Release War in Pocket full source code (Unity engine) Source 

i now try build libboost 1.70..then i link libboost.a no libboost.so

Did you fail to compile and run,,,error by libboost

chatserver
 
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no ,,because ,my chatserver build new but run error now,,,if i can run ok,,,i can test ,then tell you how run the server files
 
For server test, you can change server IPs in ConfigFileManager.cs

public readonly string sConfigUrlDev = " ";
public readonly string sConfigUrlDist = " ";
public readonly string sConfigUrlTest = " ";

I am using Amazon cloud free tier server (15.164.227.96)

And if you use internal IP like 192.168... for serverlist, it makes countryMsg bug
I don't know why... still I am trying to solve it
 
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Help
How to decompile a LUAC file back to Lua code
To edit it and then return it back to LUAC



 
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I think that here redis or it does not work or not the right command to run even elementary commands writes that unavailable. I think if you use aapanel it is better to install a new version I don't know how to run what is in the server binary files.

redis-cli
 
Anybody got a local connection?!

I saw that the source code comes with documentation where can I find it?
1714041230112 - Release War in Pocket full source code (Unity engine) - RaGEZONE Forums


1714337715273 - Release War in Pocket full source code (Unity engine) - RaGEZONE Forums

I don't understand what socket it's powered by....
 
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To fix the countryMsg bug, just go to loginlist.xml and change the version of XML current is 1.0, just put 2.0 because as per lua scripts the client verify the XML version and only if the version is changed, the XML will be downloaded and encrypted on local if the version is still the same, will use the encrypted loginlist XML(old one wint wrong IP) , also you will need to match the client and server versions. When client call the server, it call with client version.

Some code changes need to be done în dev folder from htdocs to work propertly, but the good news is that are multiple versions in that folder with plenty of code examples.

I can confirm that setup can be done în about 4 hours, i tested on dedicate and VM ware.

The problem is that i was unable to build the client, its hard to be upgrade to a newer unity versions, some functions on particles are depricated and no more used, and was too much code to be rewriten.
The client is în English version, with small ch texts, în the rest seems to be working verry well, not gona lie, i was not tested too much.

I used the bins on centos7 with python 2.6 or 2.7 i dont remember, tou will hit some errors with 3.6, I had used the bins and also I compiled the server, is working în both ways.
 
To fix the countryMsg bug, just go to loginlist.xml and change the version of XML current is 1.0, just put 2.0 because as per lua scripts the client verify the XML version and only if the version is changed, the XML will be downloaded and encrypted on local if the version is still the same, will use the encrypted loginlist XML(old one wint wrong IP) , also you will need to match the client and server versions. When client call the server, it call with client version.

Some code changes need to be done în dev folder from htdocs to work propertly, but the good news is that are multiple versions in that folder with plenty of code examples.

I can confirm that setup can be done în about 4 hours, i tested on dedicate and VM ware.

The problem is that i was unable to build the client, its hard to be upgrade to a newer unity versions, some functions on particles are depricated and no more used, and was too much code to be rewriten.
The client is în English version, with small ch texts, în the rest seems to be working verry well, not gona lie, i was not tested too much.

I used the bins on centos7 with python 2.6 or 2.7 i dont remember, tou will hit some errors with 3.6, I had used the bins and also I compiled the server, is working în both ways.
Perhaps I did not notice it, but there is another chip on the server! But I had a successful build also worked on himulator! But as for the update but the version above for example for android 10s with this yes problem! In general, everything works fine!
 
Hello friends, I gonna share the Server and Unity source code of this game!!
War in Pocket is one of geeat game ever I worked for
You can open it with Unity 5.4.5f1 editor and very easily upgrade to higher version
English and Chinese languages are included in Unity source

1. Client source + Table data + Tools :
2. Server :
3. Server Binaries :
4. Setting guide :

--------------------- Updated 1. Client source + Table data + Tools ----------------

For server test, you can change server IPs in ConfigFileManager.cs

public readonly string sConfigUrlDev = " ";
public readonly string sConfigUrlDist = " ";
public readonly string sConfigUrlTest = " ";

And if you use internal IP like 192.168... for serverlist, it makes countryMsg bug
I don't know why... still I am trying to solve it


Good luck!!

Unity 5.x no longer support manual activation license and cannot be open with UnityHub due to licensing problem, how do you open unity editor then?
 
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