- Joined
- Apr 24, 2013
- Messages
- 573
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Plus emu revision 2 please i:what emu since the owner of the thread hasnt done any commands yet ill give it ago
How about a Copy and Paste command?
So you type :copy (maybe coords here too)
Thenaste to copy all the furniture.
So what your saying is that poeple can copy their rare furniture thendafaq
what emu since the owner of the thread hasnt done any commands yet ill give it ago
It would be nice to see the :empty command fixed for swiftemu, it currently only deletes items from items_users and not from the items table.
Press a command: kiss (Kiss effect) to Phoenix Emulator
Hey guys, I'm wanting to get better at coding, I'm pretty much good for anything. I tend to use very little MySQL in commands; but that's just so you know.
I'm coding commands for people, but I'm not coding any for Phoenix, Only Plus/Bfly or some sort of open source Emulator that's easily accessible.
Just write it like this E.G.
Command - What it does - :<command> <user> or something? for example;
hit - hits the user / decreases their health - :hit <username>.
Hello !
Can you make for me :
A command for transform to a pet like dog,cat and more
for AnkkaEmulator ( Source in RG ) based in BcStorm
Sorry for my bad english i'm french
You can contact me with skype : romuald.buisson
Thank's !
Can you give me your files for plus r2? the ones I've found on RZ don't work and I know I'm doing it right.
:update_bans and :update_catalogue for butterfly?
internal static void catarefresh()
{
using (IQueryAdapter adapter = ButterflyEnvironment.GetDatabaseManager().getQueryreactor())
{
ButterflyEnvironment.GetGame().GetCatalog().Initialize(adapter);
}
ButterflyEnvironment.GetGame().GetCatalog().InitCache();
ButterflyEnvironment.GetGame().GetClientManager().QueueBroadcaseMessage(new ServerMessage(Outgoing.UpdateShop));
}
catalogue use ultraluz 2.0
PHP:internal static void catarefresh() { using (IQueryAdapter adapter = ButterflyEnvironment.GetDatabaseManager().getQueryreactor()) { ButterflyEnvironment.GetGame().GetCatalog().Initialize(adapter); } ButterflyEnvironment.GetGame().GetCatalog().InitCache(); ButterflyEnvironment.GetGame().GetClientManager().QueueBroadcaseMessage(new ServerMessage(Outgoing.UpdateShop)); }
Same idea. :biggrin::backuproom
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