[Release] Maptable.dnt Structorian

iam still Noob
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here i share, some structorian for Maptable.dnt

you can use it with DatEditor from here, and take your Maptable.dnt from

GameRes/resource/ext




And then save this note with notepad, but change your extention into

Code:
[filemask="maptable.dnt"]


// http://RageZone.com
// MapTable.dnt Structorian
// by [email protected]


struct maptableFile
{
seek (4) ;
i16 maptable_nColumns;
i32 maptable_nCount;
child mapName[offset=6441, count=maptable_nCount] ;
}
struct mapName 
{
i32 _nRow ;
i32 _MapNameID ;
i32 _Environment ;
i32 _MapType ;
i32 _MapSubType ;
i32 _EnterConditionTableID ;
i32 _ClearDungeonTableID_Easy ;
i32 _ClearDungeonTableID_Normal ;
i32 _ClearDungeonTableID_Hard ;
i32 _ClearDungeonTableID_VeryHard ;
i32 _ClearDungeonTableID_Nightmare ;
i32 _CPTableID_Easy ;
i32 _CPTableID_Normal ;
i32 _CPTableID_Hard ;
i32 _CPTableID_VeryHard ;
i32 _CPTableID_Nightmare ;
i16 char_ToolName1 [hidden=1] ; 
str [len=char_ToolName1] _ToolName1 ;
nodename ("--> "+_ToolName1+"");
i16 char_ToolName2 [hidden=1] ; 
str [len=char_ToolName2] _ToolName2 ;
i16 char_ToolName3 [hidden=1] ; 
str [len=char_ToolName3] _ToolName3 ;
i16 char_ToolName4 [hidden=1] ; 
str [len=char_ToolName4] _ToolName4 ;
i16 char_ToolName5 [hidden=1] ; 
str [len=char_ToolName5] _ToolName5 ;
i16 char_ToolName6 [hidden=1] ; 
str [len=char_ToolName6] _ToolName6 ;
i16 char_ToolName7 [hidden=1] ; 
str [len=char_ToolName7] _ToolName7 ;
i16 char_ToolName8 [hidden=1] ; 
str [len=char_ToolName8] _ToolName8 ;
i16 char_ToolName9 [hidden=1] ; 
str [len=char_ToolName9] _ToolName9 ;
i16 char_ToolName10 [hidden=1] ; 
str [len=char_ToolName10] _ToolName10 ;
repeat 10 { i32 _Gate1_MapIndex ; i32 _Gate1_StartGate; repeat 10 { i32 _Gate_PropIndex; } }
i32 _BattleBGM;
i32 _BossBGM;
i32 _NestBGM;
i32 _BattleBGMAbyss;
i32 _BossBGMAbyss;
i32 _NestBGMAbyss;
i32 _LoadingImage;
i32 _TodayTipIndex;
i32 _IsBattleField;
i32 _DecFatigue;
i32 _IncludeBuild;
i32 _WeatherID;
i16 char_MapArea [hidden=1] ;
str [len=char_MapArea] MapArea ;
i32 _FatigueEasy;
i32 _FatigueHard;
i32 _FatigueMaster;
i32 _FatigueAbyss;
i32 _CameraFar;
i32 _WaterScale;
i32 _ApplyWaterEnvi;
i32 _ReturnVillage;
i32 _VipClear;
float _WaterFarProb;
i32 _MaxClearCount;
i32 _SummaryStringID;
i32 _AllowMapType;
i32 _VehicleMode;
i32 _Expandable;
i32 _MapSid;
i32 _PetMode;
i32 _UserReturnSystem;
i16 char_LoadingAniTableIDNormal [hidden=1] ;
str [len=char_LoadingAniTableIDNormal] _LoadingAniTableIDNormal ;
i16 char_LoadingAniTableIDAbyss [hidden=1] ;
str [len=char_LoadingAniTableIDAbyss] _LoadingAniTableIDAbyss ;
i32 _texture1;
i32 _texture2;
i32 _AllowFreePass;
repeat 10 {
i16 char_Gate_MapIndex_txt [hidden=1] ;
str [len=char_Gate_MapIndex_txt] _Gate_MapIndex_txt ;
i16 char_Gate_StartGate_txt [hidden=1] ;
str [len=char_Gate_StartGate_txt] _Gate_StartGate_txt ;
repeat 10 { i16 char_Gate_PropIndex_txt [hidden=1] ; str [len=char_Gate_PropIndex_txt] _Gate_PropIndex_txt ; } }
repeat 10 { i32 _Gate_Title ; }
}


for using this,.. see the pict


VDwiqEa - [Release] Maptable.dnt Structorian - RaGEZONE Forums



qllR33h - [Release] Maptable.dnt Structorian - RaGEZONE Forums



qQRHfJ8 - [Release] Maptable.dnt Structorian - RaGEZONE Forums




i take this pict from Rohan Section , with my own posted
http://forum.ragezone.com/f857/rohan-online-lv115-hero-skill-975912-post7942774/#post7942774


But the function for using this tools is same., this tool is more popular on RF Online Section..

hope you all can fix the portal/warp/gate in Sainthaven ..
iam fixed that problem with this tools...

so, use it with your own self..

Thx, RZ
 
Last edited:
I will try this, but i wanna know more on what is the function of this and how to use this in a proper way.
 
Last edited:
@kennethz008
like sainthaven problem..

no portal, no map, no way to other map..


_Gate_MapIndex = for Indexing map
_Gate_StartGate = this for First you go to other map


so, for the logic is
iam in _Gate_StartGate and iam going to _Gate_MapIndex
 
[filemask="skillleveltable_*.*"]
struct "skill"
{
skip 4;
i16 col;
i32 size;
child academic[count=size,offset=1059];
}


struct academic [preload=1,tableview=1]
{
i32 nRow;
i32 SkillIndex;
i32 SkillLevel;
repeat 5
{
i16 sizeEfclasv [hidden=1];
str [len=sizeEfclasv] EffectClassValue;
i32 EffectClassValue1Duration;
}
i32 LevelLimit;
i32 DelayTime;
i32 AdRange;
i32 NeedItem;
i32 NeedItemDecreaseCount;
i32 DecreaseHP;
i32 DecreaseSP;
i32 SkillExplanationID;
i16 sizeSkillExpIdprm [hidden=1];
str [len=sizeSkillExpIdprm] SkillExplanationIDparam;
i16 sizeEftblid [hidden=1];
str [len=sizeEftblid] StateEffectTableID;
i16 sizeEfothrid [hidden=1];
str [len=sizeEfothrid] StateEffectOtherID;
repeat 10
{
i16 sizecanuprm [hidden=1];
str [len=sizecanuprm] CanUseParam;
}
repeat 10
{
i16 sizeprocprm [hidden=1];
str [len=sizeprocprm] ProcessParam;
}
i32 AddThreat;
i32 ApplyTargetType;
float HPConsumeType;
float SPConsumeType;
i32 NeedSkillPoint;
i32 CPScore;
float StartSuperArmor;
i32 StartCanHit;
i32 ApplyType;
repeat 2
{
i16 sizeEffectClsV [hidden=1];
str [len=sizeEffectClsV] EffectClssValue;
i32 EffectClssValueDuration;
}
}
info : structorian for skillleveltableacademic
Thx to : novanakal example using strs.

edit:pls check int and unsign int there might be mistake there..compare with dnreader result for sure.
 
Last edited:
Thanks all city portal working now...but i have problem with dungeon and nest portal still not work..did portal for nest and dungeon is in maptable.dat too?
 
Thanks all city portal working now...but i have problem with dungeon and nest portal still not work..did portal for nest and dungeon is in maptable.dat too?

that sounds its good for working the portal...good job
you need more time for make some experience in portal/warp, i think that portal/warp in there too..


nice share bro nova....
you expanding to dn too, lol....

off topic
lagi iseng aja ini gw san..
lu sibuk apa

just for my experience :d
 
Thank you, but when I click the download link it's just show a blank page. Much appreciate if someone can solve my problem ^_^
 
here i share, some structorian for Maptable.dnt

you can use it with DatEditor from here, and take your Maptable.dnt from






And then save this note with notepad, but change your extention into

Code:
[filemask="maptable.dnt"]


// http://RageZone.com
// MapTable.dnt Structorian
// by [email protected]


struct maptableFile
{
seek (4) ;
i16 maptable_nColumns;
i32 maptable_nCount;
child mapName[offset=6441, count=maptable_nCount] ;
}
struct mapName 
{
i32 _nRow ;
i32 _MapNameID ;
i32 _Environment ;
i32 _MapType ;
i32 _MapSubType ;
i32 _EnterConditionTableID ;
i32 _ClearDungeonTableID_Easy ;
i32 _ClearDungeonTableID_Normal ;
i32 _ClearDungeonTableID_Hard ;
i32 _ClearDungeonTableID_VeryHard ;
i32 _ClearDungeonTableID_Nightmare ;
i32 _CPTableID_Easy ;
i32 _CPTableID_Normal ;
i32 _CPTableID_Hard ;
i32 _CPTableID_VeryHard ;
i32 _CPTableID_Nightmare ;
i16 char_ToolName1 [hidden=1] ; 
str [len=char_ToolName1] _ToolName1 ;
nodename ("--> "+_ToolName1+"");
i16 char_ToolName2 [hidden=1] ; 
str [len=char_ToolName2] _ToolName2 ;
i16 char_ToolName3 [hidden=1] ; 
str [len=char_ToolName3] _ToolName3 ;
i16 char_ToolName4 [hidden=1] ; 
str [len=char_ToolName4] _ToolName4 ;
i16 char_ToolName5 [hidden=1] ; 
str [len=char_ToolName5] _ToolName5 ;
i16 char_ToolName6 [hidden=1] ; 
str [len=char_ToolName6] _ToolName6 ;
i16 char_ToolName7 [hidden=1] ; 
str [len=char_ToolName7] _ToolName7 ;
i16 char_ToolName8 [hidden=1] ; 
str [len=char_ToolName8] _ToolName8 ;
i16 char_ToolName9 [hidden=1] ; 
str [len=char_ToolName9] _ToolName9 ;
i16 char_ToolName10 [hidden=1] ; 
str [len=char_ToolName10] _ToolName10 ;
repeat 10 { i32 _Gate1_MapIndex ; i32 _Gate1_StartGate; repeat 10 { i32 _Gate_PropIndex; } }
i32 _BattleBGM;
i32 _BossBGM;
i32 _NestBGM;
i32 _BattleBGMAbyss;
i32 _BossBGMAbyss;
i32 _NestBGMAbyss;
i32 _LoadingImage;
i32 _TodayTipIndex;
i32 _IsBattleField;
i32 _DecFatigue;
i32 _IncludeBuild;
i32 _WeatherID;
i16 char_MapArea [hidden=1] ;
str [len=char_MapArea] MapArea ;
i32 _FatigueEasy;
i32 _FatigueHard;
i32 _FatigueMaster;
i32 _FatigueAbyss;
i32 _CameraFar;
i32 _WaterScale;
i32 _ApplyWaterEnvi;
i32 _ReturnVillage;
i32 _VipClear;
float _WaterFarProb;
i32 _MaxClearCount;
i32 _SummaryStringID;
i32 _AllowMapType;
i32 _VehicleMode;
i32 _Expandable;
i32 _MapSid;
i32 _PetMode;
i32 _UserReturnSystem;
i16 char_LoadingAniTableIDNormal [hidden=1] ;
str [len=char_LoadingAniTableIDNormal] _LoadingAniTableIDNormal ;
i16 char_LoadingAniTableIDAbyss [hidden=1] ;
str [len=char_LoadingAniTableIDAbyss] _LoadingAniTableIDAbyss ;
i32 _texture1;
i32 _texture2;
i32 _AllowFreePass;
repeat 10 {
i16 char_Gate_MapIndex_txt [hidden=1] ;
str [len=char_Gate_MapIndex_txt] _Gate_MapIndex_txt ;
i16 char_Gate_StartGate_txt [hidden=1] ;
str [len=char_Gate_StartGate_txt] _Gate_StartGate_txt ;
repeat 10 { i16 char_Gate_PropIndex_txt [hidden=1] ; str [len=char_Gate_PropIndex_txt] _Gate_PropIndex_txt ; } }
repeat 10 { i32 _Gate_Title ; }
}


for using this,.. see the pict


VDwiqEa - [Release] Maptable.dnt Structorian - RaGEZONE Forums



qllR33h - [Release] Maptable.dnt Structorian - RaGEZONE Forums



qQRHfJ8 - [Release] Maptable.dnt Structorian - RaGEZONE Forums




i take this pict from Rohan Section , with my own posted
http://forum.ragezone.com/f857/rohan-online-lv115-hero-skill-975912-post7942774/#post7942774


But the function for using this tools is same., this tool is more popular on RF Online Section..

hope you all can fix the portal/warp/gate in Sainthaven ..
iam fixed that problem with this tools...

so, use it with your own self..

Thx, RZ

Bro, can you explain how to allowed all labyrinth nest?
Thanks before.
 
here i share, some structorian for Maptable.dnt

you can use it with DatEditor from here, and take your Maptable.dnt from






And then save this note with notepad, but change your extention into

Code:
[filemask="maptable.dnt"]


// http://RageZone.com
// MapTable.dnt Structorian
// by [email protected]


struct maptableFile
{
seek (4) ;
i16 maptable_nColumns;
i32 maptable_nCount;
child mapName[offset=6441, count=maptable_nCount] ;
}
struct mapName 
{
i32 _nRow ;
i32 _MapNameID ;
i32 _Environment ;
i32 _MapType ;
i32 _MapSubType ;
i32 _EnterConditionTableID ;
i32 _ClearDungeonTableID_Easy ;
i32 _ClearDungeonTableID_Normal ;
i32 _ClearDungeonTableID_Hard ;
i32 _ClearDungeonTableID_VeryHard ;
i32 _ClearDungeonTableID_Nightmare ;
i32 _CPTableID_Easy ;
i32 _CPTableID_Normal ;
i32 _CPTableID_Hard ;
i32 _CPTableID_VeryHard ;
i32 _CPTableID_Nightmare ;
i16 char_ToolName1 [hidden=1] ; 
str [len=char_ToolName1] _ToolName1 ;
nodename ("--> "+_ToolName1+"");
i16 char_ToolName2 [hidden=1] ; 
str [len=char_ToolName2] _ToolName2 ;
i16 char_ToolName3 [hidden=1] ; 
str [len=char_ToolName3] _ToolName3 ;
i16 char_ToolName4 [hidden=1] ; 
str [len=char_ToolName4] _ToolName4 ;
i16 char_ToolName5 [hidden=1] ; 
str [len=char_ToolName5] _ToolName5 ;
i16 char_ToolName6 [hidden=1] ; 
str [len=char_ToolName6] _ToolName6 ;
i16 char_ToolName7 [hidden=1] ; 
str [len=char_ToolName7] _ToolName7 ;
i16 char_ToolName8 [hidden=1] ; 
str [len=char_ToolName8] _ToolName8 ;
i16 char_ToolName9 [hidden=1] ; 
str [len=char_ToolName9] _ToolName9 ;
i16 char_ToolName10 [hidden=1] ; 
str [len=char_ToolName10] _ToolName10 ;
repeat 10 { i32 _Gate1_MapIndex ; i32 _Gate1_StartGate; repeat 10 { i32 _Gate_PropIndex; } }
i32 _BattleBGM;
i32 _BossBGM;
i32 _NestBGM;
i32 _BattleBGMAbyss;
i32 _BossBGMAbyss;
i32 _NestBGMAbyss;
i32 _LoadingImage;
i32 _TodayTipIndex;
i32 _IsBattleField;
i32 _DecFatigue;
i32 _IncludeBuild;
i32 _WeatherID;
i16 char_MapArea [hidden=1] ;
str [len=char_MapArea] MapArea ;
i32 _FatigueEasy;
i32 _FatigueHard;
i32 _FatigueMaster;
i32 _FatigueAbyss;
i32 _CameraFar;
i32 _WaterScale;
i32 _ApplyWaterEnvi;
i32 _ReturnVillage;
i32 _VipClear;
float _WaterFarProb;
i32 _MaxClearCount;
i32 _SummaryStringID;
i32 _AllowMapType;
i32 _VehicleMode;
i32 _Expandable;
i32 _MapSid;
i32 _PetMode;
i32 _UserReturnSystem;
i16 char_LoadingAniTableIDNormal [hidden=1] ;
str [len=char_LoadingAniTableIDNormal] _LoadingAniTableIDNormal ;
i16 char_LoadingAniTableIDAbyss [hidden=1] ;
str [len=char_LoadingAniTableIDAbyss] _LoadingAniTableIDAbyss ;
i32 _texture1;
i32 _texture2;
i32 _AllowFreePass;
repeat 10 {
i16 char_Gate_MapIndex_txt [hidden=1] ;
str [len=char_Gate_MapIndex_txt] _Gate_MapIndex_txt ;
i16 char_Gate_StartGate_txt [hidden=1] ;
str [len=char_Gate_StartGate_txt] _Gate_StartGate_txt ;
repeat 10 { i16 char_Gate_PropIndex_txt [hidden=1] ; str [len=char_Gate_PropIndex_txt] _Gate_PropIndex_txt ; } }
repeat 10 { i32 _Gate_Title ; }
}


for using this,.. see the pict


VDwiqEa - [Release] Maptable.dnt Structorian - RaGEZONE Forums



qllR33h - [Release] Maptable.dnt Structorian - RaGEZONE Forums



qQRHfJ8 - [Release] Maptable.dnt Structorian - RaGEZONE Forums




i take this pict from Rohan Section , with my own posted
http://forum.ragezone.com/f857/rohan-online-lv115-hero-skill-975912-post7942774/#post7942774


But the function for using this tools is same., this tool is more popular on RF Online Section..

hope you all can fix the portal/warp/gate in Sainthaven ..
iam fixed that problem with this tools...

so, use it with your own self..

Thx, RZ


the file connect 404 Not Found,could you help me sharing again,THX,
 
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