxGames V6.0 Full Premium - RaGEZONE Forums


[ServerInfo.h] -> add
Code:
int m_DisableWing4MixSU;
	int m_DisableWing4MixRF;

[ServerInfo.cpp] -> search [CServerInfo::ReadCommonInfo] -> add
Code:
this->m_DisableWing4MixSU	= GetPrivateProfileInt(section,"DisableWing4MixSU",0,path);
this->m_DisableWing4MixRF	= GetPrivateProfileInt(section,"DisableWing4MixRF",0,path);


Server Side:

[GameServerInfo - Chaosmix.dat] -> add
Code:
;==================================================
; Wing4 Mix Settings
;==================================================
Wing4MixRate_AL0 = 90
Wing4MixRate_AL1 = 90
Wing4MixRate_AL2 = 90
Wing4MixRate_AL3 = 90


[GameServerInfo - Common.dat] -> add
Code:
;==================================================
; Disable Wings 4 Class Mix
;==================================================
DisableWing4MixSU = 0
DisableWing4MixRF = 0

[Data\Item\ItemOption.txt] -> Random option when mix ChaosBox -> add
Code:
1         84           5              6300           6306 *             1             1             *               //W4
2         85           1              6300           6306 *             1             1             *               //W4
2         80           4              6300           6306 *             1             1             16               //W4
2         83           4              6300           6306 *             1             1             32               //W4
3         102           5             6300           6306 *             1             1             1               //W4
4         109           5             6300           6306 *             1             1             2               //W4
5         110           5             6300           6306 *             1             1             4               //W4
6         111           5             6300           6306 *             1             1             8               //W4

[Data\Custom\CustomWing.txt] -> Fix Option Ignore Defense doesn't work on Wing 4 -> Replace
Code:
7       6300    30       145     2       55      2       80      4       85      1       83      4       110     5       111     5       109     5       102     5       0           "Wing401"
8       6301    30       145     2       55      2       80      4       85      1       83      4       110     5       111     5       109     5       102     5       0           "Wing402"
9       6302    30       145     2       55      2       80      4       85      1       83      4       110     5       111     5       109     5       102     5       0           "Wing403"
10      6303    30       145     2       55      2       80      4       85      1       83      4       110     5       111     5       109     5       102     5       0           "Wing404"
11      6304    30       145     2       55      2       80      4       85      1       83      4       110     5       111     5       109     5       102     5       1           "Wing405"
12      6305    30       145     2       55      2       80      4       85      1       83      4       110     5       111     5       109     5       102     5       0           "Wing406"
13      6306    30       145     2       55      2       80      4       85      1       83      4       110     5       111     5       109     5       102     5       1           "Wing407"


Client Side:
[MAIN_INFO\Items\CustomWing.txt] -> Replace -> Encrypt and paste to Client Local Folder
Code:
7       6300    30       145     2       55      2       80      4       85      1       83      4       110     5       111     5       109     5       108     5       0           "Wing401"
8       6301    30       145     2       55      2       80      4       85      1       83      4       110     5       111     5       109     5       108     5       0           "Wing402"
9       6302    30       145     2       55      2       80      4       85      1       83      4       110     5       111     5       109     5       108     5       0           "Wing403"
10      6303    30       145     2       55      2       80      4       85      1       83      4       110     5       111     5       109     5       108     5       0           "Wing404"
11      6304    30       145     2       55      2       80      4       85      1       83      4       110     5       111     5       109     5       108     5       1           "Wing405"
12      6305    30       145     2       55      2       80      4       85      1       83      4       110     5       111     5       109     5       108     5       0           "Wing406"
13      6306    30       145     2       55      2       80      4       85      1       83      4       110     5       111     5       109     5       108     5       1           "Wing407"

[Mix.bmd] use MagicHand to open file -> Find ID 81 in Chaos Machine Combinations -> Follow my settings
5FVBhwK - [Release] Files ZxGames V6.0 Full Premium - RaGEZONE Forums


[Text_eng.bmd] -> add ChaosBox name for mixing wing 4
Code:
3468 "Create WING 4"

[ItemTooltip_eng.bmd] -> Fix display wrong % bonus -> Find these lines and change them follow my settings
Code:
12	156	"Elysium's Wings"				[B]4[/B]  1  0  0  1   -1  3   0   [B]26[/B]  0   [B]33[/B]  0   25  0   8   0   9   0   10  0   484 3   -1  0   -1  0   -1  0   -1  0 
  12	157	"Flame God's Wings" [B]4[/B] 1  0  0  1   -1  3   0 [B]26[/B] 0 [B]33[/B] 0   25  0   8   0   9   0   10  0   484 3   -1  0   -1  0   -1  0   -1  0 
  12	158	"Celestial Body's Wings" [B]4[/B] 1  0  0  1   -1  3   0 [B]26[/B] 0 [B]33[/B] 0   25  0   8   0   9   0   10  0   484 3   -1  0   -1  0   -1  0   -1  0 
  12	159	"Annihilation's Wings" [B]4[/B] 1  0  0  1   -1  3   0 [B]26[/B] 0 [B]33[/B] 0   25  0   8   0   9   0   10  0   484 3   -1  0   -1  0   -1  0   -1  0 
  12	160	"Dominator's Cloak" [B]4[/B] 1  0  0  1   -1  3   0 [B]26[/B] 0 [B]33[/B] 0   25  0   8   0   9   0   10  0   484 3   -1  0   -1  0   -1  0   -1  0 
  12	161	"Other World's Wings" [B]4[/B] 1  0  0  1   -1  3   0 [B]26[/B] 0 [B]33[/B] 0   25  0   8   0   9   0   10  0   484 3   -1  0   -1  0   -1  0   -1  0 
  12	162	"Judgment's Cloak" [B]4[/B] 1  0  0  1   -1  3   0 [B]26[/B] 0 [B]33[/B] 0   25  0   8   0   9   0   10  0   484 3   -1  0   -1  0   -1  0   -1  0

Result:
_ Wing 4 which have 45%/45% increased dmg/decreased dmg at + 0 and 75%/75% at + 15, all option works well.
_ Can mixing Wing 4 in ChaosBox at rate 90%.

 

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Newbie Spellweaver
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Hello ,
i have problem with client i cant run main ;/
mayby i must install something on my pc but i dont know what...

ps.
i click main and i dont see window MuOnline :(

/// I REPAIR IT , TURNOFF AntyVirus
 
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Newbie Spellweaver
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Next problem when i start main i have 1 error "JewelofHarmonyOption.bmd && JewelofHarmonySmelt.bmd file not found " i copy other files from other client and this same error everytime...Pls someone can help me?

sorry for my bad english
 
Newbie Spellweaver
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Next problem when i start main i have 1 error "JewelofHarmonyOption.bmd && JewelofHarmonySmelt.bmd file not found " i copy other files from other client and this same error everytime...Pls someone can help me?

sorry for my bad english

Data/Local or Data/Local/Eng, please check and revert them
 
Newbie Spellweaver
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Data/Local or Data/Local/Eng, please check and revert them

Thx i install all redistutable 2005-2022 and now is good :)

/////

zekcrom have u source with finished this wing 4 rd? :D


and next problem :
mayby someone know how config this AH Infinite ? ;/ i cant ... mayby becouse im newbie :(

sorry for my bad english :D
 
Newbie Spellweaver
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Thx i install all redistutable 2005-2022 and now is good :)

/////

zekcrom have u source with finished this wing 4 rd? :D


and next problem :
mayby someone know how config this AH Infinite ? ;/ i cant ... mayby becouse im newbie :(

sorry for my bad english :D

I fully posted my code for W4 (only W4), in case you want something else, you can do it yourself
 
Newbie Spellweaver
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I fully posted my code for W4 (only W4), in case you want something else, you can do it yourself

ok :D
muonlinegr2 - [Release] Files ZxGames V6.0 Full Premium - RaGEZONE Forums

but mayby u know how repair it ?.... increases wizardy 7753% option in item? mayby 7-8 items (staff) with this visual bug ;/

IMG:


muonlinegr2 - [Release] Files ZxGames V6.0 Full Premium - RaGEZONE Forums


muonlinegr2 - [Release] Files ZxGames V6.0 Full Premium - RaGEZONE Forums
 
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