• Unfortunately, we have experienced significant hard drive damage that requires urgent maintenance and rebuilding. The forum will be a state of read only until we install our new drives and rebuild all the configurations needed. Please follow our Facebook page for updates, we will be back up shortly! (The forum could go offline at any given time due to the nature of the failed drives whilst awaiting the upgrades.) When you see an Incapsula error, you know we are in the process of migration.

L2O [Share] GM Commands

Status
Not open for further replies.
Newbie Spellweaver
Joined
Dec 26, 2006
Messages
73
Reaction score
0
Here is a decent list for lvl 3 builder.
=========================================COMMANDES NORMALES========================================
//announce [message]
//critannounce [message]
making an announcement.

//gmon
Enable some GM's options, in order to start 'GMing the server'.

//undying [on|off]
Invulnerability.

//healthy
Heals targets hp/mp fully

//hide [on|off]

//gmliston
Register you in the GM list (/gmlist)

//gmspeed 1..5
Increase your speed (you can also use superhaste - ID 7029 lvl [1-4]

//gmchat name message
this just a simple way to tell a player somthing. like
//gmchat bob your in big trouble!

===================================================================================================
===========================================INFO SERVER==============================================
//who
Who's online.

//serverstat
up time, item on ground, players, NPC, protocol version

//npccount
NPC's online spawned. Really useful when creating new areas with NPC's.

//allgm
You get the online GM list with the BuilderLVL. Useful to trace illegal builders.

//actorcount
You get the players' number and NPC's in the area.

===================================================================================================
============================================AUTO REFUSE=============================================
//whisper [on|off]
so when whisper is off means no one can message you when
whispers on they can message you.

//friendaddon
//friendaddoff
//tradeon
//tradeoff [/color]
Autorefuses requests: /friendinvite ou /trade
========================================================================
============================PLAYER PARTY================================
//stopsay name time
Chatban //stopsay bob 50 (= thats 50 min)

//kick name
Shut out the player.

//char_stop [temps(min)]
//party_stop [temps(min)]

Fossilization.

//debug name
Give info about the char in target.

//showparty
You get the list and classid of the party members of you target.

//infectedskill
check character buffs

//check_bot 1..3
1. OOG Walker
2. IG Walker
3. Superman

===================================================================================================
============================================DEPLACEMENTS============================================
//party_teleport
//sendhome name

Recall player or party to town

//partytel [bookmark]
Teleport your party to the bookmark (//bk)

//teleportto name
This makes so you warp to the player.

//recall name
This just warps the player to you.

//teleport x y z
Teleport you if you give the good location (/loc), usefull with maccros.

//send_gmroom
Send your target in jail.

//camera [on|off]
Fly mode. Alt+h to add the chat windows while using this mode.

//bk
//bk [name]

Set bookmark del or tp to. //bk name create the bookmark.

//telbookmark [bookmarkname]
use //bk. teleport yourself.

===================================================================================================
=============================================SUMMON================================================
//summon [id|nom] quantity (Itemdata.txt)
Note: Builder lvl1, only GM's with builder 1 are allowed to summon items.

//summon name = npc (npc_pch.txt)
example //summon orc_archer (that would summon an orc archer
//summon orc_archer 5 would summon 5 orc archers of them...
Note: Only builder lvl 1 and 2 can summon NPC's.

//create_pet 1..11 [LVL]
1=wolf 2-4=hatchling 5-7=stryder 8=sin eater 9-11=baby

//dice [itemID] [number]
Throw the ID's object on the floor and desappear. [number] -> Time before desappearing (no way to pick up it anyway).

//summonnpc [ID|Name][Number]
Summons Npcs

//setai [Monster ID]
Gives a npc different AI

//spawn_npcs [Count][AI]

//killnpc
Kill your NPC target, no drop.

//ride_wyvern
Your target rides a wyvern.

==================================================================================================
=============================================NOBLESSE==============================================
//set_noblesse
//set_hero

You become a hero, this cannot be used on a target. Just yourself.

//ns hero 0
//ns noblesse 0

Enable/disabled your target hero status.

//subjob
Subclass relying on the ID class and subjob number [1-3] => not tested.

===================================================================================================
=============================================CLASS SKILL=============================================
//setclass [ClassID]
To the target!

//set_skill_all
Target Learns all possible skills

//delskill [Skill ID]
Deletes skill from target

//setskill [Skill ID]
Gives skill to target. Skill de GM id de 6000
 
Last edited:
Mythic Archon
Loyal Member
Joined
Aug 29, 2006
Messages
721
Reaction score
2
Re: GM Commands

If you'd translate that to english we'd be happy to add that to the knowledge base (=.

~ Brandon
 
Upvote 0
Newbie Spellweaver
Joined
Dec 26, 2006
Messages
73
Reaction score
0
Re: GM Commands

heh havent seen there were french parts, going to translate it my bad.
 
Upvote 0
Junior Spellweaver
Joined
Dec 24, 2004
Messages
186
Reaction score
0
Re: GM Commands

//setcomment [0..255]
Sets Rec. Score ???????????
 
Upvote 0
Junior Spellweaver
Joined
Mar 21, 2006
Messages
109
Reaction score
1
Re: GM Commands

Nice work, thank you very helpfully.!
 
Upvote 0
Newbie Spellweaver
Joined
Feb 28, 2006
Messages
6
Reaction score
0
Re: GM Commands

//subjob i tested it .. it fu**** the db a lil ;) my char name changed to "a'EXEC sp_ ..... " xD
 
Upvote 0
Custom Title Activated
Loyal Member
Joined
Dec 10, 2004
Messages
1,054
Reaction score
0
Re: GM Commands

A long time ago I started making a spreadsheet in Excel with all the commands down one column and each builder level for each subsequent row, maybe I'll get around to finishing it.
 
Upvote 0
Initiate Mage
Joined
Nov 16, 2007
Messages
2
Reaction score
0
Re: GM Commands

I want know some commands... for hero and noblesse and subclass :D ?
 
Upvote 0
Initiate Mage
Joined
Jun 14, 2005
Messages
2
Reaction score
0
Re: GM Commands

Список команд с описанием:
Анонсы
//announce --быстрый анонс (я думаю это все знают :grin:)
//setannounce [id] [текст] --задает анонс , выдаваемый клиенту при подключении
//delannounce [id] --удаляет анонс , выдаваемый клиенту при подключении
//set_interval_announce add [int] [id] [текст] --задает периодический анонс с периодом [int] (10,20,30 ...) (анонсы должны быть приостановлены в момент добавления\удаления)
//set_interval_announce del [int] [id] [текст] --удаляет периодический анонс с периодом [int] (10,20,30 ...) (анонсы должны быть приостановлены в момент добавления\удаления)
//set_interval_announce start --приостанавливает периодические анонсы
//set_interval_announce end --запускает периодические анонсы

осады\замки
//set_siege [castle_id] [год] [месяц] [день] [часы] [минуты] --задаёт начало осады замка
//set_siege_end [castle_id] [год] [месяц] [день] [часы] [минуты] --задаёт конец осады замка
//set_siege_period [castle_id] [время] --период осады замка [castle_id] , [время] в секундах
//set_quick_siege [castle_id] [время] --быстрая осада замка [castle_id] , [время] в секундах до начала осады
//set_castle_owner [castle_id] [clan_id] --устанавливает клан [clan_id] владельцем замка [castle_id]
//reset_castle_owner [castle_id] --освобождает замок [castle_id]
//attack [castle_id] [clan_id] --записывает клан [clan_id] на осаду замка [castle_id] атакующим
//defend [castle_id] [clan_id] --записывает клан [clan_id] на осаду замка [castle_id] защищающим
//show_castle_info [castle_id] --показывает статус замка

эвенты
//event [type] [on|off] --включает \ отключает эвент типа [type] ..... бестолковая )
//load_event --загружает первый эвент из файла eventdata.ini
//load_npcsettings --расставляет эвент-менеджеров по городам

7 печатей
//ssq_info --статус + немного инфо
//ssq cyclemode default 2 --запуск 7 печатей в стандартном режиме
//ssq manual 2 --запуск 7 печатей в ручном режиме с 2 циклами
//ssq event_period гггг/мм/дд чч:мм:сс гггг/мм/дд чч:мм:сс --период эвента (при ручном задании)
//ssq seal_period гггг/мм/дд чч:мм:сс гггг/мм/дд чч:мм:сс --период действия печати (при ручном задании ,
//ssq quickcycle [время] --быстрый цикл на [время] секунд
//ssq setwinner [сторона] --задает сторону-победитля
//ssq sealowner [печать] [сторона] --отдает печать стороне

Управление чарами
//setparam --задает параметры выбранного чара
//setskill [skill_id] [skill_lvl] --дает скилл [skill_id] уровня [skill_lvl] выбранному чару
//delskill [skill id] --забирает скилл [skill_id] у выбранного чара
//setclass [class_id] --устанавливает профессию [class_id] выбранному чару
//set_hero --делает выбранного чара героем
//set_nobless --делает выбранного чара дворянином
//healthy --восстанавливает выбранному чару хп\мп
//sendhome [ник] --отправляет чара с ником [ник] в ближайший город
//recall [ник] --призывает к себе чара с ником [ник]
//stopsay [ник] [время] --запрет чата чару [ник] на [время] минут
//kick [charname] --выкидывает из игры чара [charname]

Кланы\альянсы
//disband [clan_name] --распускает клан [clan_name]
//disband2 [alliance_name] --распускает альянс [alliance_name]
//declare_clan_war [clan_1] [clan2] --начинает войну клана [clan_1] с [clan_2]
//check_bot [1..3] --проверка на бота выбранного чара
//declare_truce [clan_1] [clan2] --перемирие кланов [clan_1] , [clan_2]
//set_pledge_level [clan] [lvl] --устанавливает уровень [lvl] клану [clan]
//reset_clan_leader [clan] [leader_name] --назначает чара [leader_name] лидером клана [clan]
//reset_clan_name [clan_name] [new_clan_name] --меняет название клана [clan_name] на [new_clan_name]
//reset_alliance_name [alliance_name] [new_alliance_name] --меняет название альянса [alliance_name] на [new_alliance_name]

Предметы\нпц
//summon [id | name] [количество] --призывает предмет\нпц [id] . Если количество не задано , призывает 1
//summon2 [enchant] [id | name] --призывает предмет [id | name] , заточенный на [enchant]
//summon3 [id] [id2] --призывает предметы от [id] до [id2]
//teleport_to_npc [NPC class id | NPC name] --телепорт к нпц [NPC class id | NPC name]

Прочие полезности
//teleport x y z --телепорт в точку с координатами x y z
//teleportto [charname] --телепорт к чару [charname]
//ride_wyvern --оседлать виверна
//create_pet [id] [lvl] --создает питомца [id] уровня [lvl]
//hide [on|off] --включение\отключение невидимости
//undying [on|off] --включение\отключение бемссмертия
//polymorph [npc id|npc name] --превращает в моба [npc id|npc name]
//diet [on|off] --включение\отключения лимита веса
//set_zzaga_hero --временно дает статус героя
//gmspeed [1..5] --повышает скорость бега
//set_nobless 1 только на себя.
//set_door_status <имя_двери> <статус>
//set_door_status aden_colosseum_001_001 close
//set_door_status aden_colosseum_001_002 close
//set_door_status aden_colosseum_002_001 close
//set_door_status aden_colosseum_002_002 close

//invite user_name – снять штраф с юзера
//invite2 clan_name – раз просит имя клана, наверно это тоже что и //join
//join clan_name - снять штраф с клана
//join2 alliance_name – снять штраф по выходу из али


----------------------------------------------------------------------

//abnormal_change [type (1-3)]//accept_escape_command on/off
//add_peti_chat char
//addcomment COMMENT
//agitdeco command blablabla...
//agitdeco list agit
//agitdeco reset agit deco_type
//agitdeco set agit deco_id
//attack castle(agit) pledge
//auction_close agit_name
//auction_open agit_name
//blockuser flag target_name
//camera on/off
//can_make_clan user_name
//cancelgmpeti [username]
//cease_fire pledge1 pledge2
//cease_fire2 alliance1 alliance2
//char_stop [min]
//check_bot 1-3
//col_setcolor color time_l2(min)
//controltower_levelup [controltower|all] level
//create_pet 1~11 level
//create_pledge pledge_name
//debug [name | .]
//declare_alliance_war enemy_alliance_name
//declare_clan_war clan_1 clan2
//declare_truce clan_1 clan2
//declare_truce2 enemy_alliance_name
//defend castle pledge
//defend_register castle pledge
//defend_reject castle pledge
//delannounce [ANNOUNCE_ID]
//delquest [quest id]
//delskill [skill id]
//dice dice_classid number
//diet [on|off]
//disband clan_name
//disband2 alliance_name
//dismiss_partyroom partyroom_id
//door_levelup [doorname|all] level(total%)
//enable_plane_collision collisio_name 1/0
//escape_mode (1~4)
//event type [on/off]
//eventmatch [create | leader | item_rule | skill_rule | lock | unlock | start | pause | end | info | list | score | remove | msg | fence | dispelall | useskill | manage] ...
//eventmatch create [match_rule] [team1_name] [team2_name] [x] [y] [z] [fence_width] [fence_height]
//eventmatch dispelall [match_id]
//eventmatch end [match_id]
//eventmatch fence [match_id] [fence_state]
//eventmatch firecracker [who]
//eventmatch info [match_id]
//eventmatch item_rule [match_id] [allow_all | deny_all | A(item_id) | D(item_id)] ...
//eventmatch leader [match_id] [1|2] [leader_id]
//eventmatch lock [match_id] [1|2]
//eventmatch manage [match_id]
//eventmatch msg [match_id] [type] [message]
//eventmatch pause [match_id]
//eventmatch remove [match_id]
//eventmatch score [match_id] [team1_score] [team2_score]
//eventmatch skill_rule [match_id] [allow_all | deny_all | A(skill_id) | D(skill_id)] ...
//eventmatch start [match_id]
//eventmatch unlock [match_id] [1|2]
//eventmatch useskill [match_id] [skill_id] [skill_level] ...
//eventmatchop[list | observer] ...
//eventmatchop observer [match_id] [on|off]
//expel_from_castle castle
//force_peti charname message
//gmchat charname message
//gmspeed [0..5]
//hide [on|off]
//inspect_partyroom partyroom_id
//invalid NPC
//invite user_name
//invite2 clan_name
//join clan_name
//join2 alliance_name
//kick [CHAR_NAME]
//leavepetimsg [username] [msg]
//left_peti_chat char
//load_pledge pledge
//loadhtml [html name] ...
//lotto_cancel round
//lotto_set_draw day_of_week(sun,mon,tue,wed,thu,fri,sat) hour(0~23)
//lotto_set_number n1 n2 n3 n4 n5
//lotto_set_reward adena
//market_price item_type enchant
//mid_victory castle pledge
//move_cell dir cellcount
//NPC does not exist
//npcpos_event [event name] [on/off]
//ns command blablabla...
//ns diary class page
//ns hero hero_type
//ns nobless nobless_type
//object must be npc
//observer agit
//observer_start x y z yaw pitch
//olympiad command blablabla...
//olympiad quick id user1 user2
//olympiad result winner loser point
//olympiad start_time year month day hour min
//olympiad term sec
//olympiad term_ex start_sec, bonus1_sec, bonus2_sec, bonus3_sec, bonus_4_sec, nominate_sec
//play_music music_name
//play_voice voice_name delay(msec)
//polymorph [npc id|npc name]
//ps_stop [min]
//quiet [on|off]
//recall [CHAR_NAME]
//register_tb_pledge agit pledge npctype
//register_tb_user agit user
//reset_alliance_name original_alliance_name new_alliance_name
//reset_castle_owner castle
//reset_clan_leader pledge_name leader_name
//reset_clan_name original_clan_name new_clan_name
//reset_respawn npc_db_name
//ride type
//sendhome [CHAR_NAME]
//set_bp param value(sec)
//set_castle_owner castle pledge
//set_castle_status castle no
//set_controltower_status control_tower_name [idle|dest|work|breakable|unbreakable]
//set_door_hp door hp
//set_door_status door [init|breakable|unbreakable|open|close]
//set_fatigue_time [fatigue_time_sec]
//set_freeze_field castle_name [on|off]
//set_journal quest_id state
//set_npclook tick
//set_pausable castle_name [on|off]
//set_petition_disable_time t1 t2
//set_pledge_level pledge level
//set_quick_siege castle sec
//set_siege castle year mon day hour min
//set_siege_end castle year mon day hour min
//set_siege_period castle sec
//set_tb agit field value
//setannounce [ANNOUNCE_ID] [interval] [ANNOUNCE_MESSAGE]
//setarea area_name [on|off]
//setbuilder [CHAR_NAME] [BUILDER_LEVEL]
//setcastleincome [id] [0..1] [1] [0..100000000]
//setonetimequest [quest id] [state]
//setparam param value
//setpower power_id
//setquest quest_id state [state2]
//setskill [skill id] [level]
//settax castle 0...100
//settime hhmm
//show (superpoint name | territory | npcpos)
//show_agit_info agit_name
//show_alliance_info alliance_name
//show_castle_door_hp castle
//show_castle_info castle
//show_castle_tax castle
//show_clan_info pledge_name
//show_door_hp door
//show_partyroom [name] [index]
//siege_list castle_id
//snoop [char name | .] [no | off]
//snoop [char name | .] [ON | OFF]
//social [num]
//spawn_npcs count ai
//ssq addmember [part 1~2] [sealnum 1~3]
//ssq addtimeattack [room no] [part] [point]
//ssq command [arg1 ... argN]
//ssq cyclemode [mode] [half cycle interval(min)] (mode: default, quick, manual)
//ssq dropguard [1 or 0]
//ssq event_period yyyy/mm/dd hh:mm:ss yyyy/mm/dd hh:mm:ss
//ssq partinfo [part number] (twilight : 1, dawn : 0)
//ssq quickcycle [second] (start cycle after N second)
//ssq quickcycle [second] accepted
//ssq quickcycle [second] failed
//ssq reset : accepted
//ssq reset : failed
//ssq seal_period yyyy/mm/dd hh:mm:ss yyyy/mm/dd hh:mm:ss
//ssq setpoll [part] [seal num] [count]
//ssq setsealowner [seal no] [part]
//ssq setuserpoint [point]
//ssq setwinner [part]
//ssq winner_effect [winner no] [immediately]
//stoplogin [CHAR_NAME] [STOP_MINUTE]
//stopsay [CHAR_NAME] [STOP_MINUTE]
//subjob change subjob_class
//subjob command blablabla...
//subjob delete subjob_index(1...)
//subjob new new_class
//subjob renew subjob_id subjob_class
//summon_illusion item_class_id count
//telbookmark [bookmark name]
//teleport x y [z]
//teleport_to_npc [NPC class id | NPC name]
//teleportto [CHAR_NAME]
//time_info [char_name | .(target)]
//time_limit char_name (Add | Del) min
//undying [on|off]
//unregister castle(agit) pledge
//unregister_tb_pledge agit pledge
//unregister_tb_user agit user
//unsetpower power_id
//use_skill [skill_id] [skill_level] ...
//view_enemy_list pledge_name
//view_enemy_list2 alliance_name
//view_tb agit
//BuilderCmd_summonnpc [Object id|Object name] [number]
//giveitem [Object id|Object name] [number]
//olympiad quick id user1 user2
//summon [Object id|Object name] [number]
//summon2 [enchanted] [Object id|Object name]
//summon3 object_id_from object_id_to

--------------------------------------------------------------------------

если интересуют команды клиента:
///l2debugwindow - консолька

///l2debug - показывает сообщения в открытой консоли

///geodata - не пробовал пока... для работы необходимо скопировать папку геодата в папку сустем клиента

///buildzone map=[map_name] такая же хрень но на одну область

///showborderline - показывает границу обасти

///showsectors - разбивает мир по секторам

///camerawalking mode=on|off - позволяет двигать камеру на ограниченное расстояние без движения перса.

///c_rmode [1-7] - изменяет внешнее отображение мира... очень жестоко ) приминения пока не нашел )

///bighead size=[1-n] - увеличивает размер головы. Видно ессестно только тебе )

///open [map name] - не пробовал

///get [class_name] [attrib_name]

///set [class_name] [attrib_name]

///editdefault class=[class_name]

///stat l2 - общая инфа обо всем... постоянно меняется. полезна.

///stat fps - да здравствует анрил ))) показывает как вы думаете что? ))) конечно же количество кадров в секунду )
 
Upvote 0
Initiate Mage
Joined
Nov 23, 2007
Messages
2
Reaction score
0
Re: GM Commands

Okay maybe i am just stating the obvious >> but, is it not possible to change someones class to another races with //setclass [Class ID] Because if the character i am changing the class of is elf mage i can only do elf mages if it is human fighter only human fighters... Is this just how it is or am i missing something? Thank you >>
 
Upvote 0
Junior Spellweaver
Joined
Jun 6, 2006
Messages
172
Reaction score
0
Re: GM Commands

Okay maybe i am just stating the obvious >> but, is it not possible to change someones class to another races with //setclass [Class ID] Because if the character i am changing the class of is elf mage i can only do elf mages if it is human fighter only human fighters... Is this just how it is or am i missing something? Thank you >>



You can change it through DB, but you cannot change it through an ingame command like in l2j
 
Upvote 0
Status
Not open for further replies.
Back
Top