[SHARE] BossViewer Window Original Source Source 

The client has glogicserver, but it still does not display, can anyone help me?
 

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  • QQ20260912-220448 - [SHARE] BossViewer Window Original Source - RaGEZONE Forums
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The client has glogicserver, but it still does not display, can anyone help me?
Good day sir, what SetItem that you use? Look sample below:

Find function.
void CBossDetailsWindow::GetDropItem (SNATIVEID sMobID)
{


and check if you use that SetItem below

m_pRewardItems[v][h]->SetItem( pItem->sBasicOp.sICONID, pItem->GetInventoryFile(), pItem->sBasicOp.sNativeID );
or
m_pRewardItems[v][h]->SetItem( pItem->sBasicOp.sNativeID );

Try to update SetItem using my sample code above. Then try to test again.
 
Good day sir, what SetItem that you use? Look sample below:

Find function.
void CBossDetailsWindow::GetDropItem (SNATIVEID sMobID)
{


and check if you use that SetItem below

m_pRewardItems[v][h]->SetItem( pItem->sBasicOp.sICONID, pItem->GetInventoryFile(), pItem->sBasicOp.sNativeID );
or
m_pRewardItems[v][h]->SetItem( pItem->sBasicOp.sNativeID );

Try to update SetItem using my sample code above. Then try to test again.
Thank you so much for your kind help, sir! Your suggestion was spot on and absolutely perfect. Implementing the 3-parameter SetItem completely fixed the missing texture issue on the older DX9 client, and the drop item icons are now rendering beautifully. Really appreciate your time and expertise!
 

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  • 22 - [SHARE] BossViewer Window Original Source - RaGEZONE Forums
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Thank you so much for your kind help, sir! Your suggestion was spot on and absolutely perfect. Implementing the 3-parameter SetItem completely fixed the missing texture issue on the older DX9 client, and the drop item icons are now rendering beautifully. Really appreciate your time and expertise!
Welcome sir, good luck.
 
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