Effect.wz/ItemEff.img/<item ID>
It's normal. Some Chair, Cape, Cap's sprite is empty because they are link to Effect.wz/...
Oh thanks ! I didn't realize that, much appreciated
Effect.wz/ItemEff.img/<item ID>
It's normal. Some Chair, Cape, Cap's sprite is empty because they are link to Effect.wz/...
Open a skill.wz file from v62 using the default GMS (old) key.
Right click on the Skill.wz to expand properties .
Save with the custom encryption. (Let's say use: 1C 1C 1C 1C, as an example.)
Version: 62
Close HaRepacker,
select Use custom encryption key,
File -> open the saved skill.wz
got uber bored once again with the CCP beer virus, so here's another release for ya.
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Feature
- Implement scroll bars for viewing of Wz images (in any event that the image is too large for the window)
- Implemented the ability to use custom WzIv keys for opening & saving WZ files.
- Implemented the ability to brute force Wz iv keys from .wz (without ZLZ.dll, or access to client)
Bug fix:
- Fixed saving of the currently opened Data.wz file (special thanks: shavitush )
- Fixed an issue with splash screen GIF not animating
- Fixed image crosshair (off by 5 pixels)
- Fixed an issue decoding Map001.wz (msea v194.1)
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copy error
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can't read long type value
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THX!
-Lots more wzlib fixes for the latest ver. of maplestory
-Hacreator compatibility for the latest maplestory (and spine animations)
-Better map stimulator/ renderer (if I have the time, this can easily be made into a custom maplestory client. fps is currently capped to your monitor's frames)
-1024x768, 1366x768, 1920x768 res support + 120% 150% scaling
-many other QOL UI changes
-custom wz encryption issue from the last release is fixed
-etc
todo:
-work on a UI engine to quickly create & literate maplestory's UI via XAML on XNA/DX.