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[RELEASE] Latest Codex Src

Newbie Spellweaver
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Pass: ymyr<lzxziyqwlxqwyxrn<lmizyryyxwel<yrrxmeli8wayixeylaw<lmaixe<yew8y<mle9928

-- 14 Vehicles-- Fixed wheels of all vehicles
-- Redone Reversing system of vehicle ( with old sometime reverse mode not work, now all time work)
-- all Vehicles now have Claxon, this attracts zombies
-- Glass system, by now for vehicles with interior (fakeglass)
-- Camera system redone, the cars with interior, have interior camera and 2 or 3 cameras by car
-- Lights system of vehicles are fixed.
-- Tank system, not is done
-- Helicopter system, not is done
-- You can disable or enable PVE or PVP mode from server *.cfg file
-- You can disable or enable GRASS from server MasterServer.cfg file
-- Door system ( by now only on devmap, need make new map with houses with doors, redone actual maps with this, is ultra hard)
-- Rent servers full working
-- Report system with screenshot
-- Hardcore system
-- Hardcore games, by now, only have 1
-- Construction system, this is for create yor bases for clans or other things.
-- AirDrop System, work perfect (automatic by 4 hours or buying one item)
-- Dog Zombies full work
-- Report system with screenshots, have one webpanel for administrate this.
-- The source now support Terrain 2 and Terrain 3, have small problem when create map but the other work perfect
-- Traps system
-- Campfire system
-- Airhorn System full work, you can personalize
-- Repelent zombie full work
-- New leaderboard for HardGames
-- Add /hide command, this is only for DEV, hide the dev to all players, The dev cant kill and cant enter in vehicles
-- Add new sounds
-- add bin protector
-- add Respawn Fast at the nearest safezone, proximity or group
-- add Global inventory on any place for Premium users and Dev
-- add new icon for Only Punch in map
-- add icon on frontend for separate Hardcore players and normal players
-- Now you can disable Snippers and ASR weapon on server on MasterServer.cfg
-- Now you can disable all weapon on one map with DisableWPN on MasterServer.cfg
-- FLA files fixeds
-- Panel system for Report system
-- Hide\Show chat with F5 key
-- Air Drones
-- And much more.
 
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Experienced Elementalist
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Re: Latest Codex Src

well now we can see more copy-past server (no unique features)
 
Last edited:
I can do it!, i guess...
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Why is full of deslike ?

maybe people who lost money or some other reason? haha

I understand that the codex had a lot of work on this, but do not have why people do not like ;P

Good work by the release, sorry that I do not work more with warz

thing is yuri dear friend..

there are some emus who are doing alots of stuff only by themselves and what we got here? a big wave of some useless copy-n-paste emus comming ;s
 
Newbie Spellweaver
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I hope this will run out to we gonna get more Alpha Emulators back, i will work on a alpha emulator just for fun! :)

(But yes, i will make to games one with TV2 and TV2 and then one with ONLY TV1) ;) <3

Love from Nixdk <3
 
I can do it!, i guess...
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I hope this will run out to we gonna get more Alpha Emulators back, i will work on a alpha emulator just for fun! :)

(But yes, i will make to games one with TV2 and TV2 and then one with ONLY TV1) ;) <3

Love from Nixdk <3


Alpha emus... with alots of custom stuff that has no connection to ALPHA?

i don't get these people...
 
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thing is yuri dear friend..

there are some emus who are doing alots of stuff only by themselves and what we got here? a big wave of some useless copy-n-paste emus comming ;s

Yes, this is true this community is full of script kiddie collecting work of others to achieve profit

but these people do not have any experience with programming and will end full of bugs and errors ;p
 
Newbie Spellweaver
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I know you do not know much, but this is only a consequence, if someone asked me up to spend some code that I had been made or something I teach what I like to spend gladly, but I would really something I do not want that spreads, and would not be money that would change his opinion .But I know he worked hard on it and which are files people, worth having things spread so much work.




Sorry Google Translate
 
Put Community First
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I don't intend to use this for a server, but I like learning programming through sources to see and 'reverse engineer' what's been done to help understand it more. Does anyone know which client this will require for testing new functions and such I might add?
 
Junior Spellweaver
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What is FLA files fixeds?
Where
FLA files fixeds on winrar?
 
I can do it!, i guess...
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Still most of you won't get that poop working properly and will face many problems... good luck with your copy-n-paste works!
 
Newbie Spellweaver
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Still most of you won't get that poop working properly and will face many problems... good luck with your copy-n-paste works!
i cant see why they would as when i got the src last week everything was working right away easy to config and add air drops to other maps to
 
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Help me

000147.600| CAsyncApiWorker 0 executing CJobProcessUserJoin[1000000] 08D946D0000147.661| CAsyncApiWorker 0 finished CJobProcessUserJoin[1000000] 08D946D0
000153.643| peer00 PKT_C2S_StartGameReq, playerIdx:0 startGameAns: 1, lastNetID: 1036
000153.645| NETHELPER: KEKS: on create - entered visibility of network object 1 KEKS
000153.646| NETHELPER: KEKS: entered visibility of network object 1026 /door.sco
000153.648| NETHELPER: KEKS: entered visibility of network object 1027 /door.sco
000153.649| NETHELPER: KEKS: entered visibility of network object 1028 /door.sco
000153.652| NETHELPER: KEKS: entered visibility of network object 1029 /door.sco
000153.652| NETHELPER: KEKS: entered visibility of network object 1030 /door.sco
000153.653| NETHELPER: KEKS: entered visibility of network object 1031 /door.sco
000153.653| NETHELPER: KEKS: entered visibility of network object 1032 /door.sco
000153.654| NETHELPER: KEKS: entered visibility of network object 1033 /door.sco
000153.657| NETHELPER: KEKS: entered visibility of network object 1034 /door.sco
000153.657| NETHELPER: KEKS: entered visibility of network object 1035 /door.sco
000153.658| NETHELPER: KEKS: entered visibility of network object 1036 Zombie_0_08484758
000153.658| NETHELPER: KEKS: entered visibility of network object 1037 Zombie_1_08484758
000153.658| NETHELPER: KEKS: entered visibility of network object 1038 Zombie_2_08484758
000153.663| NETHELPER: KEKS: entered visibility of network object 1039 Zombie_3_08484758
000153.663| NETHELPER: KEKS: entered visibility of network object 1040 Zombie_4_08484758
000153.664| NETHELPER: KEKS: entered visibility of network object 1041 Zombie_5_08484758
000153.664| NETHELPER: KEKS: entered visibility of network object 1042 Zombie_6_08484758
000153.665| NETHELPER: KEKS: entered visibility of network object 1043 Zombie_7_08484758
000153.674| NETHELPER: KEKS: entered visibility of network object 1044 Zombie_8_08484758
000153.674| NETHELPER: KEKS: entered visibility of network object 1045 Zombie_9_08484758
000153.674| NETHELPER: KEKS: entered visibility of network object 1046 Zombie_10_08484758
000153.675| NETHELPER: KEKS: entered visibility of network object 1047 Zombie_11_08484758
000153.675| NETHELPER: KEKS: entered visibility of network object 1048 Zombie_12_08484758
000153.676| NETHELPER: KEKS: entered visibility of network object 1049 Zombie_13_08484758
000153.676| NETHELPER: KEKS: entered visibility of network object 1050 Zombie_14_08484758
000153.676| NETHELPER: KEKS: entered visibility of network object 1051 Vehicle_0_08482AD8
000153.677| NETHELPER: KEKS: entered visibility of network object 1052 Vehicle_0_08482F00
000153.677| NETHELPER: KEKS: entered visibility of network object 1053 Vehicle_0_08484330
000153.682| NETHELPER: KEKS: entered visibility of network object 1054 Vehicle_0_084850D0
000153.683| NETHELPER: KEKS: entered visibility of network object 1055 Vehicle_0_08486318
000153.684| CAsyncApiWorker 0 executing CJobUpdateChar[1000000] 08A078B0
000153.694| WO_API: returned http500
000153.694| !!!! UpdateCharThread failed, code: 8, ans:
000153.695| CAsyncApiWorker 0 job CJobUpdateChar[1000000] 08A078B0 failed, retrying 1/5
000153.702| WO_API: returned http500
000153.703| !!!! UpdateCharThread failed, code: 8, ans:
000153.704| CAsyncApiWorker 0 job CJobUpdateChar[1000000] 08A078B0 failed, retrying 2/5
000153.710| WO_API: returned http500
000153.710| !!!! UpdateCharThread failed, code: 8, ans:
000153.712| CAsyncApiWorker 0 job CJobUpdateChar[1000000] 08A078B0 failed, retrying 3/5
000153.722| WO_API: returned http500
000153.722| !!!! UpdateCharThread failed, code: 8, ans:
000153.723| CAsyncApiWorker 0 job CJobUpdateChar[1000000] 08A078B0 failed, retrying 4/5
000153.739| WO_API: returned http500
000153.739| !!!! UpdateCharThread failed, code: 8, ans:
000153.740| CAsyncApiWorker 0 finished CJobUpdateChar[1000000] 08A078B0
000153.741| !!!! CAsyncApiWorker 0 job CJobUpdateChar[1000000] 08A078B0 failed
000153.743| CAsyncApiWorker 0 job CJobUpdateChar[1000000] 08A078B0 failed
000153.744| AddForcedJob CID:1000000 CJobAddLogInfo
000153.744| LogInfo: peer00, r:DisconnectPeer API FAILED, CID:1000000 [KEKS], ip:127.0.0.1
000153.749| DeletePlayer: KEKS, playerIdx: 0
000153.756| CAsyncApiWorker 0 executing CJobAddLogInfo
000153.766| CAsyncApiWorker 0 finished CJobAddLogInfo
000153.766| CAsyncApiWorker 0 executing CJobUserLeftGame[1000000] 0600E0A8
000153.782| CAsyncApiWorker 0 finished CJobUserLeftGame[1000000] 0600E0A8
000182.281| time: 182, plrs:0/200, net_lastFreeId: 1056, objects: 42, async:0 0 0 0
000209.797| peer00 PKT_C2S_JoinGameReq: CID:1000000, ip:127.0.0.1
000209.797| CAsyncApiWorker 0 executing CJobProcessUserJoin[1000000] 08D946D0
000209.857| CAsyncApiWorker 0 finished CJobProcessUserJoin[1000000] 08D946D0
000216.370| peer00 PKT_C2S_StartGameReq, playerIdx:0 startGameAns: 1, lastNetID: 1036
 
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