Can you please help me with this?
------ Build started: Project: MapleStoryServer, Configuration: Release Win32 ------
Compiling...
PlayerInventory.cpp
.\PlayerInventory.cpp(10) : error C2039: 'plusEquipState' : is not a member of 'PlayerInventory'
c:\documents and settings\owner\desktop\new hafusms\maplestoryserver\PlayerInventory.h(39) : see declaration of 'PlayerInventory'
.\PlayerInventory.cpp(14) : error C2065: 'equips' : undeclared identifier
.\PlayerInventory.cpp(14) : error C2227: left of '->iwatk' must point to class/struct/union/generic type
.\PlayerInventory.cpp(15) : error C2065: 'equips' : undeclared identifier
.\PlayerInventory.cpp(15) : error C2227: left of '->iwdef' must point to class/struct/union/generic type
.\PlayerInventory.cpp(16) : error C2065: 'equips' : undeclared identifier
.\PlayerInventory.cpp(16) : error C2227: left of '->imatk' must point to class/struct/union/generic type
.\PlayerInventory.cpp(17) : error C2065: 'equips' : undeclared identifier
.\PlayerInventory.cpp(17) : error C2227: left of '->imdef' must point to class/struct/union/generic type
.\PlayerInventory.cpp(18) : error C2065: 'equips' : undeclared identifier
.\PlayerInventory.cpp(18) : error C2227: left of '->istr' must point to class/struct/union/generic type
.\PlayerInventory.cpp(19) : error C2065: 'equips' : undeclared identifier
.\PlayerInventory.cpp(19) : error C2227: left of '->idex' must point to class/struct/union/generic type
.\PlayerInventory.cpp(20) : error C2065: 'equips' : undeclared identifier
.\PlayerInventory.cpp(20) : error C2227: left of '->iint' must point to class/struct/union/generic type
.\PlayerInventory.cpp(21) : error C2065: 'equips' : undeclared identifier
.\PlayerInventory.cpp(21) : error C2227: left of '->iluk' must point to class/struct/union/generic type
.\PlayerInventory.cpp(22) : error C2065: 'equips' : undeclared identifier
.\PlayerInventory.cpp(22) : error C2227: left of '->iacc' must point to class/struct/union/generic type
.\PlayerInventory.cpp(23) : error C2065: 'equips' : undeclared identifier
.\PlayerInventory.cpp(23) : error C2227: left of '->iavo' must point to class/struct/union/generic type
.\PlayerInventory.cpp(24) : error C2065: 'equips' : undeclared identifier
.\PlayerInventory.cpp(24) : error C2227: left of '->ispeed' must point to class/struct/union/generic type
.\PlayerInventory.cpp(25) : error C2065: 'equips' : undeclared identifier
.\PlayerInventory.cpp(25) : error C2227: left of '->ijump' must point to class/struct/union/generic type
.\PlayerInventory.cpp(26) : error C2065: 'equips' : undeclared identifier
.\PlayerInventory.cpp(26) : error C2227: left of '->ihp' must point to class/struct/union/generic type
.\PlayerInventory.cpp(27) : error C2065: 'equips' : undeclared identifier
.\PlayerInventory.cpp(27) : error C2227: left of '->imp' must point to class/struct/union/generic type
.\PlayerInventory.cpp(28) : error C2065: 'equips' : undeclared identifier
.\PlayerInventory.cpp(28) : error C2227: left of '->slots' must point to class/struct/union/generic type
.\PlayerInventory.cpp(29) : error C2065: 'equips' : undeclared identifier
.\PlayerInventory.cpp(29) : error C2227: left of '->pos' must point to class/struct/union/generic type
.\PlayerInventory.cpp(30) : error C2065: 'equips' : undeclared identifier
Inventory.cpp
.\Inventory.cpp(909) : error C2039: 'plusEquipState' : is not a member of 'PlayerInventory'
c:\documents and settings\owner\desktop\new hafusms\maplestoryserver\PlayerInventory.h(39) : see declaration of 'PlayerInventory'
.\Inventory.cpp(914) : error C2039: 'plusEquipState' : is not a member of 'PlayerInventory'
c:\documents and settings\owner\desktop\new hafusms\maplestoryserver\PlayerInventory.h(39) : see declaration of 'PlayerInventory'
Build log was saved at "file://c:\Documents and Settings\Owner\Desktop\New HafusMS\MapleStoryServer\Release\BuildLog.htm"
MapleStoryServer - 36 error(s), 0 warning(s)
========== Build: 0 succeeded, 1 failed, 2 up-to-date, 0 skipped ==========
I do not understand what i did wrong...here is my cpp
#include "PlayerInventory.h"
#include "InventoryPacket.h"
#include "Player.h"
#include "Inventory.h"
void PlayerInventory::setMesos(int mesos, bool is){
this->mesos=mesos;
InventoryPacket::newMesos(player, mesos, is);
}
void PlayerInventory:

lusEquipState(Player *player, int equipid, int watk, int wdef, int matk, int mdef,
int str, int dex, int intt, int luk, int acc, int avo, int speed, int jump, int hp, int mp){
short pos = player->inv->getEquip(equipid)->pos;
player->inv->setEquipPos(equipid, 0);//Equip -> slot 0
equips[equipid]->iwatk+=watk;
equips[equipid]->iwdef+=wdef;
equips[equipid]->imatk+=matk;
equips[equipid]->imdef+=mdef;
equips[equipid]->istr+=str;
equips[equipid]->idex+=dex;
equips[equipid]->iint+=intt;
equips[equipid]->iluk+=luk;
equips[equipid]->iacc+=acc;
equips[equipid]->iavo+=avo;
equips[equipid]->ispeed+=speed;
equips[equipid]->ijump+=jump;
equips[equipid]->ihp+=hp;
equips[equipid]->imp+=mp;
equips[equipid]->slots--;
equips[equipid]->pos=pos; //Equip
InventoryPacket::addEquip(player, equips[equipid], 1);
InventoryPacket::updatePlayer(player);
}