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I find thix fix, and it now Works, Golden Invasion work fine, lizard king work and not crush GS
find
replace withCode:for (n=0;n<OBJ_MAXMONSTER;n++) { MapNumber = 7; if ( gObj[n].Class == 80 ) // Devil Lizard King { gObj[n].Live = TRUE; gObj[n].MapNumber = MapNumber; while ( gMSetBase.GetBoxPosition(MapNumber, 50, 10, 250, 200, gObj[n].X, gObj[n].Y) == 0 ) { } this->m_BossDevilLizardKingMapNumber = gObj[n].MapNumber; this->m_BossDevilLizardKingMapX = gObj[n].X; this->m_BossDevilLizardKingMapY = gObj[n].Y; gObj[n].Life = gObj[n].MaxLife;
Code:for (n=0;n<OBJ_MAXMONSTER;n++) { if ( gObj[n].Class == 80 ) // Devil Lizard King { gObj[n].Live = TRUE; MapNumber = 7; gObj[n].MapNumber = MapNumber; while ( gMSetBase.GetBoxPosition(MapNumber, 50, 10, 250, 200, gObj[n].X, gObj[n].Y) == 0 ) { } this->m_BossDevilLizardKingMapNumber = gObj[n].MapNumber; this->m_BossDevilLizardKingMapX = gObj[n].X; this->m_BossDevilLizardKingMapY = gObj[n].Y; gObj[n].Life = gObj[n].MaxLife; gObj[n].TX = gObj[n].X; gObj[n].TY = gObj[n].Y; gObj[n].MTX = gObj[n].X; gObj[n].MTY = gObj[n].Y; gObj[n].StartX = gObj[n].X; gObj[n].StartY = gObj[n].Y; gObj[n].m_State = 1; gObj[n].PathCount = 0;
how to fix HP????how to fix this high HP even you have lower vitality
hi michi28 how to fix HP??
X Shop working full ?
the cash shop rings are in my old sources somewhere posted on thus forum, as for cashshop everything works fine except for the gift option1> Need finish CashShop
1> Need add all items effects (cashshop rings and etc)
NOT FULL !!!
Bullshet server. I can't create a main to enter on my server. zEncoder is fking stupid. GG for server files but not GG
how to fix this high HP even you have lower vitality
can anybody share Monster.txt and MonsterSetBase.txt without error on npc and how to adjust zen drop is to high