Newbie Spellweaver
- Joined
- Jan 2, 2013
- Messages
- 5
- Reaction score
- 1
Thx its working now
btw i cant local play
only local test
any solutions?
btw i cant local play
only local test
any solutions?
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Thx its working now
btw i cant local play
only local test
any solutions?
2013/01/04 12:14:26 INFO [Gunz2] Gunz II Client Release Build @ Jun 2 2011 / 18:46:25 (.\main.cpp:128)2013/01/04 12:14:26 INFO [Gunz2] Game Data version info (time=13 ms) (.\ZProtocol.cpp:82)
2013/01/04 12:14:26 DEBUG [Gunz2] Protocol md5 value : e3 65 7d 22 be 1e b3 5f 4d e6 63 88 ab 07 b4 a3 (.\ZProtocol.cpp:91)
2013/01/04 12:14:30 INFO [Gunz2.client.MainClient1] Local logger is initialized successfully! (.\GNetClient.cpp:506)
2013/01/04 12:14:30 INFO [Gunz2] EnterState 2 (.\GClientStateMgr.cpp:43)
2013/01/04 12:14:30 ERROR [Gunz2.Resource] Effect preloading failed. name - (.\ZVisualEffectManager.cpp:170)
2013/01/04 12:14:30 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Cha_DashF_tp , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Cha_Dash_FB_normal , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Cha_Dash_Foot , 1 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Cha_Dash_LR_normal , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Cha_footstep_normal , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Cha_landing_lawn , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Cha_landing_normal , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Cha_landing_sand , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Cha_landing_snow , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Cha_landing_steel , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Cha_landing_stone , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Cha_landing_water1 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Cha_wallslip_lumber_valley_normal , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Cha_wallslip_normal , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Dam_Bloodsword_01 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Dam_Boomgranade_01 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Dam_Boomgrenade_07 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Dam_Boomgrenade_08 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Dam_Damsword_01 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Dam_Damsword_02 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Dam_Damsword_03 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Dam_blood01 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Env_Explosion_01 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Env_Steam_high02 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Env_dust_01 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Env_dust_02 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Env_fire01 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Env_fire02 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Env_fire04 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_AAgunhit , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_Caterpillar , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_Footfrag , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_Missiletrail , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_Primaryblow , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_Primaryfire , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_Shockwave , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_clusterblow , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_clustertrail , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_dust01 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_dust02 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_explosion01 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_explosion02 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_explosion03 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_explosion04 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_generating , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_gunfire , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_silofire , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_siloopen , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_smoke01 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_smoke02 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_spark01 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_spark02 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_stormping , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_subblow , 1 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_subfire , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Ass_Katana_Slash_Dash_B , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Ass_Katana_Slash_Dash_F , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Ass_Katana_Slash_Dash_Jump , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Ass_Katana_Slash_Dash_L , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Ass_Katana_Slash_Dash_R , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Ass_Katana_Slash_Upper , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Katana_Slash_01 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Katana_Slash_Short02 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Katana_Slash_Short03 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Minigunfire_01 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Pistoconf_glass1 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Pistoconf_lawn , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Pistoconf_normal , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Pistoconf_sand , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Pistoconf_snow , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Pistoconf_steel1 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Pistoconf_stone , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Pistoconf_wood1 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_PistolBullet_01 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Pistolfire_01 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Pistolfire_02 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Pistolfire_03 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_RifleBullet_01 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Rifleconf_glass1 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Rifleconf_lawn , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Rifleconf_normal02 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Rifleconf_sand , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Rifleconf_snow , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Rifleconf_steel1 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Rifleconf_stone , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Rifleconf_water1 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Rifleconf_wood1 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Riflefire_04 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Rocketfire_01 , 1 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_ShotgunBullet_01 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Slugsconf_glass1 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Slugsconf_lawn , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Slugsconf_normal1 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Slugsconf_sand , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Slugsconf_snow , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Slugsconf_steel1 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Slugsconf_stone , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Slugsconf_water1 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Slugsconf_wood1 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Slugsfire_01 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Slugsfire_03 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Smgfire_01 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Snipefire_01 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_launcherBullet_01 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_launcherfire_01 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_slugconf_steel1 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_throwerfire_01 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_test , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_test. , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO [Gunz2] ZVisualEffectManager::LoadToCache meteor_explosion , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO [Gunz2] ZVisualEffectManager::LoadToCache sbsG2EF_Dam_Hit_01 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO [Gunz2] ZVisualEffectManager::LoadToCache sbsG2EF_Wpn_Slugsfire_02 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO [Gunz2] ZVisualEffectManager::LoadToCache teamcolor_blue , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO [Gunz2] ZVisualEffectManager::LoadToCache teamcolor_red , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO [Gunz2] ZVisualEffectManager::LoadToCache teamcolor_white , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO [Gunz2] ZPreloader::PreloadEffects 22 ms (.\ZPreloader.cpp:41)
2013/01/04 12:14:31 INFO [Gunz2] ----- Start Async Loading Task : Preloading (.\GAsyncLoader.cpp:41)
2013/01/04 12:14:31 INFO [Gunz2] Waiting for effect preloading - 115 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/04 12:14:31 INFO [Gunz2] Waiting for effect preloading - 115 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/04 12:14:31 INFO [Gunz2] Waiting for effect preloading - 115 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/04 12:14:31 INFO [Gunz2] Waiting for effect preloading - 115 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/04 12:14:31 INFO [Gunz2] Waiting for effect preloading - 115 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/04 12:14:31 INFO [Gunz2] Waiting for effect preloading - 115 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/04 12:14:31 ERROR [Gunz2.Resource] Effect preloading failed. name - G2EF_Cha_landing_steel (.\ZVisualEffectManager.cpp:299)
2013/01/04 12:14:31 ERROR [Gunz2.Resource] Effect preloading failed. name - G2EF_Dam_Damsword_03 (.\ZVisualEffectManager.cpp:299)
2013/01/04 12:14:31 INFO [Gunz2] Waiting for effect preloading - 113 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/04 12:14:31 INFO [Gunz2] Waiting for effect preloading - 113 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/04 12:14:31 INFO [Gunz2] Waiting for effect preloading - 113 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/04 12:14:32 INFO [Gunz2] Waiting for effect preloading - 113 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/04 12:14:32 INFO [Gunz2] Waiting for effect preloading - 113 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/04 12:14:32 INFO [Gunz2] Waiting for effect preloading - 113 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/04 12:14:32 INFO [Gunz2] Waiting for effect preloading - 113 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/04 12:14:32 INFO [Gunz2] Waiting for effect preloading - 113 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/04 12:14:32 INFO [Gunz2] Waiting for effect preloading - 113 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/04 12:14:32 INFO [Gunz2] Waiting for effect preloading - 113 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/04 12:14:32 INFO [Gunz2] Waiting for effect preloading - 113 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/04 12:14:32 INFO [Gunz2] Waiting for effect preloading - 113 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/04 12:14:32 INFO [Gunz2] Waiting for effect preloading - 113 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/04 12:14:33 INFO [Gunz2] Waiting for effect preloading - 113 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/04 12:14:33 ERROR [Gunz2.Resource] Effect preloading failed. name - G2EF_Wpn_Rocketfire_01 (.\ZVisualEffectManager.cpp:299)
2013/01/04 12:14:33 ERROR [Gunz2.Resource] Effect preloading failed. name - G2EF_Wpn_ShotgunBullet_01 (.\ZVisualEffectManager.cpp:299)
2013/01/04 12:14:33 ERROR [Gunz2.Resource] Effect preloading failed. name - G2EF_Wpn_slugconf_steel1 (.\ZVisualEffectManager.cpp:299)
2013/01/04 12:14:33 ERROR [Gunz2.Resource] Effect preloading failed. name - G2EF_test. (.\ZVisualEffectManager.cpp:299)
2013/01/04 12:14:33 INFO [Gunz2] Waiting for effect preloading - 109 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/04 12:14:33 INFO [Gunz2] Waiting for effect preloading - 109 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/04 12:14:33 INFO [Gunz2] DestroyForHalt (.\ZApplication.cpp:115)
2013/01/04 12:14:06 INFO Start Server | Windows Mode (.\ServerCommonApp.cpp:82)2013/01/04 12:14:06 INFO ServerCommonApp::Service Uninstall - Failed (.\ServerCommonApp.cpp:118)
2013/01/04 12:14:06 INFO CreateServer() Success! (.\GameFarmServer_Server.cpp:122)
2013/01/04 12:14:06 INFO InitServer Game Farm Server Config File Path = C:\Gunz2\GameFarmServer\GameFarm.xml (.\GameFarmServerApp.cpp:49)
2013/01/04 12:14:06 INFO ! Server Config Log (.\ServerCommonConfig.cpp:195)
2013/01/04 12:14:06 INFO Use IPv6 Address (.\ServerCommonConfig.cpp:196)
2013/01/04 12:14:06 INFO SERVER GSID : 505 (.\ServerCommonConfig.cpp:197)
2013/01/04 12:14:06 INFO SERVER TCP PORT : 7501 (.\ServerCommonConfig.cpp:198)
2013/01/04 12:14:06 INFO ! Network Config Log (.\ServerCommonConfig.cpp:199)
2013/01/04 12:14:06 INFO MAX ACCEPT SESSION POOL SIZE : 110 (.\ServerCommonConfig.cpp:200)
2013/01/04 12:14:06 INFO MAX CONNECT SESSION POOL SIZE : 10 (.\ServerCommonConfig.cpp:201)
2013/01/04 12:14:06 INFO MAX COMMAND QUEUE SIZE : 0 (.\ServerCommonConfig.cpp:202)
2013/01/04 12:14:06 INFO MAX COMMAND COUNT OF SESSION : 128 (.\ServerCommonConfig.cpp:203)
2013/01/04 12:14:06 INFO CLIENT RECEIVE BUFFER SIZE : 8012 (.\ServerCommonConfig.cpp:205)
2013/01/04 12:14:06 INFO SERVER RECEIVE BUFFER SIZE : 2024000 (.\ServerCommonConfig.cpp:206)
2013/01/04 12:14:06 INFO CLIENT WRITE BUFFER SIZE : 64000 (.\ServerCommonConfig.cpp:207)
2013/01/04 12:14:06 INFO SERVER WRITE BUFFER SIZE : 2024000 (.\ServerCommonConfig.cpp:208)
2013/01/04 12:14:06 INFO Packet Process Count : 1 (.\ServerCommonConfig.cpp:210)
2013/01/04 12:14:06 INFO ! Keeper Config Log (.\ServerCommonConfig.cpp:212)
2013/01/04 12:14:06 INFO KEEPER PORT : 9552 (.\ServerCommonConfig.cpp:213)
2013/01/04 12:14:06 INFO ! Game Farm Server Config Log (.\GameFarmServer_Config.cpp:97)
2013/01/04 12:14:06 INFO Game Farm Server UDP PORT : 8501 (.\GameFarmServer_Config.cpp:98)
2013/01/04 12:14:06 INFO Game Farm Server PLAYER POOL SIZE : 110 (.\GameFarmServer_Config.cpp:99)
2013/01/04 12:14:06 INFO Game Farm Server BATTLE POOL SIZE : 110 (.\GameFarmServer_Config.cpp:100)
2013/01/04 12:14:06 INFO Game Farm Server IsAbnormalLeaveBattleNextContinue : 0 (.\GameFarmServer_Config.cpp:101)
2013/01/04 12:14:06 INFO Game Farm Server IsEnableP2PRelay : 1 (.\GameFarmServer_Config.cpp:102)
2013/01/04 12:14:06 INFO ServerInfo List: Start (.\ServerInfoMgr.cpp:401)
2013/01/04 12:14:06 INFO Server Type(6), GSID(10), IPv4(127.0.0.1), Port(7020) (.\ServerInfoMgr.cpp:409)
2013/01/04 12:14:06 INFO Server Type(4), GSID(105), IPv4(127.0.0.1), Port(7000) (.\ServerInfoMgr.cpp:409)
2013/01/04 12:14:06 INFO ServerInfo List: End (.\ServerInfoMgr.cpp:413)
2013/01/04 12:14:06 DEBUG MServer::InitAcceptor() | isIPv6(0) (c:\WorksServer\Gunz2\GCommon\MNetLogger.h:28)
2013/01/04 12:14:06 INFO MServerSessionMgr::InitServerSessionMgr() | MaxAcceptSessionCount(1), SpareAcceptSessionCount(1), MaxConnectSessionCount(1) (c:\WorksServer\Gunz2\GCommon\MNetLogger.h:34)
2013/01/04 12:14:06 INFO MServerSessionMgr::InitServerSessionMgr() | ClinetReceiveBufferSize(8024), ClinetWriteBufferLength(8024) (c:\WorksServer\Gunz2\GCommon\MNetLogger.h:34)
2013/01/04 12:14:06 INFO MServerSessionMgr::InitServerSessionMgr() | ServerReceiveBufferSize(8024), ServerWriteBufferLength(8024) (c:\WorksServer\Gunz2\GCommon\MNetLogger.h:34)
2013/01/04 12:14:06 INFO InitServer() | Success Keeper Init_KeeperNetwork (.\GameFarmServer_Server.cpp:253)
2013/01/04 12:14:06 DEBUG MServer::InitAcceptor() | isIPv6(0) (c:\WorksServer\Gunz2\GCommon\MNetLogger.h:28)
2013/01/04 12:14:06 INFO MServerSessionMgr::InitServerSessionMgr() | MaxAcceptSessionCount(110), SpareAcceptSessionCount(17), MaxConnectSessionCount(10) (c:\WorksServer\Gunz2\GCommon\MNetLogger.h:34)
2013/01/04 12:14:06 INFO MServerSessionMgr::InitServerSessionMgr() | ClinetReceiveBufferSize(8012), ClinetWriteBufferLength(64000) (c:\WorksServer\Gunz2\GCommon\MNetLogger.h:34)
2013/01/04 12:14:06 INFO MServerSessionMgr::InitServerSessionMgr() | ServerReceiveBufferSize(2024000), ServerWriteBufferLength(2024000) (c:\WorksServer\Gunz2\GCommon\MNetLogger.h:34)
2013/01/04 12:14:06 DEBUG MUDP::InitUDP() | UseIPv4Address (c:\WorksServer\Gunz2\GCommon\MNetLogger.h:28)
2013/01/04 12:14:06 INFO MUDP::InitUDP() | Success. IsUseIPv6Address(0), nPort(8501) (c:\WorksServer\Gunz2\GCommon\MNetLogger.h:34)
2013/01/04 12:14:06 INFO MUDPMgr::Create() | Create IPv4 UDP. Port(8501) (c:\WorksServer\Gunz2\GCommon\MNetLogger.h:34)
2013/01/04 12:14:06 TRACE LoadMapEntities() / pvp_mansion2.serverlogic.xml (.\GameFarmServer_GameDataMgr.cpp:160)
2013/01/04 12:14:06 TRACE LoadMapEntities() / pvp_cargo_ship.serverlogic.xml (.\GameFarmServer_GameDataMgr.cpp:160)
2013/01/04 12:14:06 TRACE LoadMapEntities() / pvp_high_town.serverlogic.xml (.\GameFarmServer_GameDataMgr.cpp:160)
2013/01/04 12:14:06 TRACE LoadMapEntities() / pvp_asylum.serverlogic.xml (.\GameFarmServer_GameDataMgr.cpp:160)
2013/01/04 12:14:06 TRACE LoadMapEntities() / pvp_train_station.serverlogic.xml (.\GameFarmServer_GameDataMgr.cpp:160)
2013/01/04 12:14:06 TRACE LoadMapEntities() / pvp_bridge.serverlogic.xml (.\GameFarmServer_GameDataMgr.cpp:160)
2013/01/04 12:14:06 TRACE LoadMapEntities() / pvp_oilrig.serverlogic.xml (.\GameFarmServer_GameDataMgr.cpp:160)
2013/01/04 12:14:06 TRACE LoadMapEntities() / pvp_refinery.serverlogic.xml (.\GameFarmServer_GameDataMgr.cpp:160)
2013/01/04 12:14:06 TRACE LoadMapEntities() / pvp_lumber_valley.serverlogic.xml (.\GameFarmServer_GameDataMgr.cpp:160)
2013/01/04 12:14:06 TRACE LoadMapEntities() / pvp_dam.serverlogic.xml (.\GameFarmServer_GameDataMgr.cpp:160)
2013/01/04 12:14:06 TRACE LoadMapEntities() / pvp_new_canaltown.serverlogic.xml (.\GameFarmServer_GameDataMgr.cpp:160)
2013/01/04 12:14:06 TRACE LoadMapEntities() / pvp_tower.serverlogic.xml (.\GameFarmServer_GameDataMgr.cpp:160)
2013/01/04 12:14:06 TRACE LoadMapEntities() / pvp_lost_cathedral.serverlogic.xml (.\GameFarmServer_GameDataMgr.cpp:160)
2013/01/04 12:14:06 TRACE LoadMapEntities() / pvp_chemistry.serverlogic.xml (.\GameFarmServer_GameDataMgr.cpp:160)
2013/01/04 12:14:06 TRACE LoadMapEntities() / pvp_jungle_duel.serverlogic.xml (.\GameFarmServer_GameDataMgr.cpp:160)
2013/01/04 12:14:06 TRACE LoadMapEntities() / test_map_01.serverlogic.xml (.\GameFarmServer_GameDataMgr.cpp:160)
2013/01/04 12:14:06 TRACE LoadMapEntities() / test_map_02.serverlogic.xml (.\GameFarmServer_GameDataMgr.cpp:160)
2013/01/04 12:14:06 TRACE LoadMapEntities() / test_pve_01.serverlogic.xml (.\GameFarmServer_GameDataMgr.cpp:160)
2013/01/04 12:14:06 TRACE LoadMapEntities() / test_pve_02.serverlogic.xml (.\GameFarmServer_GameDataMgr.cpp:160)
2013/01/04 12:14:06 TRACE LoadMapEntities() / test_sector_01.serverlogic.xml (.\GameFarmServer_GameDataMgr.cpp:160)
2013/01/04 12:14:06 TRACE LoadMapEntities() / test_sector_02.serverlogic.xml (.\GameFarmServer_GameDataMgr.cpp:160)
2013/01/04 12:14:06 TRACE LoadMapEntities() / test_material_01.serverlogic.xml (.\GameFarmServer_GameDataMgr.cpp:160)
2013/01/04 12:14:06 TRACE LoadMapEntities() / sfx_test_01.serverlogic.xml (.\GameFarmServer_GameDataMgr.cpp:160)
2013/01/04 12:14:06 TRACE LoadMapEntities() / test_ani_map_01.serverlogic.xml (.\GameFarmServer_GameDataMgr.cpp:160)
2013/01/04 12:14:06 TRACE LoadMapEntities() / test_training_01.serverlogic.xml (.\GameFarmServer_GameDataMgr.cpp:160)
2013/01/04 12:14:06 TRACE LoadMapEntities() / nbos003_test_level_01.serverlogic.xml (.\GameFarmServer_GameDataMgr.cpp:160)
2013/01/04 12:14:06 TRACE LoadMapEntities() / test_pve_03.serverlogic.xml (.\GameFarmServer_GameDataMgr.cpp:160)
2013/01/04 12:14:06 TRACE LoadMapEntities() / test_pve_03_m00.serverlogic.xml (.\GameFarmServer_GameDataMgr.cpp:160)
2013/01/04 12:14:06 TRACE LoadMapEntities() / test_pve_03_m01.serverlogic.xml (.\GameFarmServer_GameDataMgr.cpp:160)
2013/01/04 12:14:06 TRACE LoadMapEntities() / test_pve_03_m02.serverlogic.xml (.\GameFarmServer_GameDataMgr.cpp:160)
2013/01/04 12:14:06 TRACE LoadMapEntities() / test_pve_03_m03.serverlogic.xml (.\GameFarmServer_GameDataMgr.cpp:160)
2013/01/04 12:14:06 TRACE LoadMapEntities() / test_pve_03_s01.serverlogic.xml (.\GameFarmServer_GameDataMgr.cpp:160)
2013/01/04 12:14:06 INFO Server::InitServer() Success! (.\GameFarmServer_Server.cpp:222)
2013/01/04 12:14:07 ERROR MTCPSocket::Connect() IP(127.0.0.1), 10000001 [No connection could be made because the target machine actively refused it.]. (c:\WorksServer\Gunz2\GCommon\MNetLogger.h:16)
2013/01/04 12:14:07 DEBUG MTCPSocket::Close() | Case(2), SessionID(10000001) (c:\WorksServer\Gunz2\GCommon\MNetLogger.h:28)
2013/01/04 12:14:07 ERROR ServerMgr::ServerConnect() | GSID : 10, IP :127.0.0.1, PORT : 7020 (.\GameFarmServer_ServerMgr.cpp:59)
2013/01/04 12:14:08 ERROR MTCPSocket::Connect() IP(127.0.0.1), 10000002 [No connection could be made because the target machine actively refused it.]. (c:\WorksServer\Gunz2\GCommon\MNetLogger.h:16)
2013/01/04 12:14:08 DEBUG MTCPSocket::Close() | Case(2), SessionID(10000002) (c:\WorksServer\Gunz2\GCommon\MNetLogger.h:28)
2013/01/04 12:14:08 ERROR ServerMgr::ServerConnect() | GSID : 105, IP :127.0.0.1, PORT : 7000 (.\GameFarmServer_ServerMgr.cpp:59)
++
GUNZ DEVELOPER
++
++
@Newgens;
If you do not know what you're doing, then stop here, because you're just going to duck it up more than it already is.
++
++
How to play in Standalone:
1. Create a folder called, "Gunz2" in your C:\ directory.
2. Inside "Gunz2", extract "GameFarmServer" inside the directory.
2a. Your GameFarmServer path should look like this;
"C:\Gunz2\GameFarmServer\"
3. Extract "Gunz2_Standalone_Edition" to your "Gunz2" directory.
3a. Your Gunz2_Standalone_Edition path should look like this;
"C:\Gunz2\Gunz2_Standalone_Edition\"
4. Inside your GameFarmServer folder, you will see a .bat file named, "!RunGameFarmServer.bat".
5. Run the .bat file and wait 3 seconds.
6. After GameFarmServer.exe has launched, run your "Gunz2.exe" runnable in your Standalone_Edition folder.
7. Click "Local Enter".
8. Enjoy.
@Developers;
If you want to change your map, you must edit both GameFarm.xml AND GameFarm_StandAlone.xml
Map ID's are located in the StandAlone xml.
As far as I am concerned, Team Deathmatch does NOT work, yet, I have not tried it, feel free to correct me.
unless hes changed it, this is the readme.txt
Code:++ GUNZ DEVELOPER ++ ++ @Newgens; If you do not know what you're doing, then stop here, because you're just going to duck it up more than it already is. ++ ++ How to play in Standalone: 1. Create a folder called, "Gunz2" in your C:\ directory. 2. Inside "Gunz2", extract "GameFarmServer" inside the directory. 2a. Your GameFarmServer path should look like this; "C:\Gunz2\GameFarmServer\" 3. Extract "Gunz2_Standalone_Edition" to your "Gunz2" directory. 3a. Your Gunz2_Standalone_Edition path should look like this; "C:\Gunz2\Gunz2_Standalone_Edition\" 4. Inside your GameFarmServer folder, you will see a .bat file named, "!RunGameFarmServer.bat". 5. Run the .bat file and wait 3 seconds. 6. After GameFarmServer.exe has launched, run your "Gunz2.exe" runnable in your Standalone_Edition folder. 7. Click "Local Enter". 8. Enjoy. @Developers; If you want to change your map, you must edit both GameFarm.xml AND GameFarm_StandAlone.xml Map ID's are located in the StandAlone xml. As far as I am concerned, Team Deathmatch does NOT work, yet, I have not tried it, feel free to correct me.
you're going to hate me, but I didn't include the readme.txt in those downloads. I'll upload it in a few hours when I get home.
gamefarmserver.exe is inside the gamefarmserver folder
it should be included in the separate files, i doubt he'd leave it out of those.
Tried this, and I'm still having the same issue.Open ports 7020, and 7000, then try.
The data File download is only for premium users. Could you please re-upload it?
i try to join the server you post in a nohter thread but i cant start it up getting a error Effect preloading failed. name - G2EF_test - (1) how i can fix this to play on yourserver realy want to check it out and tnx for this awesome release gunz developer
maffiarobby
Don't worry about that, you can still play.
Are you connecting to the Development Server or playing locally?
Don't worry about that, you can still play.
Are you connecting to the Development Server or playing locally?
i realy dont know i used this for the connectserver.it
[USERFARMSERVER_STABLE]
NAME = "GZD Development Server"
IP = "69.64.50.186"
PORT = 7300
so idk if its good