Newbie Spellweaver
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- Aug 28, 2025
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plaese share your maplist code, thanks
guiWhere can I see the boss's name at the top, which CPP should be opened, thanks to whoever answers
View attachment 290968
name of xml sir
Original Source
Keyword "Boss Spawn Viewer, Review000"
No Support, No Help, No DM, No IB
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missing at S_NetGlonal.hPlease help sir im using asura tooView attachment 291053
Thank you sir ill trymissing at S_NetGlonal.h
U need to put the gui on client to make it show.Thank you sir ill try
WHY THERES NO BUTTON I COMPILE THERES NO ERROR I Follow the instruction i put the button dds still no button
View attachment 291069
i already put sir but nothing changedU need to put the gui on client to make it show.
U need to also include it in the ini in guii already put sir but nothing changed
View attachment 291070
i already put the name in xml list sir but nothing changedU need to also include it in the ini in gui
U probably forgot something if its not showing.i already put the name in xml list sir but nothing changed
_inner_boss_detailshow to align the drop item list thanku
View attachment 291077
as far as i know the item list was using the gui from party search im not sure but that's what i remember.how to align the drop item list thanku
View attachment 291077
just get the CreateBaseBoxOuterBlankWhite from other source you can find so many source here in rz it must exist on one of those just make sure its same base source with what you use.It worked. but Still White. Maybe because I change "CreateBaseBoxOuterBlankWhite" into "CreateBaseBoxWhiteBlankBody"?
my source doesn't have "CreateBaseBoxOuterBlankWhite"
Any tips? Thanks!
View attachment 291104
Sir I tried but still white and it gotten worst than the previous. any advice?just get the CreateBaseBoxOuterBlankWhite from other source you can find so many source here in rz it must exist on one of those just make sure its same base source with what you use.
out of memoryC++:STEP 1: GLMapNode.cpp BOOL SMAPNODE_DATA::LOAD ( basestream &SFile ) { DWORD dwVer(0); SFile >> dwVer; if ( dwVer == VERSION ) { SFile >> bUsed; SFile >> strFile; SFile >> sNativeID.wMainID; SFile >> sNativeID.wSubID; SFile >> dwFieldSID; SFile >> bPeaceZone; SFile >> bCommission; SFile >> bPKZone; SFile >> bFreePK; SFile >> bItemDrop; SFile >> bMove; SFile >> bRestart; SFile >> bPetActivity; SFile >> bDECEXP; SFile >> bVehicleActivity...
how to update map list sir?C++:STEP 1: GLMapNode.cpp BOOL SMAPNODE_DATA::LOAD ( basestream &SFile ) { DWORD dwVer(0); SFile >> dwVer; if ( dwVer == VERSION ) { SFile >> bUsed; SFile >> strFile; SFile >> sNativeID.wMainID; SFile >> sNativeID.wSubID; SFile >> dwFieldSID; SFile >> bPeaceZone; SFile >> bCommission; SFile >> bPKZone; SFile >> bFreePK; SFile >> bItemDrop; SFile >> bMove; SFile >> bRestart; SFile >> bPetActivity; SFile >> bDECEXP...