i dont know how to fix this....help
1>.\PlayerInventory.cpp(11) : error C2084: function 'void PlayerInventory:

lusEquipState(Player *,int,int,int,int,int,int,int,int,int,int,int,int,int,int,int)' already has a body
1> d:\my documents\downloads\kryticalv5fixed\maplestoryserver\PlayerInventory.h(102) : see previous definition of 'plusEquipState'
1>Build log was saved at "file://d:\My Documents\downloads\Kryticalv5FIXED\MapleStoryServer\Release\BuildLog.htm"
1>MapleStoryServer - 1 error(s), 0 warning(s)
playerinventory.cpp
#include "PlayerInventory.h"
#include "InventoryPacket.h"
#include "Player.h"
#include "Inventory.h"
void PlayerInventory::setMesos(int mesos, bool is){
this->mesos=mesos;
InventoryPacket::newMesos(player, mesos, is);
}
void PlayerInventory:

lusEquipState(Player *player, int equipid, int watk, int wdef, int matk, int mdef, int str, int dex, int intt, int luk, int acc, int avo, int speed, int jump, int hp, int mp){
short pos = player->inv->getEquip(equipid)->pos;
player->inv->setEquipPos(equipid, 0);//Equip -> slot 0
equips[equipid]->iwatk+=watk;
equips[equipid]->iwdef+=wdef;
equips[equipid]->imatk+=matk;
equips[equipid]->imdef+=mdef;
equips[equipid]->istr+=str;
equips[equipid]->idex+=dex;
equips[equipid]->iint+=intt;
equips[equipid]->iluk+=luk;
equips[equipid]->iacc+=acc;
equips[equipid]->iavo+=avo;
equips[equipid]->ispeed+=speed;
equips[equipid]->ijump+=jump;
equips[equipid]->ihp+=hp;
equips[equipid]->imp+=mp;
equips[equipid]->slots--;
equips[equipid]->pos=pos; //Equip
InventoryPacket::addEquip(player, equips[equipid], 1);
InventoryPacket::updatePlayer(player);
}